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Recent Changes and Additions
June 20, 2017
- Aberoth now has music! There are four original music tracks that can be heard throughout Aberoth. Use &gt or &lt to adjust music volume (or say "music up" or "music down"). Note that music does not play all the time, but instead it plays every once in a while in certain areas. Special thanks to Aberoth player Benjionics for creating the music!
May 19, 2017
- Guild leaders may now set guild vault doors to automatically close by standing next to the door and issuing the command "autoclose".
- Added the "secure" command to prevent misclicks on vault structures. When the "secure" command is issued in a vault, any structure that the player is standing on will be secured. Once a structure is secured, any attempt to pick up any item from the structure gives an extra warning (which can be overridden by clicking multiple times on the same item). You may unsecure structures with the "unsecure" command. Gold may not be secured. In guild vaults, only the guild leader and players one rank below the leader may secure and unsecure structures. Note that securing structures offers no real extra protection for the secured items, and only prevents structures from being destroyed by misclicks. Be aware that very large structures that have depth may actually be multiple structures, so you will need to use the command several times to protect all of the structures.
- A mysterious wizard visited Tavelor's tavern, and cast a powerful spell on his message board. The message board is now magical, and all messages posted to it are available in all realms. Guild message boards are still separate and do not share messages with Tavelor's message board.
- Guild members one rank below the leader may now post guild messages on message boards. However, only the guild leader may post announcements on the guild message board.
- Pets now always stay in the realm of their owner. When pet wolves follow an owner out of a vault, they will appear in the same realm as the owner.
- Ropes may now carry bat wings.
- Players with vault trust may now always pick up their own guild engraved stuff in the vault who trusted them.
- Fixed a bug where hotkeys worked even when the player was unable to move.
April 28, 2017
- In guild vaults, players can no longer pick up items through walls in different rooms.
- Fixed a problem with Steam characters logging in through a web browser. If you had problems before, please try again now.
April 21, 2017
- Characters created through Steam may now log in using a web browser. To do so, go to , click "Log In", then click "Steam Login". In order to use this feature, Steam characters must first enable web browser logins in game with the command "webaccess".
- Players may now record a private note for anyone they commend or condemn. For example, you could say 'commend Name He gave me a free shield.' or 'condemn Name She scammed me'. To see the notes you have made, use the command 'commendnotes' or 'condemnnotes'. These commands will list all players in order of when they were commended or condemned (oldest to newest) along with any note you made. Only you can see your notes. You may change a note by issuing the commend or condemn command again.
- Decayable items in vaults will no longer completely rot away unless picked up.
- You can now see who is the leader of another guild in game by their emblem.
- You may no longer pick up guild engraved items from a guildmate's personal vault, unless your rank is higher than theirs.
- The scroll of concealment now only works on allies.
April 4, 2017
- Certain membership rewards (automatic gold pickup, shop discount, vault inventory, and introspection) may now be purchased in the Aberoth Store. Both members and non-members may purchase rewards.
- Introspection now displays your guild power, size, wealth, and age relative to all other active guilds.
March 28, 2017
- Belts can now hold empty containers.
March 24, 2017
- Players may now carry one rope or strap without using up an inventory slot.
- Fixed a bug where the healing hat, gloves, and quartz rabbit would sometimes not regenerate hit points.
- Fixed a bug where players could not teleport themselves if protected from magic.
- Lowered all bone shield sharp resistances by 5% (except the plain bone shield).
- Made some small adjustments to the lich.
March 17, 2017
- Added a new area and 9 new items.
- A blocked or evaded ember now shows up as an orange (+) or (-) instead of (0).
- Lowered ornate mirror reflection percentage to 30.
- Fixed a bug where a burning ember would sometimes hang in the air permanently.
- Summoned wolves no longer fall asleep in the wolf caves.
February 10, 2017
- Mental fatigue for casting scrolls is now reduced for scrolls six or more levels beneath your magic skill.
- The "detect person" scroll has been changed to "detect creature", and can now detect any creature, not just players and bosses.
- Lowered ornate mirror reflection to 40% (from 50%).
- Blur scroll now resets its duration if it is already in effect.
- Allow agility boots and iron boots to be carried by ropes.
- If the server becomes disconnected from the internet (but did not crash), immediately and safely log out all players to prevent deaths.
- Do not leave arm remnants when player unpolies from retaliation.
- In the rare case that items that fall through the world, they now teleport back into the world.
- When using the scroll of protection, the blue glow now remains after zoning.
- For the safety of other patrons, Tavelor no longer allows diseased people in the inn.
- If vaults contain too many animals, they now get sick and die due to the squalid conditions. Bigger vaults can support more animals.
- Vaults now load faster.
- Fixed a problem where someone could intentionally cause lag on the server.
December 25, 2016
- Happy Holidays!
- Visit Aberoth for a special day today.
- If you are a member, make sure to check your quests!
September 21, 2016
- When customizing your character in the store, you may now set your clothes, hair, and skin to the colors that they were on a previous customization. On the customization screen, press 'p' to cycle through previous customization colors.
September 16, 2016
- The days of membership needed for various membership rewards have been changed a bit. The brass keyring is now the 75 day reward (was 100 day), advanced autogold is now 100 (was 75), the long leather strap is now 250 (was 300), the pony tail / short hair is now 300 (was 250). The coin pouch is now 750 (was 450), the ability to post announcements is now 500 (was 750), and the large pouch is now 450 (was 500).
- The medal of gratitude (400 day reward) has been replaced with something similar but better.
- With the new order of rewards, special abilities are now given on days 100, 200, 300, etc, and items are given on days 25, 50, 75, 150, 250, 350, etc. This pattern will continue for new rewards, so that they alternate between items and abilities.
- When purchasing vault or guild vault upgrades in the Aberoth store, players are now given a short description of what the upgrade will do.
- Precious gems are now bought and sold for the same price in shops (there is no longer any profit for a shopkeeper buying or selling precious gems).
September 12, 2016
- Gurun now buys and sells tier 4 scrolls.
- Gurun's maximum buy price has been raised to 10,000 gold (up from 7500 gold). His maximum sell price is now 20,000 gold (up from 15,000 gold).
September 9, 2016
- Added new animal and item.
- Added item decay. Only the following items decay: rat brain, rat tail, gray wolf heart, white wolf heart, and the new item. If any of these items are currently in your vault, the decay process will not start until the first time you pick the item up, so old structures and old items will never decay if left alone. However, once picked up, or if new items of these types are added to your vault, they will eventually decay, even if they are part of a structure or are left alone afterwards.
- Decay times (in real life time) are 8 days for rat brains, 12 days for wolf hearts, and 4 weeks for rat tails.
