我的世界voxelmap雷达怎么用

我的世界VoxelMap-Mod安装方法, 我的世界VoxelMap-Mod安装方法
我的世界VoxelMap-Mod安装方法 8Forge里没有小地图,以前安装的mod都没有,按了一些mod,求这种mod的安装方法,要详细在官网下载了一个1.8。结果发现游戏里单独出来一个版本只有1.8LiteLoder1.0的小地图mod RT我玩的之前装过Forge.8里才有小地图mod,刚刚又安装了liteloader以支持小地图mod,1
慕容紫英liyu 我的世界VoxelMap-Mod安装方法
1.x,再把刚刚解压出来的文件放在mods文件夹.10吧,forge先装,好像1。你这个问题我昨天遇到了.7,从Jar文件里解压出liteloader-x,再把小地图mod和其他mod放在mods文件夹就可以了.8还不能共存.jar文件(用Winrar等解压缩文件),然后去Liteloader官网去下Jar文件.x查看: 172518|回复: 172
独立Mod发布
1.10&1.9.4&1.9&1.8.9&1.8&1.7.10&1.6.4&
|LiteLoader|&
依赖于预先设置的字段语言&
与多人游戏兼容性:
拖入mods文件夹(需要API支持)&
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本帖最后由 yuudachi 于
07:59 编辑
搬运申明之前已经有很多用户搬运过这个MOD,不过....
《》——MOD版落后最新稳定版达0.2.0及以上
《》——MOD版落后最新稳定版达0.2.0及以上
《》——部分客户端版本MOD长时间未更新(2个月及以上;0.0.8个版本及以上)
《》——MOD版落后最新稳定版达0.2.0及以上
所以我决定继承他们的遗志开始搬运
MOD简介老牌Minecraft小地图
显示坐标、创建路径点、向路径点传送(单人模式)、记录最后死亡地点、生物雷达...等等实用功能一应俱全
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(新)下载地址(官方)MOD版本\客户端版本1.10.21.101.9.41.91.8.91.81.7.101.6.151.6.14NullNull1.6.13NullNullNulNullNull1.6.12NullNull1.6.11NullNull1.6.10NullNull1.6.9NullNullNullNullNullNull
(旧)1.4.9-1.6.8版下载地址(官方)MOD版本\客户端版本1.91.8.91.81.7.101.6.41.6.8NullNullNullNull1.6.7Null1.6.6Null1.6.5Null1.6.4Null1.6.3NullNullNullNull1.6.2作者当天发布后第二天就更新1.6.3版,所以无法获得下载地址1.6.1NullNullNullNull1.6.0NullNullNullNull1.5.20NullNullNull1.5.19NullNullNull1.5.18aNullNullNullNull1.5.18NullNullNull1.5.17NullNullNull1.5.16bNullNullNullNull1.5.16NullNullNull1.5.15NullNullNull1.4.9NullNullNullNull
帖子更新历史 - [新增]1.10.2更新1.6.15版
- [新增]1.10/1.9.4/1.9/1.8.9/1.8/1.7.10更新1.6.15版
- 1.9.4/1.9/1.8.9/1.8/1.7.10更新1.6.14
- 1.9.4/1.9更新1.6.13
- 1.9.4/1.9/1.8.9/1.8/1.7.10更新1.6.12
- 1.9.4/1.9/1.8.9/1.8/1.7.10更新1.6.11
- 1.9.4/1.9/1.8.9/1.8/1.7.10更新1.6.10
- [新增]1.9.4更新1.6.9版
- 1.9更新1.6.8版
- 1.9/1.8.9/1.8/1.7.10更新1.6.7版
- 1.9/1.8.9/1.8/1.7.10更新1.6.6版
- 1.9/1.8.9/1.8/1.7.10更新1.6.5版
- 1.9/1.8.9/1.8/1.7.10更新1.6.4版
- [新增]1.9更新1.6.3版
- 1.8.9更新1.6.1版
- [新增]1.8.9更新1.6.0版
- 1.8/1.7.10更新1.5.20版
- 1.8/1.7.10更新1.5.19版
- 1.8更新1.5.18a版
- 1.8/1.7.10更新1.5.18版
- 1.8/1.7.10更新1.5.17版
- 1.8客户端更新1.5.16b版
- 1.8/1.7.10更新1.5.16版
- 首次发布
官方更新历史1.6.15
initial release for 1.10.0
can toggle map off with map menu key (like the inventory screen). Also fixes bug where pressing map menu key while map was open would cause it to open again immediately when it closed
zooming map with mousewheel doesn't scroll through inventory slots (1.7 and 1.8)
fix broken waypoint loading (losing capitalization from names, custom icons reverting to default)
fix broken automatic multiworld detection
1.9+ only hotfix: fix to allow world map panning with movement keys when Forge is installed
fix waypoint share to allow names with unicode and punctuation
fix crash in worldmap when movement/sprint keys were bound to unicode chars
fix for possible crash with resourcepacks with enormous font images
show in world icon for disabled waypoint if it is highlighted
shared waypoint tooltip translated
greatly reduce chance of a rare ConcurrentModificationException crash (and eliminated entirely in 1.9+)
fixed display of helmets added by Forge mods (1.8+)
fix color reading with optifine shaders enabled
fix for showing flowing water from Streams mod
better handling of liquid in general - fix possible purple water bug - (1.9+)
LMM Mod support, possibly
mipmapped 0.25 zoom level on minimap, much better looking (1.8+)
better CTM parsing (1.8+)
CTM fix for some blocks not loading (1.9+)
fix for resource packs with really HD fonts not showing player names on minimap (now in versions below 1.9.4 as well)
filter added to mob show/hide selection screen (now in versions below 1.9.4 as well)
better occlusion of distant in-game waypoints by far away terrain (now in versions below 1.9.4 as well)
initial release for Minecraft 1.9.4. Some changes that will also make their way into VoxelMap for older versions of Minecraft eventually
