玩一个游戏崩溃出现东西an unreal engineprocess has crashed

ShowdownVR
Topic Details
An Unreal process has crashed: UE4-ShowdownVR
I've uninstalled and reloaded this program several times.
I can't get it to even start to run.
It just crashes after clicking &Play in VR&.
Note I have well over a hundred VR games (early access and otherwise) and have not had this issue before.
Gone through and shut off everything on Windows, cant even get it to load starting environment.Windows 10 AMD Fury GPU
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Date Posted: 13 Nov, 2016 @ 8:42amPosts: 1
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单机不能进游戏,求大神帮忙看看是什么毛病
主题帖子积分
中级玩家, 积分 166, 距离下一级还需 84 积分
中级玩家, 积分 166, 距离下一级还需 84 积分
RT:&&显示下面的这些内容,求大神帮忙看看怎么个解决办法,谢谢了!!!!在线等………………
Assertion failed: PrecacheSize & 0 [File:F:\UE4\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 867]
KERNELBASE.dll!UnknownFunction (0x000007fefd47aaad) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice:ogf__VA() (0xfd9c828) + 159 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0xfd8c6a8) + 117 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!ULinkerLoad::CreateLoader() (0xfdfb7c0) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:869]
ShooterGame.exe!ULinkerLoad::Tick() (0xfe213a8) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:544]
ShooterGame.exe!FAsyncPackage::Tick() (0xfe210cb) + 60 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:214]
ShooterGame.exe!ProcessAsyncLoading() (0xfe13b7b) + 24 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1011]
ShooterGame.exe!FlushAsyncLoading() (0xfe01e31) + 17 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:945]
ShooterGame.exe!UEngine:oadMap() (0xcad7c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:8519]
ShooterGame.exe!UEngine::Browse() (0xb6501) + 43 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:8039]
ShooterGame.exe!UEngine::TickWorldTravel() (0xd8170) + 61 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:8205]
ShooterGame.exe!UGameEngine::Tick() (0xd12c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:873]
ShooterGame.exe!FEngineLoop::Tick() (0xfa075da) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2167]
ShooterGame.exe!GuardedMain() (0xfa02ebc) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:133]
ShooterGame.exe!GuardedMainWrapper() (0xfa02f0a) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0xfa07f5a) + 17 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x1f0d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x59cd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0xab891) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0xab891) + 0 bytes [UnknownFile:0]
主题帖子积分
初级玩家, 积分 40, 距离下一级还需 60 积分
初级玩家, 积分 40, 距离下一级还需 60 积分
打上&&11---18补丁试试
主题帖子积分
中级玩家, 积分 166, 距离下一级还需 84 积分
中级玩家, 积分 166, 距离下一级还需 84 积分
kbtssos 发表于
打上&&11---18补丁试试
已经打过最新的补丁了……
主题帖子积分
中级玩家, 积分 166, 距离下一级还需 84 积分
中级玩家, 积分 166, 距离下一级还需 84 积分
apolloandleo 发表于
已经打过最新的补丁了……
我这再打上19号的试试??
主题帖子积分
中级玩家, 积分 166, 距离下一级还需 84 积分
中级玩家, 积分 166, 距离下一级还需 84 积分
kbtssos 发表于
打上&&11---18补丁试试
19号补丁打上之后进游戏的时候还是提示这些&&- -!
主题帖子积分
中级玩家, 积分 166, 距离下一级还需 84 积分
中级玩家, 积分 166, 距离下一级还需 84 积分
………………………………………………………………………………………………
主题帖子积分
超级玩家, 积分 732, 距离下一级还需 268 积分
超级玩家, 积分 732, 距离下一级还需 268 积分
我之前也是出现这个但安装了11-18之后就没出现了
主题帖子积分
该吃的吃,该喝的喝丶
游戏狂人, 积分 1935, 距离下一级还需 65 积分
游戏狂人, 积分 1935, 距离下一级还需 65 积分
需要的插件都安装了没?游戏目录_CommonRedist里面的,还是你打了汉化补丁
主题帖子积分
超级玩家, 积分 732, 距离下一级还需 268 积分
超级玩家, 积分 732, 距离下一级还需 268 积分
你全部都安装了吗?&&没的话安装完再试试
主题帖子积分
中级玩家, 积分 166, 距离下一级还需 84 积分
中级玩家, 积分 166, 距离下一级还需 84 积分
神尊灵魂 发表于
你全部都安装了吗?&&没的话安装完再试试
都安装过,还是一样
主题帖子积分
中级玩家, 积分 166, 距离下一级还需 84 积分
中级玩家, 积分 166, 距离下一级还需 84 积分
神尊灵魂 发表于
你全部都安装了吗?&&没的话安装完再试试
都安装过,还是一样的提示,其他游戏都能玩,
主题帖子积分
中级玩家, 积分 166, 距离下一级还需 84 积分
中级玩家, 积分 166, 距离下一级还需 84 积分
浅念、 发表于
需要的插件都安装了没?游戏目录_CommonRedist里面的,还是你打了汉化补丁
插件都安装了,没打汉化,话说汉化在哪下的,没发现呢
主题帖子积分
中级玩家, 积分 166, 距离下一级还需 84 积分
中级玩家, 积分 166, 距离下一级还需 84 积分
Assertion failed: PrecacheSize & 0 [File:F:\UE4\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 867]
KERNELBASE.dll!UnknownFunction (0x000007fefd47aaad) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice:ogf__VA() (0xfc4cc48) + 159 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0xfc3cbd8) + 117 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!ULinkerLoad::CreateLoader() (0xfcaa4f0) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:869]
ShooterGame.exe!ULinkerLoad::Tick() (0xfcd0178) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:544]
ShooterGame.exe!FAsyncPackage::Tick() (0xfccfe9b) + 60 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:214]
ShooterGame.exe!ProcessAsyncLoading() (0xfcc29ab) + 24 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1011]
ShooterGame.exe!FlushAsyncLoading() (0xfcb0c81) + 17 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:945]
ShooterGame.exe!UEngine:oadMap() (0x856c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:8519]
ShooterGame.exe!UEngine::Browse() (0x38f1) + 43 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:8039]
ShooterGame.exe!UEngine::TickWorldTravel() (0x5b00) + 61 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:8205]
ShooterGame.exe!UGameEngine::Tick() (0x83fc) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:873]
ShooterGame.exe!FEngineLoop::Tick() (0xb788a) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2167]
ShooterGame.exe!GuardedMain() (0xb30bc) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:133]
ShooterGame.exe!GuardedMainWrapper() (0xb310a) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0xb820a) + 17 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0xe281d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x59cd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0xab891) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0xab891) + 0 bytes [UnknownFile:0]
主题帖子积分
中级玩家, 积分 166, 距离下一级还需 84 积分
中级玩家, 积分 166, 距离下一级还需 84 积分
apolloandleo 发表于
Assertion failed: PrecacheSize & 0 [File:F:\UE4\UnrealEngine\Engine\Source\Runtime\CoreUObject\Priva ...
