tp link 升级固件补丁时一直是tp successfully connected,怎么办

 上传我的文档
 下载
 收藏
该文档贡献者很忙,什么也没留下。
 下载此文档
正在努力加载中...
hGSTs多态性基因型检测与验证、GSTPi表达细胞的建立及对镉细胞毒性的影响
下载积分:799
内容提示:hGSTs多态性基因型检测与验证、GSTPi表达细胞的建立及对镉细胞毒性的影响
文档格式:PDF|
浏览次数:0|
上传日期: 10:08:50|
文档星级:
该用户还上传了这些文档
hGSTs多态性基因型检测与验证、GSTPi表达细胞的建立及
官方公共微信查看: 5660|回复: 33
在线时间4708 小时最后登录注册时间
楚门尼亚摄政王
摄政王(Regent), 积分 6215, 距离下一级还需 985 积分
UID34622经验5946 金钱748 魅力269
* 官方升级包最新版本: VV2.2 (资料片“成王败寇”2.2版,发布)
分流下载地址:
* 硬盘版安装升级所需注册表项
硬盘版需要下载注册表项,将其中的路径信息改成你自己的,子目录间以双斜线分隔,再将文件后缀.txt改为.reg。点击导入即可安装新升级包或新资料片
* Paradox中文网制作的外挂汉化包发布页
* 最低系统需求
Microsoft Windows 2000/XP/Vista
1.9 Ghz Intel Pentium
Direct X 9.0c
128mb compatible video card & support for pixelshader 2.0
F1 = 国家面板
F2 = 经济面板
F3 = 外交面板
F4 = 宗教面板
F5 = 军事面板
F6 = 科研面板
F7 = 家族面板
HOME = 首都
Page Up/Page Down = 切换军队
ESC = 关闭窗口
空格/PAUSE = 暂停/继续
q/w/e/r/t = 切换地图模式至地形/政治/宗教/贸易/外交
F11 = 截取屏幕保存至ScreenShot文件夹
F12 = 截取当前政治地图保存至ScreenShot文件夹
Shift-F12 = 截取本国当前版图保存至ScreenShot文件夹
本帖子中包含更多资源
才可以下载或查看,没有帐号?
但凡真金不久留 Nothing gold can stay
在线时间4708 小时最后登录注册时间
楚门尼亚摄政王
摄政王(Regent), 积分 6215, 距离下一级还需 985 积分
UID34622经验5946 金钱748 魅力269
P游戏的传统就是发售第一天发布第一个补丁……
-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
---- Changes for 1.1 ----------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
**********************************
******* Gameplay Balancing *******
**********************************
- Implemented the Hold Triumph Action. A Triumph can be held for a general that has won a battle in the last year. A triuph will increase the generals loyalty and popularity. It will be co-financed between the player and the general.
- Triumph cost is based on monthly income and is halved/doubled if stability is maxed/minimum.
- Countries in civil wars can decline alliance calls without the target getting a casus belli on them.
- Civil war factions now loose alliances etc when they are completely destroyed.
- Characters with low loyalty now run less risk of getting assassinated/imprisoned when sent to deliver declaration of war.
- Killed/imprisoned chance for declaring war lowered over all.
- Assassination discovery now no longer affected so much by your characters stats, making it harder to get away.
- Assasination targets can now defend themselves a bit even if they have 0 finesse. in case of bad finesse a smaller percentage of martial and charisma will be used to compare against the assassin, should make commanders less easy to pick off without getting caught.
- You can now call in new allies into wars.
- Call to arms is now disabled if ally has already been called to help you against your current enemies.
- Truce timer should no longer differ for alliance members after peace.
- Auto-declining call-to-arms now counts as a normal decline and boots you from the alliance.
- Rebalanced the provincevalue for peace.
- Can no longer join alliance with civil war rival of someone in your alliance
- Increased impact of tributes on peace costs.
- The tribute you demand is now the exact tribute you get.
- Countries will no longer accept tribute demands from countries in civil war
- Countries will no longer accept tribute offers from countries in civil war.
- Smallest tribute is now 0.1
- Countries in civil war will not accept tribute demands
- Naval battles are now stored properly in the history.
