wii酸奶什么时候喝最好候

&>&WII破解教程(出自91WII)
WII破解教程(出自91WII)
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WII系统破解教程,看准里面的教程,按照图文去做,适用于3.X-4.2系统
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评论共有3条
初学者使用
确实可用,好
还不错,适合初学者
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WII破解教程(出自91WII)终于等到你:Nintendo 任天堂 正式 发布 Nintendo Switch 游戏主机_资讯中心_第4页_什么值得买
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作为三大游戏主机厂商之一的(Nintendo),在2011正式推出次时代主机WII U后就后继乏力,至今再无新主机推出, 在主机更新频率上早已落后于另外两家厂商。虽早有传言表示任天堂正致力于新一代游戏主机“Nintendo NX”的开发,任天堂也于早前给予了肯定的回复,但可惜的是官方一直未向外界透露任何关于N主机的任何消息。
时至今日,任天堂终于公布了首段关于主机的视频短片,主机名称并非原先透露的Nintendo NX,而叫做Nintendo Switch。产品属于一款将掌机、家用机合而为一的全新混合主机。Switch本事是外形与十分相近的掌机,屏幕两侧配有名为“Joy-Con”的可拆卸手柄,可实现单人或双人共享游戏。主机配备有底座支架,可让游戏画面转移至屏幕,然后用手柄来操作。操作模式好似WiiU的反转,手柄变成了主体。
视频内并未透露关于主机硬件配置的相关信息,不过有传将采用NVIDIA基于ARM架构Tegra(X1)移动芯片,至于游戏运行分辨率,目前也无法知晓,不过从视频中运行的游戏画面来看很有可能会是720P的输出。
目前已知游戏阵容包括,《喷射战士》、《上古卷轴》、《马里奥赛车》、《NBA 2K》、《塞尔达传说》、《马里奥新作(3D马里奥动作游戏)》等游戏。视频中还透露出多家知名游戏厂商将参与到Nintendo Switch游戏的开发,包括ATLUS、COM、Bethesda、KT、L5、SEGA、Fromsoftware、白金、SE、L5等在内的近50家游戏开发商。
以上图片引用来自互联网,仅供参考
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铜师傅安格尔 黑胡桃原木 1.4米餐桌椅套装
斐讯 家庭NAS 天天链N1
巴比丽丝 BABYLISS 恒温护发吹风机
【运动季】FlipBelt飞比特多功能运动紧身裤
莱克魔洁 MJ18 立式多功能大吸力无线宠物吸尘器
【运动季】FlipBelt飞比特运动腰包+水壶套装
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扫一下,分享更方便,购买更轻松wii还能玩个几年,任天堂什么时候会出新机!_百度知道
wii还能玩个几年,任天堂什么时候会出新机!
买了就怕他出新的,然后旧的就淘汰了!
我有更好的答案
任天堂已经表示,在5到6年之间是不会有更新的机子了,可以大胆放心得买回家,家人一起玩其乐融融....
采纳率:23%
也可能3年,也可能5年,电子产品淘汰也是正常的.
旧的在几年内不会淘汰。你看索尼,PS3出到现在,PS2淘汰了么?同理。
买了就享受么~新机的话谁也说不准~现在他们还有得赚,所以两三年内肯定不会出新~
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我们会通过消息、邮箱等方式尽快将举报结果通知您。From Wikipedia, the free encyclopedia
The Wii ( ) is a
released by
on November 19, 2006. As a
console, the Wii competed with 's
and 's . Nintendo states that its console targets a broader demographic than that of the two others. As of the first quarter of 2012, the Wii leads its generation over PlayStation 3 and Xbox 360 in worldwide sales, with more than 101  in December 2009, the console broke the sales record for a single month in the United States.
The Wii introduced the
, which can be used as a handheld
in . Another feature of the console is the now defunct , which enabled it to receive messages and updates over the
while in . Like other seventh-generation consoles, it features a game download service, called "", which features
games from past systems.
It succeeded the , and early models are fully
with all GameCube games and most accessories. Nintendo first spoke of the console at the
and later unveiled it at . Nintendo CEO
revealed a prototype of the controller at the September 2005 . At , the console won the first of several awards. By December 8, 2006, it had completed
in the four key markets.