………………………………
主题帖子积分
该吃的吃,该喝的喝丶
游戏狂人, 积分 1935, 距离下一级还需 65 积分
游戏狂人, 积分 1935, 距离下一级还需 65 积分
apolloandleo 发表于
插件都安装了,没打汉化,话说汉化在哪下的,没发现呢
重新解压一次游戏试试看
主题帖子积分
中级玩家, 积分 166, 距离下一级还需 84 积分
中级玩家, 积分 166, 距离下一级还需 84 积分
浅念、 发表于
重新解压一次游戏试试看
&&也试过了 ……&&
主题帖子积分
该吃的吃,该喝的喝丶
游戏狂人, 积分 1935, 距离下一级还需 65 积分
游戏狂人, 积分 1935, 距离下一级还需 65 积分
apolloandleo 发表于
也试过了 ……
没辙了,这种问题我也不太明白
主题帖子积分
游戏达人, 积分 2582, 距离下一级还需 918 积分
游戏达人, 积分 2582, 距离下一级还需 918 积分
你着游戏客户端就不完全吧?
主题帖子积分
中级玩家, 积分 166, 距离下一级还需 84 积分
中级玩家, 积分 166, 距离下一级还需 84 积分
浅念、 发表于
没辙了,这种问题我也不太明白
主题帖子积分
该吃的吃,该喝的喝丶
游戏狂人, 积分 1935, 距离下一级还需 65 积分
游戏狂人, 积分 1935, 距离下一级还需 65 积分
apolloandleo 发表于
显示的都是游戏目录的东西,是不是你升级挡安装错了?还是游戏缺少文件什么的
主题帖子积分
中级玩家, 积分 166, 距离下一级还需 84 积分
中级玩家, 积分 166, 距离下一级还需 84 积分
qxws 发表于
你着游戏客户端就不完全吧?
3dm 下的啊,不能够吧
主题帖子积分
中级玩家, 积分 166, 距离下一级还需 84 积分
中级玩家, 积分 166, 距离下一级还需 84 积分
浅念、 发表于
显示的都是游戏目录的东西,是不是你升级挡安装错了?还是游戏缺少文件什么的
升级档就复制到目录完全替换,然后复制破解进去么,如果不是这么安那就可能是错了
主题帖子积分
该吃的吃,该喝的喝丶
游戏狂人, 积分 1935, 距离下一级还需 65 积分
游戏狂人, 积分 1935, 距离下一级还需 65 积分
apolloandleo 发表于
升级档就复制到目录完全替换,然后复制破解进去么,如果不是这么安那就可能是错了
游戏本体是在本站下载的吗?你是不是下载好本体打11-18升级挡,然后再打19号的
主题帖子积分
中级玩家, 积分 166, 距离下一级还需 84 积分
中级玩家, 积分 166, 距离下一级还需 84 积分
浅念、 发表于
游戏本体是在本站下载的吗?你是不是下载好本体打11-18升级挡,然后再打19号的
是的& &先下的本体 然后打11-18 升级破解 然后19升级破解
主题帖子积分
该吃的吃,该喝的喝丶
游戏狂人, 积分 1935, 距离下一级还需 65 积分
游戏狂人, 积分 1935, 距离下一级还需 65 积分
apolloandleo 发表于
是的& &先下的本体 然后打11-18 升级破解 然后19升级破解
再问问看有没有人知道吧。我电脑玩这么多游戏是从来没出现过这问题的。等等看有没有人知道吧.....
主题帖子积分
中级玩家, 积分 166, 距离下一级还需 84 积分
中级玩家, 积分 166, 距离下一级还需 84 积分
浅念、 发表于
再问问看有没有人知道吧。我电脑玩这么多游戏是从来没出现过这问题的。等等看有没有人知道吧.....
