今天还能升级win10吗刚升级的battle pass系统是什么鬼

洁厕快影响供水系统,这是什么鬼? | 谣言粉碎机小组 | 果壳网 科技有意思
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请不要往自己家马桶的水箱里放蓝色洁厕块,害人害己。洁厕块只适合有双供水系统的国外楼房,几乎没有这样的供水系统。由于主阀门和分阀门没有单向止逆阀,在负压的作用下,带有强致癌致病的污染水会反流进自来水系统,会引起包括癌症、白血病,严重内脏过敏等致死疾病几十种,呼吁立即停止这种自杀行为!
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信这种谣言的人,为什么连朝马桶水箱里瞅一眼的勇气都没有?
引用 的话:不一定是谣言,我用过一次,洗澡水总是有股洁厕块的味,我也不知道为什么,直到马桶里的彻底没了,洗澡才逐渐变得没味了我也不知道为什么,但那味太难闻了,不敢用了.敢不敢去看一眼水箱的结构
引用 的话:你这属于想当然,你以为我一个正常家庭男主人会不知道马桶里面的结构?我还修过新的马桶零件呢好吧.不管你说的是新的还是老的,谁会不知道? 好吧也许有人不知道,也许在你眼里没见过里面结构是正常?知道结构有用...呵呵,修过马桶,然后不知道原因马桶注水口结构无非有31、大部分马桶的注水口位于马桶溢流口之上,2、后期为了减小噪音有用导流管将水流引入水位之下,3、也有小部分马桶的注水口就干脆做在底部,以降低噪音一个一个说1、你如何倒流2、你如何倒流3、在注水阀门损坏的情况下+彻底停水并且管道内无水的情况下(这是唯一负压情况),可能倒流然后说3,你要知道,正常水压是远大于马桶水缸水压的好吧,如果马桶里洁厕快能够以自己的势能大量渗入水管产生异味,无疑正常水压情况下你家马桶的水都是接近全开的在白流的,你不去管他?然后等着长时间停水的时候倒流?就算是停水倒流,只有每次停水后,并开水的瞬间瞬间全部就冲出来了。再没见识,总见过停水后刚开水的水锈吧,什么时候管道里的异物会持续影响你了,都是开启一小段时间就没了,如何影响自来水至于你总是洗澡的时候闻到XXXX味道,怀疑渗漏,和拉肚子就怀疑自己有HIV,呕吐就怀疑自己有脑膜炎一个道理
引用 的话:不一定是谣言,我用过一次,洗澡水总是有股洁厕块的味,我也不知道为什么,直到马桶里的彻底没了,洗澡才逐渐变得没味了我也不知道为什么,但那味太难闻了,不敢用了.敢不敢去看一眼水箱的结构
引用 的话:你又来扯淡了,好像不止一次的皮疼肉不疼的回帖,从来不说任何实质内容,都是在挑拨,鄙视,好像很了解内情的样子,又毛都说不出来还趾高的不得了,你这种完全没用的回帖还不如我经常逗人一乐来得有意义,要是有屏蔽...对于那些你去看一眼就完全明白的东西,还需要说什么?你都会换洁厕快了,敢不敢多往里面看一眼自己在闹什么笑话对于你这种懒到真相就在身边,却不愿意多走一步,反倒是浪费一大堆的口舌帮忙造谣的家伙,和你说了原理你也是百般的刁难不相信的,那又何苦与你沟通?
引用 的话:你这属于想当然,你以为我一个正常家庭男主人会不知道马桶里面的结构?我还修过新的马桶零件呢好吧.不管你说的是新的还是老的,谁会不知道? 好吧也许有人不知道,也许在你眼里没见过里面结构是正常?知道结构有用...呵呵,修过马桶,然后不知道原因马桶注水口结构无非有31、大部分马桶的注水口位于马桶溢流口之上,2、后期为了减小噪音有用导流管将水流引入水位之下,3、也有小部分马桶的注水口就干脆做在底部,以降低噪音一个一个说1、你如何倒流2、你如何倒流3、在注水阀门损坏的情况下+彻底停水并且管道内无水的情况下(这是唯一负压情况),可能倒流然后说3,你要知道,正常水压是远大于马桶水缸水压的好吧,如果马桶里洁厕快能够以自己的势能大量渗入水管产生异味,无疑正常水压情况下你家马桶的水都是接近全开的在白流的,你不去管他?然后等着长时间停水的时候倒流?就算是停水倒流,只有每次停水后,并开水的瞬间瞬间全部就冲出来了。再没见识,总见过停水后刚开水的水锈吧,什么时候管道里的异物会持续影响你了,都是开启一小段时间就没了,如何影响自来水至于你总是洗澡的时候闻到XXXX味道,怀疑渗漏,和拉肚子就怀疑自己有HIV,呕吐就怀疑自己有脑膜炎一个道理
引用 的话:我早上睡不着趁机搜了一下新式马桶进水阀的结构,比你们这种理论要复杂得多,你们说的都是老式的,也正是David所说"打开看一眼"就明白的事情,今天有空时我会发一下结构和我的分析.我呆的地方特征是水压很低...PASS 所有的事情。。。如果你是负压,水如何到水箱里去?再回你最后一句,敢不敢去看一下你的水箱,你要是觉得这句话是觉得“不要一上来就把别人想的很low,实际上谁也不比谁傻”,那我只能说,这是你自己心里的映射罢了。
