战舰世界鱼雷提前量怎么规避火炮鱼雷

>战舰世界Q&A第6篇:鱼雷及攻击方式详解
战舰世界Q&A第6篇:鱼雷及攻击方式详解
11:20:33 条 来源:多玩坦克世界 作者:战场的Valkyrie ]
和大家的一般认识不同,鱼雷不单只是潜艇的武器,飞机,驱逐舰,巡洋舰都能使用鱼雷,甚至是某些战列舰都在甲板或者水下安放了鱼雷发射管。 即使是最大的战列舰,也要小心驱逐舰狼群的一波鱼雷齐射。
  Yoo,昨天讲了主炮,今天我们来讲鱼雷
  首先,鱼雷是做什么的
  Contrary to popular belief, torpedoes were not solely used bySubmarines. CertainAircraft,Destroyers,Cruisers, and even someBattleshipshad deck mounted and underwater torpedo tubes. Even the largestBattleshipwill need to beware of wolfpacks of Destroyers launching volleys of torpedoes at them.
  和大家的一般认识不同,鱼雷不单只是潜艇的武器,飞机,驱逐舰,巡洋舰都能使用鱼雷,甚至是某些战列舰都在甲板或者水下安放了鱼雷发射管。 即使是最大的战列舰,也要小心驱逐舰狼群的一波鱼雷齐射。
  Will Destroyers equipped with Torpedoes be made significant threats to higher tier warships meaning Battleships?
  装备鱼雷的驱逐舰能不能对高级战舰(高级战列舰)造成威胁
  Of course - 3 or 4 DD torpedoes are the great danger for any kind of ship. It is actually possible to kill a BB with one salvo, if you have proper hands and skill of a DD user.
  当然,3,4条鱼雷就能对任何船只造成巨大的伤害,一轮鱼雷齐射秒战列舰不是不可能&&&&前提是你的技术要很好
  Will we be able to adjust the torpedo's speedand depth?
  我们能不能调整鱼雷的速度以及深度?
  Only the angle of firing.
  只能调整鱼雷的射击角度
  Will there be a chance for a torpedo to &dud& on a vessel ?
  鱼雷会不会出现哑弹的情况?
  Torpedoes will always work as intended
  不会,所有的鱼雷都能正常工作
  Is there going to be a minimum arming range for torpedoes in the water ?
  游戏中的鱼雷是不是有最低保险范围(低于这个范围,鱼雷保险无法打开,没伤害)
  Will there be splash damage from shells and torpedo's ( Area of effect )?
  炮弹和鱼雷爆炸的时候有没有溅射?
  有溅射?
  Will homing torpedoes engineered by Germany be included in some way?
  会不会出德国的自动导向鱼雷?
  That is possible
  有可能、
  What about mechanics of torpedo aiming? Shot where you see (as gun aiming) or calculated on target's speed and actual course
  鱼雷的瞄准机制是? 只对着目标点鼠标,还是先计算目标速度和目标航向??
  Manual point and shoot only. No calculating, just plain skill -
  自己手动甩鱼雷就行了,不要计算,只要一点简单的技巧
  Will the torpedoes be possible to spot?
  我能能不能看见鱼雷?
  The torpedoes can be spotted, yes -
  当然可以
  Will there be different nation torpedoes (like Germans having Proximity magnetic fuse, Japanese more dmg etc) or will torpedo classes be universal Amending that question, if torpedo stock is open to all (ie everyone can buy all the types of torpedoes) will their stats vary slightly between the nations?
  每个国家的鱼雷是各有特点(比如,德国的磁性引信,日本的高伤害等等)还是说,大家的鱼雷都一样?如果所有的鱼雷我们都能买的话,是不是每个国家的鱼雷数值相差很小
  You cannot use German torpedoes on American torpedo launcher, as well as opposite. So you, as in real life, will be using nations torpedo launchers with nations torpedoes.
  嘛,你不能拿美国的鱼雷发射器打德国的鱼雷,反之亦然,在现实中,你用哪个国家的鱼雷发射器,你就只能用这个国家的鱼雷
  Will torpedo mounts with unfired torpedoes be a significant vulnerability, with a chance of massive damage if a hit or fire causes an explosion? If so, will Type 93 (long lance) torpedoes be even more vulnerable, due to the compressed pure oxygen and onboard oxygen production and storage? The loss of the IJN cruisers such as Mikuma, Suzuya, Chōkai and Abukuma are good examples of the vulnerability of such torpedo mounts.