我电脑里也是各种游戏都有 ,但是有问题的也就这一个
主题帖子积分
该吃的吃,该喝的喝丶
游戏狂人, 积分 1935, 距离下一级还需 65 积分
游戏狂人, 积分 1935, 距离下一级还需 65 积分
apolloandleo 发表于
我电脑里也是各种游戏都有 ,但是有问题的也就这一个
关了杀毒软件在解压游戏打补丁试试看,会不会给误杀了 ~
主题帖子积分
中级玩家, 积分 166, 距离下一级还需 84 积分
中级玩家, 积分 166, 距离下一级还需 84 积分
如果误杀了的话会有提示的好吧……
主题帖子积分
初级玩家, 积分 78, 距离下一级还需 22 积分
初级玩家, 积分 78, 距离下一级还需 22 积分
更改游戏路径,不能带有汉字
主题帖子积分
中级玩家, 积分 200, 距离下一级还需 50 积分
中级玩家, 积分 200, 距离下一级还需 50 积分
幫推... 我也遇上同樣的問題...
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Topic Details
UE4-shootergame game has crashed and will close
As topic.Assertion failed: Message == 0[File:F:\UE4\UnrealEngine\ Engine\ Source\Runtime\CoreObject\Private\Serialization\AsynLoading.cpp] [Line:2131]The problem started when i update the game. Please help, i tried uninstalling the game for many times already.Currently, using GTX 970 Strix 4GB graphic card, had no problem whatsoever before.
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As topic.Assertion failed: Message == 0[File:F:\UE4\UnrealEngine\ Engine\ Source\Runtime\CoreObject\Private\Serialization\AsynLoading.cpp] [Line:2131]The problem started when i update the game. Please help, i tried uninstalling the game for many times already.Currently, using GTX 970 Strix 4GB graphic card, had no problem whatsoever before. Originally posted by Dreamer:As topic.Assertion failed: Message == 0[File:F:\UE4\UnrealEngine\ Engine\ Source\Runtime\CoreObject\Private\Serialization\AsynLoading.cpp] [Line:2131]The problem started when i update the game. Please help, i tried uninstalling the game for many times already.Currently, using GTX 970 Strix 4GB graphic card, had no problem whatsoever before. Me too Assertion failed: MostRecentPropertyAddress [File:C:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Public\UObject\Stack.h] [Line: 442] VERSION: 246.32 KERNELBASE.dll!UnknownFunction (0x00007ffbf51d1f28) + 0 bytes [UnknownFile:0]ShooterGame.exe!FOutputDevice::Logf__VA() (0x0fd258) + 159 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145]ShooterGame.exe!FDebug::AssertFailed() (0x0fd7f5) + 178 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220]ShooterGame.exe!UGameplayStatics::execBreakHitResult() (0x0c8d5) + 1269 bytes [c:\svn_ark\engine\source\runtime\engine\classes\kismet\gameplaystatics.h:31]ShooterGame.exe!UFunction::Invoke() (0x053c) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3730]ShooterGame.exe!UObject::CallFunction() (0x0cdbe2) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]ShooterGame.exe!UObject::ProcessContextOpcode() (0x0d0ecc) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]ShooterGame.exe!UObject::ProcessInternal() (0x0ce20f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]ShooterGame.exe!UObject::CallFunction() (0x0cdfe2) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]ShooterGame.exe!UObject::ProcessInternal() (0x0ce20f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]ShooterGame.exe!UFunction::Invoke() (0x053c) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3730]ShooterGame.exe!UObject::ProcessEvent() (0x0cf358) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]ShooterGame.exe!AActor::ProcessEvent() (0x0be5b4f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:591]ShooterGame.exe!AShooterProjectile::OnExplode() (0x0bf12a) + 0 bytes [c:\svn_ark\projects\shootergame\intermediate\build\win64\shootergame\inc\shootergame\shootergame.generated.1.cpp:7685]ShooterGame.exe!AShooterProjectile::Explode() (0x0fa16f6) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shooterprojectile.cpp:565]ShooterGame.exe!AShooterProjectile::OnImpact() (0x0fa0c92) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shooterprojectile.cpp:457]ShooterGame.exe!UFunction::Invoke() (0x053c) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3730]ShooterGame.exe!UObject::ProcessEvent() (0x0cf358) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]ShooterGame.exe!AActor::ProcessEvent() (0x0be5b4f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:591]ShooterGame.exe!TMulticastScriptDelegate&FWeakObjectPtr&::ProcessMulticastDelegate&UObject&() (0x0e5a0) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\uobject\scriptdelegates.h:390]ShooterGame.exe!FOnProjectileStopDelegate_DelegateWrapper() (0x0b914) + 260 bytes [c:\svn_ark\engine\source\runtime\engine\classes\gameframework\projectilemovementcomponent.h:18]ShooterGame.exe!UProjectileMovementComponent::HandleImpact() (0x0d730) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\projectilemovementcomponent.cpp:397]ShooterGame.exe!UProjectileMovementComponent::TickComponent() (0x0c58a) + 91 bytes [c:\svn_ark\engine\source\runtime\engine\private\projectilemovementcomponent.cpp:171]ShooterGame.exe!UActorComponent::ConditionalTickComponent() (0x0bf519e) + 22 bytes [c:\svn_ark\engine\source\runtime\engine\private\actorcomponent.cpp:970]ShooterGame.exe!TGraphTask&FTickTaskSequencer::FTickFunctionTask&::ExecuteTask() (0x0deec) + 30 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:665]ShooterGame.exe!FTaskThread::ProcessTasks() (0x0b686) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:338]ShooterGame.exe!FTaskThread::ProcessTasksUntilQuit() (0x0b16d) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:177]ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x0c59d) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:882]ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x0aeb1) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:187]ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x0852) + 269 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:187]ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x0a2ca) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:863]ShooterGame.exe!UWorld::RunTickGroup() (0x0ef3b) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:694]ShooterGame.exe!UWorld::Tick() (0x0da03bc) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1204]
13 Sep, 2016 @ 7:35pm
I've been dealing with this issue for weeks, can't enter certain areas or it will crash with various and similar crashes as have been listed. I think I'm finally done with the game, frustrating when you can't even get a response on the issue because they're too busy with paid EA DLCs.Whatever. Jackwagons. I actually found a way, and it doesn't crash anymore, I just don't remember how I did it ripI think that it was with the &verify your game cache& thing ? I did it once, was stll crashing, I did it another time, it stopped crashing :D
Sorry, devs too busy counting their millions from SE to respond to your pathetic cries for help. Why is it people think WC is resonsible for every computer that runs this game? They are not that is for the person that OWNS the PC to figure out. Some things have to be handled by the owner not a game maker. Its called PERSONAL RESONSIBILITY!!!!!
