战舰世界tk是什么意思deck armor什么意思

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首先感谢atacms(A大)和二姐(姐大)的帮忙搜集整理。。(游戏里看见他们要多开几炮打招呼呦~~~~~~~还有神秘你表跑~~)
还有贴吧的:dlwwj2003的帖子。
然后叶月有一篇更详细的老帖子:
然后欢迎挑错~~欢迎补充~~~~然后不准吐槽~~~吐槽的拖出去喂老白~~~~~
在海战中常用英文简称来区分战舰类型,经常有人喊BB、DD神马的,不知道说的是啥~~~
BB CA DD CL BC CV AV(seaplane tender),这些两字母简称分别代表一种舰型。
BB&&战列舰
CA&&重巡洋舰
DD&&驱逐舰
CL&&轻巡洋舰
目前战舰世界的亚服版本中还未出现详细区别,仅有四种舰种。
即:CV航母、DD驱逐、BB战列、CL巡洋(轻重不分)
海军中常用语包括:
abandon ship 弃船
sound collision 碰撞警告
full reverse.&&全速倒车
all ahead flank全速前进
steady as she goes&&保持航向航速
rudder amid ship ,船舵回中。
备车 stand by engine ,准备启动
微速前进 dead slow ahead ,靠舶时极慢速
前进一 slow ahead 慢速前进
前进 half ahead 中速前进
前进三 full ahead 全速前进
停车 stop engine
微速后退 dead slow astern,极慢速后退
后退一 slow astern 慢速后退
后退二 half astern 中速后退
后退三 full astern 全速后退
紧急进三 emergency full ahead 紧急情况下极速前进
紧急退三 emergency full astern 紧急情况下极速后退
用车完毕,完车 finished with engine
顺便一提的是常用的转向命令中左舷和右舷不left或right,而叫
port和starboard,因此右舵10叫starboard ten,左满舵叫hard to port.
AAIII -- &all-ahead flank,&紧急情况下极速前进
AAII -- &all-ahead full,& 全速前进(最大巡航速度)
AAI -- &all-ahead standard,& 正常巡航速度
AA2/3 -- &ahead two-thirds,& 用三分之二动力慢速前进
AA1/3 -- &ahead a third,& 用三分之一动力慢速前进
Z -- &all stop,& no motion 停车
B1/3 -- &back a third,& 用三分之一动力慢速后退
B2/3 -- &back two-thirds,& 用三分之二动力慢速后退
BF -- &back full,& 全速后退
BE -- &back emergency,& 紧急情况下极速后退
FWE -- &f& 完车
舰体特指术语包括:
1. starboard: 右舷
2. port:左舷
3. abeam: 正横
4. hatch: 舱口
5. cargo hold:货舱
6. inner bottom plating:内底板
7. bottom plating: 船底板
8. double bottom:双底层
9. forcastle deck:首楼甲板
10. poop deck:尾楼甲板
11. saloon deck:上层建筑甲板
12. promenade deck:起居甲板
13. watertight transverse bulkhead:水密横舱壁
14. forepeak tank: 首尖舱
15. afterpeak tank: 尾尖舱
16. engine room: 机舱
17. collision bulkhead:防撞舱壁
18. bow&&艏舷& &
19. stern&&船尾
然后在游戏中常用的术语包括:
打烟:放烟雾弹
FISH:一般指代鱼雷
火控知识:
“近弹“与“远弹“。英文里前者叫”short”,后者叫“over”。
“近弹“是射程不及目标的落弹,“远弹“是射程超过目标的落弹。
15:46:57 上传
15:46:57 上传
A BRACKET is a succession of two salvos, one over and one short, or one right and one left, with no straddles. 夹叉
又名 包夹:前后接连两群齐射,一群较远一群较近,或一群偏左一群偏右,但没有发生跨射。“
也就是说上面两图的近弹与远弹,如果是由同一舰对同一目标接连发射的两群射弹,比如第一群射程定为10000米,结果发生近弹;接下来第二群射程定为10400米,结果发生远弹,表示目标实际距离应该落在米之间,这就构成一个远近包夹,术语叫夹叉,其英文BRACKET原本就是( )括弧的意思。
夹叉的发生表示火控程序已逐渐缩小差距范围,如果目标仍按原航向航速行进,下一轮射弹就有可能被跨射。
