IOS系统有谁一切换游戏就没电脑声音切换不到耳机吗

ios有没有不会被其他游戏强占声音的音乐播放器 跪求_百度知道
ios有没有不会被其他游戏强占声音的音乐播放器 跪求
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采纳率:26%
叫什么 我去下
&&&&告诉我嘛
不行 试过了
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我们会通过消息、邮箱等方式尽快将举报结果通知您。现在的位置:
解决ipad玩游戏没有声音问题
解决方法:
1.重启机器,如未果参看第二条
2.打开设置----- 通用,在 “锁定屏幕旋转”、“静音”两项中,先选择“静音”,然后将右侧开关拨下,
再拨上去(注意最后一定要保持开关在上面),然后再选择“锁定屏幕旋转”,退出设置,一切ok。
再现此“bug”也很简单:
打开设置——通用,先选择 静音,然后将开关拨下,最后选择“锁定屏幕选择”,退出设置,bug再现。
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邀请好友奖励10元ios7只有游戏没声音_百度知道
该问题可能描述不清,建议你
ios7只有游戏没声音
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想知道为什么吗,通知中心跟软件本身音量都开启的话,在系统的上拉菜单把静音去掉(ios7的新功能跟下拉菜单一样)就这么简单,别跟我说找不到求采纳为满意回答。
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我们会通过消息、邮箱等方式尽快将举报结果通知您。ios中TT语音开启游戏声音变小_百度知道
ios中TT语音开启游戏声音变小
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您好,请您在TT语音界面调手机系统的来电铃声音量、媒体音量、通话音量试试噢(不是在TT里设置),把游戏声音和音乐关闭~
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我们会通过消息、邮箱等方式尽快将举报结果通知您。主题 : 请大侠解决一下IOS进游戏后声音变小的问题
级别: 新手上路
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请大侠解决一下IOS进游戏后声音变小的问题&&&
请移步,谢谢技术小白,一直没弄好,请大侠帮看看是什么原因,用的cocos3.10编译的,用苹果手机登陆游戏界面声音正常,登陆之后声音就变小了,进子游戏也声音小小的,请问是哪行代码出问题了?十分感谢if nil == cc.SimpleAudioEngine then????returnend-- 安卓: 使用AudioEngine播放语音, 其余使用SimpleAudioEngine-- 苹果:全部使用 AudioEngine 播放--Encapsulate SimpleAudioEngine to AudioEngine,Play music and sound effects.local M = {}local targetPlatform = cc.Application:getInstance():getTargetPlatform()-- 背景音乐IDlocal backgroudId = -1-- 背景音乐音量local backgroudVolum = 1-- 语音IDlocal voiceId = -1-- 语音音量local voiceVolum = 0-- 音效音量local effectVolum = 1function M.stopAllEffects()????cc.SimpleAudioEngine:getInstance():stopAllEffects()endfunction M.getMusicVolume()????if targetPlatform == cc.PLATFORM_OS_IPHONE or targetPlatform == cc.PLATFORM_OS_IPAD then????????return backgroudVolum????else????????return cc.SimpleAudioEngine:getInstance():getMusicVolume()????endendfunction M.isMusicPlaying()????return cc.SimpleAudioEngine:getInstance():isMusicPlaying()endfunction M.getEffectsVolume()????return effectVolumendfunction M.setMusicVolume(volume)????if targetPlatform == cc.PLATFORM_OS_IPHONE or targetPlatform == cc.PLATFORM_OS_IPAD then????????ccexp.AudioEngine:setVolume(backgroudId, volume)????????backgroudVolum = volume????else????????cc.SimpleAudioEngine:getInstance():setMusicVolume(volume)????endendfunction M.stopEffect(handle)????cc.SimpleAudioEngine:getInstance():stopEffect(handle)endfunction M.stopMusic(isReleaseData)????local releaseDataValue = false????if nil ~= isReleaseData then????????releaseDataValue = isReleaseData????end????if targetPlatform == cc.PLATFORM_OS_IPHONE or targetPlatform == cc.PLATFORM_OS_IPAD then????????ccexp.AudioEngine:stop(backgroudId)????else????????cc.SimpleAudioEngine:getInstance():stopMusic(releaseDataValue)????end????endfunction M.playMusic(filename, isLoop)????local loopValue = false????if nil ~= isLoop then????????loopValue = isLoop????end????if targetPlatform == cc.PLATFORM_OS_IPHONE or targetPlatform == cc.PLATFORM_OS_IPAD then????????ccexp.AudioEngine:stop(backgroudId)????????backgroudId = ccexp.AudioEngine:play2d(filename, isLoop)????else????????cc.SimpleAudioEngine:getInstance():playMusic(filename, loopValue)????end????end-- old playmusicfunction M.playSimpleMusic(filename, isLoop)????local loopValue = false????if nil ~= isLoop then????????loopValue = isLoop????end????cc.SimpleAudioEngine:getInstance():playMusic(filename, loopValue)endfunction M.pauseAllEffects()????cc.SimpleAudioEngine:getInstance():pauseAllEffects()endfunction M.preloadMusic(filename)????cc.SimpleAudioEngine:getInstance():preloadMusic(filename)endfunction M.resumeMusic()????cc.SimpleAudioEngine:getInstance():resumeMusic()endfunction M.playEffect(filename, isLoop)????local loopValue = false????if nil ~= isLoop then????????loopValue = isLoop????end????if targetPlatform == cc.PLATFORM_OS_IPHONE or targetPlatform == cc.PLATFORM_OS_IPAD then????????return ccexp.AudioEngine:play2d(filename, loopValue, effectVolum)????else????????return cc.SimpleAudioEngine:getInstance():playEffect(filename, loopValue)????endend-- old effectfunction M.playSimpleEffect(filename, isLoop)????local loopValue = false????if nil ~= isLoop then????????loopValue = isLoop????end????return cc.SimpleAudioEngine:getInstance():playEffect(filename, loopValue)end-- 播放语音 使用play2d播放function M.playVoice( filename, isLoop )????local loopValue = false????if nil ~= isLoop then????????loopValue = isLoop????end????ccexp.AudioEngine:stop(voiceId)????voiceId = ccexp.AudioEngine:play2d(filename, loopValue)????return voiceIdendfunction M.setVoiceVolume( volume )????ccexp.AudioEngine:setVolume(voiceId, volume)????voiceVolum = volumeendfunction M.rewindMusic()????cc.SimpleAudioEngine:getInstance():rewindMusic()endfunction M.willPlayMusic()????return cc.SimpleAudioEngine:getInstance():willPlayMusic()endfunction M.unloadEffect(filename)????cc.SimpleAudioEngine:getInstance():unloadEffect(filename)endfunction M.preloadEffect(filename)????cc.SimpleAudioEngine:getInstance():preloadEffect(filename)endfunction M.setEffectsVolume(volume, effectid)????if nil == effectid then????????effectVolum = volume????end?? ????if targetPlatform == cc.PLATFORM_OS_IPHONE or targetPlatform == cc.PLATFORM_OS_IPAD then????????ccexp.AudioEngine:setVolume(backgroudId, backgroudVolum)????????ccexp.AudioEngine:setVolume(voiceId, voiceVolum)????????if nil ~= effectid then????????????ccexp.AudioEngine:setVolume(effectid, volume)????????end????else????????cc.SimpleAudioEngine:getInstance():setEffectsVolume(volume)????endendfunction M.pauseEffect(handle)????cc.SimpleAudioEngine:getInstance():pauseEffect(handle)endfunction M.resumeAllEffects(handle)????cc.SimpleAudioEngine:getInstance():resumeAllEffects()endfunction M.pauseMusic()????cc.SimpleAudioEngine:getInstance():pauseMusic()endfunction M.resumeEffect(handle)????cc.SimpleAudioEngine:getInstance():resumeEffect(handle)endfunction M.getInstance()????return cc.SimpleAudioEngine:getInstance()endfunction M.destroyInstance()????return cc.SimpleAudioEngine:destroyInstance()endAudioEngine = M[ 此帖被wwww23在 17:18重新编辑 ]
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