11 Dec, 2016 @ 2:38am
the same here. how do i post my error reports?? LowLevelFatalError [File:C:\SVN_Ark\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 218] Direct3DDevice-&CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed
at C:\SVN_Ark\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:434
with error E_OUTOFMEMORY,
Size= Format=DXGI_FORMAT_BC5_UNORM(0x), NumMips=12, Flags=D3D11_BIND_SHADER_RESOURCE VERSION: 252.61 KERNELBASE.dll!UnknownFunction (0x00007fff) + 0 bytes [UnknownFile:0]ShooterGame.exe!UnknownFunction (0x0df61b6) + 0 bytes [UnknownFile:0]ShooterGame.exe!UnknownFunction (0x0f2255) + 0 bytes [UnknownFile:0]ShooterGame.exe!UnknownFunction (0x0fff4f) + 0 bytes [UnknownFile:0]ShooterGame.exe!UnknownFunction (0x0ee532) + 0 bytes [UnknownFile:0]ShooterGame.exe!UnknownFunction (0x0650) + 0 bytes [UnknownFile:0]ShooterGame.exe!UnknownFunction (0x0e92) + 0 bytes [UnknownFile:0]ShooterGame.exe!UnknownFunction (0x0816) + 0 bytes [UnknownFile:0]ShooterGame.exe!UnknownFunction (0x02fd) + 0 bytes [UnknownFile:0]ShooterGame.exe!UnknownFunction (0x0839) + 0 bytes [UnknownFile:0]ShooterGame.exe!UnknownFunction (0x0bbc) + 0 bytes [UnknownFile:0]ShooterGame.exe!UnknownFunction (0x02b6) + 0 bytes [UnknownFile:0]ShooterGame.exe!UnknownFunction (0x0178) + 0 bytes [UnknownFile:0]KERNEL32.DLL!UnknownFunction (0x00007fff48de8364) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x00007fff4b115e91) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x00007fff4b115e91) + 0 bytes [UnknownFile:0]
Originally posted by :the same here. how do i post my error reports?? LowLevelFatalError [File:C:\SVN_Ark\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 218] Direct3DDevice-&CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed
at C:\SVN_Ark\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:434
with error E_OUTOFMEMORY,
Size= Format=DXGI_FORMAT_BC5_UNORM(0x), NumMips=12, Flags=D3D11_BIND_SHADER_RESOURCE VERSION: 252.61 KERNELBASE.dll!UnknownFunction (0x00007fff) + 0 bytes [UnknownFile:0]ShooterGame.exe!UnknownFunction (0x0df61b6) + 0 bytes [UnknownFile:0]ShooterGame.exe!UnknownFunction (0x0f2255) + 0 bytes [UnknownFile:0]ShooterGame.exe!UnknownFunction (0x0fff4f) + 0 bytes [UnknownFile:0]ShooterGame.exe!UnknownFunction (0x0ee532) + 0 bytes [UnknownFile:0]ShooterGame.exe!UnknownFunction (0x0650) + 0 bytes [UnknownFile:0]ShooterGame.exe!UnknownFunction (0x0e92) + 0 bytes [UnknownFile:0]ShooterGame.exe!UnknownFunction (0x0816) + 0 bytes [UnknownFile:0]ShooterGame.exe!UnknownFunction (0x02fd) + 0 bytes [UnknownFile:0]ShooterGame.exe!UnknownFunction (0x0839) + 0 bytes [UnknownFile:0]ShooterGame.exe!UnknownFunction (0x0bbc) + 0 bytes [UnknownFile:0]ShooterGame.exe!UnknownFunction (0x02b6) + 0 bytes [UnknownFile:0]ShooterGame.exe!UnknownFunction (0x0178) + 0 bytes [UnknownFile:0]KERNEL32.DLL!UnknownFunction (0x00007fff48de8364) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x00007fff4b115e91) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x00007fff4b115e91) + 0 bytes [UnknownFile:0] Assertion failed: Stream.VertexBuffer-&IsInitialized() [File:C:\SVN_Ark\Engine\Source\Runtime\ShaderCore\Private\VertexFactory.cpp] [Line: 176] Vertex buffer was not initialized! Stream 2, Stride 12, Name PositionOnly Static-mesh verticesVERSION: 252.82 KERNELBASE.dll!UnknownFunction (0x00007ffbcf927788) + 0 bytes [UnknownFile:0]ShooterGame.exe!FOutputDevice::Logf__VA() (0x0fb118) + 159 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145]ShooterGame.exe!FDebug::AssertFailed() (0x0fb6b5) + 178 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220]ShooterGame.exe!FVertexFactory::Set() (0x0cdcd3b) + 90 bytes [c:\svn_ark\engine\source\runtime\shadercore\private\vertexfactory.cpp:176]ShooterGame.exe!TBasePassDrawingPolicy&FNoLightMapPolicy&::SetSharedState() (0x0db7b9b) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\basepassrendering.h:653]ShooterGame.exe!FDrawBasePassDynamicMeshAction::Process&FNoLightMapPolicy&() (0x0db6aba) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\basepassrendering.cpp:359]ShooterGame.exe!ProcessBasePassMesh&FDrawBasePassDynamicMeshAction&() (0x0daaa12) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\basepassrendering.h:1067]ShooterGame.exe!FBasePassOpaqueDrawingPolicyFactory::DrawDynamicMesh() (0x0d6f7ae) + 362 bytes [c:\svn_ark\engine\source\runtime\renderer\private\basepassrendering.cpp:436]ShooterGame.exe!FDeferredShadingSceneRenderer::RenderBasePassDynamicData() (0x0d75361) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:390]ShooterGame.exe!FDeferredShadingSceneRenderer::RenderBasePassView() (0x0d7568a) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:549]ShooterGame.exe!FDeferredShadingSceneRenderer::RenderBasePass() (0x0d7742c) + 5 bytes [c:\svn_ark\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1433]ShooterGame.exe!FDeferredShadingSceneRenderer::Render() (0x0d75e56) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:800]ShooterGame.exe!RenderViewFamily_RenderThread() (0x0e3fc1c) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\scenerendering.cpp:1083]ShooterGame.exe!TGraphTask&`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand&::ExecuteTask() (0x0e67c79) + 12 