fix for resource packs with really HD fonts not showing player names on minimap
filter added to mob show/hide selection screen
better occlusion of distant in-game waypoints by far away terrain
1.6.8 (1.9 only hotfix)
fix zombie villager icon
fix optifine randomobs support
bugfix: couldn't mouseover waypoints in the nether
added hotkey to go straight to the waypoint menu
in-game waypoint signs changed from name+distance to icon (name+distance shown on mouseover)
highlighted waypoint/coordinate shows up in-game
fix crash when right clicking on unloaded region in the world map
better handling for barrier blocks (1.8 and 1.9)
better handling of waypoint transparency, especially with water (1.9)
added ability to share waypoints and coordinates with other users of VoxelMap and JourneyMap. Right click on world map, or from the waypoints list
Polished the highlight waypoint interface (more obvious how to remove highlights)
bugfix: prevent crash when a player wears an enderdragon head (1.9)1.6.4search for waypoints on the waypoints screen (like creative inventory search)highlight specific waypoint or spot on the world map (can make a waypoint easier to find if there are hundreds)1.6.3fix for liquids showing as purple with Forge runningfix for junk characters in chat wherever a color code was used1.6.2initial release for 1.9switch from using transformers to mixins (safer)1.6.1Fix being unable to hide/show waypoints or mob types by clicking on the eyeball icon in the list viewre-add a bunch of icons and icon hints for mobs from various mods1.6.0get Liteloader for 1.8.9 here: 1.5.20for 1.7.10: don't allow unicode characters on the controls configuration screen (like Minecraft itself), preventing a crash when attempting to save invalid (for 1.7.10) charactersfor 1.8: fix so unicode characters chosen as inputs in the controls screen are successfully saved and restored1.5.19fix for mooshroom and spider jockey iconsless likely to hit out of memory errors1.5.18a1.8 only hotfix: fix for mods' mob icons and icons for blocks worn on player/mob heads being broken with shaders mod installed1.5.18allow voxelmap keys to be bound to mouse buttons (and have them remembered on next load)
1.5.17fix for crash when cached data has a no longer valid biomeID1.5.16bfix for CTM occasionally reading wrong metadata (for instance red sand looked wrong with Misa's pack)can delete the squaremap frame image and use the build in Minecraft map image like with 1.7 and earlier1.5.16biome labels on the world map (calculated, and displayed, only after visible regions finish loading)the end dimension persistent map can now show structures above y level 90regions created with invalid metadata (from before 1.8) will now load in the persistent map in 1.8setting worldmap max zoom to 32x remembered for next session (previously reset to 16x)uses less direct buffer memory, fix for an occasional crash on initialization (for users whose direct buffer memory was all used)fix for rare crash on initialization in the font renderer (NPE)slight reduction in memory and storage space for underground dimensions (10 percent-ish)1.5.15
fix for invalid coordinate values causing a crash in the new/edit waypoint screen (&done& button greys out as intended with invalid values)
fix so the map doesn't stop updating when the player is above the build limit (1.8)
can edit and delete world names for multiworld servers (instead of just choosing one or adding a new one)
world map: right click works with touchscreens
world map: underground transparent blocks and liquids don't become invisible if unlit - affected nether-like dimensions
world map: remove spurious biome tinting for spruce and birch leaves (1.8)
world map: fix for possible null pointer exception in world selection screen
