如何评价steam上的游戏For the initial steamking

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Title: For The King
Genre: , , , ,
Developer:
Publisher:
Release Date: 28 Feb, 2017
What the developers have to say:
Why Early Access?
&For the King has been in development for over 2 years during which time we’ve had a successful Kickstarter campaign along with an extended closed beta for our backers. This has produced a fun game with a high degree of variety, polish, and stability. We now feel that the game is ready to be played by the public, especially those willing to help shape the game through their feedback and suggestions. If you’re willing to put up with the occasional bug or balancing issue in trade for being a part of the development process, then Early Access is for you. If you would prefer a perfectly balanced bug free experience then we suggest waiting until the final version.&
Approximately how long will this game be in Early Access?
&The goal is to be in Early Access for roughly 6 months (give or take a few months). The length of time will largely depend on community feedback and requested features.&
How is the full version planned to differ from the Early Access version?
&The full version will add support for a balanced 2 player adventure (currently only the single player and 3 player coop adventures have been balanced). New loot and equipment, including the majority of Kickstarter Backer items will be slowly introduced throughout Early Access. The final version will also contain the Frost Realm and Jungle Realm, along with new enemies and encounters. We’ll also be unlocking several Points of Interest like the Warrior’s Arena, The Mage Dungeon, The Water Temple, and more.In addition, we'll also be adding support for Steam Trading Cards, Steam Achievements, Cloud Saves and language support for French, Spanish, German, Italian, and possibly Russian.&
What is the current state of the Early Access version?
&The core adventure is complete from beginning to end and the first couple Acts have received significant polish and balancing. Currently only the single player and 3 player coop adventures have been tuned. All cooperative modes can be played both locally and online. There are still some rough edges which we’ll be polishing based on your feedback and we’ll be adding new content up to and beyond our full release. The Lore Store (which contains persistent unlockables) is functioning but will grow significantly in size prior to full release.&
Will the game be priced differently during and after Early Access?
&The game will be full price after Early Access so gather your party and take advantage of our EARLY ACCESS DISCOUNT!&
How are you planning on involving the Community in your development process?
&IronOak Games has been working with it’s community since we Kickstarted For The King over a year and a half ago. We value feedback and suggestions more than anything else and will be in constant communication with players on our forums, on the discussion boards and various other outlets. We’ve already implemented many great ideas from our backers and can’t wait to hear more from our extended family. You might even have an adventure or two together with us online!&
Buy For The King
Recent updates
Just a wee hotfix to a nasty bug. Fixed an issue where in some cases, saving and loading could cause many items to be won in combat, or in overworld mini encounters causing a hang.Thanks to those helping to report.
Hey everyone! JayNic here.&Oh boy… what have you guys nerfed this time?!&Quite the contrary, JoePlayer! this update has some great features and balance changes that are very player friendly&So you didn’t screw with my Party Heal?&In addition to the balance changes, we’ve added a highly required feature. The ability to see Town Menus in your off turn! As long as you have discovered a town: the menu can be opened, and viewed. This even works in multiplayer! No more having to read through items to your allies! Just shift-click to open the Town Menu. It doesn’t work for Dungeon Merchants, or random encounter Merchants yet: but we’ll get there.We’ve also got Map Markers! Ping a location by holding ”M” and Click and you’ll drop a marker for your team to see.-- Another nice to have feature is that we now treat Gold as an item. It gets it’s own item card, and now permits you to automatically share the gold amongst the applicable party members.--Oh… and check this out&Wait… did you just..?&Oh yeah… That’s right. You can now use an item during combat and attack! You can’t say we don’t love you.--LIST TIME! Changes/Features
Item use in combat doesn’t take a turn! You can use an item and attack afterwards. This applies to all items except for Orbs.Inns and Safe camps now give 70% of character max health instead of static amounts (more health in late game) Herb, consumable, and town service costs scale more slowly, resulting in cheaper prices in later acts
Later stage enemies drop slightly more gold on average The Town Menus can now be viewed off turn. This includes in multiplayer, and even if you’re not in town. Map Markers! Hold “M” and click to place a marker - even in the off turn The overall HP Curve of all characters is now increased: resulting in more health for late game characters Sharing Gold: when collecting gold, the gold appears as an item card, and allows you to share it immediately between party members or take it. Gold multipliers apply here so chose Share or Collect appropriately! Gold multiplier slightly reduced across all Lutes
Side quests that give XP will now give XP to all party members if applicable to increase their value Crit logic has been redesigned. All attack types can now crit at a base chance of 5%. Certain weapons like knives and daggers have a +5% crit chance. The same logic applies to both players and enemies. Justice skill now works on any two handed melee weapon, and can proc on all attack types The Hunter’s Called Shot now always results in a crit Golden Bow now has Support Range Wild Mages do 20% more damage Localization improvements (thanks to everyone who helped out, we’re getting there!) Killer Bee now does level 2 poison attack Chaos Hounds -5 damage and -5% speed Encourage removed from Royal Droll Hat Volcano Hat now +3 magic damage Item sharing between characters now respects daisy chaining automatically. No more middle man! Dropstone now has more goods for sale on average Finally entered the future and got a 21:9 monitor. Expect ongoing improvements for this aspect ratio. Vampire Bats and Blood Birds now have Vampiric Attack which regens their health
Added several more Dead Adventurers Orbs now have proper icons Small tweaks and polish to physics and ragdolls
The Restoration spell functions correctly in multiplayerMislabelled encyclopaedia page
Fixed an issue where dieing in a sea cave with no lives would cause a hang
Scourge Encounter Cards now show who is in combat regardless of what realm they’re in
Two Retrieval quests from the same location will now correctly give both items
The Life Pool increases correctly
Reflecting an attack now negates the status of the attack if any
Finding an herb notification no longer appears twice
Fixed a bug where the game would progress in a turn if the game was resumed on the first characters turn
various localization bugs
Fixed the text size of many item/lore entries that were overflowing
Resuming a game in a dungeon with a dead character would show an empty Revive Encounter screen
Dieing at the end of a dungeon with all characters could cause a game hang
Fixed an issue to ensure that characters with high speeds will get TWO attacks at the start of combat (on surprise attack, and one regular)
In some occurrences: beating Vexor may have caused dead characters to get revived, and the game to continue
If Chaos reached full while not in proximity of land: the game could hang if attempting to spawn the Chaos Tower or Beast
CONTROLLER: the Controller now will recognize if it is disconnected, and attempt to reinitialize when reconnected Fixed Crypt camera bug Fixed text box overflow issues for certain languages *cough*German*cough* Fixed enemy AI bug in online games that was causing some enemies to repeat attacks For the King!
