lonwhite spiritt barrige在暗黑三里什么意思

LoN Spirit Barrage for Groups - Witch Doctor - Diablo III Builds - Diablo Fans
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Patch 2.5.0
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Poisoned Spirit
Cost: 50 ManaHaunt an enemy with a spirit, dealing 4000% weapon damage as Cold over 12 seconds. If the enemy dies, the spirit will haunt another nearby enemy.An enemy can only be affected by one Haunt at a time.
Poisoned Spirit
Haunted enemies take 20% more damage from your attacks.Haunt's damage turns into Poison.
Spirit Barrage
Phlebotomize
Cost: 100 ManaBombard an enemy with 4 spirit bolts that deal a total of 600% weapon damage as Cold.
Phlebotomize
Gain 6437 Life each time Spirit Barrage hits.
Locust Swarm
Cloud of Insects
Cost: 300 ManaUnleash a plague of locusts that swarms an enemy, dealing 1040% weapon damage as Poison over 8 seconds.The locusts will jump to additional nearby enemies.
Cloud of Insects
Enemies affected deal 25% reduced damage.
Spirit Walk
Cooldown: 10 secondsLeave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered.This ability does not start its cooldown until after its effects expire.
Increase your movement speed by an additional 100% while in the spirit realm.
Soul Harvest
Cooldown: 12 secondsFeed on the life force of enemies within 18 yards. Gain 3% Intelligence for 30 seconds for each affected enemy. This effect stacks up to 5 times.
Increase your Armor by 10% per harvested enemy and reduce their movement speed by 80% for 5 seconds.
Zombie Piranhas
Cost: 250 ManaCooldown: 8 secondsSummons a pool of deadly piranhas that deals 400% weapon damage as Poison over 8 seconds.
Affected enemies will also take 15% increased damage.
Zombie Piranhas
Turn the piranhas into zombie piranhas.
The piranhas will leap out from the pool savagely at nearby enemies
Swampland Attunement
You and your pets gain 120 Physical, Poison, Fire, and Cold Resistance for every enemy within 20 yards.The range of this effect is increased by your gold pickup radius.
Creeping Death
Your Haunt, Locust Swarm and the damage amplification from Piranhas last almost forever.
Gruesome Feast
When you are healed by a health globe, gain 10% of your maximum Mana and 10% Intelligence for 15 seconds. The Intelligence bonus stacks up to 5 times.
Rush of Essence
Spirit spells return 100 Mana over 10 seconds.Spirit spells are: Haunt Horrify Mass Confusion Soul Harvest Spirit Barrage Spirit Walk
Legendary Helm
Primary Stats
Attack Speed Increased by 5.0–6.0%
5–10% more Fire damage taken.
+1 Random Magic Properties
Secondary Stats
+150–200 Poison Resistance
Attacks release a Poison Nova that deals 350–450% weapon damage as Poison to enemies within 10 yards.
One of 7 Magic Properties (varies)
Physical skills deal 15–20% more damage.
Lightning skills deal 15–20% more damage.
Cold skills deal 15–20% more damage.
Fire skills deal 15–20% more damage.
Arcane skills deal 15–20% more damage.
Poison skills deal 15–20% more damage.
Holy skills deal 15–20% more damage.
One of 3 Magic Properties (varies)
+330–524 Dexterity
+330–524 Strength
+330–524 Intelligence
Stat Priority:
Skill: Spirit Barrage
Stat Priority:
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Reduced Elite Dmg
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Skill: Spirit Barrage
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Skill: Spirit Barrage
Legendary Gems
Legendary Gem
Secondary Stats
Increase damage against enemies under the effects of control-impairing effects by 15%.
Legendary Gem
Secondary Stats
Increase the damage of your pets by 15%.
Legendary Gem
Secondary Stats
Critical hits cause the enemy to bleed for +2500% weapon damage as Physical over 3 seconds.
