叛乱:叛乱沙漠风暴暴什么时候上STEAM

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Languages:
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Traditional Chinese
Title: Art of War: Red Tides
Genre: , , ,
Developer:
Publisher:
Release Date: 22 Dec, 2016
What the developers have to say:
Why Early Access?
&Compared with the last Early Access, this time we have upgraded many features, including UI, unit balance, Commander Skills, etc. We still hope that community and players involve into game development to help us go further. We have had a specific plan for the release, and we are developing a game version for mobile devices. We won’t mark it as Full Version this time until players can battle against each on multiple platforms (e.g. PC, iOS, Android, etc.). Please notice that all your Open Beta progress this time will be saved.&
Approximately how long will this game be in Early Access?
&Since we aim to make Art of War: Red Tides a multiplayer strategy game that allows different teams to battle against each other on multiple platforms, and all the players around the world can play the game on the same server, we won’t change the state until then.&
How is the full version planned to differ from the Early Access version?
&Our dev team will continue to upgrade the game based on the plan. The biggest difference between the Early Access and the Full Version is that the latter covers more platforms, including PC, iOS, Android, etc. Also, the game balance of the Full Version can be compared to that of the eSports game.&
What is the current state of the Early Access version?
&The current Early Access has been tested twice by a limited number of players. Compared with the last Open Beta, the stability and balance of the game have been improved a lot, and we have also optimized unit mechanism, A.I. and other aspects. We are sure that this time, player experience will be much better. On the other hand, however, we still need advice and opinions from community and players to make the game better.&
Will the game be priced differently during and after Early Access?
&No. Art of War: Red Tides will adopt ‘free download + in-game purchase’ pattern. Even if the state is changed from Early Access to the Full Version, this pattern will not change, nor will the price of items in the store.
Besides, the in-game store will sell neither exclusive items that could influence the match, nor in-game currencies.&
How are you planning on involving the Community in your development process?
&The optimization of a game always needs players’ participation and feedback. This is especially true for a multiplayer strategy game. We involved communities and players in two ways:In the past half a year, our dev team improved the data-analyzing system which will automatically analyze player behavior to guarantee their basic game experience.We will communicate with players actively. We will post on social platforms such as Facebook and Twitter to ask for players’ opinions and advice. We also plan to post helpful feedback in community and forums to ask for help. We believe that these plans can make our game better.&
Play Art of War: Red Tides
Free to Play
Recent updates
Greeting Commanders!We are preparing to deploy a small update tomorrow to make some balance adjustments. The server maintenance will take about two hours and be held on:00:50 PDT March 1307:50 GMT March 1315:50 GMT+8 March 13The balance adjustments are based on tremendous match-up data. We’ve also analyzed the overall improvement according to players’ feedback. Balance adjustment is a long-term process, and sufficient amount of time is needed to make sure every adjustment is effective and reasonable. So please be patient and stay with us, our goal is to provide players with diverse strategies and better game experience.TerranHP increased from 220 to 260Attack decreased from 30 to 25AtlacAttack decreased from 10 to 7. Damage dealt from Blade Dance decreased from 26 to 14, and only inflicts 50% damage on the building.HP increased from 250 to 300YaoguaiAttack increased from 13 to 15, HP increased from 30 to 37HP increased from 15 to 30Attack increased from 44 to 55HP increased from 250 to 300