A STRADDLE is obtained from a salvo in range (or deflection) when, excluding wild shots, a portion of the shots of that salvo fall or detonate short and other shots of the salvo beyond the target (right and left, respectively, for deflection). (In naval gunfire support this may be known as a BRACKETING SALVO.) 夹中
又名 跨射:一群齐射弹在排除不规弹后,弹着或炸点在射距上部分超过目标落在较远处;部分不及目标落在较近处(在射向上部分落在目标偏左处;部分落在目标偏右处)。(海军陆轰火力支持管这种情形叫包夹齐射。)
夹中就是多发射弹把目标夹在中间,也就是一次齐射弹把目标前后或左右给包抄住了。其实左右包抄不常见,而前后包抄只要有各一发远近弹就构成跨射,英文术语STRADDLE原本就是跨骑的意思。
15:50:42 上传
上图只看得到两发落弹,应是节省弹药的测距射,构成跨射就表示测距完成,接下来就可以进入全齐射的效力快射了。
如果一次齐射弹数量够多,那么跨射发生时就可能有命中弹。这也就是说为什么在炮术演练计分上,有跨射就算有命中。
夹叉射击:夹叉是战列舰对轰的时候,敌舰位于两轮齐射之间。
跨射:跨射是指对轰的时候,一轮齐射的炮弹落点分别位于敌舰的两舷,理论上讲跨射可以近似于命中。测距已经是准确的了,接下来交给命运 。
基本常识:
战舰的两舷颜色跟飞机两翼一样,顺着航行方向左红右绿,因为左红右绿,换句话说就是右侧有先行权,规避方永远不许从对方的前面规避。(即看到红灯的要减速规避,看到绿灯的保持航向航速。)
大傻:金刚舰 (源自舰队collection的金刚级战列巡洋舰四舰,一开始是金刚大傻,开场先打驱逐舰,后来二号舰比睿被带坏了,成了二傻,榛名和雾岛属于躺枪,他俩是三傻四傻。)
最后还有个词就是:
Poi~~~这个词,就不解释了~~~(我就说我不知道是啥意思~~~~~咋么样啦~~~Poi~~)
本帖最后由 大炮小白兔 于
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沙发!!!
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来顶顶——
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澡盆的最后骑士,我要打隔壁10个斑猪
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学习下。。。
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受教了…:
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水军战舰小队长
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好东西,必须要支持
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学习了& &&&
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学习了,有了术语好装B
真当我不做和谐涂装?
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看看。& && &
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路过。& &&&
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学习了,BB=装逼,DD=得瑟
金木火土五行缺
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我拿流年换了浮生
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poi,poi,poi
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大炮小白兔 发表于
首先感谢atacms(A大)和二姐(姐大)的帮忙搜集整理。。(游戏里看见他们要多开几炮打招呼呦~~~~~~~ ...
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不错,可惜没潜艇
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哦 看完我知道我练的是DD
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暁の水平线に胜利を刻むのです!!!!
19:21:38 上传
在观看本Q&A之前,请阅读以下内容
1.本游戏没有潜艇——————一个打算搞成舰队决战的游戏怎么可能让一个本业是偷袭,伏击的玩意进来————————想玩潜艇的左转猎杀潜航不送
2.德棍可以闭嘴,闭嘴,闭嘴——————连个航母都弄不出几条的存在舰队有啥好吹的?& &我跟你讲,宇宙战舰俾斯麦上面的37手拉机,赞!!!!!我跟你讲,开战后不久所有炮塔全部哑火的宇宙神舰,赞!
