钢铁雄心4更新补丁 1.3.3更新了啥

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补丁类型:升级补丁+DLC
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这是一个4 8号(v1.3.3)升级档+DLC+未加密补丁下载,由3DM提供的破解,最新的升级档,已集成游戏发售至今全部升级档+DLCs,推荐给想要升级的玩家。使用说明1、解压缩2、复制Update文件夹下的升级补丁到游戏目录覆盖3、复制Crack文件夹下的未加密补丁到游戏目录覆盖4、运行游戏
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.All Rights Reserved备案编号:湘ICP备号-1《钢铁雄心4》1.3版本共同胜利更新内容一览 1.3更新翻译说明
《钢铁雄心4》1.3版本共同胜利更新内容大家清楚了吗?今天就为大家带来了钢铁雄心4 1.3版本共同胜利更新内容一览,让大家了解下新版本都增加了什么内容,还不知道的朋友一起来看吧。
“共同胜利”扩...
《钢铁雄心4》1.3版本共同胜利更新内容大家清楚了吗?今天就为大家带来了钢铁雄心4 1.3版本共同胜利更新内容一览,让大家了解下新版本都增加了什么内容,还不知道的朋友一起来看吧。
“共同胜利”扩展包专属内容
(需购买扩展包才能启用)
【译:本次补丁分为两个部分,共同胜利扩展包以及免费更新部分,以下的更新补丁均指免费更新部分】
- New focus trees, generals, and ministers for Canada, Australia, New Zealand, South Africa and India including alternate history paths.
加拿大、澳大利亚、新西兰、南非与印度的包括假设的历史路线在内的全新焦点树、将军和部长
- 19 New 3d models for commonwealth infantry, planes and equipment as well as accompanying 2d art
19个全新的英联邦步兵、和装备3d模型以及2d绘图
- New Autonomy system where a nations autonomy can move between Annexed, Integrated puppet, Puppet, Colony, Dominion or Free with different effects.
全新的自治系统,使得国家自治权可以从吞并、完整傀儡、傀儡、殖民地、自治或者自由这些效果里面切换
- Masters can recruit subject forces
宗主国可以从隶从国招募人力
- Masters can build in subject territory
宗主国可以在隶从国建造建筑
- Continuous National Focuses are new focuses that give running bonuses (basic ones included in patch)
连续焦点是一种新型焦点,在焦点执行期间会一直提供加成(更新补丁会新增个别此类焦点)
- A Land Battle Log giving you history and statistics of combats for a theater (basic history list included in patch)
一个陆战战斗记录功能使得你可以查看战区的战斗历史和统计数据(更新补丁包含基础的战斗历史列表功能)
- A new Spearhead batteplan command where units will aggressively take only marked provinces (great for encirclements using BP tool)
新增一种“先锋”战斗计划命令,设置为这个命令的战斗单位回积极的夺取被标记的省份(尤其适合于使用战斗计划工具来包围对手)
- Ability to request lend lease from other nations
新增向其他国家请求租借法案的功能
- A technology sharing system where members of the commonwealth or factions can benefit from each others technological advances
新增技术共享系统,使得英联邦或者势力成员可以从其他成员的先进技术中获益
- You can now release a nation as puppet and decide to continue playing as it
你现在可以把国家释放为傀儡并且切换到这个国家中进行游戏
- 3 new commonwealth themed music tracks by composer Andreas Waldetoft
由Andreas Waldetoft编写的3个新的英联邦主体
- Voice over sound for infantry units in: German, French, Italian, British english, American english, Spanish, Russian, Mandarin, Japanese, Danish, Finnish, Norwegian and Swedish languages.
步兵单位新增语音:德语、法语、意大利语、英式英语、美式英语、西班牙语、俄语、普通话、日语、丹麦语、芬兰语、挪威语和瑞典语
免费特性和改进
- Theaters now indicate number of attacking and defending combats with color for status
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战区现在指示正在发起的攻击和防御战斗的数量,并用颜色标识状态
- Can now configure garrison order for what to guard.
现在可以配置卫戍命令以指定保卫特定目标
- Can now edit existing lend lease details
现在可以编辑已经存在的租借法案的细节
- Added cosmetic tags for european states that are puppets of Germany
- Added cosmetic tags for east-european states that are puppets of the Soviet Union
- Added cosmetic tags for a number of British colonies (including a former one)
略,为数个国家被特定国家傀儡的状态增加对应cosmetic tags
【译:cosmetic tags是开发日志提到的一个新内容,没错的话是mod相关内容】
- Added a new type of equipment design company (support units)
新增支援单位设计公司
- Added Manchukuo to the game. May God have mercy on us all (also a bunch of other nations!).
