war for the overworld war ii online玩起来有点卡怎么办

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Languages:
Full Audio
Simplified Chinese
Traditional Chinese
Fantasy Violence, Bad Language, Online Content
Includes 102 Steam Achievements
Title: War for the Overworld
Developer:
Publisher:
Release Date: 2 Apr, 2015
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Buy War for the Overworld
SPECIAL PROMOTION! Offer ends 18 October
-70%? 88? 26
Buy War for the Overworld Anniversary Collection
Includes 4 items:
-10%-62%? 186? 70
Buy War for the Overworld Underlord Edition
Includes 2 items:
-5%-72%? 124? 35
Downloadable Content For This Game
Recent updates
Darkest greetings Underlord,Following our update last month we’ve been hard at work returning to the world of War for the Overworld, and beginning to pile in on the upcoming Patch 2.0 and Expansion 4. While we work on these we have a few more items of news to announce, not least that there are currently big discounts across , to coincide with our new patch!.But first of all we have a big announcement for a growing portion of our community!China Release, Dragon Worker Skin, and New Sale!We’re happy to announce that for the past few months we’ve been working on a Chinese localisation of the game. This work is now complete, and as of today we have officially launched WFTO in China, with both simplified and traditional localisations!People of China, meet the people of Kairos!As such, we’d like to issue a very warm welcome to all our Chinese fans, who have been extremely patient as we worked towards localising the game. We hope that it was worth the wait! We’d also like to thank the community translation teams, who handled the Chinese translations until now (these of course are still available as well).When loading into the game you’ll now find the new language selections in the Options menu. If your computer has either simplified or traditional Chinese selected as its default language, the game should load into that language automatically. The whole game has been completely translated from start to finish, but please let us know if there’s anything missing!To celebrate the Chinese launch, our perky mascot, Stumpy the Blood Imp, has donned a delightful new costume, to show his appreciation to all our Chinese fans!Enter the DragonAny player who launches the game between now and the end of the Chinese New Year celebrations (February 2018) will unlock the Dragon Worker skin for use in game. Once the celebration has passed, the skin will then only become available to unlock during future Chinese New Year festivals. So don’t miss your chance to grab this awesome new skin!But that’s not all we’re doing to celebrate the new release! From 5th to 18th of October there will be big discounts across all WFTO content on ,
as well as a number of other partners, not least a 70% discount on the base game!Patch 1.6.4 Now Live!And still there’s more! We’ve spent the last few weeks working on a few new features, improvements and fixes to help further enhance your experience in WFTO. As such, Patch 1.6.4 is now seeing the light of day, and it’s certainly not insignificant!You can but to give you a brief taste, here are the headlines:Added 14 new Skirmish and Scenario mapsSignificant performance improvements which should yield positive results especially on lower specced GPUs, up to 25% gains in FPS and reduced Stutter.Dozens of changes and bug fixes European Languages ReturnWith all this talk about the Chinese localisation, we’re sure there are many of our fans wondering about the existing and deprecated European languages - namely Italian, Spanish, Russian, and Polish, which we’ve unfortunately been unable to maintain since the original launch.We’ve talked at length about this decision in the past, but the long and short of it is that the initial localisations were handled by our physical publishing partner, who graciously arranged and paid for the localisations. After release, no additional funds were apportioned for the maintenance of these languages, and upon making our cost assessment, we could not justify continued support for all languages at the time.We’ve never been happy with this state of affairs, and we know that this feeling is reflected across our fan base. We’ve always wanted to return to the deprecated languages, and now we’re finally in a position to do so.So we’re proud to announce that at long last we’re once again working with our localisation partners, to return official and complete support to Italian, Spanish, Russian, and Polish languages. This process will be commencing hot on the heels of the Chinese release, though it is a substantial undertaking (WFTO is a surprisingly text-heavy game) - we will update you on progress over the coming months.We’d like to thank all our fans for their patience in waiting for these localisations. We know it has been a difficult road, and we’re sorry for the delay in returning these to active status. We’d also like to thank those that have stepped in with community translations - these will of course be going nowhere, and will still be available from the Steam Workshop, should you prefer to use them.So, that just about wraps up our update. Don’t forget the big discounts that are now available on
for the next two weeks. Until next time, Underlord: Keep it evil.Cheers,– Brightrock Games Team
Darkest Greetings Underlord,As part of the unleashing the huge undertaking of supporting an entirely new language we’ve developed a large number of fixes and improvements to your game! Want to know more about the aforementioned language?