world map: mipmapping so zooming extra far out looks better
radar: helmets with custom models not drawn too large
radar: more than one icon for mobs from mods and more than one block-as-helmet icon can be created per tick (AMD/Intel), or can be made at all (nVidia) (1.8)
fix for crash when clicking very right or very bottom of color selector
fix for crash when running in 1.7.10 after running in 1.8 and having a zoom level unsupported by 1.7.10 (1.7)
automatically detect multiworld server (without the user manually specifying that it is one, though that's still possible) when switching between two worlds with the same dimension
multiworld button will flash when attention is needed (multiworld server with the current world as yet unrecognized)
best effort fix for player icon on worldmap not reflecting player's skin occasionally on first open, or showing as a white square for some players
more consistent at showing newly explored areas on next opening of the worldmap
don't save bad data (fix possible corruption of saved map region data)
possible fix for padding error on in game waypoint text display (1.7)
show server name instead of address on world map screen (fix for streamers)
don't freak out when player presses map key while holding a movement key (that would formerly attempt to display an area very far away that was most likely blank, and possibly crash)
old north setting now applies to world map as well
old north setting remembered per world, defaults to off (for all those old pre-beta worlds before notch changed the direction of the sun. Set it once for them and it will be remembered)
partial fix for switching into cavemode when riding a minecart on a slope (1.8). You can sometimes see the sky dim near the horizon when you are riding a cart. This is because Minecraft thinks it's a Minecraft bug
correctly display blocks worn on head when the blocks use a custom .json model (1.8)
greatly reduce the chance of a ConcurrentModificationError when encountering a resource pack that has a badly formed .mcmeta file for a texture, ie successfully fail and don't keep trying (1.8)
fix so worldmap is able to determine correct multiworld when first re-joining a server (1.7)
improved multiworld support. VoxelMap now automatically recognizes previously visited (and labeled) worlds, as long as they haven't changed too much. If the user has stated that a server is multiworld, and a world is not recognized (either the first visit, or it has changed a lot) a message in chat will state that it is an unknown world, and remind the player to manually select the world in the multiworld screen
manually select which world you are in on multiworld servers that don't communicate with the client via world_info/journeymapServer/voxelPlayer plugins. Credit to cubic72 for the selection screen
configurable zoom levels. zoom out 4 times as far as before, if your memory can handle it
configurable in memory region cache size. again, if memory can handle it, increasing the size of the cache makes regions less likely to unload (to reload later) as you pan around
now cache map data on disk for singleplayer worlds too instead of creating from scratch every time from the anvil files (mostly because loading from the voxelmap disk cache is twice as fast)
fix for crash when opening the worldmap with coloredLights mod installed
performance improvement: empty regions do not count towards the region pool size. Loading an empty region will never cause a non-empty region to unload (saving having to possibly re-load it later). Empty regions also use no memory now
teleport in Nether works much better. Tp will go to the surface the world map knows about. If no surface at that X/Z, will check above and below to find one (everywhere for SP, loaded chunks for MP). If none found, TP not allowed so you don't end up inside a wall