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:665]ShooterGame.exe!FTaskThread::ProcessTasks() (0x0a2f6) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:338]ShooterGame.exe!FTaskThread::ProcessTasksUntilQuit() (0x09ddd) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:177]ShooterGame.exe!RenderingThreadMain() (0x0d5c319) + 0 bytes [c:\svn_ark\engine\source\runtime\rendercore\private\renderingthread.cpp:269]ShooterGame.exe!FRenderingThread::Run() (0x0d5c69c) + 0 bytes [c:\svn_ark\engine\source\runtime\rendercore\private\renderingthread.cpp:368]ShooterGame.exe!FRunnableThreadWin::Run() (0x08d96) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x08c58) + 8 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]KERNEL32.DLL!UnknownFunction (0x00007ffbd1258364) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x00007ffbd2a85e91) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x00007ffbd2a85e91) + 0 bytes [UnknownFile:0]
Originally posted by :LowLevelFatalError [File:C:\SVN_Ark\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 218] Direct3DDevice-&CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed
at C:\SVN_Ark\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:434
with error E_OUTOFMEMORY,
Size= Format=DXGI_FORMAT_BC5_UNORM(0x), NumMips=12, Flags=D3D11_BIND_SHADER_RESOURCE VERSION: 252.61 KERNELBASE.dll!UnknownFunction (0x00007fff) + 0 bytes [UnknownFile:0]ShooterGame.exe!UnknownFunction (0x0df61b6) + 0 bytes [UnknownFile:0]ShooterGame.exe!UnknownFunction (0x0f2255) + 0 bytes [UnknownFile:0]ShooterGame.exe!UnknownFunction (0x0fff4f) + 0 bytes [UnknownFile:0]ShooterGame.exe!UnknownFunction (0x0ee532) + 0 bytes [UnknownFile:0]ShooterGame.exe!UnknownFunction (0x0650) + 0 bytes [UnknownFile:0]ShooterGame.exe!UnknownFunction (0x0e92) + 0 bytes [UnknownFile:0]ShooterGame.exe!UnknownFunction (0x0816) + 0 bytes [UnknownFile:0]ShooterGame.exe!UnknownFunction (0x02fd) + 0 bytes [UnknownFile:0]ShooterGame.exe!UnknownFunction (0x0839) + 0 bytes [UnknownFile:0]ShooterGame.exe!UnknownFunction (0x0bbc) + 0 bytes [UnknownFile:0]ShooterGame.exe!UnknownFunction (0x02b6) + 0 bytes [UnknownFile:0]ShooterGame.exe!UnknownFunction (0x0178) + 0 bytes [UnknownFile:0]KERNEL32.DLL!UnknownFunction (0x00007fff48de8364) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x00007fff4b115e91) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x00007fff4b115e91) + 0 bytes [UnknownFile:0] Assertion failed: Stream.VertexBuffer-&IsInitialized() [File:C:\SVN_Ark\Engine\Source\Runtime\ShaderCore\Private\VertexFactory.cpp] [Line: 176] Vertex buffer was not initialized! Stream 2, Stride 12, Name PositionOnly Static-mesh verticesVERSION: 252.82 KERNELBASE.dll!UnknownFunction (0x00007ffbcf927788) + 0 bytes [UnknownFile:0]ShooterGame.exe!FOutputDevice::Logf__VA() (0x0fb118) + 159 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145]ShooterGame.exe!FDebug::AssertFailed() (0x0fb6b5) + 178 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220]ShooterGame.exe!FVertexFactory::Set() (0x0cdcd3b) + 90 bytes [c:\svn_ark\engine\source\runtime\shadercore\private\vertexfactory.cpp:176]ShooterGame.exe!TBasePassDrawingPolicy&FNoLightMapPolicy&::SetSharedState() (0x0db7b9b) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\basepassrendering.h:653]ShooterGame.exe!FDrawBasePassDynamicMeshAction::Process&FNoLightMapPolicy&() (0x0db6aba) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\basepassrendering.cpp:359]ShooterGame.exe!ProcessBasePassMesh&FDrawBasePassDynamicMeshAction&() (0x0daaa12) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\basepassrendering.h:1067]ShooterGame.exe!FBasePassOpaqueDrawingPolicyFactory::DrawDynamicMesh() (0x0d6f7ae) + 362 bytes [c:\svn_ark\engine\source\runtime\renderer\private\basepassrendering.cpp:436]ShooterGame.exe!FDeferredShadingSceneRenderer::RenderBasePassDynamicData() (0x0d75361) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:390]ShooterGame.exe!FDeferredShadingSceneRenderer::RenderBasePassView() (0x0d7568a) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:549]ShooterGame.exe!FDeferredShadingSceneRenderer::RenderBasePass() (0x0d7742c) + 5 bytes [c:\svn_ark\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1433]ShooterGame.exe!FDeferredShadingSceneRenderer::Render() (0x0d75e56) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:800]ShooterGame.exe!RenderViewFamily_RenderThread() (0x0e3fc1c) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\scenerendering.cpp:1083]ShooterGame.exe!TGraphTask&`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand&::ExecuteTask() (0x0e67c79) + 12 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:665]ShooterGame.exe!FTaskThread::ProcessTasks() (0x0a2f6) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:338]ShooterGame.exe!FTaskThread::ProcessTasksUntilQuit() (0x09ddd) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:177]ShooterGame.exe!RenderingThreadMain() (0x0d5c319) + 0 bytes [c:\svn_ark\engine\source\runtime\rendercore\private\renderingthread.cpp:269]ShooterGame.exe!FRenderingThread::Run() (0x0d5c69c) + 0 bytes [c:\svn_ark\engine\source\runtime\rendercore\private\renderingthread.cpp:368]ShooterGame.exe!FRunnableThreadWin::Run() (0x08d96) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x08c58) + 