Otherwise, read on for all the awesome changes that have come in Patch 1.6.4!Chinese Language SupportAs of today War for the Overworld is now available in Traditional and Simplified Chinese, you can read our full announcement . Special Worker Skin - Dragon WorkerTo celebrate the Chinese release we’ve unleashed a special worker skin upon the world.The Dragon Worker has a very special unlock condition, upon logging into the game between now and Chinese New Year (In February) you will be treated to a special achievement and find the new worker already available in game.Should you miss this window it will be available again every Chinese New Year!New MapsOnce again we’re introducing a number of new maps all loving crafted by our excellent team of volunteer QA members. As always a huge thank you to them for their time and efforts, be sure to give them a pat on the back if you see them.Localisation & Community TranslationsCutscenes now showing subtitles on all cinematicsImproved reliability of game loading into the correct language Performance OptimisationsWe’ve implemented a number of significant performance optimisations which should greatly enhance game experience, especially on lower end GPUs. We’re really pleased with these improvements and of course we’ll continue to keep seeking opportunities to further improve the performance of the game.Numerous Performance Optimisations with up to 25% increased FPS and reduced stutter:Implemented a new deferred rendererOptimised Unit ShieldsImproved Minimap PerformanceRefactored a number of older scripts for to improve performance in newer Unity versionsImproved Animations to reduce memory & rendering loadImproved Floating Emoticon performanceOptimised dynamic battle music performanceGeneral pathfinding performance improvementsHuge vaults now build and destroy much fasterSound ChangesVastly improved battle music system to improve reactivity in combatSound Effects volume slider now affects more soundsSpirits now play an appropriate death soundAdded an attack sound to the ArchonImproved Audio Levels during cutscenesVisual ChangesPiggy Projectiles in the tavern are now appropriately flambeedImproved image quality of Floating Emoticons and Unit ShieldsImproved Animations when units eat piglets in the SlaughterpenAdded a new Kasita Hand and PickaxeImproved Cutscene QualityAdded Warden Work AnimationAdded VFX on Juggernaut WorkTraing dummys in the Barracks are now more reactive to hitsImproved menu transitionsImproved visuals on the Wormhole potionBrightened the Walls, Floor and Tiles of the Mira theme to bring them in line with the rest of the themeImproved Alchemy Lab lightsUpdated the main menuChunders now play work animationSkarg plays sleep animationFixed brightness of the campaign mapRealigned torture chamber vfxMultiplayer ChangesThe minimum character limit for creating a lobby in Multiplayer has been reduced to 1Level ChangesLockshackle (My Pet Dungeon)Beasts will no longer become angry on this levelSkirmish MapsStyxReplaced Artefacts of Greater Sin with Artefacts of SinSeasteadIIAdded extra outer defenses for the EmpireChanged inner water areas to use Empire Water tilesetChanged Wooden Bridges to Empire Granite BridgesChanged Artefacts of Greater Sin back to Artefacts of Sin (unintended change)Set Destroyable setting of Empire Gateways to True so they can no longer be captured.PopulaceMoved the Core of all players closer to the middle of the continent, distance between players is now equalFortified path between players with Augrum WallsStarDustTweaked central area, now with more building space and gold!Miscellaneous ImprovementsUpgraded to Unity 5.4.5p5Updated game creditsTutorial videos are now played from a local file rather than streamedPort Forwarding Advice link now takes players to the updated Userecho ArticleClicking on the Port Forwarding Advice link will no longer revert the player to the main menu upon returnGold Statues can now be dropped on allied ground and thus transferred into an Ally’s controlBug FixesCrashesPossessing a Piglet that gets placed into an Oven will no longer soft lock the gameFixed an issue that could cause the game to seize on startup, this only affects the GOG versionUIDouble clicking buttons on the main menu will no longer cause them to disappearSFXFixed an issue which prevented dynamic battle music from playingLevelsAn Empire owned tile will no longer appear next to the player’s Dungeon Core on Lagoon (Sandbox)Ghouls now correctly follow necromancers on Snowhope (MPD)Rhaskos’ Dungoen on Hell’s Deep (MPD) is now correctly revealed by RevelationOptional Objective on Hell’s Deep (MPD) now correctly required Rhaskos to be defeated to completeHome Realm can no longer be restarted as intendedIncorrect number of Democorns will no longer be present after reloading Ponygrasp (MPD)Volcanic Bridges on Lavafall and Caldera now correctly have lava beneath them instead of WaterReported Map Size should be consistent in all menus nowFixed an exploit which allowed access to locked MPD levels without owning the DLCFixed map editor placed beast den for a single faction showing black incorrect tooltipsRoomsFixed an issue wherre Garrisons in range of a Posession door never activatedFixed an issue that resulted in defences being buffed multiple times by a garrisonPrevented tavern getting stuck when a table was deleted.Tavern table now has correct amount of need satisfiersFixed an issue where Inhibitor’s would no longer be owned by the Empire if the Empire player had a Dungeon Core that was destroyedSpellsYou can no longer cast a number of Warband associated abilities (Such as Add to Warband or Peaceband) on the Warband icons. Preventing such things as accidentally adding all units to the PeacebandUnitsAdded handling of units in walls on map load that got there from saving under extreme lag conditionsFixed workers refusing to mine golden rats and piggiesFixed up the frostweaver animsation and prevented the passive ability triggering the hit animationWhen you mine Walls as a possessed worker, your workers will now correctly claim the tilesFixed an issue that prevented workers from collecting gold/defence partsNeutral Vampires should no longer die in PrisonsMutatorsTitan Sin Summoning cost increase now also increases the excess Sin Cap to allow late-game summoning after all aspects are researchedEnvironmentPrevented Siege shrine effect persisting after level changeMultiplayerAlchemy Artefact now correctly works for clientsImproved Forge spell reliability in MP for clientsFixed an issue that caused some defences and constructs to never build in MPFixed Unit mood constantly showing as “Content” for clientsVisual FixesFixed the orientation on the Temple Guard’s shieldCorrected an issue that caused some parts of the Archons neck to be splitEvil Arcane Portcullis is no longer incorrectly rotatedFixed a number of broken team colour instances on Theme ceilingsPossession door projector addedFixed rotated tile in mira theme waterFixed founders theme core floatingFixed projector wall not being the right size when building aureate monolithRemoved red tiles in Empire SanctuaryAlly & Enemy Titan canceled icon improvementsFixed golden statues returning to their original after save & loadFixed Canceling selection of a min. 3x3 room leaves a blue mark in prop placePrevented an issue which could cause the menu to animate off of the screenAdjusted team colouring for Dwarf floor tileMiscNumerous Text & Translation fixesCheers– Brightrock Games Team
“A deeply strategic and absorbing experience, and a pitch-perfect sense of dark humour.”“It’s evident this game was made with nothing but love for the series it’s so shamelessly inspired by. Subterranean knows exactly what was so thrilling about playing the part of a malicious tyrant.”7.5/10 – “Brightrock Games haven't stopped supporting the game ... In fact, they rolled up their sleeves, listened to feedback, and polished those old dungeons to a shine.”
Celebrating Two Years of WFTO!
Underlord Edition
Purchase the Underlord Edition to receive these additional features:In War for the Overworld, each and every Underlord is their own unique being. A dungeon is a direct reflection of an Underlord’s presence and individuality.By purchasing the Underlord Edition you can don the Sovereign Dungeon Theme in all non-Campaign game modes, to demonstrate your dedication to evil! The Sovereign Theme contains unique models and textures for:Dungeon Core including unique VFX and SFXWalls and TilesTile and Door ToppersWorkersWe’ve assembled the complete collection of all 16 music tracks used in the game, all of which can be yours to listen to in the comfort of your own Underground Lair or Torture Chamber.A 48-page PDF that serves as a love letter to the old-style manuals that you used to get with games. Filled to the brim with awesome art and lore about the world of Kairos and its denizens, there's no better way to discover the world you're going to conquer!A PDF collection of three short stories that follow the adventures of a heroic dwarf during the events of the Heart of Gold expansion.