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  解锁:①指挥等级38;②在高级难度下完成&噬光者&
  派系:詹尼瑞特攻击者(潜行、刺客、进阶)
  惊愕元素(被动):接触潜行后的3秒内,迪迪的所有技能和攻击将造成25%额外伤害。
  泰斯合金战争刀扇(武器):迪迪的主近战连击会释放一连串快速的近战攻击,而她的副攻击是把刀扇掷向敌人进行远程攻击。
  外交官的战斗装束(天赋):迪迪的詹尼瑞特精英制服,是为了让敏捷度、机动性和杀伤力最大化而量身定做的。
  全息分身(技能1):迪迪进入潜行,并防止一个诱饵(20%生命值,25%伤害)在8秒内围其战斗,诱饵死亡或时限结束后将会爆炸,造成200伤害。
  爆裂冲锋(技能2):迪迪向前冲刺,造成200的伤害并击退敌人,被击中的敌人将进入虚弱状态,其攻击伤害将降低30%。
  闪烁风暴(必杀技):激活后,迪迪直接朝着她的前方发动一连串共计10次攻击,最多眩晕5个敌人,并且每一击造成50伤害。
  基因技能
  变异解锁:角色等级3&5&7&9&12
  背后的剑刃(Lv1):&双重麻烦&,当激活全息分身时,迪迪将朝着她当前移动方向冲刺,增加全息分身的冲刺距离,+50%冲刺距离。
  背后的剑刃(Lv2):&安全限制解除&,增加全息分身造成的伤害,+50%伤害。
  背后的剑刃(Lv3):&改造刀扇&,增加投掷战争刀扇的伤害,+18%伤害。
  背后的剑刃(Lv4):&风险预估&,爆裂冲锋从迪迪护盾的储量中获取额外能量,造成额外伤害,爆裂冲锋现在激活时,迪迪的护盾将失效。+50%的目前护盾值作为伤害。
  背后的剑刃(Lv5):&静默突击&,在解除潜行后的3秒内使之前所有受到伤害的敌人减速,+3秒减速持续时间。
  背后的剑刃(Lv6):&爆裂盛宴&,增加爆裂冲锋伤害,+15%伤害。
  背后的剑刃(Lv7):&战争狂热&,增加战争刀扇的近战伤害。+18%伤害。
  背后的剑刃(Lv8):&致命长拳&,增加爆裂冲锋的伤害距离,+40%伤害距离。
  背后的剑刃(Lv9):&全息技术改&,减少全息分身的冷却时间,使其能够更频繁地使用,-25%冷却时间。
  背后的剑刃(Lv10):&分身&,激活闪耀风暴后,迪迪制造出一个全息分身诱饵。
  耳中的细语(Lv1):&原爆点&,爆裂冲锋的爆炸将形成范围效果,对所有迪迪周围的敌人造成伤害。
  耳中的细语(Lv2):&精制发射器&,增加全息分身诱饵的生命值,+30%最大生命值。
  耳中的细语(Lv3):&合金水蛭&,所有战争刀扇攻击造成的伤害中一部分将返回迪迪的生命值,+10%生命值偷取。
  耳中的细语(Lv4):&吸收冲锋&,爆裂冲锋所造成的一般伤害将返还为迪迪的生命值,+50%生命偷取。
  耳中的细语(Lv5):&潜行之刺&,解除潜行后的3秒内,你从背后对敌人发起近战攻击将造成额外伤害,+25%伤害。
  耳中的细语(Lv6):&逃生计划&,激活全息分身后短时间内迪迪的移动速度将获得提升,5秒内+30%移动速度。
  耳中的细语(Lv7):&抉择&,提升迪迪对虚弱敌人的伤害,+23%伤害。
  耳中的细语(Lv8):&能量充盈&,减少爆裂冲锋的冷却时间,-25%冷却时间。
  耳中的细语(Lv9):&光芒犹存&,增加迪迪的全息分身诱饵的持续时间,+7秒最大持续时间。
  耳中的细语(Lv10):&聚集风暴&,用闪烁风暴击杀小型敌人会减少5秒技能冷却时间,击杀大型敌人会减少10秒技能冷却时间,最多-10秒冷却时间。
  外观-嘲讽
  高调间谍之王:无需解锁。
  名单:在角色等级15时奖励。
  跳伦巴舞:完成传说挑战&秘密秩序之神&。
  外观-造型
  间谍女王:无需解锁。
  知名特工:在角色等级4时奖励。
  资产:在角色等级8时奖励。
  观鸟者:在角色等级11时奖励。
  密码学:在角色等级14时奖励。
  黑暗行动:完成挑战&迪迪大师&。
  斗篷与匕首:使用惊愕元素击杀500个敌人。
  先行一步:生命值低于20%时进入潜行状态30次。
  战争无文明:对兰登造成10000伤害。
  帝国死忠:使用闪烁风暴造成60000伤害。
  秘密秩序之神:作为安布拉的队友游玩5场竞赛。|  
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只需一步,快速开始
查看: 3236|回复: 5
更新了啊~1.004~都更新点啥?
