魔兽世界恶魔猎手天赋,复仇天赋怎么打怪,具体按哪个技能;浩劫天赋呢,怎么按技能?

[复仇PVE][浩劫PVE]恶魔猎手全天赋TMW字符串,BUFF和触发监控~新增灵魂壁障详细监控
[quote][align=center][img]/2/month_ef86bc33f70e759cd.png[/img][/align][/quote][quote][table][tr][td1][color=blue][size=130%][b]目 录[/b][/size][/color][/td][td3][color=blue][size=130%][b]写 在 前 面[/b][/size][/color][/td][/tr][tr][td1][quote][list][*][b]核心科技[/b][list][*][url=/ui/146][color=blue]TellMeWhen插件下载[/color][/url]——告诉我啥时候了[*][url=http://bbs.ngacn.cc/read.php?tid=7481651][color=blue]TellMeWhen插件使用教学[/color][/url]——自己动手丰衣足食[*][color=blue]TellMeWhen字符串导入教学[/color]——伸手党资格认证[/list][*][b]使用截图[/b][*][b]监控项目[/b][*][url=http://bbs.ngacn.cc/read.php?pid=][b]字符串[/b][/url][list][*]完整字符串[*]单独生命能量监控字符串[*]单独碎片监控字符串[/list][*][b][url=http://bbs.ngacn.cc/read.php?pid=]更新历史[/url][/b][collapse=灵魂壁障监控][list][*] 第13次更新[*] 第12次更新[*] 第11次更新[*] 第10次更新[*] 第9次更新[*] 第8次更新[*] 第7次更新[*] 第6次更新[*] 第5次更新[*] 第4次更新[*] 第3次更新[*] 第2次更新[*] 第1次更新[*] 初版发布[/list][/collapse][/list][/quote][/td][td3][quote][align=center][color=royalblue][b]关于我[h][/h][/b][/color][/align][align=center][color=silver]小弟读过两年书,尘世中一个迷途小书童,本躬耕于南阳,苟全性命于乱世,不求闻达于诸侯,如今混迹艾泽拉斯,岂能尽如人意,但求无愧我心。[/color][/align][/quote][quote][list][*]这是我做的第二个TMW字符串,[del]第一个是萨满的,有兴趣的去翻吧[/del],手法和排版都还有待学习。请各位大佬不吝赐教,共同提高。[*]我不制作“打地鼠”型的TMW,请免开尊口。打地鼠的玩家,请移步其他帖子,最好是自己研究。[/list][/quote][quote][align=center][color=royalblue][b]感谢[h][/h][/b][/color][/align][align=center][@灰谷的阿愁] [@mamamioya] [@susanboy] [@Yuanshasha] [@c] [@yellowblade][@丶密码丶][/align][/quote][/td][/tr][/table][/quote][align=center][img]/2/month_f2dc733fa9f168fde.png[/img][/align][size=150%][b][color=orange]·使用截图[/color][/b][/size][quote][table][tr][td][align=center][b][color=purple]复仇天赋[/color][/b][/align][/td][td][align=center][b][color=purple]浩劫天赋[/color][/b][/align][/td][/tr][tr][td][align=center][img]./mon_/d9Q2f-2zcyXyZ9iT3cS1z4-u0.jpg.medium.jpg[/img][/align][align=center][size=120%]灵魂壁障治疗量预估[/size][/align][align=center][img]./mon_/d9Q2f-ejvsXrZ7mT3cS1z4-u0.jpg.medium.jpg[/img][/align][align=center][size=120%]复仇天赋使用实拍[/size][/align][align=center][img]./mon_/d9Q2f-65keXyZ9hT3cS1z4-u0.jpg.medium.jpg[/img][/align][align=center][size=120%]复仇天赋全图标状态[/size][/align][/td][td][align=center][img]./mon_/d9Q2f-kja8XqZ78T3cS1z4-u0.jpg.medium.jpg[/img][/align][align=center][size=120%]浩劫天赋使用实拍[/size][/align][align=center][img]./mon_/d9Q2f-g49lXuZ8eT3cS1z4-u0.jpg.medium.jpg[/img]&&[/align][align=center][size=120%]浩劫天赋全图标状态[/size][/align][/td][/tr][/table][/quote][align=center][img]/2/month_f2dc733fa9f168fde.png[/img][/align][size=150%][b][color=orange]·监控列表[/color][/b][/size][quote][table][tr][td][align=center][b][color=purple]复仇天赋[/color][/b][/align][/td][td][align=center][b][color=purple]浩劫天赋[/color][/b][/align][/td][/tr][tr][td][list][*][b]生命&能量[/b][list][*]生命值[*]痛苦值:大于90时,痛苦值条剧烈抖动提示泄能[/list][*][b]战斗Buff[/b][list][*]恶魔尖刺:获得时高亮[*]献祭光环:获得时高亮[*]灵魂盛宴::获得时高亮[*]目标的烈火烙印:存在时高亮[*]目标的烈焰咒符:存在时高亮[*]目标的悲苦咒符:存在时高亮[*]目标的沉默咒符:存在时高亮[/list][*][b]技能触发[/b][list][*]恶魔变形:触发时高亮[*]幻影打击:触发时高亮[*]强化结界:触发时高亮[*]幽灵视觉:触发时高亮[*]灵魂残片数量及预估治疗量[*]小型灵魂残片数量及预估治疗量[*][color=orange]灵魂壁障:使用时显示护盾值及持续时间,CD时显示CD时间和预估护盾值,可用时显示预估护盾值并高亮[/color][/list][*][b]技能CD[/b][list][*]恶魔变形CD:倒数3秒时高亮[*]烈火烙印CD:倒数3秒时高亮[*]献祭光环CD:倒数3秒时高亮[*]强化结界CD:倒数3秒时高亮[*]烈焰咒符CD:倒数3秒时高亮[*]悲苦咒符CD:倒数3秒时高亮&&[*]沉默咒符CD:倒数3秒时高亮[*]锁链咒符CD:倒数3秒时高亮[*]吞噬魔法CD:倒数3秒时高亮[*]灵魂切削CD:倒数3秒时高亮[*]邪能之刃CD:倒数3秒时高亮[*]邪能爆发CD:倒数3秒时高亮[*]邪能毁灭CD:倒数3秒时高亮[*]灵魂壁障CD:倒数3秒时高亮[*]地狱火撞击层数及CD:2层时不显示,1层和0层时显示层数和CD时间,0层时CD倒数3秒时高亮[*]恶魔尖刺层数及CD:2层时不显示,1层和0层时显示层数和CD时间,0层时CD倒数3秒时高亮[/list][/list][/td][td][list][*][b]生命&能量[/b][list][*]生命值[*]恶魔之怒:大于80时,恶魔之怒条剧烈抖动提示泄能[/list][*][b]战斗Buff[/b][list][*]主手攻击时间:攻击时显示“自动攻击中”,完成攻击后,图标高亮提示“快放技能”[*]目标的复仇回避:存在时高亮[*]目标的混乱新星:存在时高亮[*]目标的血滴子:存在时高亮[*]目标的涅墨西斯(对该目标的20%伤害增益):存在时高亮[*]势如破竹:存在时高亮[*]混乱之刃:存在时高亮且抖动提示[/list][*][b]技能触发[/b][list][*]恶魔变形:触发时高亮[*]幻影打击:触发时高亮[*]疾影:触发时高亮[*]幽