- Loyal cohorts can no longer be consolidated.
- Cohorts loyal to a particular commander now gets +10% discipline when led by the commander.
- Rebels can now always take a province owned by its civil war rival, even if controlled by another country they are not at war with.
- Moving and retreating fleets can not load troops anymore.
- Rebelling armies are now deselected so that they cant be controlled once they have rebelled against you.
- Provinces taken over by barbarians no longer revert to the original owner even if someone else has controll of them when the horde is squashed.
- Units landing troups on a beach and attacking now get penalzied.
- If a province lacks the required trade resource for constructing a unit it will now be automatically canceled when it reaches its start date.
- Civlilization value no longer plummets in barbarian provinces when you move your army there.
- Fixed speed issues for mixed armies.
- It should no longer be possible to retreat during the first 5 days of a battle.
- Mercenary cohorts are now about 3 times more likely to become loyal to their commander.
- Each province now has a mercenary pool which is slowly replenished monthly and from which nearby provinces do their recruitment.
- Disbanding mercenary armies will send a percent of those forces into the mercenary pool of nearby provinces. if a pool is over its maximum the number will slowly sink towards the maximum.
- Mercenary pool for a province bordering more than one country is now split according to the respective governors martial skills, so a high martial governor will be able to hire more mercenaries for your forces. A province without a governor will still get a small slice.
- Chance of ai accepting/offering tributes now go down with distance to stop states far away giving tribute to eachother.
- Civil war factions can no longer recruit mercs from opposite side
- Merc pools from owned provinces scale with available manpower. merc pool will also take a while to recover now if the country starts getting more manpower.
- Number of available mercenaries now scale with barbarian power in barbarian provinces
- Spawn mercs effect now dont decrement number of mercs in areas where none can be raised.
- Fathers can now inherit wealth and regiments of their children if they die and have no sons.
- Characters now remarry after they loose a spouse.
- Random characters can no longer gain more than one combat trait
- Characters abroad or in barbarian territory will no longer start civil wars.
- All characters can now marry if eligible in a country.
- Capped amount of children born to non rulers, and in largely populated countries.
- Added some more restrictions on who can marry who.
- Countries now start with a slightly larger pool of random characters depending on size, enabling the AI for larger nations more opportunity for intrigue against others.
- A nation is now only allowed to sacrifice to the gods once every 6 months.
- Researchcosts are now based on total population instead of total provinces.
- Civilization value now affects research points properly.
- Slaves & Freemen conversions is now scaled in growth as normal popgrowth.
- Relations will not detoriate as quickly with others for doing wars or researching technology.
- Traderoutes are now lost when the number of province tradeslots go down.
- Longdistance trade income is now capped.
- Civilwar rebel factions can no longer colonize.
- Civilization spread due to trading is now a separate constant from income that can be tweaked for modding.
- Chance of successfully invoking an omen can no longer be higher than 90%
- Population now impacts trade income.
*****************************************
******* Interface Enhancements **********
*****************************************
- The spacebar can now be used as an extra pause shortcut in singleplayer only
- Capitals now marked by an icon on map.
- The construction interfaces no longer close when switching between own provinces (and switch selected province target).
- Character selection view now pops up in the center of the screen and should no longer be covered by pause indicator on low resolutions.
- Global research modifiers now shown in tech view.
- Peaceview tribute amount is now capped at what the target can pay, not how much money you have, to stop exploiting small countries.
- Offer/Demand tribute now has different tooltips if target is already paying someone or not.
- We now separate demand/offer and cancel tribute with different tooltips/diplomacy icons.
- Demand tribute slider now looks at target countrys income and not yours when calcualtion size of slider.
- You can no longer set redicilous peace tribute demands.
- Cores of civil war faction no longer show after they are defeated
- Straits are now indicated in province view
- You can now set more detailed tributes with more decimals.
- revolt risk percentage no longer goes over 100% in the interface
- Province names in sieges no longer end up outside screen
- Characters lacking traits no longer display empty trait label in tooltips.
- Dynastic screen now list number of loyal cohorts for a character.