主题帖子积分
高级玩家, 积分 453, 距离下一级还需 147 积分
高级玩家, 积分 453, 距离下一级还需 147 积分
更新了啊~1.004~都更新点啥? 刚点开STM 就更新了 1.5G啊 这更新可真不小啊~ 看了看更新内容机翻了一下 然而~
没有了 什么鬼都看不懂~这翻译的~
主题帖子积分
中级玩家, 积分 115, 距离下一级还需 135 积分
中级玩家, 积分 115, 距离下一级还需 135 积分
好象很牛B的样子……什么什么的试炼,是这东西吧?
主题帖子积分
高级玩家, 积分 451, 距离下一级还需 149 积分
高级玩家, 积分 451, 距离下一级还需 149 积分
期待,,,,
主题帖子积分
超级玩家, 积分 813, 距离下一级还需 187 积分
超级玩家, 积分 813, 距离下一级还需 187 积分
等待官方汉化!!!!!!!!!!!!!!!!!!!!!!!!
主题帖子积分
高级玩家, 积分 538, 距离下一级还需 62 积分
高级玩家, 积分 538, 距离下一级还需 62 积分
等翻译达人。
Set Out Upon the Hidden Path (V1.0.0.4 Changelog)
Please Note: Due to archive changes in preparation for future content updates, this patch is much larger than usual. Users with strict ISP download limits may want to review their usage before proceeding.
[Major New Features]
New Content: The Hidden Path. Venture down the elusive route taken by the followers of the Witch Gods and discover the secrets known only to their most loyal servants. Your journey begins near Lower Crossing, but requires some Dynamite.
The Hidden Path includes a wealth of new lore, 5 new bosses, a new dungeon, 3 new Monster Infrequents and 7 new Unique items.
The digital copy of the world map is now included in the DLC folder for those with the respective DLC code. On Steam, you can right-click the game in your Library, select Properties, Local Files and Browse Local Files. You may have to start the game once for the map to download.
[Mod Tools]
Note: due to changes to GameEngine.dbr, modders who edited this file should update it in their mod to account for the new loot randomizer tables.
GameEngine.dbr edits in a mod will now properly override the default gameengine.dbr values when the mod is loaded under Custom Game
Exporter (.dlo) files are now available in the installation directory for 32-bit versions of 3ds Max
Flipped the condition logic for isDifficulty and LuaScript Quest and Conversation conditions so that they make more intuitive sense based on what the editors are displaying to the user (ex. LuaScript Test() & 7 now checks if the function returns a value less than 7, previously it would check if 7 is less than the returned value, similarly isDifficulty &= Epic used to check if Epic was &= to the current difficulty, now it checks if the current difficulty is Epic or greater)
Maximum number of masteries increased from 10 to 30.
Maximum terrain size in editor reduced from 256x256 to 128x128. Existing large terrains should be unaffected.
Fixed a bug where skills would not load correctly in mods.
Male PC has undergone foot surgery, resulting in slightly smaller boot sizes.
Fixed radial critical WeaponPool skills activating their own damage on non critical attacks.
Fixed ChargedFinale WeaponPool skills using up twice as much energy as intended.
Skill Modifier tooltips now include their base skill offensive modifiers in their calculated damage.
Fixed dialog popups not scaling properly with UI scale.
Fixed a bug where feared monsters would flee incorrectly.
Improved the ability for multiple pets to engage Bosses, Heroes and Nemesis Bosses.
Increased the drop rate of Ectoplasm, Chipped Claws and Kilrian's Shattered Soul
Reduced boss and hero resistance to Life Leech effects
Reduced Damage over Time effects applied by monsters on Elite/Ultimate difficulty
Reduced Leech Resistance on Obsidian Defilers to 100%, so that it is susceptible to resist reduction
The Something for Nothing and Flesh and Iron quests have been redesigned
Removed, or added additional spawn locations to, static Treasure Trove locations that were missed in 1.0.0.2
% Total Damage multiplier now only affects damage stats and no longer modifies non-damage effects such as % Damage Converted to Health, % Resistance Reduction, Armor Reduction, etc.
Reduced the burst potential of certain poison abilities used by heroes and bosses (ex. Gastris, the Foul)
[Itemization]
Rare item drop rates now scale better with difficulty, for a more rewarding experience when playing on Elite and Ultimate difficulty.