3.IJN粉做好心理准备——————毛子似乎还没忘记对马海战的仇,目前Super北上大人和Hyper大井大人已经挨刀子了
4.没有排水量大于8W的战舰——————德棍别再YY什么800MM的H44了,那玩意是去准备打深海舰队的南方栖战姬还是黄金撸爷????
订正以下内容
Is the Shiratsuyu Class destroyer currently a part of the IJN tree?
白露型会不会有啊??
It is preset of Hatsuharu Class for now.&&
白露型是初春型的一种预设配装方案
之前翻译出现错误
有关主炮的介绍
Main Caliber Guns are defined as the largest guns on a particular hull. This may be a 15& or 18& battery of guns in the main turrets of a Battleship, the 8& guns of a Cruiser, or the 5& or 6& guns of a Destroyer. While a 5& gun on a Destroyer is the main caliber gun for that ship, the same 5& gun on a Battleship would be considered a secondary gun or battery.
主炮是船上口径最大的炮。战列舰的主炮可能是15寸(406MM)或者18寸(460MM),巡洋舰是8寸(203MM),驱逐舰可能是5寸(127MM)或者6寸(152MM).5寸炮在驱逐舰上是主炮,但在战舰上就只是一门普通的副炮而已了
The Primary Battery (Main Caliber) on a ship are the only guns that can be directly controlled by the player - e.g. aimed and fired by clicking the mouse, similar to World of Tanks. These guns all aim and fire simultaneously (for now, you are unable to individually aim and fire individual turrets or guns) and if a gun is obstructed by a portion of the ship - be it the superstructure, or a crane or floatplane, it will not fire. If the target is not in the firing arc of a particular turret, that turret will turn to its maximum detent and then stop, going no further.
玩家只能控制战舰的主炮————用鼠标进行瞄准,射击,和WOT类似。 所有的主炮都会自动瞄向同一个目标,并且一起射击(至少目前不能独立控制每个炮塔),如果炮塔前方有自己舰船的上层建筑,吊车,水上机阻挡了火炮的弹道,那么,这个炮塔将不会射击。如果目标不在炮塔的射击范围内,那么炮塔将转动到自己的最大转动角度,然后停下
WOWS中主炮的射击方式
The larger guns on Cruisers and Battleships will have two main firing modes - direct, and indirect. The direct firing mode will be very familiar to those who play regular tanks and TDs in World of Tanks - with a reticle that you can place on the enemy ship to aim and fire. The indirect firing mode will work very similarly to artillery in World of Tanks, with an overhead view and dispersion circle. Unlike World of Tanks, the dispersion circle only gets smaller when you fire a salvo at the enemy (or at an empty spot if you're trying to pre-aim). This simulates the act of firing and adjusting the fall of the shot that ships experienced in real life.
巡洋舰和战列舰的大口径主炮有两种射击模式————直瞄,和间接瞄准。直接瞄准,和WOT中坦克,TD的模式很类似————把瞄准刻线对住敌人,然后瞄准,射击! 间接瞄准和WOT的火炮打法类似————采用俯视视角,还有炮弹散布环。不过和WOT不同,WOWS的炮弹散布环只有在进行射击之后才会慢慢缩小(或者朝一个没人的地方预瞄),这就和真实的战舰射击,校正弹道一样。
Will Yammy's 18& guns be able to fire AA rounds as they did IRL
大和的主炮能不能像历史那样装上三式弹对空射击???
It is possible&&
when initially firing at a new target, will the computer aiming take a salvo or two to &find the range&, as would be the case in reality?
当我立刻朝一个新目标开火时,我是不是要像历史上那样,齐射一两轮进行测距?
After first 3 salvoes, you dispersion ellipse will become minimal, which represents specification of target parameters&&
在3次齐射之后,你的炮弹散布环会缩到最小,这代表你已经取得了目标的具体参数
Will the Yamato class's 1941 and 1945 armament presets be different tiers, or will we need to research the 1945 weapon preset even though it's Tier X?
大和的1941型武备和1945型武备是2种不同等级的配装方案,或者说,虽然大和是10级船,但还要花经验去研发1945型配装方案?