In late 2011, Nintendo released a reconfigured model, the "", which lacks Nintendo GameC this model was not released in Japan. The , Nintendo's first major console redesign since the , succeeded the standard Wii model and was released first in Canada on December 7, 2012. The Wii Mini can only play , as it omits GameCube compatibility a this model was not released in Japan, Australia, or New Zealand. The Wii's successor, the , was released on November 18, 2012. On October 20, 2013, Nintendo confirmed it had discontinued production of the Wii in Japan and Europe.
The console was conceived in 2001, as the
was first released. According to an interview with Nintendo game designer , the concept involved focusing on a new form of player interaction. "The consensus was that power isn't everything for a console. Too many powerful consoles can't coexist. It's like having only ferocious . They might fight and hasten their own extinction."
In 2003, game
were brought together to develop the concept further. By 2005 the controller interface had taken form, but a public showing at that year's
(E3) was canceled. Miyamoto stated that the company "had some troubleshooting to do. So we decided not to reveal the controller and instead we displayed just the console." Nintendo president
later unveiled and demonstrated the
at the September .
is said to have influenced the Wii's design. Designer Ken'ichiro Ashida noted, "We had the DS on our minds as we worked on the Wii. We thought about copying the DS's touch-panel interface and even came up with a prototype." The idea was eventually rejected because of the notion that the two gaming systems would be identical. Miyamoto also stated, "[...] if the DS had flopped, we might have taken the Wii back to the drawing board." In June 2011 Nintendo unveiled the prototype of its successor to the Wii, to be known as .
The console was known by the code name "Revolution" until April 27, 2006, immediately before .
Nintendo's spelling of "Wii" (with two lower-case "i" characters) is intended to resemble two people standing side-by-side (representing players gathering together) and to represent the Wii Remote and Nunchuk. One reason the company has given for this name choice since the announcement is:
Wii sounds like 'we', which emphasizes that the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion.
and members of the press stated that they preferred "Revolution" over "Wii".
expressed a fear "that the name would convey a continued sense of 'kidiness' to the console." The
reported the day after the name was announced that "a long list of puerile jokes, based on the name," had appeared on the Internet.
Nintendo of America's Vice President of Corporate Affairs Perrin Kaplan defended the choice of "Wii" over "Revolution" and responded to critics of the name, stating "Live with it, sleep with it, eat with it, move along with it and hopefully they'll arrive at the same place." Nintendo of America's president
acknowledged the initial reaction and further explained the change:
Revolution as it's long, and in some cultures, it's hard to pronounce. So we wanted something that was short, to the point, easy to pronounce, and distinctive. That's how 'Wii,' as a console name, was created.
Nintendo has stated that the official plural form is "Wii systems" or "Wii consoles." The Nintendo Style Guide refers to the console as "simply Wii, not Nintendo Wii", making it the first home console Nintendo has marketed outside Japan without the company name in its trademark. The Wii's successor, the , was also marketed without Nintendo in its name, although its successor, the , brought back the Nintendo name in marketing.
Wii retail display boxes
On September 14, 2006 Nintendo announced release information for Japan,
including dates, prices, and projected unit-distribution figures. It was announced that the majority of the 2006 shipments would be allotted to the Americas, and 33 titles would be available at its launch. The Wii was launched in the United States on November 19, 2006 for $249.99, and was later launched in the United Kingdom on December 8, 2006 for ?179. The United Kingdom experienced a widespread shortage of Wii units in many High-Street and online stores, and was unable to fulfill all pre-orders at its release. The Wii was launched in South Korea on April 26, 2008 and Taiwan on July 12, 2008.
Wii optical disc in case
Retail copies of games are supplied on proprietary, -type , which are packaged in
with instructions. In Europe, the boxes have a triangle at the bottom corner of the paper sleeve-insert side. The triangle is color-coded to identify the region for which the title is intended and which manual languages are included. The console supports
(software purchased in a region can be only played on that region's hardware).
