泰拉瑞亚bgm是什么captain是什么

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“The stone-faced ritualistic idol of the lihzahrdian tribe...”
For the enemy in granite caves, see .
Golem is a ,
found in the . It can only be fought after Plantera has been defeated in the current world.
On the , Golem is not immune to the
In its first form, Golem has three target areas: its head and its two hands. After its head is defeated, Golem enters its second form, where the head detaches and flies around independently. Its target area then becomes the center of its body.
While Golem is alive, music
will play.
Golem is summoned by using
on the , located in the final
chamber, while at least one
is in the player's inventory. One Lihzahrd Power Cell is contained within each of the Jungle Temple's , and can be dropped rarely by
enemies. Golem spawns directly above the Altar.
must already be defeated at least once in the current world in order for Golem to spawn successfully. If it was not, the summon will fail, and a Lihzahrd Power Cell will not be consumed from the player's inventory.
Golem's main body cannot move through , but its eye laser attack can. Its fists can travel through blocks, and its stone head can once it detaches in its second form.
, the stone head cannot pass through blocks once detached, allowing players to trap it by placing blocks.
Golem shoots ricocheting fireballs, attacks with its fists that extend from chains, and jumps around. These increase in frequency as each part takes more damage: When the fists are damaged, they attack more often. When the head is damaged, Golem jumps and shoots more often. Golem's fists can travel through blocks, but have limited range, and will also retract immediately upon being hit with any weapon.
When the head falls below half health (8000), all previous attacks continue, but the eyes will begin to fire eye lasers that can travel through blocks. It fires more rapidly as it takes more damage, and the fists do not retract when hit with a weapon.
When Golem's stone head has taken full damage, it detaches to reveal its core. Its body (9000 / 13500  health) then becomes the target. If the fists have not been destroyed, they will continue to attack the player more rapidly while the body continues to jump around.
The detached stone head is immune to attacks. It flies around and can move through blocks, fires lasers that also travel through blocks, and shoot ricocheting fireballs. Both the fireballs and lasers are fired more frequently as the body takes more damage.
Once the body drops to 0 health, all remaining parts die. Golem will always drop one of its first 8 items (not counting , as these only drop along with the ).
Once Golem is defeated:
spawn at the 's entrance, which can be used to summon the
and then the .
begin spawning randomly, which can trigger the
Summoning the
after Golem has been defeated triggers the most difficult "Tier 3" version of the event.
will begin to sell the .
 • "Defeat Golem, the stone-faced ritualistic idol of the lihzahrd tribe."
Defeat Golem for the first time.
Like most bosses, Golem will despawn if the player travels too far away, including traveling back through the .
Like , Golem will not despawn if you set your spawn point close to him.
Golem's map icon maps the head, not its core, so when the head flies off, the map icon goes with it.
Golem's fist attack will only fire at the player when they are in the middle or to the same side as the fist. A fist will not cross Golem to strike a player, even if the other fist has been destroyed.
For more elaborate strategies on defeating Golem, including
recommendations, see .
players can "increase" the
arena space for more maneuverability (only possible once
was defeated).
Once the player has beaten Golem, they can use the
to remove the
and place it in a more suitable arena.
Due to Golem's lack of mobility, it's possible to build a simple wooden
above Golem and shoot down at it during its first phase.
Golem cannot move through solid , so a player can create a cage of blocks to encase the
(make sure it is big enough for the Golem to fit inside). Use weapons that can attack through blocks, mine gaps in the cage walls to fire through, or place
mechanisms within it. Golem's eye-lasers and fist attacks will travel through solid blocks, but the cage will nullify its jumping mechanic (not only removing a large portion of the fighting movement, but also making him easier to hit, which speeds the fight up considerably).
Alternatively, a player could build a box to stay inside (or just a ceiling) a little bit above the altar, but below where Golem will spawn, then use a weapon that can go through blocks (such as the ). This will protect the player from Golem's jumping attack. The player can destroy Golem's fists to make the battle easier.
