这是一个主播看直播时发弹幕主播会看到谁发的吗的截图,有大神知道这红字是怎么回事吗?关键是搜东西的时候时有时无的红字。

主播这样直播遭举报 手竟然直接伸进去了
近日,有个正义的网友发微博艾特王校长。因为某平台的直播平台的尺度太大了,大到什么地步?虽然不是造人,但是摸腿摸胸这些画面让人精神抖擞。一般平台都会设超管监控,但是这次直接是平台首页推荐,那流量可想而知,所以直播平台的工作人员也是喝了假酒嗨起来了吗?
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Copyright & 1998 - 2018 Tencent. All Rights Reserved各位lol大神,谁知道YY主播陆雪琪直播的时候,有一个吹口哨的很带感的音乐叫什么啊?_百度知道
各位lol大神,谁知道YY主播陆雪琪直播的时候,有一个吹口哨的很带感的音乐叫什么啊?
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onlylllbaby知道合伙人
onlylllbaby
擅长:暂未定制
乘风飞扬。。
圣代寒食知道合伙人
来自娱乐休闲类芝麻团
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mc摧毁地狱?
热心网友知道合伙人
百度里找。 我以前找过。就搜说 前奏是吹口哨的歌。
热心网友知道合伙人
貌似陆雪琪的萌萌很大。。
我不想听这么无聊的回答
答不了自有别人
答不了自有别人
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no🙅
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typedef NS_ENUM(NSUInteger, NetworkStates) {
NetworkStatesNone,
NetworkStates2G,
NetworkStates3G,
NetworkStates4G,
NetworkStatesWIFI
+ (NetworkStates)getNetworkStates
NSArray *subviews = [[[[UIApplication sharedApplication] valueForKeyPath:@"statusBar"] valueForKeyPath:@"foregroundView"] subviews];
NetworkStates states = NetworkStatesN
for (id child in subviews) {
if ([child isKindOfClass:NSClassFromString(@"UIStatusBarDataNetworkItemView")]) {
int networkType = [[child valueForKeyPath:@"dataNetworkType"] intValue];
switch (networkType) {
states = NetworkStatesN
states = NetworkStates2G;
states = NetworkStates3G;
states = NetworkStates4G;
states = NetworkStatesWIFI;
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(didFinish) name:IJKMPMoviePlayerPlaybackDidFinishNotification object:nil];
- (void)didFinish
[self.player play];
CAEmitterLayer *emitterLayer = [CAEmitterLayer layer];emitterLayer.emitterPosition = CGPointMake(self.moviePlayer.view.frame.size.width-50,self.moviePlayer.view.frame.size.height-50);emitterLayer.emitterSize = CGSizeMake(20, 20);emitterLayer.renderMode = kCAEmitterLayerUnordered;NSMutableArray *array = [NSMutableArray array];for (int i = 0; i&10; i++) {
CAEmitterCell *stepCell = [CAEmitterCell emitterCell];
stepCell.birthRate = 1;
stepCell.lifetime = arc4random_uniform(4) + 1;
stepCell.lifetimeRange = 1.5;
UIImage *image = [UIImage imageNamed:[NSString stringWithFormat:@"good%d_30x30", i]];
stepCell.contents = (id)[image CGImage];
stepCell.velocity = arc4random_uniform(100) + 100;
stepCell.velocityRange = 80;
stepCell.emissionLongitude = M_PI+M_PI_2;;
stepCell.emissionRange = M_PI_2/6;
stepCell.scale = 0.3;
[array addObject:stepCell];}emitterLayer.emitterCells =[self.moviePlayer.view.layer insertSublayer:emitterLayer below:self.catEarView.layer];
_renderer = [[BarrageRenderer alloc] init];
_renderer.canvasMargin = UIEdgeInsetsMake(ALinScreenHeight * 0.3, 10, 10, 10);
[self.contentView addSubview:_renderer.view];
#pragma mark - 弹幕描述符生产方法
- (BarrageDescriptor *)walkTextSpriteDescriptorWithDirection:(NSInteger)direction
BarrageDescriptor * descriptor = [[BarrageDescriptor alloc]init];
descriptor.spriteName = NSStringFromClass([BarrageWalkTextSprite class]);