That is likely that we will have researchable presets even for tier10 ships.&&
即使是10级船也可能要花经验去解锁高级配装方案
Will all main guns begin loading at spawn?
游戏开始的时候,是不是主炮处于装填状态?
Will the Immune Zone concept be reflected in the game? I mean that between a certain range a ship will be immune to penetration of it's vital's against a similar gun that it carries? Also this applies belt and deck hits as well to be separated and this also means that below a certain range even light cruiser guns can hurt a battleship.
游戏中有没有免疫区的说法,我的意思就是,在一定的距离内,舰船的某些重要部位可以免疫自己主炮的攻击。当然,甲板和船体也有这个说法。同样的,这是不是意味着,只要距离足够近,哪怕是轻巡也可能伤到战列舰?
Will point of impact be altered by list? One tactic for ships which were the target of torp spreads was to turn away from the torps so that any impact would hit higher on the ship's hull and be above the waterline when the ship came back on course. Or will the engine simply determine if a hit is below the waterline or above it for purposes of flooding?
我能不能改变弹着点?被鱼雷盯上的船通常进行转向,使得鱼雷打在吃水线以上的部位。或者是引擎自动判定?
Each shell has its own physically correct trajectory, so it is very simple to determine if a hit is below a waterline or above.&&
每发炮弹有自己的物理弹道,因此很容易判断到底是打在吃水线上面或者下面
How much damage will main guns do? Torpedos?
主炮伤害是多少?鱼雷呢?
BIG damage.
反正是巨大的伤害
Will the Japanese have their Sanshiki anti-aircraft ammunition available for their main guns?
日本的舰船的主炮能不能用三式弹啊?
目前待定中
You say if one turret gun has its ammo rack damage it has a lower fire speed but you also say that you fire your guns at once. will you have to wait for that one damage ammo rack gun to load? or can you shoot your existing load while waiting it to reload?
你说过,如果某个炮塔的弹药架受损,那么该炮塔射速下降,但你又说所有的主炮是一齐射击的。所以说,我必须等那个弹药架受损的炮塔装好弹的才能射击? 或者在这个炮塔装弹的时候,其它炮塔先开火?
You cannot change the fire mode, that is what I've said.
首先,我说过了,你不能切换开火模式
Your firing speed depends on your guns reload speed.
你的开火速度取决于你的装弹速度
You can fire when at least one turret or gun is ready to fire.&&
只要有一门炮或者炮塔可以开火了,你就可以开火了
Currently, what is the largest number of guns in a single turret?
现在,一个炮塔最多几门炮?
Four guns.&&
At what tier will we see twin-barreled turrets?
我们到几级时才能看见有双连装炮的炮塔
At Tier 1 with some nations.&&
其实,有些国家的1级船就是双联装炮塔了
Will the Yamato be able to use the Shiki ts?j?dan AA shells for the main guns?
大和能不能在主炮里用三式弹对空射击?
Maybe...&&
If all weapons are fired with one click, can we change between salvo-modes: &all turrets at once&, &one turret after another&, &forward turrets first backward turrets second&
如果我们只要轻轻一点就能完成开火的话,那我能不能修改齐射模式?比如,一齐射击,各炮塔顺次射击,各炮塔延时射击
Right now we don't see the need of such modes, though this decision can probably change during Beta stage. - Posted 07 December 2012 - 01:08 PM
现在暂时没有,不过B测之后可能有
If I angle my main guns (for instance 16&) all the way up, and fire randomly, will I be able to randomly hit aircraft?(下两个Q&A是同一个话题)
如果我把我的主炮(比如16寸炮)抬高,然后随机射击,我能不能蒙下来几架飞机?
You cannot angle guns in WoWs.
嘛,你做不到这点的
I think he means can he elevate his guns to rage at aircraft with 16& shells
其实刚才那个人的意就是,能不能用16寸炮对空射击?
Players cannot manually control the elevation of guns in WoWs.
嘛,玩家不能手动控制主炮的仰角
For the IJN there will probably be some AA shells for big caliber guns, but that will use very special mechanics.