Report bugs and leave feedback for this game on the discussion boards
Early Access is Now Live
Adventure Awaits! For The King is now available for Early Access. Check back often for updates, new content, and other related news. Please visit the Official Forums for more details on build notes, feedback, tips and tactics. Happy Adventuring!
About This Game
The King is dead, murdered by an unknown assailant. Now the once peaceful kingdom of Fahrul is in chaos.With nowhere left to turn and stretched beyond her means, the queen has put out a desperate plea to the citizens of the land to rise up and help stem the tide of impending doom. Set off with your make-shift party, either single player, local, or online co-op. Choose to split your party up and cover more ground, or stick together for protection. A sound strategy can mean the difference between life and death.For The King is a challenging blend of Strategy, JRPG Combat, and Roguelike elements. Each play through is made unique with procedural maps, quests, and events. Brave the relentless elements, fight the wicked creatures, sail the seas and delve into the dark underworld. None before you have returned from their journey. Will you be the one to put an end to the Chaos?Fight and die as a party in fast paced and brutal turn-based combat using a unique slot system for attacks and special abilities. Find and gather herbs for your trusty pipe to heal your wounds and cure your maladies. Set up safe camps or brave the horrors that nightfall brings.Just remember adventurer, you do this not for the riches or fame but for your village, for your realm, For The King!
System Requirements
Minimum:OS: Windows 7Processor: 1.4 GHZ dual core CPUMemory: 4 GB RAMGraphics: 256 MB GeForce 8800, Radeon 3850, or Intel HD 3000DirectX: Version 9.0cStorage: 2 GB available space
Recommended:OS: Windows 7, 8, or 10Processor: 2 GHZ quad core CPUMemory: 8 GB RAMGraphics: 1 GBDirectX: Version 9.0cStorage: 2 GB available space
Minimum:OS: Mac OS XProcessor: 1.4 GHZ dual core CPUMemory: 4 GB RAMGraphics: 512 MB Discrete GPUStorage: 2 GB available space
Recommended:OS: Mac OS XProcessor: 2 GHZ quad core CPUMemory: 8 GB RAMGraphics: 1 GB Discrete GPUStorage: 2 GB available space
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游戏名:for the king 目前在steam处于早期测试版,售价48元
就这么跪了心有不甘啊!!!!~~~~
广播电视节目制作经营许可证:(沪)字第1248号
| 网络文化经营许可证:沪网文[6号 | 信息网络传播视听节目许可证:0910417 | 互联网ICP备案:沪ICP备号-3 沪ICP证:沪B2- | 违法不良信息举报邮箱: | 违法不良信息举报电话:转3如何评价steam上《山》这款游戏,包括延伸出的“山”神教? - 知乎71被浏览48128分享邀请回答465 条评论分享收藏感谢收起433 条评论分享收藏感谢收起更多Steam《为了国王》加入简体中文支持 特别好评的roguelike战棋游戏
  现在越来越多的游戏开发者都开始重视中文玩家,即使是独立游戏,也有越来越多的作品开始支持中文。近日,Steam上一款特别好评的游戏《为了国王(For the King)》也正式加入了对中文的支持。游戏预告:  For The King是一款结合桌游和roguelike元素的战棋游戏。可以在线和单机进行单人游戏体验或多人合作。游戏讲述的是曾经和平富庶的Fahrul王国,在国王被谋杀之后陷入了混乱之中。邪恶的生物开始作乱,王后向王国的公民们发出号召,拯救濒临毁灭的王国。游戏融合了战略、RPG和roguelike元素,保证每场游戏的地图、人物以及事件都是独特的。而行动全靠骰子来计算是否成功,这让运气也成了实力的一部分。游戏本身的画风很好。  这款游戏在Steam商店获得了“特别好评”,游戏已经于近日正式加入了简体和繁体中文。游戏原价48元,目前在夏促期间售价为36元。感兴趣的朋友不妨关注一下。游戏截图:
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