descriptor.params[@"text"] = self.danMuText[arc4random_uniform((uint32_t)self.danMuText.count)];
descriptor.params[@"textColor"] = Color(arc4random_uniform(256), arc4random_uniform(256), arc4random_uniform(256));
descriptor.params[@"speed"] = @(100 * (double)random()/RAND_MAX+50);
descriptor.params[@"direction"] = @(direction);
descriptor.params[@"clickAction"] = ^{
UIAlertView *alertView = [[UIAlertView alloc]initWithTitle:@"提示" message:@"弹幕被点击" delegate:nil cancelButtonTitle:@"取消" otherButtonTitles:nil];
[alertView show];
[_renderer start];
#import "GLProgram.h"
#import "GPUImageOpenGLESContext.h"
#import "GPUImageOutput.h"
#import "GPUImageView.h"
#import "GPUImageVideoCamera.h"
#import "GPUImageStillCamera.h"
#import "GPUImageMovie.h"
#import "GPUImagePicture.h"
#import "GPUImageRawDataInput.h"
#import "GPUImageRawDataOutput.h"
#import "GPUImageMovieWriter.h"
#import "GPUImageFilterPipeline.h"
#import "GPUImageTextureOutput.h"
#import "GPUImageFilterGroup.h"
#import "GPUImageTextureInput.h"
#import "GPUImageUIElement.h"
#import "GPUImageBuffer.h"
#import "GPUImageFilter.h"
#import "GPUImageTwoInputFilter.h"
#pragma mark - 调整颜色 Handle Color
#import "GPUImageBrightnessFilter.h"
#import "GPUImageExposureFilter.h"
#import "GPUImageContrastFilter.h"
#import "GPUImageSaturationFilter.h"
#import "GPUImageGammaFilter.h"
#import "GPUImageColorInvertFilter.h"
#import "GPUImageSepiaFilter.h"
//褐色(怀旧)
#import "GPUImageLevelsFilter.h"
#import "GPUImageGrayscaleFilter.h"
#import "GPUImageHistogramFilter.h"
//色彩直方图,显示在图片上
#import "GPUImageHistogramGenerator.h"
//色彩直方图
#import "GPUImageRGBFilter.h"
#import "GPUImageToneCurveFilter.h"
//色调曲线
#import "GPUImageMonochromeFilter.h"
#import "GPUImageOpacityFilter.h"
//不透明度
#import "GPUImageHighlightShadowFilter.h"
//提亮阴影
#import "GPUImageFalseColorFilter.h"
//色彩替换(替换亮部和暗部色彩)
#import "GPUImageHueFilter.h"
#import "GPUImageChromaKeyFilter.h"
#import "GPUImageWhiteBalanceFilter.h"
#import "GPUImageAverageColor.h"
//像素平均色值
#import "GPUImageSolidColorGenerator.h"
#import "GPUImageLuminosity.h"
//亮度平均
#import "GPUImageAverageLuminanceThresholdFilter.h" //像素色值亮度平均,图像黑白(有类似漫画效果)
#import "GPUImageLookupFilter.h"
//lookup 色彩调整
#import "GPUImageAmatorkaFilter.h"
//Amatorka lookup
#import "GPUImageMissEtikateFilter.h"
//MissEtikate lookup
#import "GPUImageSoftEleganceFilter.h"
//SoftElegance lookup
#pragma mark - 图像处理 Handle Image
#import "GPUImageCrosshairGenerator.h"
#import "GPUImageLineGenerator.h"
#import "GPUImageTransformFilter.h"
//形状变化
#import "GPUImageCropFilter.h"
#import "GPUImageSharpenFilter.h"
#import "GPUImageUnsharpMaskFilter.h"
//反遮罩锐化
#import "GPUImageFastBlurFilter.h"
#import "GPUImageGaussianBlurFilter.h"
//高斯模糊
#import "GPUImageGaussianSelectiveBlurFilter.h"
//高斯模糊,选择部分清晰
#import "GPUImageBoxBlurFilter.h"
//盒状模糊
#import "GPUImageTiltShiftFilter.h"
//条纹模糊,中间清晰,上下两端模糊
#import "GPUImageMedianFilter.h"
//中间值,有种稍微模糊边缘的效果
#import "GPUImageBilateralFilter.h"
//双边模糊
#import "GPUImageErosionFilter.h"
//侵蚀边缘模糊,变黑白
#import "GPUImageRGBErosionFilter.h"
//RGB侵蚀边缘模糊,有色彩
