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小阵市长新上任_CitiesSkylines 12 终于解决了这帮刁民的问题!!!_游戏_播视网
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小阵市长新上任_CitiesSkylines 12 终于解决了这帮刁民的问题!!!
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小阵市长新上任_CitiesSkylines 12 终于解决了这帮刁民的问题!!!
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酷玩排行榜《城市天际线》市民人口上限代码解析
  大家知道在《城市:天际线》,市民人口上限是多少吗?来跟小编一起从天际线的代码看看天际线市民人口上限吧!!
  从代码来看,天际线的市民数量上限是1048576,期待有人能达到上限..。.
  来源:游民星空
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SINA Corporation, All Rights Reserved城市天际线 大型建造教学图文详尽攻略 新手进阶高手_一、新手从零开始:规划城市(一)_
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城市天际线 大型建造教学图文详尽攻略 新手进阶高手
发布时间: 16:46 () 作者:3DM论坛-sjhxl 编辑:售梦者
共 15 页/15条记录
3DM为你推荐城市天际线大型建造教学图文攻略,在城市天际线中,想要经营好一座城市需要考虑各方各面的问题,城市建设是其中非常重要的一项,如果你是新手,看过这篇攻略之后,你一定会对游戏的建造系统有一个深刻的了解。
一、新手从零开始:规划城市
本攻略是从帮助最基本的新手开始的,所以一开始就会帮助新手从一个陌生没玩过的城市游戏,快速上手,这里如果感觉都知道都会请往下看。
介绍:这一专栏专门为从未接触过此类游戏和对于游戏一开始有着很陌生很不知所措的人有着很大的重要性和帮助,同时也是往更深扩展,学会此篇,基本稳过5000人口,所以如果感觉没有自信的同学,最好来看。
0、游戏失败该怎么办?快捷键需要很多吗?
简短的问题,包含着深刻的话语,什么是这类型的最重要关键?答案:存档,有一个存档,无论你遇到多大的麻烦,瞬间回到之前没麻烦的位置,思考解决,然后结束之前的失败,可以在,ESC,菜单,里看到保存游戏,读取游戏,新手一定注意这点!
ESC,可以打开菜单,点击其中的,游戏选项,在里就可以设置游戏的全部按键。
推荐按键:
1、2、3、时间快慢-快捷键
空格,暂停
F1快速保存
F4快速读取
B推土机,,建筑,删除,常用按键,相当于delete
Y选中游戏区域,这个用的不大
然后就没有了,就这几个按键足够应付整个游戏的全部。
1、从0cm到无数km,从一个迷茫者,成为一个城市管家。
就一开始什么都没有的平原里,不少新人包括我都难在了这里,因为我们不知道游戏要干什么。玩过 海岛大亨 和 模拟的朋友,都应该习惯找房子。可这游戏 房子在哪里? 答案:没房子。整个游戏的基本流程围绕着路而走,你搭好了路,再选择建立城区,就可以真正的开始发展了。来开始做一遍吧:
a、往前方随意搭好一条路
b、选择道路旁边的城区,开始用道路左边更小图标的 &填充&、&选框&、&小号画笔&、&大号画笔& 之后选择,可选择的城区来完成对道路两边的区域进行涂色。
c、然后我们涂好了的城区上浮现了很多楼房。
学会这个,我们终于可以正式开始了!
①城区选择介绍
刚说到了城区,我们就来看城区:
第一个:低密度区 代表颜色:浅绿
初期最重要的城区,建设覆盖面积推荐60%-70%,人口是初期的最优先,有了人口才有了更多解锁,才能推进更多游戏进程。
第二个:低密度商业区 代表颜色:青蓝
居民区用来诞生人口,有了人口正增长,玩家才可以升级来扩建更大区域,有了更多的区域才可以继续建设。
而商业区和工业区就是为了赚钱,光有人口而没办法赚钱去建设,人口就会因为不满意、生病、电水不足而流失。
低密度商业区不是初期重要的城区,他对比工业赚钱的要少,且前期需求量很低,覆盖面积在需求量满的情况下可能最多10%,一般5%-10%。
需求量是在城区下面的小条,需求量没有的情况则无法建设,需求量高则能迅速建设。
第三个:工业区 代表颜色:黄
初期第二大重要区域,工业区是初期赚钱的主要区域,推荐30%-35%。
②优秀道路建设介绍
回到刚刚我们建设的道路,我们感觉是不是有些太随意了呢?其实我们很想用这个方式来在前期吃到所有格子,看起来很棒。
而到了后期就是:
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城市:天际线
Cities:Skylines
发行商:Paradox Interactive
类型:模拟经营(SIM)
发售日期:日您的位置:
→ 城市天际线基础实用教程攻略(转自外网)
城市天际线基础实用教程攻略(转自外网)
17:03:54 来源: 作者:不详 (0)
这是一个城市天际线基础实用教程攻略,转自外国网站,由玩家翻译了重点的部分,一个非常不错的攻略,很全面的游戏教程,推荐给玩家收藏研究。玩家翻译部分:电初期最好用风车,煤电厂太贵维护成本巨高注意风车的位置,必须在深蓝色,不同区域产生的电力在1~8MW不同&风车和道路都有噪音,注意和居住区保持距离6个风车的投资产出效率高于煤电厂&蓝色区域只要联通即表示有电力,如毗邻电力生产单元的建筑不需要电线如需电线时必须连接到蓝色区域,显示黄色标记表示没有连接&&别忘了水泵和污水处理都需要电水用水管把污水泵和净水泵连起来净水泵永远在污水泵上游,否则市民会生病、死亡&初期用5~6个净水泵是必要的垃圾垃圾回收率和交通很大关系,一个垃圾填埋场有15个垃圾车回收垃圾,交通堵塞和单行道断头路会严重影响垃圾回收如果垃圾成堆人口会急剧下降&人口达到接近7000时可能需要5~6个垃圾填埋厂健康初期小诊所足够了,11000人口之内无需升级成医院后事公墓、火葬场的效率和垃圾填埋场一样,依赖交通情况。工业区和商业区都需要。&原文完整攻略:Power and WindAt the start of the game you can choose between a Wind Turbine and a Coal Power Plant.Recommendation: The Coal Power plant is too expensive at the start of the game (19.000 vs 6.000) so really the Wind Turbine is your only option!Wind levelsWind Turbines require Wind in order to generate electricity. Therefore the output in MW is not fixed like in a coal power plant. Instead the efficiency is determined by the wind map resulting in 1-8 MW of power produced.The Wind Turbine on the bottom right is only producing 4 MW. I should have placed it in the darker zone where it would yield 7 MW. Luckily you can relocate buildings!Recommendation: Try to position Wind Turbines in de the dark blue zonesWindmills and noise pollution: Plan aheadIn Cities Skylines some buildings and traffic generate noise pollution. Noise pollution will lower health and happiness of your citizens. Therefore you need to plan ahead.If this city gets any bigger I will be forced to move these 6 Wind Turbines at a cost of 6x 1200!Recommendation: At 6+ MW a Wind Turbine it is more cost efficient than a coal power plant, so use them when you can!Power linesPower lines can be a bit confusing at first. Basically all buildings emit a blue power zone. Buildings close to each other will create a single zone. Power lines will need to be constructed to connect different zones together. Let’s take a look:In this example the power line is not correctly placed for two reasons:The yellow sign shows it is not connected to a zone (meaning you have to place it INSIDE the other blue zone)The power line is not needed because the houses already joined the same power zone as the wind turbineInstead