New games in Nintendo's flagship franchises (including , , , and ) have been released, in addition to many original titles and third-party-developed games. Nintendo has received third-party support from companies such as , , , ,
and , with more games being developed for Wii than for the PlayStation 3 or Xbox 360. Nintendo also launched the
line, a selection of enhanced GameCube games for the Wii featuring updated controls.
service allows Wii owners to play games originally released for the , , , 's
and , 's , 's ,
and . Virtual Console games are distributed over broadband Internet via the , and are saved to the Wii internal flash memory or to a removable . Once downloaded, Virtual Console games can be accessed from the
(as individual channels) or from an SD card via the SD Card Menu. There is also a
community, dedicated to creating and playing content unendorsed by Nintendo.
The game development suite
can be used to create official W however, the developer must be authorized by Nintendo to develop games for the console. Games must also be accepted by Nintendo to be sold.
919.07 million Wii games have been sold worldwide as of September 30, 2017, and
had surpassed the million-unit mark by March 2011. The most successful game (, which comes bundled with the console in most regions) sold 82.83 million copies worldwide by September 2017, surpassing
as the best-selling game of all time. The best-selling unbundled game, , had sold 37.02 million units.
Twenty-one games were announced for launch day in North and South America, with another twelve announced for release later in 2006.
was included with the console bundle in all regions except Japan and South Korea. In contrast to the price of $60 quoted for many seventh-generation games in the US, Wii titles cost (at most) $50 at major US .
NA North America, including Central and South Americas
Launch title
Region(s) released
NA JP EU AUS
Launch title (cont'd)
Region(s) released
NA JP EU AUS
SD Gundam G Breaker
NA JP EU AUS
/Tamagotchi's Sparkling President
NA JP EU AUS
was promoted as a launch title, but its release was eventually postponed until August 27, 2007 in North America.
also initially wished for
to be released at launch.
Wii Sports came bundled with the Wii in all territories except Japan and South Korea.
Nintendo has hoped to
with its console than that of others in the . At a press conference for the then-upcoming
in December 2006, Satoru Iwata insisted "We're not thinking about fighting , but about how many people we can get to play games. The thing we're thinking about most is not portable systems, consoles, and so forth, but that we want to get new people playing games." This is reflected in Nintendo's series of
in North America (directed by
winner ) and its Internet ads. The advertising slogans were "Wii would like to play" and "Experience a new way to play"; the ads began November 15, 2006, and had a total budget of over 200 million for the year. The productions were Nintendo's first broad-based advertising strategy and included a two-minute
showing an assortment of people enjoying the Wii system: urban apartment-dwellers, ranchers, grandparents, and parents with their children. The music in the ads was from the song "Kodo (Inside the Sun Remix)" by the . The marketing cam
as old as 103 were reported to be playing the Wii in the United Kingdom. A report by the British newspaper
also stated that
of the United Kingdom has used the console.
The Wii (top) compared in size to the , , North American
The Wii was Nintendo's smallest home console at the time (the current smallest is hybrid home-portable console , when in portable mode); it measures 44  (1.73 ) wide, 157 mm (6.18 in) tall and 215.4 mm (8.48 in) deep in its vertical orientation, slightly larger than three
stacked together. The included stand measures 55.4 mm (2.18 in) wide, 44 mm (1.73 in) tall and 225.6 mm (8.88 in) deep. The system weighs 1.2  (2.7 ), making it the lightest of the three major
consoles. The Wii may stand horizontally or vertically. The prefix for the numbering scheme of the system and its parts and accessories is "RVL-" for its , "Revolution".
The front of the console features an illuminated slot-loading optical media drive which accepts only 12 cm
and 8 cm . (Units sold in South Korea and later revisions do not support GameCube discs.) The blue light in the disc slot illuminates briefly when the console is turned on, and pulses when new data is received through . After the update (including System Menu 3.0), the disc-slot light activates whenever a Wii disc is inserted or ejected. When there is no WiiConnect24 information, the light stays off. The disc-slot light remains off during game play or when using other features. Two
ports are located at its rear. An SD-card slot is located behind the cover on the front of the console.
a stand to allow the console to
a round, clear stabilize a removab a
adapter in European countries ( and other types of cables are available separately); operation documentation and (in Europe and the Americas) a copy of the game .
