planet coaster steam创意工坊打不开有中文补丁吗

社区昵称:Toujours En Ligne
本帖最后由 道也無道 于
01:12 编辑
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00:47 上传
商店链接:
官方预告:
本游戏支持Steam创意工坊,采用Denuvo防篡改技术,当前显示无中文支持
预购优惠:
&&游戏本体预购期间10%off,并可获得游戏内独有道具Golden Avatar Hat; 预购Trillerseeker Edition无优惠,但可以早于正式发行的11月17日进入游戏体验
本作《过山车之星(Planet Coaster)》是《过山车大亨(RollerCoaster Tycoon)》系列原制作组Frontier Developments plc的原班人马打造的一款全新游乐园主题模拟游戏,也是《过山车大亨》系列的精神续作,更可以说是Atari今年推出的的最大竞争对手,这款游戏继承了《过山车大亨》系列前作的很多游戏要素,同时在画面和游戏性进行了进一步提升,相比糟糕的表现,显然更让人值得期待。
社区昵称:Catkin
没玩过这个系列,有老司机介绍下值得入嘛
社区昵称:SupersonicJ
国区不便宜点么
社区昵称:一世无核心橙
我真是日了过山车大亨世界了这个辣鸡游戏真是浪费我的钱
社区昵称:单菜子
本帖最后由 单菜子 于
01:03 编辑
国区没优惠啊……怎么英区都比国区便宜?
话说竟然还涨价了,明明之前才29.99刀啊
社区昵称:Miyauchi
这价钱。。
社区昵称:kyshi
果然国区不调价呀......
社区昵称:Ykn
这个Denuvo Antitamper是个什么形式的DRM,有人知道吗?
社区昵称:? JohnYinl ?
国区没优惠啊……怎么英区都比国区便宜?
话说竟然还涨价了,明明之前才29.99刀啊
官方说上架steam后会涨价~~~
社区昵称:Catkin
这个Denuvo Antitamper是个什么形式的DRM,有人知道吗?
D加密啊,防止秒破的。之前还是挺有效果的,不过cpy已经缩短了破解周期了。
社区昵称:Austaras
所以能不能买英区礼物呢?
社区昵称:单菜子
官方说上架steam后会涨价~~~
好吧,本来想着这个月没啥时间玩等等再买,一不留神就已经上架了,这下要多花100块了……
估计这个也没啥人囤货
社区昵称:Ykn
D加密啊,防止秒破的。之前还是挺有效果的,不过cpy已经缩短了破解周期了。
这样啊,Denuvo加密我倒是知道,但我记得古墓丽影崛起、正当防卫3页面都没专门写出来,以为这公司又出新产品了呢。
社区昵称:rcter
3大妈上有2测alpha版,可以先去体验一下再决定买不买。这个游戏还是很值得入正的,第一有创意工坊,这种创造类游戏没有创意工坊的mod基本就等于是个残疾。第二用了臭名昭著的Denuvo加密。
就算破解了,没有创意工坊玩起来也就是个残次品的体验另外,过山车大亨世界这次彻底被秒成渣了。
发自移动设备 - 你的掌上 SteamCN 社区
社区昵称:Been
社区昵称:LIVyujun
果然我还是更喜欢海王星的画风。。
社区昵称:机智的人机侠
这个价格,不值得我尝试
本帖最后由 lynnharry 于
07:05 编辑
当初为啥我发的主题没多少人关注...
这封面做的实在不敢让人恭维..
让我哭一会&
官网购买不友好,居然不支持paypal加银行卡,差评。&
社区昵称:k710
没看出比三代好玩在哪?
社区昵称:minnowAngel
想买,但不过好贵啊,下不去手啊
社区昵称:CessAhriman
之前买了过世退不了款 过山车之星,又不舍得。。。
社区昵称:Link_CN
已加一波愿望单
社区昵称:Aaron Zhou
自带语言很不友好啊……
社区昵称:RsoDa
没有入的理由诶~
社区昵称:TrowaBarton
太贵了,能便宜点吗
社区昵称:m_kuo
就这个要卖两百多???
可以看看这张图https://i.redd.it/x5srawn0b8hx.jpg,所有建筑都是一块块拼出来的。请无视锯齿。&
社区昵称:Listen
只能说关注吧 没有中文
表示不想买 更不想玩
社区昵称:Raul321
都要到暗荣的价格了...等打折吧..有点太贵了
比暗荣的流水线游戏要强多了&
社区昵称:hulala
这游戏玩什么~~难道自己搭赛道跑过山车?
