怎样评价新发布的unity5发布打包安卓.3

独立开发游戏越来越容易:Unity发布旗下的最新游戏引擎Unity 5,依然有免费版
独立开发者开发游戏正变得越来越容易,因为在游戏设计中很多吃力不讨好的工作可以直接采用像 Epic Games 或 Unity Technologies 这样的游戏引擎来解决。而这几天,游戏引擎商们先后宣布,旗下产品将以更廉价甚至是免费的方式提供给游戏开发者们,开发游戏的门槛又进一步降低了。
先是 Epic Games 在周一通过官方博客宣布旗下 Unreal Engine 4 (虚幻引擎4)即日起免费提供给所有开发者使用。只有当开发者利用 Unreal Engine 4 所制作的游戏每个季度收入超过 3000 美元才需要向 Epic Games 缴纳分成,分成的标准是超出 3000 美元那部分的 5%。这款 Unreal Engine 4 在去年曾经将月租费大幅降价到 19 美元,而今年直接取消了这最后一个门槛。
而在刚刚开幕的 GDC 2015 (Game Developers Conference,游戏开发者大会,全球最大型的游戏开发者大会)上,另一家游戏引擎提供商 Unity Technologies 则发布了旗下最新的 Unity 5 引擎。
Unity 5 比起前代产品有着更好的图像处理性能,而且上线了 Unity Cloud Build 功能,让开发者能够通过云计算来提高开发效率。Unity 5 和 Unreal Engine 4 一样,也提供免费使用的个人版,但 Unity 不靠开发者分成来赚取收入,而是提供了一个月费 75% 美元的 Pro 版本。
Unity CEO John Riccitiello 接受 Re/code 时承诺道,免费版本的 Unity 5 不会像上一代 Unity 4 的免费版本那么“水”,而是会具备完整引擎和编辑器功能。Pro 版本最主要的功能升级是 Cloud Build 等辅助功能。
游戏引擎商们集体“降价”为哪般?其实正是看中了游戏开发的门槛越来越低,独立开发者越来越多,市场多样性越来越丰富。对于这些引擎商而言,框住更大量的游戏开发者,尤其是大量的没钱没资源的独立开发者,比收取那点月费来得更重要。万一其中哪个就火了呢?
[本文参考以下来源:recode.net]
本文来源:36氪
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& UNITY 5.3.2
UNITY 5.3.2
Unity新功能?
IMPROVEMENTS
Compute: Improved compute shader import times, particularly on Windows. Since 5.1 we were always compiling them for GL4.3+GLES3.1 too, while most people only need DX11. (706098)
Editor: Added link to learn more about Unity Cloud Build in the Build Player window.
Editor/Scenes: Add Scene.GetRootGameObjects() to return the root game objects of the scene.
Editor/Scenes: Add SceneManager.CreateScene() API to allow creating new empty scene at runtime.
GI: Light probes and ambient (everything with SH calculations) match ground truth more closely now. (754898)
IL2CPP: Optimize method prologues for code size and incremental builds.
iOS: Added bitcode support. (752178)
iOS/IL2CPP: Added support for Xcode 7.3 (don't use __declspec attributes).
Samsung TV: Added support for 2016 TVs.
Tizen: Now supports tizenstore URL protocol to open up Tizen store pages.
tvOS: Enable Dynamic GI.
VR: Applications that lost focus no longer throttle the CPU.
iOS: Enable bitcode support by default.
Editor/Scenes: Prevent calling some Editor mode only APIs on EditorSceneManager from play mode, including EditorSceneManager.OpenScene, EditorSceneManager.SaveScene etc.
Editor/Scenes: Prevent calling some play mode only APIs on SceneManager from Editor mode, including SceneManager.LoadLevel, SceneManager.LoadLevelAsync etc.
Android: Fixed crash when loading many asset bundles. (743739)
Android: Fixed crash in Cloth vertex buffer setup. (750362)
Android: Fixed NullReferenceException on x86 devices running Android 5.0 or newer.
