我的世界自定义史蒂夫手机版自定义壁画后游戏内不显示

自定义游戏主界面,从此告别一成不变的界面&-&Minecraft(我的世界)中文论坛 -
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自定义游戏主界面,从此告别一成不变的界面
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本帖最后由 mai1015 于
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第一次拍版。不好别喷。介绍这个是在mod里面实现的Forge。版本是1.7.10, 其他版本应该不会差到哪里去。如果是纯净服可以跳过。经过研究。替换主界面的思路是。替换掉原来的GuiScreen。能替换掉原来的GuiScreen,然后就简单了。可以随意在主界面上乱画。实现方法有了思想,接下来就是实现了。替换GuiScreen,我们需要通过一个事件来替换掉主要的原GUI类。但是我们目前还没有那个类。& && &&&@SideOnly(Side.CLIENT)& && &&&@SubscribeEvent& && &&&public void openMainMenu(GuiOpenEvent event) throws IOException {& && && && && & if (event.gui instanceof GuiMainMenu) {& && && && && && && && &event.gui = new NewMenu();& && && && && & }& && &&&}复制代码所以我们就新建一个GUI类public class NewMenu extends GuiScreen {复制代码详情可以参考这个源码。原版的实现方法。东西太多。不能一一的讲。涉及到绘画和事件。
package net.minecraft.client.import cpw.mods.fml.relauncher.Simport cpw.mods.fml.relauncher.SideOimport java.awt.Timport java.awt.datatransfer.ClipboardOimport java.awt.datatransfer.DataFimport java.awt.datatransfer.StringSimport java.awt.datatransfer.Timport java.util.ArrayLimport java.util.Aimport java.util.Iimport java.util.Limport net.minecraft.client.Mimport net.minecraft.client.renderer.RenderHimport net.minecraft.client.renderer.Timport net.minecraft.client.renderer.entity.RenderIimport net.minecraft.item.ItemSimport net.minecraft.util.EnumChatFimport net.minecraftforge.client.event.GuiScreenEvent.ActionPerformedEimport net.minecraftforge.client.event.GuiScreenEvent.InitGuiEimport mon.MinecraftFimport org.lwjgl.input.Kimport org.lwjgl.input.Mimport org.lwjgl.opengl.GL11;import org.lwjgl.opengl.GL12;@SideOnly(Side.CLIENT)public class GuiScreen extends Gui{& & /** Holds a instance of RenderItem, used to draw the achievement icons on screen (is based on ItemStack) */& & protected static RenderItem itemRender = new RenderItem();& & /** Reference to the Minecraft object. */& & public M& & /** The width of the screen object. */& && & /** The height of the screen object. */& && & /** A list of all the buttons in this container. */& & protected List buttonList = new ArrayList();& & /** A list of all the labels in this container. */& & protected List labelList = new ArrayList();& & public boolean allowUserI& & /** The FontRenderer used by GuiScreen */& & protected FontRenderer fontRendererO& & /** The button that was just pressed. */& & private GuiButton selectedB& & private int eventB& & private long lastMouseE& & private int field_146298_h;& & private static final String __OBFID = &CL_&;& & /**& &&&* Draws the screen and all the components in it.& &&&*/& & public void drawScreen(int p_73863_1_, int p_73863_2_, float p_73863_3_)& & {& && &&&& && &&&for (k = 0; k & this.buttonList.size(); ++k)& && &&&{& && && && &((GuiButton)this.buttonList.get(k)).drawButton(this.mc, p_73863_1_, p_73863_2_);& && &&&}& && &&&for (k = 0; k & this.labelList.size(); ++k)& && &&&{& && && && &((GuiLabel)this.labelList.get(k)).func_146159_a(this.mc, p_73863_1_, p_73863_2_);& && &&&}& & }& & /**& &&&* Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).& &&&*/& & protected void keyTyped(char p_73869_1_, int p_73869_2_)& & {& && &&&if (p_73869_2_ == 1)& && &&&{& && && && &this.mc.displayGuiScreen((GuiScreen)null);& && && && &this.mc.setIngameFocus();& && &&&}& & }& & /**& &&&* Returns a string stored in the system clipboard.& &&&*/& & public static String getClipboardString()& & {& && &&&try& && &&&{& && && && &Transferable transferable = Toolkit.getDefaultToolkit().getSystemClipboard().getContents((Object)null);& && && && &if (transferable != null && transferable.isDataFlavorSupported(DataFlavor.stringFlavor))& && && && &{& && && && && & return (String)transferable.getTransferData(DataFlavor.stringFlavor);& && && && &}& && &&&}& && &&&catch (Exception exception)& && &&&{& && && && &;& && &&&}& && &&&return &&;& & }& & /**& &&&* Stores the given string in the system clipboard& &&&*/& & public static void setClipboardString(String p__)& & {& && &&&try& && &&&{& && && && &StringSelection stringselection = new StringSelection(p__);& && && && &Toolkit.getDefaultToolkit().getSystemClipboard().setContents(stringselection, (ClipboardOwner)null);& && &&&}& && &&&catch (Exception exception)& && &&&{& && && && &;& && &&&}& & }& & protected void renderToolTip(ItemStack p__, int p__, int p__)& & {& && &&&List list = p__.getTooltip(this.mc.thePlayer, this.mc.gameSettings.advancedItemTooltips);& && &&&for (int k = 0; k & list.size(); ++k)& && &&&{& && && && &if (k == 0)& && && && &{& && && && && & list.set(k, p__.getRarity().rarityColor + (String)list.get(k));& && && && &}& && && && &else& && && && &{& && && && && & list.set(k, EnumChatFormatting.GRAY + (String)list.get(k));& && && && &}& && &&&}& && &&&FontRenderer font = p__.getItem().getFontRenderer(p__);& && &&&drawHoveringText(list, p__, p__, (font == null ? fontRendererObj : font));& & }& & /**& &&&* Draws the text when mouse is over creative inventory tab. Params: current creative tab to be checked, current& &&&* mouse x position, current mouse y position.