- Temporary casus belli alert now shows expiry times.
- Small titles in diplomacy screen now black and easier to read.
- Bad omens now always get correct icon in diplomatic view
- Unless discovered the message box no longer gives away the nationality of an assassin.
- Fixed interface wierdness when lots and lots of money was offered for a prisoner
- Improved the icons for the diplomatic messages, adding several new and unique ones.
- Reorganizing units while loaded onto ships is now disabled.
- fixed broken description text for death of commander.
*******************************
******* AI Improvements *******
*******************************
- Garrison and Front AIs will no longer pathfind (much) through empty provinces.
- Garrison AI: Reduced unnecessary splitting of armies.
- Garrison AI: Fixed a problem where the Garrison AI would cancel moves when surrounded by enemies in barbarian provinces.
- Garrison AI will no longer initiate moves if there are incoming hostiles, and it will not cancel moves to protect anything but its own provinces.
- Front AI will now never count the strength of an enemy force as less than a third of the amount of cohorts in it.
- Front AI: Reduced unnecessary splitting of armies.
- Front AI: Rewrote the way the Front AI brings troops to the front.
- Front AI: Fixed a problem with moves being cancelled when they should not be, due to inter-agent assignments.
- Front AI: Will now cancel unintentional attack moves.
- Admiral AI: Will prioritze blockading relevant straits.
- Admiral AI: now correctly counts the power of its own fleets in port.
- Admiral AI: will now send attack fleets against AI opponents as well.
- Admiral AI: now has greatly increased acceptable max distance from attack fleet to target.
- Invasion AI: Less fragmentation of armies waiting to embark.
- AI will no longer execute disloyal envoys for doing bad things to them.
- AI now picks more varied omens.
- AI now looks at government type when selecting national ideas.
- AI will no longer want to pay tribute to someone if it is already receiving tribute.
- AI should no longer be pushed into paying tribute to a smaller country with larger army
- AI now refuses outrageous tributes.
- AI will now not accept tributes if they are too small compared to their monthly income.
- AI now considers a characters loyalty when desciding whether to pay ransom or not.
- AI now only tries to seduce govenors in neighboring countries where it can take advantage of it
- AI now uses intrigue missions (seduce govenor, desecrate holy site, assassiantions, support rebels).
- AI will now save some characters for diplomatic missions when distributing out jobs.
- AI will avoid assassinating enemy characters with low loyalty.
- AI now selects characters more suitable for naughty intrigue missions.
- AI now has a large chance of killig or imprisoning character who have been discovered while doing assassination
**********************************
******* Modding Support **********
**********************************
- new triggers:
* 'mercenary_fraction' - true if province contains more than a specified fraction of mercenaries. 0.5 means 50% mercs
* 'can_recruit_mercenaries' - takes a number of merc regiments to recruit in a province, true if we can recruit that many
* 'num_of_loyal_merc_cohorts' - like num_of_loyal_cohorts, but restricted to mercenaries (works for provinces and characters)
* 'any_garrisoned_province' - any province where the country has troops that are not fighting or in a siege
- effects: merc creation works just like normal ones, but prefixed with merc: merc_cavalry merc_militia merc_heavy_infantry merc_horse_archers merc_archers merc_warelephant
- Added 'disband_non_loyal_mercenaries' - disbands a specified fraction of mercenaries in a province. 1.0 is all, 0.5 is half of them.
- Added 'random_garrisoned_province' effect target.
*********************************
*******Databases & Events *******
*********************************
- Massilia pays tribute to Rome from 474
- Crete and Rhodes get wood as a trade good to encourage some ship building
- Changed the religion in Iberia (to Druidic) and Numidia (to Carthaginian) to keep them from worshiping Germanic gods
- Changed the culture of some of the Carthaginian provinces to Numidian
- Egypt now have control over both Lycia and Caria in the start.
- Increased the population numbers in the Nile region
- Egypt got a little bit more slaves now.
- Added quite a few &controls& checks to triggered modifiers.
- Added some event to make using mercenaries more interesting.