社区昵称:快乐的Jim_守望尼酱
本帖最后由 alfred0156 于
12:09 编辑
Thrillseeker Edition已入 坐等解锁 看看比我已退款的过山车大亨世界好多少
另 低配版的过山车大亨挺不错的
SteamCN 蒸汽动力 & Chinese Steam User Fan Site.
来浏览本站
12:48, PE: 0.599954s , QE: 313, Gzip On, Redis On.Steam Workshop :: King Coasterto add this item to your wishlist, follow it, or mark it as not interested
Incorporates 3rd-party DRM: Denuvo Antitamper
Requires agreement to a 3rd-party EULA
Languages:
Full Audio
Portuguese-Brazil
Includes 31 Steam Achievements
Title: Planet Coaster
Developer:
Publisher:
Release Date: 17 Nov, 2016
metacritic
Buy Planet Coaster
Recent updates
16 December
Here's a quick post to let you know that, true to form, those awesome Planet Coaster developers have got another super quick update making it's way to Planet Coaster!
Here's the update notes, enjoy!
All content from the 1.1 free Winter Update now available in all challenge parks (including pre-existing saves).
Arctic sandbox and challenge maps from the 1.1 free Winter Update have been enlarged.
Improvements to Snap Alignment on 4m curved wall pieces.
Batteries have been fitted into the Festive King Coaster Mascot fairy lights and are now visible in game
The &set lighting& button for time of day is now saved and applied when re-loading a saved park
Fix added for Launched wing - Cloud runner rollercoaster train audio not working
Fix added for Mute option on shop radio not working
Arctic Hard challenge mode refund rate is now consistent
Fixed bug in starting setting for Tropical Easy Challenge parks
15 December
Hey everyone,
I hope you tuned in for yesterday’s livestream with Community Manager, Bo de Vries and Senior Producer, Richard Newbold to get a sneaky look at what’s coming in today’s update. The Planet Coaster Winter Update will be going live at approximately 15:00 GMT. We’ve got a detailed set of update notes for you so feel free to have a read through while you wait for the update to go live.
Once again, I would like to take a second and thank the development for their continued hard work. Today’s change log really shows just how much dedication has gone into this free winter update. We hope you enjoy the seasonal gift and we’re very excited to see your fantastic creations!
Update notes
New Management Features
Ride prestige rating visible for rides and coasters on their information panel
Prestige reflects the
overall appeal and value of a ride to guests
Reputation status visible for rides and coasters.
As rides get older, their
reputation can diminish and affect their prestige rating
Ride reputation decay added to medium, hard and harder challenge mode maps, as well as new career mode levels in Festive King Coaster's Crackers
Added guest thoughts for ride reputation decay
Added notifications for ride reputation decay
Date opened field in the ride information panel displays Ride Reputation on scenario or challenge parks that support ride reputation decay
Reputation is in 1 of 5 states: 'new', 'deteriorating', 'old', 'reviving' and 'classic'. The state is determined by the time since the ride was first opened.
Park Management
Staff Lists - Added an
&All staff& view
Staff Lists - Added
ability to change salary, increase training level, assign roster, view
workload and fire
Attraction Lists
- Add the ability to change ticket price, and change the ride
status (open, close, testing)
Shop/Facility Lists
- Add a column which shows whether or not the shop is synced, and
add the ability to change the shop status (open, close)
Sensibly colour the Open/Test/Close and profit/loss columns, making it easier to see what is happening at a glance.
Add workload indicator to staff information panel
New rides/coasters
Collider – Retro, SciFi
ride that has 20 swinging gondolas on what is essentially a horizontal
Ferris wheel that rises to an angle of 87 degrees.
Bumpin Derby - Traditional
bumper car ride
Track Ride
Sleigh Ride - Winter
themed track ride
Transport Ride
Iron Horse - New Steam
Locomotive
New scenarios
Add 3 new scenarios to the game under &Festive King Coaster's Crackers&
Festive Funland - Set in
our festive-themed park, spruce up your winter wonderland with seasonal
scenery and draw in the merry crowds!
Cavenerous Coasters - Set
in a dark grotto and with no terrain sculpting and a loan to start you
off, bring success to your park
Back from the Brink - This
abandoned park negative cash, huge loans and a
ludicrous layout. Turn it around!
