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Titan Souls: The PS4 hit born from a game jam
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Titan Souls: The PS4 hit born from a game jam
Titan Souls: The PS4 hit born from a game jam
& Acid Nerve
By Ben Sillis
on 3 September 2014
Oh you thought
was hard? Dark Souls 2 was nothing. A walk in the park. A stroll through a haunted house sideshow. If you want a real challenge, just wait until you get your hands on Titan Souls, a viciously hard retro-indie adventure headed to PC,
next year. Don&t be fooled by the charming pixel art: this is a savage challenge that pits you with just one arrow and one hit point against a series of increasingly fantastical, punishing behemoth bosses. Fire it off, and you&ll have to go and retrieve it if you miss. Which you will, over and over. Think Shadow of the Colossus meets Dark Souls meets The Legend of Zelda: Link&s Awakening and you&re not far off.
Surprisingly, what&s most remarkable about this game isn&t the brutal difficulty level, it&s the story behind it. A team of just three, Mark Forster, David Fenn and Andrew Gleeson based in Manchester, England, and Australia, formed Acid Nerve studio after they hit upon the idea for Titan Souls at a game jam, an improv development session where coders have just hours to come up with a new game. As the team packed their bags to catch a flight for the Penny Arcade Expo in Seattle, Washington, we grabbed a quick word with them to find out how they went from throwaway idea to flagship Sony exclusive in a matter of months.
& DevolverDigital
Hey guys, what&s the story behind Acid Nerve? How did you guys join forces from across the planet?
Mark Forster, programmer: Two of us are based in Manchester, and had worked together on a couple of jam games and small projects previously. We made a game for Ludum Dare 26 called 'Leaf Me Alone' which won the jam competition. That game was inspired by a game called 'Melodisle' by Andrew Gleeson, so when we were ready to tackle another Ludum Dare we got in touch with him via Twitter and all worked together on the original prototype version of Titan Souls. Andy is based in Australia, so we work together over Skype and shared Google Docs.
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What&s the story behind Titan Souls. Was there a Eureka moment?
Forster: The theme for the Ludum Dare game jam we did was 'You Only Get One', so we decided to have some kind of combat where you'd only get one arrow, and would have to call it back or pick it up again before being able to shoot it.
The Eureka moment in terms of design was when we decided to give the bosses (titans) only one hit point. This made the game really interesting because it eliminates grinding down health bars and let us make a pure experience based on the actions and move sets of the titans. On top of this, making the player also have only one hit point made the game extra tense and punishing, which we enjoyed.
What games inspired you to create Titan Souls? If we had to guess, we&d say Super Meat Boy, Towerfall, Dark Souls and Link&s Awakening.
Forster: Primary inspirations were Shadow of the Colossus (focusing on bosses) and Dark Souls (subtle storytelling and roll-dodging). Although aesthetically there are clear nods to a number of inspirations, the core gameplay is actually pretty unique and mostly came about as a result of our experimentation with the 'You Only Get One' jam theme.
How long have you been working on the game for? Have any of you given up day jobs to pursue your goal?
Forster: Making Titan Souls is our day job! Publisher Devolver Digital picked it up after the jam version got a bunch of coverage online and they've funded development throughout. We've been working on it for around nine months now. Prior to this, we were working on our own projects, day jobs and Andy had just finished college.
Titan Souls
& Acid Nerve
Will the player pick up any more weapons along the way? How will you keep the gameplay fresh as you progress?
Forster: The central mechanics of the game stay you don't get any more weapons, abilities or powers. You only ever have one arrow and one hit point. This is quite an important aspect of the game's design, as we're focusing on the player's own improvement in skill and knowledge of Titans' behaviour, as opposed to artificially overcoming challenges via stat increases and new weapons. It also allows us to be completely open with the game&s structure, giving the player full freedom to explore and tackle the game in any order. Gameplay is varied via the Titans themselves, each of which is completely unique in its behaviour, move-set and weakness.
Is there an incentive not to die? Will you be handicapped by being killed, and how quickly do you respawn?
Forster: If you die you are taken back to the nearest respawn point and have to walk, run and roll your way back to the Titan's lair. This is the punishment for death & if you die you're going to lose time having to run back to engage & so you'd want to prioritise survival over rushing in and getting killed while trying to take down a Titan.
We have to ask - any plans for an Easy mode?
