钢铁雄心4超重坦3 怎么修改超重战列舰

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钢铁雄心3 为了祖国 部分省市代码方便大家修改事件。
主题帖子积分
新手玩家, 积分 23, 距离下一级还需 7 积分
新手玩家, 积分 23, 距离下一级还需 7 积分
(省份代码可以去根目录\localisation\province_names.csv文件内搜索省份名)
宝丰-南召7468
张家口4885
石家庄5176
连云港5405
哈尔滨7139
张家界9446
南充-广安9445
主题帖子积分
新手玩家, 积分 23, 距离下一级还需 7 积分
新手玩家, 积分 23, 距离下一级还需 7 积分
最强大的部队设施添加代码 代码:event &&作用:添加省份设施10级和你想要的部队
& && && && &下面所有右边小括号里的文字都不要复制啦
用法:在安装目录搜索\hoi3\events\PoliticalEvents 打开把下列代码复制到最下面。!是最下面。 所有代码的添加方法都是一样
country_event = {
& && && && &&&id = & && && && && && && && && && && && && && && &(紫色就是游戏中要输入的事件代码了。建议设置999之间,不要重复哦)
& && && && &&&is_trigGERed_only = yes
& && && && &&&title = &军力&& && && && && && && && && && && && && && &&&(事件的那段废话)
& && && && &&&desc = &&
& && && && &&&picture = &industry_sabotaged&
& && && && &&&option = {
& && && && && && && &name = &军力&& && && && && && && && &# This will strengthen us greatly& && && && &(事件的那段废话)
& && && && && && && &ai_chance = { factor = 100 }
& && && && && && && &# Guangzhou
& && && && && && && &省份代码 = { air_base = 10 }& && && && && && && && && && && && && && && &&&(蓝色是省份设施级别)
& && && && && && && &省份代码 = { naval_base = 10 }
& && && && && && && &省份代码 = { radar_station = 10 }
& && && && && && && &省份代码 = { nuclear_reactor = 10 }
& && && && && && && &省份代码 = { rocket_test = 10 }& && && && && && && && && && && && & (绿色是省份代码)
& && && && && && && &省份代码 = { industry = 10 }
& && && && && && && &省份代码 = { anti_air = 10 }& && && && && && && && && && &&&(省份代码可以去根目录\localisation\province_names.csv文件内搜索省份名)
& && && && && && && &省份代码 = { land_fort = 10 }
& && && && && && && &省份代码 = { coastal_fort = 10 }
& && && && && && && &省份代码 = { 部队代码 = current }& && && && && && && &&&(红色是部队代码,部队代码在下面)& && && && && && && && &&&
& && && && &&&}
例如:添加泉州的军事设施及军力
country_event = {
& && && && &&&id = & && && && && && && && && && && && && && && &
& && && && &&&is_trigGERed_only = yes
& && && && &&&title = &泉州军事设施和部队&& && && && && && && && && && && && && && &&&
& && && && &&&desc = &&
& && && && &&&picture = &industry_sabotaged&
& && && && &&&option = {
& && && && && && && &name = &军事设施和部队&& && && && && && && && &# This will strengthen us greatly& && && && &
& && && && && && && &ai_chance = { factor = 100 }
& && && && && && && &# QUANZHOU
& && && && && && && &5746 = { air_base = 10 }& && && && && && && && && && && && && && && &&&
& && && && && && && &5746 = { naval_base = 10 }
& && && && && && && &5746 = { radar_station = 10 }
& && && && && && && &5746 = { nuclear_reactor = 10 }
& && && && && && && &5746 = { rocket_test = 10 }& && && && && && && && && && && && &
& && && && && && && &5746 = { industry = 10 }
& && && && && && && &5746 = { anti_air = 10 }& && && && && && && && && && &&&
& && && && && && && &5746 = { land_fort = 10 }
& && && && && && && &5746 = { coastal_fort = 10 }
& && && && && && && &5746 = { armored_car_brigade = current }&&
& && && && && && && &5746 = { tank_destroyer_brigade = current }& &
& && && && && && && &5746 = { infantry_brigade = current }&&
& && && && && && && &5746 = { infantry_brigade = current }