& &&&*/& & protected void drawCreativeTabHoveringText(String p__, int p__, int p__)& & {& && &&&this.func_146283_a(Arrays.asList(new String[] {p__}), p__, p__);& & }& & protected void func_146283_a(List p__, int p__, int p__)& & {& && &&&drawHoveringText(p__, p__, p__, fontRendererObj);& && & }& & protected void drawHoveringText(List p__, int p__, int p__, FontRenderer font)& & {& && &&&if (!p__.isEmpty())& && &&&{& && && && &GL11.glDisable(GL12.GL_RESCALE_NORMAL);& && && && &RenderHelper.disableStandardItemLighting();& && && && &GL11.glDisable(GL11.GL_LIGHTING);& && && && &GL11.glDisable(GL11.GL_DEPTH_TEST);& && && && &int k = 0;& && && && &Iterator iterator = p__.iterator();& && && && &while (iterator.hasNext())& && && && &{& && && && && & String s = (String)iterator.next();& && && && && & int l = font.getStringWidth(s);& && && && && & if (l & k)& && && && && & {& && && && && && &&&k =& && && && && & }& && && && &}& && && && &int j2 = p__ + 12;& && && && &int k2 = p__ - 12;& && && && &int i1 = 8;& && && && &if (p__.size() & 1)& && && && &{& && && && && & i1 += 2 + (p__.size() - 1) * 10;& && && && &}& && && && &if (j2 + k & this.width)& && && && &{& && && && && & j2 -= 28 +& && && && &}& && && && &if (k2 + i1 + 6 & this.height)& && && && &{& && && && && & k2 = this.height - i1 - 6;& && && && &}& && && && &this.zLevel = 300.0F;& && && && &itemRender.zLevel = 300.0F;& && && && &int j1 = -;& && && && &this.drawGradientRect(j2 - 3, k2 - 4, j2 + k + 3, k2 - 3, j1, j1);& && && && &this.drawGradientRect(j2 - 3, k2 + i1 + 3, j2 + k + 3, k2 + i1 + 4, j1, j1);& && && && &this.drawGradientRect(j2 - 3, k2 - 3, j2 + k + 3, k2 + i1 + 3, j1, j1);& && && && &this.drawGradientRect(j2 - 4, k2 - 3, j2 - 3, k2 + i1 + 3, j1, j1);& && && && &this.drawGradientRect(j2 + k + 3, k2 - 3, j2 + k + 4, k2 + i1 + 3, j1, j1);& && && && &int k1 = ;& && && && &int l1 = (k1 & ) && 1 | k1 & -;& && && && &this.drawGradientRect(j2 - 3, k2 - 3 + 1, j2 - 3 + 1, k2 + i1 + 3 - 1, k1, l1);& && && && &this.drawGradientRect(j2 + k + 2, k2 - 3 + 1, j2 + k + 3, k2 + i1 + 3 - 1, k1, l1);& && && && &this.drawGradientRect(j2 - 3, k2 - 3, j2 + k + 3, k2 - 3 + 1, k1, k1);& && && && &this.drawGradientRect(j2 - 3, k2 + i1 + 2, j2 + k + 3, k2 + i1 + 3, l1, l1);& && && && &for (int i2 = 0; i2 & p__.size(); ++i2)& && && && &{& && && && && & String s1 = (String)p__.get(i2);& && && && && & font.drawStringWithShadow(s1, j2, k2, -1);& && && && && & if (i2 == 0)& && && && && & {& && && && && && &&&k2 += 2;& && && && && & }& && && && && & k2 += 10;& && && && &}& && && && &this.zLevel = 0.0F;& && && && &itemRender.zLevel = 0.0F;& && && && &GL11.glEnable(GL11.GL_LIGHTING);& && && && &GL11.glEnable(GL11.GL_DEPTH_TEST);& && && && &RenderHelper.enableStandardItemLighting();& && && && &GL11.glEnable(GL12.GL_RESCALE_NORMAL);& && &&&}& & }& & /**& &&&* Called when the mouse is clicked.& &&&*/& & protected void mouseClicked(int p_73864_1_, int p_73864_2_, int p_73864_3_)& & {& && &&&if (p_73864_3_ == 0)& && &&&{& && && && &for (int l = 0; l & this.buttonList.size(); ++l)& && && && &{& && && && && & GuiButton guibutton = (GuiButton)this.buttonList.get(l);& && && && && & if (guibutton.mousePressed(this.mc, p_73864_1_, p_73864_2_))& && && && && & {& && && && && && &&&ActionPerformedEvent.Pre event = new ActionPerformedEvent.Pre(this, guibutton, this.buttonList);& && && && && && &&&if (MinecraftForge.EVENT_BUS.post(event))& && && && && && && && && && && && && && &&&this.selectedButton = event.& && && && && && &&&event.button.func_146113_a(this.mc.getSoundHandler());& && && && && && &&&this.actionPerformed(event.button);& && && && && && &&&if (this.equals(this.mc.currentScreen))& && && && && && && && &MinecraftForge.EVENT_BUS.post(new ActionPerformedEvent.Post(this, event.button, this.buttonList));& && && && && & }& && && && &}& && &&&}& & }& & /**& &&&* Called when the mouse is moved or a mouse button is released.&&Signature: (mouseX, mouseY, which) which==-1 is& &&&* mouseMove, which==0 or which==1 is mouseUp& &&&*/& & protected void mouseMovedOrUp(int p__, int p__, int p__)& & {& && &&&if (this.selectedButton != null && p__ == 0)& && &&&{& && && && &this.selectedButton.mouseReleased(p__, p__);& && && && &this.selectedButton =& && &&&}& & }& & /**& &&&* Called when a mouse button is pressed and the mouse is moved around. Parameters are : mouseX, mouseY,& &&&* lastButtonClicked & timeSinceMouseClick.