#import "GPUImageDilationFilter.h"
//扩展边缘模糊,变黑白
#import "GPUImageRGBDilationFilter.h"
//RGB扩展边缘模糊,有色彩
#import "GPUImageOpeningFilter.h"
//黑白色调模糊
#import "GPUImageRGBOpeningFilter.h"
//彩色模糊
#import "GPUImageClosingFilter.h"
//黑白色调模糊,暗色会被提亮
#import "GPUImageRGBClosingFilter.h"
//彩色模糊,暗色会被提亮
#import "GPUImageLanczosResamplingFilter.h"
//Lanczos重取样,模糊效果
#import "GPUImageNonMaximumSuppressionFilter.h"
//非最大抑制,只显示亮度最高的像素,其他为黑
#import "GPUImageThresholdedNonMaximumSuppressionFilter.h" //与上相比,像素丢失更多
#import "GPUImageSobelEdgeDetectionFilter.h"
//Sobel边缘检测算法(白边,黑内容,有点漫画的反色效果)
#import "GPUImageCannyEdgeDetectionFilter.h"
//Canny边缘检测算法(比上更强烈的黑白对比度)
#import "GPUImageThresholdEdgeDetectionFilter.h"
//阈值边缘检测(效果与上差别不大)
#import "GPUImagePrewittEdgeDetectionFilter.h"
//普瑞维特(Prewitt)边缘检测(效果与Sobel差不多,貌似更平滑)
#import "GPUImageXYDerivativeFilter.h"
//XYDerivative边缘检测,画面以蓝色为主,绿色为边缘,带彩色
#import "GPUImageHarrisCornerDetectionFilter.h"
//Harris角点检测,会有绿色小十字显示在图片角点处
#import "GPUImageNobleCornerDetectionFilter.h"
//Noble角点检测,检测点更多
#import "GPUImageShiTomasiFeatureDetectionFilter.h" //ShiTomasi角点检测,与上差别不大
#import "GPUImageMotionDetector.h"
//动作检测
#import "GPUImageHoughTransformLineDetector.h"
//线条检测
#import "GPUImageParallelCoordinateLineTransformFilter.h" //平行线检测
#import "GPUImageLocalBinaryPatternFilter.h"
//图像黑白化,并有大量噪点
#import "GPUImageLowPassFilter.h"
//用于图像加亮
#import "GPUImageHighPassFilter.h"
//图像低于某值时显示为黑
#pragma mark - 视觉效果 Visual Effect
#import "GPUImageSketchFilter.h"
#import "GPUImageThresholdSketchFilter.h"
//阀值素描,形成有噪点的素描
#import "GPUImageToonFilter.h"
//卡通效果(黑色粗线描边)
#import "GPUImageSmoothToonFilter.h"
//相比上面的效果更细腻,上面是粗旷的画风
#import "GPUImageKuwaharaFilter.h"
//桑原(Kuwahara)滤波,水粉画的模糊效果;处理时间比较长,慎用
#import "GPUImageMosaicFilter.h"
//黑白马赛克
#import "GPUImagePixellateFilter.h"
#import "GPUImagePolarPixellateFilter.h"
//同心圆像素化
#import "GPUImageCrosshatchFilter.h"
//交叉线阴影,形成黑白网状画面
#import "GPUImageColorPackingFilter.h"
//色彩丢失,模糊(类似监控摄像效果)
#import "GPUImageVignetteFilter.h"
//晕影,形成黑色圆形边缘,突出中间图像的效果
#import "GPUImageSwirlFilter.h"
//漩涡,中间形成卷曲的画面
#import "GPUImageBulgeDistortionFilter.h"
//凸起失真,鱼眼效果
#import "GPUImagePinchDistortionFilter.h"
//收缩失真,凹面镜
#import "GPUImageStretchDistortionFilter.h"
//伸展失真,哈哈镜
#import "GPUImageGlassSphereFilter.h"
//水晶球效果
#import "GPUImageSphereRefractionFilter.h"
//球形折射,图形倒立
#import "GPUImagePosterizeFilter.h"
//色调分离,形成噪点效果
#import "GPUImageCGAColorspaceFilter.h"
//CGA色彩滤镜,形成黑、浅蓝、紫色块的画面
#import "GPUImagePerlinNoiseFilter.h"
//柏林噪点,花边噪点
#import "GPUImage3x3ConvolutionFilter.h"
//3x3卷积,高亮大色块变黑,加亮边缘、线条等
#import "GPUImageEmbossFilter.h"
//浮雕效果,带有点3d的感觉
#import "GPUImagePolkaDotFilter.h"
//像素圆点花样
#import "GPUImageHalftoneFilter.h"
//点染,图像黑白化,由黑点构成原图的大致图形
#pragma mark - 混合模式 Blend
#import "GPUImageMultiplyBlendFilter.h"
//通常用于创建阴影和深度效果
#import "GPUImageNormalBlendFilter.h"
#import "GPUImageAlphaBlendFilter.h"
//透明混合,通常用于在背景上应用前景的透明度
#import "GPUImageDissolveBlendFilter.h"
#import "GPUImageOverlayBlendFilter.h"
//叠加,通常用于创建阴影效果
#import "GPUImageDarkenBlendFilter.h"
//加深混合,通常用于重叠类型