8 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]KERNEL32.DLL!UnknownFunction (0x00007ffbd1258364) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x00007ffbd2a85e91) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x00007ffbd2a85e91) + 0 bytes [UnknownFile:0] Assertion failed: Stream.VertexBuffer-&IsInitialized() [File:C:\SVN_Ark\Engine\Source\Runtime\ShaderCore\Private\VertexFactory.cpp] [Line: 176] Vertex buffer was not initialized! Stream 2, Stride 12, Name PositionOnly Static-mesh verticesVERSION: 252.84 KERNELBASE.dll!UnknownFunction (0x0fb7788) + 0 bytes [UnknownFile:0]ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff76efab508) + 159 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145]ShooterGame.exe!FDebug::AssertFailed() (0x00007ff76efabaa5) + 178 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220]ShooterGame.exe!FVertexFactory::Set() (0x0d12b) + 90 bytes [c:\svn_ark\engine\source\runtime\shadercore\private\vertexfactory.cpp:176]ShooterGame.exe!TBasePassDrawingPolicy&FNoLightMapPolicy&::SetSharedState() (0x0f8b) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\basepassrendering.h:653]ShooterGame.exe!FDrawBasePassDynamicMeshAction::Process&FNoLightMapPolicy&() (0x0eaa) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\basepassrendering.cpp:359]ShooterGame.exe!ProcessBasePassMesh&FDrawBasePassDynamicMeshAction&() (0x0ae02) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\basepassrendering.h:1067]ShooterGame.exe!FBasePassOpaqueDrawingPolicyFactory::DrawDynamicMesh() (0x0fb9e) + 362 bytes [c:\svn_ark\engine\source\runtime\renderer\private\basepassrendering.cpp:436]ShooterGame.exe!FDeferredShadingSceneRenderer::RenderBasePassDynamicData() (0x0751) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:390]ShooterGame.exe!FDeferredShadingSceneRenderer::RenderBasePassView() (0x0a7a) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:549]ShooterGame.exe!FDeferredShadingSceneRenderer::RenderBasePass() (0x081c) + 5 bytes [c:\svn_ark\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1433]ShooterGame.exe!FDeferredShadingSceneRenderer::Render() (0x0246) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:800]ShooterGame.exe!RenderViewFamily_RenderThread() (0x0f000c) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\scenerendering.cpp:1083]ShooterGame.exe!TGraphTask&`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand&::ExecuteTask() (0x0069) + 12 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:665]ShooterGame.exe!FTaskThread::ProcessTasks() (0x0a6e6) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:338]ShooterGame.exe!FTaskThread::ProcessTasksUntilQuit() (0x0a1cd) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:177]ShooterGame.exe!RenderingThreadMain() (0x0c709) + 0 bytes [c:\svn_ark\engine\source\runtime\rendercore\private\renderingthread.cpp:269]ShooterGame.exe!FRenderingThread::Run() (0x0ca8c) + 0 bytes [c:\svn_ark\engine\source\runtime\rendercore\private\renderingthread.cpp:368]ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff76eff9186) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff76eff9048) + 8 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]KERNEL32.DLL!UnknownFunction (0x0364) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x00d1) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x00d1) + 0 bytes [UnknownFile:0]
Originally posted by :Assertion failed: Stream.VertexBuffer-&IsInitialized() [File:C:\SVN_Ark\Engine\Source\Runtime\ShaderCore\Private\VertexFactory.cpp] [Line: 176] Vertex buffer was not initialized! Stream 2, Stride 12, Name PositionOnly Static-mesh verticesVERSION: 252.82 KERNELBASE.dll!UnknownFunction (0x00007ffbcf927788) + 0 bytes [UnknownFile:0]ShooterGame.exe!FOutputDevice::Logf__VA() (0x0fb118) + 159 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145]ShooterGame.exe!FDebug::AssertFailed() (0x0fb6b5) + 178 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220]ShooterGame.exe!FVertexFactory::Set() (0x0cdcd3b) + 90 bytes [c:\svn_ark\engine\source\runtime\shadercore\private\vertexfactory.cpp:176]ShooterGame.exe!TBasePassDrawingPolicy&FNoLightMapPolicy&::SetSharedState() (0x0db7b9b) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\basepassrendering.h:653]ShooterGame.exe!FDrawBasePassDynamicMeshAction::Process&FNoLightMapPolicy&() (0x0db6aba) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\basepassrendering.cpp:359]ShooterGame.exe!ProcessBasePassMesh&FDrawBasePassDynamicMeshAction&() (0x0daaa12) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\basepassrendering.h:1067]ShooterGame.exe!FBasePassOpaqueDrawingPolicyFactory::DrawDynamicMesh() (0x0d6f7ae) + 362 bytes [c:\svn_ark\engine\source\runtime\renderer\private\basepassrendering.cpp:436]ShooterGame.exe!FDeferredShadingSceneRenderer::RenderBasePassDynamicData() (0x0d75361) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:390]ShooterGame.exe!FDeferredShadingSceneRenderer::RenderBasePassView() (0x0d7568a) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:549]ShooterGame.exe!FDeferredShadingSceneRenderer::RenderBasePass() (0x0d7742c) + 5 bytes [c:\svn_ark\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1433]ShooterGame.exe!FDeferredShadingSceneRenderer::Render() (0x0d75e56) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:800]ShooterGame.exe!RenderViewFamily_RenderThread() (0x0e3fc1c) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\scenerendering.cpp:1083]ShooterGame.exe!TGraphTask&`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand&::ExecuteTask() (0x0e67c79) + 12 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:665]ShooterGame.exe!FTaskThread::ProcessTasks() (0x0a2f6) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:338]ShooterGame.exe!FTaskThread::ProcessTasksUntilQuit() (0x09ddd) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:177]ShooterGame.exe!RenderingThreadMain() (0x0d5c319) + 0 bytes [c:\svn_ark\engine\source\runtime\rendercore\private\renderingthread.cpp:269]ShooterGame.exe!FRenderingThread::Run() (0x0d5c69c) + 0 bytes [c:\svn_ark\engine\source\runtime\rendercore\private\renderingthread.cpp:368]ShooterGame.exe!FRunnableThreadWin::Run() (0x08d96) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x08c58) + 8 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]KERNEL32.DLL!UnknownFunction (0x00007ffbd1258364) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x00007ffbd2a85e91) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x00007ffbd2a85e91) + 0 bytes [UnknownFile:0] Assertion failed: Stream.VertexBuffer-&IsInitialized() [File:C:\SVN_Ark\Engine\Source\Runtime\ShaderCore\Private\VertexFactory.cpp] [Line: 176] Vertex buffer was not initialized! Stream 2, Stride 12, Name PositionOnly Static-mesh verticesVERSION: 252.84 KERNELBASE.dll!UnknownFunction (0x0fb7788) + 0 bytes [UnknownFile:0]ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff76efab508) + 159 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145]ShooterGame.exe!FDebug::AssertFailed() (0x00007ff76efabaa5) + 178 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220]ShooterGame.exe!FVertexFactory::Set() (0x0d12b) + 90 bytes [c:\svn_ark\engine\source\runtime\shadercore\private\vertexfactory.cpp:176]ShooterGame.exe!TBasePassDrawingPolicy&FNoLightMapPolicy&::SetSharedState() (0x0f8b) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\basepassrendering.h:653]ShooterGame.exe!FDrawBasePassDynamicMeshAction::Process&FNoLightMapPolicy&() (0x0eaa) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\basepassrendering.cpp:359]ShooterGame.exe!ProcessBasePassMesh&FDrawBasePassDynamicMeshAction&() (0x0ae02) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\basepassrendering.h:1067]ShooterGame.exe!FBasePassOpaqueDrawingPolicyFactory::DrawDynamicMesh() (0x0fb9e) + 362 bytes [c:\svn_ark\engine\source\runtime\renderer\private\basepassrendering.cpp:436]ShooterGame.exe!FDeferredShadingSceneRenderer::RenderBasePassDynamicData() (0x0751) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:390]ShooterGame.exe!FDeferredShadingSceneRenderer::RenderBasePassView() (0x0a7a) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:549]ShooterGame.exe!FDeferredShadingSceneRenderer::RenderBasePass() (0x081c) + 5 bytes [c:\svn_ark\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1433]ShooterGame.exe!FDeferredShadingSceneRenderer::Render() (0x0246) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:800]ShooterGame.exe!RenderViewFamily_RenderThread() (0x0f000c) + 0 bytes [c:\svn_ark\engine\source\runtime\renderer\private\scenerendering.cpp:1083]ShooterGame.exe!TGraphTask&`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand&::ExecuteTask() (0x0069) + 12 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:665]ShooterGame.exe!FTaskThread::ProcessTasks() (0x0a6e6) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:338]ShooterGame.exe!FTaskThread::ProcessTasksUntilQuit() (0x0a1cd) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:177]ShooterGame.exe!RenderingThreadMain() (0x0c709) + 0 bytes [c:\svn_ark\engine\source\runtime\rendercore\private\renderingthread.cpp:269]ShooterGame.exe!FRenderingThread::Run() (0x0ca8c) + 0 bytes [c:\svn_ark\engine\source\runtime\rendercore\private\renderingthread.cpp:368]ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff76eff9186) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff76eff9048) + 8 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]KERNEL32.DLL!UnknownFunction (0x0364) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x00d1) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x00d1) + 0 bytes [UnknownFile:0] Assertion failed: (Index &= 0) & (Index & ArrayNum) [File:C:\SVN_Ark\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 571] Array index out of bounds: 1 from an array of size 1VERSION: 252.84 KERNELBASE.dll!UnknownFunction (0x0fb7788) + 0 bytes [UnknownFile:0]ShooterGame.exe!FOutputDevice::Logf__VA() (0x0b508) + 159 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145]ShooterGame.exe!FDebug::AssertFailed() (0x0baa5) + 178 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220]ShooterGame.exe!UAnimInstance::SlotEvaluatePose() (0x0f4b) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animinstance.cpp:1319]ShooterGame.exe!FAnimNode_Slot::Evaluate() (0x0c508) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnode_slot.cpp:58]ShooterGame.exe!FAnimNode_Slot::Evaluate() (0x0c4cd) + 34 