英雄无敌5最新版本7升级最新版本有什么用

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类型:策略战棋游戏大小:10.70G语言:中文 评分:10.0
7中更新了2号升级档,在此次的更新中优化新加了很多的东西,下面小编就来给大家介绍一下英雄无敌7&2升级档更新内容一览,希望能帮助各位玩家!更新内容一览:请注意:升级后读档会导致奇怪的问题或者相关BUG未修正。战役部分 - Campaign & Walkthrough全部,General[Fixed] The AI heroes may remain stuck in front of their town blocking the human player from attacking the town or the heroes. This could happen on various ma/locations and should be fixed.AI英雄会卡在自家城镇门口导致玩家无法进攻AI的城镇或英雄问题;[Fixed] Solving two quests at once will not block the quest flow anymore. This lead tvarious potential blockers, especially on Necropolis 2.同时完成两个任务会导致任务卡住,尤其是亡灵第二关;学院第2关,Academy 2[Fixed] An issue that the player can`t complete the map, after choosing the &fight again& option at the Jadwa encounter.玩家在和嘉德娃战斗后,选择重新战斗会导致本关无法完成;[Fixed] An issue with enemy AI hiding in the sanctuary.AI英雄会一直躲在修道院导致任务无法完成;学院第3关,Academy 3[Fixed] A potential blocker related tsecondary heroes (aka not Hisham) being used for the final fight.使用副英雄进行最后一场战斗会导致任务无法完成;[Fixed] If a secondary herpicks up the &Flower of Dolor& the map can be bugged.副英雄拾取哀伤之花会导致游戏出现[Fixed] The Tear of Asha is not placed at the exact spot indicated by the Treasure Map.亚莎之泪并没有在藏宝图显示的位置上;学院第4关,Academy 4[Fixed] If a secondary herpicks up the &Flower of Dolor& the map can be bugged.副英雄拾取哀伤之花会导致游戏出现地牢第四关,Dungeon 4[Fixed] Light effect changes abruptly if the player navigates through the surface area using arrow keys.如果玩家在地表用方向键会导致光源突变;圣堂2,Haven 2[Fixed] Loading a saved game made after Tomas is trapped by Gloria on Haven Map 2 will trigger an infinite autEnd Turn.任务进行到托马斯被格洛丽亚困住后,如果此时存盘并读取,会导致永远自动结束回合;圣堂3,Haven 3[Fixed] Konrad could win the fight with Serguei Griffin which was not intended.康拉德战胜谢尔盖导致任务无法继续;[Fixed] There should now be a quest marker for the last step in Soul Quest quest.Soul Quest最后一步没有任务标记;[Fixed] There should now be quest markers for the State of Siege quest.State of Siege最后一步没有任务标记;[Improvements] Camera should now be focused on projectiles from triggered catapults.改进:使用投石车时,视角会追随投掷物;[Improvements] The narration should now play until the end when you find Biliashi.改进:找到Biliashi后,叙事部分会继续播放;[Improvements] The mines now become Neutral when you block those using catapults.改进:玩家使用投石车困住矿井后,矿井会变为中立;墓园2,Necropolis 2[Fixed] Final cinematic will not trigger if the user defeats the rebel AI before finishing the other objective.玩家再完成其他目标前击败叛军ai会导致结局过场无法播放墓园5,Necropolis 5[Fixed] Samaariih castle cannot be accessed.Samaariih城堡无法接触/进入;森林1,Sylvan 1[Fixed] An issue leading to the player being unable tenter a new ship after loading a save game.读盘后会导致无法进入新的船只;森林3,Sylvan 3[Fixed] Player is unable to board the ship manufactured in the shipyard on the spawning islandspawning岛上船坞制造的船只无法进入;最终1,Final 1[Fixed] A crash when restarting fight against Vayaron on Final Map 1 (general crash fix for some misbehaving buffs).重新开始和瓦亚隆的战斗会导致游戏崩溃;[Fixed] The boat offered by Lasir resets after a Save/Load is performed拉西尔提供的船只在读档后的问题;最终2,Final 2[Fixed] Catapults had a problem where they would only shoot once instead of twice as was intended. Now all 4 catapults can shoot twice.