The disc reader of the Wii does not play ,
or . A 2006 announcement stated that a new version of the Wii (capable of DVD-Video playback) would be released in 2007; however, Nintendo delayed its release to focus on meeting demand for the original console. Nintendo's initial announcement stated that it "requires more than a firmware upgrade" to implement, and the capability could not be made available as an upgrade option for the existing Wii. Despite this assertion, third parties have used
to add DVD playback to unmodified Wii units. The Wii also can be
to enable an owner to use the console for activities unintended by the manufacturer.
are available for the Wii.
Although Nintendo showed the console and the Wii Remote in white, black, silver, lime-green and red before it was released, it was only available in white for its first two-and-a-half years of sales. Black consoles were available in Japan in August 2009, in Europe in November 2009 and in North America on May 9, 2010. A red Wii system bundle was available in Japan on November 11, 2010, commemorating the 25th anniversary of
The UK version of the limited-edition red Wii was released October 29, 2010, preloaded with the original
game. It also featured the Wii Remote Plus, a new version of the controller with integrated Wii Motion Plus technology. The red Wii bundle was released in North America on November 7, 2010 with
and the Wii Remote Plus.
On July 11, 2007, Nintendo unveiled the
with . It is a wireless
accessory for the Wii, with multiple pressure sensors used to measure the user's .
produced a mat controller (a simpler, less-sophisticated competitor to the balance board).
shown in hand
The Wii Remote is the primary
for the console. It uses a combination of built-in
detection to sense its position in
space when pointed at the
in the . This design allows users to control the game with physical gestures as well as button-presses. The controller connects to the console using
with an approximate 30 ft (9.1 m) range, and features
and an internal speaker. An attachable
can be used to prevent the player from unintentionally dropping (or throwing) the Wii Remote. Nintendo has since offered a stronger strap and the
to provide extra grip and protection.
Accessories can be connected to a Wii Remote through a
port at the base of the controller, such as the bundled
— a handheld unit with an accelerometer, , and two trigger buttons.An expansion accessory known as
augments the Wii Remote's existing sensors with s to allow for fi the MotionPlus functionality was later incorporated into a revision of the controller known as Wii Remote Plus. At , Nintendo also presented a "" accessory that could be used to measure a player's pulse. In a 2013 Q&A, Satoru Iwata revealed that the Vitality Sensor had been shelved, as internal testing found that the device did not work with all users, and its use cases were too narrow.
The Wii console contains 512
of internal , and features an SD card slot for external storage. An SD card can be used for uploading photos and backing up
data and downloaded
games. To use the SD slot for transferring game saves, an
must be installed. Installation may be initiated from the Wii options menu through an Internet connection, or by inserting a game disc containing the update. Virtual Console data cannot be restored to any system except the unit of origin. An SD card can also be used to create customized in-game music from stored
files (as first shown in ) and music for the slide-show feature of the . Version 1.1 of the Photo Channel removed MP3 playback in favor of
At the Nintendo Fall Press Conference in October 2008, Satoru Iwata announced that Wii owners would have the option to download WiiWare and Virtual Console content directly onto an SD card. The option would offer an alternative to "address the console's insufficient memory storage". The announcement stated that it would be available in Japan in spring 2009; Nintendo made the update available on March 25. In addition to the previously announced feature, it lets the player load Virtual Console and WiiWare games directly from the SD card. The update allows the use of
cards, increasing the limit on SD card size from 2 GB to 32 GB.
Specifications
Nintendo has released few technical details regarding the Wii system, but some key facts have leaked through the press. Although none of these reports has been officially confirmed, they generally indicate that the console is an extension (or advancement) of the
architecture. Specifically, the analyses report that the Wii is roughly 1.5 to 2 times as powerful as its predecessor. Based on specifications, the Wii has been called the least powerful of the major home consoles of its generation.
