astroneer太空元素的DLC内容是什么 dlc要买吗

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Title: ASTRONEER
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Release Date: 15 Dec, 2016
What the developers have to say:
Why Early Access?
&Before you read, it is important that you consider this before deciding if you want to support Astroneer this early:Astroneer will be in Early Access on Steam so that we may get the game in the hands of the players as soon as possible. Engaging with the Astroneer community early on is important to us as that we may work with them to make Astroneer the best aerospace and planetary exploration experience ever.When it is first release, Astroneer will be in a pre-alpha state: That is to say it will have bugs, it will crash, there will be some performance issues for some players, multiplayer will be unstable for others, gameplay will be unfinished and early, and so on. This is part of the development process and we'd love your support for the game this early. Supporting Astroneer this early will ensure we're getting accurate information about the improvements it needs so that it can be the best version of itself when its finished.&
Approximately how long will this game be in Early Access?
&It is hard to estimate exactly how long Astroneer will be in Early Access, though we are aiming for a year or two.&
How is the full version planned to differ from the Early Access version?
&The full version of Astroneer will be the complete aerospace exploration fantasy:Explore infinitely diverse worlds with unique atmospheres, biomes, and landscapes.Shape your world with a myriad of deformation tools and featuresSurvive against a number of reality-based hazards. From weather situations, turbulent environments, and unforeseen medical crises. Build and manage a working industrial base and leave your finger print of the galaxies economy.Customize everything from what your Astroneer looks like, to the modules you produce, and the rovers you own.Play with friends, or strangers, in an online experience that encourages communication and cooperation to succeed.Unravel the mysteries of the galaxy as you search for the elusive rare items.&
What is the current state of the Early Access version?
&The current version of Astroneer in Early Access explores the main pillars of the gameplay experience:DiscoverExploreResearchTradeBuildExpand&
Will the game be priced differently during and after Early Access?
&Astroneer will launch for $19.99 USD. As the game matures and its content grows the price of the game will be reviewed.&
How are you planning on involving the Community in your development process?
&System Era will work with the community to ensure Astroneer is the best fantasy it can be through a number of ways: Our own forum, Steam Community forums, our blog, Twitter, and Facebook. System Era aims to be as transparent with the games development as possible so that its community can be as equally transparent with us with how they're feeling about the game and what improvements they'd like to see.Forum: Blog: Twitter: Facebook: Reddit: &
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Recent updates
12 October
Astroneer's Pre-Alpha Early Access will be updated to version 0.4.10215.0 (The Excavation Update)The &Excavation& Update includes new modules & items to craft, an entirely new core gameplay loop, and quality of life updates. It also includes some crucial fixes for vehicles and tweaks to research RNG ahead of Research 2.0 changes. We would like to sincerely thank Early Access players for their feedback in the Experimental 002 test, as that information helped us make changes that eventually made it into this update. Disclaimer: Up until this point, we have worked hard to make sure older saves were compatible with the newest versions of Astroneer. While old saves will be &compatible& with our newest update, we highly recommend you start a fresh save. Use old saves at your own risk, and please keep bug reports limited to savegames that were started fresh during 215!UPDATESYou can find these updates in 0.4., the current build of the game.Added the new &Reusable Canister& itemThe Reusable Canister is an important part of the Excavation Update. You can now print these canisters from your backpack for one Resin. In 215, they serve as the primary way to store collected soil and refined hydrazine from the new Hydrazine Catalyzer. In the future, we would like these canisters to hold all of the liquid resources Astroneers might encounter or create. [AS-1130] - Mineral Extractor Module now available to buildThe Mineral Extractor is a completely new module used to extract resources from all of the terrain beneath your Astroneer's feet. It works by taking sediment gathered into Reusable Canisters and filtering it, resulting in the resource of your choice. To create resources, simply gather sediment into reusable canisters using your Terrain Tool. Then feed that gathered sediment into the module's reservoir, and place a sample in the center of the centrifuge. Upon activation, the Extractor will fill its canisters with sediment, and extract out the requested resource. Mineral extraction has entirely new ratios for output, and now includes additional resources not found in our experimental test. The output values and list of resources available will most likely change in the future.