Animation: Fixed an issue with stepped keys having the wrong value. (745139)
Animation: Fixed animation events not firing on the last frame of a looping animation. (745781)
Animation: Fixed crash when deleting all Euler keys in animation curve. (754373)
Animation: Fixed Crossfade called subsequently not properly interrupting transition. (753866)
API Updater: Fixed possible crashes in script updater when resolving types.
AssetBundles: Fixed AssetBundle.CreateFromFile retaining file descriptor. (715753)
AssetBundles: Fixed excessive memory usage when decompressing asset bundles with many objects inside.
AssetBundles: Fixed memory leak when loading asset bundles with LZMA compression.
AssetBundles: Fixed possible asset bundle caching error when starting multiple downloads with an empty cache.
AssetBundles: Fixed the asset bundle reading bug when compressed data could be read as uncompressed.
Core: '~' folders were no longer fixed. (687655)
DX11: Improved performance in GPU bound scenarios. (747492)
DX11: Fixed wrong VRAM detection on some Intel GPUs, resulting in shadows not being rendered.
DX11/XB1: Fixed FP16 static batched mesh vertex compression to actually work there, was always decompressing to FP32 before.
Editor: Display console platform doc items in the help menu, when console docs are present, but the main documentation is not installed. (754108)
Editor: Fixed MissingMethodException when using some APIs from UnityEngine.WSA namespace.
Editor: Make right and left arrow select next/previous parent for fast expand/collapse in hierarchy views. (752821)
Editor/Scenes: Fixed a crash when trying to get the root count on an invalid Scene. (752423)
Editor/Scenes: Fixed loading new unsaved scene during playmode using Application.LoadLevel(index) or SceneManager.LoadScene(index). (751923)
Editor/Scenes: Fixed the issue that script association was lost when another scene was loaded. (748904)
Editor/Scenes: Fixed the issue that the unloaded scenes would be removed from the hierarchy when entering playmode, if they were first in the hierarchy.
Editor/Scenes: Now make sure inspector in ActiveEditorTracker for MonoBehaviours are not garbage collected. The ActiveEditorTracked manages the objects itself. (753550)
Editor/Scenes: Throw null reference exception if SerializedObject has been disposed. (752599)
Global Illumination: E fixed an issue where Unity crashed if scene was unloaded before it got a chance to fully load. (7666)
Global Illumination: Fixed light probes / skybox ambient being wrong in some cases, 5.3 regression. (754898)
Graphics: More consistency between editor & player when setting up color space sRGB write modes. (754487)
Graphics: Fixed an issue where enabling vertex compression for positions could result in geometry not being rendered. (754928)
Graphics: Realtime reflection probes in some cases did not have trilinear filtering
fixed. (752879)
Graphics: Fixed crash when setting shader properties.
IL2CPP: Do not incorrectly free blittable arrays marshaled as [In,Out] parameters. (760943)
IL2CPP: Ensure that the header file for a type defined in a different assembly is included when that type is used for a method parameter. (755088)
IL2CPP: Ensure thread ID is valid for all threads. (691038)
IL2CPP: Fixed an issue that caused a crash in Class::IsSubclassOf. (752737), (751428)
IL2CPP: Fixed double.Parse with InvariantCulture. (752197)
IL2CPP: Fixed ExecutionEngineException being thrown on System.Reflection.MonoProperty::GetterAdapterFrame. (737529)
IL2CPP: Fixed StateMachineBehaviour messages not being executed if stripping is enabled. (753610)
IL2CPP: Forward declare a type and marshaled type in the method declarations header for marshaling methods so that the order of includes does not matter. (756447)
IL2CPP: Implemented out marshaling for arrays correctly. (752153)
IL2CPP: Implemented support for MetadataToken property on the following types: FieldInfo, EventInfo, MethodInfo, ConstructorInfo, PropertyInfo, Type, and Module. (670027)
IL2CPP: Implemented the Thread::Abort and Thread::ResetAbort methods. This should allow a Socket to be closed properly while another thread is waiting in a call to Accept or Connect on that socket. (746822)
IL2CPP: Prevent a NotImplementedException exception from occurring in il2cpp.exe when the Unbox opcode is used with certain generics. This usually occurs when an assembly is built with Visual Studio. (758926)
IL2CPP: Properly cleanup when a native thread is cancelled rather than exiting normally. (3609)
IL2CPP: Provide a proper argument for instance methods on value types invoked via a delegate. (750153)
IL2CPP: Removed an unnecessary Box used to null check before calling a virtual method.