New location
Arctic now available in Sandbox and Challenge mode
New scenery
New Festive theme
Gingerbread wallset
Icing decorations
140 new scenery pieces
Christmas Trees
Baubles
Candies and Sweets
Snowmen
Gifts and Presents
7 x new shops and signs
Gulpee Soda
Pipshot Juice
Pipshot Smoothie
Pipshot Water
Pizza Pen
Cosmic Cow Icecream
Missy Good Dougnuts
Fix for 'Dynamic' Camera losing the coaster track and widgets when banking underground
Ride Camera UI now remembers the settings you last used
Make the camera slightly better on the terrain skirt
Hide guest beards when in Ride Camera
Improved &Kick Flip - Default Camera 2nd Ride Cam& to be more cinematic
Stop you being able to tunnel underneath the terrain
Added 11 new coaster blueprints
Screamer - The American
Arrow
Lycanthrope - Werewolf
The Hunt - Pioneer
Frenzy - Rage
Trail Blazer - Aethon
Impulse - Invincible
Red Steel - Iron Fury
Harbinger - Malice
Unchained
Rebel - Mine Train
Whirlwind - Spiral
Twister - Enigma
Duck moments no longer add to nausea
Rolling rapids additional cars disappear if the first one falls off the track
Don't explode trains that are stopping at station.
Angle indicator added to the slope and curve track construction widget
Length indicator added to the track construction widget
Improvements to supports by adding dog-legs and sloping supports
Supports not previewing when moving an elevated ride over its prior position
Pioneer car's rear wheels now align to the track
Improvements to the Invincible support set
Fix high-speed coasters creating gaps in their heatmaps
Fix Invincible coaster cable lift holding trains at set speeds even downhill
Coaster train resets if it stalls near or at the station after a reverse launch.
Use a scrolling UV on the chain lift to match the speed of change
Dive Drop Holding Section does not seem to generate very high levels of fear during the pause
Fixed a LOD pop on the Magic Katz wheels
Changed wording for G force labels in testing tab to suggest acceleration instead of force
Wooden Coaster now has a Auto tunnel size slider
'Launched - Hydraulic' coaster - Added ability to tunnel both spline 2 and the reverse launch.
Added stairs to catwalks
Improvements to the Hyper coaster when longer than 30m
Fixed heat map problem with multiple trains. Trains now only start testing when they leave the station. Second and subsequent trains were starting prematurely which added incorrect values in the heat map
Fixed issue where multiple train flying coaster trains default to the down position when loading a park
Fixed Lift hill EFN boosts being applied across a whole coaster/ log flume, not per lift hill.
Flourishes play less often for guests who were only just excited, playing more often when guest gets more excited
Fixed for issue where coaster track supports will appear and go through the station when placing the Entrance and Exit
Lift hills now less nauseating
Added a drop shadow to the heat map labels to make it more visible against a white background
Fix issue where changing number of cars/trains on a coaster causes station and adjoining track to be unhighlighted.
Increased maximum downward slope value for the 'Invincible' coaster cable lift to -80°
Reduced the size of the Magic Katz head so the forward facing ride cam is no longer obscured
Decrease max fear boost for ducks to 2.
Flat ride Insanity art improvements, added a ladder. Better harnesses, and slight textural tweaks.
Increased default station length of 'powered track rides' from 12m to 16m to make placement of exit and entrance gates easier
Rolling River and Choppers Creak have increased max slope decline angle and set a downhill speed value
Choppers Creek (Log flume) mid sections of the drop now have 2-20m range in 1m increments, making it much easier to align the splash section to the floor.
Fixed hybrid coaster supports behaving incorrectly when near vertical and banking.
Fix issue when placing a Hyperspin ride where the queue has no queue time but guests don't get on ride
Fix issue where a new queue tries to go back onto the ride when building the entrance near the control booth
Fix bug where changing a ride's entrance may invalidate entrance's original location
Reduced clipping when guests walk into toilets
Fix seams found where necks connect to body
Adding &lamb chop& facial hair to male guests
Fixed Guest cash spent stats not taking into account refunds
Increasing the number of guests who visit gift shops
Made the different gift items have different popularity - Balloons & Hats & Momentos
Added 2 new hats to the avatar and hat shops - Elf and Reindeer
Fixed issue when changing from open state to testing with guests seated on a flat ride they will remain on the ride while in test mode
Added Festive King Coaster as an available entertainer
Staff placement - Multiple staff members of the same type can be placed at the same time.
Staff info popup shows the tasks counts of the previous month rather than the current month.
HUD now shows date-of-month by default and time-of-day on mouseover, rather than vice versa.