Increased the drop rate of Unique items on Ultimate difficulty from non-Nemesis sources
Improved the base attributes of all rare Monster Infrequents
Significantly increased the affix-roll quality of Monster Infrequents
Increased the drop rate of Monster Infrequents from all sources
Cronley's Gang nemesis now has the same loot table as the Kymon's Chosen and Order of Death's Vigil nemesis bosses, as he is relatively easier to hunt down as well.
A balance pass has been done on Faction Augments. Generally, the goal was to increase the appeal of some of the more lackluster damage-focused options and provide more viable options on Ultimate difficulty. With a select few exceptions, this is an all around buff to Augments.
Added a Blacksmith to Fort Ikon with the same bonuses as the Homestead smith (including the Dynamite blueprint)
Etram Fald now crafts belts when creating random Legendary Armor only, previously belts were also possible when crafting a random Accessory. In Addition, the tooltips for the blueprints now clarify that they will generate an Epic item if the character is below level 50 (58 for accessories).
Rare Affixes - Added 2 new Rare Prefixes and 2 new Rare Suffixes for armor, focused on pet builds
Rare Prefix - Cutthroat: added Pierce Resist at level 54+
Rare Prefix - Merciless: added Poison Resist at level 54+
Rare Prefix - Plaguebearer: reduced Resist Reduction
Rare Prefix - Deathdealer: renamed to Sorcerer, to match the class combo name
Rare Prefix - Nightstalker: renamed to Spellbreaker, to match the class combo name
Rare Suffix - Abyss: reduced Resist Reduction
Rare Suffix - Rapid Reflexes: updated the lower than intended Attack Speed bonus
Rare Suffix - Shadows: added Vitality Resist at level 49+
Magic Suffix - of the Wastes: reduced Resist Reduction
Epic - Legplates of Valor: reduced health on the regular and Empowered versions
Legendary - Agony: reduced Poison Resist Reduction on the proc to -20%
Legendary - Beronath, Reforged: increased % All damage, increased Offensive Ability to 40
Legendary - Golemborn Greaves: Internal Trauma Retaliation from the skill is now dealt over 5s, retaliation damage per second slightly reduced
Legendary - Justicar Set: this set has been redesigned. Set bonuses updated.
Legendary - Chestguard of Justice: added % Fire damage and 16% Chaos resist, replaced bonuses to Veterancy and Squad Tactics with +2 to Rending Force and +2 to Internal Trauma
Legendary - Faceguard of Justice: passive bonus now works with melee weapons, rather than just shields, reduced its flat damage bonus but added % Physical and % Fire damage. Replaced bonus to War Cry with +2 to Forcewave.
Legendary - Handguards of Justice: added Fire damage, % Attack Speed and % Cast Speed, removed % Shield Damage Blocked and % Block Chance. Replaced bonus to Blindside with +2 to Forcewave.
Legendary - Iskandra's Unity Set: increased cooldown on Iskandra's Defense to 16s
Legendary - Shoulderguard of Justice: added % Fire and % Physical damage, replaced bonuses to Scars of Battle and Break Morale with +2 to Rending Force and +2 to Blindside. Passive bonus now works with melee weapons, rather than just shields.
Legendary - Markovian's Fortress Set: replaced 50% Constitution bonus with 20-45 Physical damage
Legendary - Markovian's Distinction: added flat Physical damage
Legendary - Stormheart: reduced % Attack Speed to 4% and Offensive Ability to 32
Legendary - The Deathmark Set: fixed an issue with Reaper's Mark not casting in a radius around the target point
Legendary - The Harbinger Set: the skill granted by the 3-piece bonus now triggers at 50% health and also grants 500% Chaos damage while active, cooldown reduced to 40s, duration increased to 8s. Replaced bonus to Vulnerability with +3 to Doombolt.
Legendary - Harbinger of Eternal Suffering: increased damage on skill, added +2 to Doombolt and 8% Cooldown Reduction
Legendary - Mask of the Harbinger: the passive skill now also grants 10% Cooldown Reduction
Legendary - The Sacred Balance Set: Shadowbolt proc now also has 20% Life Steal, increased % Weapon damage on The Sacred Balance proc to 45%
Legendary - Valdun's Treachery Set: increased Pierce damage bonus, increased proc rate of the skill to 20% and the % Weapon damage to 110%
Legendary - Valdun's Bounty: increased Radius to 3 and % Weapon damage to 115% on the granted skill, Valdun's Treachery
Legendary - Valdun's Rifle: reduced cooldown to 2.5s and increased the % Weapon damage to 320% on the granted skill, Perforator Round
Legendary - Wildblood Vanguard Set: increased % Vitality and % Bleed damage from the skill proc Wildblood to 400%, but increased the cooldown to 15s
Added small cooldowns to various on Attack and on Crit effects on items that previously had none. Procs that deal damage over time were generally unaffected by this.