In some cases, the Lihzahrd Altar will spawn in such a way that when summoning Golem, it will get stuck and be unable to move. In this scenario, it can attack with its fists and projectiles but will be unable to jump around. Players can also re-create this condition by placing blocks near the altar.
combined with a
can make the fight a matter of simply moving around. The damage from the Magnet Sphere gives enough healing to counteract almost all attacks due to its high rate of fire when near Golem. Using this strategy with the
allows a player to defeat the Golem without needing a single Healing Potion.
On the , using a , , etc., can be useful when fighting Golem, as Golem is not immune to fire on this version.
If a player wants to remove the , but hasn't yet obtained the , they can use
to remove the blocks under the
in order to collect it. (It has been reported that this method will corrupt your world save files on the
and , rendering you unable to re-enter the world, so it is advised to only do this on worlds you do not wish to keep.)
is a being from medieval Jewish folklore, created from mud or clay and brought to life through rituals in order to defend townspeople from attacks. The theme persists in stories and video games today.
Now triggers
Now triggers
now sells the
after defeating Golem.
Now drops a treasure bag on
Now unable to spawn until
has been defeated.
Has increased health, damage, and defense.
Its attacks are able to penetrate walls.
Now drops 15 , 4-8 , and .
Now immune to
Golem can now successfully move through platforms.
Summoning Golem will now properly only use one Power Cell.
Will now flee to despawn after all players have been killed.
: Introduced.
 ·  ·  Characters:
 • 
 •   •   •   • 
Pre-Hardmode Enemies
Common Enemies
 •  (  •   •   ) •  ( •  • ) •  •  •  •  •  •  •  •  •  •   •   •  •   •  •  ( • ) •  •  •  •  •  •  (  ) •  ( •  •  •  •  •  •  •  •   •  •  •  • ) •  (  ) •  •  •  •  • 
Uncommon Enemies
( •  • ) •   •  •  •   •  •  •  •   •  •  •  •   •  (  )
 •  (  ) •  •  •  • 
 •  •  (  ) •  •  • 
Hardmode Enemies
Common Enemies
 •  •  •  •  •   •  ( •  • ) •  •  •  (  ) •  •  •  •   •  •  •  (  ) •  •  •  () •  •  •  •  •  ( •  • ) •  •   •  •  •  •  •  •   •  •  ( •   ) •  •  •  •  • ) •  •  •  •  • 
Uncommon Enemies
 •  •   •  •   •  (  •   •   •  ) •  •  •  •  (  ) •  
 •  •  
( •  • ) •  •  •  •  •  •  •  •  •  •  •   •   ( )
 • 
Event Enemies
 •  •  •  •  ( • )
 •  ( ) •  ( ) •  ( ) •   •   •   • 
( •  • ) •  • 
  •   •   •   •   •  •  •   •   •  •  •   •  •   (  •  )
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 •  •  •  •  •   ( )
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 •  •  •  • 
 •  •  •  •  •  •  •  • 
( • ) •  • 
 •  •  • 
 •  •  •  •  ()
 •  •  •  () •  • 
Pre-Hardmode
( ) •  () •  •  () •  () •  () •  ()
 •  () •  •  •  •  ( • ) •   (  •  ) •   (  •  ) •    (  )
  •   () •   •   •   •  •  •  •  •  •   •   •  
Terrestrial
  •  ( ) • 
( ) •  ( ) •   •  ( ) •  •  () •   •  () •  ( ) •  ) •  (  •   • )
 •  ()
( •  •  ) •  • 
  •  •  •  •  •  •  •  • 
Friendly NPCs
Pre-Hardmode
 •  •  •  •  •  •  •  •  •  •     •  •  •  •  •  
 •  •  •  •   •  • 
    •   • 
Pets/Light Pets and Minions
 •  •   •  •  •  •  •  •  •  •  •  •  •   •  •  •  •  •  •  •     •  •  •  •    •    •    •    •    •    •   •   •   •  
 •   •  •  •  •  •  •  •  •   •   •  •   •   •  •   •  •  
  •  •   •  •   • }

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