Kanai's Cube
Legendary Ceremonial Knife
Primary Stats
+(11–13)–(14–17) Cold Damage
+45–55 Intelligence
+3 Random Magic Properties
Secondary Stats
Instead of dealing direct damage, your Spirit Barrage now accumulates on the target. When you stop casting, it explodes dealing 225–250% of the accumulated damage to all enemies within 15 yards.
The Barber
Legendary Voodoo Mask
Primary Stats
+128–163 Intelligence
+3 Random Magic Properties
Secondary Stats
Pets deal 75–100% increased damage.
Empty Socket
Mask of Jeram
Legendary Ring
Primary Stats
Critical Hit Chance Increased by 4.5–6.0%
+3 Random Magic Properties
Secondary Stats
You deal 250–300% increased damage to enemies affected by both your Haunt and Locust Swarm.
One of 3 Magic Properties (varies)
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
Ring of Emptiness
So there are a few things you can do with this to suit what loot you have so far. If you do not have A good Andariel's helm, you can wear mask of Jeram and cube Ancient partheon Defenders. This give you a ton of survivability in the grift as APDs are proc'd by monk and barb. You can also go switfh out Prianas skill for Horrify - Frightning Aspect for more armor but overall this build is super tanky compared to Firebats from what I have seen.
YOLO Note:
There is a higher damage set up that is more squishy but does a lot more damage.
Change Spirit Walk to Grasp of the Dead - Death is Life and change Piranhas
to Sacrifice - Provoke the pack.
You do not have the mobility of spirit walk but with Illusory boots, you can still move pretty easily with the group and the sacrifice damage bonus is huge!
In group setup I wear Yellow gems in armor, Purple in Helm, and Green in weapon.
Paragon Priorities
Movement Speed
Primary Stat
Maximum Resource
Attack Speed
Critical Hit Chance
Critical Hit Damage
Cooldown Reduction
Resist All
Life Regeneration
Life on Hit
Resource Cost Reduction
Area Damage
If you do not have Max Resounce on offhand or Wep, you want to max it in paragons to keep aquila passive up. If you do have those secondaries, then there is no need for Max resource in Paragon points.
Build Guide
What up all, this LoN build is great for both groups and solos! make sure to check out the youtube guide and stop by the twitch stream if you have any questions!
Thanks all!
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Clear All QuotesLoN Spirit Barrage- Brainchild
- Witch Doctor - Diablo III Builds - Diablo Fans
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Wall of Death
Communing with Spirits
Cooldown: 8 secondsRaise a wall of zombies 28 yards wide from the ground that blocks enemies and attacks them for 1200% weapon damage as Physical over 6 seconds.
Communing with Spirits
Summon a circle of spirits for 6 seconds that deals 1200% weapon damage as Cold, Chills nearby enemies by 60%, and reduces their damage dealt by 25% for 3 seconds.
Spirit Barrage
Well of Souls
Cost: 100 ManaBombard an enemy with 4 spirit bolts that deal a total of 600% weapon damage as Cold.
Well of Souls
An additional 3 spirits seek out other enemies and deal 65% weapon damage as Fire.
Spirit Walk
Cooldown: 10 secondsLeave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered.This ability does not start its cooldown until after its effects expire.
Increase your movement speed by an additional 100% while in the spirit realm.
Soul Harvest
Cooldown: 12 secondsFeed on the life force of enemies within 18 yards. Gain 3% Intelligence for 30 seconds for each affected enemy. This effect stacks up to 5 times.
Increase your Armor by 10% per harvested enemy and reduce their movement speed by 80% for 5 seconds.
Cost: 250 ManaCooldown: 8 secondsSummons a pool of deadly piranhas that deals 400% weapon damage as Poison over 8 seconds.
Affected enemies will also take 15% increased damage.
The pool of piranhas becomes a tornado of piranhas that lasts 4 seconds.
Nearby enemies are periodically sucked into the tornado.Increases the cooldown to 16 seconds.
