帝国时代亚洲王朝下载protoy.xml游戏目录没有该文件,是怎么回事,我想改无限人口

帝国时代3亚洲王朝的文件修改代码?_游侠知道
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帝国时代3亚洲王朝的文件修改代码?
提问者:&&konstantio&&|&&&&悬赏分:30&&|&&浏览次数:&&次
怎么通过修改文件增加建筑、兵种攻击或防御力啊?怎么修改成无人口上限?总之哪位前辈懂里面的代码相对应游戏里的物体,告诉我谢谢!
我来帮他解答
您还可以输入999字
你可以手动修改protoy.xml(data目录下)来改变兵种的战斗力,具体如下:  ====兵种代码====  ypChukonu中国连弩兵  yoQiangpikeman中国长枪兵  ypArquebuiser火绳枪手  ypChangdao长刀手  ypkeshik怯薛  ypStepperider草原骑兵  ypIronflail连枷骑兵  ypmeteorhammer流星锤骑兵  ypmonkchinese中国和尚  ypFlameThrower火焰喷射器  ypHandMortar虎蹲炮  ypFlyingCrow神火飞鸦(PS:这个好像改了也造不出来,你还需要修改techtreey.xml)  ypSettlerasian中国农民  ypCastle城堡
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首先现在网上讲的亚洲王朝无限人口补丁是对应的亚洲王朝单独版本意思是没有酋长之类的其他版本混合在一起的版本。亚洲王朝完整硬盘版(不含其他版本只有亚洲王朝1.8G):
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帝国时代3亚洲王朝的文件修改代码
你可以手动修改 protoy.xml(data 目录下)来改变兵种的战斗力,具体如下: ====兵种代码==== ypChukonu 中国连弩兵 yoQiangpikeman 中国长枪兵 ypArquebuiser 火绳枪手 ypChangdao 长刀手 ypkeshik 怯薛 ypStepperider 草原骑兵 ypIronflail 连枷骑兵 ypmeteorhammer 流星锤骑兵 ypmonkchinese 中国和尚 ypFlameThrower 火焰喷射器 ypHandMortar 虎蹲炮 ypFlyingCrow 神火飞鸦(PS:这个好像改了也造不出来,你还需要修改 techtreey.xml) ypSettlerasian 中国农民 ypCastle 城堡 ----MOD 最简易的教程---右键单击 protoy.xml,选择“编辑” 进入“编辑”查找“,查找”ypChangdao& 这个就是我们这一次的试验兵种:长刀手。 长刀手的资料如下 &Unit id ='912' name ='ypChangdao'& &DBID&1336&/DBID& &DisplayNameID&60164&/DisplayNameID& &EditorNameID&60165&/EditorNameID&以上不要改 &PopulationCount&1&/PopulationCount&占用人口数 &ObstructionRadiusX&0.4900&/ObstructionRadiusX& &ObstructionRadiusZ&0.4900&/ObstructionRadiusZ& &FormationCategory&Body&/FormationCategory&身体类型 &MaxVelocity&5.0000&/MaxVelocity&最低移动速度 &MaxRunVelocity&7.0000&/MaxRunVelocity&最高移动速度,通常掉队时才有 &MovementType&land&/MovementType&目标类型,要是改成 AIR 就成飞的了,不要 改 &TurnRate&18.0000&/TurnRate&转身速度 &AnimFile&units\asians\chinese\changdao\changdao.xml&/AnimFile&动画档案 1,所 有的动画档案一起改 &ImpactType&Flesh&/ImpactType& &PhysicsInfo&dude&/PhysicsInfo& &Icon&units\asians\chinese\changdao\changdao_icon_64&/Icon&动画档案 2 (图标) , 所有的动画档案一起改 &PortraitIcon&units\asians\chinese\changdao\changdao_icon_portrait&/PortraitIcon& 动画档案 3,所有的动画档案一起改 &RolloverTextID&60163&/RolloverTextID& &ShortRolloverTextID&60162&/ShortRolloverTextID&说明文编号,以上这两个暂时不 要改,因为我还没弄太明白 &InitialHitpoints&120.0000&/InitialHitpoints&可以提高的最大血量(比如后帝王时代科 技全升级就是 120+120=240) &MaxHitpoints&120.0000&/MaxHitpoints&原始血量 &LOS&12.0000&/LOS& &UnitAIType&HandCombative&/UnitAIType&战斗类型(HandCombative 是肉搏战) &TrainPoints&27.0000&/TrainPoints&训练时间 &Bounty&10.0000&/Bounty& &BuildBounty&10.0000&/BuildBounty& &Cost