- The &Stability returns& event won't fire more than once per event chain
- Balanced the &Spoils from Shipwreck& event and added a third option
- Added a third option to the &Two Tribes& event, allowing you to divide the tribe in two
********************************
******* General Bugfixes *******
********************************
- Mapscrolling is now unaffected by chat
- Optimized graphic memory usage of map a bit
- Map lag due to tooltips should now be gone
- Fixed a crashbug when starting a savegame when you are fully occuppied.
- Fixed a crash in ai when ransoming prisoners
- Fixed a potential crash bug in the transport AI.
- Fixed end of time message background so it is now visible.
- Fixed a coloring problem for provinces in trade map-mode.
- Celtic cityviews no longer show desert instead of farmland
- Scrolling chattext no longer sticks in the middle of the screen
- Barbarian provinces are no longer incorrectly flagged as cores.
- Unused traderoutes alert now only shown for provinces that you control, and where there is no siege.
- Large city walls can now also be constructed from ledger.
- Aqueducts can now be built from ledger
- The correct warscore is now shown in the ledger.
- Fixed a bug that would sometimes give single unit provinces (like the germanic tribes) the beach penalty when attacked by barbarians, life should be a tiny bit easier for them now.
- Reorganising navies no longer allows you to lower &at sea& timers.
- fixed a bug that stopped the AI from using certain insults against you.
- Fixed a problem where the AI would get stuck in an endless war due to a minor ally occupying a capital of a minor ally of the enemy.
- solved a bug where non-active countries like Judea were steadily gaining tech levels behind the scenes.
- Fixed some reported text errors.
但凡真金不久留 Nothing gold can stay
在线时间306 小时最后登录注册时间
伯爵(Count), 积分 1402, 距离下一级还需 98 积分
UID12255经验885 金钱749 魅力517
好好研究下!好像比前作简化了不少,这个我喜欢
(版主编辑: 1.2升级发布)
-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
---- Changes for 1.2 ----------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
**********************************
******* Gameplay Balancing *******
**********************************
- Armies whose morale collapses in the first 5 days and face more than double the amount of enemies will now be eliminated.
- Battles should now be a fair bit more bloody.
- Failing an assault increases morale of defenders now.
- Morale of defenders now recover every month during a siege.
- Troops will no longer reinforce in empty provinces.
- Reinforcing at lack of supply line to a friendly occupied city is now only 10% of normal speed.
- Reinforcing adjacent to friendly occupied, but at hostile territory is halfed.
- Its now slower to land into enemy territory, but also faster to land into controlled territory.
- Loyal troops are now cheaper to maintain as their commander will pay some of their cost.
- Increased basic force limits.
- Fixed a problem with technology costs being almost 3 times as expensive as they should have been.
- Trade will always give at least 0.01 civilisation.
- No longer possible to trade with a nation you are at war with.
- Characters will no longer help out in civilwars if a country already have 120% of force limits.
- Characters of different religions and cultures are now alot less likely to be elected to office.
- Fleet commanders now have a small base salary.
- Dead people can no longer inherit loyal troops or wealth.
- Added a country-broken mechanism with restoring order and&&multiple events switching government and killing of the ruler.
- Getting your ruler captures now decreases stability, increases warexhaustion AND changes to a new ruler.
- Reputation increase rate now scale with rulers charisma, and maximum badboy limit also gets a boost depending on your rulers charisma. Modders can tweak this for &ruler_diplomatic_slickness& in static_modifiers.txt
- A country discovering a successfull assassination, supporting rebels or desecration of holy site now gets a casus belli against the offender.
- Risk of detecting assassin is increased if country sending them has a bad reputation.
- Once getting caught after a successful intrigue action a country may not perform another for 2 years.
- Tweaked badboy influence on intrigue missions.
- Desecrate holy site no longer gives away who did it by showing flag, even if not discovered.
- Discovery chance after supporting rebels is now no longer unreasonably high.
- Loyal troops in the field with their commander will now help protect him against assassins.
- It is now possible to cancel a tribute voluntarily while your tributary overlord if at war.
- Cancelling a tribute you are paying manually will now give the overlord a cb.
- Added a check to stop certain provinces supplying enormous amounts of mercenaries.