将伪满加入到游戏中,愿上帝保佑我们所有人(以及其他的一串国家)
- Added achievement viewer
新增成就浏览器
- Added a music player
新增音乐播放器
- Added outdated equipment alert
新增装备过时警告
- Added outdated and new production indicators for production view
为装备生产视图新增过时和新装备指示器
- Added several new generals
新增几个新的将军
- Enable player to call subjects to war even if the player isn't war leader
允许玩家召唤隶从国加入,即使玩家不是战争领袖
- Buildings can now increase in cost for each level. Forts and naval forts now ramp up in cost the higher the level
建筑现在每级都会新增成本,要塞及海军要塞会随着他们的等级提升建造所需的成本
- Interesting countries screen can show more interesting countries with special national focus trees
“有趣的国家”界面现在会显示那些具有非通用焦点树的国家
- Air attack (from AA battalions) now counteract enemy air superiority effects in combat and for movement
对空攻击现在回削弱空优的效果,包括战斗减值和减值
- Warscore system now uses combats instead of just taking provinces (these give a lot less) to reward nations
战争分数现在会一并考虑战斗贡献而非只考虑所占领的胜利点,并且占领胜利点所提供的战争分数大幅度减少
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苹果平台下载钢铁雄心41.3版本共同胜利更新内容 1.3版更新了什么_bug修复_www.3dmgame.com
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钢铁雄心41.3版本共同胜利更新内容 1.3版更新了什么
发布时间: 15:34 () 作者:CoderObrr 编辑:vincent
共 6 页/6条记录
钢铁雄心41.3版本共同胜利更新内容大家是否了解?下面为大家带来了钢铁雄心4 1.3版本共同胜利更新内容一览。
- Fixed issue where some rocket sites would not show up on map
修正火箭基地不会显示在地图上的错误。
- Fixed issue where small damage to aircraft would be ignored
修正飞机会忽略轻微伤害的错误。
- Fixed issue where a command group icon was sometimes not selectable
修正导致指挥组(军/集团军)图标无法点击的错误。
- Fixed issue where CAS ace would actually have a detrimental effect to
damage done in land combat
修正CAS的ACE实际上给地面轰炸任务带来了负面修正的错误。
- Can no longer use console after resynch in MP
现在在多人模式执行同步后不能再使用台。
- Nukes now impact owners national unity, not 哔ler
核弹现在影响拥有者的国家团结,而非控制者的。
- Fixed wierd scaling issue with main menu bg
修正主菜单背景的奇怪缩放错误。
- Fixed manpower not being returned from fleets
修正船只报废不返还人力的错误。
- Fixed the issue when relations could be transferred wrong in civil war
修正内战时国家关系会向错误的方向倾斜的错误。
- Now lend lease has the highest priority in equipment distribution
现在租借条约拥有最高的装备分配优先级。
【译注:换而言之先养活别人再喂饱自己】
- Added cap for the factories going negative in multiplayer after very fast
为免多人模式下快速点击导致工厂为负数,增加了限制检测。
【译注:可能指买资源】
- Now units that doesn't have supply path to the capital will count as
encircled while disbanding them
现在单位缺乏到首都的补给线的情况下解散会被视作处于被包围的状态。
【译注:被包围状态解散部队只能返回1/10人力与装备】
- Fixed the issue when division view was not showing air attack
修正一个部队视图不能正确显示对空攻击的错误。
- Added fallback if ship names were not properly scripted in the database
如果舰艇的名字没有正确写入数据库,则回滚操作。
- Fixed the bug when player could call to arms 哔 which was already at war in
the war overview
修正玩家会能够在战争界面召唤那些已经加入了战争的国家的错误。
- US focus Defense of the Pacific is no longer blocked by Japan having the
same ideology as Japan.
美国焦点&太平洋防御&不再阻止日本执行相同的焦点。
- Stopped Japanese cloning program (Removed one of the Matsuis ).
终止日本的克隆人问题(其中一个松井秀喜已经被移除)。
- Added category tags for some technologies. engineers_tech recon_tech
mountaineers_tech military_police_tech hospital_tech logistics_tech
signal_company_tech maintenance_company_tech.
mod相关,略
- Removed highest level artillery high command for most releasable nations.
Replaced with lowest.
在大多数可被释放的国家的司令部里面移除最高级的火炮司令,替换成最低级的。
- Fixed civil wars not spawning if revolter only has 1 state.
