ios 调用第三方地图图Fairfield Fallen,有人玩过没

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坠落地图下载|Fallen L4D2|日本作者制作的创意玩法地图
地图名:坠落
英文名:Fallen L4D2
文件名:fallen.vpk
关卡数:5/5
地图介绍:(埃拉分享)
一代经典地图《堕とされて》在历经三年的蛰伏,终于再次与大家见面啦!
初看上去,《堕とされて》的第一关似乎只是很普通的城市地图,但是从第二关开始,从你遥仰那直抵山巅的高塔的那一刻(见配图2),你会开始体会到这张图与茫茫第三方图海最大的不同——高度。
在这张地图中,你可以体验到绝壁攀爬的忐忑,深涧栈道的惊险,跌落高崖时的刺激,以及失重漂浮的趣味。这张图的高度感并不仅仅在于极限落差的高塔与悬崖,即使是占了路程绝大部分的行进路线也是充满着高低差的梯子、楼梯与斜面。整张地图的立体风格非常强,甚至对于部分关卡,在垂直面的行进距离要比水平面上的路线还要长。
与其他一些高度差巨大的地图不同的是,本图并不依靠载具来度过高度差,整个流程都需要您亲自行走在跌落的边缘,令人不得不保持全神贯注。危机感与刺激感并存,动感十足的流程设计,还有各种充满趣味性的小环节,令人游戏过后不禁产生酣畅淋漓之感.
故事讲述的是在灾难发生后,CEDA划出的4个安全点一如既往的全灭,幸存者们只好向日本矢场伊(虚构)附近的美军基地寻求帮助。但军队尚未完成撤离就已经被病毒所感染,你们需要一路与丧尸大军作战,为自己争取每一块立足之地。从遍布丧尸的城市离开,穿越基地外围防线,经过山体内的地下城市,爬上令人瑟瑟发抖的高塔,在山涧栈道上与坦克战斗,鼓起勇气跳下深不见底的悬崖,再坐上小火车一路向上,最终从类似风洞的排气道打电话等待营救。
地图整体难度适中,不过对于挂边帝来说会很难办。请切记队伍不要散开太远,以方便救援。一代的时候支持对抗模式,不知道二代会不会继续卡发支持对抗的后续版本
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这是一张神级地图,非常有趣并且不困难,地图长度刚好,其中很多亮点,我求生玩了这么久,这是我唯一佩服的一张合作图!
【外部图片】
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顶顶顶顶顶顶顶顶顶
欧美范er丶
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真心很不错的!!
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Fairfield Fallen
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Wow, that was pretty damn fun. However, it was WAY to long for my liking. There were a lot of botnav errors, bots not going into the elevator unless I push them and bots trying to go paths that you blocked off. Other than that it was pretty fun. I liked how you brought back the lighthouse survival map and associated it into a campaign. Pretty damn neat. I guess your revamps to the campaigns make them slightly harder having less supplies and different routes and such, I found them rather simple honestly. Oh, and bots also fall off ladders ALLOT a bit annoying.
Unplayable
Nothing works,you can only get so far then the game either glitches up or crashes.
Reviews Only
Wow, that was pretty damn fun. However, it was WAY to long for my liking. There were a lot of botnav errors, bots not going into the elevator unless I push them and bots trying to go paths that you blocked off. Other than that it was pretty fun. I liked how you brought back the lighthouse survival map and associated it into a campaign. Pretty damn neat. I guess your revamps to the campaigns make them slightly harder having less supplies and different routes and such, I found them rather simple honestly. Oh, and bots also fall off ladders ALLOT a bit annoying.
Unplayable
Nothing works,you can only get so far then the game either glitches up or crashes.
Mostly up, little down
*great series of maps
*exception is on the Death Toll Church finale event where the bitten guy rings the church bell and the survivors get mobbed for a while. The guy will turn into a special infected, and the bells stop, but when you open the door, sometimes you can't walk through and you have to restart the level, doesn't always happen.
*some pathing issues, especially with bots
*very challenging, def not for non&pro& L4D players
*anyone bitching about &not enough guns /ammo /health& needs to keep in mind how much of this there would realistically BE in the zombie apoc. and how easily it would be to just happen on someone's stash, or dropped bag of whatever
-A series I always wanted
-Very Challenging
-A lot of improvements
-Good for Pros
-Few First aids
-Rare weapons
-Cant finish this campaign in hard/expert mode
A good series but need some improvements.
Can I take a request
Can you do some custom map series too!!!
- The idea
- Everything else
This map is so flawed I don't know where to begin. There are little to no supplies, too many gas/propane/oxygen tanks everywhere, no kits in safe rooms, hardly any weapons anywhere (yet I found 3 grenade launchers and 2 M60 at the exact same spot), zombies spawn in plain sight and/or right behind you, path finding is completely screwed up IN ORIGINAL AREAS OF THE ORIGINAL MAP, i.e. CIs walk in circles, get stuck in seemingly nothing, run away to walk a circle around a car 15 meters ahead before attacking you... uncommon infected are also stupid. I mean, clowns in the hospital? Just, no.
And of course THE main problem: the 'randomized pathing' does not mean 'randomized pathing'. It means '70% chance of having the two only paths blocked off at the same time so you need to restart'. It's absolutely unbearable to have to constantly vote 'restart chapter' just because the mapper didn't take the time to ensure there would always be one free path.
And the 'additions' just to justify a different path (i.e. ladders in the hospital's elevator shafts, concrete wall in the middle of a catwalk, etc.) are idiotic, not inventive, not interesting, just plainly idiotic.
On the No Mercy finale, I opened a door on top of the staircase and instantly three different musics started overlapping each other and playing at the same time while an endless horde came from the roof, where the chopper already was. I tried, I really did, but I stopped playing after having to restart Crash Course 1 for the fourth time.
Just unplayable. Which is sad, because I really love the idea of a long, 'endurance' campaign with persistent everything. I could even stand all the other flaws if it weren't for the broken pathing and blocked paths.
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