饥荒用r做text miningg machine 怎么用

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饥荒 全人物解锁及主角自动回血等实用修改教程
11:28:46 来源:互联网 作者:易宁
第328页:地皮改造机
二七八.地皮改造机(用排箫种地皮改造机,一次铺70块地皮)
  用记事本打开游戏目录\data\scripts\prefabs\panflute.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容:
  local function itemtest(inst, item, slot)
  if item.prefab == "turf_road" or item.prefab == "turf_rocky" or item.prefab == "turf_forest" or item.prefab == "turf_marsh" or item.prefab == "turf_grass" or item.prefab == "turf_savanna" or item.prefab == "turf_dirt" or item.prefab == "turf_woodfloor" or item.prefab == "turf_carpetfloor" or item.prefab == "turf_checkerfloor" or item.prefab == "turf_cave" or item.prefab == "turf_fungus" or item.prefab == "turf_fungus_red" or item.prefab == "turf_fungus_green" or item.prefab == "turf_sinkhole" or item.prefab == "turf_underrock" or item.prefab == "turf_mud" then
  return true
  return false
  local slotpos = { Vector3(0,-75,0)}
  local widgetbuttoninfo = {
  text = "Do",
  position = Vector3(0, -135, 0),
  fn = function(inst)
  if inst:HasTag("turfmachines") then
  if ponents.container:IsEmpty() then
  for k,v in ponents.container.slots) do
  if v and v.prefab == "turf_road" then inst.rug = GROUND.ROAD end
  if v and v.prefab == "turf_rocky" then inst.rug = GROUND.ROCKY end
  if v and v.prefab == "turf_forest" then inst.rug = GROUND.FOREST end
  if v and v.prefab == "turf_marsh" then inst.rug = GROUND.MARSH end
  if v and v.prefab == "turf_grass" then inst.rug = GROUND.GRASS end
  if v and v.prefab == "turf_savanna" then inst.rug = GROUND.SAVANNA end
  if v and v.prefab == "turf_dirt" then inst.rug = GROUND.DIRT end
  if v and v.prefab == "turf_woodfloor" then inst.rug = GROUND.WOODFLOOR end
  if v and v.prefab == "turf_carpetfloor" then inst.rug = GROUND.CARPET end
  if v and v.prefab == "turf_checkerfloor" then inst.rug = GROUND.CHECKER end
  if v and v.prefab == "turf_cave" then inst.rug = GROUND.CAVE end
  if v and v.prefab == "turf_fungus" then inst.rug = GROUND.FUNGUS end
  if v and v.prefab == "turf_fungus_red" then inst.rug = GROUND.FUNGUSRED end
  if v and v.prefab == "turf_fungus_green" then inst.rug = GROUND.FUNGUSGREEN end
  if v and v.prefab == "turf_sinkhole" then inst.rug = GROUND.SINKHOLE end
  if v and v.prefab == "turf_underrock" then inst.rug = GROUND.UNDERROCK end
  if v and v.prefab == "turf_mud" then inst.rug = GROUND.MUD end
  v:Remove()
  local pt = GetPlayer():GetPosition()
  for y = 10, 0, -1 do
  for x = 0, 10 do