投石车只发射一次。修改后全部4辆投石车都可以正常发射两次;[Improvement] The player is now informed of the available reinforcements that Andras receives after finishing the &Raven Wings& quest.完成Raven Wings任务后,安德拉斯将正确地接收到增援部队奖励;单关剧情,Skirmish/Scenario Maps[Fixed] issue related to the victory conditions on Yeshtar&pRIME;s Promise伊诗塔的誓约胜利条件有问题;[Fixed]&FPS&drop and constant freezes during combat after several gameplay hours on Bloodpact[Fixed] Major FPS drop (13 FPS) after at least 4-5 hours of gameplay on a hero with level 19 and massive army on BloodpactBloodpact地图在玩几小时后战斗时FPS狂掉,或者暂时卡住;[Fixed] Some maps are showing Day 1 twice on the second day有些地图显示第一天两次在第二天;[Fixed] The player is unable to finish the map as the Sweristal and Nawal castles cannot be captured on certain circumstances on Dungeons and MinionsDungeons and Minions地图,Sweristal and Nawal无法攻占导致地图无法完成;[Fixed] Ice Demons map has the standard Skirmish Quest active AI specificIce Demons地图,AI问题;AI相关 - AI specificAI相关 - AI specific[Improvement] AI turns have again had their speed increased exponentially. Under the fog of war the AI will act even faster.AI过夜速度继续优化;[Improvement] AI will now give a higher threat value to ranged units, as well as having a `tighter` threat evaluation within combat maps when addressing what to attack. Working on this is an ongoing task and will be further improved in the future.AI现在对远程单位有更高的威胁级别;[Improvement] Calculations for what damaging moves to use have also been improved. As an example if an enemy unit stack is low in numbers or has low health the AI will not longer use it`s most powerful spell to kill it, but instead work out what is the most cost efficient spell to do get the job done.AI现在会避免对数量较少的目标使用过于强大的法术,而是会选择最有效的方法消灭目标;[Improvement] Optimised AI thinking times on Adventure map, which are now near-instant. NOTE: AI interactions with forts still take up to three extra seconds due to the fort destruction/repair animations.冒险地图上的ai思考时间加快;[Fixed] An issue/crash related to uninitialised armies performing checks for the pathfinding.未初始化的部队进行寻路检查时游戏崩溃;[Fixed] An issue related to AI calculations for reachability which could result in a crash.AI计算地点是否可以到达时会导致游戏崩溃;[Fixed] A rare crash when interacting with a high-level town.进入高级别城镇会导致游戏崩溃;[Fixed] A crash during AI turn after a ship combat had been lost.AI输掉海战后,结束回合时会导致游戏崩溃;[Fixed] A rare crash with targeting spells outside the grid.法术目标在格子外会导致游戏崩溃;[Fixed] A crash with AI town threat sorting.AI城镇威胁排序会导致游戏崩溃;[Fixed] Weird movement (bridges/obstacles) and positioning of AI controlled combatants.AI单位会出现奇怪的移动方式;[Fixed] AI skipping its turn when its first hero is in a shelter.AI的第一个英雄在庇护所内时会跳过自己的回合;存档读档,技能,其它存档读档,技能,其它 - Load/Save, Skills, Abilities, Various[Improvement] Added option to disable color cg of models in skirmishes.在遭遇战模式中增加了可以关闭&color of models&的选项。[Fixed] various issues regarding keybinding displays.快捷键显示的多种问题。[Improvement] Removed debug text from the Game Log.从游戏日志中去除了调试文本。[Fixed] Caravans that could not be unloaded now properly show up in the Caravanserai.