红警战役怎么调速度3怎么把视角调成正常?咋这样了?

【求助】怎么改RA3视角。。。想改成水平的。。。【红警3吧】_百度贴吧
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【求助】怎么改RA3视角。。。想改成水平的。。。
观战什么的给力
修♂改♂器
不懂♂就不要跟风乱用
下划线那个数值10
选中那个把第一个改成0.35(大了就是从上往下直视,小了就是平的)我以前乱弄的
试着试着就成功了
不过一按鼠标滚轮就不行了
这是什么软件
地图编辑器 额
如果水平的话,就会变成黑色的天空
这个我知道,RTS游戏本来就没必要设计天空
玩了血狮你就会知道连天空做的也是那么细腻~
由红警改编三国策略页游,巅峰策略类网页游戏,还原三国历史,出场武将近千名,武将技能丰富!新服火爆开启!送VIP送首充!
战争之人可以……
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以前我玩绝命时刻都是用高视角补丁,现在想玩玩将军的原版。可用惯了高视角补丁,原版一点都不习惯了,网上找了好久也没找到原版用的高视角补丁,请教一下论坛里的高手原版要怎么配置GameData.ini文件才能达到想绝命时刻高视角补丁一样的效果??
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我把绝命时刻的高视角补丁贴出来参考吧
CameraPitch = 35; 这里的65调整视角的。默认值为 37.5
MaxCameraHeight = 500.0 ; 这里的1120.0是视觉高度的最大值,数值越大,你俯视的高度越高。默认值为 310.0
MinCameraHeight = 80.0 ; 这里的20.0是视觉高度的最小值。默认值为 120.0
; 在游戏中,视觉高度以及转动由小键盘的 8、2、4、6 控制;5 恢复原视角
DefaultStartingCash = 10000
ShellMapName = Maps\ShellMapMD\ShellMapMD.map
MapName = Assault.map
MoveHintName = SCMoveHint
UseTrees = Yes
UseFPSLimit = Yes
FramesPerSecondLimit = 45
ChipsetType = 0
MaxShellScreens = 8
UseCloudMap = Yes
UseLightMap = Yes
BilinearTerrainTex = Yes
TrilinearTerrainTex = Yes
MultiPassTerrain = Yes
AdjustCliffTextures = Yes
StretchTerrain = No
UseHalfHeightMap = No
ShowObjectHealth = Yes
HideGarrisonFlags = No
Use3WayTerrainBlends = 1
DrawEntireTerrain = No
TerrainLOD = DISABLE ; should be handled by options screen.
TerrainLODTargetTimeMS = 45
TextureReductionFactor = 0; 1 is half res, 2 querter res, etc.
RightMouseAlwaysScrolls = Yes
UseWaterPlane = Yes
UseCloudPlane = Yes
UseShadowVolumes = Yes
UseShadowDecals = Yes
UseBehindBuildingMarker = Yes
DefaultOcclusionDelay = 3000 ; in ms
OccludedColorLuminanceScale = 0.5
WaterPositionX = 0.0
WaterPositionY = 0.0
WaterPositionZ = 7.0
WaterExtentX = 2000.0
WaterExtentY = 2000.0
WaterType = 0
DefaultStructureRubbleHeight = 10.0
VertexWaterAvailableMaps1 = Maps\nVidiaDemo\nVidiaDemo.map
VertexWaterHeightClampLow1 = 0.0
VertexWaterHeightClampHi1 = 16.3
VertexWaterAngle1 = 45
VertexWaterXPosition1 = 2700.0
VertexWaterYPosition1 = -750.0
VertexWaterZPosition1 = 2.9
VertexWaterXGridCells1 = 65
VertexWaterYGridCells1 = 360
VertexWaterGridSize1 = 10.0
VertexWaterAttenuationA1 = 1.0
VertexWaterAttenuationB1 = 0.0
VertexWaterAttenuationC1 = 0.0
VertexWaterAttenuationRange1 = 20.0
VertexWaterAvailableMaps2 = Maps\CHI03\CHI03.map
VertexWaterHeightClampLow2 = 0.0
VertexWaterHeightClampHi2 = 31.2
VertexWaterAngle2 = -12
VertexWaterXPosition2 = 282.0