  local tile = GetWorld().Map:GetTileAtPoint(pt.x-2.1*x+2.1*y-10.5+10.5, pt.y, pt.z+2.1*x+2.1*y-10.5-10.5)
  if tile ~= GROUND.IMPASSABLE then
  local original_tile_type = GetWorld().Map:GetTileAtPoint(pt.x-2.1*x+2.1*y-10.5+10.5, pt.y, pt.z+2.1*x+2.1*y-10.5-10.5)
  local x, y = GetWorld().Map:GetTileCoordsAtPoint(pt.x-2.1*x+2.1*y-10.5+10.5, pt.y, pt.z+2.1*x+2.1*y-10.5-10.5)
  GetWorld().Map:SetTile(x,y, inst.rug)
  GetWorld().Map:RebuildLayer( original_tile_type, x, y )
  GetWorld().Map:RebuildLayer( inst.rug, x, y )
  local minimap = TheSim:FindFirstEntityWithTag("minimap")
  minimap.MiniMap:RebuildLayer( original_tile_type, x, y )
  minimap.MiniMap:RebuildLayer( inst.rug, x, y )
  local function OnDeploy (inst, pt)
  local turfmachine = SpawnPrefab("panflute")
  turfmachine.Transform:SetPosition(pt.x, pt.y, pt.z)
  turfmachine.AnimState:SetBank("researchlab3")
  turfmachine.AnimState:SetBuild("researchlab3")
  turfmachine.AnimState:PlayAnimation("idle")
  turfmachine.Transform:SetScale(0.5, 0.5, 0.5)
  turfmachine:RemoveComponent("instrument")
  turfmachine:RemoveComponent("tool")
  ponents.finiteuses then turfmachine:RemoveComponent("finiteuses") end
  turfmachine:RemoveComponent("deployable")
  ponents.container.canbeopened = true
  ponents.inventoryitem:ChangeImageName("researchlab3")
  turfmachine:AddComponent("equippable")
  ponents.equippable.equipslot = EQUIPSLOTS.BODY
  ponents.equippable:SetOnEquip( function(turfmachine)
  GetPlayer().components.inventory:SetOverflow(turfmachine)
  ponents.container:Open(GetPlayer())
  GetPlayer().SoundEmitter:PlaySound("dontstarve/wilson/backpack_open", "open")
  ponents.equippable:SetOnUnequip( function(turfmachine)
  ponents.container:Close(GetPlayer())
  GetPlayer().SoundEmitter:PlaySound("dontstarve/wilson/backpack_close", "open")
  turfmachine:AddTag("turfmachines")
  inst:Remove()
  inst:AddComponent("deployable")
  ponents.deployable.ondeploy = OnDeploy
  local function onsave(inst, data)
  if inst:HasTag("turfmachines") then
  data.turfmachines = true
  local function onload(inst, data)
  if data and data.turfmachines then
  inst.AnimState:SetBank("researchlab3")
  inst.AnimState:SetBuild("researchlab3")
  inst.AnimState:PlayAnimation("idle")
  inst.Transform:SetScale(0.5, 0.5, 0.5)
  inst:RemoveComponent("instrument")
  inst:RemoveComponent("tool")
  ponents.finiteuses then inst:RemoveComponent("finiteuses") end
  inst:RemoveComponent("deployable")
  ponents.container.canbeopened = true