& &&&*/& & protected void mouseClickMove(int p__, int p__, int p__, long p__) {}& & protected void actionPerformed(GuiButton p__) {}& & /**& &&&* Causes the screen to lay out its subcomponents again. This is the equivalent of the Java call& &&&* Container.validate()& &&&*/& & public void setWorldAndResolution(Minecraft p__, int p__, int p__)& & {& && &&&this.mc = p__;& && &&&this.fontRendererObj = p__.fontR& && &&&this.width = p__;& && &&&this.height = p__;& && &&&if (!MinecraftForge.EVENT_BUS.post(new InitGuiEvent.Pre(this, this.buttonList)))& && &&&{& && && && &this.buttonList.clear();& && && && &this.initGui();& && &&&}& && &&&MinecraftForge.EVENT_BUS.post(new InitGuiEvent.Post(this, this.buttonList));& & }& & /**& &&&* Adds the buttons (and other controls) to the screen in question.& &&&*/& & public void initGui() {}& & /**& &&&* Delegates mouse and keyboard input.& &&&*/& & public void handleInput()& & {& && &&&if (Mouse.isCreated())& && &&&{& && && && &while (Mouse.next())& && && && &{& && && && && & this.handleMouseInput();& && && && &}& && &&&}& && &&&if (Keyboard.isCreated())& && &&&{& && && && &while (Keyboard.next())& && && && &{& && && && && & this.handleKeyboardInput();& && && && &}& && &&&}& & }& & /**& &&&* Handles mouse input.& &&&*/& & public void handleMouseInput()& & {& && &&&int i = Mouse.getEventX() * this.width / this.mc.displayW& && &&&int j = this.height - Mouse.getEventY() * this.height / this.mc.displayHeight - 1;& && &&&int k = Mouse.getEventButton();& && &&&if (Mouse.getEventButtonState())& && &&&{& && && && &if (this.mc.gameSettings.touchscreen && this.field_146298_h++ & 0)& && && && &{& && && && && && && && && &}& && && && &this.eventButton =& && && && &this.lastMouseEvent = Minecraft.getSystemTime();& && && && &this.mouseClicked(i, j, this.eventButton);& && &&&}& && &&&else if (k != -1)& && &&&{& && && && &if (this.mc.gameSettings.touchscreen && --this.field_146298_h & 0)& && && && &{& && && && && && && && && &}& && && && &this.eventButton = -1;& && && && &this.mouseMovedOrUp(i, j, k);& && &&&}& && &&&else if (this.eventButton != -1 && this.lastMouseEvent & 0L)& && &&&{& && && && &long l = Minecraft.getSystemTime() - this.lastMouseE& && && && &this.mouseClickMove(i, j, this.eventButton, l);& && &&&}& & }& & /**& &&&* Handles keyboard input.& &&&*/& & public void handleKeyboardInput()& & {& && &&&if (Keyboard.getEventKeyState())& && &&&{& && && && &this.keyTyped(Keyboard.getEventCharacter(), Keyboard.getEventKey());& && &&&}& && &&&this.mc.func_152348_aa();& & }& & /**& &&&* Called from the main game loop to update the screen.& &&&*/& & public void updateScreen() {}& & /**& &&&* Called when the screen is unloaded. Used to disable keyboard repeat events& &&&*/& & public void onGuiClosed() {}& & /**& &&&* Draws either a gradient over the background screen (when it exists) or a flat gradient over background.png& &&&*/& & public void drawDefaultBackground()& & {& && &&&this.drawWorldBackground(0);& & }& & public void drawWorldBackground(int p__)& & {& && &&&if (this.mc.theWorld != null)& && &&&{& && && && &this.drawGradientRect(0, 0, this.width, this.height, -, -);& && &&&}& && &&&else& && &&&{& && && && &this.drawBackground(p__);& && &&&}& & }& & /**& &&&* Draws the background (i is always 0 as of 1.2.2)& &&&*/& & public void drawBackground(int p__)& & {& && &&&GL11.glDisable(GL11.GL_LIGHTING);& && &&&GL11.glDisable(GL11.GL_FOG);& && &&&Tessellator tessellator = Tessellator.& && &&&this.mc.getTextureManager().bindTexture(optionsBackground);& && &&&GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);& && &&&float f = 32.0F;& && &&&tessellator.startDrawingQuads();& && &&&tessellator.setColorOpaque_I(4210752);& && &&&tessellator.addVertexWithUV(0.0D, (double)this.height, 0.0D, 0.0D, (double)((float)this.height / f + (float)p__));& && &&&tessellator.addVertexWithUV((double)this.width, (double)this.height, 0.0D, (double)((float)this.width / f), (double)((float)this.height / f + (float)p__));& && &&&tessellator.addVertexWithUV((double)this.width, 0.0D, 0.0D, (double)((float)this.width / f), (double)p__);& && &&&tessellator.addVertexWithUV(0.0D, 0.0D, 0.0D, 0.0D, (double)p__);& && &&&tessellator.draw();& & }& & /**& &&&* Returns true if this GUI should pause the game when it is displayed in single-player& &&&*/& & public boolean doesGuiPauseGame()& & {& && &&&& & }& & public void confirmClicked(boolean p_73878_1_, int p_73878_2_) {}& & /**& &&&* Returns true if either windows ctrl key is down or if either mac meta key is down& &&&*/& & public static boolean isCtrlKeyDown()& & {& && &&&return Minecraft.isRunningOnMac ? Keyboard.isKeyDown(219) || Keyboard.isKeyDown(220) : Keyboard.isKeyDown(29) || Keyboard.isKeyDown(157);& & }& & /**& &&&* Returns true if either shift key is down& &&&*/& & public static boolean isShiftKeyDown()& & {& && &&&return Keyboard.isKeyDown(42) || Keyboard.isKeyDown(54);& & }}复制代码