  装有鱼雷的鱼雷发射器是不是一个弱点,是不是打中这些地方就会造成巨大的伤害?如果是的话,93鱼雷是不是弱点更明显,因为它里面是纯氧而且甲板上还有制氧机和氧气储藏罐?日本有很多巡洋舰,比如三隈,铃谷,鸟海,阿武隈就是因此而沉没的
  That is possible
  有此可能
  Will friendly torpedoes be visible at a longer range, to somewhat simulate communication between friendly ships about launching attackes, and for gameplay reasons, e.g. to help reduce friendly hits?
  我们是不是在很远的地方就能看见友军的鱼雷轨迹,这样话就能在友军进行雷击时进行提示,从而减少被误击的概率
  Will players be able to select the running speed/range of torpedoes, e.g. selecting between 6000 yard range at 45 knots or 15000 yards at 26 knots?
  玩家能不能调剂鱼雷的射程和速度,比如选择60000码,45节或者15000码26节?
  Players will be able to select the width of torpedo salvo
  你只能调节鱼雷齐射时,扇面的宽度
  You have said in a previous answer that ships will be able to reload torpedoes during battle. Since most navies did not reload torpedo mounts during an engagement, but the IJN did, will they have any benefits, such as faster torpedo reloading?
  在游戏中,我能不能再装填鱼雷?大部分国家在交战时都不会再装填鱼雷,但日本会。是不是意味着,日本在游戏中有加成,比如更快的鱼雷装填速度
  That will depend on gameplay balance
  嘛,这个取决于游戏平衡了
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阴阳师内容推荐>战舰世界Q&A第6篇:鱼雷及攻击方式详解
战舰世界Q&A第6篇:鱼雷及攻击方式详解
11:20:33 条 来源:多玩坦克世界 作者:战场的Valkyrie ]
和大家的一般认识不同,鱼雷不单只是潜艇的武器,飞机,驱逐舰,巡洋舰都能使用鱼雷,甚至是某些战列舰都在甲板或者水下安放了鱼雷发射管。 即使是最大的战列舰,也要小心驱逐舰狼群的一波鱼雷齐射。
  Torpedoes launched from Aircraft often needed quite a bit of depth once dropped in the water, then they would travel at their preset depth,Could we possibly escape torpedo bombers in game by going into the shallows?
  鱼雷机扔出的鱼雷需要一定深的水,一旦他们入水之后,就会在预定的深度开始移动。那我们是不是可以跑到浅水区,从而规避鱼雷攻击呢?
  Since torpedo speeds are going to be increased, how will dodging torpedo attacks be handled? Turning to avoid torpedo attacks are essential, and also will be fun in game, but if torpedoes are closing at much greater speed that will make avoiding torps much more difficult.
  Since a torpedo takes 7 to 8 minutes to travel 10,000 yards it would seem torpedo speeds might have to be doubled, or more, so that medium and long range torpedo attacks can be done in the game. But if torpedoes have such a speed increase than they will be harder to dodge than they should be, especially air dropped torpedoes which will probably be dropped within 2000 yards or the target.
  鱼雷的速度要增加,那么我们该如何规避鱼雷呢?规避鱼雷应该是游戏的一个基本内容,而且也是游戏的乐趣所在,但是鱼雷在近距离高速撞过来时,我们就很难规避了
  现实中,鱼雷走10000码大概要7到8分钟,游戏里,鱼雷速度会加倍,甚至更多,这样的话,就能在游戏中实现中远距离雷击。但是如果鱼雷速度太快的话,我们就很难规避,尤其是那些鱼雷机上的鱼雷,通常离我们不到2000码
  Torpedoes won't have MUCH higher speed, and moreover - ships will also be a little more a规避gile than IRL. So player will be able to dodge them even if they are close and if he knows what he is doing.
  嘛,鱼雷的速度不会太快,还有,游戏中的船比现实的船要更灵活些。所以只要玩家知道如果规避,即使是近距离雷击,玩家也能规避过去
  Also for torpedoes are they going to be contact based detonation or magnetic field based detonation for exploding under a ship?