- All decayable items in the game (and future decayable items) will give a status of the decay state of the item when picked up. If an item does not give a decay status, the item will never decay.
- When polymorphing, the skill focus for the new creature will now be whatever your player was focusing on before the polymorph. If the new creature does not have that skill, your focus will be whatever skill is most similar.
- Slightly upped silver dagger stats, and upped required skill to 30 (up from 25). Upped spiked shield skill to 10 (up from 5). Lowered bone shield skill to 20 (from 25). Terror shield remains at 35, but other bone shields are now evenly spaced between 20 and 35.
August 19, 2016
- Made poison cloud slightly more powerful and acid cloud significantly more powerful.
August 14, 2016
- When the rotting of hearts, brains, and tails comes in a future update, the items will only rot in vaults when they are picked up. That way existing structures will be saved. I will make an additional special rule for existing white wolf hearts so they will not start to rot until they are picked up for the first time.
- After making a name change, items that are engraved with your old name now only have a 10% drop chance when you die (the same as items engraved with your new name). However, item recall and noticing your items on other players still does not work for items engraved with your old name, so it is a good idea to re-engrave items with your new name. If you have any items deeply engraved with your old name, Tavelor will now deeply re-engrave them with your new name for 1000 gold.
August 9, 2016
- Fixed a problem with introspection not reporting correct information.
- Introspection now reports how powerful of a spellcaster you are compared to other players in your school of magic.
- As Aberoth has grown over the years, many great names have been taken, but are no longer used. It is now possible to change your name to one that is taken by someone else, but has fallen into disuse. If there is a name you want to use that is taken, go to the Aberoth store and attempt to change your name to the taken name. If the game reports that the new name is "lightly used and might be abandoned", and you want to purchase that name change, please send email to
and I will check to see if I can free it up. Also note that the name change price will change from $9.99 to $14.99 on September 1st.
- There will be an update (probably in about a month) that makes gray wolf hearts, white wolf hearts, rat brains, and rat tails rot and disappear after a while. All hearts, brains, and tails older than the rot period will be destroyed in that update, so please prepare now.
August 4, 2016
- Aberoth has been moved to a new server. If you can't connect, make sure to completely close and restart your browser, or re-download the client. I expect performance to be about the same as before, but the new server should fix the problem where everything would unexpectedly slow down from time to time.
July 27, 2016
- A message board has been added to the guild vaults. The message board is added at the 7th guild vault size (6 upgrades after the initial guild vault). If a guild has a message board, any guild member may message any other guild member, and the guild leader may post announcements or guild messages.
- Experience loss on death is now set to exactly 10% of your current level for your focused skill, and 2% for non-focused skills. This penalty is slightly lower than before, but previously the penalty was a percentage of your total experience. This caused xp loss to be greater as you approached the next level (since your total xp was higher).
- It is now possible to escape the Inn even if people are blocking the exit. Just keep trying to move in the direction of the exit, and you will eventually squeeze by.
July 19, 2016
- Tavelor has installed a message board in his Tavern. Anyone may read messages, but only members may write messages. To write a message to another player, move next to the message board and say "message Name Some message.".
- To read your messages, click on the message board. If you have more than one message, each click will read another message. Oldest messages are read first. Say "dd" to discard the message you just read.
- Guild leaders may make announcements to their entire guild by saying "guildmessage Some message."
- If a message is written containing the exact words "in X hours", where X is a number, then the message will be modified by the reader so that the time is accurate. For example, if you write the message "Meet me in 10 hours.", and someone reads the message 8 hours later, the message will read "Meet me [in 2 hours]." All times on the message board use game time, not real life time.
- If someone is on your ignore list, you will not see messages from them.
- Added a new 750 day membership reward.
- The old 750 day membership reward (advanced auto gold) is now a 75 day reward.
- Players can no longer move stuck items in someone else's vault.
July 12, 2016
- Added 4 new emoticons.
- Allow players to move items in their vault that are stuck in other realms.
- You can now see if a weapon is poisoned when you pick it up.
- Sharp weapons are now twice as likely to inflict poison than blunt weapons.
- The "Aberoth Champions" high score pages now have a "More" link to show ranks greater than 10000.
- Added a hint when trying to enter an upgrading vault when the upgrade was started from a different realm.
- Fixed bug where sometimes polymorph was reverted when zoning.
June 10, 2016
- Gurun has moved closer to town, which will allow lower level players to take advantage of his services.
- Lysis no longer automatically creates potions of life from nothing. She must now craft them (new crafting item added).
- The potion of charging has been lowered 2 levels, and the potions of polymorph and restoration have been each raised one level.
- Lowered retail prices of many potions.
June 3, 2016
- Changed automatic fight command to "ff" from "aa".
- Added an automatic run command "rr". Automatic run stays in effect until "rr" is said again, or the player changes zones.
- Players can now easily stop in a diagonal orientation. Previously, it was quite difficult, and players would mostly end up facing directly north/south or east/west, even if they were moving diagonally before stopping.
- Players who founded guilds that are now disbanded may restart them for 20000 gold by saying 'guild' to Tavelor. Founders of disbanded guilds may also now unengrave items engraved to their old disbanded guild at Tavelor's. Guilds with no one left in them are now immediately disbanded.
- Item recall now works in vaults, but there is a warning before using the scroll in your own vault. The warning is to prevent potential chaos from an accidental click. In all vaults, all items engraved to the user are recalled. For personal vaults, guild items are only recalled if the player is in their own vault, or the vault of someone who is not in their guild. In guild vaults, only the guild leader may recall guild engraved items. Guildmate's items are never recalled in any vault. These special rules only apply to items on the ground of vaults (items carried by other players work as if you were not in a vault. Clear as mud, but hopefully it will seem that the recall scroll "does the right thing".
- Players may now recall specific engraved items by saying the name of the item first, then using a scroll of item recall. For example, if you say 'dagger' and then use the scroll, then only your daggers will be recalled to you.
- Reflection is now displayed as a resistance. The percentage displayed is the chance to reflect.
- Fixed a problem for some Steam players who had trouble customizing their character using customization credits.
- Increased the delay between satyr butts by about 30%. DPB remains unchanged.
May 27, 2016
- Added the 'hotkey' command. Say 'hotkey', and you will be asked for a key and an item in your inventory to use. Hotkeys may be defined for any item that can be used, including containers. Once defined, the hotkey will use that item type from anywhere in your inventory. To undefine a hotkey, say 'hotkey', type the key you want to undefine, and then press enter. You can undefine all of your hotkeys with the 'hotkey clear' command. You can temporarily enable or disable all hotkeys with the command 'hotkeys' or 'hh'.