日本的主炮有特殊的对空炮弹,但是要用很特殊的机制
No other big caliber guns, which are main caliber for BBs and BCs, are able to somehow firing at aircraft
除此之外,战列和战巡的主炮不能对空射击
But in Tanks, just looking up angles the guns upward, as does firing at long distances. If the arc of any shells just happen to pass through a plane, would it kill the plane?
但是在WOT我们可以把炮的仰角调高,用于攻击远距离目标。还有,如果炮弹落点突然飞进去一架飞机,炮弹能不能把这个幸运E的飞机打下来??
In WoT players are looking through the gun's scope. In WoWs players will look through binoculars, meaning that real gun's position is far from the aiming point (because the ship is actually a very big thing).
WOT玩家是通过主炮的视角来进行细致观察的,而WOT玩家是通过望远镜进行细致观察,也就是说,其实真实的炮位置要比瞄准点远得多(毕竟船是个大家伙)
So it would be impossible to aim guns that way that a shell will suddenly hit a plane. Moreover, the big guns rarely got elevation more than 40 degrees.&&
所以说,当然不能用主炮来对空射击————进一步来说,很少有主炮仰角大于40度的
What ship will have the most large caliber guns? The Fuso?
什么船的口径最大?扶桑么?
The Yamato. Though there will be some ships with 457mm guns, which is 3mm less than Yamato guns.&&
大和啦!虽说有些船有457MM的主炮,就比大和小了3MM
In general, will ships have a gun upgrade (as in a new type of gun of greater bore or caliber length) or will such upgrades be mostly limited to things like mountings (e.g. max elevation) and ammunition?
还有,船是不是能对主炮进行升级(比如换更大口径的主炮或者更高倍径的主炮),或者说只是简单的升级一下火炮的配件?
In general, changing main caliber guns is a rare occasion, but it will take place - Italian dreadnoughts with 305mm to 320mm change, plans about changing Scharnhorst and Gneisenau from 3x280mm to 2x380mm guns, and some others.
一般而言,换主炮的情况比较少见,但也有这样的情况————比如意大利的无畏舰就从305换成了320,沙恩霍斯特和格奈森瑙也有换成双联装380炮的计划。
But in most cases BBs will get just a longer guns: 40-45-50-52 calibers, for example, and a new turrets with more armour, or faster reloading speed, and so on.&&
但一般而言,战列舰主要还是更换倍径更高的主炮,比如40倍径到45到50再到52.或者换装甲更厚的炮塔或者提高装填速度
Will we have to make any calculations before shooting an enemy with our main guns or its auto and we have just to aim?
我们要不要自己动手算弹道,还是系统自动计算?
Players just have to aim.
你只管瞄准就行
Will shell flight time will be shown on our HUD?
游戏界面上会显示炮弹飞行速度么?
We don't see the need of that information now. -
嘛,我们觉得这些信息你们也用不上
Will the IJN have access to the Common Type 3 Sankaidan Anti-Aircraft Shell for the main and secondary guns of their deep draft ships? Possibly as premium ammo.
日本的大型舰船的主炮以及副炮能不能用三式弹?或许这玩意是金币弹吧
Is there a fusing timer in-game which forces the AP shell to detonate a certain time after penetrating the first armor layer? Imagine: an AP-shell breaks through the 1st deck armor, fusing is activated and the shell explodes before reaching the lower deck armor, dealing damage to less important areas (instead of breaking through the lower deck armor and dealing damage to vitals)???