- Barbarians now only settle in occupied territory.
- Barbarians will no longer be able to increase civilization value in some provinces when occupying.
- Barbarian uprisings now empty most of the mercenary pool for that province.
- The neighbor province fulfilling the requirements and with highest civ rating now dictates what culture/religion a colonized province gets.
- You will now be able to hold on to provinces takes from a country in civil war.
- A civil war ends when one faction no longer controlls any provinces (as opposed to old behavior when only ownership was checked)
- If the civil war ends when you control some of the loosing sides provinces they will now be yours, but you will take a hefty reputation hit for taking advantage of the country (I recommend settling a peace deal with the loosing side before this happens and gain some provinces this way instead).
- A couple of new checks stop provinces from defecting to rebel side when they are under a foreign powers control.
- Newly formed countries now start with some gold and stability.
- Non-exisiting countries will no longer research technologies.
- Countries created will now get the technology level of their former capitals owner.
- Countries can no longer be called into war from two allies at once on both sides.
*****************************************
******* Interface Enhancements **********
*****************************************
- Improved transferspeed of savegames in multiplayer.
- F12 will now save a snapshot of the world political map in screenshot folder (holding shift while pressing F12 will only display your country and its allies.)
- There is now an (*) indicator on family name in the selection screen for characters.&&That one is shown if it is the same family as the ruler.
- New colored frames around character portraits in character selector to show friends/rivals to the ruler.
- Ruler now has a green border in character selector.
- Event popups affecting characters should now print their position/jobs next to names.
- Popup for newborns now includes link to dynasty page.
- Cores for countries not exisiting will now be shown properly in province view.
- Requirements for colonization now reported in more helpful order.
- Preselected character no longer shown in list when picking diplomatic envoy
- Previous character now shown when selecting new envoy, even if it was the default one.
- Military view now updates when new units are recruited.
- Morale display now is always of relevant troops in the combatview.
- Unit tooltip now deducts maintenance cost for loyal units that are partialy paid by their commander.
- Added extra decimals for unit maintenance cost tooltips.
- Reorganizing navies now works even if game isnt paused.
- Added province tax column in ledger for construction page.
- Added some more tolerance to deficit alert.
- Fixed things that used to be invisible in trade mapmode so that they now show like in the others.
- Peace tributes interface now lets you offer in smaller increments.
- Now possible to put in more exact tribute requests in peace view.
- Tooltip for tribue relation in diplomatic view now shows the amount of tribute.
*******************************
******* AI Improvements *******
*******************************
- AI should no longer be able to pull off an illegal retreat during the first day of combat.
- Garrison AI: Fixed a problem with units marching back and forth between different owner areas.
- AI will no longer desecrate provinces that have already been desecrated.
- AI will no longer add its support to rebels in provinces with already very high support.
- Tweaked balance for how likely the AI is to pick different intrigue options.
- AI should no longer attempt to desecrates holy shrines in provinces that do not share the government's religion
- AI will no longer continue to recruit armies in sieged provinces.
- AI will now no longer get confused in peace negotiation when a lesser member of opposing alliance can be annexed, and the main one cant.
- AI will no longer try and stirr up revolts in provinces that are occupied by a third party.
**********************************
******* Modding Support **********
**********************************
- Added a &controlled_by = this/from/owner/&tag& trigger.
- Added triggers for navy_size_percentage & army_size_percentage, which checks percentage compared to force limits.
- Added an at_location = this/from/&num& trigger for character scope. Checks that character is located in same province as origin.
- Added an &has_unassigned_unit = yes/no& trigger, checks if there is a unit lacking a commander in the country.
- Implemented a &remove_from_unit = xx& effect for character scope.
- Added a &assign_to_unit = this/from/&num&/0& which gives current character command of a unit from defined target.
- &assign_to_unit& if in the scope of a character WITH a unit, will assume its that unit, and take character from this/from.
- Added a new trigger check (&is_land&) to control if a province, or character is on land.
- War trigger now also checks if country is in civil war.
*********************************
*******Databases & Events *******
*********************************
- Added an event for characters who have no money
- Added an event&&for characters to get unemployed friends vacant governor jobs.