- F1 through F12 may be used as hotkeys, and they work even when your player is talking. However, these keys may not work correctly in the browser version of Aberoth, since browsers often override the function keys.
- Added the 'keymap' command. If you say 'keymap', you can redefine the keys used for up, down, left, right, and fight.
- Added the 'aa' command to enter automatic attack mode. Automatic attack mode will end if you say 'aa' again, if you change zones, or if you swing too many times without hitting an enemy.
- Aberoth members may now have 60 permanent allies. The limit for non members remains unchanged at 40.
- Players who die in the arcane realm of life will now restart there, even if their reputation would not normally allow it. This gives them a chance to retrieve any lost engraved items. After the next long logout (currently defined as 15 minutes), the player will restart in their home realm if their reputation is not adequate for the arcane realm of life.
- Fixed the farsight scroll.
- Snakes can now climb Ratingar's stairs.
- Bats now spawn from the cave in the meadow (instead of in the meadow itself).
- Added hint for beginners on how to switch weapons.
May 21, 2016
- Added an
to the Aberoth Champions pages. The high score achievements page only counts champions who have played since achievements were added, and includes Steam and non-Steam players. These percentages will always be different than the percentages on the , since those are based on Steam accounts (not characters), do not include browser characters, and the percentages are based on anyone who has ever downloaded the game, not just champions.
- Automatically recognize the Skaldor achievement if you have defeated him in the past.
- Remaining achievements are now listed when you say 'achievements'.
- The Aberoth Champion high score pages now only list the top 10,000 high scores in each category.
May 19, 2016
- Achievements are now available! There are 30 achievements, which are tracked at the character level in game. To get the Steam achievement, only one of your Steam characters needs the achievement. You will have to log on with your character to activate your achievements.
- Some achievements will not activate immediately when accomplished, since they would overwrite other important information on the screen (for example, learning your 4th skill). Any achievement that does not activate immediately will activate the next time you change zones.
- To see your achievements in game, say 'achievements'. Achievements are listed in order of most difficult to least difficult.
- Player details (for example: skills and quests) now remain on the screen after changing zones.
- Fixed misplaced pixel in the desert.
May 15, 2016
- All potions now give experience when they are used. Previously, a potion would give xp when its effect wore off.
- For safety, you now have to click more than once to drink a potion of polymorph.
- Fixed problem with enemy heads disappearing.
May 10, 2016
- The arcane realm of protection has been removed. With the recent lowering of the drop rates for engraved items, in addition to the equipment check command, I feel that it is no longer needed. While I liked the fact that the realm allowed a safe place for players to avoid losing items to PvP, I had always been uneasy with the realm, since it made acquiring equipment and items less challenging outside of PvP, and was unfair to players who earned items in the normal realms at great risk to themselves.
- A new realm, the arcane realm of life, has been created. This realm is accessed through a painting of a desert island in the inn. All game rules inside the new realm are identical to the rest of Aberoth. However, the arcane realm of life may only be accessed by players who have a fair, good, excellent, or unknown reputation. The purpose of this realm is to provide an area that is somewhat safer to players from excessive pkers, while at the same time providing the same challenge as the original Aberoth.
- Access to the arcane realm of life is decided by the Aberoth community through the reputation system with the "commend" and "condemn" commands. A player's reputation is calculated solely on the views of other players, not through any other game mechanic. The commend and condemn commands are private, and no one else can see who you have condemned or commended.
- Players whose reputation falls below "fair" while in the arcane realm of life will be sent back to their home realm the next time they die, or after their next long logout.
- Items, gold, and players that were in the arcane realm of protection have been moved to the arcane realm of power.
- You can now say "reputation" to Tavelor to hear your own reputation.
- If you recently bought a membership and would like it refunded because of the removal of the arcane realm or protection, please send an email to .
May 6, 2016
- Added the ability to check your equipment for engraving. If you step on Tavelor's small engraving table, your character will do an equipment check to verify that all of your items are engraved to you. A check will be made on all of your worn equipment, your main bag, and any containers in your main bag. You may also check your equipment manually with the "checkequipment" command.
- Made widescreen mode optional.
- Added full screen mode.
- If you have a multiple monitor setup, full screen mode will work on any monitor. Simply drag the (non full screen) Aberoth window to the monitor you wish to use, then check the "Full screen" check box.
- Widescreen and full screen modes use more CPU/GPU than normal mode, and widescreen mode uses more network bandwith. Players experiencing performance issues should experiment with unchecking the "Widescreen" and/or "Full screen" check boxes.
- Added item size option to adjust the size of item icons.
- Players may now quit to the main menu at any time by pressing ESC, then Q. Note that your character will not be logged out immediately, so if you want to be safe, be sure to make camp first.
- Players may now respawn without going back to the logon dialog by pressing "R" after they have died or logged off.
- Added the "camp" command, which does the same thing as "makecamp"
May 2, 2016
- Aberoth now runs in 16x9 widescreen mode for the stand alone and Steam version of the client. I will probably change the browser version later as well.
- Increased base regeneration rate of players from 11 hp/min to 15 hp/min, and increased the bind wounds skill effect. Bind wounds now adds exactly 1 hp/min for levels 1-5 and adds exactly 2 hp/min for levels 6 and above.
- Lowered engraved drop rate to 10% (5% for deeply engraved).
- Removed additional 10% XP penalty in realm of protection.
- Shields are now picked up by your off hand by default.
- Modified some hint messages to better help new users.
- Upgraded the downloadable client to use Java 1.8 (from 1.6). If your downloaded Aberoth client no longer works, please install Java 1.8 and try again.
February 14, 2016
- Added 900 day membership reward.
- If you accidentally change your school of magic, you may now pick up the scroll you just dropped to revert back to your previous school. Also, dropping a scroll in your current school is now ignored.
February 5, 2016
- Added two new items (850 day membership reward and a rare drop).
- Fixed a bug where person detect would not display the location if you became more knowledgable in the spell.
- Occasionally people ask about restarting disbanded guilds. From now on, if a guild has been disbanded, the founder of the guild may restart it for 25000 gold. There is currently no way to do this in game, so if you want to restart a disbanded guild, send email to .
January 29, 2016
- Added a new item (rare drop).
January 22, 2016
- Happy new year!
- Fixed problem with players using begone scroll while trading.
- Fixed a problem some players had with resetting their password on a secured account.
- Made teleportation more robust (sometimes mobs could not teleport).
- Slightly tweaked enemy attack behavior.
November 23, 2015
- Added a trading system. To trade with someone, say 'trade Name'. They can then agree to commence trading by saying 'trade YourName'. Once you are trading, every item you drop becomes part of the trade (engraved items and dropped gold are not included in the trade). You can add gold to the trade by saying 'addgold 100' while in a trade. Once both players say 'accept' in a trade, the trade is complete, gold transfers, and players may take the items they traded for. Picking up any part of the trade while in a trade cancels the trade.