有没有延时引信使得Ap在穿过第一层装甲之后爆炸? 举个例子,一枚AP击穿第一层装甲,延时引信启动,然后在撞击深层装甲前爆炸,对不重要的部位造成伤害(而不是穿过第二层装甲,对关键部分造成伤害)
According to our plans such timer will appear before Alpha. - Posted 24 January 2013 - 10:18 AM
按我们的计划,这玩意确实有
Some BBs had fire ranges between 35,000-45,000yds, but in practice, these max ranges are unrealistic, and no hit was ever achieved at such long ranges. Most BB fights took place between 5,000 and 25,000yds. Can you tell us which battle ranges are realistic for Tier 7-10 BBs in-game, realistic in terms of &practicable& of course
有些战列舰的射程可达3码(32000米——41000米),但实际上,这些最大射程是不真实的,而且也没有相关记录正面这些船在这个距离上击中过目标。大部分战列舰的炮战发生在5000码———25000码(4500米———23000米)。你能告诉我游戏中7-10级的战列舰交战距离是不是和历史一样,当然,我说的是指“实际“交战距离,不是理论
While you will be able to fire at maximum ranges, you can hit a target with certainty with lesser range. I can't tell you the exact numbers now.
你既能在最大射程出处打中目标,又能再近距离打中,我现在不能告诉你确切数字
It seems that it would be virtually impossible for a warship, particularly a battleship, to run out of ammunition during the course of a 15- or 20-minute battle, especially in the higher tiers. It seems that it would take most ships in real life somewhere between 20 and 45 minutes of continuous firing to run out of ammo! My question is, is the idea of running out of ammunition going to be less of a concern in WoWs than it is in WoT?
看上去战舰,尤其是高级战列舰是不可能再15或者20分钟的战斗内用光弹药的。现实中的战舰差不多要花20或者45分钟才能用光弹药。我的问题是,在WOS中用尽弹药的概率是不是比在WOT中用尽弹药的概率要小?
Well, no. As far as we have faster reloading, than real life guns had, the probability of running out of ammunition is still here. - Posted 29 January 2013 - 03:36 AM
不,因为我们把战列舰的射速调高了,用光弹药的机会依然存在
Are ship guns more accurate when the ship is moving or stationary, or is there not a difference?
船在行进中或者静止时,精度有没有变化?
There is no difference.
What will be the smallest caliber able to be directly controlled by the player? 5&?
我们能控制的最小口径的炮是什么?5寸炮(127MM)
Smallest caliber will be like 100mm.&&
最小的口径可能是100MM吧
In terms of battleships firing broadsides, at least in the First World War both the Germans and British fired only half their guns at a time until they straddled, to conserve ammunition. Have you contemplated putting this in?
一提到战列舰的齐射,在一战中,德国和英国为了节省弹药,都采取了先用一半火力射击,直到形成跨射后,再齐射的战术,游戏中也能不能这样呢?
It's planned&&
Will it be possible to remove a main battery to help increase the speed of a ship?
我能不能把主炮拆了,用来提高速度呢?
How much time does it take to reload tier 10 ship guns?
10级舰炮的装填时间是?
Historical, adjusted for game-balance. - Posted 23 April 2013 - 11:26 AM
按历史来,不过出于游戏平衡会进行微调
With Destroyers and some Light Cruisers (Atlanta) will it be possible to set some of their main armament to AA and use the rest of it's main Battery for destroying Naval Targets? - Question also goes to ships with Multi-Purpose Secondary guns as well.
驱逐舰和某些轻巡是不是能够把防空炮设为主武器,然后操作炮塔来攻击海上目标? 那些高平两用炮是不是也是如此?
Players will can to switch universal guns in two modes – AA mode or second artillery mode (against naval targets)
用有高平两用炮的玩家可以在防空模式和副炮模式(攻击海上目标)进行切换
Will we be able to shoot every turret apart, or in fire groups?
我们能让火炮独立射击,还是大家一齐射击?
Players will shoot all turrets simultaneously. But our testers quickly learned to shoot groups of towers for different targets. :) -
一齐射击————不过,我们的测试玩家很快就知道如何让不同的炮塔攻击不同的目标了
On average, how much time will it take to fully aim?
一般而言,大概要多长时间才能完全瞄准好?
From 3 to 20 seconds (depends on ship-type). -
<font color="#ff秒不等(取决于船型)
Will some ships be invulnerable to MAIN GUN fire of ships of the same tier?