About This Game
Tired of invading dungeons? It's time you built your own!Do you feel you are in a slump? Monotonously disembowelling evil guys in endless quests for gold and a slightly better pair of boots? You are starting to wonder... are heroics really your calling? Welcome to the War for the Overworld! War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. You play an all-powerful, malevolent Underlord, long banished to the Aether. With unrivalled dark power and an insatiable desire for bloody conquest, you will arise once more, and reclaim your realm! In your absence, the Underworld lost its way. It became feeble and afraid of the Empire of the Overworld, which grew strong and boldly comfortable in its quiet retirement from evil-slaying. Carve out your dungeon from the soil and stones of the Underworld, and build dozens of unique rooms to attract a myriad of creatures to your halls to work and fight for you. In addition to your faithful followers, you have destructive spells and powerful rituals to cast upon any unsuspecting goodly Hero (or rival Underlord) who dares to breach your unhallowed halls. With your unmatched dark powers and mighty army of bloodthirsty minions, you are ready for your War for the Overworld!Build Your Dungeon - Excavate and build your dungeon beneath the earth of the Overworld. Design its layout as you see fit, creating an underground fortress filled with a wide variety of rooms, each with a unique use and purpose. Evil Is Back - Play as an Underlord who has awakened from a deep slumber after countless years drifting in the Aether. This realm hosts a variety of enemies — both Heroes and Underlords will stand
in your path as you fight for dominance of the Overworld.Veins of Evil - Choose from over 60 rooms, spells, potions, rituals, defences and constructs in the Veins of Evil as you progress through the game. There are a plethora of possible Vein combinations you can use to conquer the Overworld. Create your own unique flavour of evil! Fortify Your Domain - Build a wide variety of defences within your walls to defend against — and destroy — those who seek to invade your domain. Cast Wicked Spells - Call down
unholy magic to strengthen your dungeon, rout enemy forces, flood corridors with Micropiglets, or simply turn a meddlesome Hero into a geyser of giblets. Unleash Devastating Rituals - Punish your foes or empower your own forces with game-changing Rituals that can do anything from raising an undead army, to instantly fortifying your entire dungeon. Command Powerful Minions - Over 20 minions await your call, and will gladly work and fight under your banner... if you provide them with all the creature comforts they demand. Conquer the Overworld - Play through a feature-length campaign, facing off against the Emperor of the Overworld as you fight for complete supremacy in the Realm of Kairos.Destroy Your Rivals - Take the fight to your rival Underlords in Skirmish or Multiplayer matches with up to four players.Challenge Ruthless AI - Team up with a friend or fly solo and challenge devastatingly sophisticated AI Opponents in Skirmish or Multiplayer!Shape the Underworld - Create entirely new levels in the Map Editor and share them with other Underlords via the Steam Workshop!Test Your Mettle - Run the gauntlet of the Crucible mode and see if you can top the high score against waves of enemies!Gameplay Mutators - Tweak every possible setting to create and save custom game types.Community Translation Support - So you can bring War for the Overworld to other Underlords across the Underworld.Richard Ridings - The entire game is supported by narration, tutorials and status updates from the original and best dungeon mentor, Richard Ridings!Massively Improved - Tons of improvements, rebalancing, bug fixes and polish since the original launch!
System Requirements
SteamOS + Linux
Minimum:OS: Windows 7 , Windows 8 , Windows 10 Processor: Dual Core CPU @ 2.5GHz Memory: 4 GB RAM Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better : 1500 Hard Drive: 7 GB available space (may increase in the future) Sound: Speakers or headphones
Recommended:OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit) Processor: Quad Core CPU @ 2.5GHz Memory: 8 GB RAM Graphics: Nvidia GTX 560 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better : 3000 Hard Drive: 10 GB available space (may increase in the future) Sound: Speakers or headphones
Minimum:OS: OS X 10.6 and higher (64-bit) Processor: Dual Core CPU @ 2.0GHz Memory: 4 GB RAM Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better : 1500 Hard Drive: 7 GB available space (may increase in the future) Sound: Speakers or headphones
Recommended:OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit) Processor: Quad Core CPU @ 2.5GHz Memory: 8 GB RAM Graphics: Nvidia GTX 560 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better : 3000 Hard Drive: 10 GB available space (may increase in the future) Sound: Speakers or headphones
Minimum:OS: OS X 10.6 and higher (64-bit) Processor: Dual Core CPU @ 2.0GHz Memory: 4 GB RAM Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better : 1500 Hard Drive: 7 GB available space (may increase in the future) Sound: Speakers or headphones
Recommended:OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit) Processor: Quad Core CPU @ 2.5GHz Memory: 8 GB RAM Graphics: Nvidia GTX 560 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better : 3000 Hard Drive: 10 GB available space (may increase in the future) Sound: Speakers or headphones
Copyright Subterranean Games Ltd. , Copyright Brightrock Games Ltd.
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