power lines should be constructed like this:C4 with drillPower grid examplePower lines are connecting because each end is placed inside the different zones.Recommendation: Always create multiple links between important zones. Constructing roads can automatically demolish power lines. If you forget the connection to your water pumps your entire city could be left without water.Water and SewageWhen you construct your first Water pipe you will notice it has two lanes. Like in any city builder water pipes are used to supply fresh water to your citizens. This means you must connect them to a Water Tower or Water Pumping station.Now here is something new: The other lane is used to transport sewage. Although you might not like it you will have to dump your waste into the nearest river!Although these buildings have access to fresh water from a Water Tower just like in Simcity 4 they are unhappy because they lack a sewer drain!Water pump placement and Water pollutionKeep in mind that using a Water Drain Pipe or Water Treatment Plant pollutes the river water. Rivers always move into one direction (downstream). Therefore you must make sure your water pumps are located upstream relative to the sewer system. If you fail to do that your citizens will become ill.Trust me when I say you do not want to swim in that water, let alone pump it up and serve it to citizens as “fresh” water!Water TowerAt 3500 with 240 upkeep it produces 60.000 m3 of fresh water. Therefore it will cost about 4 per 1K of water. It does not need a road connection and it can be built pretty much anywhereWater Pumping StationAt 2500 with 240 upkeep this building produces 120.000 of fresh water. Therefore it will cost about 2 per 1k, making it twice as efficient as the water tower. It is also cheaper to construct. The only downside is that it needs to be constructed on a river bed.Water Drain PipeCosts 2500 with an upkeep of 320. It can drain 120.000 m3 sewage and uses 240 KW.Water Treatment PlantCosts 15000 with an upkeep of 640. Can drain 160.000 m3 sewage and uses 480 KW. This building reduces water pollution by 85%.Recommendation: Skip the water tower and only use pumping stations. Also make sure you plan your sewage drain pipes properly. Meaning you should reserve fresh water space for at least 5-6 pumping stations.Garbage disposal: Failing is game overIn Cities Skylines buildings produce garbage that needs to be disposed of.& Garbage trucks pass each individual building to collect garbage. After a few buildings they are full and will return to their landfill or incinerator. Due to this mechanic Garbage disposal is a strain on road network and trucks can be delayed by traffic. Garbage collection will be unlocked at 500 inhabitants.A garbage truck is collecting trash. The brighter blue the building the lower the amount of accumulated garbage.When garbage fails things go to sh*t.The first thing you should realize is that when you properly fail garbage handling you will encounter a catastrophic failure and everyone will leave your city in a very short timeframe. This will quickly result into losses because you have zero income. After a few weeks you can actually go bankrupt.In this screenshot all buildings marked red will soon abandon. They already stopped paying taxes reducing the in-game balance from +10.000 to +445. Ouch!Recommendation: Do not force 75 garbage trucks over one direction road layout. Be aware of the impact on your roads!LandfillAt 500 inhabitants the landfill will unlock as the first garbage disposal option. This building will send out up to 15 trucks to gather garbage. This will only be sufficient for very small cities so expect to construct multiple landfills so you have enough trucks to drive across town.This “busy town” of 6722 inhabitants required 5 landfills.Keep in mind that a landfill can only be relocated once completely empty. The building comes with a button to accomplish this. However this will unleash the full force of its 15 trucks. An easy mistake to make here is forgetting to create a turning point. Without it trucks will move from A to B and then have to cross all the way over town to return to the first landfill.Recommendation:& Reserve space for at least 3 landfills and realize they can only be moved when empty.IncineratorAt 7500 inhabitants (Big& Town) you will unlock the Incineration plant. This