Greeting commanders,We are excited to introduce you the new featured game mode – the Tactician Trial! In this new game mode, you can challenge top players and win substantial rewards. Now the skins can increase your XP gain! There are also three new units that will join to the battlefield. The server maintenance will take about 3 hours and be held on:00:50 March 08 PDT07:50 March 08 GMT15:50 March 08 GMT+81. The new featured game mode – the Tactician Trial is coming!Commanders can join the Tactician Trial by entering Casual Match – Master Challenge.Now let’s go over the details:Players need to challenge 6 player who performed well in ranked matches the day before.Every day, the amount of soul essence and tech points a player can use in Master Challenge are fixed. There will be no bonus soul essence nor tech points. Once a player passes a challenge, the amount of soul essence and tech points used in that challenge will not be returned. Players should eliminate all enemy units in 30 seconds after the battle starts. Failing to do so leads to defeat.After a player passes a challenge, all units (exclude detectors) s/he has used in this challenge will be unavailable in that day.After a player passes all challenges that day, s/he will be rewarded based on his/her remaining percentage of soul essence. The higher the percentage, the more rewards s/he will gain.The Tactician Trial will be refreshed 13:00 PDT every day.2. Invisible Strikers - New units arrive to the battlefieldStealth CruiserStealth Cruiser has high defense but can only attack ground units. Its active ability can make it become invisible and do more single target damage.Shadow Blade SlaveShadow Blade Slave is the nightmare of any squishy units. What is worth mentioning, he has the lowest cost among Atlac but can do tons of damage.Razorclaw PangolinRazorclaw Pangolin has higher HP, armor and attack damage than other Pangolins. Upon activating its ability, it will burrow into the ground and withdraw, restoring HP slowly.3. Now the skins can increase your XP gain!Each skin can increase your XP gain after the battle for around 1% to 5%. Skin with higher quality has higher XP gainThe XP for each skin will be accumulated in the match result The XP gain will be effected no matter skins are painted or notThere is no upper limit for the total XP gainSkins that commanders owned before the update will also have the XP gain effectOptimized the in-game UI, now the battle information is more clearAdded the ‘Stats’ button in Army SetupAdded description for K/D, Waves Cleared and Bonus soul essenceOptimized the UI in Command Academy, now the level details contain more informationFixed the Win Rate display error in the leaderboard of Warzone Fixed an error that occasionally happened when watch replay that shared by friends
Report bugs and leave feedback for this game on the discussion boards
About This Game
Game mechanics:It is as simple as followsSet troop: select a race, choose ten units under this race to set up your troop and then join the battle.Send troop: you have 18 seconds to prepare during each wave, and you need to observe the battle, speculate enemy’s intention and then send appropriate types and number of units to the battlefield.Destroy enemy turrets and base: continually overwhelm each enemy, unleash Commander Skills, cooperate with your teammates, pull down their three turrets one by one, and destroy their base. Simple as the battle is, you will still experience various strategies and tactics in each battle.Game features:Emphasize teamwork in confronting the enemySupport over 300 units that can fight smart in the fiery battle at the same timeCommand concisely, play smart, and operate conveniently on different devicesWith over 120 kinds of units in three races, the game emphasizes Strategic Thinking, the core element reflected in the classic strategy games. It is easy to learn but hard to master.Monetization:Art of War: Red Tides will adopt “free download + in-game purchase” pattern, and the in-game store will sell neither exclusive items that could influence the match, nor in-game currencies.Our heartfelt gratitude goes to:The developer of the map Desert Strike of StarCraft 2. Without the enlightenment of the Desert Strike, Art of War: Red Tides could never be possible.The test this time will have no wipe of progress. We will continue to optimize the units balance and other features, so you may find a lot of adjustments in a period. But never ever hesitate to share your opinions and advice with us, as you can help us make the game better.Look forward to your advice and opinions.Let’s start our journey, commanders!
System Requirements
Minimum:OS: windowsXP SP3/win7/win8/win10Processor: Duel Core 2.3 GHz or equivalent processorMemory: 2 GB RAMGraphics: GT220, 9500GT, HD4650 or greaterDirectX: Version 9.0Network: Broadband Internet connectionStorage: 2 GB available space
Recommended:OS: windowsXP SP3/win7/win8/win10Processor: Quad Core 2.3 GHz or equivalent processorMemory: 4 GB RAMGraphics: Nvidia Geforce GTX 650 or greaterDirectX: Version 9.0Network: Broadband Internet connectionStorage: 2 GB available space
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Recent Reviews:
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Languages:
Full Audio
Simplified Chinese
Portuguese
Portuguese-Brazil
Traditional Chinese
Title: Art of War: Red Tides
Genre: , , ,
Developer:
Publisher:
Release Date: 22 Dec, 2016
What the developers have to say:
Why Early Access?