没有卸下兵力的篷车可以正确显示在篷车驿站中。[Fixed] Quest objective counters are always localized correctly, even when loading a savegame from a different language.任务指示可以在正确的位置显示,即使用另外种语言读档也不影响。[Improvement] The Tear of Asha can now be retrieved from the precise cell as well as its neighbours.可以从亚莎之泪的准确埋藏点挖宝,也可以从毗邻的格子挖出来。[Fixed] Masfar recovers 10 movement points after every manual combat if he has the Stables Buff on Academy 2.学院2关,Masfar如果有马厩增益,每场手动战斗后可以恢复10点移动力。[Fixed] After using a teleport scroll, the teleport spell will still appear in the spellbook with 0 Mana and can be cast again every battle.使用传送卷轴后,卷轴依然会出现在魔法书中,并且0耗魔,每场战斗可使用。
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魔法门之英雄无敌7 1.2升级档更新内容介绍攻略
日 10:06&&&&&阅读(140)&&&&&来源:游戏堡&&&&&编辑:炮灰&&&&&
在最近更新到了1.2版本,许多玩家不知道更新了一些什么内容,接下来小编就为大家带来 1.2升级档更新内容介绍攻略,希望大家能够喜欢。
英雄无敌7下载地址:
请注意:升级后读档会导致奇怪的问题或者相关BUG未修正。
战役部分 - Campaign & Walkthrough
全部,General
[Fixed] The AI heroes may remain stuck in front of their town blocking the
human player from attacking the town or the heroes. This could happen on various
maPS/locations and should be fixed.
AI英雄会卡在自家城镇门口导致玩家无法进攻AI的城镇或英雄问题;
[Fixed] Solving two quests at once will not block the quest flow anymore.
This lead tvarious potential blockers, especially on Necropolis 2.
同时完成两个任务会导致任务卡住,尤其是亡灵第二关;
学院第2关,Academy 2
[Fixed] An issue that the player can`t complete the map, after choosing the
"fight again" option at the Jadwa encounter.
玩家在和嘉德娃战斗后,选择重新战斗会导致本关无法完成;
[Fixed] An issue with enemy AI hiding in the sanctuary.
AI英雄会一直躲在修道院导致任务无法完成;
学院第3关,Academy 3
[Fixed] A potential blocker related tsecondary heroes (aka not Hisham) being
used for the final fight.
使用副英雄进行最后一场战斗会导致任务无法完成;
[Fixed] If a secondary herpicks up the "Flower of Dolor" the map can be
副英雄拾取哀伤之花会导致游戏出现
[Fixed] The Tear of Asha is not placed at the exact spot indicated by the
Treasure Map.
亚莎之泪并没有在藏宝图显示的位置上;
学院第4关,Academy 4
[Fixed] If a secondary herpicks up the "Flower of Dolor" the map can be
副英雄拾取哀伤之花会导致游戏出现
地牢第四关,Dungeon 4
[Fixed] Light effect changes abruptly if the player navigates through the
surface area using arrow keys.
如果玩家在地表用方向键会导致光源突变;
圣堂2,Haven 2
[Fixed] Loading a saved game made after Tomas is trapped by Gloria on Haven
Map 2 will trigger an infinite autEnd Turn.
任务进行到托马斯被格洛丽亚困住后,如果此时存盘并读取,会导致永远自动结束;
圣堂3,Haven 3
[Fixed] Konrad could win the fight with Serguei Griffin which was not
康拉德战胜谢尔盖导致任务无法继续;
[Fixed] There should now be a quest marker for the last step in Soul Quest
Soul Quest最后一步没有任务标记;
[Fixed] There should now be quest markers for the State of Siege quest.
State of Siege最后一步没有任务标记;
[Improvements] Camera should now be focused on projectiles from triggered
catapults.
改进:使用投石车时,视角会追随投掷物;
[Improvements] The narration should now play until the end when you find
改进:找到Biliashi后,叙事部分会继续播放;
[Improvements] The mines now become Neutral when you block those using
catapults.
改进:玩家使用投石车困住矿井后,矿井会变为中立;
墓园2,Necropolis 2
[Fixed] Final cinematic will not trigger if the user defeats the rebel AI
before finishing the other objective.