Prebuilt coaster blueprints now show the correct cost in the browser
Using F5/F9 to load the quicksave/quickload menu now returns the player straight to gameplay rather than to the parent settings menu.
Don't disable the path cursor on invalid path, just leave the path cursor as is
Coaster trigger panel is now dynamic and can be longer
Fix a bug where the help popup wouldn't update when switching between selecting a transport or tracked ride.
&Ride X has not been tested& notification no longer appears if it's an unfinished coaster.
&Coaster x is incomplete&, for when the player isn't editing an incomplete coaster and a certain amount of time has elapsed.
Added a &Delete Path& button to the path system (similar to you holding the DEL key)
Ability for you to Sync Prices in your shops
The left hand UIs (help, notification list, challenges, objectives) and the park management ui will now close the other when one opens
Added a &Recently Used& sub-category to show recently used
Add notification for when player has completed a single objective in a difficulty tier
Adding a tooltip for the UI scaling.
Fix for multi select ceases to function after deleting selected items
Fixed issue where Controls Menu resets to the top when mousing over Edit icon
Fixed coaster objectives not completing if the required value has been rounded up
Bottom browsers now have (rebindable) keyboard shortcuts - 1,2,3,4,5,6,7,8,9, 0 and i (Park Management → Multi Selection)
Added a &Go to Steam Workshop& button in &My Blueprints&
Can now rename stations of Transport Rides
Added some new Statistics to the Park Management → Misc Statistics
Fixed statistics for Queue Time reported incorrect data
Localisation and Text
Removed an apostrophe from the Loading Screen tip &You can change the ticket price of a ride on its Finance tab&
German - Fix word-wrapping on Help UI with long words
Scenery improvements
Planet Coaster sign 14 now has colour option
The Fairytale Fountain thumbnail now matches the model
Fix texture issue on Classic Brick Pillar 1m tall
Fix texture issue on Modern Wall 1m Slope
Added colour option to Panel Curved Wall 2m and 4m
Clockwork tower scenery object missing geometry/backface cull
Added 2 new flower shrubs with colour options
Fixed icons for Wooden Doors/Windows
Fixed incorrect thumbnail for Rough Brick 4m Station Surround 2
Fixed waterplanes under the environments so its not visible when you dig in the expanded areas
Fixed Vendors feet can be seen coming through the base of the shop
Mix pass on the entire game to achieve that rides / coasters up close are louder but are more quiet further away. This is intended to help with creating audio theme-ing a little away from louder areas.
All in all over 800 bugs, mix tweaks and optimizations have been made to the audio of Planet Coaster since release.
Added audio to new particle effects, new rides, menu's and blueprints.
New music tracks: Planet Epoch, Planets Collide, The Joy in Us All, SleighRide
Audio code has been optimized, is more responsive and runs faster.
Added audio option to play soundtrack only when the game is paused.
Fixed previously broken triggered sound effects.
Increased music streaming buffers to combat music cutting out, this might increase latency.
*.flac files are now supported by the custom-user music. Current list of file-types supported is : .mp3 .ogg .wav .wma .aac .m4a .flac
Custom user music is louder on coasters.
Guests on coasters now respect EIN values and will scream when frightened and laugh when excited. Thanks to forum community for bringing this to our attention!
Guests on coaster individual animations have audio now.
Bespoke Harness sounds for Coasters.
Coasters can be heard much further throughout the park.
Coaster crashes more audible.
Guests on coasters will fatigue over time and scream a little less. More dynamic rides will keep them louder, rides that are constantly at a high speed will tire their vocal chords.
This is not a game-play changing feature, just restricted to audio.
More variation between different coaster manufacturers and secondary systems such as brakes and chain lifts.
Intro movie now respects audio settings.
Individual guests on rides can now be heard on the closest ride.
Triggered soundeffects and park speakers need to be pointed for maximum effect as they are loudest from the front. This helps with sound-effects on indoor rides being less audible through walls.
Triggered soundeffects will be louder depending on how loud the game is, in practice this should helps when using them on coasters.
When quitting the game, audio now gracefully fades out instead of being cut.
A little festive surprise in the main menu theme (no worries, we'll change that )
When activating the Steam overlay, the game audio is muffled to help audibility when watching tutorials.
When a steam train goes up or down a hill, the steam-whistle blows. This feature can be used to &script& where a train is audible in the park.
Vendors cash machines now make a sound when accepting an order. Like their voice it subtly changes depending on their mood.
When selecting guests, staff or mascot, they are &contacted& and will communicate back their current mood in an emote.