- Removed the 'pay' and 'sell' commands, since the new trading system allows for gold trades as well.
- You can now specify a name in the 'doorrank' command to give exclusive access to a single person for a guild vault door.
October 4, 2015
- Added several new guild vault upgrades. The first new upgrade includes a door. The leader of the guild may set the security of the door by standing next to it and saying 'doorrank X' where X is a rank number (for example, 'doorrank 3'). Once set, only guild members of that rank or higher may open or close the door. The leader may use the command 'doorrank 0' to allow anyone to use the door. Anyone can check the security of a door by standing next to it and saying 'doorrank'.
- Fixed a bug where non-members who had changed realms by hitting a glowing orb were sent back to their home realm after a long logout. Players now stay in their new realm and do not revert back to their home realm unless they touch the candle (or hit the painting of the house).
- Fixed a bug that when entering a vault for the first time, the player keeps running.
- Lowered werewolf pelt drop percentage somewhat (due to there being so many realms now).
- Added back in the 10% additional xp penalty when dying the in the realm of protection.
September 27, 2015
- The realm of protection is now semi-permadeath. If you die in the realm of protection, you will respawn in your home realm, and may not re-enter the realm of protection until the next Aberoth day (at dawn). The realm still does not allow engraved items to drop, but I have removed the additional 10% death xp penalty. Hopefully this change will make the realm of protection more interesting, as well as alleviate complaints that it was too easy.
September 25, 2015
- Added "build mode". In this mode, your character will only move one pixel and then stop until you release and press another direction key. Say "bb" to toggle build mode.
- Tavelor by default no longer tries to report reputations for players who have not logged on in a very long time (for example, champions 'The' and 'And'). You may still see their reputations by saying 'champion Name'.
September 22, 2015
- Added the arcane realm of protection, which is accessed through the painting of the woman at the inn. In the arcane realm of protection, engraved items never drop on death. However, there is a 10% increase in xp loss when dying in that realm.
- Merged non-Steam and Steam Aberoth. Everyone in Aberoth now plays in one unified world. New non-Steam players still start in the common realm of knowledge (white), and new Steam players still start in one of the other common realms.
- Removed the arcane realm of knowledge. Anyone who was in the arcane realm of knowledge is now in the arcane realm of protection.
- The arcane realm of energy is now called the arcane realm of power, and is still accessed through the fireplace. The arcane realm of power currently has no special game rules.
- The potion of restoration no longer restores full hp, but is about as effective as 2 extra life potions.
September 18, 2015
- A reputation system has been added. Members can either commend or condemn other players using the commands 'commend Name' or 'condemn Name'. Reputation does not affect game play in any way, but if you say a player name to Tavelor, he will tell you the player's reputation, based on the number of commendations and condemnations that player has. A player must be commended or condemned at least three times before Tavelor will report a reputation. Each member may commend and condemn a maximum of 25 players at one time. If a player has a name that usually triggers something else from Tavelor (for example, 'hello'), you may say 'champion hello' to get their reputation from Tavelor.
- Added 800 day membership reward.
- Fixed white wolf quest. In some cases, the messages were misleading, and the pack wolves did not behave correctly.
- When selling items to other players using the trading system, and the name of the item is ambiguous (for example, defense rings), display additional information about the item.
- Fixed rage potion yelling.
- Fixed display of fireplace bind wounds.
- Made vault upgrade message more clear when an upgrade was initiated in another realm.
- Slightly lowered perfect cast percent for Grand Sorcerer.
August 29, 2015
- If players lose more than a full level of experience, they can now have that xp restored (up to one level below their maximum xp) by becoming 100% well rested at the inn. This allows players to recover from excessive deleveling.
- The minotaur can now be properly fatigued.
- Vampire bats have been slowed a bit to allow players to run away from them.
- Normal satyrs now cause light sleep by playing their pipes. Elders still cause deep sleep.
- Human players now have intrinsic 40% deep sleep resistance. Before, players did resist deep sleep at 40%, but it was a special case done outside of the normal resistance framework. Now it works like any other resistance.
- Fixed the bind wounds resting bonus sometimes incorrectly showing up as 7.
August 17, 2015
- Added seven new quests.
- Fixed the message to new players about seeing Inala.
- Leveling up bind wounds now immediately shows the new healing rate.
- Fixed slight inaccuracies in the number of players in each realm.
August 9, 2015
- When creating a new character on Steam, the number of players in each realm is now displayed. This allows players to choose a more or less populated realm based on their personal preference.
- Fixed the 'drop item' hint showing up at incorrect times.
- Display a message when clicking on the white orb in the Steam realm orb room.
- When naming a character, do not clear the name field if the user presses enter right away.
- Added a hint for new players to talk to Inala if they have not yet received the bat quest.
- Allow 3 Steam non-members at a time (up from 2).
- Updated Windows Steam client to use Java 8.
- Lowered unengrave time at Darklows.
- Allow wanted players in tavern.
August 2, 2015
- Added a new small zone. This zone may be used by players to change realms. Members can change realms more easily than non-members, but there is also a way for non-members to switch realms.
- Tripled Darklow's unengraving time.
- Engraved items can no longer be taken to a different realm, except by the owner. Now, if you lose an engraved item, it will stay in the realm you lost it in (unless it is unengraved).
- Shopkeepers now do not allow wanted or infamous people into their shops. Lysis and Wodon no longer allow unfriendlies into their homes.
- Added an additional impairment once a player has doubled their infamy kill allotment.
- The built in trading system no longer supports trades of engraved items.
- If killed when unfriendly (and not infamous), you now respawn friendly. This will help noobies who try unfriendly and get stuck on it.
- Doubled the amount of time scrolls stay dark. This only applies to the length of time the school of magic stays dark. The dark time between casts did not change.
- Made rogues and thieves spawn slightly faster.
- Fixed problem where Grand Shaman could teleport into his own treasure room.
- Fixed a problem when authenticating with Steam.
- Fixed a problem that would crash the server every once in a while.
July 25, 2015
- Added the ability to hide names in the Steam client.
- Added additional hints for new players to reduce confusion towards the beginning of the game.
- Changed the "inventory" command to "vaultinventory" to reduce confusion for new players.
July 17, 2015
- Steam release!
- Made 'Steam' only champions pages. The 'All' champion pages include Steam and non-Steam players.
- Moved the champion links to the top.
- Removed the Most Sinister champions page.
July 16, 2015
- Made changes to ensure Steam realms are completely isolated from non-Steam realms.
- Gurun now accepts charms for certain quests.