& && && && &&&}
}& && && && &
例如:添加上海增强军事设施和部队
country_event = {
& && && && &&&id = & && && && && && && && && && && && && && &&&
& && && && &&&is_trigGERed_only = yes
& && && && &&&title = &上海增强军事设施和部队&& && && && && && && && && && && && && && &&&
& && && && &&&desc = &&
& && && && &&&picture = &industry_sabotaged&
& && && && &&&option = {
& && && && && && && &name = &上海增强军事设施和部队&& && && && && && && && &# This will strengthen us greatly& && && && &
& && && && && && && &ai_chance = { factor = 100 }
& && && && && && && &# SHANGHAI
& && && && && && && &5542 = { air_base = 10 }& && && && && && && && && && && && && && && &&&
& && && && && && && &5542 = { naval_base = 10 }
& && && && && && && &5542 = { radar_station = 10 }
& && && && && && && &5542 = { nuclear_reactor = 0 }
& && && && && && && &5542 = { rocket_test = 0 }& && && && && && && && && && && && &
& && && && && && && &5542 = { industry = 10 }
& && && && && && && &5542 = { anti_air = 10 }& && && && && && && && && && &&&
& && && && && && && &5542 = { land_fort = 10 }
& && && && && && && &5542 = { coastal_fort = 10 }
& && && && && && && &5542 = { armored_car_brigade = current }& &
& && && && && && && &5542 = { tank_destroyer_brigade = current }& &
& && && && && && && &5542 = { infantry_brigade = current }&&
& && && && && && && &5542 = { infantry_brigade = current }& && && && && && && && && && && && && && && &
& && && && &&&}
-----------------------------------------------------------------------分割线不用复制-----------------------------------------------------
三:部队代码翻译
这是对根目录\units文件中各部队代码的翻译,有些直接是英文简称
partisan_brigade&&游击队
militia_brigade&&民兵
cavalry_brigade&&骑兵
garrison_brigade&&卫戍部队
police_brigade&&宪兵
infantry_brigade&&步兵
bergsjaeger_brigade&&山地
marine_brigade&&陆战队
engineer_brigade&&工兵
light_armor_brigade&&轻坦
armor_brigade&&中坦
heavy_armor_brigade&&重坦
super_heavy_armor_brigade&&超重坦
motorized_brigade&&摩步
mechanized_brigade&&机步
armored_car_brigade&&装甲车
paratrooper_brigade&&伞兵
artillery_brigade&&炮兵
sp_artillery_brigade&&自行榴弹炮
anti_air_brigade&&防空炮
anti_tank_brigade&&反坦炮
tank_destroyer_brigade&&自行反坦
rocket_artillery_brigade&&火箭炮
sp_rct_artillery_brigade&&自行火箭炮
flying_rocket&&弹道导弹(V2)
flying_bomb&&巡航导弹(V1)
hq_brigade&&指挥部
transport_ship&&运输船
destroyer&&驱逐舰
submarine&&潜艇
nuclear_submarine&&核潜艇
light_cruiser&&轻巡洋舰
heavy_cruiser&&重巡洋舰
battlecruiser&&战列巡洋舰
battleship&&战列舰
super_heavy_battleship&&超重战列舰
escort_carrier&&护航航空母舰
carrier&&航空母舰
transport_plane&&运输机
cag&&舰载机(Carrier Air Goup)
cas&&俯冲轰炸机
strategic_bomber&&战略轰炸机
tactical_bomber&&战术轰炸机
rocket_interceptor&&喷气式截击机
multi_role&&战斗机
interceptor&&截击机
naval_bomber&&海军轰炸机
Powered by易宁:钢铁雄心3荣光时刻修改方法
钢铁雄心3荣光时刻修改方法
一.修改存档中科技部分
& & 用记事本打开C:\Documents and
Settings\用户名\My Documents\Paradox Interactive\Hearts of Iron
III\save games\存档名.hoi3文件,搜索human=yes,替换下几行相同条目为:
technology=
notech={999 0.}
single_engine_aircraft_design={49 0.}
twin_engine_aircraft_design={49 0.}
basic_aeroengine={49 0.}
basic_small_fueltank={49 0.}
basic_single_engine_airframe={49 0.}
basic_aircraft_machinegun={49 0.}
