codename cure怎么玩切换第三人称视角

都给我一个个屁股翘起来
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自制 这游戏是一个类似l4d2的丧尸游戏,其实玩起来感觉还是不错的,就是子弹太少
steam上面是免费的哦
求关注求硬币
广播电视节目制作经营许可证:(沪)字第1248号
网络文化经营许可证:沪网文[6号
信息网络传播视听节目许可证:0910417
互联网ICP备案:沪ICP备号-3
沪ICP证:沪B2-
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违法不良信息举报电话: 转 3这款游戏类似求生之路 《Codename CURE》
日&|&围观人数:2101
作者对游戏的评分:
总排名:第2179位
周排名:无
感谢下列玩家的捧场!
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围观人数:2101
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Languages:
Full Audio
Portuguese-Brazil
Simplified Chinese
Includes 41 Steam Achievements
Title: Codename CURE
Genre: , ,
Developer:
Publisher:
Release Date: 17 Jul, 2015
What the developers have to say:
Why Early Access?
&Steam early access will provide a useful platform to help gage the popularity and effectiveness of the game at its current and future stages of development.&
Approximately how long will this game be in Early Access?
&Its difficult to place a timescale on a full release, as a minimum when the planned improvements are complete and relatively stable, approximately 1 year.&
How is the full version planned to differ from the Early Access version?
&There are a number of planned improvements for the game, including additional game mode(s), levels, and friendly AI improvements. The possibility of workshop support for community levels is also being considered.&
What is the current state of the Early Access version?
&Many of the game mechanics are complete including: dynamic spawning, level variances, one touch weapons / equipment, player classes and more. Currently two game modes are fully playable.&
Will the game be priced differently during and after Early Access?
&The game will remain free to play.&
How are you planning on involving the Community in your development process?
&As improvements are implemented, an opt in experimental (beta) branch could be used for bug reporting / feedback from the community, the results of which will eventually form the final release. Workshop support is also being considered which would enable community made maps/content to be included within the game.&
Play Codename CURE
Recent updates
23 February
An update to Codename CURE has been released, which brings all of the beta changes into line with the live version of the game. This update brings us much closer to leaving early access and is more or less a complete overhaul.The store page and trailer have also been updated to match the new state of the game:***SERVER ADMINS WILL NEED TO UPDATE ASAP*** Changes in this version (since live branch 1.3.1): Features:=======================HQ remasters of Office, Bunker, Cityblock, House- Flatline / Trainstation remasters are still in the works and will come soonNew Survivial map Forest- complete with new achievement “Lumberjack”Steam Workshop Support!!!- Allows for users to upload and share content with the community- Please see this guide for workshop operation instructionsPlayer and weapon skins and skin selection system (via &CURE Options& menu)- With 10 player skins per class and 3 weapon skins per weapon- Bots randomly select skinsA new teamkill autokick system (in an effort to stampout/reduce tk trolls)- Uses a strike system with a cooldown timer- Server semi-adjustable via sv_autokick_strikes, sv_autokick_cooldown (within a limited range)- Servers can set some exemptions via steam id's (e.g. for admins/vips)- Can only be fully disabled by disabling friendly fire all together (via mp_friendlyfire)New game logo / store media- Added logo as a main menu textureNew animations for runner and walker zombies- Added ability for zombies to jump in certain placesCinematics for escape vehicles (for bomb escape mode)- With NPC vehicle drivers for both Helicopter and APC vehiclesNew original soundtrack to better match the games look and feelAdded GUI setting for aim down sight toggle/hold (via &CURE Options& menu)Added an admin / vip scoreboard name system controlled via steamid's in &cfg/adminlist.txt& and &cfg/viplist.txt&Added PSG1 Sniper rifle zombie penetration- compensated with very slight nerf to fire rate / hip fire accuracyAdded a martyrdom mechanic- Where if a player dies whilst holding a grenade they will drop a primed grenadeAdded ability for bots to traverse ladders- Providing info_node_hint's with jump overrides (up and down) are placed near to info_ladder_dismount pointsImproved the teleport system for multiplayer - players each get teleported to a seperate teleport spot of the same nameMoved weapon ironsight values to unencrypted text files- to allow workshop mods for weapon models to have custom ADS settingsDisplay health (and supply level for chest) on equipment========================Tweaks/Fixes:========================Re-programmed the lag compensation system for npc's- fixing a leak which would lead to an eventual crash- fixed melee not being lag compensatedMade the support chest attackable / breakable by zombies (to reduce camping)- chest now shows its health on the player hud- Buffed the rate a which the chest heals and gives armour Some balance tweaks to survival mode- slightly reduced the chance of soldiers spawning, slightly increased the chance of runners dropping items (both mostly in later waves)Tweaked some visual aspects of Neighbourhood to bring into line with newer mapsRevamped fire sounds for all weaponsSeparated out weapon sound scripts so modders replacing weapon models can have custom soundsFire grenades optimisation- To help improve fps drops caused by number of flame entitiesNerfed female zombie attack