player icons reflect whether the player has his hat layer turned off
waypoint icons in icon selector sorted alphabetically
loaded regions use much less memory, which means, for the same usage, you can now
zoom out twice as far on the world map
world map loads much faster. If you scroll faster than it can load, it skips to your current location instead of making you wait for everything to catch up. Regions that have gone off the screen before they could render because you scrolled so fast are now removed from the queue
keyboard controls for the world map. up/right/left/down to pan, crouch/jump to zoom in/out. hold sprint key to pan faster
bugfix for zombie villager and spider jockey helmets rendering too large
add support for CustomNPCs mod
player icon on worldmap now works when radar is turned off
small scale skull icon fixed
keep openGL stack consistent when attempt to automatically create an icon for an unknown mob type fails
add support for Colored Lights mod
custom mob icons can be created with a text .properties file, allowing them to use the current resource pack (and saving space over .png custom icons)
fix for teleport to waypoint sometimes trying to teleport to the coordinates of a waypoint in a different dimension
fixes for compatibility with shaders mod (roundmap stenciling, blurred text on worldmap UI)
more consistent getting the name from multiverse servers with the requisite plugins
zooming in world map much more consistent with low framerates
handle resource packs included with saves
handle launchers that connect the client directly to a server
handle resource pack waypoint icons with different sizes
waypoints created with a now missing image will show as the default instead of not at all
lot of CTM and custom color map fixes, which improve support for some complex resource packs that rely on MCPatcher or Optifine
configurable waypoint icons. Add your own! Either put in the .litemod file with the rest, or create a resource pack with new icons like /assets/voxelmap/images/waypoints/waypointNAME.png
Internally, using sprite sheets now instead of individual small images. The speed boost is actually rather minimal but it is there, particularly on busy servers with a ton of players and their names being rendered.
Also persistent map backported to 1.7.10
搬运授权截图
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Liteloader安装方式(下文长时间未更新,不保证有效)本文仅提供客户端已安装Forge情况下的安装方式:
生成单独启动项
①去官网下载对应客户端版本的安装包(EXE、JAR皆可)
②运行安装包(在此已1.8客户端对应的版本为例)
③在“Choose the minecraft directory for installation/extraction”项点击“...”定位到自机客户端的.minecraft文件夹下
④在“Install LiteLoader (recommended)”项“Extend from:”子项选择启用Forge的启动项(默认类似于1.8-Forge11.14.3.1491)
⑤在“Install LiteLoader (recommended)”项“New Profile:”子项输入新的启动项名称(用于区别只加载Forge与Forge、LiteLoader同加载)
⑥点击“确定”完成安装不生成单独启动项
①去官网下载对应客户端版本的安装包(EXE、JAR皆可)
②运行安装包(在此已1.8客户端对应的版本为例)
③在“Choose the minecraft directory for installation/extraction”项点击“...”定位到桌面(其实无具体要求,只是桌面比较方便操作)
④选择“Extract LiteLoader Jar”
⑤点击“确定”
⑥返回桌面,将解压的jar文件拖入客户端mods文件夹下即可
备注如果不喜欢(不会安装)Liteloader的小地图的可移步至
MCBBS有你更精彩~
很棒的作品!
很棒的作品!
MCBBS有你更精彩~
这个小地图是我目前最喜欢的
很棒的作品!
很棒的作品!
MCBBS有你更精彩~
很棒的作品!
楼主你太帅了~
楼主你太帅了~
很棒的作品!
MCBBS有你更精彩~
MCBBS有你更精彩~
很棒的作品!
很棒的作品!
MCBBS有你更精彩~
MCBBS有你更精彩~
楼主你太帅了~
帖子永久地址:&<button type="submit" class="pn" onclick="setCopy('[1.6.4-1.10.2][SSP][永久更新]VoxelMap - 小地图[自带中文][授权搬运]\nhttp://www.mcbbs.net/thread--1.html', '帖子地址已经复制到剪贴板您可以用快捷键 Ctrl + V 粘贴到 QQ、MSN 里。')">推荐给好友Minecraft中文论坛 - 论坛版权1、本主题所有言论和图片纯属会员个人意见,与本论坛立场无关
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需要LiteLoader是我不想安装的原因
同不想装LiteLoader,所以我还在用这个地图的Forge版本,然而没有雷达和洞穴地图。。。&
这mod不能调字体 很头疼。。。能显示怪物是我用的原因 。。。被潜艇虐怕了。。。。
话说这个MOD怎么安装啊{:10_494:}
正文部分已经写明Liteloader安装方式&
带个图也好啊,截图
签名档好评~&
签名档我给10分!
头像被屏蔽
头像被屏蔽
棒棒哒~~~~~~~~
头像被屏蔽
马上两级了 在让我水水呗i
请仔细阅读版规,不要灌水!