basic_medium_fueltank={49 0.}
basic_twin_engine_airframe={49 0.}
basic_bomb={49 0.}
multi_role_fighter_development={49 0.}
cas_development={49 0.}
nav_development={49 0.}
basic_four_engine_airframe={49 0.}
basic_strategic_bomber={49 0.}
aeroengine={49 0.}
small_fueltank={49 0.}
single_engine_airframe={49 0.}
single_engine_aircraft_armament={49 0.}
medium_fueltank={49 0.}
twin_engine_airframe={49 0.}
air_launched_torpedo={49 0.}
small_bomb={49 0.}
twin_engine_aircraft_armament={49 0.}
medium_bomb={49 0.}
large_fueltank={49 0.}
four_engine_airframe={49 0.}
strategic_bomber_armament={49 0.}
cargo_hold={49 0.}
large_bomb={49 0.}
advanced_aircraft_design={49 0.}
small_airsearch_radar={49 0.}
medium_airsearch_radar={49 0.}
large_airsearch_radar={49 0.}
small_navagation_radar={49 0.}
medium_navagation_radar={49 0.}
large_navagation_radar={49 0.}
rocket_interceptor_tech={49 0.}
drop_tanks={49 0.}
jet_engine={49 0.}
fighter_pilot_training={49 0.}
fighter_groundcrew_training={49 0.}
interception_tactics={49 0.}
fighter_ground_control={49 0.}
bomber_targerting_focus={49 0.}
fighter_targerting_focus={49 0.}
cas_pilot_training={49 0.}
cas_groundcrew_training={49 0.}
ground_attack_tactics={49 0.}
forward_air_control={49 0.}
battlefield_interdiction={49 0.}
tac_pilot_training={49 0.}
tac_groundcrew_training={49 0.}
interdiction_tactics={49 0.}
logistical_strike_tactics={49 0.}
installation_strike_tactics={49 0.}
airbase_strike_tactics={49 0.}
tactical_air_command={49 0.}
nav_pilot_training={49 0.}
nav_groundcrew_training={49 0.}
portstrike_tactics={49 0.}
navalstrike_tactics={49 0.}
naval_air_targeting={49 0.}
naval_tactics={49 0.}
heavy_bomber_pilot_training={49 0.}
heavy_bomber_groundcrew_training={49 0.}
strategic_bombardment_tactics={49 0.}
airborne_assault_tactics={49 0.}
strategic_air_command={49 0.}
lighttank_brigade={49 0.}
lighttank_gun={49 0.}
lighttank_engine={49 0.}
lighttank_armour={49 0.}
lighttank_reliability={49 0.}
tank_brigade={49 0.}
tank_gun={49 0.}
tank_engine={49 0.}
tank_armour={49 0.}
tank_reliability={49 0.}
heavy_tank_brigade={49 0.}
heavy_tank_gun={49 0.}
heavy_tank_engine={49 0.}
heavy_tank_armour={49 0.}
heavy_tank_reliability={49 0.}
armored_car_armour={49 0.}
armored_car_gun={49 0.}
SP_brigade={49 0.}
mechanised_infantry={49 0.}
super_heavy_tank_brigade={49 0.}
super_heavy_tank_gun={49 0.}
super_heavy_tank_engine={49 0.}
super_heavy_tank_armour={49 0.}
super_heavy_tank_reliability={49 0.}
art_barrell_ammo={49 0.}
art_carriage_sights={49 0.}
at_barrell_sights={49 0.}
at_ammo_muzzel={49 0.}
aa_barrell_ammo={49 0.}
aa_carriage_sights={49 0.}
rocket_art={49 0.}
rocket_art_ammo={49 0.}
rocket_carriage_sights={49 0.}
mobile_warfare={49 0.}
elastic_defence={49 0.}
spearhead_doctrine={49 0.}
schwerpunkt={49 0.}
blitzkrieg={49 0.}
operational_level_command_structure={49 0.}
tactical_command_structure={49 0.}
delay_doctrine={49 0.}
integrated_support_doctrine={49 0.}
superior_firepower={49 0.}
mechanized_offensive={49 0.}
combined_arms_warfare={49 0.}
infantry_warfare={49 0.}