- Added events for letting tribes pick civilize or hold to old ways, happening about every 2 years.
- Added trigger to the &Let the rivalry end& event
- The &Sibling rivalry& event will decrease your sibling's loyalty of popularity
- Religious conversions can trigger for islands
- New nation events will add appropriate cores
- Vacant job event should now only fire for people of correct age, and when other province than capital.
- Higher finesse is now required for religious conversions events, and are also less likely to occurr.
- Games in honour of Ahura Mazda will only trigger for countries following the Zoroastrian fate
- Events that appoint governors now check that the province is under your control.
- Decreased the amount of tribute paid by Numidia to Carthage
- Alazones is controlled by Rhoxolani
- Dacia is a playable nation form the start
- Reduced Egypt's manpower slightly
- Tritonis is controlled by barbarians from the start
- Reduced the population of Theveste
- Increased the number of slaves for Rome
- Changed the barbarian value of province Aulerci
**************************
******* Compability *******
**************************
- The game should no longer crash when changing dates on certain computers running vista.
- Rewrote selection indicator to use shaders. Hopefully works better on intel boards now as well as being more efficent.
- The game should no longer crash when selecting units on old driver versions on intel graphic cards.
- Updated some interfaces to support higher resolutions.
- Optimizations to menu display.
- Optimized map updates in frontend.
********************************
******* General Bugfixes *******
********************************
- Scythian cityviews now support farmland, so no more missplaced deserts.
- Fixed broken texture for carthaginian academy, so it should now be visible.
- Fixed a number of errors in the merc events
- The &dead trade route& problem should now be fixed.
- Disloyal commanders can no longer be changed from military view.
- Fixed tooltip lag in scenario selection screen
- Fixed some text bugs, and tpyos!
- Removed the illegal war_score triggers from events, as that did not exist in the code.
- Added text to governor events
- Family prestige is now loaded properly from a savegame.
- Fixed a problem with family names applied on roman newborn.
- Fixed overlapping flags in game setup screen when many allies.
- Characters should no longer raise troops in sea provinces.
- Units should no longer be recruited to sea provinces.
- Tradegoods no longer shown for sea provinces.
- Added extra resource checks to stop crashes when rendering text.
- Fixed a problem with assaultbutton not disabling when it should.
- Fixed selection/merge bug involving multiple armies transported on a fleet disappearing.
- Fixed a crash in AI when releasing prisoners.
- Previous rulers page in ledgers now have correct attribute orders.
- Mixed up column sorting sorted out in character selection.
- You can no longer appoint governors to occupied/sieged provinces through the ledger.
- Fix incorrect province name coloring in ledger.
- Fixed tribute hint showing for countries that cant pay tribute.
- Expired casus bellis from savegames are no longer active for a short while after loading (and thus exploitable).
- Fixed a map update bug in scenario selection when returning from singleplayer.
- Fixed possible crash in diplomatic actions.
在线时间127 小时最后登录注册时间
从男爵(Baronet), 积分 604, 距离下一级还需 196 积分
UID16055经验396 金钱340 魅力208
系统好像比EU3复杂不少,喜欢
(版主编辑: 1.3升级发布)
在线时间306 小时最后登录注册时间
伯爵(Count), 积分 1402, 距离下一级还需 98 积分
UID12255经验885 金钱749 魅力517
晚上试着玩了一会儿,发现机器根本扛不动,不到俩钟头CPU由于过热就自动关机了。只好留着以后换机子再来了,希望到时候补丁已经处完整了。
在线时间127 小时最后登录注册时间
从男爵(Baronet), 积分 604, 距离下一级还需 196 积分
UID16055经验396 金钱340 魅力208
kingsun机器什么配置
在线时间112 小时最后登录注册时间
治安官(Sheriff), 积分 196, 距离下一级还需 104 积分
UID5135经验122 金钱136 魅力74
同问,别吓人啊。。。
在线时间25 小时最后登录注册时间
传令员(Herald), 积分 23, 距离下一级还需 17 积分
UID25003经验21 金钱32 魅力2
补丁下不了~~
在线时间17 小时最后登录注册时间
巡视员(Monitor), 积分 79, 距离下一级还需 1 积分
UID337经验41 金钱54 魅力38
可以下载,下不了的用代理
在线时间306 小时最后登录注册时间
伯爵(Count), 积分 1402, 距离下一级还需 98 积分
UID12255经验885 金钱749 魅力517
老爷机了,是我自己的问题,和游戏无关,比EU3相比,ROME已经算优化好多了。
05的配置,2.4CUP,1G内存,ATI9550. 最近老是因为CPU过热而关机,我怀疑是机器老化了,现在在踌躇要不要换机子,还是在熬一熬?