resourcetype ='Food'&95.0000&/Cost&价格 (可以在下面加上 Food=食物, Gold= 黄金,Wood=木材) &AllowedAge&2&/AllowedAge&可以建造的时代(1 是时代 2,2 是时代 3,3 是时代 4, 4 是时代 5) &Armor type ='Hand' value ='0.2000'&&/Armor&装甲类型(其中 Hand 是近战防御, Ranged 是远防) &UnitType&LogicalTypeHealed&/UnitType& &UnitType&LogicalTypeValidSharpshoot&/UnitType& &UnitType&LogicalTypeNeededForVictory&/UnitType& &UnitType&LogicalTypeHandUnitsAutoAttack&/UnitType& &UnitType&LogicalTypeLandMilitary&/UnitType& &UnitType&LogicalTypeScout&/UnitType& &UnitType&LogicalTypeValidSPCUnitsDeadCondition&/UnitType& &UnitType&LogicalTypeGarrisonInShips&/UnitType& &UnitType&LogicalTypeRangedUnitsAutoAttack&/UnitType& &UnitType&LogicalTypeVillagersAttack&/UnitType& &UnitType&LogicalTypeHandUnitsAttack&/UnitType& &UnitType&LogicalTypeRangedUnitsAttack&/UnitType& &UnitType&LogicalTypeMinimapFilterMilitary&/UnitType& &UnitType&AbstractHeavyInfantry&/UnitType& &UnitType&AbstractInfantry&/UnitType& &UnitType&Unit&/UnitType& &UnitType&Military&/UnitType& &UnitType&UnitClass&/UnitType& &UnitType&CountsTowardMilitaryScore&/UnitType& &UnitType&AbstractCavalryInfantry&/UnitType& &UnitType&HasBountyValue&/UnitType& &UnitType&AbstractHandInfantry&/UnitType& &UnitType&ConvertsHerds&/UnitType& &Flag&CollidesWithProjectiles&/Flag& &Flag&ApplyHandicapTraining&/Flag& &Flag&CorpseDecays&/Flag& &Flag&ShowGarrisonButton&/Flag& &Flag&DontRotateObstruction&/Flag& &Flag&ObscuredByUnits&/Flag& &Flag&Tracked&/Flag& &Command page ='10' column ='1'&Stop&/Command&可控制按扭,不要更改 &Command page ='10' column ='0'&Garrison&/Command& &Command page ='10' column ='2'&Delete&/Command& &Tactics&handInfantrySplash.tactics&/Tactics&兵种一般逻辑。记住,你把兵种的动画 档案改成什么,兵种一般逻辑就改成什么,连攻击方式也要对应改成什么。 比如我把长刀手的外观(三项动画档案)改为 ypArquebuiser(火绳枪手),就必须同时 修改&Tactics&和下面的攻击方式,否则会造成不能攻击的局面。 &ProtoAction& &Name&BuildingAttack&/Name&建筑物攻击 &Damage&21.000000&/Damage&伤害 &DamageType&Siege&/DamageType&伤害类型 &ROF&3.000000&/ROF&攻击间隔,越快攻击越迅速,伤害越高,改成 0.100000 那就 是超人…… &/ProtoAction& &ProtoAction& &Name&CoverBuildingAttack&/Name&守护建筑物攻击 &Damage&11.000000&/Damage&伤害 &DamageType&Siege&/DamageType& &ROF&3.000000&/ROF& &/ProtoAction& &ProtoAction& &Name&CoverHandAttack&/Name&守护攻击 &Damage&7.000000&/Damage& &DamageType&Hand&/DamageType&伤害类型 &ROF&1.500000&/ROF& &DamageBonus type ='AbstractCavalry'&2.000000&/DamageBonus&攻击奖励, AbstractCavalry 是反骑兵,后面是加成数值,当然也能改成减成。。。 &DamageBonus type ='AbstractLightInfantry'&1.500000&/DamageBonus&攻击奖励 AbstractLightInfantry 是反轻装步兵 &/ProtoAction& &ProtoAction& &Name&DefendHandAttack&/Name& &Damage&13.000000&/Damage& &DamageType&Hand&/DamageType& &ROF&1.500000&/ROF& &DamageBonus type ='AbstractCavalry'&2.000000&/DamageBonus& &DamageBonus type ='AbstractLightInfantry'&1.500000&/DamageBonus& &/ProtoAction& &ProtoAction& &Name&GuardianAttack&/Name& &Damage&13.000000&/Damage& &DamageType&Hand&/DamageType& &ROF&1.500000&/ROF& &/ProtoAction& &ProtoAction& &Name&MeleeHandAttack&/Name& &Damage&13.000000&/Damage& &DamageType&Hand&/DamageType& &ROF&1.500000&/ROF& &DamageBonus type ='AbstractCavalry'&2.000000&/DamageBonus& &DamageBonus type ='AbstractLightInfantry'&1.500000&/DamageBonus& &/ProtoAction& &/Unit& 中国探险家 请查找 Monkchinese 找到 &Unit id ='918' name ='ypMonkChinese'& 下面是中国和尚的资料 &Unit id ='918' name ='ypMonkChinese'& &DBID&1345&/DBID& &DisplayNameID&60200&/DisplayNameID& &EditorNameID&60201&/EditorNameID& &ObstructionRadiusX&0.4900&/ObstructionRadiusX& &ObstructionRadiusZ&0.4900&/ObstructionRadiusZ& &FormationCategory&Mobile&/FormationCategory& &MaxVelocity&4.5000&/MaxVelocity& &MaxRunVelocity&6.5000&/MaxRunVelocity& &MovementType&land&/MovementType& &TurnRate&18.0000&/TurnRate& &AnimFile&units\asians\chinese\monk\monk.xml&/AnimFile& &ImpactType&Flesh&/ImpactType& &Icon&units\asians\chinese\shaolin_disciple\shaolin_master_icon_64&/Icon& &MinimapIcon&ui\minimap\hero&/MinimapIcon& &PortraitIcon&units\asians\chinese\shaolin_disciple\shaolin_master_icon_portrait&/Portrai tIcon& &SelectionPriority&5&/SelectionPriority& &RolloverTextID&60199&/RolloverTextID& &ShortRolloverTextID&69907&/ShortRolloverTextID& &InitialHitpoints&450.0000&/InitialHitpoints& &MaxHitpoints&450.0000&/MaxHitpoints& &LOS&18.0000&/LOS& &ProjectileProtoUnit&ypShuriken&/ProjectileProtoUnit& &AutoAttackRange&16.0000&/AutoAttackRange& &UnitAIType&RangedCombative&/UnitAIType& &TrainPoints&30.0000&/TrainPoints& &BuildLimit&1&/BuildLimit&建造限制 &Bounty&90.0000&/Bounty& &Cost resourcetype ='Gold'&300.0000&/Cost&造价 &AllowedAge&0&/AllowedAge& &Armor type ='Ranged' value ='0.1000'&&/Armor&护甲 &UnitType&LogicalTypeHealed&/UnitType& &UnitType&LogicalTypeNeededForVictory&/UnitType& &UnitType&LogicalTypeHandUnitsAutoAttack&/UnitType& &UnitType&LogicalTypeLandMilitary&/UnitType& &UnitType&LogicalTypeScout&/UnitType& &UnitType&LogicalTypeValidSPCUnitsDeadCondition&/UnitType& &UnitType&LogicalTypeGarrisonInShips&/UnitType& &UnitType&LogicalTypeRangedUnitsAutoAttack&/UnitType& &UnitType&LogicalTypeVillagersAttack&/UnitType& &UnitType&LogicalTypeHandUnitsAttack&/UnitType& &UnitType&LogicalTypeRangedUnitsAttack&/UnitType& &UnitType&LogicalTypeMinimapFilterMilitary&/UnitType& &UnitType&AbstractInfantry&/UnitType& &UnitType&Hero&/UnitType& &UnitType&Unit&/UnitType& &UnitType&Military&/UnitType& &UnitType&UnitClass&/UnitType& &UnitType&AbstractCavalryInfantry&/UnitType& &UnitType&HasBountyValue&/UnitType& &UnitType&ConvertsHerds&/UnitType& &UnitType&AbstractCanSeeStealth&/UnitType& &UnitType&AbstractHandInfantry&/UnitType& &UnitType&AbstractChineseMonk&/UnitType& &UnitType&AbstractMonk&/UnitType&这里以下是修改重点!! &Train row ='0' page ='6' column ='1'&TradingPost&/Train&建造贸易站 &Train row ='0' page ='6' column ='0'&TownCenter&/Train&城镇中心 &Train row ='0' page ='6' column ='3'&NatBlowgunAmbusher&/Train& &Train row ='0' page ='6' column ='2'&WarDog&/Train& &Train row ='0' page ='6' column ='4'&NatClubmanLoyal&/Train& &Train row ='0' page ='6' column ='2'&PetJaguar&/Train& &Train row ='0' page ='6' column ='0'&YPPetPanda&/Train&以上没用,因为是外国探 险家的科技…… &Train row ='0' page ='6' column ='2'&ypMonkDisciple&/Train&建造弟子 注意!我们在这里修改一下加入一行“&Train row ='0' page ='0' column ='0'&Factory&/Train&”好了,您的探险家可以制造工厂了…… 加入“&Train row ='0' page ='0' column ='0'&ypArquebuiser&/Train&”您的探险家可以建 造火绳枪手了…… 加入“&Train row ='0' page ='0' column ='0'&ypConsulateZweihander&/Train&”您的探 险家可以建造领事馆近卫德国双手剑士了…… &Tech row ='0' page ='11' column ='5'&ypMonkMakeDisciple&/Tech&教化弟子 &Flag&CollidesWithProjectiles&/Flag& &Flag&ApplyHandicapTraining&/Flag& &Flag&CorpseDecays&/Flag& &Flag&ShowGarrisonButton&/Flag& &Flag&DontRotateObstruction&/Flag& &Flag&ObscuredByUnits&/Flag& &Flag&HeroName2&/Flag& &Flag&RotateInPlace&/Flag& &Flag&ForceBuildingData&/Flag& &Flag&KnockoutDeath&/Flag& &Flag&NotDeleteable&/Flag& &Flag&CanAutoHeal&/Flag& &Flag&Tracked&/Flag& &Command page ='10' column ='0'&Garrison&/Command& &Command page ='10' column ='2'&Stop&/Command& &Command page ='11' column ='0'&Abilities&/Command& &Tactics&ypchinesemonk.tactics&/Tactics& &ProtoAction& &Name&Build&/Name& &Rate type ='TradingPost'&3.000000&/Rate& &Rate type ='TownCenter'&1.000000&/Rate& &/ProtoAction& &ProtoAction& &Name&BuildingAttack&/Name& &Damage&15.000000&/Damage& &DamageType&Siege&/DamageType& &ROF&3.000000&/ROF& &DamageBonus type ='Building'&1.000000&/DamageBonus& &/ProtoAction& &ProtoAction& &Name&CoverBuildingAttack&/Name& &Damage&8.000000&/Damage& &DamageType&Siege&/DamageType& &ROF&3.000000&/ROF& &DamageBonus type ='Building'&1.000000&/DamageBonus& &/ProtoAction& &ProtoAction& &Name&CoverHandAttack&/Name& &Damage&4.000000&/Damage& &DamageType&Hand&/DamageType& &ROF&1.500000&/ROF& &DamageBonus type ='Guardian'&3.000000&/DamageBonus&反怪攻击,3 倍加成 &DamageBonus type ='AbstractVillager'&0.250000&/DamageBonus&反村民,只有 0.25 倍伤害 &DamageBonus type ='Hero'&0.750000&/DamageBonus&反英雄,只有 0.75 倍伤害 注意! 