Big Bad Voodoo
Rain Dance
Cooldown: 120 secondsConjure a Fetish that begins a ritual dance that increases the attack speed and movement speed of all nearby allies by 15% for 20 seconds.
Rain Dance
The ritual restores 250 Mana per second while standing in the ritual area.
Confidence Ritual
You deal 25% additional damage to enemies within 20 yards.
Pierce the Veil
All of your damage is increased by 20%, but your Mana costs are increased by 30%.
Swampland Attunement
You and your pets gain 120 Physical, Poison, Fire, and Cold Resistance for every enemy within 20 yards.The range of this effect is increased by your gold pickup radius.
Gruesome Feast
When you are healed by a health globe, gain 10% of your maximum Mana and 10% Intelligence for 15 seconds. The Intelligence bonus stacks up to 5 times.
Legendary Voodoo Mask
30 - 35 Armor
Primary Stats
+626 - 750 Strength
+626 - 750 Dexterity
+626 - 750 Intelligence
Sockets (1)
Secondary Stats
Pets deal 75 - 100% increased damage.
+ 3 Random Magic Properties
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Skill: Fetish Army
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Skill: Fetish Army
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Stat Priority:
Skill: Spirit Barrage
Stat Priority:
Stat Priority:
Skill: Spirit Barrage
Stat Priority:
Skill: Spirit Barrage
Legendary Gems
Legendary Gem
Primary Stats
Each attack you make against an enemy increases the damage it takes from your attacks by 0.80%.
Gain 25% increased damage against bosses and Rift Guardians. (Requires Rank 25)
Legendary Gem
Primary Stats
Increase damage against enemies under the effects of control-impairing effects by 15.00%.
Gain an aura that reduces the movement speed of enemies within 15 yards by 30%. (Requires Rank 25)
Legendary Gem
Primary Stats
Gain 2.00% increased damage for 1.5 seconds when you spend resource on a channeled skill. This effect stacks up to 10 times.
Gain 2.0% increased Armor for every stack. (Requires Rank 25)
Kanai's Cube
Legendary Ceremonial Knife
Primary Stats
+128–163 Intelligence
Critical Hit Damage Increased by 31.0–35.0%
+2 Random Magic Properties
Secondary Stats
Reduce the cooldown of Fetish Army and Big Bad Voodoo by 1 second each time your fetishes deal damage.
One of 7 Magic Properties (varies)
+(32–39)–(39–49) Arcane Damage
+(32–39)–(39–49) Poison Damage
+(32–39)–(39–49) Lightning Damage
+(32–39)–(39–49) Holy Damage
+(32–39)–(39–49) Cold Damage
+(32–39)–(39–49) Fire Damage
+(32–39)–(39–49) Damage
Starmetal Kukri
Legendary Voodoo Mask
Primary Stats
+240–269 Intelligence
+3 Random Magic Properties
Secondary Stats
Chance when attacking to summon horrific Mimics that cast some of your equipped skills.
Empty Socket
The Grin Reaper
Legendary Ring
Primary Stats
Critical Hit Chance Increased by 4.5–6.0%
+2 Random Magic Properties
Secondary Stats
Gain 150–200% increased damage to a single element for 4 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
Empty Socket
One of 3 Magic Properties (varies)
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
Convention of Elements
Preferred passive for Hellfire Amulet: Spirit Vessel
You could also use the Grin Reaper, and put
Tasker and Theo in the cube.
Paragon Priorities
Movement Speed
Primary Stat
Maximum Resource
Attack Speed
Critical Hit Chance
Critical Hit Damage
Cooldown Reduction
Resist All
Life Regeneration
Life on Hit
Resource Cost Reduction
Area Damage
Build Guide
With the release of the new Ceremonial Knife Voo's Juicer, I've always wondered how a Spirit Barrage build would work. This is currently a work in progress, but once I have all of the gear with proper itemization, I will update accordingly. I WILL TRY MY DAMNEDEST TO MAKE THIS WORK.
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