Slight adjustment to % Weapon damage values on various Legendary item skills and procs
Lifestealer Oil: reduced % Damage Converted to Health to 15%
Reduced % Weapon damage on Troll Rage and Beronath's Fury to 122%. These skills serve as a good way to apply another Celestial Power for builds that do not take an auto-attack replacer, but the skill points they free up made them a bit too favorable, particularly for builds that already perform very well.
Component - Aethersteel Bolts: reduced Resist Reduction applied by Aether Tendril to 15, but increased its damage dealt.
Component - Blessed Steel: reduced Resist Reduction on Sacred Strike to 18
Component - Mark of Dreeg: reduced Resist Reduction to 10
Component - Symbol of Solael: reduced Resist Reduction on the granted skill to 15%. Increased the target radius, Chaos damage and energy cost.
Component - Venom-Tipped Ammo: reduced Resist Reduction on the granted skill to 12
Relic - Belgothian's Carnage: increased cooldown on proc to 4.5s
Relic - Corruption: reduced Elemental Resist Reduction to -15%
Relic - Haunt: reduced Aether/Vitality Resist Reduction to -15%
Relic - Iskandra's Balance: increased % Fire/Cold damage on the skill proc, Elemental Imbalance, to 400%. Added 24-32 Fire damage, 24-32 Cold damage and 30% Crit damage to the proc.
Relic - Malediction: reduced chance of Resist Reduction to 15
Relic - Necrosis: reduced Resist Reduction to -18%
Relic - Reckoning: reduced Physical Resist Reduction to -20%
Relic - Terror: reduced Total Resistance Reduction to 10%
[Class & Skills]
Note: Due to changes to Celestial Powers, some of your assigned skills may have become reset and will need to be re-assigned.
Fixed an issue with Aether Tendril being invalid for most Celestial Powers
Lifted many of the restrictions on what skills can be assigned to various Celestial Powers, opening up new skill/devotion combinations that were previously not possible.
Aeon's Hourglass: rearranged some bonuses across the nodes. Increased Duration Reduction of Burn/Coldburn/Electrocute damage to 25% and added Bleed, Leech, Poison, Trauma and Vitality Decay to the list. Increased Defensive Ability bonus to 75
Berserker: added 15 Bleed damage / 3s
Chariot of the Dead: increased Offensive Ability by 5 and % Offensive Ability to 4%
Hydra: added 9 Elemental damage and 8 Pierce damage
Wolverine: increased % Defensive Ability bonus to 4%
Blizzard: increased % Weapon damage to 15% and Projectile radius to 1.8
Falcon Swoop: reduced % Weapon damage to 60% by rank 20, increased cooldown to 2s
Hungering Void: reduced Health Cost to 248 by rank 15
Meteor Shower: increased Fire and Burn damage
Rend: Reduced Bleed Damage
Rhowan's Scepter: added 15 Internal Trauma damage / 5s, increased Defensive Ability by 6
Spear of the Heavens: Added % Weapon damage, increased explosion radius to 1.8
Time Stop: skill has been redesigned and renamed to Time Dilation. Now triggers a Buff at 50% health that briefly grants you Energy Regen, Cast Speed, Petrify Retaliation and 100% Cooldown Reduction.
Deadly Momentum: increased flat Physical damage scaling with rank. Increased duration to 4s.
Fighting Form: increased % Physical damage to 88% by rank 12, 158% by max ultimate rank.
Forcewave: slightly increased Physical damage scaling with rank
Tremor: reduced % Weapon damage penalty to -40% and % All damage penalty to -16%
Demolitionist
Blackwater Cocktail: improved scaling at ultimate ranks
Demon Fire: improved scaling at ultimate ranks
Blast Shield: increased cooldown to 12s and slightly reduced Chance to Avoid Projectiles scaling with rank
Brimstone: reduced Number of Fragments scaling at Ultimate ranks, slightly reduced Fire and Chaos damage scaling with rank
Static Strike: slightly decreased Lightning damage scaling with rank
Canister Bomb: improved scaling at ultimate ranks
Improved Casing: increased % damage bonuses to 60% by rank 10, 132% by max ultimate rank
Flame Touched: slightly reduced Offensive Ability scaling with rank
Flashbang: added a 1s cooldown
Grenado: improved scaling at ultimate ranks
High Impact: improved scaling at ultimate ranks
Skyfire Grenado: increased Lightning and Electrocute damage scaling with rank
Mortar Trap: improved scaling at ultimate ranks
The Big One: improved scaling at ultimate ranks
Stun Jacks: slightly increased Lightning damage scaling with rank
Ulzuin's Chosen: increased % damage bonuses to 115% by rank 10, 225% by max ultimate rank. Now also converts 10% of Physical damage to Fire for the affected skills.