这里加入“&DamageArea&2.000000&/DamageArea&”就会使该单位的攻击拥有 2 格范围!这个修改适用于所有单位的攻击! &/ProtoAction& &ProtoAction& &Name&HandAttack&/Name& &Damage&7.000000&/Damage& &DamageType&Hand&/DamageType& &ROF&1.500000&/ROF& &DamageBonus type ='Guardian'&3.000000&/DamageBonus& &HitPercent&20.000000&/HitPercent& &DamageMultiplier&2.000000&/DamageMultiplier& &HitPercentType&CriticalAttack&/HitPercentType& &DamageBonus type ='AbstractVillager'&0.250000&/DamageBonus& &DamageBonus type ='Hero'&0.750000&/DamageBonus& &/ProtoAction& &ProtoAction& &Name&Heal&/Name&奇观治疗能力 &Type&Heal&/Type& &Rate type ='LogicalTypeHealed'&6.000000&/Rate&改为 66 是飞速治疗,660 是…… &/ProtoAction& &ProtoAction& &Name&RoundhouseAttack&/Name& &Damage&170.000000&/Damage& &DamageType&Hand&/DamageType& &ROF&2.000000&/ROF& &DamageCap&200.000000&/DamageCap& &DamageBonus type ='AbstractVillager'&0.250000&/DamageBonus& &DamageArea&3.000000&/DamageArea& &DamageFlags&GAIAEnemy&/DamageFlags& &DamageBonus type ='MercType2'&0.250000&/DamageBonus& &/ProtoAction& &ProtoAction& &Name&Stun&/Name&打昏 &Damage&30.000000&/Damage& &DamageType&Ranged&/DamageType& &MinRange&0.000000&/MinRange& &MaxRange&16.000000&/MaxRange& &ROF&3.000000&/ROF& &/ProtoAction& &ProtoAction& &Name&Stun2&/Name&再次打昏 &Damage&30.000000&/Damage& &DamageType&Hand&/DamageType& &MinRange&4.000000&/MinRange& &MaxRange&6.000000&/MaxRange& &ROF&3.000000&/ROF& &/ProtoAction& &/Unit& &Train row ='0' page ='6' column ='2'&ypMonkDisciple&/Train&建造弟子 注意!我们在这里修改一下加入一行“&Train row ='0' page ='0' column ='0'&Factory&/Train&”好了,您的探险家可以制造工厂了…… 加入“&Train row ='0' page ='0' column ='0'&ypArquebuiser&/Train&”您的探险家可以建 造火绳枪手了…… 加入“&Train row ='0' page ='0' column ='0'&ypConsulateZweihander&/Train&”您的探 险家可以建造领事馆近卫德国双手剑士了…… &Tech row ='0' page ='11' column ='5'&ypMonkMakeDisciple&/Tech&教化弟子 &Flag&CollidesWithProjectiles&/Flag& &Flag&ApplyHandicapTraining&/Flag& &Flag&CorpseDecays&/Flag& &Flag&ShowGarrisonButton&/Flag& &Flag&DontRotateObstruction&/Flag& &Flag&ObscuredByUnits&/Flag& &Flag&HeroName2&/Flag& &Flag&RotateInPlace&/Flag& &Flag&ForceBuildingData&/Flag& &Flag&KnockoutDeath&/Flag& &Flag&NotDeleteable&/Flag& &Flag&CanAutoHeal&/Flag& &Flag&Tracked&/Flag& &Command