VertexWaterYPosition2 = -20.0
VertexWaterZPosition2 = 3.0
VertexWaterXGridCells2 = 100
VertexWaterYGridCells2 = 200
VertexWaterGridSize2 = 11.0
VertexWaterAttenuationA2 = 1.0
VertexWaterAttenuationB2 = 0.0
VertexWaterAttenuationC2 = 0.0
VertexWaterAttenuationRange2 = 20.0
VertexWaterAvailableMaps3 = Maps\GLA01\GLA01.map
VertexWaterHeightClampLow3 = 0.0
VertexWaterHeightClampHi3 = 45.0
VertexWaterAngle3 = -12
VertexWaterXPosition3 = 1424.0
VertexWaterYPosition3 = -270.0
VertexWaterZPosition3 = 2.0
VertexWaterXGridCells3 = 75
VertexWaterYGridCells3 = 360
VertexWaterGridSize3 = 10.0 ;11.0
VertexWaterAttenuationA3 = 1.0
VertexWaterAttenuationB3 = 0.0
VertexWaterAttenuationC3 = 0.0
VertexWaterAttenuationRange3 = 20.0
VertexWaterAvailableMaps4 = Maps\USA06\USA06.map
VertexWaterHeightClampLow4 = 0.0
VertexWaterHeightClampHi4 = 16.3
VertexWaterAngle4 = 45
VertexWaterXPosition4 = 2700.0
VertexWaterYPosition4 = -750.0
VertexWaterZPosition4 = 2.9
VertexWaterXGridCells4 = 65
VertexWaterYGridCells4 = 360
VertexWaterGridSize4 = 10.0
VertexWaterAttenuationA4 = 1.0
VertexWaterAttenuationB4 = 0.0
VertexWaterAttenuationC4 = 0.0
VertexWaterAttenuationRange4 = 20.0
DownwindAngle = -0.785
DrawSkyBox = Yes
SkyBoxPositionZ = -100.0
SkyBoxScale = 8.4
CameraYaw = 0.0
CameraHeight = 232.0
CameraAdjustSpeed = 0.8
ScrollAmountCutoff = 50.0
EnforceMaxCameraHeight = No
TerrainHeightAtEdgeOfMap = 100.0
UnitDamagedThreshold = 0.7
UnitReallyDamagedThreshold = 0.35
GroundStiffness = 0.8
StructureStiffness = 0.3
Gravity = -64.0
PartitionCellSize = 40.0
ParticleScale = 1.0 ;
AutoFireParticleSmallPrefix = FireS
AutoFireParticleSmallSystem = FireFactionSmall
AutoFireParticleSmallMax = 2
AutoFireParticleMediumPrefix = FireM
AutoFireParticleMediumSystem = FireFactionMedium
AutoFireParticleMediumMax = 1
AutoFireParticleLargePrefix = FireL
AutoFireParticleLargeSystem = FireFactionLarge
AutoFireParticleLargeMax = 1
AutoSmokeParticleSmallPrefix = SmokeS
AutoSmokeParticleSmallSystem = SmokeFactionSmall
AutoSmokeParticleSmallMax = 4
AutoSmokeParticleMediumPrefix = SmokeM
AutoSmokeParticleMediumSystem = SmokeFactionMedium
AutoSmokeParticleMediumMax = 2
AutoSmokeParticleLargePrefix = SmokeL
AutoSmokeParticleLargeSystem = SmokeFactionLarge
AutoSmokeParticleLargeMax = 1
AutoAflameParticlePrefix = Aflame
AutoAflameParticleSystem = FireBuildingSmall
AutoAflameParticleMax = 4
HistoricDamageLimit = 5000
AmmoPipScaleFactor = 1.5
ContainerPipScaleFactor = 1.5
AmmoPipScreenOffset = X:-1.0 Y:0.0
