欧陆风云4 核心儒家建设核心省,不能秒建。为什么

&| &| &| &| &| &| &| &| &| &|
&| &| &| &| &| &| &| &| &| &|
&| &| &| &| &| &| &| &| &| &|
&>&&>&&>& >《欧陆风云4》全建筑核心文化宗教修改方法
《欧陆风云4》全建筑核心文化宗教修改方法
  全建筑核心文化宗教怎么修改?今天为大家带来欧陆风云4全建筑核心文化宗教的修改方法,有兴趣的一起来看看吧。
  复制代码到TXT文档然后放到decisions目录下,全建筑决议自带改核心宗教,目前只能一次改一个省份
  country_decisions = {
  全建筑核心文化宗教 = {
  potential = {
  ai = no
  allow = {
  ai = no
  effect = {
  random_owned_province = {
  limit = {
  NOT = { has_building = cathedral }
  add_building = tradecompany
  add_building = plantations
  add_building = farm_estate
  add_building = textile
  add_building = weapons
  add_building = wharf
  add_building = refinery
  add_building = temple
  add_building = courthouse
  add_building = spy_agency
  add_building = town_hall
  add_building = college
  add_building = cathedral
  add_building = armory
  add_building = training_fields
  add_building = barracks
  add_building = regimental_camp
  add_building = arsenal
  add_building = conscription_center
  add_building = dock
  add_building = drydock
  add_building = shipyard
  add_building = grand_shipyard
  add_building = naval_arsenal
  add_building = naval_base
  add_building = constable
  add_building = workshop
  add_building = counting_house
  add_building = treasury_office
  add_building = mint
  add_building = stock_exchange
  add_building = marketplace
  add_building = trade_depot
  add_building = canal
  add_building = road_network
  add_building = post_office
  add_building = customs_house
  add_building = fort1
  add_building = fort2
  add_building = fort3
  add_building = fort4
  add_building = fort5
  add_building = fort6
  change_religion = owner
  add_core = this
  ai_will_do = {
  factor = 1
  省份文化变更 = {
  potential = {
  ai = no
  allow = {
  ai = no
  effect = {
  random_owned_province = {
  limit = {
  has_owner_culture = no
  NOT = { culture_group = ROOT }
  change_culture = owner
  省份宗教变更 = {
  potential = {
  ai = no
  allow = {
  ai = no
  effect = {
  random_owned_province = {
  limit = {
  has_owner_religion = no
  NOT = { religion = ROOT }
  change_religion = owner
  获得核心 = {
  potential = {
  ai = no
  allow = {
  ai = no
  effect = {
  random_owned_province = {
  limit = {
  NOT  ={
  is_core = ROOT
  add_core = ROOT
  以上就是今天的精彩内容了,想要了解更多关于欧陆风云4的相关内容资讯,请关注小皮单机游戏!
本类周排行榜
本类最新更新欧陆风云4全建筑核心文化宗教修改方法酋长必备_
我的位置:>>>
欧陆风云4 全建筑核心文化宗教修改方法 酋长必备
发布时间: 23:09 () 作者:3DM论坛-sunboy530 编辑:wuyan
欧陆风云4 全建筑核心文化宗教修改方法 酋长必备
全建筑核心文化宗教修改方法 酋长必备
复制代码到TXT文档然后放到decisions目录下,全建筑决议自带改核心宗教,目前只能一次改一个省份
country_decisions = {
全建筑核心文化宗教 = {
potential = {
effect = {
random_owned_province = {
NOT = { has_building = cathedral }
add_building = tradecompany
add_building = plantations
add_building = farm_estate
add_building = textile
add_building = weapons
add_building = wharf
add_building = refinery
add_building = temple
add_building = courthouse
add_building = spy_agency
add_building = town_hall
add_building = college
add_building = cathedral
add_building = armory
add_building = training_fields
add_building = barracks
add_building = regimental_camp
add_building = arsenal
add_building = conscription_center
add_building = dock
add_building = drydock
add_building = shipyard
add_building = grand_shipyard
add_building = naval_arsenal
add_building = naval_base
add_building = constable
add_building = workshop
add_building = counting_house
add_building = treasury_office
add_building = mint
add_building = stock_exchange
add_building = marketplace
add_building = trade_depot
add_building = canal
add_building = road_network
add_building = post_office
add_building = customs_house
add_building = fort1
add_building = fort2
add_building = fort3
add_building = fort4
add_building = fort5
add_building = fort6
change_religion = owner
add_core = this
ai_will_do = {
factor = 1
省份文化变更 = {
potential = {
effect = {
random_owned_province = {
has_owner_culture = no
NOT = { culture_group = ROOT }
change_culture = owner
省份宗教变更 = {
potential = {
effect = {
random_owned_province = {
has_owner_religion = no
NOT = { religion = ROOT }
change_religion = owner
获得核心 = {
potential = {
effect = {
random_owned_province = {
is_core = ROOT
add_core = ROOT
更多精彩尽在 专题:当前位置:
欧陆风云4 文化核心宗教全建筑等整合事件选项修改 正文
Europa Universalis IV
欧陆风云4 文化核心宗教全建筑等整合事件选项修改 文化核心宗教全建筑等整合事件选项修改就是拿人家的游戏东改西改而已 没有原创 没有版权欢迎转来转去 改来改去 不强迫回復分享两字如此简单 亦在分享 无利可图游戏中按~键输入 event 999(空格疑似看不到 不过是有输入了 可别多按)选项1: 全领地全建筑选项2:获得全球核心选项3:人力增加400K选项4:威望满(100)选项5:稳定度满(3)选项6:正统性满(100)选项7:行政 外交 军事 陆海军传统点选项8:西方化/政体转变:君主专制选项9:获得继承人 能力满
1、如果您未安装,请选择“游戏高速下载”。2、安装好客户端后,请重启浏览器,点击“高速下载”按钮盒子将自动下载游戏。
0人参与 0人参与 0人参与 0人参与 0人参与 0人参与 0人参与 0人参与 0人参与 0人参与
热门游戏专题}

我要回帖

更多关于 欧陆风云4核心秘籍 的文章

更多推荐

版权声明:文章内容来源于网络,版权归原作者所有,如有侵权请点击这里与我们联系,我们将及时删除。

点击添加站长微信