玩家再完成其他目标前击败叛军ai会导致结局过场无法播放
墓园5,Necropolis 5
[Fixed] Samaariih castle cannot be accessed.
Samaariih城堡无法接触/进入;
森林1,Sylvan 1
[Fixed] An issue leading to the player being unable tenter a new ship after
loading a save game.
读盘后会导致无法进入新的船只;
森林3,Sylvan 3
[Fixed] Player is unable to board the ship manufactured in the shipyard on
the spawning island
spawning岛上船坞制造的船只无法进入;
最终1,Final 1
[Fixed] A crash when restarting fight against Vayaron on Final Map 1 (general
crash fix for some misbehaving buffs).
重新开始和瓦亚隆的战斗会导致游戏崩溃;
[Fixed] The boat offered by Lasir resets after a Save/Load is performed
拉西尔提供的船只在读档后的问题;
最终2,Final 2
[Fixed] Catapults had a problem where they would only shoot once instead of
twice as was intended. Now all 4 catapults can shoot twice.
投石车只发射一次。修改后全部4辆投石车都可以正常发射两次;
[Improvement] The player is now informed of the available reinforcements that
Andras receives after finishing the "Raven Wings" quest.
完成Raven Wings任务后,安德拉斯将正确地接收到增援部队奖励;
单关,Skirmish/Scenario Maps
[Fixed] issue related to the victory conditions on Yeshtar&pRIME;s
伊诗塔的誓约胜利条件有问题;
drop and constant freezes during combat after several gameplay
hours on Bloodpact
[Fixed] Major FPS drop (13 FPS) after at least 4-5 hours of gameplay on a
hero with level 19 and massive army on Bloodpact
Bloodpact地图在玩几小时后战斗时FPS狂掉,或者暂时卡住;
[Fixed] Some maps are showing Day 1 twice on the second day
有些地图显示第一天两次在第二天;
[Fixed] The player is unable to finish the map as the Sweristal and Nawal
castles cannot be captured on certain circumstances on Dungeons and Minions
Dungeons and Minions地图,Sweristal and Nawal无法攻占导致地图无法完成;
[Fixed] Ice Demons map has the standard Skirmish Quest active AI specific
Ice Demons地图,AI问题;
AI相关 - AI specific
AI相关 - AI specific
[Improvement] AI turns have again had their speed increased exponentially.
Under the fog of war the AI will act even faster.
AI过夜速度继续优化;
[Improvement] AI will now give a higher threat value to ranged units, as well
as having a `tighter` threat evaluation within combat maps when addressing what
to attack. Working on this is an ongoing task and will be further improved in
the future.
AI现在对远程单位有更高的威胁级别;
[Improvement] Calculations for what damaging moves to use have also been
improved. As an example if an enemy unit stack is low in numbers or has low
health the AI will not longer use it`s most powerful spell to kill it, but
instead work out what is the most cost efficient spell to do get the job
AI现在会避免对数量较少的目标使用过于强大的法术,而是会选择最有效的方法消灭目标;
[Improvement] Optimised AI thinking times on Adventure map, which are now
near-instant. NOTE: AI interactions with forts still take up to three extra
seconds due to the fort destruction/repair animations.
冒险地图上的ai思考时间加快;
[Fixed] An issue/crash related to uninitialised armies performing checks for
the pathfinding.
未初始化的部队进行寻路检查时游戏崩溃;
[Fixed] An issue related to AI calculations for reachability which could
result in a crash.
AI计算地点是否可以到达时会导致游戏崩溃;
[Fixed] A rare crash when interacting with a high-level town.
进入高级别城镇会导致游戏崩溃;
[Fixed] A crash during AI turn after a ship combat had been lost.
AI输掉后,结束回合时会导致游戏崩溃;
[Fixed] A rare crash with targeting spells outside the grid.
法术目标在格子外会导致游戏崩溃;
[Fixed] A crash with AI town threat sorting.
AI城镇威胁排序会导致游戏崩溃;
[Fixed] Weird movement (bridges/obstacles) and positioning of AI controlled
combatants.