  ponents.inventoryitem:ChangeImageName("researchlab3")
  inst:AddComponent("equippable")
  ponents.equippable.equipslot = EQUIPSLOTS.BODY
  ponents.equippable:SetOnEquip( function(inst)
  GetPlayer().components.inventory:SetOverflow(inst)
  ponents.container:Open(GetPlayer())
  GetPlayer().SoundEmitter:PlaySound("dontstarve/wilson/backpack_open", "open")
  ponents.equippable:SetOnUnequip( function(inst)
  ponents.container:Close(GetPlayer())
  GetPlayer().SoundEmitter:PlaySound("dontstarve/wilson/backpack_close", "open")
  inst:AddTag("turfmachines")
  inst.OnSave = onsave
  inst.OnLoad = onload
  inst:AddComponent("container")
  ponents.container:SetNumSlots(#slotpos)
  ponents.container.widgetslotpos = slotpos
  ponents.container.widgetpos = Vector3(-80,150,0)
  ponents.container.side_widget = true
  ponents.container.itemtestfn = itemtest
  ponents.container.widgetbuttoninfo = widgetbuttoninfo
  ponents.container.acceptsstacks = false
  ponents.container.canbeopened = false
  即可用排箫种地皮改造机,装备地皮改造机后,屏幕右侧将出现格子和按钮,在格子中放入1块地皮,按Do按钮,游戏会卡一下(5-10秒),70块地皮就铺好了,方便大面积改造地图。共支持17种地皮,只要可以放入格子的都可以铺。排箫在魔法选项(画着红骷髅)下用5个芦苇、1个曼德拉草、1个绳子制造
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饥荒东西怎么分开 小编手把手教你
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游戏类型:冒险解谜
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游戏特征:冒险饥荒海难常用代码与图表一览
《饥荒》DLC海难大家都玩了这么长时间了,今天小编就为大家带来了饥荒海难常用代码与图表一览,非常棒的内容哦,小伙伴们你们还等什么,非常值得收藏的东西,下面我们一起来看看吧。
(Slot Machine)赌博机:slotmachine -25san/min 每次使用-5,每20次光环加强5san/min (Malfunctioning Novelty Ride )损坏的船(应该是未来冒险模式大门):portal_shipwrecked (Yaarctopus)章鱼王:octopusking (volcano)火山:volcano (Packim Baggims)鹈鹕:packim (Fish Bone)鹈鹕鱼骨 packim_fish bone 常出现在沼泽或者水牛红树林旁边的丛林地。 (Jungle)丛林 (Jungle Trees)丛林树:jungletree (Regular Jungle Tree)活木:livingjungletree (Viney Bush)藤蔓:bush_vine(普通藤),snakeden(蛇藤) (Bamboo Patch)竹子树:bambootree (Snake)红蛇:snake (Poison Snake)毒蛇:snake_poison (Prime Ape)猴子:primeape (Prime Ape Hut)猴子窝:primeapebarrel (Spider Warrior)毒蛛:spider_warrior (Poison Mosquito)毒蝇:mosquito_poison 攻击3,爆炸伤害34 (Beach)沙滩 (Palm Tree)椰子树:palmtree (Palm Treeguard)椰树精:treeguard (Limpet Rock)帽贝岩:limpetrock (Sandy Pile)沙堆:sandhill (Crab Den)螃蟹洞:crabhole (Crab)螃蟹:crab (Seashell)贝壳:seashell (Wildbore)野猪人:wildbore (Wildbore House)野猪房:wildborehouse (Magma Fields)岩浆区(低几率:0.5蓝宝石,0.25红宝石) (Magma Pile)岩浆矿:magmarock (Gold Magma Pile)岩浆金矿:magmarock_gold (Tallbird)高鸟:tallbird (Tallbird Nest)高鸟巢:tallbirdnest (Tallbird Egg)高鸟蛋:tallbirdegg (Mangroves)红树林区 (Mangrove Tree)红树林:mangrovetree (Water Beefalo)水牛:ox (Meadow)草地 (Sweet Potato)红薯:sweet_potato (Marsh)沼泽 (Pond)池塘:tidalpool (Fishermerm's Hut)红鱼人房:mermhouse_fisher (Fishermerm)红色鱼人:mermfisher (Merm Hut)鱼人房:mermhouse (Merm)鱼人:merm (Poisonous Hole)毒池:poisonhole (Flup)沼跃鱼:flup (Birds)鸟类 (Seagull)海鸥:seagull (Toucan)大嘴鸟:toucan (Parrot)鹦鹉:parrot (Parrot Pirate)海盗鹦鹉:不能控制台调出 Ocean (Shallow)浅海 (Mussel)蚌:mussel (Wobster)龙虾:lobster (Wobster Den)龙虾巢:lobsterhole (Dogfish)角鲨/狗鱼:solofish (Dead Dogfish)死狗鱼:fish_med (Seaweed)海藻:seaweed (Dried Seaweed)海带:seaweed_dried (Sea Hound)海狗:sharx 名字是海狗,但是代码和shark鲨鱼相近。12.5%几率鱼翅,12.5%犬牙。 Ocean (Medium & Deep)中深海 (Stink Ray)臭鱼/飞鱼:stungray (Suspicious Bubbles)可疑的气泡(6-12次,三分之一白鲸) (Blue Whale)蓝鲸:whale_blue (Shoal)热带鱼群:fishinhole (Tropical Fish)热带鱼:tropical_fish (Swordfish)旗鱼:swordfish(不改变仇恨目标,追杀至死。每90秒再生一只) (Bottlenosed Ballphin)海豚:ballphin (Bioluminescence)海上萤火虫:bioluminescence (Tiger Shark)虎鲨:暂未更新的boss (Coral Reef)珊瑚礁:coralreef(再生10-30天,下雨加快) (Brainy Sprout)智慧树:coral_brain_rock(三天再生) (Brainy Matter)智慧果:coral_brain (Floaty Boaty Knight)齿轮骑士船:knightboat 特殊物品: (Dubloons)金币:dubloon (Message in a Bottle)藏宝图瓶子:messagebottle (tunacan)罐头:tunacan (Dumbrella)双层伞:double_umbrellahat(12天耐久,100%防水。目前暂未更新的配方:两个鲨鱼鳃制作) (Shark Gills)鲨鱼鳃:估计是虎鲨的掉落物,用于制作双层伞和Seasack(海上袋?) (BootyBag)海盗背包:piratepack (Super Spyglass)超级望远镜:supertelescope 显示视野范围是普通望远镜的一倍,只能在藏宝地的箱子里发现 范围示意图
需要说明的是,用代码刷藏宝图瓶子的话,会变成里面的信息已经不存在了。 主要原因是x标记的藏宝地点是固定的,在藏宝图发现以前就已经埋葬在地下了。 可以通过熊大或者铃铛直接不用藏宝图就挖出来。 所以,藏宝图增多,但是藏宝地点依旧不会改变。 四个零件: Grassy Thing代码:teleportato_sw_crank Screw Thing代码:teleportato_sw_box Wooden Potato Thing代码:teleportato_sw_potato Ring Thing代码:teleportato_sw_ring 基座: Wooden Thing代码:teleportato_sw_base 完整传送门代码:teleportato_sw_checkmate
4个新人物和一个未知的人名 (Woodlegs)海盗船长人物 (Walani)瓦尼拉(已出的新人物) (Watricia) (Wastien) (Wepeatski)预留的,不是人物 此外还有未知的渡渡鸟 另外再详细说明一下两个帽子的效果 (Nautical Tab)船制造栏: (Captain Hat)船长帽:captainhat 耐久两天,降低船耐久自然损耗的速度(不降低受损时减少的耐久) (Pirate Hat)海盗帽:piratehat 耐久两天,6.7san/min,增加20%抗水性,25%海上视野
1/Article//241238.html 19游戏网整理报道编辑为您推荐的相关文章玩家可能不会买一吨的游戏这些天,但他们一定吞噬了游戏系统。销售的游戏机硬件在三月份分别上涨了大规模的78%在三月份相比,一年前,根据NPD集团。主机销量增加了一倍多,需求继续为Xbox一个和PlayStation4,在硬首先,很多新人都在抱怨精神值低了出现的黑色生物,那玩意叫影怪,精神下降到2/3左右的时候会出现在随机位置,但不具有攻击性,当精神接近30的时候会实体化而攻击你这种叫空心树桩的东西是一种中立生物的巢穴,就是这个,你喂它花瓣《我叫MT2》终于正式扬帆起航了,小编为大家带来了我叫MT2公会技能全等级图表一览,那么对于公会技能作用有哪些需要注意的呢,就赶紧和小编一起往下看看公会技能全等级图表吧。《异度之刃X》中buff/debuff都有哪些效果呢?下面小编带来了玩家翻译的全buff/debuff效果说明,一起来看看吧。强化效果弱体效果体势效果天气、战斗探针强化效果天气弱化效果《饥荒》DLC海难游戏中新增了不少食物,可是玩家们知道这些食物怎么合成的吗?下面小编就为大家带来饥荒海难食谱合成表大全,内容非常详细,有需要的玩家就来看看吧。点击可查看大图
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