ContainerPipScreenOffset = X:1.0 Y:0.0
AmmoPipWorldOffset = X:0.0 Y:0.0 Z:10.0
ContainerPipWorldOffset = X:0.0 Y:0.0 Z:10.0
LevelGainAnimationName = LevelGainedAnimation
LevelGainAnimationTime = 4.0
LevelGainAnimationZRise = 15.0
GetHealedAnimationName = GetHealedAnimation
GetHealedAnimationTime = 4.0
GetHealedAnimationZRise = 15.0
MaxTerrainTracks = 100
TimeOfDay = AFTERNOON
Weather = NORMAL
MakeTrackMarks = Yes
ForceModelsToFollowTimeOfDay = Yes
ForceModelsToFollowWeather = Yes
InfantryLightMorningScale = 100f
InfantryLightAfternoonScale = 100f
InfantryLightEveningScale = 200f
InfantryLightNightScale = 200f
TerrainLightingMorningAmbient = R:128 G:100 B:77
TerrainLightingMorningDiffuse = R:230 G:180 B:153
TerrainLightingMorningLightPos = X:-0.96 Y:0.05 Z:-0.29
TerrainLightingEveningAmbient = R:64 G:59 B:51
TerrainLightingEveningDiffuse = R:153 G:128 B:102
TerrainLightingEveningLightPos = X:-1.0 Y:0.0 Z:-0.2
TerrainLightingNightAmbient = R:26 G:26 B:39
TerrainLightingNightDiffuse = R:51 G:51 B:77
TerrainLightingNightLightPos = X:-1.0 Y:1.0 Z:-2.0
TerrainObjectsLightingMorningAmbient = R:128 G:102 B:77
TerrainObjectsLightingMorningDiffuse = R:230 G:179 B:153
TerrainObjectsLightingMorningLightPos = X:-0.96 Y:0.05 Z:-0.29
TerrainObjectsLightingEveningAmbient = R:64 G:59 B:51
TerrainObjectsLightingEveningDiffuse = R:153 G:128 B:102
TerrainObjectsLightingEveningLightPos = X:-1.0 Y:0.0 Z:-0.2
TerrainObjectsLightingNightAmbient = R:26 G:26 B:39
TerrainObjectsLightingNightDiffuse = R:51 G:51 B:77
TerrainObjectsLightingNightLightPos = X:-1.0 Y:1.0 Z:-2.0
TerrainLightingAfternoonAmbient = R:56 G:52 B:44
TerrainLightingAfternoonDiffuse = R:255 G:255 B:255
TerrainLightingAfternoonLightPos = X:-0.81 Y:0.38 Z:-0.45
TerrainObjectsLightingAfternoonAmbient = R:56 G:52 B:44
TerrainObjectsLightingAfternoonDiffuse = R:255 G:255 B:255
TerrainObjectsLightingAfternoonLightPos = X:-0.81 Y:0.38 Z:-0.45
TerrainLightingAfternoonAmbient2 = R:0 G:0 B:0
TerrainLightingAfternoonDiffuse2 = R:60 G:60 B:120
TerrainLightingAfternoonLightPos2 = X:0.79 Y:0.62 Z:-0.00
TerrainObjectsLightingAfternoonAmbient2 = R:0 G:0 B:0
TerrainObjectsLightingAfternoonDiffuse2 = R:60 G:60 B:80
TerrainObjectsLightingAfternoonLightPos2 = X:0.79 Y:0.62 Z:-0.00
TerrainLightingAfternoonAmbient3 = R:0 G:0 B:0
TerrainLightingAfternoonDiffuse3 = R:30 G:30 B:20
TerrainLightingAfternoonLightPos3 = X:0.81 Y:-0.48 Z:-0.34
TerrainObjectsLightingAfternoonAmbient3 = R:0 G:0 B:0
TerrainObjectsLightingAfternoonDiffuse3 = R:30 G:30 B:20