&Compared with the last Early Access, this time we have upgraded many features, including UI, unit balance, Commander Skills, etc. We still hope that community and players involve into game development to help us go further. We have had a specific plan for the release, and we are developing a game version for mobile devices. We won’t mark it as Full Version this time until players can battle against each on multiple platforms (e.g. PC, iOS, Android, etc.). Please notice that all your Open Beta progress this time will be saved.&
Approximately how long will this game be in Early Access?
&Since we aim to make Art of War: Red Tides a multiplayer strategy game that allows different teams to battle against each other on multiple platforms, and all the players around the world can play the game on the same server, we won’t change the state until then.&
How is the full version planned to differ from the Early Access version?
&Our dev team will continue to upgrade the game based on the plan. The biggest difference between the Early Access and the Full Version is that the latter covers more platforms, including PC, iOS, Android, etc. Also, the game balance of the Full Version can be compared to that of the eSports game.&
What is the current state of the Early Access version?
&The current Early Access has been tested twice by a limited number of players. Compared with the last Open Beta, the stability and balance of the game have been improved a lot, and we have also optimized unit mechanism, A.I. and other aspects. We are sure that this time, player experience will be much better. On the other hand, however, we still need advice and opinions from community and players to make the game better.&
Will the game be priced differently during and after Early Access?
&No. Art of War: Red Tides will adopt ‘free download + in-game purchase’ pattern. Even if the state is changed from Early Access to the Full Version, this pattern will not change, nor will the price of items in the store.
Besides, the in-game store will sell neither exclusive items that could influence the match, nor in-game currencies.&
How are you planning on involving the Community in your development process?
&The optimization of a game always needs players’ participation and feedback. This is especially true for a multiplayer strategy game. We involved communities and players in two ways:In the past half a year, our dev team improved the data-analyzing system which will automatically analyze player behavior to guarantee their basic game experience.We will communicate with players actively. We will post on social platforms such as Facebook and Twitter to ask for players’ opinions and advice. We also plan to post helpful feedback in community and forums to ask for help. We believe that these plans can make our game better.&
Play Art of War: Red Tides
Free to Play
Recent updates
Greeting Commanders!We are preparing to deploy a small update tomorrow to make some balance adjustments. The server maintenance will take about two hours and be held on:00:50 PDT March 1307:50 GMT March 1315:50 GMT+8 March 13The balance adjustments are based on tremendous match-up data. We’ve also analyzed the overall improvement according to players’ feedback. Balance adjustment is a long-term process, and sufficient amount of time is needed to make sure every adjustment is effective and reasonable. So please be patient and stay with us, our goal is to provide players with diverse strategies and better game experience.TerranHP increased from 220 to 260Attack decreased from 30 to 25AtlacAttack decreased from 10 to 7. Damage dealt from Blade Dance decreased from 26 to 14, and only inflicts 50% damage on the building.HP increased from 250 to 300YaoguaiAttack increased from 13 to 15, HP increased from 30 to 37HP increased from 15 to 30Attack increased from 44 to 55HP increased from 250 to 300
Greeting commanders,We are excited to introduce you the new featured game mode – the Tactician Trial! In this new game mode, you can challenge top players and win substantial rewards. Now the skins can increase your XP gain! There are also three new units that will join to the battlefield. The server maintenance will take about 3 hours and be held on:00:50 March 08 PDT07:50 March 08 GMT15:50 March 08 GMT+81. The new featured game mode – the Tactician Trial is coming!Commanders can join the Tactician Trial by entering Casual Match – Master Challenge.Now let’s go over the details:Players need to challenge 6 player who performed well in ranked matches the day before.Every day, the amount of soul essence and tech points a player can use in Master Challenge are fixed. There will be no bonus soul essence nor tech points. Once a player passes a challenge, the amount of soul essence and tech points used in that challenge will not be returned. Players