灵视觉:触发时高亮[*]涅墨西斯(目标死亡后的该类型怪20%伤害增益):触发时高亮,同时显示增益怪类型[*]混乱打击&毁灭暴击提示——台服需自行调整技能名[/list][*][b]技能CD[/b][list][*]恶魔变形CD:倒数3秒时高亮[*]疾影CD:倒数3秒时高亮[*]复仇回避CD:倒数3秒时高亮[*]吞噬魔法CD:倒数3秒时高亮[*]混乱新星CD:倒数3秒时高亮[*]幻影打击CD:倒数3秒时高亮&&[*]眼棱CD:倒数3秒时高亮[*]伊利达雷之怒CD:倒数3秒时高亮[*]邪能之刃CD:倒数3秒时高亮[*]虚空行走CD:倒数3秒时高亮[*]邪能爆发CD:倒数3秒时高亮[*]混乱之刃CD:倒数3秒时高亮[*]刃舞&死亡横扫CD:倒数3秒时高亮[*]邪能冲撞层数及CD:2层时不显示,1层和0层时显示层数和CD时间,0层时CD倒数3秒时高亮[*]邪能弹幕层数及CD:5层时不显示,小于5层时显示层数和CD时间,0层时CD倒数3秒时高亮[*]投掷利刃层数及CD:2层时不显示(没有战刃大师天赋时为1层),1层和0层时显示层数和CD时间,0层时CD倒数3秒时高亮[/list][/list][/td][/tr][/table][/quote][align=center][img]/2/month_f2dc733fa9f168fde.png[/img][/align][size=150%][b][color=orange]·残余的问题[/color][/b][/size][quote][list][*]浩劫天赋下,通过恶魔食欲天赋支撑,形成的灵魂残片数量不以BUFF形式存在,暂时无法监控[*]灵魂残片数量和预估治疗量监控,由于机制的问题,可能会数据出错,脱战即可修正[/list][/quote][align=center][img]/2/month_f2dc733fa9f168fde.png[/img][/align][size=150%][b][color=orange]·字符串移步11楼[/color][/b][/size][quote][url=http://bbs.ngacn.cc/read.php?tid=9733625&pid=&to=1][size=150%][color=darkred][b]点我可以跳转到字符串[/b][/color][/size][/url][/quote][align=center][img]/2/month_f2dc733fa9f168fde.png[/img][/align][align=center][size=150%][b][color=seagreen]~THE END~[/color][/b][/size][/align]
好好好,我开始自己也做了个。
我觉得打开设置界面让大家知晓你技能摆放位置比较直观。对那个怒气条抖动跟你血条那么长有兴趣,暴击提示也不错,我拿了去研究,谢谢分享。
[size=150%][b][color=orange]·更新历史[/color][/b][/size][quote][list][*][b]===16.09.13第十三次更新===[/b][list][*]新增[b]灵魂壁障[/b]的全面监控,已可以正确预估护盾值。具体计算和过程见[url=http://bbs.ngacn.cc/read.php?tid=9920159&page=e]此贴[/url]。[*][b]投掷利刃[/b]在不同天赋条件下的显示层数的BUG已经修正。[/list][*][b]===16.09.07第十二次更新===[/b][list][*]调整了[b]投掷利刃[/b]在不同天赋条件下的显示层数,现在可根据是否选择了[b]战刃大师[/b]天赋,自动在1层或2层时隐藏。[*]新增了[b]锁链咒符[/b]的CD监控[*]新增了涅墨西斯天赋下的监控[list][*]涅墨西斯技能CD此前已加入[*]目标的涅墨西斯监控(对该目标伤害增加20%)[*]目标死后的涅墨西斯BUFF监控(对该类型的敌人伤害增加20%),在图标上明确显示强化的目标类型(恶魔、人型等)。[/list][/list][*][b]===16.09.04第十一次更新===[/b][list][*]在[@丶密码丶]的建议下,将可能通过天赋提升的[b]投掷利刃[/b]CD监控调整为可见层数的模式。[*]修正了2个已知的BUG[/list][*][b]===16.09.02第十次更新===[/b][list][*]感谢[@丶密码丶]提供的技能ID,新增浩劫天赋下[b]势如破竹BUFF[/b]和[b]混乱之刃BUFF[/b]的监控[*]新增浩劫天赋下[b]混乱之刃[/b]的CD监控[/list][*][b]===16.09.02第九次更新===[/b][list][*]新增复仇天赋下[b]部分天赋技能CD[/b]的监控[*]新增浩劫天赋下[b]部分天赋技能CD[/b]CD监控[*]天赋和神器中提供的BUFF和技能,由于我没打到相应等级,所以暂时无法更新,请耐心等待。[/list][/list][list][*][b]===16.09.01第八次更新===[/b][list][*]新增复仇天赋下的神器技能[b]灵魂切削[/b]的CD监控[*]新增浩劫天赋下的神器技能[b]伊利达雷之怒[/b]的CD监控[/list][*][b]===16.08.26第七次更新===[/b][list][*]冒着[del]被老婆撵下床[/del]出错的风险,[del]用机械键盘在半夜[/del]全面美化了排版。[*]感谢[@yellowblade]的提醒,加入了浩劫天赋下刃舞&死亡横扫的CD监控。[/list][*][b]===16.08.24第六次更新===[/b][list][*][del]盗[/del]借用[@灰谷的阿愁]的[url=http://bbs.ngacn.cc/read.php?tid=9776492&_ff=477]研究成果[/url],将灵魂残片吸收时可能造成的治疗量进行了预估计算。[*]同时分别监控了灵魂残片和小型灵魂残片的数量。(数量上偶尔会有问题,暂时无视吧,裂劈一下或者脱战就好了)[/list][*][b]===16.08.22第五次更新===[/b][list][*]将两个天赋下的生命能量条做了整合,一根条在两个天赋下都可以起效。[*]有人要求加入灵魂残片的监控,实际上这是第一版就提供的功能。结果我发现可能是我将残片的图标设置为了裂劈的,导致不明显。[*]现在已经将图标恢复,同时加入“残片”字样。妈妈们再也不用担心我[del]脑[/del]残片不够吃了。[/list][*][b]===16.08.17第四次更新===[/b][list][*]修正了平砍监控中,中文字体显示不全的Bug。Lua在Utf-8处理上天生的缺陷,“技能”二字一定会错误,通过修改为“招数”解决。[*]修正了在将技能名转换为技能ID的过程中造成的几个Bug,现在触发监控已经正常了。[*][b]TMW的战斗事件监控无法监控技能ID。。。简直是意想不到。所以使用了战斗事件的混乱打击&毁灭的暴击提示,只能恢复使用技能名。台服的朋友使用时自行修改吧,确实无解。[/b][/list][*][b]===16.08.16第三次更新===[/b][list][*]满足[@mamamioya]的需求,将所有技能名更换为技能ID,使整个字符串[color=crimson]支持台服[/color]。[*]根据[@susanboy]的建议,新增[b]投掷利刃[/b]的CD监控。[*]基于资料帖对于浩劫天赋的恶魔之刃下的手法建议,[color=orangered]新增平砍的监控,在主副手平砍结束时释放技能,可有效最大化DPS[/color]。[/list][*][b]===16.08.15第二次更新===[/b][list][*]根据[@Yuanshasha]的建议,将浩劫天赋下的[b]邪能冲撞[/b]和复仇天赋下的[b]地狱火撞击[/b]&[b]恶魔尖刺[/b],这三个有充能层数的技能,CD时间显示模式调整为:[*][color=orangered]2层不可见,0层和1层时显示可用次数和CD时间。[/color][/list][*][b]===16.08.13第一次更新===[/b][list][*]更新了两个天赋下长技能CD的监控。[*]有2层充能型的监控(如邪能冲撞),显示层数,当无可用层数时,显示CD时间倒计时。[*]新增了[@c]提出的需求:浩劫天赋下,恶魔变形中,毁灭技能暴击时提示。[/list][*][b]===16.08.12原始发布===[/b][list][*]恶魔猎手适合目前100级版本的TMW字符串,随着版本和需求的增加,逐步更新添加。[/list][/list][/quote]
[b]Reply to [pid=33625,1]Reply[/pid] Post by [uid=]胡里胡涂[/uid] ( 02:29)[/b]好的,我现在上线试试。
mark......