Forster: The closest thing to an easy mode will be the 'Quit Game' option!
Where do the ideas for each of the titans draw from, and how long does each battle take?
Forster: Length of battles can vary wildly. It pretty much depends on the player's skill and knowledge of the fight. Some can be over in seconds if the player knows exactly what they&re doing and have the precision and timing to pull off the fastest kill. Whilst playing through for the first time, players will probably die often while learning how to survive the fight and kill the Titan. Ideas usually start from either interesting use of the arrow mechanics or crazy doodles of strange creatures. We let our imaginations run wild and pretty much try any crazy ideas we can think of, see if they're fun, then expand them into full fights.
Titan Souls
& Acid Nerve
The pixel art for the game looks incredible - what influences do you draw from?
Forster: Andy (artist) is influenced by a lot of pixel artists and older games. The most notable influences stem from
on the SNES and the feel of the washed-out world presented in Shadow of the Colossus.
The soundtrack snippets you&ve posted are mesmerising. Who&s in charge of the sonicscape?
David Fenn: We wanted the music to set the tone for the lonely, desolate place in which the player finds themselves, and contrast that with bigger, more intense compositions for the Titan battles. Each Titan has a unique track so there&s a very broad range of musical styles throughout the game to match the mood and pace of the fights.
You guys are planning on hitting desktop, PS4 and Vita first. Why those platforms?
Forster: Sony has made it really easy for independent developers to develop for their consoles and publish on PSN. Primarily, development is done for desktop, then ported to consoles.
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If the game is a success, do you see Nintendo 3DS, Xbox or Wii U ports down the line? What about Ouya?
Forster: There are no plans for those at the moment but who knows what will happen in the future.
Tell us something nobody knows about the game&s development.
Forster: Ninety percent of development time is spent arguing about colours.
We have to ask: is multiplayer ever a consideration? Could it ever work?
Forster: We have thought about multiplayer but it wouldn't really work well with the central mechanics of the single arrow, plus we'd rather focus on delivering a great single player experience without dividing our attention on other game modes.
Titan Souls is due out early 2015.
Want to experience the best
on the move? Get the app at .这回打折大家千万不要错过泰坦之魂,我已被这游戏深深震撼了_steam吧_百度贴吧
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这回打折大家千万不要错过泰坦之魂,我已被这游戏深深震撼了
我也是被买的,玩了后发现这竟然有魂1与boss对阵的无上的爽快感还有浓郁的史诗感,这和黑魂一样,说难也难,说容易也容易,全凭各位的技术与毅力。每一位boss都是一位好老师,都值得尊敬,比如雪人boss就让我想起了亚伦骑士,太尼玛跳了。这唯一不好的就是boss血量太低了,起码翻个二十倍的血量才能让我彻底尽兴,还是太照顾新手啊。总而言之,这真的是个神作。这的音乐非常好听。这的音乐非常好听。这的音乐非常好听。因为很重要所以说三遍。大家如果要买,千万千万一定要买珍藏版,原声大碟就在目录里。每一位boss都有一首超棒的音乐,而且还无比的配合战斗,好听到你都舍不得这么快打死boss了。简直就是买音乐送。我先上传一首,听完保证你忍不住购买
David Fenn - Titan S...mp3大小:7.75MB下载:247次转存:127次
这是款手机网游,安卓好...
当尼玛第一次要测泰坦X...
今天刚在当乐上看到的一...
泰坦行动是我小时候玩...
正式开放时间:2015年4...
为什么我的只...
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英文名是?
看过老E玩过
英文名字是?
手残玩不起
昨天买了,就买一个本体
谢谢安利。一会去看看。
八月份买的,纯手残加一用了小尾巴是什么?能舔吗,能咬吗,能含吗~   --来自白金镶钻骚气粉客户端
这游戏我只能说罢了
珍藏版有什么不同
steam,京东电脑专业品质,全线大牌,优惠不停,时尚商务人士之选!steam,网上购物就选JD,正品行货 精致服务.
看老E通关了,没有勇气尝试
第一个打半天没打过去~~难道我已经手残癌晚期了?
手残党就看看
去你大爷的破壁游戏,超辣鸡操作手感,我昨晚打冰块死了八十三次,直接砸掉手柄
三秒一个boss的一秒躺游戏日 22时02分55秒
喜欢这个可以去玩旺达与巨像
买买买!为什么要我剁手!!!!