special_forces={49 0.}
central_planning={49 0.}
mass_assault={49 0.}
grand_battle_plan={49 0.}
assault_concentration={49 0.}
operational_level_organisation={49 0.}
large_front={49 0.}
guerilla_warfare={49 0.}
peoples_army={49 0.}
large_formations={49 0.}
human_wave={49 0.}
fleet_auxiliary_carrier_doctrine={49 0.}
light_cruiser_escort_role={49 0.}
carrier_group_doctrine={49 0.}
light_cruiser_crew_training={49 0.}
carrier_crew_training={49 0.}
carrier_task_force={49 0.}
naval_underway_repleshment={49 0.}
radar_training={49 0.}
sea_lane_defence={49 0.}
destroyer_escort_role={49 0.}
battlefleet_concentration_doctrine={49 0.}
destroyer_crew_training={49 0.}
battleship_crew_training={49 0.}
commerce_defence={49 0.}
fire_control_system_training={49 0.}
commander_decision_making={49 0.}
fleet_auxiliary_submarine_doctrine={49 0.}
trade_interdiction_submarine_doctrine={49 0.}
cruiser_warfare={49 0.}
submarine_crew_training={49 0.}
cruiser_crew_training={49 0.}
unrestricted_submarine_warfare_doctrine={49 0.00000
spotting={49 0.}
basing={49 0.}
destroyer_technology={49 0.}
destroyer_armament={49 0.}
destroyer_antiaircraft={49 0.}
destroyer_engine={49 0.}
destroyer_armour={49 0.}
lightcruiser_technology={49 0.}
lightcruiser_armament={49 0.}
lightcruiser_antiaircraft={49 0.}
lightcruiser_engine={49 0.}
lightcruiser_armour={49 0.}
smallwarship_radar={49 0.}
smallwarship_asw={49 0.}
heavycruiser_technology={49 0.}
heavycruiser_armament={49 0.}
heavycruiser_antiaircraft={49 0.}
heavycruiser_engine={49 0.}
heavycruiser_armour={49 0.}
battlecruiser_technology={49 0.}
battleship_technology={49 0.}
capitalship_armament={49 0.}
battlecruiser_antiaircraft={49 0.}
battlecruiser_engine={49 0.}
battlecruiser_armour={49 0.}
battleship_antiaircraft={49 0.}
battleship_engine={49 0.}
battleship_armour={49 0.}
super_heavy_battleship_technology={49 0.}
cag_development={49 0.}
escort_carrier_technology={49 0.}
carrier_technology={49 0.}
carrier_antiaircraft={49 0.}
carrier_engine={49 0.}
carrier_armour={49 0.}
carrier_hanger={49 0.}
largewarship_radar={49 0.}
submarine_technology={49 0.}
submarine_antiaircraft={49 0.}
submarine_engine={49 0.}
submarine_hull={49 0.}
submarine_torpedoes={49 0.}
submarine_sonar={49 0.}
submarine_airwarningequipment={49 0.}
amphibious_invasion_craft={49 0.}
advanced_invasion_craft={49 0.}
amphibious_invasion_technology={49 0.}
amphibious_assault_units={49 0.}
strategic_rocket_development={49 0.}
flyingbomb_development={49 0.}
flyingrocket_development={49 0.}
strategicrocket_engine={49 0.}
strategicrocket_warhead={49 0.}
strategicrocket_structure={49 0.}
da_bomb={49 0.}
radar_guided_missile={49 0.}
radar_guided_bomb={49 0.}
electric_powered_torpedo={49 0.}
helecopters={49 0.}
medical_evacuation={49 0.}
pilot_rescue={49 0.}
sam={49 0.}
aam={49 0.}
naval_engineering_research={49 0.}
submarine_engineering_research={49 0.}
aeronautic_engineering_research={49 0.}
rocket_science_research={49 0.}
chemical_engineering_research={49 0.}
nuclear_physics_research={49 0.}
jetengine_research={49 0.}