Bloody Pox: increased Bleed damage scaling with rank
Ember Claw: improved scaling at ultimate ranks
Hellfire: % Burn damage now scales to the same values as the % Fire damage
Infernal Breath: improved scaling at ultimate ranks
Summon Familiar: slightly increased Lightning damage scaling with rank, now launches additional projectiles at higher ranks
Lightning Strike: slightly increased Lightning damage scaling with rank
Nightblade
Amarasta's Blade Burst: increased % Weapon damage to 142% by rank 16, 165% by max ultimate rank
Blade Spirit: increased Bleed damage scaling with rank and increased Radius to 3.3
Ring of Steel: increased Radius to 4.5. Increased % Weapon damage scaling with rank to 130% by rank 16, 180% by max ultimate rank.
Devastation: reduced Aether and Fire damage scaling with rank. Reduced projectile explosion radius to 2.8
Inferno: increased duration of Burn damage to 4s, which should pair nicely with Wrath of Agrivix
Wrath of Agrivix: increased % Total damage multiplier to 150%
Ground Slam: increased Internal Trauma damage scaling with rank
Might of the Bear: % Total damage multiplier increased to 15%
Mogdrogen's Pact: increased scaling at ultimate ranks
Heart of the Wild: % Health now scales to 34% by rank 10, up to 45% by max ultimate rank
Stormcaller's Pact: % Crit Damage bonus now scales to 35% by rank 12, but scales faster at ultimate ranks to its previous max value of 70%
Storm Totem: improved scaling at ultimate ranks
Upheaval: fixed an issue with Upheaval dealing its damage to the main target on every attack. However, as this fix is effectively a nerf to the skill, the damage of Upheaval was increased to compensate.
Wind Devil: improved scaling at ultimate ranks
Maelstrom: improved scaling at ultimate ranks
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出发后隐藏的路径(V1.0.0.4的更新日志)
请注意:由于存档的变化准备未来的内容更新,这个补丁比平时要大得多。 用户提供严格的ISP下载限制可能想评论他们的使用在继续之前。
(主要的新功能)
新内容:隐藏的路径。 风险的难以捉摸的路线被女巫神的追随者和发现的秘密只有自己知道最忠实的仆人。 低穿越附近的开始你的旅程,但需要一些炸药。
隐藏的路径包括大量的新知识,5新老板,新地牢3新的怪物罕见和7独特的物品。
世界地图的数字拷贝现在包含在DLC文件夹各自的DLC的代码。 在蒸汽,您可以右键单击游戏在你的图书馆,选择Properties,本地文件和浏览本地文件。 你可能不得不开始游戏一次地图下载。
注意:由于GameEngine变化。 dbr,游戏编辑这个文件应该更新它在国防部占新战利品表随机函数发生器。
GameEngine。 dbr编辑在国防部将正确覆盖默认的gameengine。 dbr值时,国防部下加载自定义游戏
出口国(.dlo)文件现在可以使用在安装目录的32位版本的3 ds Max 2009年,2011年和2012年