package net.minecraft.client.import cpw.mods.fml.client.GuiModLimport cpw.mon.FMLCommonHimport cpw.mods.fml.relauncher.Simport cpw.mods.fml.relauncher.SideOimport java.io.BufferedRimport java.io.IOEimport java.io.InputStreamRimport java.net.URI;import java.util.ArrayLimport java.util.Cimport java.util.Dimport java.util.Limport java.util.Rimport net.minecraft.client.Mimport net.minecraft.client.renderer.OpenGlHimport net.minecraft.client.renderer.Timport net.minecraft.client.renderer.texture.DynamicTimport net.minecraft.client.resources.I18n;import net.minecraft.realms.RealmsBimport net.minecraft.util.EnumChatFimport net.minecraft.util.MathHimport net.minecraft.util.ResourceLimport net.minecraft.world.demo.DemoWorldSimport net.minecraft.world.storage.ISaveFimport net.minecraft.world.storage.WorldIimport net.minecraftforge.client.ForgeHooksCimport mons.io.Cimport org.apache.logging.log4j.LogMimport org.apache.logging.log4j.Limport org.lwjgl.opengl.GL11;import org.lwjgl.opengl.GLCimport org.lwjgl.util.glu.Pimport mon.base.Simport mon.collect.L@SideOnly(Side.CLIENT)public class GuiMainMenu extends GuiScreen implements GuiYesNoCallback{& & private static final Logger logger = LogManager.getLogger();& & /** The RNG used by the Main Menu Screen. */& & private static final Random rand = new Random();& & /** Counts the number of screen updates. */& & private float updateC& & /** The splash message. */& & private String splashT& & private GuiButton buttonResetD& & /** Timer used to rotate the panorama, increases every tick. */& & private int panoramaT& & /** Texture allocated for the current viewport of the main menu's panorama background. */& & private DynamicTexture viewportT& & private final Object field_104025_t = new Object();& & private String field_92025_p;& & private String field_146972_A;& & private String field_104024_v;& & private static final ResourceLocation splashTexts = new ResourceLocation(&texts/splashes.txt&);& & private static final ResourceLocation minecraftTitleTextures = new ResourceLocation(&textures/gui/title/minecraft.png&);& & /** An array of all the paths to the panorama pictures. */& & private static final ResourceLocation[] titlePanoramaPaths = new ResourceLocation[] {new ResourceLocation(&textures/gui/title/background/panorama_0.png&), new ResourceLocation(&textures/gui/title/background/panorama_1.png&), new ResourceLocation(&textures/gui/title/background/panorama_2.png&), new ResourceLocation(&textures/gui/title/background/panorama_3.png&), new ResourceLocation(&textures/gui/title/background/panorama_4.png&), new ResourceLocation(&textures/gui/title/background/panorama_5.png&)};& & public static final String field_96138_a = &Please click & + EnumChatFormatting.UNDERLINE + &here& + EnumChatFormatting.RESET + & for more information.&;& & private int field_92024_r;& & private int field_92023_s;& & private int field_92022_t;& & private int field_92021_u;& & private int field_92020_v;& & private int field_92019_w;& & private ResourceLocation field_110351_G;& & private static final String __OBFID = &CL_&;& & public GuiMainMenu()& & {& && &&&this.field_146972_A = field_96138_a;& && &&&this.splashText = &missingno&;& && &&&BufferedReader bufferedreader =& && &&&try& && &&&{& && && && &ArrayList arraylist = new ArrayList();& && && && &bufferedreader = new BufferedReader(new InputStreamReader(Minecraft.getMinecraft().getResourceManager().getResource(splashTexts).getInputStream(), Charsets.UTF_8));& && && && &S& && && && &while ((s = bufferedreader.readLine()) != null)& && && && &{& && && && && & s = s.trim();& && && && && & if (!s.isEmpty())& && && && && & {& && && && && && &&&arraylist.add(s);& && && && && & }& && && && &}& && && && &if (!arraylist.isEmpty())& && && && &{& && && && && & do& && && && && & {& && && && && && &&&this.splashText = (String)arraylist.get(rand.nextInt(arraylist.size()));& && && && && & }& && && && && & while (this.splashText.hashCode() == );& && && && &}& && &&&}& && &&&catch (IOException ioexception1)& && &&&{& && && && &;& && &&&}& && &&&finally& && &&&{& && && && &if (bufferedreader != null)& && && && &{& && && && && & try& && && && && & {& && && && && && &&&bufferedreader.close();& && && && && & }& && && && && & catch (IOException ioexception)& && && && && & {& && && && && && &&&;& && && && && & }& && && && &}& && &&&}& && &&&this.updateCounter = rand.nextFloat();& && &&&this.field_92025_p = &&;& && &&&if (!GLContext.getCapabilities().OpenGL20 && !OpenGlHelper.func_153193_b())& && &&&{& && && && &this.field_92025_p = I18n.format(&title.oldgl1&, new Object[0]);& && && && &this.field_146972_A = I18n.format(&title.oldgl2&, new Object[0]);& && && && &this.field_104024_v = &/customer/portal/articles/325948?ref=game&;& && &&&}& & }& & /**& &&&* Called from the main game loop to update the screen.