AI单位会出现奇怪的移动方式;
[Fixed] AI skipping its turn when its first hero is in a shelter.
AI的第一个英雄在庇护所内时会跳过自己的回合;
存档读档,技能,其它
存档读档,技能,其它 - Load/Save, Skills, Abilities, Various
[Improvement] Added option to disable color coding of models in
skirmishes.
在遭遇战模式中增加了可以关闭"color of models"的选项。
[Fixed] various issues regarding keybinding displays.
快捷键显示的多种问题。
[Improvement] Removed debug text from the Game Log.
从游戏日志中去除了调试文本。
[Fixed] Caravans that could not be unloaded now properly show up in the
Caravanserai.
没有卸下兵力的篷车可以正确显示在篷车驿站中。
[Fixed] Quest objective counters are always localized correctly, even when
loading a savegame from a different language.
任务指示可以在正确的位置显示,即使用另外种语言读档也不影响。
[Improvement] The Tear of Asha can now be retrieved from the precise cell as
well as its neighbours.
可以从亚莎之泪的准确埋藏点挖宝,也可以从毗邻的格子挖出来。
[Fixed] Masfar recovers 10 movement points after every manual combat if he
has the Stables Buff on Academy 2.
学院2关,Masfar如果有马厩增益,每场手动战斗后可以恢复10点移动力。
[Fixed] After using a teleport scroll, the teleport spell will still appear
in the spellbook with 0 Mana and can be cast again every battle.
使用传送卷轴后,卷轴依然会出现在魔法书中,并且0耗魔,每场战斗可使用。
小编推荐:
魔法门之英雄无敌7
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游戏平台:WinXP/Win7/Win8/Vista
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开发商:Limbic Entertainment
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魔法门之英雄无敌7 1.7升级档更新内容介绍攻略
发布时间: 13:28 () 作者:HeavenK 编辑:卡斯特
魔法门之英雄无敌7 1.7升级档更新内容介绍攻略
1.7升级档更新内容介绍攻略
1.7升级挡地址:
平衡性及BUG修正见下:
一般 - General
Removal of Level cap in skirmish maps.
对战地图的等级上限调整到999
Readjustment of Main menu Screen.
重新调整了主菜单界面
Targeting of certain creature armies.
修复了选择特定部队时会出现的问题
Mini-map Settings are now saved.
修复了小地图设定不能保存的问题
Camera automatic height adjustment is smoothed and doesn`t fall
into &holes& on the map.
修复了镜头在地图的某些地点会掉落到坑里的问题
Camera clipping issues.
修复了镜头卡住的问题
Human Player UPlay names are now only displayed in online
Multi-player matches
玩家Uplay名现在只会在多人匹配时出现
Double click purchases the leftmost artifact at the artifact
merchant .
修复了双击宝物商店会直接购买最左面宝物的问题
Artifact set bonus are not applied to units
修复了套装效果不起作用的问题
Equipping and un-equipping artifacts causing stat gain to be
修复了连续装上取下装备后会导致属性降为负数的问题
Stats do not update real time when exchanging artifact between
修复了在英雄之间交换装备时属性没有实时变化的问题
Hero movement bonuses are not highlight in stats from Hero
修复了英雄移动力加值没有在英雄面板上高亮显示的问题
Artifacts giving bonus hero damage per level will sum current
damage with the bonus and then multiply it with the hero level, instead of
adding the multiplied bonus to the current damage.
宝物提供的伤害加值模式更改为=(基础伤害 额外伤害)*英雄级别
A crash when trading item from equip to equip.
修复了交易装备中的宝物时会出现游戏崩溃的问题
New key-bindings:
一些新的快捷键
Browse towns with left and right key (works in town screens and all town
新增快捷键,可以在城镇界面内通过左右键在不同城镇间浏览
Toggle combat map grid with &G&
新增快捷键&G&,可以显示战斗地图网格
Escape can now be (re-)assigned as key-bind
可以重设&逃跑&的快键键
Warfare Units now wait or skip turn, when pressing the wait or defend
军备单位现在可以通过快捷键选择等待或是跳过回合
[Implemented] Rendering on Wide-screen: Aspect ratio management has been
improved in council hub (adaptive FOV) and adventure combat modes (uses still a
fixed FOV to avoid rendering glitches and image stretching in the edges caused
by a low FOV but adds instead an unzoom offset).