Processors:
processor, made with a
process, reportedly clocked at 729 
made with a 90 nm CMOS process, reportedly clocked at 243 
None of the
have been confirmed by ,
(24 MB internal
integrated into graphics package, 64 MB external
3 MB embedded GPU
Ports and peripheral capabilities:
Up to 16 Wii Remote controllers (10 in standard mode, 6 in one-time mode, connected wirelessly via )
Nintendo GameCube controller ports (4)
Nintendo GameCube memory-card slots (2)
memory-card slot (supports
cards, as of system menu 4.0)
2.0 ports (2)
Sensor Bar power port
Accessory port on bottom of Wii Remote
Optional USB keyboard input in message board, Wii Shop and Internet channels (as of 3.0 and 3.1 firmware update)
DWM-W004 WiFi 802.11b/g wireless module
Compatible with optional
"AV Multi Out" port (See "Video" section)
Built-in content ratings systems:
, , , , , ,
512 MB built-in NAND
Expanded storage via
card memory (up to 32 GB)
Nintendo GameCube memory card (required for GameCube game saves)
Slot-loading disc drive, compatible with 8 cm Nintendo GameCube Game Disc and 12 cm Wii Optical Disc
by Macronix
Custom "AV Multi Out" port supporting ,
( consoles only) and
( consoles only)
(PAL/NTSC) or
(PAL/), standard 4:3 and
Main: Stereo – -capable
Controller: Built-in speaker
Power consumption:
18  when switched on
9.6 W in standby with
standby connection
1.3 W in standby
Technical problems
The first Wii system software update (via WiiConnect24) caused a small number of launch units to become . This forced users to either send their units to
for repairs (if they wished to retain their saved data) or exchange them for free replacements.
With the release of dual-layer Wii Optical Discs, Nintendo of America stated that some Wii systems may have difficulty reading the high-density software (due to a contaminated laser lens). Nintendo offers retail lens-cleaning kits and free console repairs for owners who experience this issue.
The Wii Remote can lose track of the Wii system it has been set to, requiring that it be reset and resynchronized. Nintendo's support website provides instructions for this process and troubleshooting related issues.
While the Wii Remote had attracted a number of patent infringement lawsuits, the Wii console and other accessories were also the focus of lawsuits.
A Texas-based company (Lonestar Inventions) sued Nintendo, claiming that the company copied one of Lonestar's patented
designs and used it in the Wii console. The two companies agreed to dismiss all claims by July 2009, alongside a settlement made between Lonestar and AMD, which provided Nintendo's micro whether the Lonestar-Nintendo dismissal included any out-of-court settlement terms was not clear.
Anascape Ltd, a -based firm, filed a lawsuit against Nintendo for patent infringement regarding the vibrational feedback used by Nintendo's controllers. A July 2008 verdict banned Nintendo from selling the
in the United States, in addition to the GameCube and Wavebird controllers. Following an appeal to the , on April 22, 2010 the Federal Circuit Court ruled in Nintendo's favor.
The console has a number of internal features made available from its hardware and
components. The hardware allows for extendability (via expansion ports), while the firmware (and some software) can receive periodic updates via the
The Wii Menu interface is designed to emulate . Separate channels are graphically displayed in a grid, and are navigated using the pointer capability of the . Except for the Disc Channel, it is possible to change the arrangement by holding down the A and B buttons to "grab" channels and move them around. There are six primary channels: the Disc Channel, Mii Channel, Photo Channel, Wii Shop Channel, Forecast Channel and News Channel. The latter two were initially unavailable at launch, but were later activated in updates. The Wii + Internet Video Channel was installed in consoles manufactured after September 2008. Additional channels are available for download from the
through , and app these include the , ,
and the . As of October 18, 2010, Wii owners can download the
Channel from the Wii Shop Channel.
The first model of the Wii has
Memory Card and controller slots to provide backward compatibility.
Wii consoles with the original design are
software, Nintendo GameCube Memory Cards and controllers. Software compatibility is achieved by the slot-loading drive's ability to accept . However, redesigned "Family Edition" Wiis and the Wii Mini are not backward-compatible.
A Wii console running a GameCube disc is restricted to GameCube functionality, and GameCube controller is required to play GameCube titles. A Nintendo GameCube Memory Card is also necessary to save game progress and content, since the Wii internal flash memory will not save GameCube games. Also, backward compatibility is limited in some areas. For example, online and LAN-enabled features for Nintendo GameCube titles are unavailable on the Wii, since the console lacks serial ports for the .