page ='10' column ='0'&Garrison&/Command& &Command page ='10' column ='2'&Stop&/Command& &Command page ='11' column ='0'&Abilities&/Command& &Tactics&ypchinesemonk.tactics&/Tactics& &ProtoAction& &Name&Build&/Name& &Rate type ='TradingPost'&3.000000&/Rate& &Rate type ='TownCenter'&1.000000&/Rate& &/ProtoAction& &ProtoAction& &Name&BuildingAttack&/Name& &Damage&15.000000&/Damage& &DamageType&Siege&/DamageType& &ROF&3.000000&/ROF& &DamageBonus type ='Building'&1.000000&/DamageBonus& &/ProtoAction& &ProtoAction& &Name&CoverBuildingAttack&/Name& &Damage&8.000000&/Damage& &DamageType&Siege&/DamageType& &ROF&3.000000&/ROF& &DamageBonus type ='Building'&1.000000&/DamageBonus& &/ProtoAction& &ProtoAction& &Name&CoverHandAttack&/Name& &Damage&4.000000&/Damage& &DamageType&Hand&/DamageType& &ROF&1.500000&/ROF& &DamageBonus type ='Guardian'&3.000000&/DamageBonus&反怪攻击,3 倍加成 &DamageBonus type ='AbstractVillager'&0.250000&/DamageBonus&反村民,只有 0.25 倍伤害 &DamageBonus type ='Hero'&0.750000&/DamageBonus&反英雄,只有 0.75 倍伤害 注意! 这里加入“&DamageArea&2.000000&/DamageArea&”就会使该单位的攻击拥有 2 格范围!这个修改适用于所有单位的攻击! &/ProtoAction& &ProtoAction& &Name&HandAttack&/Name& &Damage&7.000000&/Damage& &DamageType&Hand&/DamageType& &ROF&1.500000&/ROF& &DamageBonus type ='Guardian'&3.000000&/DamageBonus& &HitPercent&20.000000&/HitPercent& &DamageMultiplier&2.000000&/DamageMultiplier& &HitPercentType&CriticalAttack&/HitPercentType& &DamageBonus type ='AbstractVillager'&0.250000&/DamageBonus& &DamageBonus type ='Hero'&0.750000&/DamageBonus& &/ProtoAction& &ProtoAction& &Name&Heal&/Name&奇观治疗能力 &Type&Heal&/Type& &Rate type ='LogicalTypeHealed'&6.000000&/Rate&改为 66 是飞速治疗,660 是…… &/ProtoAction& &ProtoAction& &Name&RoundhouseAttack&/Name& &Damage&170.000000&/Damage& &DamageType&Hand&/DamageType& &ROF&2.000000&/ROF& &DamageCap&200.000000&/DamageCap& &DamageBonus type ='AbstractVillager'&0.250000&/DamageBonus& &DamageArea&3.000000&/DamageArea& &DamageFlags&GAIAEnemy&/DamageFlags& &DamageBonus type ='MercType2'&0.250000&/DamageBonus& &/ProtoAction& &ProtoAction& &Name&Stun&/Name&打昏 &Damage&30.000000&/Damage& &DamageType&Ranged&/DamageType& &MinRange&0.000000&/MinRange& &MaxRange&16.000000&/MaxRange& &ROF&3.000000&/ROF& &/ProtoAction& &ProtoAction& &Name&Stun2&/Name&再次打昏 &Damage&30.000000&/Damage& &DamageType&Hand&/DamageType& &MinRange&4.000000&/MinRange& 最小射程 &MaxRange&6.000000&/MaxRange& 最大射程 &ROF&3.000000&/ROF& &/ProtoAction& &/Unit&
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