#import "GPUImageLightenBlendFilter.h"
//减淡混合,通常用于重叠类型
#import "GPUImageSourceOverBlendFilter.h"
#import "GPUImageColorBurnBlendFilter.h"
//色彩加深混合
#import "GPUImageColorDodgeBlendFilter.h"
//色彩减淡混合
#import "GPUImageScreenBlendFilter.h"
//屏幕包裹,通常用于创建亮点和镜头眩光
#import "GPUImageExclusionBlendFilter.h"
//排除混合
#import "GPUImageDifferenceBlendFilter.h"
//差异混合,通常用于创建更多变动的颜色
#import "GPUImageSubtractBlendFilter.h"
//差值混合,通常用于创建两个图像之间的动画变暗模糊效果
#import "GPUImageHardLightBlendFilter.h"
//强光混合,通常用于创建阴影效果
#import "GPUImageSoftLightBlendFilter.h"
//柔光混合
#import "GPUImageChromaKeyBlendFilter.h"
//色度键混合
#import "GPUImageMaskFilter.h"
//遮罩混合
#import "GPUImageHazeFilter.h"
//朦胧加暗
#import "GPUImageLuminanceThresholdFilter.h"
#import "GPUImageAdaptiveThresholdFilter.h"
//自适应阈值
#import "GPUImageAddBlendFilter.h"
//通常用于创建两个图像之间的动画变亮模糊效果
#import "GPUImageDivideBlendFilter.h"
//通常用于创建两个图像之间的动画变暗模糊效果
#pragma mark - 尚不清楚
#import "GPUImageJFAVoroniFilter.h"
#import "GPUImageVoroniConsumerFilter.h"
void didCompressH264(void *outputCallbackRefCon, void *sourceFrameRefCon, OSStatus status, VTEncodeInfoFlags infoFlags,
CMSampleBufferRef sampleBuffer )
if (status != 0) return;
if (!CMSampleBufferDataIsReady(sampleBuffer))
NSLog(@"didCompressH264 data is not ready ");
ALinH264Encoder* encoder = (__bridge ALinH264Encoder*)outputCallbackRefC
bool keyframe = !CFDictionaryContainsKey((CFArrayGetValueAtIndex(CMSampleBufferGetSampleAttachmentsArray(sampleBuffer, true), 0)), kCMSampleAttachmentKey_NotSync);
if (keyframe)
CMFormatDescriptionRef format = CMSampleBufferGetFormatDescription(sampleBuffer);
size_t sparameterSetSize, sparameterSetC
const uint8_t *sparameterS
OSStatus statusCode = CMVideoFormatDescriptionGetH264ParameterSetAtIndex(format, 0, &sparameterSet, &sparameterSetSize, &sparameterSetCount, 0 );
if (statusCode == noErr)
size_t pparameterSetSize, pparameterSetC
const uint8_t *pparameterS
OSStatus statusCode = CMVideoFormatDescriptionGetH264ParameterSetAtIndex(format, 1, &pparameterSet, &pparameterSetSize, &pparameterSetCount, 0 );
if (statusCode == noErr)
encoder-&sps = [NSData dataWithBytes:sparameterSet length:sparameterSetSize];
encoder-&pps = [NSData dataWithBytes:pparameterSet length:pparameterSetSize];
NSLog(@"sps:%@ , pps:%@", encoder-&sps, encoder-&pps);
CMBlockBufferRef dataBuffer = CMSampleBufferGetDataBuffer(sampleBuffer);
size_t length, totalL
char *dataP
OSStatus statusCodeRet = CMBlockBufferGetDataPointer(dataBuffer, 0, &length, &totalLength, &dataPointer);
if (statusCodeRet == noErr) {
size_t bufferOffset = 0;
static const int AVCCHeaderLength = 4;
while (bufferOffset & totalLength - AVCCHeaderLength)
uint32_t NALUnitLength = 0;
memcpy(&NALUnitLength, dataPointer + bufferOffset, AVCCHeaderLength);
NALUnitLength = CFSwapInt32BigToHost(NALUnitLength);
NSData *data = [[NSData alloc] initWithBytes:(dataPointer + bufferOffset + AVCCHeaderLength) length:NALUnitLength];
bufferOffset += AVCCHeaderLength + NALUnitL
NSLog(@"sendData--&& %@ %lu", data, bufferOffset);
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