修正如果叛乱者只拥有一个州的时候内战不会发生的错误。
- Winter_attrition now does more than nothing for unit leaders.
损耗现在不再无效。
- Save games now store enabled DLC bitmask which is checked. UI doesn't allow
to load save game if some of DLCs are missed.
游戏存档现在会检查保存的dlc标识码,界面不会再允许读取缺失了所需DLC的存档。
- Map mode is no longer switched for secondary coop player if host player
assigns/un-assigns naval mission
如果主玩家分配或者取消海军任务,地图模式不再切换为合作第二位玩家(所正在使用的)。
- Releasable 哔 list is now correctly refreshed after player releases any
在玩家释放国家后可释放的国家列表现在正确刷新。
- 哔 aren't displayed as if they capitulated twice in world tension log
在世界紧张度中的国家不再显示得就像投降了两次一样。
- Fixed issues where exp.forces could stay in wrong 哔 after a peace
conference.
修正在和平会议后会停留在一个错误的国家的错误。
- More small air wings is no longer better than less large air wings.
大量的小编制飞行队不再比小量的大编制飞行队更加强大。
【译注:很重要!很重要!重复,很重要!】
- Air Accidents now happens equally fair regardless of how many different air
wings you have.
空军事故几率现在和飞行队编队大小无关。
【译注:还记得我战报里面小编制一场暴风雪摔掉200架飞机吗?】
- Fixed corrupted theatres and fronts after the peace deal.
修正和平降临后战区和前线崩坏的问题。
- Fixed issues in unit naval transportation mechanics causing sometimes a
unit to not leave it's port, and AI could not do anything about it.
修正海上运输单位机制导致有时候单位无法离开也不能做任何其他事情的错误。
- Minor fixes in the supply systems - There is no longer created an invisible
naval route from the capital state to itself. (No player could spot it. We found
it while debugging the code).
小幅度修正补给系统-不再创建从首都到首都自己的不可视的海上路线(p社:这个不是玩家报告的bug,是我们自己debug的时候发现的)。
【译注:这种洋洋得意的感觉是什么回事,抓bug不是你们本分吗】
- Battleplans &estimated execution& province stripes are now correct when the
source and destination are both 1 province long.
战斗计划的&执行评估&在省份上显示的条纹在出发点和终点都是1省份宽的时候现在会正确显示。
- Fixed exploit where a player could avoid loosing most of the equipment in
combat by doing save and reload right before the combat was over.
防止玩家可以通过刚好在战斗结束时存档-读档以避免在战斗中失去大量装备。
- Nukes are doing now the real damage to the units, by reducing the manpower
and equipment, not just str/org bars!
核弹现在正确对单位造成伤害,能够正常削减人力和装备,而不只是造成兵力和组织度损害。
- Player can no longer trade with factories gained from other trades.
Tooltips was saying that, but nothing blocked the interface from doing so.
玩家可以不再使用贸易取得的工厂进行贸易。提示会通知有关内容,但界面不会阻止这个做法。
【译:不确定翻译】
- Fixed some possible gui issue after peace conference
修正一些和平会议的界面问题。
- Fixed issue with calculating losses from manpower
修正人力损失的计算问题。
- Fixed issue where river crossing would not impact breakthrough of
修正渡河时地形影响不作用于的问题。
- Expeditionary forces now use the manpower pool of their origin
远征军现在用本国人力。
【译注:很重要!很重要!】
- Fixed an issue with Burma road focus not giving rewards unless Britain
actually owned india and parts of China (Britain owning India and parts of China
would probably not want to help China anyway)
修正一个错误,缅甸公路焦点不会给予回报,除非英国实际拥有印度以及中国的一部分(英国拥有印度和中国的一部分的话有可能会不愿意帮助中国)。
- Fixed bug where some lakes could remain 哔led by the enemy, and there was no
way to conquer it.
修正一个部分湖泊可能一直被敌人控制的错误,湖泊实际上是无法占领的。
- Puppeting either the Soviet Union or Germany voids the MR-Pact
傀儡苏联或者德国会使得苏德互不侵犯条约失效。
【译注:不知道是指的焦点还是协议本身】
- Neville Chamberlain resigning through event no longer forces fascist or
communist leaders to resign
张伯伦通过事件辞职不再导致法西斯或者共产领导人也一并辞职。
- Removed exploit where the SOV Great Patriotic war could become
移除使得伟大的卫国战争效果常驻的。bug更多精彩尽在 专题:
共 6 页/6条记录
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类型:策略战棋(SLG)
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