TerrainObjectsLightingAfternoonLightPos3 = X:0.81 Y:-0.48 Z:-0.34
AudioOn = Yes
MusicOn = Yes
SoundsOn = Yes
SpeechOn = Yes
VideoOn = Yes
DebugAI = No
DebugAIObstacles = No
MaxRoadSegments = 4000
MaxRoadVertex = 3000
MaxRoadIndex = 5000
MaxRoadTypes = 100
ValuePerSupplyBox = 75
BuildSpeed = 1.0
MinDistFromEdgeOfMapForBuild = 30.0
SupplyBuildBorder = 20.0
AllowedHeightVariationForBuilding = 10.0
MinLowEnergyProductionSpeed = 0.5
MaxLowEnergyProductionSpeed = 0.8
LowEnergyPenaltyModifier = 1.0
MultipleFactory = 1.0
RefundPercent = 50.0%
StealthFriendlyOpacity = 50.0%
CommandCenterHealRange = 500.0
CommandCenterHealAmount = 0.01
MaxLineBuildObjects = 50
MaxTunnelCapacity = 10
StandardMinefieldDensity = 0.004
StandardMinefieldDistance = 40
HorizontalScrollSpeedFactor = 2.0;
VerticalScrollSpeedFactor = 2.0;
KeyboardScrollSpeedFactor = 2.0;
MovementPenaltyDamageState = REALLYDAMAGED
MaxParticleCount = 4500
MaxFieldParticleCount = 60
WeaponBonus = HORDE RATE_OF_FIRE 150%
WeaponBonus = NATIONALISM RATE_OF_FIRE 125%
WeaponBonus = FANATICISM RATE_OF_FIRE 125%
WeaponBonus = ENTHUSIASTIC RATE_OF_FIRE 125%
WeaponBonus = SUBLIMINAL RATE_OF_FIRE 125%
WeaponBonus = GARRISONED RANGE 133%
WeaponBonus = GARRISONED DAMAGE 125%
WeaponBonus = TARGET_FAERIE_FIRE RATE_OF_FIRE 150%
WeaponBonus = FRENZY_ONE DAMAGE 110%
WeaponBonus = FRENZY_TWO DAMAGE 120%
WeaponBonus = FRENZY_THREE DAMAGE 130%
WeaponBonus = VETERAN RATE_OF_FIRE 120%
WeaponBonus = VETERAN DAMAGE 110%
WeaponBonus = ELITE RATE_OF_FIRE 140%
WeaponBonus = ELITE DAMAGE 120%
WeaponBonus = HERO RATE_OF_FIRE 160%
WeaponBonus = HERO DAMAGE 130%
WeaponBonus = BATTLEPLAN_BOMBARDMENT DAMAGE 120%
WeaponBonus = BATTLEPLAN_SEARCHANDDESTROY RANGE 120%
WeaponBonus = BATTLEPLAN_HOLDTHELINE RATE_OF_FIRE 100%
WeaponBonus = SOLO_AI_EASY RATE_OF_FIRE 80%
WeaponBonus = SOLO_AI_NORMAL RATE_OF_FIRE 100%
WeaponBonus = SOLO_AI_HARD RATE_OF_FIRE 120%
HealthBonus_Veteran = 120%
HealthBonus_Elite = 130%
HealthBonus_Heroic = 150%
HumanSoloPlayerHealthBonus_Easy = 150%
HumanSoloPlayerHealthBonus_Normal = 100%
HumanSoloPlayerHealthBonus_Hard = 80%
GroupSelectMinSelectSize = 5
GroupSelectVolumeBase = 0.5
GroupSelectVolumeIncrement = 0.02
MaxUnitSelectSounds = 8
SelectionFlashSaturationFactor = 0.5
SelectionFlashHouseColor = No
CameraAudibleRadius = 250
GroupMoveClickToGatherAreaFactor = 0.5
ShakeSubtleIntensity = 0.5
ShakeNormalIntensity = 1.0
ShakeStrongIntensity = 2.5
ShakeSevereIntensity = 5.0