July 13, 2015
- Made some small updates to prepare for the Steam launch this Friday.
June 14, 2015
- Updated the stand alone client. The log in dialog is now modeless, which means you can move or minimize the main Aberoth window while the log in dialog is showing. A splash screen has also been added, and the launch icon has changed.
June 4, 2015
- There are now two types of realms, common and arcane.
- Every new player starts in a common realm, which is that player's home realm (and can be accessed through the painting of home at the inn). When Aberoth is released on Steam, a new common realm will be added for Steam players. All common realms will be essentially identical to other common realms. At least initially, there will be no way for a player to access any common realm besides their own home realm. As Aberoth grows, more common realms may be added as needed, to accommodate more players. Common realms are represented by a circle.
- Arcane realms are special realms accessed through the inn (with possible different access points added in the future). All players from all common realms will access the same arcane realms, and may play together there. Arcane realms may eventually have significant differences from the common realms, and from other arcane realms. Arcane realms are represented by a triangle.
- Currently, there is only one common realm and one arcane realm. For now, the arcane realm is only slightly different from the common realm (but this may change in the future).
- The old realm of energy is now the arcane realm of knowledge.
May 30, 2015
- Made some minor updates to the stand alone client.
May 23, 2015
- When using the downloadable client, it is now possible to customize a new character. The customization is not exact, and the same settings will produce slightly different looking characters each time.
- When performing a paid customization and changing hair, skin, or shirt color, the sequence of colors now goes from light to dark for hair and skin, and red to violet for shirt color. Previously, there was no sensible order.
May 6, 2015
- Player customizations can now be redone. If you customize your character, and do not like it, you may return to the customization web page within an hour of when the customization was done to redo your customization without buying it or using an additional credit. This will allow players to see how a customization looks in game when fully equipped. There is currently no limit to the number of times a customization can be redone, but once an hour has passed since the last customization, a redo will no longer be possible, and a credit or purchase will be required.
- Changed the lighting in the customization room. Previously, the colors there did not exactly match the colors in the game. Now the grass, walls, and floor match the colors in the live game.
April 15, 2015
- Undid yesterday's "shift-down" "fix".
- Added a fix so that if a player only uses right clicks for a while for dropping items, shift-clicks to drop are disabled. Shift-click to drop is re-enabled the next time the player logs on.
April 14, 2015
- Fixed problem with pets / other mobs exiting vaults.
- Cancel "shift-down" when player moves (to prevent occasional unwanted dropping of items).
- Allow turning friendly immediately after turning unfriendly.
April 3, 2015
- Fixed screen updates after teleporting (there should no longer be any visual artifacts after teleporting).
- Fixed a few performance problems caused by last week's update.
- Added additional server optimizations.
March 30, 2015
- Made more internal server changes for optimization. I modified some of the screen drawing code, so please let me know if your game screen has any problems.
March 20, 2015
- Players whose memberships have expired no longer remain in the realm of energy.
- Made a bunch of internal server changes to prepare for Steam.
March 14, 2015
- Friday update on Saturday!
- Fixed realm indicator sometimes not showing up.
- Detect person now always shows the realm of the player even in realmless zones (if realm is different from self).
- Made several performance improvements in the server code.
- As a reminder, green hats will only be available for memberships purchased in the next three days!
March 8, 2015
- Friday update on Sunday!
- Added realms. At the moment, there are exactly two realms, but there will probably be more in the future. The realms are fully integrated into the main game.
- There may be minor differences between realms for flair or lore purposes, but there is no content advantage or disadvantage in any realm, and all content is available in all realms. Drop rates and spawn rates are the same in all realms.
- Tavelor now responds to the inquiry 'elsewhere'.
March 1, 2015
- Aberoth has moved to a new server. If you can't log in, make sure to exit all of your browser windows and try again. The stand alone version should also automatically use the new server, but if you have problems, please try re-downloading it.
February 27, 2015
- Friday update!
- Lowered drop percentage on engraved items to 16% from 20% (deeply engraved items now drop at 8%). This brings the total average number of items dropped per fully equipped death back to about what it was prior to the addition of the backpack and charms.
- Added a new 10 day membership reward item, as a bonus to everyone who supported Aberoth over the past few years. You may receive this reward even if your membership is currently expired (this is true of all other membership rewards as well, as long as you had been a member for the required number of days). This reward will only be available for a limited time! (Anyone who starts their membership before this reward is removed will still get it).
February 26, 2015
- Fixed Tavelor incorrectly unengraving items in certain circumstances.
February 21, 2015
- Made it easier to enter vaults and then inn when people are blocking the doors. If you are blocked, just keep trying to move in the direction of the vault/inn (even if you are not moving), and you should be placed in the vault/inn in a few seconds.
February 20, 2015
- Friday update!
- Added three new items. They are all rare drops (same drop rate as last week's new items).
- Guild unengravings are now protected by Tavelor, and all unengravings are now protected for a few minutes instead of a few seconds (but you still must stay close to the unengraved item).
- Gomald now reports who is in guild vaults as well as normal vaults.
- Tavelor now reports the names of only the most recent 25 players who logged off when you say "recently" to him. In addition, he no longer lists players who are currently logged on in the "recently" list.
- Fixed metal detect not working on certain charms.
- Changed name of "scroll of charm" to "scroll of harmony".
February 14, 2015
- Friday update (late)!
- Added five new items. They are all rare drops (similar drop rate as spiked shield).
- Rings and amulets that are not dropped on death now stay where they were before you died (the rest of your inventory is still scrambled).
February 7, 2015
- Friday update!
- Tavelor will now unengrave items if there are too many with the same inscription.
- Players should now be able to eventually push through when others are blocking the door.
February 1, 2015
- Friday update!
- Tavelor can now deeply engrave items. Deeply engraved items behave the exact same way as normally engraved items, but they have half the chance to drop on death (10% chance instead of 20%), and Darklow cannot unengrave them (Tavelor still can). If you are carrying someone else's deeply engraved item, a red "P" will appear next to it. Tavelor charges 100,000 gold (110,000 for non-members) to deeply engrave items, and 10,000 to unengrave them. To ask Tavelor to deeply engrave an item, say "deepengrave" while in the tavern. Guild items may also be deeply engraved if the "guildengrave" command is also given.
January 23, 2015
- Friday update!
- Added 750 day membership reward.
- After entering a zone, bats wait a few moments before attacking.
January 8, 2015
- Friday update!
- Inala will now tell who is currently in jail.
- When a player logs on in jail, they will now be told how many real life days are left in their sentence.
- The 'infamy' command now shows how many people you have killed in the last day (x/4) as well as how many in the last 5 days (x/10).
January 1, 2015
- Happy new year! Friday update on Thursday.