宽屏分辨率调整
游戏性 - Gameplay
[Fixed] A bug that the upgraded Firewall did not stop creatures stepping on
修复了高级火墙无法阻挡生物行动的问题
[Fixed] a bug that Drain Life of Vampires controlled by Lucretia would not
修复了Lucretia控制的无法吸取生命的问题
[Fixed] a bug that the Implosion spell from a scroll or an artifact would
ignore creature immunities.
修复了通过卷轴或宝物释放Implosion魔法时会无视部队的魔法免疫效果的问题
[Fixed] Units cannot move on moral turn if the enemy unit was killed.
修复了当敌方部队被消灭后导致单位在高士气的额外回合中无法行动的问题
[Fixed] Heropedia button not available in combat PopUp.
修复了英雄百科在战斗中无法打开的问题
[Fixed] Stats not updating when moving item from hero1 equip to hero2 equip
in trade window.
修复了在英雄之间交换已经装备的宝物导致英雄属性无法实时更新的问题
[Fixed] Sweep Retaliation.
修复了扫击反击的问题
[Improved] Sylsai`s second starting skill to &Warcries& in order to fix the
issue of him starting with &Warfare& on expert level.
Sylsai的第二个初始技能调整为Warcries
[Fixed] Recruit all from outside Dwellings.
修复了从野外兵营中招募所有部队的问题
[Fixed] Hero Selection available when specific hero was set
修复了当地图已经设定了特定英雄后,仍然能够选择英雄的问题
[Fixed] Arcane Knowledge not correctly transitioning between Campaign
修复了Arcane Knowledge没有在战役英雄之间正确传递的问题
[Improved] Extended third level span of &Shrine of the Seventh Dragon& to
the new level cap of 999.
增加了Shrine of the Seventh Dragon的级别幅度以对应现在的999级别上线
平衡性 - Balancing
[Improved] Reduced the resurrection rate of the &Eternal Servitude& ability
将Eternal Servitude技能的复活比例降为25%
[Improved] Gnoll Hunter`s &Opportunity Attack& is only triggered once per
combat round.
豺狼人猎手的借机攻击能力调整为每个战斗回合只能触发一次
[Implemented] Diminishing returns - When the &Incapacitated& de-buff wears
off, it applies the &Immune to Incapacitation& buff for two combat rounds.
增加了收益递减效应,所有限制行动的效果在失效后,该部队都会获得一个在接下来的两个战斗回合内免疫该效果的buff
[Implemented] A cap to the number of raised creatures for the Necromancy
skill and the &Ghost Ride& ability.
对役亡术复活生物的数量设定上限
多人游戏 - Multiplayer
[Fixed] Combat getting stuck for one of both players in some cases.
修复了两个玩家在战斗时,会出现其中某个玩家卡住的问题
[Fixed] An Issue in Sim Turns that would un-toggle end turn when just
accessing the town screen.
修复了在同步回合下,进入城镇界面导致结束回合被取消的问题
[Fixed] An Issue where you could not deploy your units in a combat against
AI in some situations.
修复了在与AI战斗时会导致玩家在某些情况下无法部署部队的问题
[Fixed] Game getting stuck when attacking an empty AI hero in sim
修复了在同步回合下,进攻AI没有部队的英雄时会导致游戏卡死的问题
[Fixed] Game going out of Synch when surrendering an combat to AI.
修复了在与AI的战斗中投降导致游戏失去同步的问题
[Fixed] An issue where a hero could get stuck interacting with a caravan in
sim turns.