mechanicalengineering_research={49 0.}
automotive_research={49 0.}
electornicegineering_research={49 0.}
artillery_research={49 0.}
mobile_research={49 0.}
militia_research={49 0.}
infantry_research={49 0.}
combat_medicine={999 0.}
first_aid={999 0.}
agriculture={999 0.}
industral_production={49 0.}
industral_efficiency={49 0.}
oil_to_coal_conversion={999 0.}
supply_production={999 0.}
heavy_aa_guns={49 0.}
electronic_mechanical_egineering={49 0.}
radio_technology={49 0.}
radio_detection_equipment={49 0.}
radio={49 0.}
radar={49 0.}
census_tabulation_machine={49 0.}
mechnical_computing_machine={49 0.}
electronic_computing_machine={49 0.}
decryption_machine={49 0.}
encryption_machine={49 0.}
construction_engineering={49 0.}
advanced_construction_engineering={49 0.}
rocket_tests={49 0.}
rocket_engine={49 0.}
theorical_jet_engine={49 0.}
atomic_research={49 0.}
nuclear_research={49 0.}
isotope_seperation={49 0.}
civil_nuclear_research={999 0.}
oil_refinning={999 0.}
steel_production={999 0.}
raremetal_refinning_techniques={999 0.}
coal_processing_technologies={999 0.}
education={999 0.}
supply_transportation={49 0.}
supply_organisation={49 0.}
civil_defence={49 0.}
cavalry_smallarms={49 0.}
cavalry_support={49 0.}
cavalry_guns={49 0.}
cavalry_at={49 0.}
militia_smallarms={49 0.}
militia_support={49 0.}
militia_guns={49 0.}
militia_at={49 0.}
infantry_activation={49 0.}
smallarms_technology={49 0.}
infantry_support={49 0.}
infantry_guns={49 0.}
infantry_at={49 0.}
mountain_infantry={49 0.}
marine_infantry={49 0.}
paratrooper_infantry={49 0.}
night_goggles={49 0.}
engineer_brigade_activation={49 0.}
engineer_bridging_equipment={49 0.}
engineer_assault_equipment={49 0.}
imporved_police_brigade={49 0.}
mortorised_infantry={49 0.}
desert_warfare_equipment={49 0.}
jungle_warfare_equipment={49 0.}
mountain_warfare_equipment={49 0.}
artic_warfare_equipment={49 0.}
amphibious_warfare_equipment={49 0.}
airborne_warfare_equipment={49 0.}
即可修改游戏科技水平,如出现编辑后读档出现异常,请尝试用UE编辑器代替记事本修改存档
二.修改造兵时间
用记事本打开游戏目录\tfh\common\static_modifiers.txt文件,在very_easy_player=
{中替换为以下语句:
global_manpower_modifier = 0.5
global_revolt_risk = -3
global_ic = 0.5
global_resources = 0.5
supply_throughput = 10.0
supply_consumption = -10.0
naval_base_efficiency = 1.0
unit_recruitment_time = -10000.0
global_fuel = 10000.0
local_fuel = 10000.0
& & 即可缩短造兵时间
& & 备注:
territorial_pride = 1.0 国家荣誉提升100%
national_unity = 1.0 国家团结提升100%
ruling_party_support = 10.0 执政党支持率提升1000%
global_leadership_modifier = 1.0 海外领导力提升100%
local_leadership_modifier = 1.0 ——本土领导力提升100%
dissent = -1.0 异议度减少100%
global_ic = 1.0 海外ic产量提升100%
local_ic = 1.0 本土ic产量提升100%
global_money = 1.0 海外货币供应量提升100%
local_money = 1.0 本土货币供应量提升100%
global_fuel = 1.0 海外燃料供应提升100%
local_fuel = 1.0 本土燃料供应提升100%
global_metal = 1.0 海外五金产量提升100%
local_metal = 1.0 本土五金产量提升100%
global_energy = 1.0 海外能源(煤)产量提升100%
local_energy = 1.0 本土能源(煤)产量提升100%
global_crude_oil = 1.0 海外原油产量提升100%
local_crude_oil = 1.0 本土原油产量提升100%
global_supplies = 1.0 海外补给品产量提升100%
local_supplies = 1.0 本土补给品产量提升100%