- Players will now become infamous after 10 unjustified player kills in the last 5 real life days or 4 unjustified player kills in the last 24 hours.
- There is now a 10 second cooldown after turning unfriendly where the player may not cast spells or turn friendly again.
- A "Most Righteous" high score board has been added. Players who kill infamous players (put them in jail) are given one point on the "Most Righteous" high score board.
- The potion of restoration now heals the player completely, as well as recovering lost experience.
- Gloves are now allowed in the wolf caves.
- Rats are now slightly easier to hit.
- Slightly reformatted the "Guilds" high score page.
- Guilds are now disbanded after 30 days without a leader (up from 7 days).
- Declared wars for disbanded guilds are now cleared.
December 20, 2014
- Friday update on Saturday!
- Expanded one of the areas.
- Added a new enemy and 2 new items.
- Tavelor now blocks infamous creatures from entering his tavern.
- NPCs no longer trigger the profanity filter.
- Pouches now fit through the wolf cave entrances.
- Fixed a problem where the Java client would not load when using Java 8.
December 12, 2014
- Friday update!
- Added a new area.
November 28, 2014
- Friday update!
- The detect person scroll now gives additional information if the person being detected is in the same zone as the caster.
- The detect person scroll will now give accurate information for all named NPCs.
November 22, 2014
- Slightly late Friday update!
- Added a new enemy.
- Added a new item (common drop).
November 14, 2014
- Friday update!
- Added 700 day membership reward.
- When using a replenishable item from your belt, there is now a slight delay before it is restocked.
- When you die, you are now told who killed you.
November 07, 2014
- Friday update!
- Added 650 day membership reward.
- Fixed broken resurrect scrolls. Resurrect would fail to work unless you were carrying more than one, or someone else close had an extra.
September 16, 2014
- Emeralds are now worth 2000 gold.
August 31, 2014
- Fixed crash when dropping large (greater than 1,000,000) amounts of gold, and removed the 50,000 gold drop limit.
August 30, 2014
- Players may now withdraw gold from their bank account with the command 'withdraw 100'.
August 29, 2014
- Friday update!
- Gurun will now accept other Grand Shaman items for the blunt quest.
- Gurun will now pay up to 7500 gold per item he stocks in his store.
- Precious gems are being changed to be more consistent with each other. Gomald will no longer stock emeralds himself (but will buy them and offer them for sale if he is sold one). In addition, in two weeks emeralds will be devalued to 2000 gold each. Until then, you may still sell them for 5000 gold at Gomald's or Darklow's. Since gold is now persistent, and can be stored in vaults, emeralds are no longer needed as money (and they never really worked well for that anyway). Pearls are also now no longer exclusive to members, and are dropped in game. The idea going forward is that all precious gems may be available as loot from new mobs, and will not be exclusive to specific mobs. Other than the pearl, current mob drops have remained the same. I will increase the emerald drop rate once it is devalued in two weeks.
- Players may now carry up to 100,000 gold without dropping any (without a coin pouch).
August 9, 2014
- Gurun will now pay up to 5000 gold per item.
- Gurun now buys up to 15 each of low value items, 5 each of high value items, and 10 each of everything else.
June 13, 2014
- Players can no longer be hurt within 10 seconds of entering someone else's vault.
- Non-pet bats are now cleared when the server restarts.
May 30, 2014
- No Friday update this week. It might be several weeks before the next update.
May 24, 2014
- Friday update on Saturday!
- Added guild wars. If you are the leader of a guild, you can declare a guild war by saying 'guildwar guildName'. You can make peace by saying 'guildpeace guildName'. You must wait one game hour (6 real life minutes) after declaring war before you can make peace. Any player may see their guild's current wars by saying 'guildwars'. Wars only become active if both guilds have declared war on each other. When two guilds are at war, members of the warring guilds will see members of the other guild as red and can attack without wanted time or infamy. All guild wars are displayed on the 'Guilds' web page.
- Bags are always used first for items, even when the bags are closed.
- Shortened the message when other players pick up loot from a shared kill.
- Equipped wands may now be dropped on mobile.
May 16, 2014
- Friday update!
- Added 550 and 600 day membership rewards.
- Tavelor will now report which items Gurun is out of stock in. Items are listed in order from lowest to highest price.
- Gurun's maximum buy price has been upped to 3000 gold per item.
- With a shared kill, all items now give a message when another player picks them up. Previously, the message was only displayed for 'high value' items.
- Clicking on a player through another mob no longer displays their guild name.
- If a container was closed, sometimes items would go into it on pickup, even if there was other space available. Now, closed containers will always be the last slots tried.
May 9, 2014
- Friday update!
- Added a new enchantment scroll (low level).
- When valuable loot drops from an enemy or chest and is picked up, a notification is now given to other players who participated in the kill and are still within item interaction range. The notification identifies the item and who took it. This notification also suppresses gold and guild emblem messages for a few seconds, so players will still see the new message even if they are clicking for gold and loot. This notification is never given for scrolls or potions.
- The "potion of cure disease" has been renamed to "potion of cure", and now also cures poison.
- The symbol for silence is now (~), like a closed mouth, and blind is (*), like a tightly closed eye. These symbols are switched from what they were before.
- Improved enemy pathfinding in the forest.
May 4, 2014
- All enchantment scrolls have been raised one tier. This makes confusion a tier 2 scroll, and makes it almost the same level it was before it was lowered (twice!). For the moment, there is no tier one enchantment scroll, but that hole should be filled in next week's update. It will be a common and weak scroll (much like wake used to be).
- The 'wake' scroll has been renamed to 'awareness', and now has a 50% chance of dispelling confusion (as well as the original 100% chance of dispelling sleep).
- Rage now only resists silence 50% of the time.
- Fixed a problem with trading that caused the server to crash.
May 2, 2014
- Friday update!
- A player may now sell one item at a time safely to another player. For example, let's say a player named 'Testseller' wanted to sell an item to a player named 'Testbuyer' for 100 gold. Testseller would say 'sell Testbuyer 100'. After issuing this command, the next item Testseller drops will be offered to Testbuyer for 100 gold. This item is safe for two minutes as long as Testseller stays close to it. Testbuyer can examine the item and see the offer by clicking on the item. If Testbuyer agrees to the deal, Testbuyer can say 'pay Testseller 100'. Once purchased, only Testbuyer is allowed to pick up the item, but it is only safe for 20 seconds.
- Most scroll magic levels have changed for consistency across scroll tiers.
- Gurun now buys and sells tier 3 scrolls.
- Poison cloud damage is slightly increased.
- Fixed problem where attacking an unfriendly would give wanted time and infamy if that player turned friendly and then died.
April 25, 2014
- Friday update!