加一。。。我今天买的停不下来了
说实话,17块钱哪怕是手残就当光买音乐也是超值了
感谢楼主提醒 上次看到坏孩子推荐 感觉不错
不知道啥时候加过了...
看评价,好多3-5小时就通关的
珍藏版包括全部的dlc吗?
感觉手残玩不来看大pi和老E玩过
刚买还没下呢
有汉化用吗
Titan Souls和 Titan Souls Collector's Edition有什么区别
不想碰二周目系列
美刀原价入的
这游戏卡在雪地过不去了
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《泰坦灵魂(Titan Souls)》发售日确定
游戏将于4月14日登陆PS4/PSV以及PC平台。视频来自:
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很屌的游戏!不要错过~~
游戏名称:泰坦之魂
英文名称:Titan Souls
游戏类型:动作游戏ACT
制作公司:Acid Nerve
发行公司:Devolver Digital
游戏平台:PC PSV PS4
语言版本:英文
【游戏介绍】
  在《泰坦灵魂》当中,玩家将探索自己祖先的远古废墟,并发现超过20种巨大并独特的泰坦巨人,每一个都有独特的攻击方式和弱点。玩家需要做的就是找到他们的弱点并将其击败来获得存在他们体内的远古神力。是不是很有《旺达与巨像》的感觉?
& & 游戏力求的是简单操作,玩家的攻击并没有多样绚丽的武器和魔法,有的只是一把弓箭。将箭射向敌人后还需要将其召唤回来。所以多数时间都需要出众的躲避技巧来闪躲泰坦巨人的攻击。
【游戏截图】
【游戏配置】
& & Minimum:
& && &&&OS: Windows Vista/7/8
& && &&&Processor: 2.0 Ghz i5 or better
& && &&&Memory: 4 GB RAM
& && &&&Graphics: 1GB Video RAM
& && &&&DirectX: Version 10
& && &&&Hard Drive: 400 MB available space
& && &&&Additional Notes: PlayStation 4 or Xbox 360 Gamepad Recommended
【游戏安装说明】开始游戏或者解压缩游戏时候注意关闭杀毒软件,防止误杀免DVD文件
1. 用WINRAR软件解压缩游戏到硬盘上
2. 开始游戏
【游戏下载】
网盘资源信息:&&1个文件/916.22M
目录名:Titan.Souls.Collectors.Edition-ALI213
文件名:Titan.Souls.Collectors.Edition-ALI213.rar 文件大小:916.22M
复制ED2K链接地址,然后在迅雷或电驴下载
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复制QQDL链接地址,然后在粘贴在旋风下载
如果百度链接失效,以下是无视百度和谐分享链接的终极解决方案:
1.点击复制按钮复制以下&肚娘代码&
2.下载肚娘
,按照使用说明操作
*****需要注意是的是&肚娘代码&起作用的时间比百度盘发布的时间要慢1-2天,因为百度盘需要时间同步*****
BDLINKQkRGUwABAAAAJn1DOQAAAADUqy2SAW33k2eDW/LrNIXH9dAj0Uz+4be76g0aZ//3kikAAABUAGkAdABhAG4ALgBTAG8AdQBsAHMALgBDAG8AbABsAGUAYwB0AG8AcgBzAC4ARQBkAGkAdABpAG8AbgAtAEEATABJADIAMQAzAC4AcgBhAHIAAA==复制代码
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就喜欢这样的小众游戏·
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以前玩过flash觉得不错的说
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玩下看=。=
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~~~~~~~~~~~~~~~~~~~~
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感谢共享~~
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帖子精华0积分1407金钱5665 荣誉0 人气0 评议0
kan kan ee
UID8083127主题阅读权限50帖子精华0积分1471金钱6045 荣誉0 人气0 在线时间15834 小时评议0
Lv.5游侠白银会员, 积分 1471, 距离下一级还需 529 积分
帖子精华0积分1471金钱6045 荣誉0 人气0 评议0
那麼快??????????????
UID8086354主题阅读权限50帖子精华0积分1447金钱5892 荣誉0 人气0 在线时间20438 小时评议0
Lv.5游侠白银会员, 积分 1447, 距离下一级还需 553 积分
帖子精华0积分1447金钱5892 荣誉0 人气0 评议0
這~~好東西阿一定要頂上去才行感謝分享
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