  鱼雷有没有分成接触起爆鱼雷和在船底引爆的磁感鱼雷?
  It is possible to see both types in game.
  有可能有这些分类
  Will torpedo's have the same aiming circle as the main guns, or since they will always fly straight, will there be some sort of line indicator?
  鱼雷是不是和主炮一样有个瞄准环?或者说,因为鱼雷的轨迹是直线,因此有个直线指示器?
  No, there will be a sort of triangle.
  不,鱼雷有个三角指示器
  Will destroyers fire their torpedoes simultaneously likebattleships, or incrementally?
  驱逐舰发射鱼雷是和战列舰那样一次性齐射么?还是一枚枚打出去
  Incrementally
  一枚枚打出去
  So would it be a valid strategy for cruisers armed with torpedoes to fire the deck guns and then incrementally fire its torpedoes as its main guns reload until they can be fired again?
  有鱼雷的巡洋舰会不会会有这样的玩法,先用主炮攻击,在装弹的间隙用鱼雷攻击?
  Torpedoes and guns are two separate types of weapons. You cannot trigger both of them with one button.
  嘛,鱼雷和火炮是两种独立的武器系统,不能用一个按键来控制他们
  What will the biggest torp size in-game be? (24&?)
  口径最大的鱼雷是?
  610mm Long Lances
  610MM的93鱼雷
  How long will it take to reload a tube?
  鱼雷要花多长时间才能完成装填?
  Like a top-lvl arty in WoT.
  嘛,和顶级火炮差不多吧
  Will torpedoes explode after a mile or so or will they go on until they hit a solid object?
  鱼雷在走过一段距离后就会自爆,还是一直前进知道撞上某个东西
  Torpedoes will sunk after miss.
  鱼雷在射失之后就会下沉
  I was wondering, since torpedo's have a limited range before they sink, will the torpedo reticle include a range finder so we know what is within their range.
  我在想啊,既然鱼雷有极限射程(超过射程,鱼雷就自沉),那是不是在瞄准刻线上加个测距仪以便让我们知道目标是否在射程内
  Of course, range of torpedoes will be displayed.
  When a ship made a torpedo attack, in the last moments of it's run it was forced to run at a steady speed in a straight line so that the final computations could be made before firing. Will this 'vulnerability' be represented in game?
  当一条船进行鱼雷攻击时,最后一步就是要沿直线平稳行进,以便在攻击前得到正确计算数据,算得上是一个&弱点&,游戏中会有此体现么?
  Will we be able to adjust this spread pattern or will it be a preset?
  我们是不是能够调节鱼雷齐射的扇面角度,或者说,这个角度是系统预设的?
  Players will have control of spread angle.
  你能自行调节
  The allies had nothing like the Long Lance used by the Japanese. Will all torpedoes be generic or will the characteristics of each nation's torpedoes be considered when calculating range, speed, probability of a hit, etc.?
  盟军没有和日本那种93鱼雷相近的鱼雷,是不是每个国家的鱼雷在测距,速度,命中率等参数上各有特点?还是说,各国的鱼雷参数都差不太多
  Each nation will have torpedoes with their own in game characteristics.
  每个国家的鱼雷都有自己的特性
  Say a torp is fired- will it bounce off the belt/bulge of the enemy ship and fall into the water?
  话说鱼雷不会打在船上然后跳弹,落入海中吧
  No, torps won't bounce.
  不,鱼雷不会跳弹
  Will torpedo speed vary from nation to nation or will it have the same speed? If yes, can you tell us what are the advantages and disadvantages of IJN and USN torpedoes?
  每个国家的鱼雷是不是速度一样的或者说,各国鱼雷的速度各不相同。如果是后者的话,能说说日本和美国的鱼雷各有什么优缺点么?
  Torpedoes will have +- same speed for every nation.
  每个国家的鱼雷速度大致相同
  The IJN developed turreted torpedo tubes which provided splinter-cover for the crew to reload torps in battle. USN ships had open torpedo mounts without this protection. Will this affect torpedo reload time and will torpedo reload be possible for US ships in range of enemy warships?
  日本改进的炮塔式鱼雷发射器,为组员在战斗中更换鱼雷提供一点防护。美国使用的是无防护的敞开式鱼雷发射器&&&&&&游戏中会不会有所表现,比如影响鱼雷装填速度什么的?