[AS-1131] - Hydrazine Catalyzer Module now available to buildThe Space Pizza Oven Hydrazine Catalyzer is now available. The conversion of Hydrazine from a crystalline deposit to fully refined resource in a container was never the intended final experience for gathering fuel. Now, when you would like to fuel a shuttle or thruster, use your terrain tool to gather ammonium crystals, and then catalyze them in this new module. Resuable Canisters are also required to store this newly created Hydrazine fuel. In the future, we hope to possibly use the catalyzer for the conversion of other minerals. [AS-1566] - New Boost Mod Augment is now available.The boost mod is a new tool used to gather soil augment allows for rapid deforming, at the cost of drawing power from your backpack battery. Fuel Condenser changesThe fuel condenser now requires multiple charges to create a full canister of refined Hydrazine, and also reusable canisters to put that Hydrazine in. The good news is, this is now our first automated module in the game. Attach medium storage units to this and all of the new modules, and watch them pick and place items when necessary. New Power Dynamic has now been implementedThere have been significant changes to the backpack power system to better suit our intended progression path. Changes listed below:Deforming, flattening, or removing terrain no longer uses backpack battery power. Deform forever!The backpack no longer &trickle charges&. That means if you run out of power, you are out until you can generate or find more. Be careful!Printing from the backpack printer now draws powerAugments also now draw power when activated on your terrain tool.There is also a big change when it comes to portable power generation! The solar panel and small generator have swapped places. Now, the most accessible power in the early game is the non renewable organic based small generator. Printable for one compound, these generators run on foliage gathered from the world. (If you never noticed, grass and bushes with bright colors yield organic.) Although this might seem like a cumbersome change, the small generator allows you to create power both above and below ground at any time. Rather than wait at your base till the sun comes up, you can head underground knowing you will almost always be able to find organic. Removing the trickle charge, and making the small generator more prominent decreases the amount of time you are just waiting around for power to come back, and lets you make deliberate choices about what you want to do. After playing for a bit and unlocking the smelter, you can then make the neccessary copper to unlock the power of the sun. We feel like solar energy in the early game made progression too easy, and didn't present any interesting choices related to power. Most people made small solar panels for their base and themselves within five minutes of every new game and never really had to think about power generation ever again. Deforming with the drill head fills connected canistersThe drill has long been a great looking piece of machinery, with very little practical use. Now, whenever a drill is used on a vehicle, any connected reusable containers on any slot of the vehicle will fill with the deformed terrain. The above image has a rover train with 64 connected canisters, and the drill head can feed them all!Other Excavation Update ChangesAdding terrain now requires stored terrain from reusable containersResearch has received a tuning pass to make it a bit less punishing, in anticipation of Research 2.0 changes.Medium Solar is now unlocked for every new save[AS-1575] - Added a new Soil Hose to the Deform Tool to show Soil usage between the Deform Tool and Canisters in the Backpack.[AS-1576] - Added Soil gauge to the Terrain Brush[AS-1579] - Updated Deform Tool to have a burn off valve to indicate lost terrain when Canisters are fullRevised Soil usage to have a 1:1 relationship with changes made to terrain. ‘Flatten’ mode now collects or consumes Soil contextually.[AS-1572] - Opening Backpack while the Deform Tool is equipped will now pop out the Deform Tool automatically. Likewise, closing the Backpack with the Deform Tool popped out will automatically equip it.Pressing the Deform Tool ‘equip’ button/key while the Backpack is open will toggle popping out the Deform Tool instead of closing the backpack and equipping it.[AS-1573] - Indicator slots can now pull resources from Deform Tool in addition to the the Backpack.Deform Tool slots are now available when quick-storing items to the Backpack.When dying, any items attached to the Deform Tool or Backpack’s auxiliary slots are dropped with the Backpack itself instead respawning with the Player.[AS-1583] - When respawning, the Astroneer will now descend from the Space Station in their Habitat. Added new tutorial sequence to introduce Soil collection and changes to power usage. (Note that new saves will have to complete this tutorial before all starting recipes are made available)All Augment recipes now (temporarily) unlocked until the new Research System is released. Have fun!Audio Changes[AS-1614] Mixed, Mastered, & Implemented new music assetsOur composer Rutger has submitted some new music for Astroneer. You should be hearing this new music in-game intermittently. BUGFIXES[AS-1450] - The Thruster now plays sounds when it activates and deactivates[AS-1516] - Fixed an issue where audio occasionally did not play when removing terrain[AS-1549] - Fixed an issue where Beacon icons would become inaccurate while viewing from orbit[AS-1554] - Partially fixed an issue where dead Astroneer backpacks would use world lighting, making it difficult to see what it is on them in low light situations. Future updates will have a more complete fix. [AS-1709] - Beacon collision model has been changed so it is no longer spherical. No more escaping Beacons![AS-1720] - Driving past conduits on Rovers no longer pops attached objects off the front and back connectors!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111!1[AS-1740] - Fixed an issue where Rovers would fly into space when loading a save from a rover seat[AS-1742] - Fixed several issues with Rovers displaying inconsistent physics[AS-1745] - Fixed an issue with Rovers not having the power to perform basic intended functionality[AS-1758] - Sandstorm Attenuation should now be working properly[AS-1763] - Fixed an issue where Rovers would load in incorrect positions when quitting to Main Menu then reloading the Saved Game. The team heard your feedback about rovers and worked during our bugfix week to fix them up. As always though, we want to remind you that they are a work in progress! Thanks to the community for reporting, documenting and triage-ing bugs for us to smash!PROTOTYPING ROADMAP HIGHLIGHTThe following major features are continuing during development, but are not included in this release. Since we are (mostly) out of the prototyping phase, we can start calling this section the roadmap highlight, where we talk about some of the major work being done behind the scenes.