The Wii system supports wireless connectivity with the
without any additional accessories. This connectivity allows the player to use the Nintendo DS microphone and
as inputs for Wii games. The first game utilizing Nintendo DS-Wii connectivity is . Players with either the
Nintendo DS games are able to play battles using the Nintendo DS as a controller. , released on both Nintendo DS and Wii, features connectivity in which both games can advance simultaneously. Nintendo later released the , which allows Wii owners to download
or additional data to their Nintendo DS in a process similar to that of a . The console is also able to expand Nintendo DS games.
The Wii console connects to the Internet through its built-in / Wi-Fi or through a USB-to-E either method allows players to access the
service. The service has several features for the console, including the , , , , ,
and the . The Wii can also communicate (and connect) with other Wii systems through a self-generated wireless , enabling local wireless multi-playing on different television sets.
first demonstrated this feature for non-split screen multi-playing between two (or more) televisions.
On April 9, 2008, the BBC announced that its online
would be available on the W however, some users experienced difficulty with the service. On November 18, 2009,
on the Wii was relaunched as the BBC iPlayer Channel, a fre however, the service is only available to people in the United Kingdom. On December 26, 2008, Nintendo announced a new video channel for the Wii. As of October 18, 2010, American and Canadian Wii owners can watch
instantly on a channel (without requiring a disc).
The console features , which can be used to prohibit younger users from playing games with content unsuitable for their age level. When one attempts to play a Wii or
game, it reads the content rating enco if this rating is greater than the system's set age level, the game will not load without a password. Parental controls may also restrict Internet access, which blocks the
and system-update features. Since the console is restricted to
functionality when playing Nintendo GameCube Game Discs, GameCube software is unaffected by Wii parental-control settings.
European units primarily use the
rating system, while North American units use the
rating system. The Wii supports the rating systems of many countries, including
in Japan, the
in Germany, the
in the United Kingdom, the
in Australia and the
in New Zealand. Homebrew developers have reverse-engineered the function which Nintendo uses to recover lost parental-control passwords, creating a simple script to obtain parental-control reset codes.
The Wii has received generally positive reviews. The system was well received after its exhibition at . At the event, Nintendo's console won the
for Best of Show and Best Hardware. In the December 2006 issue of , the console was named a Grand Award Winner in home entertainment. 's Video Games Award cited the Wii's breakthrough technology.
chose the console as having the best hardware in its "Best and Worst 2006" awards. The system was also chosen as one of
magazine's 20 Most Innovative Products of the Year. The console received a Golden Joystick for Innovation of the Year 2007 at the . In the category of Engineering & Technology for Creation and Implementation of Video Games and Platforms, Nintendo was awarded an Emmy Award for Game Controller Innovation by the National Academy of Television Arts and Sciences. In 2009,
named the Wii the 10th greatest console of all time (out of 25).
The Wii's success caught third-party developers by surprise, leading to apologies for the quality of their early games. In an interview with German news magazine , 's Yves Guillemot and Alain Corre admitted that they made a mistake in rushing out their launch titles, promising to take future projects more seriously. , which released few games for the , changed its stance towards Nintendo by placing a higher priority on the Wii.
At the same time, criticism of the Wii Remote and Wii hardware specifications has surfaced. Former GameSpot editor and Giantbomb.com founder
stated that the controller's speaker produces low-quality sound, while
President Julian Eggebrecht criticized the hardware audio as substandard for a console of its generation. UK-based developer
stated that the Wii hardware lacks the power necessary to run the software it scheduled for release on other seventh-generation consoles. Online connectivity of the Wii
compared it to the "entirely unintuitive" service provided for the .
Game designer and
shared his thoughts on the Wii in the context of the current console generation: "The only next gen system I've seen is the Wii – the PS3 and the Xbox 360 feel like better versions of the last, but pretty much the same game with incremental improvement. But the Wii feels like a major jump – not that the graphics are more powerful, but that it hits a completely different demographic."