翻转条件逻辑isDifficulty LuaScript追求和对话条件,这样他们更直观的意义基于编辑所显示给用户(例LuaScript测试()& 7现在检查函数返回一个值小于7日之前将检查返回值,如果7小于同样isDifficulty & =史诗用来检查如果史诗是& =当前困难,现在检查当前困难是史诗或更高)
最大数量的支配从10增加到30。
最大的地形大小在编辑从256 x256减少到128 x128。 现有的大地形应该不受影响。
固定一臭虫,其技能不会在插件加载正确。
男性PC经历了脚部手术,导致引导尺寸略小。
固定径向临界WeaponPool技能激活自己的损害非临界的攻击。
固定ChargedFinale WeaponPool技能使用两倍的能量。
技能修改器工具提示现在包括基本技能进攻修饰符在计算伤害。
固定的对话框弹出窗口与UI规模比例不当。
固定一臭虫,其担心怪物会逃离不正确。
改进的能力为多个宠物与老板、英雄和“复仇者”的老板。
下降的外质率增加,芯片爪子和Kilrian支离破碎的灵魂
减少了老板和英雄生活水蛭阻力的影响
减少损失随着时间的效应应用在精英怪物/最终的困难
水蛭阻力在黑曜石亵渎者下降到100%,所以它是容易抵制削减
不劳而获,肉和铁任务已被重新设计
删除或添加额外的产卵地点,错过了在1.0.0.2静态宝藏的位置
%总伤害乘数现在只会影响伤害数据,不再修改如%的伤害转化为健康非损伤影响,%减少阻力,降低装甲等。
减少某些毒素的潜在破裂能力使用的英雄和老板(例Gastris犯规)
(详细登录)
罕见的物品现在规模下降率与困难,更好地更有益的经验,在精英和最终的困难。
增加了独特的下降率项目最终non-Nemesis来源困难
改善所有稀有怪物的罕见的基本属性
大大增加了affix-roll怪物罕见的质量
增加怪物的掉率罕见的所有来源
Cronley的帮派对手现在有相同的战利品表Kymon死亡的选择和秩序的守夜“复仇者”的老板,他也是相对容易的追捕。
通过对派系的平衡增加。 一般来说,目标是增加的吸引力的低迷damage-focused选项并提供更可行的选择最终困难。 除了少数例外,这是一个浅黄色周围增加。
添加了一个铁匠堡圣像和史密斯的奖金家园(包括炸药蓝图)
Etram Fald现在工艺腰带在创建随机传奇盔甲,以前带也可能制定一个随机配件。 此外,工具提示的蓝图现在澄清,他们将生成一个史诗物品如果字符是50级以下配件(58)。
罕见的词缀,添加新的罕见的前缀和2新的盔甲罕见的后缀,关注宠物的构建
罕见的前缀——杀手:皮尔斯抵抗水平54 +补充道
罕见的前缀——无情的:毒药抵抗水平54 +补充道
罕见的前缀——Plaguebearer:减少抵制削减
罕见的前缀——Deathdealer:更名为魔法师,匹配类组合名称
罕见的前缀——Nightstalker:重命名Spellbreaker,匹配类组合名称
罕见的后缀-深渊:减少抵制削减
罕见的后缀-快速反应:更新了低于预期的攻击速度加成
罕见的后缀-阴影:抵抗水平49 +添加活力
魔法后缀-的废物:减少抵制削减
英勇的史诗——Legplates:减少卫生常规和授权版本
传奇-痛苦:毒药抵抗减少在proc减少到-20%
传奇- Beronath再造:增加%所有伤害,增加40进攻能力
传奇- Golemborn油渣:内部创伤报复的技能现在处理/ 5 s,报复点/秒的伤害略微降低
传奇- Justicar集:这组已被重新设计。 奖金设置更新。
传奇- Chestguard正义:添加%火灾损失和混乱抵抗16%,取代奖金经验和球队战术与渲染力和+ 2 + 2内部创伤
传奇- Faceguard正义:被动奖金现在使用近战武器,而不仅仅是盾牌,减少了平坦的加成伤害但添加%物理和%火焰伤害。 取代奖金战争哭Forcewave + 2。
传奇-司法护手盘:火焰伤害,攻击速度%和%速度,去除阻塞和% %盾伤害块的机会。 奖金与+ 2攻其不备Forcewave所取代。
传奇- Iskandra的统一:增加冷却时间16 s Iskandra国防
传奇- Shoulderguard正义:添加火%和%物理伤害,取代了奖金的疤痕战斗和打破士气与渲染力和+ 2 + 2攻其不备。 被动奖金现在使用近战武器,而不是盾牌。
传奇-马尔可夫链的的堡垒:取代50%宪法奖金20-45物理伤害
传奇-马尔可夫链的区别:添加平坦的物理伤害
传奇- Stormheart:减少% 32 4%攻击速度和进攻能力
传奇- Deathmark集:修正了死神的标志不是铸造在目标点的半径
传奇——预示着:三件套奖金颁发的技能现在触发50%健康,还授予500%混乱伤害而活跃,冷却时间减少到40年代,持续时间增加到8秒。 奖金与+ 3脆弱性Doombolt所取代。
传奇——预示着永恒的痛苦:增加伤害技能,增加+ 2 Doombolt,冷却时间减少8%
传奇-面具的预兆:被动技能现在还授予冷却时间减少10%
传奇——神圣的平衡设置:暗影箭proc现在也有20%生命窃取,增加神圣平衡proc %武器伤害45%
传奇- Valdun的背叛:皮尔斯伤害加成增加,技能的触发几率增加20%,%武器伤害110%
传奇- Valdun的恩赐:半径为3和%武器伤害增加115%获得技能,Valdun的背叛
传奇——Valdun步枪:冷却时间减少到2.5秒,增加%武器伤害320%获得技能,射孔器
传奇- Wildblood先锋组:增加%的生命力和%的流血伤害技能proc Wildblood至400%,但增加了15秒的冷却时间