是不是有些船能免疫同级船的主炮?
It depends on distance. -
这个要看双方的交战距离
Are large ships generally able to turn faster or slower than their main gun turrets
大型船的转弯速度比自己的炮塔要快还是要慢?
Both situations can occur :
Why no rolling broadsides? Seriously, why can't we do rolling broadsides?
我们能不能做到各炮塔依次轮流齐射?
We will think about that. :/ -
我们正在考虑这个
Are the safety depression gears on turrets disabled for close quarters fighting. If that's the case will you take damage from your own guns like HMS Warspite did in the second Battle of Narvik where she lifted her fo'c'sle deck because of it.
在接近战的时候,炮塔的安全俯角装置是不是就失效了,如果是这样的话,那你是不是要因此承受主炮所带来的伤害,就像厌战号在纳尔维克海战中一样,当时她的甲板都翘起来了
Yes, safety depression gears on turrets disabled. -
对,没错,安全俯角装置就失效了
What do you mean IF a ship has main guns? All ships have main guns except CVs right?
这什么什么意思”如果一条船有主炮“? 所有的船(除了航母)都有主炮吧
We talked about CVs. CVs and CVEs usually don't have main guns. But if they have main guns, player will control it. - Posted 19 July 2013 - 05:42 AM
航母和护航航母没有主炮,不过如果她们装了主炮,玩家也能控制主炮
Will it be possible to make a water wall ( shooting with main guns on water surface) to make an extra defense from torpedo bombers?
我能不能通过轰击水面制造水墙,来防御鱼雷机的攻击?
Water walls are not planned.
不行,没这计划
What is the maximum range of each ships guns?I know BB can outreach anyone but how far can it hit and how far can the DD and CA guns hit?
游戏中每种船的最大射程是》我知道战列舰可以打很远,但战列舰到底能打多远?驱逐舰呢,巡洋舰呢?
That's depend on ship. Usually DDs can shoot up to 20 km, cruisers - up to 30 km, BBs - up to 40 km. -
一般的驱逐舰能打20KM,巡洋舰最多30KM,战列舰最多40KM
Why was it decided to make large caliber guns more accurate at range instead of closer in? Was this for balance so that a BB wouldn't be able to dominate at any range? Similarly, what range does the &long range/short range& split take place?
为什么大口径火炮在远距离更精准?这是不是平衡?这样是不是战列舰就不能在任何距离内称雄了? 怎么算远距离,怎么算近距离?
Er... I hope, it's some kind of misunderstanding. Because the size of the ellipse of dispersion at long distances much greater than at close. So, at close range any ship is more accurate than at long range.
呃…………,我们好像有点误会。因为远距离的散布椭圆面积远比近距离的散布椭圆面积要到,所以,对任何船而言,近距离精准度要比远距离要高
Will shot fall be computed like in WoT? That is, will we experience shots going/landing outside of the aiming circle?
炮弹落点是不是和WOT一样的计算方法。是不是有可能出钱炮弹飞到圈外面的情况?
The shot falls will computed not like in WoT.
炮弹落点的计算方式和WOT不同
Only if you move your aiming reticule while shells are flying after shot :) -
除非你在开炮后移动了鼠标,否则不会
Will each of the turrets maintain its own HP?
是不是每个炮塔都有自己的血量?
Each of the three maintain (turret) will have its' own HP.
是的,每个炮塔都有自己的血量
When one turret takes damage, how will it affect the other turrets?
一个炮塔受损了,会不会影响其他的炮塔?
If you're in a Battleship and shoot a light cruiser, will the shells pass through the cruiser and hit a ship behind her?
如果我用战列舰的主炮打轻巡,炮弹会不会穿过轻巡打到后面的目标?
Yes, this can theoretically happen.&&
理论上有此可能(貌似与之前的矛盾)
How long statistically standard shell will travel 20km distance? Or can you give us in-game shell travel times?
一发炮弹飞过20KM需要多长时间?或者你能告诉我们游戏中炮弹飞行时间么?