  USN as well as any other nation will be able to reload torpedo mounts during battle. We do know that this is not really historical feature, but that feature affects gameplay very much, so we thought we wouldn't make it nation specific.
  美国还有其他一些国家在战斗也能重装填鱼雷,虽然我们知道这样没有还原历史,不过这个非常影响游戏性,所以,在鱼雷装填这一块,我们不打算做出每个国家的特点来
  Torpedoes were used in two ways: to force an enemy ship or fleet to turn/slow/speed up to give favorable position for the allied fleet, or to attack the target directly. In the first case, you do not want your torps to go anywhere but where you aim them. In the second case you want the torps to 'lead' the moving target so they actually intercept. Will the fire control mechanism automatically 'lead' the target, fire straight forcing the player to 'lead' the target manually, or some combination of the two?
  鱼雷有两种用法,第一,迫使敌人减速/转向/加速,从而给我方创造良好的射击机会,或者是直接攻击敌人。在第一种战术中,除了我们瞄准的地方以外,我们不希望鱼雷乱跑;在第二种战术中,我们希望鱼雷被&引导&到移动目标处。那么火控机制是不是自动帮我们算出这些,还是说要我们自己手动算,还是2者皆有?
  Player will have aiming helper to correctly calculate the deflection so that hitting moving targets at long ranges will be possible.
  玩家有一个瞄准辅助设备,可以正确的计算鱼雷的偏斜&&&&这使得用鱼雷攻击远距离移动目标成为可能
  Will the number of torpedo launchers/tubes on a ship affect the rate of fire or firing patterns of torpedoes?
  鱼雷发射器的数目会不会影响鱼类的发射速度或者发射模式呢?
  How visible will incoming torpedoes be, and will they appear on the mini map?
  鱼雷会不会在小地图上显示?
  On minimap - no. If the torpedoes will be many - map will be unreadable
  在小地图?不会,要是鱼雷太多的话,小地图就没法看了
  Torpedoes carried several hundred pounds of explosives which could be detonated by nearby explosions or by 'cooking off' in a fire. This is the reason USN cruisers didn't carry them. Will this be simulated in game in any way? For example, if I target the torpedo launchers on a ship, can I conceivably cause them to explode in their launch tubes?
  鱼雷通常带着数百磅的炸药,而且可以被附近的爆炸引爆,也可以被火灾引爆。这也就是为什么美国巡洋舰不带鱼雷的原因。游戏中会不会体现这一点?如果我瞄着敌人的鱼雷发射器打,会不会引爆鱼雷啊?
  It is still under discussion. But I hope that we will do this.
  嘛,这个还在讨论当中,不过我希望如此
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/Article//147365.html 19游戏网整理报道编辑为您推荐的相关文章战舰世界在战舰的设计上面一定会十分均衡,让每一艘战舰都能具有自己的特点,从而让玩家在战场上找到自己的位置,舰炮最早则是帆船时代出现,但是它在二十世纪上半叶才迎来了发展顶峰,我们在日志中可以看到玩家能够控制鱼雷以及主炮,副战舰世界中真实的游戏场景、众多的战舰类型向玩家完美的展示了海战应该有的风范,众所周知战舰世界是Wargaming公司战争三部曲的延续,即使和另外两部有很多相似之处,不过因为是“战舰”,那么还是与其他有所不同,根据黑盒测试战舰世界已经正式开测,在游戏当中,最为可靠的取胜方式是什么呢?没错,那就是给敌舰放出更多的炮弹来轰炸敌人。怎样才能更为有效的打击敌舰将敌人击沉呢?下面就让我们通过本文来详细了就一下战舰世界当中的制胜关键吧。三个获胜的方式随着战舰世界这款游戏首测的到来,进入到战舰世界游戏世界当中的玩家也越来越多,都想要体验一番战舰世界的激战乐趣。不过对于这些新手玩家来讲,怎样成功躲避敌人的火炮攻击可以说是玩家们非常关注的一件事了。今天就让我们通过本文来详战舰世界首测结束之后,bw1测试也即将到来,在这个全新的内测过程当中,我们需要做哪些准备呢?下面就让我们一起来了解下吧。局部区域多打少,快速推进,力求在最短的时间当中完成歼灭。局部区域少打多,掉头风筝,从而给优势路队友争
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