global_resources = 1.0 海外资源产量提升100%
global_rare_materials = 1.0 海外稀有金属产量提升100%
local_rare_materials = 1.0 本土稀有金属产量提升100%
global_manpower_modifier = 1.0 海外人力增长量提升100%
unit_recruitment_time = -100.0 军队征募时间减少10000%
espionage_bonus = 1.0 间谍活动奖励提升100%
threat_impact = -10.0 国际威胁度减少1000%
peace_offmap_intel = 10.0 和平时期谍报率提升1000%
offmap_land_intel = 10.0 陆军谍报率提升1000%
offmap_naval_intel = 10.0 海军谍报率提升1000%
offmap_industry_intel = 10.0 工业生产谍报率提升1000%
offmap_political_intel = 10.0 政党政策谍报率提升1000%
counter_espionage = 100.0 本国反间谍力提升10000%
counter_intelligence = 10.0 本国情报保护力提升1000%
partisan_efficiency = -1.0 游击队活动率减少100%
org_regain = 10.0 组织度恢复力提升1000%
officer_recruitment = 1.0 军官提拔率提升100%
research_efficiency = 1000.0 科研效率(速度)提升100000%
combat_movement_speed = 1.0 战时军队移动速度提升100%
supply_throughput = 10.0 补给品生产量提升1000%
supply_consumption = -10.0 补给消耗率减少1000%
revolt_risk = -1.0 叛乱风险减少100%
energy_to_oil_conversion = 1.0 燃料转化率提升100%
naval_base_efficiency = 100.0 ——军舰修复率提升10000%
local_partisan_support = 1.0 本国游击队政府支持率提升100%
spy_lower_national_unity = -1.0 目标国国内团结度减少100%
disrupt_production = -1.0 目标国生产活动减少100%
disrupt_research = -1.0 目标国科研活动减少100%
spy_support_resistance = 1.0 目标国国内叛乱风险提升100%
out_of_supply_modifier = -10.0 补给断绝影响率减少1000%
experience_bonus = 100.0 军队经验值提升10000%
paradrop_mission = 10.0 空降作战成功率提升1000%
fort_defence = 1.0 要塞防御率提升100%
industrial_efficiency = 10.0 工业生产率提升1000%
supply_transfer_cost = -10.0 补给损耗率减少1000%
radar_level = 1.0 雷达效率提升100%
air_capacity = 1.0 空运最大容量提升100%
naval_capacity = 1.0 海运最大容量提升100%
global_infrastructure = 1.0 海外基础设施效率提升100%
local_infrastructure = 1.0 本土基础设施效率提升100%
build_time = 1 每组建一支军队花费的时间为1天
infra_throughput_impact = 10 基础建设对补给吞吐量有10倍影响力
三.修改省份资源(需要重新开档)
用记事本打开游戏目录\tfh\history\provinces\china\5494 -
Nanjing.txt文件,将其中全部内容替换为以下语句:
owner = CHI
controller = CHI
add_core = CHI
add_core = CHC
points = 2
metal = 10000.00
energy = 10000.00
rare_materials = 10000.00
industry = 5
manpower = 500.00
leadership = 0.40
crude_oil = 10000.00
& & 即可增加原油、稀有金属开采量
四.编辑事件吞并国家
在游戏目录\tfh\events目录下新建任意文件名的文档,复制下列语句到文档中:
#############################################
& & 桂系解散 &
#############################################
country_event = {
& id = 800001
& is_triggered_only = yes
& title = "桂系政权废撤,由党国全权控制!"
& desc = ""
& picture = "fire"
& option = {
& & & name =
"诚所愿也!"
& & & inherit =
& & & any_owned
= { add_core = CHI }
& & 在游戏中按~键,输入event
800001即可调出事件。如想吞并多个国家,须建多个文档,修改id =后面的数字,如800002,修改inherit
=后面的被吞并国家代码,修改add_core =后面的接受国代码。
& & 备注:所有国家代码
AFG--阿富汗
ALB--阿尔巴尼亚
ARG--阿根廷
AST--澳大利亚
AUS--奥地利
BEL--比利时
BOL--玻利维亚
BUL--保加利亚
CAN--加拿大
CHI--中华民国
COL--哥伦比亚
COS--哥斯达黎加
CRO--克罗地亚
CXB--西北三马
CZE--捷克斯洛伐克
DDR--德意志共和国,简称东德
DFR--联邦德国,简称西德
DOM--多米尼加
ECU--厄瓜多尔
EST--爱沙尼亚
ETH--埃塞俄比亚
GER--纳粹德国
GUA--危地马拉
GUY--圭亚那
HON--洪都拉斯
HUN--匈牙利
IDC--印度支那--法属中南殖民地,法国战败后割让给日本的土地!
INO--印度尼西亚
IRE--爱尔兰
IRQ--伊拉克
ISR--以色列
ITA--意大利
LAT--拉脱维亚
LEB--黎巴嫩
LIB--利比里亚
LIT--立陶宛
LUX--卢森堡
MAN--伪满洲国
MEN--伪蒙古
MEX--墨西哥
NEP--尼泊尔
NIC--尼加拉瓜
NZL--新西兰
PAK--巴基斯坦
PAL--巴勒斯坦
PAN--巴拿马
PAR--巴拉圭
PER--波斯(即伊朗)
PHI--菲律宾
POR--葡萄牙
ROM--罗马尼亚
RSI--意大利帝国??