在线时间127 小时最后登录注册时间
从男爵(Baronet), 积分 604, 距离下一级还需 196 积分
UID16055经验396 金钱340 魅力208
2.4是p4还是CR?怀疑是CPU风扇不行了,或者堵死了
在线时间1499 小时最后登录注册时间
UID9791经验1629 金钱386 魅力202
晕,我显卡比你好,内存比你少,看来也勉强啊。下载中……
在线时间1420 小时最后登录注册时间
守护官(Protector), 积分 389, 距离下一级还需 61 积分
UID8077经验341 金钱86 魅力48
原帖由 kingsun031 于
15:39 发表
老爷机了,是我自己的问题,和游戏无关,比EU3相比,ROME已经算优化好多了。
05的配置,2.4CUP,1G内存,ATI9550. 最近老是因为CPU过热而关机,我怀疑是机器老化了,现在在踌躇要不要换机子,还是在熬一熬?
我的配置和你差不多,显卡差点是fx5200,结果连运行都不能
在线时间127 小时最后登录注册时间
从男爵(Baronet), 积分 604, 距离下一级还需 196 积分
UID16055经验396 金钱340 魅力208
fx5200连EU3都跑不起来的,起码9550以上
在线时间11 小时最后登录注册时间
平民(Settler), 积分 2, 距离下一级还需 8 积分
UID53263经验2 金钱0 魅力0
有没有分流的下载地址?楼主给的这个实在连不上
在线时间4708 小时最后登录注册时间
楚门尼亚摄政王
摄政王(Regent), 积分 6215, 距离下一级还需 985 积分
UID34622经验5946 金钱748 魅力269
传到了Fs2You
但凡真金不久留 Nothing gold can stay
在线时间127 小时最后登录注册时间
从男爵(Baronet), 积分 604, 距离下一级还需 196 积分
UID16055经验396 金钱340 魅力208
下了没完中,印象中至少等几个补丁包才稍微好些
在线时间1420 小时最后登录注册时间
守护官(Protector), 积分 389, 距离下一级还需 61 积分
UID8077经验341 金钱86 魅力48
原帖由 十年decade 于
09:48 发表
fx5200连EU3都跑不起来的,起码9550以上
eu3我倒是能跑,拿破仑的雄心也能运行,这次的终于撑不住了,希望下回p社的游戏别再出3d的了不然p社以后的游戏都玩不了了
[ 本帖最后由 jackwang007 于
11:15 编辑 ]
在线时间127 小时最后登录注册时间
从男爵(Baronet), 积分 604, 距离下一级还需 196 积分
UID16055经验396 金钱340 魅力208
不太可能,3d是未来的趋势
在线时间306 小时最后登录注册时间
伯爵(Count), 积分 1402, 距离下一级还需 98 积分
UID12255经验885 金钱749 魅力517
看到好多人的机子和我一样,我真是太安慰啦,我命苦买到CR2.4,当时对电脑不熟悉,所以是让别人配机。
我估计是风扇老化,记得刚买的时候罗马全战可以打一整天,现在连荣誉骑士打个小时都要过热关机,我干脆把盖子揭了,自然冷却,要坏早点坏,我还可以配新机子。
论坛捐助者
太空帝国IV汉化者
文明IV汉化者
Powered by}

我要回帖

更多关于 tp link软件升级 的文章

更多推荐

版权声明:文章内容来源于网络,版权归原作者所有,如有侵权请点击这里与我们联系,我们将及时删除。

点击添加站长微信