speedBuffed fiveseven reload timeBuffed mp5k fire rateFixed bots not interacting with survival crates correctlyRemoved player damage for flying prop physics (to reduce trolling)Hard coded weapons for certain critical weapons valuesFixed a potential infinite melee loop when picking up a chest/sentry and using meleeFixed spectators being able to poltergeist map objects (such as doors/buttons)Fixed zombies spawning behind some translucent objects- Fixed zombie spawn system not detecting new elevator doors model (in office)Fixed an issue where players could pick up the wrong type of grenade from dead playersFixed an issue with death cam allowing roam, which can cause respawn problemsFixed seeing player names in the wrong location during cinematic escape========================Patch 24/02/2017:========================Added simplified chinese translation, courtesy of: 7_Ji========================GLHF A)
12 February
The beta branch for Codename CURE has been updated, for details on how to opt-in to this version please see this guide:Changes in this version (since beta branch 2.0b4):-----------------------Features:=======================Added the new logo to the main menuRe-programmed the lag compensation system for npc's - fixing a leak which would lead to an eventual crashMade the support chest attackable / breakable by zombies (to reduce camping)=======================Tweaks/Fixes:=======================fixed melee not being lag compensatedremoved file dependency for skin selection (so that if you verify game cache it doesnt reset the player skins)hard coded weapon values for certain critical weapons valuesremoved player damage for flying prop physics (to reduce trolling)fixed texture error for PC monitor reflectionscbe_cityblock - fixed grenades/bullets going through vehiclescbe_bunker - fixed a spawn error along path B - fixed a zombie jump up/down point on path B=======================Patch 13/02/2017=======================Fixed non constrained equipmentFixed sound cache issues for new musicSupply Chest - Separated chest health from chest supply level - Removed explosion on chest destroyedDisplay health / charge on equipmentcbe_bunker - fixed missing but still clipped generator model=======================Patch 23/02/2017=======================Buffed the rate a which the chest heals and gives armourAdded a metal smash sound on chest breakFixed zombie spawn system not detecting new elevator doors model (in office)fixed an exploit on house=======================
Report bugs and leave feedback for this game on the discussion boards
CURE now includes Steam Workshop support
About This Game
Codename CURE is a first person, co-operative zombie game with support for up to five players, providing dynamic, fast-paced zombie fragging with both objective, and survival-based missions.
In objective mode play as a team of special military operatives, tasked with “curing” infected areas of a post-apocalyptic world, by planting controlled explosives before pulling a short sharp exit. Pick your speciality out of five player classes: Pointman, Support, Assault, Technician and Sniper, using each ones unique play style and equipment to support your team, and successfully complete each mission.
Survival mode is a wave based no-win scenario, test your skills with the odds increasingly stacked against you. Resupply in-between waves with a dynamic selection of weapons and equipment for your best chance to survive until the next round.
CURE can be played both on and offline, with or without computer controlled team mates. The game sports a variety of difficulty options which adapt dynamically with the number of players.
System Requirements
SteamOS + Linux
Minimum:OS: Windows(R) 7 (32/64-bit)/Vista/XPProcessor: Pentium 4 3.0GHz or equivalentMemory: 2 GB RAMGraphics: nVidia GeForce 6 series, ATI Radeon 9600DirectX: Version 9.0cNetwork: Broadband Internet connectionStorage: 4 GB available space
Recommended:OS: Windows(R) 7 (32/64-bit) or higherProcessor: Intel Core 2 Duo 2.4GHz or higherMemory: 4 GB RAMGraphics: nVidia GeForce 9, ATI X1600, Intel 4000, or higherDirectX: Version 9.0cNetwork: Broadband Internet connectionStorage: 4 GB available space
Minimum:OS: MacOS X 10.7.xProcessor: Dual core Intel processorMemory: 2 GB RAMGraphics: NVIDIA GeForce 8 or higher, ATI X1600 or higher, or Intel HD 3000 or higherNetwork: Broadband Internet connectionStorage: 4 GB available space
Recommended:OS: MacOS X 10.8.x or higherProcessor: Dual core Intel processor, 2GHz or betterMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 4 GB available space
Minimum:OS: Ubuntu 12.04Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 2 GB RAMGraphics: nVidia GeForce 8 series or better, ATI/AMD Radeaon HD (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1Network: Broadband Internet connectionStorage: 4 GB available spaceSound Card: OpenAL Compatible Sound Card
Very Positive
(286 reviews)
Very Positive
(8,691 reviews)
Review Type
All&(8,784)
Positive&(7,280)
Negative&(1,504)
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All&(8,784)
Steam Purchasers&(8,691)
Other&(93)
All Languages&(8,784)
Your Languages&(4,890)
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游戏介绍——CodenameCURE
是上新出的一半条命为引擎的僵尸类射击。游戏还在发展阶段,只有5张地图和1种模式。这种模式玩法就是,一共有5种兵种,前往地图中心(我不确定)安放C4炸弹然后在指定时间逃离,路上会有各种各样的僵尸来捣乱。小僵尸可以按F键一下打死(如图),就是近战。
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re.steampowe/app/355180 这是地址(正版免费)
前排,等买到了新电脑就试试
恩,LZ我正在下,求一起玩。steamID
头像是蓝色的
小伙子,你还没说完,后面我还介绍了兵种......
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