帝尊梦幻西游手游电脑版里我的攻击力怎么从九千跌到了7000

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Recent blog postsmtDropDownSet.registry = [];
function mtDropDownSet(iDirection, iLeft, iTop, iReferencePoint) {
this.addMenu = addM
this.showMenu = showM
this.hideMenu = hideM
this.hide =
var menus = [];
var _this =
var current =
this.index = mtDropDownSet.registry.
mtDropDownSet.registry[this.index] =
function addMenu(oActuator) {
var m = new mtDropDown(oActuator, iDirection, iLeft, iTop, iReferencePoint, this);
menus[menus.length] =
function showMenu(oMenu) {
if (oMenu != current) {
if (current != null) hide(current);
current = oM
oMenu.show();
cancelHide(oMenu);
function hideMenu(oMenu) {
if (current == oMenu && oMenu.isOpen) {
if (!oMenu.hideTimer) scheduleHide(oMenu);
function scheduleHide(oMenu) {
oMenu.onqueue();
oMenu.hideTimer = window.setTimeout("mtDropDownSet.registry[" + _this.index + "].hide(mtDropDown.registry[" + oMenu.index + "])", mtDropDown.hideDelay);
function cancelHide(oMenu) {
if (oMenu.hideTimer) {
window.clearTimeout(oMenu.hideTimer);
oMenu.hideTimer =
function hide(oMenu) {
if (!oMenu && current) oMenu =
if (oMenu && current == oMenu && oMenu.isOpen) {
cancelHide(oMenu);
oMenu.hideTimer =
oMenu.hide();
function mtDropDownItem(sText, sUrl, oParent) {
this.toString = toS
this.text = sT
this.url = sU
this.parentMenu = oP
function toString(bDingbat) {
var sDingbat = bDingbat ? mtDropDown.dingbatOff : mtDropDown.spacerG
var iEdgePadding = mtDropDown.itemPadding + mtDropDown.menuP
var sPaddingLeft = "padding:" + mtDropDown.itemPadding + " padding-left:" + iEdgePadding + ""
var sPaddingRight = "padding:" + mtDropDown.itemPadding + " padding-right:" + iEdgePadding + ""
return '' +
sText + '' +
function Accelimation(from, to, time, zip) {
if (typeof zip == "undefined") zip = 0;
if (typeof unit == "undefined") unit = "px";
this.zip = -
this.unit =
this.timer =
this.onend = new Function();
this.onframe = new Function();
Accelimation.prototype.start = function() {
this.t0 = new Date().getTime();
this.t1 = this.t0 + this.
var dx = this.x1 - this.x0;
this.c1 = this.x0 + ((1 + this.zip) * dx / 3);
this.c2 = this.x0 + ((2 + this.zip) * dx / 3);
Accelimation._add(this);
Accelimation.prototype.stop = function() {
Accelimation._remove(this);
Accelimation.prototype._paint = function(time) {
if (time < this.t1) {
var elapsed = time - this.t0;
this.onframe(Accelimation._getBezier(elapsed/this.dt,this.x0,this.x1,this.c1,this.c2));
else this._end();
Accelimation.prototype._end = function() {
Accelimation._remove(this);
this.onframe(this.x1);
this.onend();
Accelimation._add = function(o) {
var index = this.instances.
this.instances[index] =
if (this.instances.length == 1) {
this.timerID = window.setInterval("Accelimation._paintAll()", this.targetRes);
Accelimation._remove = function(o) {
for (var i = 0; i < this.instances. i++) {
if (o == this.instances[i]) {
this.instances = this.instances.slice(0,i).concat( this.instances.slice(i+1) );
if (this.instances.length == 0) {
window.clearInterval(this.timerID);
this.timerID =
Accelimation._paintAll = function() {
var now = new Date().getTime();
for (var i = 0; i < this.instances. i++) {
this.instances[i]._paint(now);
Accelimation._B1 = function(t) { return t*t*t }
Accelimation._B2 = function(t) { return 3*t*t*(1-t) }
Accelimation._B3 = function(t) { return 3*t*(1-t)*(1-t) }
Accelimation._B4 = function(t) { return (1-t)*(1-t)*(1-t) }
Accelimation._getBezier = function(percent,startPos,endPos,control1,control2) {
return endPos * this._B1(percent) + control2 * this._B2(percent) + control1 * this._B3(percent) + startPos * this._B4(percent);
Accelimation.instances = [];
Accelimation.targetRes = 10;
Accelimation.timerID =
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