iOS: Added font containing Lao characters to the fallback list. (750357)
iOS: Added Xcode 7.2 to iOS plugin compatibility list. (750311)
iOS: Duplicate another image layer when not all are defined. (749289)
iOS: Fixed Apple Pencil position reporting on iPad Pro.
iOS: Hindi characters are displayed now. (725558)
iOS/IL2CPP: Correct stack traces in exception messages, which could sometimes miss managed frames. (754539)
iOS/IL2CPP: Fire all GC profiler events. Fixed GC data in internal profiler.
iOS/tvOS: Build all object files with correct SDK. (755365)
Linux: Fixed a corner case where tearing would occur on some window managers even with VSync enabled.
Mecanim: Fixed a bug where Euler rotations would be retained in scene after scrubbing animation. (754562)
Mecanim: Fixed a bug where Euler rotations would not work in Legacy Animations. (752955)
Mecanim: Fixed a bug where lights would not be animated in Legacy mode. (753595)
Mecanim: Fixed a bug where RectTransform couldn't be animated in Legacy. (752847)
Metal: Wrongly claimed to support DXT1/DXT5 texture formats on iOS, and ETC on Mac.
Mono: Preserve non-volatile XMM registers across calls on 64-bit Windows during JIT compilation. (691466)
Networking: Added a 'connecting' state and cancel button to NetworkManagerHUD UI to prevent multiple attempts to connect at the same time. (748936)
Networking: Fixed 'recursion depth exceeded' error for complex NetworkBehaviour scripts. (757766)
Networking: Fixed ClientScene object list being wrong after host migration. (746011)
Networking: Fixed NetworkAnimator not working for non-player objects (755391)
Networking: Fixed NetworkServer.SendToAll sends the message to the host twice. (756153)
Networking: Fixed SyncEvent regression issue. (755450)
Networking: Fixed SyncList updates don't use a configurable network channel. (745795)
Networking: Fixed UI that allowed host migration to be enabled for WebGl platform where it is not supported. (744002)
Networking: OnStopAuthority called on server when it should not be. (751239)
Networking: Prevent [Command] functions from accepting NetworkConnection objects as parameters, which causes a UNetWeaver error. (729157)
Networking: Prevent NetworkIdentity objects from being server-only and local-player-authority at the same time, as this is not a valid configuration. (749338)
OpenGL Core: Fixed a crash with AMD and NVIDIA on Windows when using RenderTexture with recent drivers.
OpenGL Core: Fixed a crash with Intel GPUs on Linux.
OpenGL Core: Fixed shaders with multiple constant arrays.
OpenGL Core: Fixed text rendering with AMD GPUs on OSX 10.9.
OpenGL ES: Fixed crashes with new Samsung firmware. (6754)
OpenGL ES: Fixed mipmap generation for render textures. (751743)
OpenGL: Fixed binary shader cache, cache was always disabled. (742591)
OpenGL (legacy): Added work around buffer state tracking failure.
Particles: Fixed error message spam on particle systems that have no particles (5.3.1 regression). (755423)
Physics: Fixed memory corruption/crash when deactivating a collider from inside of OnTriggerStay. (744007)
Physics: PlatformEffector2D now supports negative scaling on parent Transform. (755612)
Profiler: Fixed excessive memory usage in development players.
Samsung TV: Fixed the smarthub button problem.
Samsung TV: Fixed wrong JPG library access problem.