The Wii is seen as more physically demanding than other game consoles. Some Wii players have experienced a form of , known as "Wiiitis". A study published in the
stated that Wii players use more energy than they do playing sedentary computer games. While this energy increase may be beneficial to weight management, it was not an adequate replacement for regular exercise. A case study published in the American Physical Therapy Association's journal, Physical Therapy, focused on use of the Wii for rehabilitation in a teenager with . It is believed to be the first published research demonstrating physical-therapy benefits from use of the gaming system. Researchers say the system complements traditional techniques through use of simultaneous
efforts. In May 2010 the
(AHA) endorsed the Wii to encourage
to take the first step toward fitness. The AHA heart icon covers the console and two of its more-active games,
By 2008, two years after the Wii's release, Nintendo acknowledged several limitations and challenges with the system (such as the perception that the system catered primarily to a "" audience and was unpopular among "" gamers). Game designer
admitted that the lack of support for
video output on the Wii and its limited network infrastructure also contributed to the system being regarded separately from its competitors' systems, the
An executive for Frontline Studios stated that major publishers were wary of releasing exclusive titles for the Wii, due to the perception that third-party companies were not strongly supported by consumers. In his ,
editor Jeremy Parish stated that Nintendo was the biggest disappointment for him in 2007. Commenting on the lack of quality third-party support, he stated that "the Wii landscape is bleak. Worse than it was on N64. Worse than on GameCube...the resulting third-party content is overwhelmingly bargain-bin trash."
and Forbes noted that the Wii had few successful third-party titles compared to its rivals (due, in part, to its weaker hardware). Third-party developers often skipped the Wii instead of making games for all three consoles simultaneously ("blockbusters like the
franchise either never arrive on Nintendo hardware or show up in neutered form"). Forbes observed that of the most successful games of 2011 (, , , , , ), although all were released for PC, Xbox 360, and PlayStation 3, only Modern Warfare 3 received a Wii version which was also the least positively received port of the game. The lack of third-party games may be exacerbated in the future, as Nintendo faces the "dilemma of having fallen out of sync with its rivals in the console cycle"; Microsoft and Sony would design their consoles to be more powerful than the . Strong third-party titles are seen as a key sign of a gaming console's health.
, in suggesting why Nintendo posted a record loss of $926 million for the initial six months of its
fiscal year, blamed the Wii's design for being "short-sighted". The Wii initially enjoyed phenomenal success because it was inexpensive (due to its being less sophisticated than its competitors) and introduced a "gaming gimmick". However, this approach meant that the Wii's hardware soon became outdated and could not keep up long-term (in contrast to more-advanced rivals such as Xbox 360 and PlayStation 3, which are expected to continue doing well in ) "as both user desires and surrounding technologies evolved" later in the . Furthermore, price cuts and the introduction of motion-sensor controllers for the Xbox 360 and PS3 nullified advantages once held by the Wii. The Globe suggested that there were other reasons for Nintendo's poor financial performance, including a strong yen and a tepid reception to the
handheld as mobile gaming becomes popular on smartphones and tablets (such as the ).
As of March 31, 2016, the Wii has sold 101.63 million consoles worldwide.
Since its launch, monthly sales numbers of the console have generally been higher than its competitors around the globe. According to the , the Wii sold more units in the United States than the
combined in the first half of 2007. This lead is even larger in the Japanese market, where it currently leads in total sales (having outsold both consoles by factors of 2:1 to 6:1 nearly every week from its launch to November 2007). In Australia the Wii broke the record set by the
and became the fastest-selling game console in Australian history, selling 32,901 units within the first four days of the console’s release. It also broke the 360’s Australian record for the quickest amount of time to sell 100,000 units, reaching the milestone within six months and two weeks.
On September 12, 2007, the
reported that the Wii had surpassed the Xbox 360 (released a year earlier) and had become market leader in home-console sales for the current generation, based on sales figures from , NPD Group and . This was the first time a Nintendo console led its generation in sales since the .
On July 11, 2007, Nintendo warned that the Wii would remain in short supply throughout that calendar year. In December,
revealed that Nintendo was producing approximately 1.8 million Wii consoles each month. Some UK stores still had a shortage of consoles in March 2007, demand still outpaced supply in the United States in June 2007, and the console was "selling out almost as quickly as it hits retail shelves" in Canada in April 2008. In October 2008 Nintendo announced that between October and December the Wii would have its North American supplies increased considerably from 2007 levels, while producing 2.4 million Wii units a month worldwide (compared to 1.6 million per month in 2007).