should eliminate all enemy units in 30 seconds after the battle starts. Failing to do so leads to defeat.After a player passes a challenge, all units (exclude detectors) s/he has used in this challenge will be unavailable in that day.After a player passes all challenges that day, s/he will be rewarded based on his/her remaining percentage of soul essence. The higher the percentage, the more rewards s/he will gain.The Tactician Trial will be refreshed 13:00 PDT every day.2. Invisible Strikers - New units arrive to the battlefieldStealth CruiserStealth Cruiser has high defense but can only attack ground units. Its active ability can make it become invisible and do more single target damage.Shadow Blade SlaveShadow Blade Slave is the nightmare of any squishy units. What is worth mentioning, he has the lowest cost among Atlac but can do tons of damage.Razorclaw PangolinRazorclaw Pangolin has higher HP, armor and attack damage than other Pangolins. Upon activating its ability, it will burrow into the ground and withdraw, restoring HP slowly.3. Now the skins can increase your XP gain!Each skin can increase your XP gain after the battle for around 1% to 5%. Skin with higher quality has higher XP gainThe XP for each skin will be accumulated in the match result The XP gain will be effected no matter skins are painted or notThere is no upper limit for the total XP gainSkins that commanders owned before the update will also have the XP gain effectOptimized the in-game UI, now the battle information is more clearAdded the ‘Stats’ button in Army SetupAdded description for K/D, Waves Cleared and Bonus soul essenceOptimized the UI in Command Academy, now the level details contain more informationFixed the Win Rate display error in the leaderboard of Warzone Fixed an error that occasionally happened when watch replay that shared by friends
Report bugs and leave feedback for this game on the discussion boards
About This Game
Game mechanics:It is as simple as followsSet troop: select a race, choose ten units under this race to set up your troop and then join the battle.Send troop: you have 18 seconds to prepare during each wave, and you need to observe the battle, speculate enemy’s intention and then send appropriate types and number of units to the battlefield.Destroy enemy turrets and base: continually overwhelm each enemy, unleash Commander Skills, cooperate with your teammates, pull down their three turrets one by one, and destroy their base. Simple as the battle is, you will still experience various strategies and tactics in each battle.Game features:Emphasize teamwork in confronting the enemySupport over 300 units that can fight smart in the fiery battle at the same timeCommand concisely, play smart, and operate conveniently on different devicesWith over 120 kinds of units in three races, the game emphasizes Strategic Thinking, the core element reflected in the classic strategy games. It is easy to learn but hard to master.Monetization:Art of War: Red Tides will adopt “free download + in-game purchase” pattern, and the in-game store will sell neither exclusive items that could influence the match, nor in-game currencies.Our heartfelt gratitude goes to:The developer of the map Desert Strike of StarCraft 2. Without the enlightenment of the Desert Strike, Art of War: Red Tides could never be possible.The test this time will have no wipe of progress. We will continue to optimize the units balance and other features, so you may find a lot of adjustments in a period. But never ever hesitate to share your opinions and advice with us, as you can help us make the game better.Look forward to your advice and opinions.Let’s start our journey, commanders!
System Requirements
Minimum:OS: windowsXP SP3/win7/win8/win10Processor: Duel Core 2.3 GHz or equivalent processorMemory: 2 GB RAMGraphics: GT220, 9500GT, HD4650 or greaterDirectX: Version 9.0Network: Broadband Internet connectionStorage: 2 GB available space
Recommended:OS: windowsXP SP3/win7/win8/win10Processor: Quad Core 2.3 GHz or equivalent processorMemory: 4 GB RAMGraphics: Nvidia Geforce GTX 650 or greaterDirectX: Version 9.0Network: Broadband Internet connectionStorage: 2 GB available space
More like this
High Volume of Reviews Detected:
Overall Reviews:
Very Positive
(5,498 reviews)
Recent Reviews:
(99 reviews)
Review Type
All&(5,498)
Positive&(4,519)
Negative&(979)
Purchase Type
All&(5,498)
Steam Purchasers&(793)
Other&(4,705)
All Languages&(5,498)
Your Languages&(1,774)
Only Specific Range (Select on graph above)&nbsp
Exclude Specific Range (Select on graph above)&nbsp
Display As:
Most Helpful
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the .
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VAT included in all prices where applicable.&&
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