& &&&*/& & public void updateScreen()& & {& && &&&++this.panoramaT& & }& & /**& &&&* Returns true if this GUI should pause the game when it is displayed in single-player& &&&*/& & public boolean doesGuiPauseGame()& & {& && &&&& & }& & /**& &&&* Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).& &&&*/& & protected void keyTyped(char p_73869_1_, int p_73869_2_) {}& & /**& &&&* Adds the buttons (and other controls) to the screen in question.& &&&*/& & public void initGui()& & {& && &&&this.viewportTexture = new DynamicTexture(256, 256);& && &&&this.field_110351_G = this.mc.getTextureManager().getDynamicTextureLocation(&background&, this.viewportTexture);& && &&&Calendar calendar = Calendar.getInstance();& && &&&calendar.setTime(new Date());& && &&&if (calendar.get(2) + 1 == 11 && calendar.get(5) == 9)& && &&&{& && && && &this.splashText = &Happy birthday, ez!&;& && &&&}& && &&&else if (calendar.get(2) + 1 == 6 && calendar.get(5) == 1)& && &&&{& && && && &this.splashText = &Happy birthday, Notch!&;& && &&&}& && &&&else if (calendar.get(2) + 1 == 12 && calendar.get(5) == 24)& && &&&{& && && && &this.splashText = &Merry X-mas!&;& && &&&}& && &&&else if (calendar.get(2) + 1 == 1 && calendar.get(5) == 1)& && &&&{& && && && &this.splashText = &Happy new year!&;& && &&&}& && &&&else if (calendar.get(2) + 1 == 10 && calendar.get(5) == 31)& && &&&{& && && && &this.splashText = &OOoooOOOoooo! Spooky!&;& && &&&}& && &&&boolean flag =& && &&&int i = this.height / 4 + 48;& && &&&if (this.mc.isDemo())& && &&&{& && && && &this.addDemoButtons(i, 24);& && &&&}& && &&&else& && &&&{& && && && &this.addSingleplayerMultiplayerButtons(i, 24);& && &&&}& && &&&this.buttonList.add(new GuiButton(0, this.width / 2 - 100, i + 72 + 12, 98, 20, I18n.format(&menu.options&, new Object[0])));& && &&&this.buttonList.add(new GuiButton(4, this.width / 2 + 2, i + 72 + 12, 98, 20, I18n.format(&menu.quit&, new Object[0])));& && &&&this.buttonList.add(new GuiButtonLanguage(5, this.width / 2 - 124, i + 72 + 12));& && &&&Object object = this.field_104025_t;& && &&&synchronized (this.field_104025_t)& && &&&{& && && && &this.field_92023_s = this.fontRendererObj.getStringWidth(this.field_92025_p);& && && && &this.field_92024_r = this.fontRendererObj.getStringWidth(this.field_146972_A);& && && && &int j = Math.max(this.field_92023_s, this.field_92024_r);& && && && &this.field_92022_t = (this.width - j) / 2;& && && && &this.field_92021_u = ((GuiButton)this.buttonList.get(0)).yPosition - 24;& && && && &this.field_92020_v = this.field_92022_t +& && && && &this.field_92019_w = this.field_92021_u + 24;& && &&&}& & }& & /**& &&&* Adds Singleplayer and Multiplayer buttons on Main Menu for players who have bought the game.& &&&*/& & private void addSingleplayerMultiplayerButtons(int p_73969_1_, int p_73969_2_)& & {& && &&&this.buttonList.add(new GuiButton(1, this.width / 2 - 100, p_73969_1_, I18n.format(&menu.singleplayer&, new Object[0])));& && &&&this.buttonList.add(new GuiButton(2, this.width / 2 - 100, p_73969_1_ + p_73969_2_ * 1, I18n.format(&menu.multiplayer&, new Object[0])));& && &&&GuiButton realmsButton = new GuiButton(14, this.width / 2 - 100, p_73969_1_ + p_73969_2_ * 2, I18n.format(&menu.online&, new Object[0]));& && &&&GuiButton fmlModButton = new GuiButton(6, this.width / 2 - 100, p_73969_1_ + p_73969_2_ * 2, &Mods&);& && &&&fmlModButton.xPosition = this.width / 2 + 2;& && &&&realmsButton.width = 98;& && &&&fmlModButton.width = 98;& && &&&this.buttonList.add(realmsButton);& && &&&this.buttonList.add(fmlModButton);& & }& & /**& &&&* Adds Demo buttons on Main Menu for players who are playing Demo.& &&&*/& & private void addDemoButtons(int p_73972_1_, int p_73972_2_)& & {& && &&&this.buttonList.add(new GuiButton(11, this.width / 2 - 100, p_73972_1_, I18n.format(&menu.playdemo&, new Object[0])));& && &&&this.buttonList.add(this.buttonResetDemo = new GuiButton(12, this.width / 2 - 100, p_73972_1_ + p_73972_2_ * 1, I18n.format(&menu.resetdemo&, new Object[0])));& && &&&ISaveFormat isaveformat = this.mc.getSaveLoader();& && &&&WorldInfo worldinfo = isaveformat.getWorldInfo(&Demo_World&);& && &&&if (worldinfo == null)& && &&&{& && && && &this.buttonResetDemo.enabled =& && &&&}& & }& & protected void actionPerformed(GuiButton p__)& & {& && &&&if (p__.id == 0)& && &&&{& && && && &this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings));& && &&&}& && &&&if (p__.id == 5)& && &&&{& && && && &this.mc.displayGuiScreen(new