SAL--萨尔瓦多
SAU--沙特阿拉伯
SLO--斯洛伐克
SPA--西班牙王国(汉化版译为西班牙)
SPR--西班牙共和国
SYR--叙利亚
TAN--唐努图瓦(苏称),即唐努乌梁海(中称)。1944年,苏联吞并图瓦。苏联瓦解后,图瓦并入俄罗斯联邦。中华民国一直不承认图瓦独立和并入俄国,唐努乌梁海在官方上仍为中华民国领土。中华人民共和国则承认图瓦为俄国领土。
TUR--土耳其
URU--乌拉圭
VEN--委内瑞拉
VIC--维希法国
YUG--南斯拉夫
五.编辑事件与某国停战
在游戏目录\tfh\events目录下新建任意文件名的文档,复制下列语句到文档中:
#############################################
& & 苏联请求停战 &
#############################################
country_event = {
& id = 800005
& is_triggered_only = yes
& title = "苏联无力对抗中华民国而请求停战"
& desc = ""
& picture = "fire"
& option = {
& & & name =
"准许停战"
&SOV = { end_war = CHI }
& & 在游戏中按~键,输入event
800001即可调出事件。如想与多个国家停战,在SOV = { end_war = CHI }下一行复制代码 = { end_war
= CHI },修改相应国家代码即可。
六.修改存档实现占领省份
& & 用记事本打开C:\Documents and
Settings\用户名\My Documents\Paradox Interactive\Hearts of Iron
games\存档名.hoi3文件,搜索省份代码,如搜索5868,将下几行语句的ENG替换为CHI,即可实现香港回归。省份代码在游戏目录\localisation\province_names.csv文件内搜索
owner="ENG"
controller="ENG"
core="ENG"
七.取消科技最高12级限制
用记事本打开游戏目录\tfh\technologies子目录,将所有文件中max_level = 12改成max_level =
9999,即可取消限制
八.修改单位
1.用记事本打开游戏目录\thf\units\兵种名称.txt文件,如super_heavy_armor_brigade.txt,修改相关参数:
super_heavy_armor_brigade = { 单位英文名
type = land 类型:陆军
sprite = Tank 种类:坦克,如将改为elite则是精英兵种
active = no
unit_group = armor_unit_type 单位组:装甲单位
#Size Definitions
max_strength = 10 最大兵力,10为1千人
default_organisation = 30 默认组织度
default_morale = 0.30 默认士气
officers = 100 军官
#Building Costs
build_cost_ic = 22 建造花费IC
build_cost_manpower = 0.67 建造花费人力资源
build_time = 210 建造花费时间
repair_cost_multiplier = 0.05 维修费用乘数
#Misc Abilities
maximum_speed = 3.00 最大速度
transport_weight = 25.00 运输重量
supply_consumption = 2.5 补给消耗
fuel_consumption = 5.5 燃料消耗
radio_strength = 1 指挥举例,越大越好,可改为100
#Defensive Abilities
defensiveness = 8.00 # was 11.00 防卫
toughness = 5.00 韧性
softness = 0.05 非装甲度,越低越好,可填0.01
air_defence = 0.40 防空
armor_value = 13 护甲
#Offensive Abilities
suppression = 0.00 镇压能力,1.00为有
soft_attack = 4.00 对非装甲攻击
hard_attack = 7.00 对装甲攻击
air_attack = 0.10 对空攻击
ap_attack = 13 AP攻击
& & amphibious =
& &{ attack = -3 } 两栖攻击影响
& & river =
& { attack = -0.50 } 河流攻击影响
attack = -0.60 城市攻击影响
defence = -0.85 城市防御影响
& & marsh = {
& attack = -0.50 沼泽攻击影响
movement = -0.95 沼泽移动影响
defence = -0.75 沼泽防御影响
jungle = {
& attack = -0.70 丛林攻击影响
movement = -0.60 丛林移动影响
defence = -0.75 丛林防御影响
forest = {
& attack = -0.50 森林攻击影响
movement = -0.60 森林移动影响
defence = -0.6 森林防御影响
& attack = -0.20 木头攻击影响
movement = -0.30 木头移动影响
defence = -0.50 木头防御影响
mountain = {
& attack = -0.55 山攻击影响
movement = -0.60 山移动影响
defence = -0.85 山防御影响
& attack = -0.30 丘陵攻击影响
movement = -0.30 丘陵移动影响
defence = -0.50 丘陵防御影响
combat_width = 0 战术宽度,0会自动战败,可改为1
completion_size = 3 完成尺寸
on_completion = armour_practical 完成后装甲使用
priority = 10 优先级
& & 如想成为某国独享单位,则在type =
land上一行加入以下内容:
usable_by = { CHI }
& & 如想让该单位可空投,则在unit_group =
armor_unit_type下一行加入以下内容:
can_paradrop = yes
2.修改单位名称:用记事本打开游戏目录\tfh\localisation\units.csv文件,修改相关单位名称:如将以下超重装甲修改为中国超重装甲
super_heavy_armor_中国超重装甲;;;;;;;;;;X
super_heavy_armor_brigade_中国超重装甲;;;;;;;;;;X
&3.举例:将超重装甲修改为中国独有,并加强能力。用记事本打开游戏目录\thf\units\super_heavy_armor_brigade.txt文件,将全部内容替换为以下内容:
super_heavy_armor_brigade = {
usable_by = { CHI }
type = land
sprite = Tank
active = no
unit_group = armor_unit_type
can_paradrop = yes
#Size Definitions
max_strength = 20
default_organisation = 30
default_morale = 1.00
officers = 100
#Building Costs
build_cost_ic = 1
build_cost_manpower = 0.67
build_time = 20
repair_cost_multiplier = 0.05
#Misc Abilities
maximum_speed = 120
transport_weight = 0.00
supply_consumption = 0
fuel_consumption = 0
radio_strength = 1000
#Defensive Abilities
defensiveness = 80.00 # was 110.00
toughness = 500
softness = 0.01
air_defence = 100
armor_value = 150
#Offensive Abilities
suppression = 1.00
soft_attack = 100
hard_attack = 100
air_attack = 500
ap_attack = 500
& & amphibious =
& &{ attack = -0 }
& & river =
& { attack = -0 }
attack = -0
defence = -0
& & marsh = {
& attack = -0&
movement = -0
defence = -0
jungle = {
& attack = -0
movement = -0
defence = -0
forest = {
& attack = -0
movement = -0
defence = -0
& attack = -0&
movement = -0
defence = -0
mountain = {
& attack = -0
movement = -0
defence = -0
& attack = -0
movement = -0
defence = -0
combat_width = 1
completion_size = 3
on_completion = armour_practical
priority = 10
举例:将超重型战列舰修改为中国独有,并加强能力。用记事本打开游戏目录\thf\units\super_heavy_battleship.txt文件,将全部内容替换为以下内容:
super_heavy_battleship = {
usable_by = { CHI }
type = naval
sprite = Battleship
capital = yes
can_be_pride = yes
active = no
#Size Definitions
max_strength = 100
default_organisation = 30
default_morale = 0.30
officers = 0
#Building Costs
build_cost_ic = 1
build_cost_manpower = 3.00
build_time = 20
repair_cost_multiplier = 0.05
#Misc Abilities
maximum_speed = 120
transport_capability = 500.00
supply_consumption = 0
fuel_consumption = 0
distance = 0.88
radio_strength = 1000
#Detection Abilities
surface_detection = 10.00
air_detection = 10.00
sub_detection = 10.00
visibility = 95.00
#Defensive Abilities
sea_defence = 1000
air_defence = 500
#Offensive Abilities
convoy_attack = 500
sea_attack = 500
sub_attack = 500
air_attack = 500
shore_bombardment = 500
completion_size = 8
on_completion = capitalship_practical
priority = 9
举例:将战术轰炸机修改为中国独有,并加强能力。用记事本打开游戏目录\thf\units\tactical_bomber.txt文件,将全部内容替换为以下内容:
tactical_bomber = {
usable_by = { CHI }
type = air
active = no
sprite = Tactical
is_bomber = yes
#Size Definitions
max_strength = 100
default_organisation = 30
default_morale = 0.30
officers = 0
#Building Costs
build_cost_ic = 1
build_cost_manpower = 1.60
build_time = 20
repair_cost_multiplier = 0.05
#Misc Abilities
maximum_speed = 500.00
transport_capability = 0.00
supply_consumption = 0
fuel_consumption = 0
range = 4000.00
radio_strength = 1000
#Detection Abilities
surface_detection = 10.00
air_detection = 0.00
#Defensive Abilities
surface_defence = 200
air_defence = 200
#Offensive Abilities
soft_attack = 200
hard_attack = 200
sea_attack = 200
air_attack = 200
strategic_attack = 200
sub_attack = 200
completion_size = 3.5
on_completion = twin_engine_aircraft_practical
priority = 3
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