[b]Reply to [tid=9733625]Topic[/tid] Post by [uid=]胡里胡涂[/uid] ( 02:18)[/b]感谢楼主分享马克一下
我也马克下,中午回来弄
这些这么长的条条怎么用的啊,楼猪[s:ac:喘]
请问技能cd有监控吗
[size=150%][b][color=orange]·字符串[/color][/b][/size][r][img]/2/month_1fbfaefe78a468d400.png[/img][/r][quote][list][*][size=120%][b]完整字符串[/b][/size][collapse]^1^T^SVersion^N81209 ^SNumGroups^N9 ^STextureName^SGloss ^SGroups^T ^N1^T ^SView^Sbar ^SPoint^T ^Sy^F0290 ^f-45^Sx ^F6506^f-52 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SScale^F7717 ^f-53^SRows ^N2^SGUID ^STMW:group:1Nh9u2HePS0H^SColumns ^N1^SIcons ^T^N1^T ^SType^Svalue ^SPowerType^N-1 ^SEnabled^B ^SSettingsPerView^T ^Sbar^T ^STexts^T ^N1^S[(Value~`/~`ValueMax~`*~`100):Round:Percent] ^N2^S[Value:Short~`&/&~`ValueMax:Short] ^t^t^t^SCustomTex^S755 ^t^N2^T ^SType^Svalue ^SEvents^T ^N1^T ^SType^SAnimations ^SMagnitude^N3 ^SAnimation^SICONSHAKE ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SDEFAULT_ABS ^SOperator^S&= ^SLevel^N80 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SDEFAULT_ABS ^SOperator^S& ^SLevel^N80 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SSettingsPerView^T ^Sbar^T ^STexts^T ^N1^S[(Value~`/~`ValueMax~`*~`100):Round:Percent] ^N2^S[Value:Short~`&/&~`ValueMax:Short] ^t^t^t^SCustomTex^S193439 ^SEnabled^B ^t^t^SName^S通用生命能量 ^SSettingsPerView^T ^Sbar^T ^SSizeX^F5262 ^f-43^t ^t^t^N2^T ^SView^Sbar ^SPoint^T ^Sy^F3636 ^f-46^Sx ^F-5231^f-44 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SScale^F9544 ^f-52^SRows ^N4^SEnabledSpecs ^T^N581^b ^t^SGUID^STMW:group:1NhBTwFi6wNt ^SColumns^N1 ^SIcons^T ^N1^T ^SBuffOrDebuff^SEITHER ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SName^S198793 ^SEnabled^B ^SBackdropColor^Sff333333 ^SBackdropColor_Enable^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Duration:TMWFormatDuration] ^t^t^t^t^N2^T ^SBuffOrDebuff^SEITHER ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SName^S179057 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Duration:TMWFormatDuration] ^t^t^t^SEnabled^B ^t^N3^T ^SType^Sswingtimer ^SEnabled^B ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SDuration^N1.2 ^SValue^N1.2 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^SOperator^S&= ^t^Sn^N1 ^t^SSettingsPerView^T ^Sbar^T ^STexts^T ^N2^S[if~`Duration:TMWFormatDuration~`&~`1.2~`then~J ~`~`~`~`&\232\135\170\229\138\168\230\148\187\229\135\187\228\184\173&~J elseif~`Duration:TMWFormatDuration~`&=~`1.2~`then~J ~`~`~`~`&\229\191\171\230\148\190\230\139\155\230\149\176&~J end] ^t^t^t^t^N4^T ^SBuffOrDebuff^SEITHER ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SName^S207690 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Duration:TMWFormatDuration] ^t^t^t^SEnabled^B ^t^t^SSortPriorities^T ^N1^T ^SMethod^Sshown ^SOrder^N-1 ^t^N2^T ^SMethod^Sid ^SOrder^N-1 ^t^t^SName^S浩劫战斗监控 ^SSettingsPerView^T ^Sbar^T ^SSizeX^F1838 ^f-45^t ^t^t^N3^T ^SPoint^T ^Sy^F5322 ^f-46^Sx ^F-7621^f-47 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SScale^N1.2 ^SEnabledSpecs^T ^N581^b ^t^SGUID^STMW:group:1NhAYSwt61ZD ^SColumns^N8 ^SIcons^T ^N1^T ^SBuffOrDebuff^SEITHER ^SOnlyMine^B ^SType^Sbuff ^SName^S162264 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Duration:TMWFormatDuration] ^t^t^t^SEnabled^B ^t^N2^T ^SBuffOrDebuff^SEITHER ^SOnlyMine^B ^SType^Sbuff ^SName^S209426 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnHide ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Stacks:Hide(0)] ^t^t^t^SEnabled^B ^t^N3^T ^SBuffOrDebuff^SEITHER ^SOnlyMine^B ^SType^Sbuff ^SName^S212800 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Duration:TMWFormatDuration] ^t^t^t^SEnabled^B ^t^N4^T ^SBuffOrDebuff^SEITHER ^SOnlyMine^B ^SType^Sbuff ^SName^S188501 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Duration:TMWFormatDuration] ^t^t^t^SEnabled^B ^t^N5^T ^SCLEUEvents^T ^SSPELL_DAMAGE_CRIT^B ^t^SType^Scleu ^SCLEUDur^N2 ^SName^S毁灭;~`混乱打击 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S ^N2^S暴击 ^t^t^t^SSourceUnit^Splayer ^SEnabled^B ^t^N6^T ^SBuffOrDebuff^SEITHER ^SOnlyMine^B ^SType^Sbuff ^SName^S208628 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Duration:TMWFormatDuration] ^t^t^t^SEnabled^B ^t^N7^T ^SBuffOrDebuff^SEITHER ^SOnlyMine^B ^SType^Sbuff ^SName^S211048 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SMagnitude^N2 ^SAnimation^SICONSHAKE ^SEvent^SOnStart ^SInfinite^B ^t^N3^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N3 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Duration:TMWFormatDuration] ^t^t^t^SEnabled^B ^t^N8^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1NpkRuGpEHMd ^N2^STMW:icon:1NpksMY_rbAF ^N3^STMW:icon:1NpksMZ6lGH6 ^N4^STMW:icon:1NpksMZFZ8Ci ^N5^STMW:icon:1NpksMZPiOoM ^N6^STMW:icon:1NpksMZYFbhf ^N7^STMW:icon:1NpksMZhPeC1 ^N8^STMW:icon:1NpkvNgigHHn ^N9^STMW:icon:1NpkvNgpi2VC ^N10^STMW:icon:1NpkvNgw1OMk ^t^SName^S涅墨西斯 ^SCheckNext^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Duration:TMWFormatDuration] ^t^t^t^SEnabled^B ^t^t^SSortPriorities^T ^N1^T ^SMethod^Sshown ^SOrder^N-1 ^t^N2^T ^SMethod^Sid ^SOrder^N1 ^t^t^SName^S浩劫触发监控 ^t^N4^T ^SPoint^T ^Sy^F-3900 ^f-45^Sx ^F4523^f-47 ^t^SScale^F5579 ^f-52^SEnabledSpecs ^T^N581^b ^t^SGUID^STMW:group:1NhlDDjDcO6f ^SColumns^N16 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCHARGES ^SLevel^N2 ^SName^S195072 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S&= ^SLevel^N3 ^SName^S195072 ^t^N2^T ^SType^SSPELLCHARGES ^SOperator^S& ^SLevel^N1 ^SName^S195072 ^t^Sn^N2 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S[Stacks(&TMW:icon:1Ni9obp74zHX&)]次 ^N2^S[Duration(&TMW:icon:1Ni9obp74zHX&):TMWFormatDuration:Hide(0)] ^t^t^t^SCustomTex^S195072 ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.7 ^t^t^t^N2^T ^SType^Sconditionicon ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCHARGES ^SLevel^N5 ^SName^S211053 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S&= ^SLevel^N3 ^SName^S211053 ^t^N2^T ^SType^SSPELLCHARGES ^SOperator^S& ^SLevel^N1 ^SName^S211053 ^t^Sn^N2 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S[Stacks(&TMW:icon:1NoOCK1N0mmc&)]次 ^N2^S[Duration(&TMW:icon:1NoOCK1N0mmc&):TMWFormatDuration:Hide(0)] ^t^t^t^SCustomTex^S211053 ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.7 ^t^t^t^N3^T ^SType^Sconditionicon ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCHARGES ^SLevel^N2 ^SName^S185123 ^SPrtsBefore^N1 ^t^N2^T ^SType^STALENTLEARNED ^SPrtsAfter^N1 ^SName^S21869 ^t^N3^T ^SType^STALENTLEARNED ^SLevel^N1 ^SName^S21869 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N4^T ^SType^SSPELLCHARGES ^SPrtsAfter^N1 ^SLevel^N1 ^SName^S185123 ^t^Sn^N4 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S&= ^SLevel^N3 ^SName^S185123 ^t^N2^T ^SType^SSPELLCHARGES ^SOperator^S& ^SLevel^N1 ^SName^S185123 ^t^Sn^N2 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S[Stacks(&TMW:icon:1Nom1v9TRLoa&)]次 ^N2^S[Duration(&TMW:icon:1Nom1v9TRLoa&):TMWFormatDuration:Hide(0)] ^t^t^t^SCustomTex^S185123 ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.7 ^t^t^t^N4^T ^SOnlyMine^B ^SType^Scooldown ^SName^S196718 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SDuration^N5 ^SValue^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^N2^S[Duration(gcd=false):TMWFormatDuration:Hide(0)] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.68 ^t^t^SEnabled^B ^t^N5^T ^SOnlyMine^B ^SType^Scooldown ^SName^S198793 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SDuration^N5 ^SValue^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S ^N2^S[Duration(gcd=false):TMWFormatDuration:Hide(0)] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.7 ^t^t^SEnabled^B ^t^N6^T ^SOnlyMine^B ^SType^Scooldown ^SName^S183752 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SDuration^N5 ^SValue^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S ^N2^S[Duration(gcd=false):TMWFormatDuration:Hide(0)] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.7 ^t^t^SEnabled^B ^t^N7^T ^SOnlyMine^B ^SType^Scooldown ^SName^S198589 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SDuration^N5 ^SValue^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S ^N2^S[Duration(gcd=false):TMWFormatDuration:Hide(0)] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.7 ^t^t^SEnabled^B ^t^N8^T ^SOnlyMine^B ^SType^Scooldown ^SName^S198013 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SDuration^N5 ^SValue^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S ^N2^S[Duration(gcd=false):TMWFormatDuration:Hide(0)] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.8 ^t^t^SEnabled^B ^t^N9^T ^SOnlyMine^B ^SType^Scooldown ^SName^S179057 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SDuration^N5 ^SValue^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S ^N2^S[Duration(gcd=false):TMWFormatDuration:Hide(0)] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.8 ^t^t^SEnabled^B ^t^N10^T ^SOnlyMine^B ^SType^Scooldown ^SName^S188499 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SDuration^N5 ^SValue^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S ^N2^S[Duration(gcd=false):TMWFormatDuration:Hide(0)] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.8 ^t^t^SEnabled^B ^t^N11^T ^SOnlyMine^B ^SType^Scooldown ^SName^S201467 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SDuration^N5 ^SValue^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S ^N2^S[Duration(gcd=false):TMWFormatDuration:Hide(0)] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.8 ^t^t^SEnabled^B ^t^N12^T ^SOnlyMine^B ^SType^Scooldown ^SName^S213241 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SDuration^N5 ^SValue^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S ^N2^S[Duration(gcd=false):TMWFormatDuration:Hide(0)] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.8 ^t^t^SEnabled^B ^t^N13^T ^SOnlyMine^B ^SType^Scooldown ^SName^S196555 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SDuration^N5 ^SValue^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S ^N2^S[Duration(gcd=false):TMWFormatDuration:Hide(0)] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.8 ^t^t^SEnabled^B ^t^N14^T ^SOnlyMine^B ^SType^Scooldown ^SName^S211881;~`206491 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SDuration^N5 ^SValue^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S ^N2^S[Duration(gcd=false):TMWFormatDuration:Hide(0)] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.8 ^t^t^SEnabled^B ^t^N15^T ^SOnlyMine^B ^SType^Scooldown ^SName^S211048 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SDuration^N5 ^SValue^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S ^N2^S[Duration(gcd=false):TMWFormatDuration:Hide(0)] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.8 ^t^t^SEnabled^B ^t^N16^T ^SOnlyMine^B ^SType^Scooldown ^SName^S191427 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SDuration^N5 ^SValue^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S ^N2^S[Duration(gcd=false):TMWFormatDuration:Hide(0)] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.8 ^t^t^SEnabled^B ^t^t^SSortPriorities^T ^N1^T ^SMethod^Sshown ^SOrder^N-1 ^t^N2^T ^SMethod^Sid ^SOrder^N1 ^t^t^SName^S浩劫CD监控 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^t^t^t^N5^T ^SView^Sbar ^SPoint^T ^Sy^N-12. ^Sx^F-8840 ^f-44^Spoint ^SBOTTOM^SrelativePoint ^SBOTTOM^t ^SScale^F9544 ^f-52^SRows ^N8^SEnabledSpecs ^T^N577^b ^t^SGUID^STMW:group:1NhAjq8Sp9b8 ^SColumns^N1 ^SIcons^T ^N1^T ^SBuffOrDebuff^SEITHER ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SName^S207744 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Duration:TMWFormatDuration] ^t^t^t^SEnabled^B ^t^N2^T ^SBuffOrDebuff^SEITHER ^SOnlyMine^B ^SType^Sbuff ^SName^S203819 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Duration:TMWFormatDuration] ^t^t^Sbar^T ^STexts^T ^N1^S[Duration(gcd=true):TMWFormatDuration] ^N2^S[Spell]~`[Stacks:Hide(0):Paren] ^t^t^t^SEnabled^B ^t^N3^T ^SBuffOrDebuff^SEITHER ^SOnlyMine^B ^SType^Sbuff ^SName^S178740 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Duration:TMWFormatDuration] ^t^t^t^SEnabled^B ^t^N4^T ^SBuffOrDebuff^SEITHER ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SName^S207685 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Duration:TMWFormatDuration] ^t^t^t^SEnabled^B ^t^N5^T ^SBuffOrDebuff^SEITHER ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SName^S204598 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Duration:TMWFormatDuration] ^t^t^t^SEnabled^B ^t^N6^T ^SBuffOrDebuff^SEITHER ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SName^S204490 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Duration:TMWFormatDuration] ^t^t^t^SEnabled^B ^t^N7^T ^SBuffOrDebuff^SEITHER ^SOnlyMine^B ^SType^Sbuff ^SName^S207693 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Duration:TMWFormatDuration] ^t^t^t^SEnabled^B ^t^N8^T ^SBuffOrDebuff^SEITHER ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SName^S224509 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Duration:TMWFormatDuration] ^t^t^t^SEnabled^B ^t^t^SSortPriorities^T ^N1^T ^SMethod^Sshown ^SOrder^N-1 ^t^N2^T ^SMethod^Sid ^SOrder^N1 ^t^t^SName^S复仇战斗监控 ^SSettingsPerView^T ^Sbar^T ^SSizeX^F1838 ^f-45^t ^t^t^N6^T ^SPoint^T ^Sy^F1377 ^f-46^Sx ^F-6144^f-46 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SScale^F6537 ^f-52^SEnabledSpecs ^T^N577^b ^t^SGUID^STMW:group:1NhB3=UBJSMe ^SColumns^N6 ^SIcons^T ^N1^T ^SOnlyMine^B ^SType^Sbuff ^SName^S187827 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Duration:TMWFormatDuration] ^t^t^t^SEnabled^B ^t^N2^T ^SOnlyMine^B ^SType^Sbuff ^SName^S196718 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Duration:TMWFormatDuration] ^t^t^t^SEnabled^B ^t^N3^T ^SOnlyMine^B ^SType^Sbuff ^SName^S218256 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Duration:TMWFormatDuration] ^t^t^t^SEnabled^B ^t^N4^T ^SOnlyMine^B ^SType^Sbuff ^SName^S188501 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Duration:TMWFormatDuration] ^t^t^t^SEnabled^B ^t^N5^T ^SOnlyMine^B ^SType^Sbuff ^SName^S163073 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Duration:TMWFormatDuration] ^t^t^t^SEnabled^B ^t^t^SSortPriorities^T ^N1^T ^SMethod^Sshown ^SOrder^N-1 ^t^N2^T ^SMethod^Sid ^SOrder^N1 ^t^t^SName^S复仇触发监控 ^t^N7^T ^SPoint^T ^Sy^F-0087 ^f-45^Sx ^N51.^t ^SScale^F5579 ^f-52^SEnabledSpecs ^T^N577^b ^t^SGUID^STMW:group:1Nho4mEs7k0p ^SColumns^N17 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCHARGES ^SLevel^N2 ^SName^S189110 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S&= ^SLevel^N3 ^SName^S189110 ^t^N2^T ^SType^SSPELLCHARGES ^SOperator^S& ^SLevel^N1 ^SName^S189110 ^t^Sn^N2 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S[Stacks(&TMW:icon:1Ni9z0XaBx4c&)]次 ^N2^S[Duration(&TMW:icon:1Ni9z0XaBx4c&):TMWFormatDuration] ^t^t^t^SCustomTex^S189110 ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.7 ^t^t^t^N2^T ^SType^Sconditionicon ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCHARGES ^SLevel^N2 ^SName^S203720 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S&= ^SLevel^N3 ^SName^S203720 ^t^N2^T ^SType^SSPELLCHARGES ^SOperator^S& ^SLevel^N1 ^SName^S203720 ^t^Sn^N2 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S[Stacks(&TMW:icon:1Ni9obp4X_Xk&)]次 ^N2^S[Duration(&TMW:icon:1Ni9obp4X_Xk&):TMWFormatDuration] ^t^t^t^SCustomTex^S203720 ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.7 ^t^t^t^N3^T ^SOnlyMine^B ^SType^Scooldown ^SName^S204021 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SDuration^N5 ^SValue^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S ^N2^S[Duration(gcd=false):TMWFormatDuration:Hide(0)] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.7 ^t^t^SEnabled^B ^t^N4^T ^SOnlyMine^B ^SType^Scooldown ^SName^S178740 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SDuration^N5 ^SValue^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S ^N2^S[Duration(gcd=false):TMWFormatDuration:Hide(0)] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.7 ^t^t^SEnabled^B ^t^N5^T ^SOnlyMine^B ^SType^Scooldown ^SName^S218256 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SDuration^N5 ^SValue^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S ^N2^S[Duration(gcd=false):TMWFormatDuration:Hide(0)] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.7 ^t^t^SEnabled^B ^t^N6^T ^SOnlyMine^B ^SType^Scooldown ^SName^S202137 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SDuration^N5 ^SValue^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S ^N2^S[Duration(gcd=false):TMWFormatDuration:Hide(0)] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.7 ^t^t^SEnabled^B ^t^N7^T ^SOnlyMine^B ^SType^Scooldown ^SName^S183752 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SDuration^N5 ^SValue^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S ^N2^S[Duration(gcd=false):TMWFormatDuration:Hide(0)] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.7 ^t^t^SEnabled^B ^t^N8^T ^SOnlyMine^B ^SType^Scooldown ^SName^S187827 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SDuration^N5 ^SValue^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S ^N2^S[Duration(gcd=false):TMWFormatDuration:Hide(0)] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.7 ^t^t^SEnabled^B ^t^N9^T ^SOnlyMine^B ^SType^Scooldown ^SName^S204596 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SDuration^N5 ^SValue^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S ^N2^S[Duration(gcd=false):TMWFormatDuration:Hide(0)] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.7 ^t^t^SEnabled^B ^t^N10^T ^SOnlyMine^B ^SType^Scooldown ^SName^S207684 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SDuration^N5 ^SValue^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S ^N2^S[Duration(gcd=false):TMWFormatDuration:Hide(0)] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.7 ^t^t^SEnabled^B ^t^N11^T ^SOnlyMine^B ^SType^Scooldown ^SName^S202138 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SDuration^N5 ^SValue^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S ^N2^S[Duration(gcd=false):TMWFormatDuration:Hide(0)] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.7 ^t^t^SEnabled^B ^t^N12^T ^SOnlyMine^B ^SType^Scooldown ^SName^S185245 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SDuration^N5 ^SValue^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S ^N2^S[Duration(gcd=false):TMWFormatDuration:Hide(0)] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.7 ^t^t^SEnabled^B ^t^N13^T ^SOnlyMine^B ^SType^Scooldown ^SName^S207407 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SDuration^N5 ^SValue^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S ^N2^S[Duration(gcd=false):TMWFormatDuration:Hide(0)] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.7 ^t^t^SEnabled^B ^t^N14^T ^SOnlyMine^B ^SType^Scooldown ^SName^S211881;~`213241 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SDuration^N5 ^SValue^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S ^N2^S[Duration(gcd=false):TMWFormatDuration:Hide(0)] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.7 ^t^t^SEnabled^B ^t^N15^T ^SOnlyMine^B ^SType^Scooldown ^SName^S212084 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SDuration^N5 ^SValue^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S ^N2^S[Duration(gcd=false):TMWFormatDuration:Hide(0)] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.7 ^t^t^SEnabled^B ^t^t^SSortPriorities^T ^N1^T ^SMethod^Sshown ^SOrder^N-1 ^t^N2^T ^SMethod^Sid ^SOrder^N1 ^t^t^SName^S复仇CD监控 ^SSettingsPerView^T ^Sicon^T ^SSpacingX^N-0.1 ^STextLayout^STMW:textlayout:1Nhleolinxya ^t^t^t^N8^T ^SGUID^STMW:group:1NhoTlUrZu9g ^SPoint^T ^Sy^N-35. ^Sx^F4410 ^f-50^Spoint ^STOP^SrelativePoint ^STOP^t ^SScale^F5579 ^f-52^SRows ^N3^SIcons ^T^N1^T ^SType^Scooldown ^SName^S189110 ^SGUID^STMW:icon:1Ni9z0XaBx4c ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^t^t^SFakeHidden^B ^SEnabled^B ^t^N2^T ^SType^Scooldown ^SName^S203720 ^SGUID^STMW:icon:1Ni9obp4X_Xk ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^t^t^SFakeHidden^B ^SEnabled^B ^t^N3^T ^SType^Scooldown ^SName^S195072 ^SGUID^STMW:icon:1Ni9obp74zHX ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^t^t^SFakeHidden^B ^SEnabled^B ^t^N4^T ^SType^Scooldown ^SName^S211053 ^SGUID^STMW:icon:1NoOCK1N0mmc ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^t^t^SFakeHidden^B ^SEnabled^B ^t^N5^T ^SType^Scooldown ^SName^S185123 ^SGUID^STMW:icon:1Nom1v9TRLoa ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^t^t^SFakeHidden^B ^SEnabled^B ^t^N8^T ^SType^Sbuff ^SName^S208579 ^SGUID^STMW:icon:1NpkRuGpEHMd ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S恶魔 ^N2^S[Duration:TMWFormatDuration] ^t^t^t^SFakeHidden^B ^SEnabled^B ^t^N9^T ^SType^Sbuff ^SName^S208605 ^SGUID^STMW:icon:1NpksMY_rbAF ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S人型 ^N2^S[Duration:TMWFormatDuration] ^t^t^t^SFakeHidden^B ^SEnabled^B ^t^N10^T ^SType^Sbuff ^SName^S208608 ^SGUID^STMW:icon:1NpksMZ6lGH6 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S野兽 ^N2^S[Duration:TMWFormatDuration] ^t^t^t^SFakeHidden^B ^SEnabled^B ^t^N11^T ^SType^Sbuff ^SName^S208607 ^SGUID^STMW:icon:1NpksMZFZ8Ci ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S畸变 ^N2^S[Duration:TMWFormatDuration] ^t^t^t^SEnabled^B ^t^N12^T ^SType^Sbuff ^SName^S208609 ^SGUID^STMW:icon:1NpksMZPiOoM ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S动物 ^N2^S[Duration:TMWFormatDuration] ^t^t^t^SFakeHidden^B ^SEnabled^B ^t^N13^T ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^S208610 ^SGUID^STMW:icon:1NpksMZYFbhf ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S龙类 ^N2^S[Duration:TMWFormatDuration] ^t^t^t^SFakeHidden^B ^SEnabled^B ^t^N14^T ^SType^Sbuff ^SName^S208611 ^SGUID^STMW:icon:1NpksMZhPeC1 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S元素 ^N2^S[Duration:TMWFormatDuration] ^t^t^t^SFakeHidden^B ^SEnabled^B ^t^N15^T ^SType^Sbuff ^SName^S208612 ^SGUID^STMW:icon:1NpkvNgigHHn ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S巨人 ^N2^S[Duration:TMWFormatDuration] ^t^t^t^SFakeHidden^B ^SEnabled^B ^t^N16^T ^SType^Sbuff ^SName^S208613 ^SGUID^STMW:icon:1NpkvNgpi2VC ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S机械 ^N2^S[Duration:TMWFormatDuration] ^t^t^t^SFakeHidden^B ^SEnabled^B ^t^N17^T ^SType^Sbuff ^SName^S208614 ^SGUID^STMW:icon:1NpkvNgw1OMk ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S亡灵 ^N2^S[Duration:TMWFormatDuration] ^t^t^t^SFakeHidden^B ^SEnabled^B ^t^t^SColumns^N7 ^SAlpha^N0.99 ^SSortPriorities^T ^N2^T ^SMethod^Sshown ^SOrder^N-1 ^t^t^SName^S隐藏监控 ^SSettingsPerView^T ^Sicon^T ^SSpacingX^N-0.1 ^SSpacingY^N-2 ^STextLayout^STMW:textlayout:1Nhleolinxya ^t^t^t^N9^T ^SPoint^T ^Sy^F0809 ^f-48^Sx ^F-5935^f-44 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SScale^N1.0613 ^SRows^N7 ^SGUID^STMW:group:1Nkm8ZlfkuK4 ^SEnabledSpecs^T ^N577^b ^t^SColumns^N1 ^SSortPriorities^T ^N1^T ^SMethod^Sshown ^SOrder^N-1 ^t^N2^T ^SMethod^Sid ^SOrder^N1 ^t^t^SLayoutDirection^N2 ^SName^S残片和壁障监控 ^SSettingsPerView^T ^Sicon^T ^SSpacingX^N9.9 ^STextLayout^STMW:textlayout:1Nhleolinxya ^t^t^SIcons^T ^N1^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N20 ^SName^S204255 ^SGUID^STMW:icon:1Nkm8Zl9hp8M ^SSourceUnit^Splayer ^SEvents^T ^N1^T ^SType^SCounter ^SCounter^Sxp ^SEvent^SOnCLEUEvent ^t^N2^T ^SType^SCounter ^SCounterOperation^S= ^SEvent^SOnCondition ^SCounter^Sxp ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S& ^SLevel^N1 ^SName^S203981 ^t^Sn^N1 ^t^SCounterAmt^N0 ^t^N3^T ^SType^SCounter ^SCounterOperation^S= ^SEvent^SOnCondition ^SCounter^Sxp ^SOnConditionConditions^T ^N1^T ^SType^SCOUNTER ^SOperator^S& ^SLevel^N5 ^SName^Sxp ^t^Sn^N1 ^t^SCounterAmt^N5 ^t^N4^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SOperator^S&= ^SLevel^N5 ^SName^S203981 ^t^Sn^N1 ^t^t^N5^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SCOUNTER ^SOperator^S& ^SLevel^N5 ^SName^Sxp ^t^Sn^N1 ^t^t^Sn^N5 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NhXnuFCoDWB ^STexts^T ^N1^S[if~`Counter(&XP&)~`&~`0~`then~J ~`~`~`~`((((Stacks(&TMW:icon:1NkR==bGSsY9&)~`-~`Counter(&DP&))~`*~`2.5)~`*~`AttackPower~`*~`((100~`+~`Versatility)~`/~`100))~`/~`10000):Round(2):Cyan~`&\228\184\135&:Cyan~J else~J ~`~`~`~`&\229\176\143\230\174\139\231\137\135&~J end] ^N2^S[if~`Counter(&XP&)~`+~`Counter(&DP&)~`=~`Stacks(&TMW:icon:1NkR==bGSsY9&)~`then~J ~`~`~`~`Counter(&XP&)~J else~J ~`~`~`~`Stacks(&TMW:icon:1NkR==bGSsY9&)~`-~`Counter(&DP&)~J end] ^t^t^Sbar^T ^STexts^T ^N1^S[Counter(&sd&)] ^N2^S ^t^t^t^SConditions^T ^N1^T ^SType^SCOUNTER ^SOperator^S& ^SName^SXP ^t^Sn^N1 ^t^SEnabled^B ^t^N2^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SSourceUnit^Splayer ^SCLEUDur^N20 ^SName^S203795;~`204062 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SCOUNTER ^SOperator^S& ^SName^SDP ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SCounter ^SCounter^Sdp ^SEvent^SOnCLEUEvent ^t^N2^T ^SType^SCounter ^SCounterOperation^S= ^SEvent^SOnCondition ^SCounter^Sdp ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S& ^SLevel^N1 ^SName^S203981 ^t^Sn^N1 ^t^SCounterAmt^N0 ^t^N3^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SOperator^S&= ^SLevel^N5 ^SName^S203981 ^t^Sn^N1 ^t^t^N4^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SCOUNTER ^SOperator^S& ^SLevel^N5 ^SName^Sxp ^t^Sn^N1 ^t^t^N5^T ^SType^SCounter ^SCounterOperation^S- ^SEvent^SOnCondition ^SCounter^Sdp ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S& ^SName^S210042 ^t^Sn^N1 ^t^t^Sn^N5 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NhXnuFCoDWB ^STexts^T ^N1^S[if~`Counter(&DP&)~`&~`0~`then~J ~`~`~`~`(((Counter(&DP&)~`*~`21.25)~`*~`AttackPower~`*~`((100~`+~`Versatility)~`/~`100))~`/~`10000):Round(2):Cyan~`&\228\184\135&:Cyan~J else~J ~`~`~`~`&\229\164\167\230\174\139\231\137\135&~J end] ^N2^S[Counter(&DP&)] ^t^t^Sbar^T ^STexts^T ^N1^S[Counter(&sd&)] ^N2^S ^t^t^t^SCustomTex^S71905 ^t^N3^T ^SOnlyMine^B ^SType^Sbuff ^SShowTTText^B ^SName^S227225 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NhXnuFCoDWB ^STexts^T ^N1^S[(Stacks~`/~`10000):Round(2):Cyan~`&\228\184\135&:Cyan] ^N2^S[Duration:TMWFormatDuration] ^t^t^t^SGUID^STMW:icon:1Nrig79AbNF5 ^SEnabled^B ^t^N4^T ^SType^Scooldown ^SShowTTText^B ^SName^S227225 ^SEnabled^B ^SGUID^STMW:icon:1NrhMKg3A7rq ^SConditions^T ^N1^T ^SType^SICON ^SOperator^S& ^SLevel^N1 ^SName^S227225 ^SIcon^STMW:icon:1Nrig79AbNF5 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SName^S227225 ^t^N2^T ^SType^SPAIN ^SOperator^S&= ^SLevel^N30 ^t^Sn^N2 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnHide ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NhXnuFCoDWB ^STexts^T ^N1^S[(((15~`+~`Versatility~`*~`15~`/~`100)~`*~`AttackPower~`+~`(2.5~`+~`Versatility~`*~`2.5~`/~`100)~`*~`AttackPower~`*~`Stacks(&TMW:icon:1NkR==bGSsY9&))~`/~`10000):Round(2):Red~`&\228\184\135&:Red] ^N2^S[if~`Stacks(&TMW:icon:1Nrh0rahmdgG&)~`=~`0~`then~J ~`~`~`~`&\233\162\132\228\188\176&~J else~J ~`~`~`~`Duration(&TMW:icon:1Nrh0rahmdgG&)~J end] ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.7 ^t^N4^T ^SAlpha^N0.4 ^t^t^SManaCheck^B ^SOnlyMine^B ^t^N5^T ^SBuffOrDebuff^SEITHER ^SOnlyMine^B ^SType^Sbuff ^SName^S203981 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SValue^N5 ^SAnimation^SACTVTNGLOW ^SEvent^SOnStack ^SInfinite^B ^SOperator^S== ^t^N2^T ^SPassingCndt^B ^SType^SAnimations ^SValue^N5 ^SAnimation^SICONCLEAR ^SEvent^SOnStack ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S ^N2^S[Stacks:Hide(0)] ^t^t^t^SGUID^STMW:icon:1NkR==bGSsY9 ^SFakeHidden^B ^SEnabled^B ^t^N6^T ^SType^Scooldown ^SName^S227225 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SDuration^N5 ^SValue^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S ^N2^S[Duration(gcd=false):TMWFormatDuration:Hide(0)] ^t^t^t^SGUID^STMW:icon:1Nrh0rahmdgG ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.7 ^t^t^SFakeHidden^B ^SEnabled^B ^SOnlyMine^B ^t^N7^T ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^t^t^t^t^SOnlyInCombat^B ^t^t^t^N81209^S~`~| ^Sprofile^S你才瞎~`-~`烈焰峰 ^^^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N-2 ^Sx^N-5 ^Spoint^STOP ^SrelativePoint^STOP ^t^N2^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SOutline^SOUTLINE ^SName^S伤害数字 ^SStringName^S绑定/标签 ^SHeight^N1 ^SSkinAs^SHotKey ^SSize^N10 ^t^N2^T ^SOutline^SOUTLINE ^SAnchors^T ^N1^T ^Sy^N2 ^Sx^N-4 ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SDefaultText^S[Stacks:Hide(0)] ^SName^S伤害数字 ^SStringName^S叠加数量 ^SSkinAs^SCount ^SSize^N10 ^t^SGUID^STMW:textlayout:1Nhleolinxya ^Sn^N2 ^SName^S图标小字体 ^t^N81209^S~`~| ^Stextlayout^STMW:textlayout:1Nhleolinxya ^^^1 ^T^N1^T ^SJustify^SRIGHT ^SAnchors^T ^N1^T ^Sx^N1 ^Spoint^SLEFT ^SrelativePoint^SRIGHT ^t^t^SOutline^SOUTLINE ^SName^S伤害数字 ^SSize^N18 ^t^N2^T ^SAnchors^T ^N1^T ^Sy^N1.9 ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^t^SGUID^STMW:textlayout:1NhXnuFCoDWB ^Sn^N2 ^SName^S图标右侧文字 ^t^N81209^S~`~| ^Stextlayout^STMW:textlayout:1NhXnuFCoDWB ^^[/collapse][*][size=120%][b]生命能量条[/b][/size][collapse]^1^T^SView^Sbar ^SScale^F7717 ^f-53^SRows ^N2^SPoint ^T^Sy^N152. ^Sx^F-8027 ^f-51^Spoint ^SBOTTOM^SrelativePoint ^SBOTTOM^t ^SGUID^STMW:group:1Nh9u2HePS0H ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Svalue ^SPowerType^N-1 ^SEnabled^B ^SSettingsPerView^T ^Sbar^T ^STexts^T ^N1^S[(Value~`/~`ValueMax~`*~`100):Round:Percent] ^N2^S[Value:Short~`&/&~`ValueMax:Short] ^t^t^t^SCustomTex^S755 ^t^N2^T ^SType^Svalue ^SEvents^T ^N1^T ^SType^SAnimations ^SMagnitude^N3 ^SAnimation^SICONSHAKE ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SDEFAULT_ABS ^SOperator^S&= ^SLevel^N80 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SDEFAULT_ABS ^SOperator^S& ^SLevel^N80 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SSettingsPerView^T ^Sbar^T ^STexts^T ^N1^S[(Value~`/~`ValueMax~`*~`100):Round:Percent] ^N2^S[Value:Short~`&/&~`ValueMax:Short] ^t^t^t^SCustomTex^S193439 ^SEnabled^B ^t^t^SName^S通用生命能量 ^SSettingsPerView^T ^Sbar^T ^SSizeX^F5262 ^f-43^t ^t^t^N81209^S~`~| ^Sgroup^N1 ^^[/collapse][*][size=120%][b]灵魂残片治疗量&灵魂壁障护盾量[/b][/size][collapse]^1^T^SPoint^T ^Sy^F0809 ^f-48^Sx ^F-5935^f-44 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SScale^N1.0613 ^SRows^N7 ^SGUID^STMW:group:1Nkm8ZlfkuK4 ^SEnabledSpecs^T ^N577^b ^t^SColumns^N1 ^SSortPriorities^T ^N1^T ^SMethod^Sshown ^SOrder^N-1 ^t^N2^T ^SMethod^Sid ^SOrder^N1 ^t^t^SLayoutDirection^N2 ^SName^S残片和壁障监控 ^SSettingsPerView^T ^Sicon^T ^SSpacingX^N9.9 ^STextLayout^STMW:textlayout:1Nhleolinxya ^t^t^SIcons^T ^N1^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N20 ^SName^S204255 ^SGUID^STMW:icon:1Nkm8Zl9hp8M ^SSourceUnit^Splayer ^SEvents^T ^N1^T ^SType^SCounter ^SCounter^Sxp ^SEvent^SOnCLEUEvent ^t^N2^T ^SType^SCounter ^SCounterOperation^S= ^SEvent^SOnCondition ^SCounter^Sxp ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S& ^SLevel^N1 ^SName^S203981 ^t^Sn^N1 ^t^SCounterAmt^N0 ^t^N3^T ^SType^SCounter ^SCounterOperation^S= ^SEvent^SOnCondition ^SCounter^Sxp ^SOnConditionConditions^T ^N1^T ^SType^SCOUNTER ^SOperator^S& ^SLevel^N5 ^SName^Sxp ^t^Sn^N1 ^t^SCounterAmt^N5 ^t^N4^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SOperator^S&= ^SLevel^N5 ^SName^S203981 ^t^Sn^N1 ^t^t^N5^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SCOUNTER ^SOperator^S& ^SLevel^N5 ^SName^Sxp ^t^Sn^N1 ^t^t^Sn^N5 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NhXnuFCoDWB ^STexts^T ^N1^S[if~`Counter(&XP&)~`&~`0~`then~J ~`~`~`~`((((Stacks(&TMW:icon:1NkR==bGSsY9&)~`-~`Counter(&DP&))~`*~`2.5)~`*~`AttackPower~`*~`((100~`+~`Versatility)~`/~`100))~`/~`10000):Round(2):Cyan~`&\228\184\135&:Cyan~J else~J ~`~`~`~`&\229\176\143\230\174\139\231\137\135&~J end] ^N2^S[if~`Counter(&XP&)~`+~`Counter(&DP&)~`=~`Stacks(&TMW:icon:1NkR==bGSsY9&)~`then~J ~`~`~`~`Counter(&XP&)~J else~J ~`~`~`~`Stacks(&TMW:icon:1NkR==bGSsY9&)~`-~`Counter(&DP&)~J end] ^t^t^Sbar^T ^STexts^T ^N1^S[Counter(&sd&)] ^N2^S ^t^t^t^SConditions^T ^N1^T ^SType^SCOUNTER ^SOperator^S& ^SName^SXP ^t^Sn^N1 ^t^SEnabled^B ^t^N2^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SSourceUnit^Splayer ^SCLEUDur^N20 ^SName^S203795;~`204062 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SCOUNTER ^SOperator^S& ^SName^SDP ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SCounter ^SCounter^Sdp ^SEvent^SOnCLEUEvent ^t^N2^T ^SType^SCounter ^SCounterOperation^S= ^SEvent^SOnCondition ^SCounter^Sdp ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S& ^SLevel^N1 ^SName^S203981 ^t^Sn^N1 ^t^SCounterAmt^N0 ^t^N3^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SOperator^S&= ^SLevel^N5 ^SName^S203981 ^t^Sn^N1 ^t^t^N4^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SCOUNTER ^SOperator^S& ^SLevel^N5 ^SName^Sxp ^t^Sn^N1 ^t^t^N5^T ^SType^SCounter ^SCounterOperation^S- ^SEvent^SOnCondition ^SCounter^Sdp ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S& ^SName^S210042 ^t^Sn^N1 ^t^t^Sn^N5 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NhXnuFCoDWB ^STexts^T ^N1^S[if~`Counter(&DP&)~`&~`0~`then~J ~`~`~`~`(((Counter(&DP&)~`*~`21.25)~`*~`AttackPower~`*~`((100~`+~`Versatility)~`/~`100))~`/~`10000):Round(2):Cyan~`&\228\184\135&:Cyan~J else~J ~`~`~`~`&\229\164\167\230\174\139\231\137\135&~J end] ^N2^S[Counter(&DP&)] ^t^t^Sbar^T ^STexts^T ^N1^S[Counter(&sd&)] ^N2^S ^t^t^t^SCustomTex^S71905 ^t^N3^T ^SOnlyMine^B ^SType^Sbuff ^SShowTTText^B ^SName^S227225 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NhXnuFCoDWB ^STexts^T ^N1^S[(Stacks~`/~`10000):Round(2):Cyan~`&\228\184\135&:Cyan] ^N2^S[Duration:TMWFormatDuration] ^t^t^t^SGUID^STMW:icon:1Nrig79AbNF5 ^SEnabled^B ^t^N4^T ^SType^Scooldown ^SShowTTText^B ^SName^S227225 ^SEnabled^B ^SGUID^STMW:icon:1NrhMKg3A7rq ^SConditions^T ^N1^T ^SType^SICON ^SOperator^S& ^SLevel^N1 ^SName^S227225 ^SIcon^STMW:icon:1Nrig79AbNF5 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SName^S227225 ^t^N2^T ^SType^SPAIN ^SOperator^S&= ^SLevel^N30 ^t^Sn^N2 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnHide ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NhXnuFCoDWB ^STexts^T ^N1^S[(((15~`+~`Versatility~`*~`15~`/~`100)~`*~`AttackPower~`+~`(2.5~`+~`Versatility~`*~`2.5~`/~`100)~`*~`AttackPower~`*~`Stacks(&TMW:icon:1NkR==bGSsY9&))~`/~`10000):Round(2):Red~`&\228\184\135&:Red] ^N2^S[if~`Stacks(&TMW:icon:1Nrh0rahmdgG&)~`=~`0~`then~J ~`~`~`~`&\233\162\132\228\188\176&~J else~J ~`~`~`~`Duration(&TMW:icon:1Nrh0rahmdgG&)~J end] ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.7 ^t^N4^T ^SAlpha^N0.4 ^t^t^SManaCheck^B ^SOnlyMine^B ^t^N5^T ^SBuffOrDebuff^SEITHER ^SOnlyMine^B ^SType^Sbuff ^SName^S203981 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SValue^N5 ^SAnimation^SACTVTNGLOW ^SEvent^SOnStack ^SInfinite^B ^SOperator^S== ^t^N2^T ^SPassingCndt^B ^SType^SAnimations ^SValue^N5 ^SAnimation^SICONCLEAR ^SEvent^SOnStack ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S ^N2^S[Stacks:Hide(0)] ^t^t^t^SGUID^STMW:icon:1NkR==bGSsY9 ^SFakeHidden^B ^SEnabled^B ^t^N6^T ^SType^Scooldown ^SName^S227225 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SDuration^N5 ^SValue^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^STexts^T ^N1^S ^N2^S[Duration(gcd=false):TMWFormatDuration:Hide(0)] ^t^t^t^SGUID^STMW:icon:1Nrh0rahmdgG ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.7 ^t^t^SFakeHidden^B ^SEnabled^B ^SOnlyMine^B ^t^N7^T ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nhleolinxya ^t^t^t^t^SOnlyInCombat^B ^t^N81209^S~`~| ^Sgroup^N9 ^^^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N-2 ^Sx^N-5 ^Spoint^STOP ^SrelativePoint^STOP ^t^N2^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SOutline^SOUTLINE ^SName^S伤害数字 ^SStringName^S绑定/标签 ^SHeight^N1 ^SSkinAs^SHotKey ^SSize^N10 ^t^N2^T ^SOutline^SOUTLINE ^SAnchors^T ^N1^T ^Sy^N2 ^Sx^N-4 ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SDefaultText^S[Stacks:Hide(0)] ^SName^S伤害数字 ^SStringName^S叠加数量 ^SSkinAs^SCount ^SSize^N10 ^t^SGUID^STMW:textlayout:1Nhleolinxya ^Sn^N2 ^SName^S图标小字体 ^t^N81209^S~`~| ^Stextlayout^STMW:textlayout:1Nhleolinxya ^^^1 ^T^N1^T ^SJustify^SRIGHT ^SAnchors^T ^N1^T ^Sx^N1 ^Spoint^SLEFT ^SrelativePoint^SRIGHT ^t^t^SOutline^SOUTLINE ^SName^S伤害数字 ^SSize^N18 ^t^N2^T ^SAnchors^T ^N1^T ^Sy^N1.9 ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^t^SGUID^STMW:textlayout:1NhXnuFCoDWB ^Sn^N2 ^SName^S图标右侧文字 ^t^N81209^S~`~| ^Stextlayout^STMW:textlayout:1NhXnuFCoDWB ^^[/collapse][/list][/quote]
想问,DH的能量监控条是哪个插件[s:ac:怕]
[b]Reply to [pid=33625,1]Reply[/pid] Post by [uid=]釒毛先生[/uid] ( 08:44)[/b]就是本帖的主题,tellmewhen。导入字符串就有了。
[b]Reply to [tid=9733625]Topic[/tid] Post by [uid=]胡里胡涂[/uid] ( 02:18)[/b]感谢楼主分享
多谢楼主!~
感谢楼主,马克
十分感谢[s:dt:发光]
感谢楼主,下次更新可以做技能cd啦,我比较习惯把关键技能放在中间这样就可以看cd了,类似苍老师那样,。
楼主好人!非常感谢!}

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