GuiLanguage(this, this.mc.gameSettings, this.mc.getLanguageManager()));& && &&&}& && &&&if (p__.id == 1)& && &&&{& && && && &this.mc.displayGuiScreen(new GuiSelectWorld(this));& && &&&}& && &&&if (p__.id == 2)& && &&&{& && && && &this.mc.displayGuiScreen(new GuiMultiplayer(this));& && &&&}& && &&&if (p__.id == 14)& && &&&{& && && && &this.func_140005_i();& && &&&}& && &&&if (p__.id == 4)& && &&&{& && && && &this.mc.shutdown();& && &&&}& && &&&if (p__.id == 6)& && &&&{& && && && &this.mc.displayGuiScreen(new GuiModList(this));& && &&&}& && &&&if (p__.id == 11)& && &&&{& && && && &this.mc.launchIntegratedServer(&Demo_World&, &Demo_World&, DemoWorldServer.demoWorldSettings);& && &&&}& && &&&if (p__.id == 12)& && &&&{& && && && &ISaveFormat isaveformat = this.mc.getSaveLoader();& && && && &WorldInfo worldinfo = isaveformat.getWorldInfo(&Demo_World&);& && && && &if (worldinfo != null)& && && && &{& && && && && & GuiYesNo guiyesno = GuiSelectWorld.func_152129_a(this, worldinfo.getWorldName(), 12);& && && && && & this.mc.displayGuiScreen(guiyesno);& && && && &}& && &&&}& & }& & private void func_140005_i()& & {& && &&&RealmsBridge realmsbridge = new RealmsBridge();& && &&&realmsbridge.switchToRealms(this);& & }& & public void confirmClicked(boolean p_73878_1_, int p_73878_2_)& & {& && &&&if (p_73878_1_ && p_73878_2_ == 12)& && &&&{& && && && &ISaveFormat isaveformat = this.mc.getSaveLoader();& && && && &isaveformat.flushCache();& && && && &isaveformat.deleteWorldDirectory(&Demo_World&);& && && && &this.mc.displayGuiScreen(this);& && &&&}& && &&&else if (p_73878_2_ == 13)& && &&&{& && && && &if (p_73878_1_)& && && && &{& && && && && & try& && && && && & {& && && && && && &&&Class oclass = Class.forName(&java.awt.Desktop&);& && && && && && &&&Object object = oclass.getMethod(&getDesktop&, new Class[0]).invoke((Object)null, new Object[0]);& && && && && && &&&oclass.getMethod(&browse&, new Class[] {URI.class}).invoke(object, new Object[] {new URI(this.field_104024_v)});& && && && && & }& && && && && & catch (Throwable throwable)& && && && && & {& && && && && && &&&logger.error(&Couldn\'t open link&, throwable);& && && && && & }& && && && &}& && && && &this.mc.displayGuiScreen(this);& && &&&}& & }& & /**& &&&* Draws the main menu panorama& &&&*/& & private void drawPanorama(int p_73970_1_, int p_73970_2_, float p_73970_3_)& & {& && &&&Tessellator tessellator = Tessellator.& && &&&GL11.glMatrixMode(GL11.GL_PROJECTION);& && &&&GL11.glPushMatrix();& && &&&GL11.glLoadIdentity();& && &&&Project.gluPerspective(120.0F, 1.0F, 0.05F, 10.0F);& && &&&GL11.glMatrixMode(GL11.GL_MODELVIEW);& && &&&GL11.glPushMatrix();& && &&&GL11.glLoadIdentity();& && &&&GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);& && &&&GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);& && &&&GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);& && &&&GL11.glEnable(GL11.GL_BLEND);& && &&&GL11.glDisable(GL11.GL_ALPHA_TEST);& && &&&GL11.glDisable(GL11.GL_CULL_FACE);& && &&&GL11.glDepthMask(false);& && &&&OpenGlHelper.glBlendFunc(770, 771, 1, 0);& && &&&byte b0 = 8;& && &&&for (int k = 0; k & b0 * b0; ++k)& && &&&{& && && && &GL11.glPushMatrix();& && && && &float f1 = ((float)(k % b0) / (float)b0 - 0.5F) / 64.0F;& && && && &float f2 = ((float)(k / b0) / (float)b0 - 0.5F) / 64.0F;& && && && &float f3 = 0.0F;& && && && &GL11.glTranslatef(f1, f2, f3);& && && && &GL11.glRotatef(MathHelper.sin(((float)this.panoramaTimer + p_73970_3_) / 400.0F) * 25.0F + 20.0F, 1.0F, 0.0F, 0.0F);& && && && &GL11.glRotatef(-((float)this.panoramaTimer + p_73970_3_) * 0.1F, 0.0F, 1.0F, 0.0F);& && && && &for (int l = 0; l & 6; ++l)& && && && &{& && && && && & GL11.glPushMatrix();& && && && && & if (l == 1)& && && && && & {& && && && && && &&&GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);& && && && && & }& && && && && & if (l == 2)& && && && && & {& && && && && && &&&GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);& && && && && & }& && && && && & if (l == 3)& && && && && & {& && && && && && &&&GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);& && && && && & }& && && && && & if (l == 4)& && && && && & {& && && && && && &&&GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);& && && && && & }& && && && && & if (l == 5)& && && && && & {& && && && && && &&&GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);& && && && && & }& && && && && & this.mc.getTextureManager().bindTexture(titlePanoramaPaths[l]);& && && && && & tessellator.startDrawingQuads();& && && && && & tessellator.setColorRGBA_I(5 / (k + 1));& && && && && & float f4 = 0.0F;& && && && && & tessellator.addVertexWithUV(-1.0D, -1.0D, 1.0D, (double)(0.0F + f4), (double)(0.0F + f4));& && && && && & tessellator.addVertexWithUV(1.0D, -1.0D, 