Dedicated ServersDedicated servers are moving along nicely. Carl spoke to us on the vlog about what he was specifically working on at the time, including demoing 8 Astroneers on one dedicated server build here locally. The player number is still TBD, and to be fair none of those 8 users were moving or deforming or any of the other things users might do. We can say though that since then we have made great progress, including figuring out the plan for UI and the systems necessary to allow dedicated servers to work within Astroneer. Now we need to build them. Lots of work yet to be done, but some intrepid discord users noticed that SES has uploaded something into the tools section on steam. ;)
Terrain 2.0T2.0 is now in engine and deformable. That means work has begun to figure out the new authoring tools, as well as optimizing it so we can start creating the interesting terrain that this new, much more efficient system will allow for.ModularityWhile the team was working on this newest update, We didn't want to completely drop any of the boulders we have been pushing towards. To save time and not take away too much from development, Samantha made a paper prototype to work out the modularity game loop. We will have more details about the results of that prototype soon!Wow this was a SUPER long one. Go forth and live off the land now. Have fun and we can't wait to hear about what you think!-jt
29 September
Hey All! This week at SES has us arting up new modules, making progress on dedicated servers, and recording brand new sounds. If you didn't know, we have been posting on Youtube to keep you all informed on development happenings while we make our way closer and closer to Astroneer's Alpha! While I have you here, I want to remind you that we have lots of other places where we post about development, namely: l
Now for the matter at hand. On this week's vlog, Spencer walks us through his creative process for making new modules, like the ones you see above. We also go into a little detail about the new canisters we are working on, and a tease about our modularity paper prototype that we will reveal more about next week. Watch it below:As for last week, Spencer showed off some new art as well, but the star of the show was our new engineer Carl, who was running 8 Astroneers on a local dedicated server. He breaks down what has to happen now to get it up and running for the public, so watch the video below for full details. Also if you missed it, Riley and Myself streamed making sounds for the above new modules on Twitch. The replay is on youtube which you can watch here for all the #buttcam you can handle. ;)Stay tuned for details about our next update, which will include new content for you all to sink your teeth into. Cheers!-joePS: If you are a content creator on youtube/twitch/mixer etc..., that has or wants to make Astroneer content,
Some exciting th)
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About This Game
Explore and reshape distant worlds! Astroneer is set during a 25th century gold rush where players must explore the frontiers of outer space, risking their lives in harsh environments for the chance of striking it rich. On this adventure, a player’s most useful tool is their ability to shape their world, altering the terrain and extracting valuable resources from planets, and moons. Resources can be traded or crafted into new tools, vehicles, and modules to create everything from massive industrial bases to mobile rover bases.Reshape terrain as though it were made of Play-Doh.Survive on and explore procedurally generated planets that can be entirely deformed and traversed.Build vehicles and travel to new planets and moons.Snap together components and objects to create custom vehicles and modules.4 player online drop-in/drop-out co-op.What does this mean? It means that Astroneer is still very early in to its development. We've designed Astroneer from the ground-up to be a game that is developed in Early Access. When you first play the game, you will notice that the core gameplay is there but that we have a lot of work ahead of us. In addition to the features mentioned above, here's what you can expect of a game like Astroneer that is in pre-alpha:Core gameplay and features implemented (see above bullet points). BugsCrashesLost save gamesUnstable multiplayer experienceIf you think our core gameplay is compelling enough to want to support Astroneer while its still in pre-alpha, we'd love to have your support. Otherwise, we recommend waiting until Astroneer is out of PRE-alpha and in an alpha state where the game is more stable and gameplay and content is further along. We're committed to making Astroneer the best it can be and including you this early in to its development is a crucial step that that.If you're curious about the direction we're aiming to take Astroneer in, be sure to .
System Requirements
Minimum:OS: Windows 7 SP1 (64 bit only), Windows 8 (64 bit only), Windows 10 (64 bit only)Processor: X64 Dual Core CPU, 2+ GHzMemory: 4 GB RAMGraphics: Discrete Non Mobile GPU with 1 GB RamDirectX: Version 11Storage: 2 GB available spaceSound Card: AnyAdditional Notes: Internet connection required for online multiplayer
Recommended:OS: Windows 7 SP1 (64 bit only), Windows 8 (64 bit only), Windows 10 (64 bit only)Processor: X64 Quad Core CPU, 3+ GHzMemory: 8 GB RAMGraphics: Discrete Non Mobile GPU with 2 GB RAMDirectX: Version 11Network: Broadband Internet connectionStorage: 4 GB available spaceSound Card: Any
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What is Astroneer?
Astroneer is game about wonder, discovery, power, greed, mystery, and grand endeavor in a new age of expansion on the fringes of humanity. You will land alone, or with a small crew of friends, on a planet to call your own. Harsh but bountiful, infinite worlds will beckon you to explore, exploit, and ultimately to reshape to your desire. Excavate and deform the land, uncover precious resources, jury-rig equipment to suit your taste and needs, create industrial scale extraction and manufacturing facilities, and locate rare items and artifacts. Contribute to the survival of Earth-based humankind, and get rich along the way.
The worlds in Astroneer are diverse, from huge spherical planets with atmospheres and vast landscapes, to strangely shaped small asteroids floating in the rings of gas giants. Each world is procedurally generated, unique to your experience, and can be totally reshaped by your tools. Excavate vast underground tunnels or create mega the world is your Play-Doh.
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