building has a few advantages of over the traditional landfillIt actually burns garbage instead of storing itIt can spawn up to27 garbage trucks instead of just 15It can provide 12MW of power (almost 2x a windmill)You can empty landfills into incineratorsIf you check the garbage overlay you can try to balance the number of incinerators required.A balanced garbage disposal.Recommendation: The larger your city gets the more troublesome landfills become. They simply take up too much space. Switch to Incinerators when you can afford to. They use less space and provide more trucks.Health care: don’t go bigWhen citizens become ill they require health care. To receive health care they must be picked up by an ambulance and brought the nearest facility. Because ambulances use the roads they suffer from traffic congestion. This also means that one way roads can severely limit the efficiency of your facilities.Medical clinicFor $10.000 with $ 400 upkeep it can send out 8 ambulances and “store” up to 100 patients. Meaning it will cost you 50 per ambulance or 4 per bed. The range is about a single tile (2km x 2km). A single medical clinic should be enough up to 11.000 citizens.HospitalFor 65.000 with 2400 upkeep this bad boy can send out 25 ambulances and handle up to 500 patients. Therefore it will cost you 96 per ambulance or 4.8 per bed.& The range is about twice that of the medical clinic (about 1.5-2 tiles). Although it looks cool a combination of 4 local medical clinics is usually far more efficient in terms of costs, range and response time.The coverage of the hospital is huge!Recommendation: Health care is not something you have to worry about much in my experience. A single medical clinic will provide plenty of coverage. When your city grows you can consider upgrading to a hospital because it will save some space.Death careNow here is something new! Eventually citizens will die and they need to be ‘dealt with’. Just like ambulances drive across town in an attempt to save people the Hearse will collect the dead and bring the citizen to their final resting place. It will take 2 days to “load” a dead citizen.Death care is a big deal in Cities Skylines. When you experienced a period of large growth followed by stagnation large parts of your population reach their maximum lifespan at the same time. Therefore all over your city people will die and each death requires a Hearse. I am currently using 8 crematoriums and 2 cemeteries on 40.000 citizens.CemeteryFor 3000 and 160 upkeep this building can store 3000 ‘patients’ and send out 10 hearses. Keep in mind that it can only be relocated once completely empty. There is an option to empty the cemetery into another cemetery. So basically it has the same functionality as the landfill (do disrespect intended, it is how the game works).CrematoriumFor 25.000 and 720 upkeep your citizens can be cremated. This building can store up to 105 deceased but will also process them. It can send out only 7 hearses.A hearse is passing by two crematoriums in order to pick up a deceased citizen.Recommendation: So far it looks like not everyone likes to be cremated so you will always need a cemetery.& Spread your crematoriums across the city to avoid traffic congestion caused by hearses. Do not forget that people can also die while working or shopping. So also cover commercial and industrial zones!Practice using the Asset editor!In City Skylines you can freely build complicated intersections because roads can be placed completely 3d including different height levels. Unfortunately roads are also extremely expensive. Demolishing a road when the game is paused will only result in a partial refund (75%). Therefore I recommend you save yourself time and start using the Asset Editor. Do not worry it is extremely simple!Step 1: Launch the Asset editorTo launch he Cities Sklyines Asset editor go to Tools& Asset Editer& Temperate& New .Step 2:Once inside the Asset editor can construct roads like you would in-game:Step 3: Save your asset.When you are finished designing your “crazy” intersection you should go to the asset editor options and take a snapshot. After that press escape and save the asset!Do not forget to enter a filename, Asset name and description or you will see error warnings when you load your next game.游戏名称:城市天际线
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