修复了在同步回合下,英雄与篷车相遇时会卡住的问题
[Fixed] Random skill window opens for all the player in a session of normal
修复了在一般回合下,玩家英雄升级时的随机技能窗口会被所有玩家看到的问题
[Improved] The ability for players to connect to each other
(NAT-Punchthrough).
玩家之间可以相互直连
[Improved] Host enters in the Map even if the Client quits the Game on the
Map Loading screen.
如今主机的玩家可以在分机玩家于载入界面时选择退出游戏后仍然能够进入地图
[Implemented] Inviting friends through the UPlay-Overlay now works properly
when the invited already has a game open himself.
修复了通过UPlay界面邀请朋友时,如果对方已经进行游戏会导致邀请无法正常运作的问题
[Implemented] Inviting friends through the UPlay-Overlay now works properly
if you try to invite the same friend twice.
修复了通过UPlay界面连续两次邀请同一个朋友时出现的问题
关卡设计 - Level Design
[Implemented] Lost tales of Axeoth: Unity.
新增战役Lost tales of Axeoth: Unity
[Implemented] Created CM_Academy_Garden combat map.
新增战斗场景CM_Academy_Garden
Dungeon Map 4: [Fixed] Game progression gets stuck when user pass the turn
just before conversation of Merikh,Gloria and Wilhelm appears.
地牢战役第4关:修复了玩家在Merikh,Gloria and Wilhelm的对话出现前跳过回合会导致游戏进程卡死的问题
Necropolis Map 4:[Fixed] Necropolis map 4 crashes after taking over the
enemy city for the main quest.
墓园战役第4关:修复了占领主要任务的敌方城镇后导致游戏崩溃的问题
编辑器 - Editor
Combatmap templates not including all tileset paint layers.
战场地图模版将不包含所有的地表涂刷;
Combat Map Obstacles placed outside the Grid keep their
战场地图在格子外的障碍将会保持在原来的位置;
Removed duplicate and imprinted spells from all spell lists.
从所有法术列表中移除重复的和卷轴魔法;
That FPS drops to approx 4-6 if the user switches to underground
surface and clicks on create new combat map.
修复当用户上下切换地下地表并创建新战场地图时帧数下降的问题;
Destroyed teleporters don`t appear as repaired after save/load on
custom maps.
修复自定义地图摧毁传送器并存档读档后没有显示修复选项的问题;
Minimap not focusing on underground when using the &switch layer&
修复小地图卡在地下层图无法切换的问题;
Quest rewards do not carry over between campaign maps when a hero
as a persistent item equipped and other persistent items for the same slot in
the inventory.
修复任务奖励物品无法带过关的问题;
Editor crashes if the user deletes any Hero/Creature from the map
and then changes its property from the
修复当你把英雄/生物从地图上删除后又在物件编辑器中修改其属性导致的编辑器崩溃;
The Visual drop-down list is displayed empty in the Hero Tool.
修复英雄工具的外观下拉列表显示为空的问题;
The user is unable to add text to the line of a dialogue.
修复用户无法在对话中添加文本的问题;
Battle-sites with multiHero enabled tooltips.
修复某些战斗地点多英雄的提示信息;
Custom Artifacts do not display bonuses in-game.
修复自定义宝物无法在游戏中显示奖励属性的问题;
The user can`t create artifact sets.
修复用户无法创建新宝物套装的问题;
The Editor crashing when opening the Random Fort properties.
修复当打开一个随机的属性界面时导致的编辑器崩溃;
[Implemented] New Script Editor Condition &Has Resource Percentage&.
新的脚本触发器&Has Resource Percentage&;
[Implemented] 15% Saturation LUT to the Combatmap templates.
战场地图模版增加15%的饱和度;
[Implemented] RMG: lights are no longer created for Artifacts and Resources
in the underground
随机地图将不再对地下的宝物和资源增加光源;
create new combat map.
允许创建新的战场地图;
[Implemented] Made BattleSite properties accessible in the Map Editor.
编辑器现在可以自定义更多的宝屋的属性;
》游戏论坛专区更多精彩尽在 专题:}

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