In the United States the Wii sold 10.9 million units by July 1, 2008, making it the leader in current-generation home console sales according to the NPD Group (and surpassing the Xbox 360).
In Japan the Wii surpassed the number of
units sold by January 2008; it sold 7,526,821 units by December 2008, according to Enterbrain. According to the NPD Group the Wii surpassed the Xbox 360 to become the best-selling "next-generation" home video-game console in Canada (with 813,000 units sold by April 1, 2008), and was the best-selling home console for 13 of the previous 17 months. According to the NPD Group the Wii had sold a total of 1,060,000 units in Canada by August 2008, making it the first current-generation home console to surpass the million-unit mark in that country. In the United Kingdom the Wii leads in current-generation home-console sales with 4.9 million units sold as of January 3, 2009, according to GfK . On March 25, 2009 at the ,
said that worldwide shipments of Wii had reached 50 million. According to , the Wii had sold over 500,000 units in Australia within 84 weeks of its release, beating the
as the fastest system to accumulate 500,000 sales in that country.
While Microsoft and Sony have experienced losses producing their consoles in the hopes of making a long-term profit on software sales, Nintendo reportedly has optimized production costs to obtain a significant profit margin with each Wii unit sold. On September 17, 2007 the Financial Times reported that the direct profit per Wii sold may vary, from $13 in Japan to $49 in the United States and $79 in Europe. On December 2, 2008,
reported that Nintendo made a $6 operating profit per Wii unit sold.
On September 23, 2009, Nintendo announced its first price reductions for the console. Nintendo sold more than three million Wii consoles in the U.S. in December 2009 (setting a regional record for the month and ending nine months of declining sales), due to the price cut and software releases such as . On January 31, 2010 the Wii became the best-selling home video-game console produced by Nintendo, with sales of over 67 million units (surpassing those of the original ). Nintendo reported that on Black Friday 2011 over 500,000 Wii consoles were sold, making it the most successful Black Friday in company history.
Nintendo GameCube Controller Ports and Memory Card Slots' remains as it appears in the Wii Family Edition by removing the top cover.
The Nintendo GameCube Controller Ports and Memory Card Slots' remains can be found in the Wii Family Edition's motherboard
The Wii Family Edition variant is identical to the original model, but is designed to sit horizontally (the vertical fe however, the front labels are rotated and a stand is no longer included) and removes the
controller and memory card ports, although the casing under the top cover still has the
controller and memory card ports holes with no ports and no slots. For this reason, the Family Edition variant is incompatible with GameCube games and accessories. The console was announced on August 17, 2011 and released in Europe and North America in October 2011.
The Wii Family Edition was made available in Europe, bundled with a ,
and . A blue Wii Family Edition was launched to coincide with
and the release of
on November 18, 2011 and a black Wii Family Edition (bundled with
and the official soundtrack CD of ) was released on October 23, 2011. In late 2012 Nintendo released a version of the North America black edition, including
games on a single disc instead of the New Super Mario Bros. Wii game and the Super Mario Galaxy soundtrack.
A Wii Mini with Wii Remote
The Wii Mini (stylized as Wii mini) is a smaller, redesigned Wii with a top-loading disc drive. This model lacks
compatibility, online connectivity, the
support, and has only one
port unlike the previous models' two. The initial release omitted a , but
was included at no extra charge beginning on September 18, 2013 in Canada and from launch in the United States. It was released in Canada on December 7, 2012 with a MSRP of 99.99, in Europe on March 22, 2013, and in the United States on November 17, 2013. Nintendo uses this console and the
game series to promote low-cost gaming. The Wii Mini is styled in matte black with a red border, and includes a red
and Nunchuk. A /audio cable, wired sensor bar and power adapter are also included.
It was not released in Japan, Australia or New Zealand.
Nintendo announced the successor to the Wii, , at the . The Wii U features a controller with an embedded touch screen a it is fully backward-compatible with Wii games and peripherals for the Wii. The Wii remote, Nunchuk controller and balance board are compatible with Wii U games which include support for them. The Wii U was released on November 18, 2012 in North America, November 30, 2012 in Europe and Australia, and December 8, 2012 in Japan.
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