1.0D, (double)(1.0F - f4), (double)(0.0F + f4));& && && && && & tessellator.addVertexWithUV(1.0D, 1.0D, 1.0D, (double)(1.0F - f4), (double)(1.0F - f4));& && && && && & tessellator.addVertexWithUV(-1.0D, 1.0D, 1.0D, (double)(0.0F + f4), (double)(1.0F - f4));& && && && && & tessellator.draw();& && && && && & GL11.glPopMatrix();& && && && &}& && && && &GL11.glPopMatrix();& && && && &GL11.glColorMask(true, true, true, false);& && &&&}& && &&&tessellator.setTranslation(0.0D, 0.0D, 0.0D);& && &&&GL11.glColorMask(true, true, true, true);& && &&&GL11.glMatrixMode(GL11.GL_PROJECTION);& && &&&GL11.glPopMatrix();& && &&&GL11.glMatrixMode(GL11.GL_MODELVIEW);& && &&&GL11.glPopMatrix();& && &&&GL11.glDepthMask(true);& && &&&GL11.glEnable(GL11.GL_CULL_FACE);& && &&&GL11.glEnable(GL11.GL_DEPTH_TEST);& & }& & /**& &&&* Rotate and blurs the skybox view in the main menu& &&&*/& & private void rotateAndBlurSkybox(float p_73968_1_)& & {& && &&&this.mc.getTextureManager().bindTexture(this.field_110351_G);& && &&&GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);& && &&&GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);& && &&&GL11.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 0, 0, 256, 256);& && &&&GL11.glEnable(GL11.GL_BLEND);& && &&&OpenGlHelper.glBlendFunc(770, 771, 1, 0);& && &&&GL11.glColorMask(true, true, true, false);& && &&&Tessellator tessellator = Tessellator.& && &&&tessellator.startDrawingQuads();& && &&&GL11.glDisable(GL11.GL_ALPHA_TEST);& && &&&byte b0 = 3;& && &&&for (int i = 0; i & b0; ++i)& && &&&{& && && && &tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F / (float)(i + 1));& && && && &int j = this.& && && && &int k = this.& && && && &float f1 = (float)(i - b0 / 2) / 256.0F;& && && && &tessellator.addVertexWithUV((double)j, (double)k, (double)this.zLevel, (double)(0.0F + f1), 1.0D);& && && && &tessellator.addVertexWithUV((double)j, 0.0D, (double)this.zLevel, (double)(1.0F + f1), 1.0D);& && && && &tessellator.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, (double)(1.0F + f1), 0.0D);& && && && &tessellator.addVertexWithUV(0.0D, (double)k, (double)this.zLevel, (double)(0.0F + f1), 0.0D);& && &&&}& && &&&tessellator.draw();& && &&&GL11.glEnable(GL11.GL_ALPHA_TEST);& && &&&GL11.glColorMask(true, true, true, true);& & }& & /**& &&&* Renders the skybox in the main menu& &&&*/& & private void renderSkybox(int p_73971_1_, int p_73971_2_, float p_73971_3_)& & {& && &&&this.mc.getFramebuffer().unbindFramebuffer();& && &&&GL11.glViewport(0, 0, 256, 256);& && &&&this.drawPanorama(p_73971_1_, p_73971_2_, p_73971_3_);& && &&&this.rotateAndBlurSkybox(p_73971_3_);& && &&&this.rotateAndBlurSkybox(p_73971_3_);& && &&&this.rotateAndBlurSkybox(p_73971_3_);& && &&&this.rotateAndBlurSkybox(p_73971_3_);& && &&&this.rotateAndBlurSkybox(p_73971_3_);& && &&&this.rotateAndBlurSkybox(p_73971_3_);& && &&&this.rotateAndBlurSkybox(p_73971_3_);& && &&&this.mc.getFramebuffer().bindFramebuffer(true);& && &&&GL11.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);& && &&&Tessellator tessellator = Tessellator.& && &&&tessellator.startDrawingQuads();& && &&&float f1 = this.width & this.height ? 120.0F / (float)this.width : 120.0F / (float)this.& && &&&float f2 = (float)this.height * f1 / 256.0F;& && &&&float f3 = (float)this.width * f1 / 256.0F;& && &&&tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F);& && &&&int k = this.& && &&&int l = this.& && &&&tessellator.addVertexWithUV(0.0D, (double)l, (double)this.zLevel, (double)(0.5F - f2), (double)(0.5F + f3));& && &&&tessellator.addVertexWithUV((double)k, (double)l, (double)this.zLevel, (double)(0.5F - f2), (double)(0.5F - f3));& && &&&tessellator.addVertexWithUV((double)k, 0.0D, (double)this.zLevel, (double)(0.5F + f2), (double)(0.5F - f3));& && &&&tessellator.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, (double)(0.5F + f2), (double)(0.5F + f3));& && &&&tessellator.draw();& & }& & /**& &&&* Draws the screen and all the components in it.& &&&*/& & public void drawScreen(int p_73863_1_, int p_73863_2_, float p_73863_3_)& & {& && &&&GL11.glDisable(GL11.GL_ALPHA_TEST);& && &&&this.renderSkybox(p_73863_1_, p_73863_2_, p_73863_3_);& && &&&GL11.glEnable(GL11.GL_ALPHA_TEST);& && &&&Tessellator tessellator = Tessellator.