ShakeCineExtremeIntensity = 7.5
ShakeCineInsaneIntensity = 10.0
MaxShakeIntensity = 10.0
MaxShakeRange = 150.0
SellPercentage = 50%
BaseRegenHealthPercentPerSecond = 0.3%
BaseRegenDelay = 3000
SpecialPowerViewObject = SuperweaponPing
StandardPublicBone = FirePoint
StandardPublicBone = Target_Left
StandardPublicBone = Target_Right
StandardPublicBone = ExitStart
StandardPublicBone = ExitEnd
StandardPublicBone = Muzzle
StandardPublicBone = PARA_COG
StandardPublicBone = PARA_ATTCH
StandardPublicBone = PARA_MAN
StandardPublicBone = ExitStart
StandardPublicBone = DockStart
StandardPublicBone = DockAction
StandardPublicBone = DockEnd
StandardPublicBone = DockWaiting
StandardPublicBone = WeaponA
StandardPublicBone = Smoke
StandardPublicBone = Fire
StandardPublicBone = WaterSpray
StandardPublicBone = Spray
StandardPublicBone = WaterSprayBig
StandardPublicBone = Steam
StandardPublicBone = Propeller
StandardPublicBone = SpawnPoint
StandardPublicBone = FireS
StandardPublicBone = FireM
StandardPublicBone = FireL
StandardPublicBone = SmokeS
StandardPublicBone = SmokeM
StandardPublicBone = SmokeL
StandardPublicBone = Aflame
UnlookPersistDuration = 5000
ShroudColor = R:255 G:255 B:255
ClearAlpha = 255
FogAlpha = 127
ShroudAlpha = 0
NetworkFPSHistoryLength = 30
NetworkLatencyHistoryLength = 200
NetworkRunAheadMetricsTime = 5000
NetworkCushionHistoryLength = 10
NetworkRunAheadSlack = 10
NetworkKeepAliveDelay = 20
NetworkDisconnectTime = 5000
NetworkPlayerTimeoutTime = 60000
NetworkDisconnectScreenNotifyTime = 15000
KeyboardCameraRotateSpeed = 0.1
End以上就是
在根目录里面的 Command and Conquer Generals Zero Hour 文件夹下的Data文件夹下创立一个新的文件夹,命名叫INI
将以上内容复制到记事本改名为GameData.ini扔进去就实现了绝命时刻高视角但却原版不行,怎样改呢?
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真是求人不如求己,问题已经解决了。我自己用XCC Mixer提取了原版的GameData.ini改过了,一切正常,这贴沉了吧
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红色警戒3如何切换视角到所选单位?
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红警3怎么调成简体中文
按红警3下载安装版面链接操作,安装成功运行游戏没问题,也点那注册后缀exe文件,但只能调繁体和英文导入,最上面简体中文档显示一直是黑色,鼠标选不了它.看这红警3修正版感觉应该能转成简体中文,不知我差哪了,目前繁体中文正常运行,求大神怎么导成简体中文,谢谢先啊!
这个帖子给 2 名网友带来帮助
话说,无修改不游戏,无MOD不尽欢!楼主我要怎么感谢你?
LZ万岁,此内容是我梦寐以求的呢!~谢谢楼主!~
只能改繁体中文的,不要妄想了
上一页下一页请问红警3里怎样左右旋转视角?怎样把人物调大?_红警3吧_百度贴吧
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请问红警3里怎样左右旋转视角?怎样把人物调大?
我只知道能滚动鼠标滚轮可以调整上下视角,请问如何能像魔兽那样调整左右视角?
另外感觉红警3里的作战单位实际大小不如宣传视频里的的那么大(跟三国志的地图上的单位似的),有棱有角的(我已经调了ultra&high的画质了),没那么精细,能把单位调大一些吗?
没人知道吗?
这种东西猜都应该猜出来了
显卡好就可以调到非常精细
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