- Added one new high level item (drop, not rare).
- Resurrection now only works on friends (if friendly) or allies (always).
- When a player is eligible for resurrection, there is now a hint indicating that they can makecamp to avoid being resurrected.
- Resurrection now only works after the player has been dead for at least ten seconds.
- Fixed some display problems with resurrection.
- Fixed a problem with the HTML5 client. This should fix a problem with occasional disconnects when using the HTML5 client. There was a change to the way network packets are sent, so if you use the HTML5 client, please let me know if the performance seems better or worse.
April 19, 2014
- If a player is in a guild vault but they are no longer a member of that guild, they cannot pick up anything (unless they dropped the item or the item is engraved to them).
April 18, 2014
- Friday update!
- Added two new high level items (drops, not rare).
- Increased effectiveness of the potion of restoration.
- Got rid of the extra 's' on guild ranks.
- Reduced the power of the fire blast scroll.
April 9, 2014
- Added the 500 day membership reward.
- Terror shield now always glows when fearing.
- Increased the maximum amount Gurun will pay for an item to 2500 gold.
April 4, 2014
- Friday update!
- Added one new high level item (drop, not rare).
- Fear shield no longer causes wanted time when fearing.
March 28, 2014
- Friday update!
- Added two new high level items (drops, not rare).
- When viewing 'spells', there is now a number indicating how many spells you are able to advance. This number is only present if there is at least once advancement available.
- The first time a spell is cast (in your school of magic), you will always learn it, even if there are no spell advancements available.
- Upped the maximum amount Gurun will pay for an item to 2000 gold, and upped the minimum to 5 gold.
March 26, 2014
Just wanted to let everyone know that the shop at Gurun's has dynamic pricing. He will raise the price of an item if he is low on stock and lower the price if he is overstocked. I am hoping that eventually the prices will stabilize at a level where he has stock in everything. His prices started low, but have risen quite a bit so far. Some examples of what he will pay for items now: Wake scroll: 170, Summon Wolf scroll: 210, Stone skin potion 400, Absinthe potion 420, Charging potion: 650, Concealment scroll: 800. If you have any extra potions or scrolls and need extra gold, go check it out! If you don't like his prices, try again later.
March 21, 2014
- Friday update!
- Added two new high level items (drops, not rare).
- Guild leaders may now set the number of ranks a guild has by using the new command 'guildranks X' where X is between 2 and 8. If X is not specified, the command shows all of the guild's current ranks. Any guild member may show the ranks. The default guild rank names have been changed and are now "Leader", "Advisor", "Officer", "Veteran", "Associate", "Initiate", "Pledge", and "Observer". The default number of ranks is still five, from "Leader" to "Associate".
- Added the guild command 'guildinviterank X', which sets the guild rank that is required to invite or remove guild members. For example, to restrict guild invites and removals to the leader only, say 'guildinviterank 1'. To allow anyone in the guild to invite or remove others, say 'guildinviterank 8' (or whatever the number of guild ranks is). Regardless of the setting, players may only remove others lower than their own rank. The default guild invite rank is 4 (Veteran).
- Added the guild command 'guildpromoterank X', which sets the guild rank that is required to promote or demote guild members. For example, to restrict promotion and demotion to the leader only, say 'guildpromoterank 1'. To allow anyone in the guild to promote or demote others, say 'guildpromoterank 8' (or whatever the number of guild ranks is). Regardless of the setting, players may only promote to one rank lower than themselves, and may only demote others lower than their own rank. The default promote rank is 3 (Officer).
March 16, 2014
- In guild vaults, item recall scrolls no longer recall items that are on the ground or in structures.
March 14, 2014
- Friday update!
- Expanded one of the NPCs.
- Guild vaults now have some protection. Players are not allowed to pick up any item that is part of a structure that contains an item that is engraved to another guild member of equal or higher rank. In other words, guild members can "lock" structures (to all lower ranks) by placing an engraved item somewhere in the structure. Even in locked structures, players may pick up items they dropped, and they may always take items engraved to themselves. Please do some testing before placing items of very high value in locked structures!
- Minotaurs are now careful in vaults (guild and player), and will not knock over structures.
- Switched the levels of the summon bats scroll and confuse scroll. Now, all tier two scrolls require a higher level than all tier one scrolls.
- Players can now carry 25000 gold without dropping any.
March 8, 2014
- Friday update on Saturday!
- Guilds can now be created and upgraded in the Aberoth store.
- Bitcoins are now accepted in the Aberoth store.
- Added a new highest spell specialization level.
- Doubled the amount of gold that can be carried in a coin pouch.
March 1, 2014
- Friday update on Saturday!
- You can now gamble with Darklow. Darklow's coins are fair, but he expects to make a profit based on his payouts.
- Saying "guild" to Gomald no longer makes him offer a guild vault. You must now say "guild vault".
- Fixed a possible problem with the white wolf quest.
February 22, 2014
- Friday update on Saturday!
- Guild vaults are now available. Only guild members are allowed in guild vaults.
- Gold is now persistent across server reboots, and is now never deleted. Gold in vaults is no longer added to your bank balance, and will not be counted toward the high score. Individual gold piles may now contain a maximum of 500 gold pieces, and smaller piles will merge with each other when dropped. Piles with more gold are brighter than those with less gold.
- You can no longer be pushed into someone else's vault. If pushed, you will go to your own vault.
- It is now much more difficult to block the main entrance to town form the outside.
- The number of permanent allies you have is now displayed when using the 'allies' command.
February 12, 2014
- The Aberoth server has moved. If you have trouble logging in, close all browsers and re-try. Let me know if you have problems logging in.
February 9, 2014
- The maximum number of permanent allies is now 40. Make sure to get your ally count down to 40 by Friday.
- The offhand is now a bit faster when weaponless or when wielding a dagger. This reduction is constant and does not depend on dagger skill. The goal is to make a dagger in the offhand a viable alternative to a shield.
February 7, 2014
- Friday update!
- Added the command 'guildprivacy' which may be used by a guild leader to toggle the privacy of the guild. All guilds are set to private by default. A public guild will have guild member names and ranks displayed on the guilds web page, by clicking on the guild name link. The guild motto will also be displayed. It may take up to 15 minutes for a privacy change to be reflected on the guild web page.
- Added the command 'guildmotto'. The guild leader may use this command to set a motto or slogan for the guild. This can be anything up to 100 characters long. Any guild member may use this command to see the guild motto. The guild motto appears on the guild information web page if the guild is public.
- Increased the amount of gold a player can safely carry to 10000, and reduced by more than half the amount dropped if over.
- The special dagger bonus is no longer off hand speed, but is backstab ability. A successful backstab does double damage, and is represented by double parenthesis, double brackets, or double braces.