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnode_slot.cpp:51]ShooterGame.exe!FPoseLink::Evaluate() (0x0196) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]ShooterGame.exe!FAnimNode_SaveCachedPose::Evaluate() (0x0b92e) + 34 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnode_savecachedpose.cpp:57]ShooterGame.exe!FPoseLink::Evaluate() (0x0196) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]ShooterGame.exe!FAnimNode_RotationOffsetBlendSpace::Evaluate() (0x0b4f6) + 45 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnode_rotationoffsetblendspace.cpp:33]ShooterGame.exe!FPoseLink::Evaluate() (0x0196) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x017e) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]ShooterGame.exe!FAnimNode_ConvertLocalToComponentSpace::EvaluateComponentSpace() (0x0079) + 34 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:78]ShooterGame.exe!FComponentSpacePoseLink::EvaluateComponentSpace() (0x0206) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:222]ShooterGame.exe!FAnimNode_ModifyBone::EvaluateComponentSpace() (0x0961) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnode_modifybone.cpp:138]ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x0e68) + 36 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32]ShooterGame.exe!FAnimNode_SaveCachedPose::Evaluate() (0x0b92e) + 34 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnode_savecachedpose.cpp:57]ShooterGame.exe!FPoseLink::Evaluate() (0x0196) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]ShooterGame.exe!FAnimNode_ConvertLocalToComponentSpace::EvaluateComponentSpace() (0x0079) + 34 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:78]ShooterGame.exe!FComponentSpacePoseLink::EvaluateComponentSpace() (0x0206) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:222]ShooterGame.exe!FAnimNode_MultiFabrik_Dinos::EvaluateComponentSpace() (0x0149) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnode_multifabrik_dinos.cpp:30]ShooterGame.exe!FComponentSpacePoseLink::EvaluateComponentSpace() (0x0206) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:222]ShooterGame.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x0b24) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodeskeletalcontrolbase.cpp:47]ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x0e68) + 36 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32]ShooterGame.exe!FPoseLink::Evaluate() (0x0196) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x017e) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]ShooterGame.exe!FPoseLink::Evaluate() (0x0196) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x017e) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]ShooterGame.exe!FPoseLink::Evaluate() (0x0196) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]ShooterGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x0378) + 9 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:49]ShooterGame.exe!FPoseLink::Evaluate() (0x0196) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x017e) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]ShooterGame.exe!FPoseLink::Evaluate() (0x0196) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]ShooterGame.exe!UAnimInstance::EvaluateAnimation() (0x05d4) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animinstance.cpp:494]ShooterGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x0cb5354) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1115]ShooterGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x0cfff6a) + 90 bytes [c:\svn_ark\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1495]ShooterGame.exe!TGraphTask&FParallelAnimationEvaluationTask&::ExecuteTask() (0x0cc4821) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:691]ShooterGame.exe!FTaskThread::ProcessTasks() (0x0a6e6) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:338]ShooterGame.exe!FTaskThread::ProcessTasksUntilQuit() (0x0a1cd) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:177]ShooterGame.exe!FTaskThread::Run() (0x0a75b) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:465]ShooterGame.exe!FRunnableThreadWin::Run() (0x0186) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x0048) + 8 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]KERNEL32.DLL!UnknownFunction (0x0364) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x00d1) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x00d1) + 0 bytes [UnknownFile:0]
Try locating this folder on your pc.c:\Steam\steamapps\common\ARK\ShooterGame\Saved\SavedArksLocal\ Rename theisland.ark to theisland.backup (now you made a backup).Rename one of your save files (TheIsland_19.09..46.ark) to theisland.ark, you will rollback and lose some progressI am not sure if this will solve your problem but I had the same issue as you guys as my save game became corrupt. The above method did not totally workout for me as i had to delete all the files in the savedarkslocal folder, as such all my single progress gone, real shame as i made some cool stuff over the last few months, but atleast i am playing again. Not sure if the above will affect any of your MP saves as i do not play MP. Thankyou so much this worked out for me, i didn't lose that much progress but i can play ark agian, thankyou!
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