We have sped up the flow of time in the game, so the shell travel times are also shorter, a few seconds max. Can't tell specific numbers at the moment.
我们加快了炮弹的飞行速度,所以炮弹飞行速度就变短了,最多几秒就到了。目前不能告诉你们具体数据
Will there be splash damage from shells and torpedo's ( Area of effect )?
炮弹和鱼雷是不是有溅射伤害?
how are the multiple turrets on some ships going to be aimed
舰船上有几个炮塔,那他们是怎么瞄准的呢?
All main caliber guns will point at one target.&&
所有的主炮会瞄准同一个目标
When firing the main cannons on a ship i assume you can zoom?
在射击的时候,我能不能放大倍率啊
Players will be able to zoom
Will salvo chasing be possible, at least to some degree of success? Salvo chasing is the technique of steering into the fall/splash of enemy's last salvo in order to throw his range estimate off.
我能不能采用“跟随敌齐放火力落点”的战术,这种战术就是命令舰船行进到敌人最后一次齐射的炮弹落点附近,这样敌人下一发就会放空(跟随敌齐放火力落点之理念如后:敌如发现落点过近,下一轮齐放时将增加射程,我军如接近原落点处,则敌下一轮齐放射程将过远)。
Yes, it will be possible in some way.
可以,由此可能
Will auxiliary turrets be separate models to be disabled singularly?
副炮塔是不是一个独立的模组??
Turrets can be damaged separately.
每个炮塔都是独立的,都能分别受损
would it be a better idea to train all guns onto the enemy (meaning you would have to face the enemy broadside) or would you still deal the same amount of damage if you were only able to fire half your guns.
是不是所有炮对准敌人才有最大伤害,还是说,只有一半舰炮对准敌人也能打出最大伤害?
Of course if you want to make a full damage, you should turn your ship the way it will let all its guns to fire on enemy.&&
当然,如果你想打出满伤,你要调转方向,让所有炮都能对准目标
Will the elevation of early tier heavy guns be limited to historical values, e.g. 15 or 20 degrees?&&
早期重炮的仰角是有上限的,比如15度到20度,这个会不会还原呢?
Elevation will be historical.
As guns are used, they wear out, which red will this be modeled in the game?
随着舰炮的不断使用,舰炮会磨损——这样会降低炮弹的初速,游戏中有么?
No guns wearing
Will guns be capable of using reduced charges to achieve plunging fire at closer range? Would this be a manual option, or would it have to be automatic, with the gun always going for plungin fire first?
我能不能通过减少炮弹装药的形式,对近距离的敌人采用俯射战术呢?是不是能手动调节,还是系统自动调节??
No reduced charges、
你当然不能减少炮弹装药
本帖最后由 战场的Valkyrie 于
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内容好多啊
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运命の果実を、一绪に食べよう!
   「 ありがとう、爱してる。」
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战场的Valkyrie 发表于
暁の水平线に胜利を刻むのです!!!!
不错啊,先看看!
U Can U up!
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萌军参谋长~
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看见记者大大我就滚进来了
1.假设1600+效率的玩家考坦克世界这门学科的分数是100分,
那么1500+效率假定就算90分,
以此类推1400+ 等于80分,
1300+ 等于70分,
1200+ 等于60分,也就是刚刚过及格线...
那么剩下的....就不说了....
问题是为什么野队这么多人的自我感觉那么好???
2.效率其实没什么好多说的,数值体现的东西很片面。
如何衡量一个玩家会不会玩,只需要问一个问题。你会打进攻吗???
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看见记者大大我就滚进来了
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这个一定要好好看看
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你有什么观点可以在这里进行快速回复 已有 1 人评分& & & & 金钱& & & & 收起理由
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看看这个隐藏
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我的北上啊,我的吹雪啊
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嘿嘿,感谢楼主
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Helpdesk+on-site
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会不会有弹着点观察机?
IT民工,拿着CCNA的认证玩着H3C的设备。
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【外部图片】
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发表自UC浏览器
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我是看隐藏的
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