- Players can now see the health of guildmates.
- The number of allies is now limited to 25. There is no limit to the number of temporary allies you may have. Please reduce your allies to 25. Anyone with more than 25 allies by next week's update will have all allies cleared.
- Tavelor's engraving table is now a protected area, and even allies cannot pick up items you drop there (unless you leave the area or wait a very long time). This rule now also applies to all shops.
- The amount of gold recently picked up or dropped is now displayed. If it does not change for 3 seconds, it is added or subtracted from your gold total.
- A player must still be a member of the guild for the guild to take revenge for that players death.
- If a player is invisible and you click on their equipment, their name is not revealed.
January 31, 2014
- Friday update!
- Added the 450 day membership reward.
- The scroll of item recall now recalls items engraved to the guild as well as items engraved to guildmates of the caster. Items can only be recalled if they are on the ground or being carried by someone other than the owner.
- Guilds without a leader can no longer function forever. Any guild that is leaderless for 7 days (real life time) is disbanded.
- Fixed a troublesome pixel in the Grand Shaman zone.
January 24, 2014
- Friday update!
- You can now see what guilds players are in by clicking on them.
- If someone unjustly killed someone in you guild within the last 24 hours (real time), they will be orange to you and you can kill them without penalty.
- If someone is carrying one of your guildmate's items, they will be orange to you and you can kill them without penalty.
- You can now engrave items with the name of your guild. Say 'guildengrave' while at the tavern before dropping your items on the table, and they will be engraved to your guild. Any member of the guild may engrave items for the guild, but you must be rank Officer (2nd rank) or higher to unengrave guild items. Any guild member may use guild items as if they were engraved to them. Non guild members who carry guild items will appear orange and can be attacked.
- I did not forget about the 450 day membership reward. It will probably be ready next Friday.
January 17, 2014
- Friday update!
- Guilds have been added. Currently they have no effect in the game, but guilds are now included in the high scores. Guild effects should be coming next week.
- Tavelor can help you set up a guild.
- See the help page for all guild commands.
- Anyone can join or leave any guild at any time, but only Aberoth members can create guilds or become guild leaders. Each player may only be in one guild at a time. One player can create multiple guilds.
- Guild names may be 4-25 letters, with 4 words maximum.
- A guild leader my abdicate at any time, and may either choose a successor or not. If the leader does not choose a successor, the guild becomes leaderless, and anyone in the guild (who is an Aberoth member) can claim leadership immediately. A leader always becomes an Officer (2nd rank) after abdicating.
- Guild leaders may try out as many names as they like for their guild, but they cannot invite members until the name is finalized. Once finalized, the name cannot be changed. Only finalized guilds appear on the high score page.
- Guild leaders may rename the five guild ranks if they choose, and as many times as they like, even after the guild name is finalized. The defaults are Leader, Officer, Veteran, Associate, and Initiate.
January 10, 2014
- Friday update!
- After inviting someone to your vault, you cannot attack them for 10 seconds.
- If you carry more than 5000 gold, you have a chance of dropping some of it.
January 3, 2014
- First Friday update of the year!
- Expanded the forest slightly so that the world fits together properly.
- Scrolls now have a cool down time. Currently, all level 1 scrolls have a 5 second cool down and all level 2 scrolls have a 10 second cool down. However, in the future the cool downs for individual scrolls could be anything. Cool down time is halved for scrolls in your school of magic.
- Tavelor now engraves membership reward items, if possible.
- Members are now never locked out of playing, even if there are several other people on the same internet connection. Non members are now limited to two sessions at one time.
- The "Most Sinister" high score list has been updated. Previously, you would get credit for a kill, even if the kill was justified. Now, justified kills will not put you on the sinister list.
- Added the "bw" command, which will put the screen in black and white mode. This significantly reduces bandwidth, and should help people who lag severely at the grand shaman.
December 20, 2013
- Friday update!
- Added new quest, enemy, and item.
- Magic skill bonuses for comprehension and specialization are now displayed.
December 12, 2013
- Early Friday update!
- Expanded one of the areas.
- Fixed a bug where sometimes the "kill 20 thieves" quest could not be turned in.
- Fixed bold (for infamy) and italics (for casting) in the Javascript client.
December 6, 2013
- Friday update!
- Expanded two of the areas.
- Made Sholop work a little harder when his shop is overflowing with stuff.
November 30, 2013
- Friday update!
- Moved the server to fix the random crashes. If you cannot connect, please close all of your browser windows and try again.
- Added the 400 day membership reward.
- Members now receive a 10 gold discount when engraving.
November 22, 2013
- Friday update!
- Added a speech limiter to prevent players filling the screen with text. Please let me know if you ever hit the limit during normal conversation.
- Added the command "unally everyoneyesiamsure", which will remove everyone from your allies list.
- Added the command "tempally Name". This command is used exactly the same way as the ally command, but will temporarily ally you with someone. After logging off for at least 15 minutes, the next time you log on all of your temporary allies will be cleared. This command is useful when grouping with people who you don't want to permanently add to your allies list, and don't want to remember to manually remove later. Temporary allies have a star next to their name in your allies list. When becoming temporary allies, the person you ally with will not be informed that you are allying them temporarily.
- Invisible allies can no longer pick up stuff you drop right away, but have to wait as long as a non-ally.
- Allies no longer have special privileges to pick up crafting supplies or crafted items in shops.
- Some quest rewards were able to be picked up by other players. Now only the person completing the quest may pick up the rewards.
November 15, 2013
- Friday update!
- Enemy health is now shown as long as you are within 5 levels of the enemy, instead of only if the enemy was of a lower or equal level.
- Regular wolves now run slightly slower than a player.
- Lowered the master alchemist's table.
- Members may now heal more quickly at the inn by standing next to the fireplace.
- For non-members, added some messages describing the benefits of becoming a member.
November 9, 2013
- Friday update on Saturday!
- Expanded one of the low level areas.
- Added a new low level quest.
- Made several mobile client improvements including repositioning the move and attack buttons when holding the screen vertically, slightly increasing performance, and making the hints different when on mobile.
October 25, 2013
- Friday update!
- There is now a mobile version of Aberoth! . You can also access it through a link at the top of the main Aberoth page when using the HTML5 version. To get out of the mobile version, click the "Non Mobile" link on the bottom of the page.
October 18, 2013
- Friday update!
- Added 25 day and 350 day membership rewards.
- Removed the ability to fall out of town by climbing over the doorway.
- Added idk and :o emoticons.
- Purchased and installed a Java signing certificate so that players no longer get scary warnings when starting Aberoth in a web browser.
October 14, 2013
- Aberoth has moved to a new server! This should greatly reduce the freq}

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