& && &&&short short1 = 274;& && &&&int k = this.width / 2 - short1 / 2;& && &&&byte b0 = 30;& && &&&this.drawGradientRect(0, 0, this.width, this.height, -, );& && &&&this.drawGradientRect(0, 0, this.width, this.height, 0, Integer.MIN_VALUE);& && &&&this.mc.getTextureManager().bindTexture(minecraftTitleTextures);& && &&&GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);& && &&&if ((double)this.updateCounter & 1.0E-4D)& && &&&{& && && && &this.drawTexturedModalRect(k + 0, b0 + 0, 0, 0, 99, 44);& && && && &this.drawTexturedModalRect(k + 99, b0 + 0, 129, 0, 27, 44);& && && && &this.drawTexturedModalRect(k + 99 + 26, b0 + 0, 126, 0, 3, 44);& && && && &this.drawTexturedModalRect(k + 99 + 26 + 3, b0 + 0, 99, 0, 26, 44);& && && && &this.drawTexturedModalRect(k + 155, b0 + 0, 0, 45, 155, 44);& && &&&}& && &&&else& && &&&{& && && && &this.drawTexturedModalRect(k + 0, b0 + 0, 0, 0, 155, 44);& && && && &this.drawTexturedModalRect(k + 155, b0 + 0, 0, 45, 155, 44);& && &&&}& && &&&tessellator.setColorOpaque_I(-1);& && &&&GL11.glPushMatrix();& && &&&GL11.glTranslatef((float)(this.width / 2 + 90), 70.0F, 0.0F);& && &&&GL11.glRotatef(-20.0F, 0.0F, 0.0F, 1.0F);& && &&&float f1 = 1.8F - MathHelper.abs(MathHelper.sin((float)(Minecraft.getSystemTime() % 1000L) / 1000.0F * (float)Math.PI * 2.0F) * 0.1F);& && &&&f1 = f1 * 100.0F / (float)(this.fontRendererObj.getStringWidth(this.splashText) + 32);& && &&&GL11.glScalef(f1, f1, f1);& && &&&this.drawCenteredString(this.fontRendererObj, this.splashText, 0, -8, -256);& && &&&GL11.glPopMatrix();& && &&&String s = &Minecraft 1.7.10&;& && &&&if (this.mc.isDemo())& && &&&{& && && && &s = s + & Demo&;& && &&&}& && &&&List&String& brandings = Lists.reverse(FMLCommonHandler.instance().getBrandings(true));& && &&&for (int i = 0; i & brandings.size(); i++)& && &&&{& && && && &String brd = brandings.get(i);& && && && &if (!Strings.isNullOrEmpty(brd))& && && && &{& && && && && & this.drawString(this.fontRendererObj, brd, 2, this.height - ( 10 + i * (this.fontRendererObj.FONT_HEIGHT + 1)), );& && && && &}& && &&&}& && &&&ForgeHooksClient.renderMainMenu(this, fontRendererObj, width, height);& && &&&String s1 = &Copyright Mojang AB. Do not distribute!&;& && &&&this.drawString(this.fontRendererObj, s1, this.width - this.fontRendererObj.getStringWidth(s1) - 2, this.height - 10, -1);& && &&&if (this.field_92025_p != null && this.field_92025_p.length() & 0)& && &&&{& && && && &drawRect(this.field_92022_t - 2, this.field_92021_u - 2, this.field_92020_v + 2, this.field_92019_w - 1, );& && && && &this.drawString(this.fontRendererObj, this.field_92025_p, this.field_92022_t, this.field_92021_u, -1);& && && && &this.drawString(this.fontRendererObj, this.field_146972_A, (this.width - this.field_92024_r) / 2, ((GuiButton)this.buttonList.get(0)).yPosition - 12, -1);& && &&&}& && &&&super.drawScreen(p_73863_1_, p_73863_2_, p_73863_3_);& & }& & /**& &&&* Called when the mouse is clicked.& &&&*/& & protected void mouseClicked(int p_73864_1_, int p_73864_2_, int p_73864_3_)& & {& && &&&super.mouseClicked(p_73864_1_, p_73864_2_, p_73864_3_);& && &&&Object object = this.field_104025_t;& && &&&synchronized (this.field_104025_t)& && &&&{& && && && &if (this.field_92025_p.length() & 0 && p_73864_1_ &= this.field_92022_t && p_73864_1_ &= this.field_92020_v && p_73864_2_ &= this.field_92021_u && p_73864_2_ &= this.field_92019_w)& && && && &{& && && && && & GuiConfirmOpenLink guiconfirmopenlink = new GuiConfirmOpenLink(this, this.field_104024_v, 13, true);& && && && && & guiconfirmopenlink.func_146358_g();& && && && && & this.mc.displayGuiScreen(guiconfirmopenlink);& && && && &}& && &&&}& & }}复制代码
简单的讲一下按钮和事件吧,首先,你需要实现 initGui()这个是最重要的,需要完成初始化和添加按钮比如这样
& && &&&this.buttonList.add(new GuiButton(ID, 左边, 顶边, 宽度, 高度, 显示的标题));复制代码有了按钮,接下来就是处理事件了。你需要实现 actionPerformed(GuiButton b)这个事件会传入点击的按钮,可以这样子处理if (b.id == ID) {&&//按钮之后触发的东西& && && && && & }复制代码
这个是我参考了各种代码后写出来的
& & & & & & & & & & & & & & & &
如果你需要一个个性化的界面~就尝试写一下吧。
如果你需要定制。。我可以免费帮你们写一个。只要不是太难。
土豪的话捐赠我一点吧&U&
楼主你太帅了~
好复杂,表示看不懂但是你不容易!要顶!!.
Mcbbs有你更精彩~但还是看不懂~~.
楼主你太帅了~虽然我还是看不懂.
求楼主帮我写个,Q,我想要的gui.
QQ: 我下了血本了,一定要给我.
楼主你太帅了~
帮我写个吧 Q
为了我的滚动条给你点个赞
能帮我写一个吗。 Q 三克油.
帮我写一个!金立都给你了,Q.
= =! 能帮我写一个吗 Q
很棒的作品!
鼠标滚动条快爆了
我的滚动条啊,你死的好惨啊~
帖子永久链接:&<button type="submit" class="pn" onclick="setCopy('http://www.mcbbs.net/thread--1.html', '帖子地址已经复制到剪贴板您可以用快捷键 Ctrl + V 粘贴到 QQ、MSN 里。')">点击复制Minecraft中文论坛 - 论坛版权1、本主题所有言论和图片纯属会员个人意见,与本论坛立场无关
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虽然我看不懂还是顶一下
cowb 发表于
虽然我看不懂还是顶一下
那个论坛已经有现成的了
那个论坛已经有现成的了
New Gui么。现成的什么的大家都可以用。。。这里只是一个gui的写法。。如果需要我这里是直接帮你自定义界面。。免费。。因为我觉得Gui人人都一样就不特别了。。。
很棒的作品!
可以帮我做一下吗?1.8的,可以给你点赞助的,我想做到进游戏后没有单人开始,直接进入服务器,然后吧ip隐藏,别人看不到
好长..不过还不错顶一下..]
楼主写了这么多辛苦
头像被屏蔽
提示: 该帖被管理员或版主屏蔽
package net.minecraft.client.import cpw.mods.fml.relauncher.S
你在嘲讽我么。。我就是为了防止这种情况才加个折叠的。。不爱看别点折叠啊。。
package net.minecraft.client.import cpw.mods.fml.relauncher.S
我默默的按了苦力怕{:10_524:}
请问您有空吗?想请您定制一个
代码好长!估计看半天才看得完
代码好长!估计看半天才看得完
嗯。我就是理解了半天。其实了解各种function的用途就好了
嗯。我就是理解了半天。其实了解各种function的用途就好了
不多说了,我才看了20分之1.内个,LZ,有没有什么办法修改主界面的按钮文本?
不多说了,我才看了20分之1.内个,LZ,有没有什么办法修改主界面的按钮文本?
这个可以修改原来的语言文件。因为他的所有按钮都是读取语言文件的。不需要牵扯到编程~
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