添加小的冷却时间对各种攻击和暴击对项目的影响,这在之前是没有的。 效果,随着时间的推移造成伤害一般不受影响。
轻微的调整%武器伤害值在不同的传奇物品的技能和效果
Lifestealer油:%的伤害转化为健康减少到15%
降低了巨魔的愤怒和Beronath %武器伤害122%的愤怒。 这些技能作为另一个天体权力申请建立的一个好方法,不采取一个自动攻击替代者,但是他们所释放的技能点让他们有点太优惠,特别是对于构建已经表现得很好。
组件- Aethersteel螺栓:抵制减少应用减少了以太卷须15,但增加了伤害。
组件-福钢:抵制减少神圣罢工减少到18岁
组件——马克Dreeg:减少抵制减少到10
组件- Solael的象征:抵制减少授予技能减少到15%。 增加目标半径,混乱破坏和能源成本。
组件- Venom-Tipped弹药:抵制减少授予技能减少到12
遗迹——Belgothian大屠杀:增加冷却时间proc 4.5秒
遗迹——腐败:减少元素抵抗减少到-15%
遗迹——困扰:减少乙醚/活力抵制减少到-15%
遗迹——Iskandra平衡:增加%火/冷伤害技能proc,元素不平衡,达到400%。 添加/火焰伤害,/ proc冷伤害,30%的暴击伤害。
遗迹——诅咒:减少抵抗的机会减少到15
遗迹-坏死:减少抵制减少到-18%
遗物——清算:减少身体抵抗减少到-20%
遗迹——恐怖:减少总阻力减少到10%
(类和技能)
注意:由于改变天上的权力,你的一些分配技能可能成为重置,需要重新分配。
固定一个问题与以太卷须对于大多数天体权力是无效的
取消的许多限制什么技能可以分配给不同的天体,开放新技能/奉献组合以前不可能的。
永旺的沙漏:跨节点重新安排一些奖金。 增加持续时间减少燃烧/ Coldburn /使触电致死损伤25%,添加流血,水蛭、毒、外伤和活力衰减到列表中。 防守能力加值增加到75
狂战士:添加15流血伤害/ 3 s
战车的死亡:进攻能力提高了5 4%和%的进攻能力
九头蛇:添加9元素伤害和8皮尔斯伤害
金刚狼:%增加防守能力加成4%
暴雪:%武器伤害增加15%,弹丸半径为1.8
猎鹰俯冲:%武器伤害降低到60%,排名20,冷却时间增加到2 s
渴望出现空白:减少医疗成本248年排名15
流星雨:增加火和燃烧伤害
撕裂:减少流血伤害
Rhowan杖:添加15内部创伤伤害/ 5 s,防守能力增加了6
矛的天堂:添加%武器伤害,爆炸半径增加到1.8
时间停止:技能已被重新设计和重新命名为时间膨胀。 现在触发一个浅黄色50%健康短暂授予您能量回复,铸造速度、石化报复和冷却时间减少100%。
致命的势头:平增加物理伤害比例与排名。 持续时间增加到4 s。
战斗形式:%物理伤害增加88%,排名12,158% max最终排名。
Forcewave:稍微增加物理伤害比例与排名
震颤:% -40%武器伤害惩罚和%减少所有伤害惩罚到-16%
Demolitionist
黑水鸡尾酒:改进的扩展在最终排名
妖火:改进的扩展在最终排名
防爆盾:冷却时间增加到12个年代和稍微减少机会避免炮弹缩放等级
硫磺:减少比例的碎片数量在最终排名,稍微减少火灾和混乱伤害比例与排名
静态罢工:稍微降低闪电伤害比例与排名
罐炸弹:改进的扩展在最终排名
改善套管:增加%伤害奖金等级10 60%,132% max最终排名
火焰触及:稍微减少进攻能力缩放等级
Flashbang:添加了一个1 s的冷却时间
Grenado:改进的扩展在最终排名
高的影响:提高比例在最终排名
天火Grenado:增加闪电和使触电致死伤害比例与排名
砂浆陷阱:改进的扩展在最终排名
最大的一个:提高比例在最终排名
眩晕千斤顶:稍微增加闪电伤害比例与排名
Ulzuin的选择:增加%的伤害奖金等级10 115%,225% max最终排名。 现在还将10%的物理伤害,火灾的影响能力。
血腥的痘:增加流血伤害比例与排名
安贝爪:改进的扩展在最终排名
地狱火:%燃烧伤害现在扩展到相同的值作为%的攻击力
地狱的气息:改进的扩展在最终排名
召唤熟悉:稍微增加闪电伤害比例排名,现在启动额外的炮弹在更高的排名
雷击:稍微增加闪电伤害比例与排名
Nightblade
Amarasta叶片破裂:%武器伤害增加142%,排名16,165% max最终排名
叶片精神:增加缩放等级和流血伤害半径增加到3.3
钢环:半径增加到4.5。 %增加武器伤害比例排名130%排名16,180% max最终排名。
灾难:减少乙醚和火灾损失比例与排名。 弹爆炸半径减少到2.8
地狱:燃烧持续时间对4 s造成了严重的破坏,应该很好地与Agrivix的忿怒
忿怒Agrivix:%总伤害乘数上升到150%
地面猛击:增加内部创伤伤害比例与排名
可能的熊:%总伤害乘数增加到15%
Mogdrogen协议:增加比例在最终排名
现在野生的核心:%卫生尺度等级10 34%,45% max最终排名
Stormcaller协议:% 35%暴击伤害加成现在规模排名12,但在最终排名之前的尺度速度最大价值的70%
风暴图腾:改进的扩展在最终排名
与动荡剧变:固定一个问题造成的伤害每攻击的主要目标。 然而,随着此修复是一种有效的削弱技能,动荡增加补偿的损害。
风恶魔:改进的扩展在最终排名
漩涡:改进的扩展在最终排名
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