When rides break down, the unique ride start/stop sound can be heard breaking down also.
Game volume has been raised slightly.
Fix crash when unsubscribing from multiple Workshop items quickly
Fix memory leak in heatmap data cache.
Optimisations
Optimisation coaster music system to use less memory
Improvements in the path rendering system on big parks
Cleanup of structure of existing art assets for memory savings
Setup coaster supports to use the streaming system
Improved loding logic on coaster supports
Performance improvement when you're moving a new path piece around lots of existing queue paths
More optimisation to the park management screen to reduce delay when opening it
Optimised memory usage.
Ensured better sharing of
common assets.
Improved granularity of
large asset packs to separate infrequently used resources.
Revised connectivity of
asset packs to reduce memory usage in high asset usage situations.
Improved performance.
Reviewed model LOD’s to
ensure optimal rendering of low LOD assets.
Improved load times for parks and blueprints.
Reviewed connectivity of
asset packs to ensure packs better represent the objects that use them.
Speed up loading times by
caching database queries
New &advanced simulation& tutorial
“A game that occupies your thoughts when you're not playing it, and it's thoroughly captivating when you are.”
9/10 –
“If you've any interest at all in theme park design, or if you thrill at the idea of being able realise your every fantastical, architectural whim (even if it's just putting down a bunch of rocks just so), then you'll likely adore Planet Coaster.”
“Planet Coaster is just about everything I could have asked for in a modern resurrection of the theme park sim genre - and then some.”
8.5/10 –
About This Game
Celebrate the holidays in Planet Coaster with the free Winter Update. Play Planet Coaster with this new content update and unleash your creativity with new rides, winter themed décor, plus added management features!
Planet Coaster(R) - the future of coaster park simulation games has arrived! Surprise, delight and thrill incredible crowds as you build your coaster park empire - let your imagination run wild, and share your success with the world.
Piece-by-Piece Construction: Planet Coaster makes a designer out of everyone. Lay paths, build scenery, customize rides and make everything in your park unique with piece-by-piece construction and over a thousand unique building components.
Landscape Sculpting: Play with nature and reshape the land beneath your feet. Sculpt the landscape to raise mountains, form lakes, dig caverns and even build islands in the sky, then weave coasters through your park above ground and below.
Total Authenticity: Recreate your favorite rides or leave the real world at the door. However you love to play, the most realistic rides and most realistic reactions from your guests make Planet Coaster the most authentic simulation ever.
Simulation Evolved: The deepest park simulation in gaming history rewards your skills and makes management fun. Control every aspect of your guests’ experience and watch as Planet Coaster’s world reacts to your choices in an instant.
A Living World: Every park guest is an expressive individual who thinks, feels and explores your park with their own interests and desires. Together Planet Coaster’s guests will tell you at a glance just how well your park is run.
Park Management: You’re the boss with accessible controls that make management fun. Test your skills in a campaign of creative scenarios, or just build for fun and tweak your parks to surprise, delight and thrill your guests.
Communal Creation: Planet Coaster links coaster fanatics and creators around the world with the Steam Workshop community hub. Trade scenery, rollercoasters and even entire parks with other players, and add the world’s wildest creations to your own park.
Be Inspired: Discover new content from the world’s best coaster park creators every day. Browse and download content from your favorite creators, or choose from the latest designs selected by the Planet Coaster dev team.
Share Your Creativity: Whether it’s a magnificent ice cream shop or the world’s most thrilling coaster, build it, name it and share it with the planet. Join a community of creators and see your designs appear in parks around the world.
System Requirements
Minimum:
OS: Windows 7 (SP1+)/8.1/10 64bit
Processor: Intel i5-2300/AMD FX-4300
Memory: 8 GB RAM
Graphics: nVidia GTX 560 (2GB)/AMD Radeon 7850 (2GB)
DirectX: Version 11
Storage: 8 GB available space
Recommended:
OS: Windows 7 (SP1+)/8.1/10 64bit
Processor: Intel i7-4770/AMD FX-8350
Memory: 12 GB RAM
Graphics: nVidia GTX 980 (4GB)/AMD R9 380 (4GB)
DirectX: Version 11
Storage: 8 GB available space
Planet Coaster is a registered trademark of Frontier Developments plc. Planet Coaster (C) 2016 Frontier Developments plc. All rights reserved.
Very Positive
(6,915 reviews)
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Steam Purchasers&(6,915)
Key Activations&(1,612)
All Languages&(8,527)
Your Languages&(5,307)
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