Scripting: UnusedByteCodeStripper2 will show a better error message when processing assemblies, so it will be easier to identify offending assembly. (750266)
Shaders: During surface shader generation, do not initialise non-vector type members of the Input struct i.e. a struct/int/matrix as a member variable of the Input struct. (759336)
Shaders: Fixed a bug in Standard shader GGX specular term, introduced in 5.3.
Shaders: More proper environment reflection in Standard shader for very rough surfaces.
Substance: Fixed a crash when checking/unchecking 'Generate all outputs' or 'Generate mipmaps' on OSX. (752039)
Substance: Fixed a crash when reimporting SBSARs with multiple material instances on OSX. (751300)
Substance: Fixed a rare crash that could happen around the destruction of animated ProceduralMaterials. (750442)
Substance: Fixed console spam about unavailable material properties.
Substance: Fixed editor stutter when using RebuildTextures on OSX. (663236)
Substance: Fixed emission color being set to opaque white when resetting a ProceduralMaterial.
Substance: Fixed textures not properly generated on player awake when affected only by constant inputs. (754556)
Substance: Output textures from ProceduralMaterials without any input are now always generated.
tvOS: Fixed missing symbols for simulator builds. (756044)
tvOS: Fixed rendering path selector in player settings. (753925)
tvOS: Fixed UnityEngine.Apple.TV.Remote API access in editor.
UI: Added fix so that the placeholder text is enabled when the InputField is deactivated and the text is empty.
UI: Fixed crash in some cases after deleting world space Canvas. (740782)
UI: Removed remaining uses of multiple display system (temporary fix while non-native resolutions are not supported). (741751)
VR: Fixed Lines & T was offset for one eye. (754068)
VR: Fixed Render Scale not reverting after being edited in play mode. (731324)
VR: Fixed VRDevice.isPresent reporting true on first frame if Device was not connected at start. (732236)
VR: Stereo Cameras correctly respect camera depth when rendering to the game view and HMD. (753256)
WebGL: Fixed a crash when setting Application.runInBackground, if Strip Engine Code is enabled. (758120)
WebGL: Prevent browser from processing Arrow Keys. (740182)
WebGL: Prevent browser from processing Backspace and Tab key presses. (747236)
Windows Store: Fixed incorrect display of Korean characters on Windows 10 (if Korean language pack is not installed) and Windows Phone 10, Unity will now fallback to &Malgun Gothic& font.
Windows Store: Fixed Directory.CreateDirectory() for forward slashes. (752546)
Windows Store: Populate autorotation settings to screen manager. (751207)
Windows Store: Fixed a build failure (rrw failure) when calling methods with System.Numerics.Matrix4x4 as parameter. (754533)
Windows Store: Fixed AccessViolationException when initializing matchmaking in UNet. (747549)
Windows Store: Fixed player crashing on startup on .NET scripting backend. (746301)
Windows Store: Fixed Screen.SetResolution when upscaling lower resolution to fullscreen, previously you would see a corrupt image on the screen. (756086)
Windows Store: Fixed TouchScreenKeyboard crashes when it's members are used immediately after Open(). (755473)
Windows Store: Fixed WheelCollider on x64 (NullReferenceException occurring). (730289)
Windows Store: RunInBackground option will be respected when application window looses focus, and if enabled, the application will keep updating. Note: if application window is minimized it will be still paused, because OS suspends the application. (759166)
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有没人用过unity5.3版本的粒子系统& &&&点了只播放选中的粒子 还是不能单独播放
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还有这个 拖动时间 粒子不会随着时间的拖动来播放,,
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如果有遇到过同样问题的同学,有没解决的方法??&&感激不尽!!
本楼回复(<span id="dp_count_)
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没有人用过吗???在线等!
本楼回复(<span id="dp_count_)
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我也遇到同样问题&&但没解决&&不影响做特效
本楼回复(<span id="dp_count_)
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难道是高版本的BUG吗,用的版本太新了,没用过
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重装看看呢&&我也是5.3的 没这个问题
本楼回复(<span id="dp_count_)
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同样也是这样的问题,但是我觉得这个问题还可以接受。最难接受的就是发射器循环有问题!!!!新版本就是有个缩放有点用,问题太多
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