话说这个MOD怎么安装啊
正文部分已经写明Liteloader安装方式
liteloader-----/s/1c1lc9nM&
我把这个MOD拖入MODS里面什么效果都没有,为什么啊?
我的版本是1.8,求助~&
无语,官方下载地址下载的是ZIP文件,要改.
我把这个MOD拖入MODS里面什么效果都没有,为什么啊?
我的版本是1.8,求助~
要有Liteloade Api&
你需要安装liteloader以后才能使用小地图mod&
我的版本是1.8,求助~
你需要安装liteloader以后才能使用小地图mod
我安装了liteloader也用不了小地图&
这是1.几的
你是说MOD版本还是客户端版本&
这是1.几的
你是说MOD版本还是客户端版本
你说了这么多,也很详细,唯独缺少了liteloader的下载地址。{:10_499:}
哪里没有地址?明明有&
版权所有 不得转载 &
本网站图文非经原创作者同意不得转载或公开传播后使用我的收藏没有帐号?
所属分类: &
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我的世界如何安装VoxelMap-Mod
如何安装VoxelMap-Mod
点这里&&&&
我的世界更多精品内容
周年庆,说故事、赢取豪礼!我的世界1.10小地图MOD VoxelMap_魔方网我的世界专区
你正在访问:
我的世界1.10小地图MOD VoxelMap
VoxelMap Mod是我的世界1.10版本的小地图MOD,相比其他的小地图这个MOD还附加了一些其它小功能,感兴趣的玩家快和小编一起来看看吧。
  VoxelMap Mod作为一款小地图Mod,附加了一些功能,显得十分实用。你能够通过小地图清楚地了解到你所处的地域,环境。但相比其它的小地图 mod,它会在小地图上显示具体的生物,比如当你的背后有一只苦力怕时,会在小地图上显示一个苦力怕的头像。
突破经典的飞行射击类精品手机游戏。继承了经典飞机大战简单爽快的操作体验,玩法更多样。这么好玩的游戏,确定不玩吗?中 文 名:1.7.2小地图汉化版Voxelmap
英 文 名:Voxelmap
MOD 版本:v1.0
软件类型:实用
适用版本:1.7.2
语言支持:中文
API 需求:Forge API
软件来源:互联网
Voxelmap小地图的功能非常全面,采用游戏内自带中文翻译人人都能看得懂设置。特别是路径功能只要你输入想去的坐标就能很轻易的找到地方,还能直接传送过去哦。
1.M键打开小地图设置功能
2.X键放大地图到全屏幕
3.B键设置路径寻路功能(可传送)
4.自身坐标位置显示
5.怪物显示种类设置
6.自由设置快捷键
7.可以显示地下洞穴地图
8.自由设置小地图屏幕显示位置及隐藏
其他版本下载:
启动方法:
1.下载插件,不要解压。
2.确认客户端已安装Forge。(如果不确定或者不会安装请在本站客户端栏目下载带Forge的懒人包)
3.备份你的客户端。(复制粘贴一份原客户端到其它盘既可,建议每次装MOD都先备份)
4.拖入minecraft\mods文件夹。
5.开始享受游戏,为你喜欢的作品点赞。
详细图文说明见安装方法。
MOD安装方法图文说明,总共有2种安装方式。
注意:安装前一定记得备份游戏,复制一份到其他文件夹,这是个好习惯。
第一种:拖入MODS文件夹安装法
1.下载对应游戏版本的MOD。
2.将MOD文件拖入minecraft\mods文件夹。(切记不要解压)
3.安装成功开始享受游戏。
4.注意如果你没有MODS文件夹,或者没有安装【】。请在本站客户端栏目下载对应版本整合包。
第二种:游戏核心文件替换安装法
1.下载对应游戏版本的MOD。
2.用WINRAR或者7z解压文件打开MOD文件。路径:minecraft\mods文件夹
3.找到我的世界游戏核心文件,同样用WINRAR或者7z解压打开。
1.6及以上版本在minecraft\versions文件夹里。
1.5及以下版本在minecraft\bin文件夹里。
4.打开后如图,把MOD里的文件全选复制到游戏核心文件里。有要确定的就点是。
5.删除游戏核心文件里的META-INF文件夹。
6.安装成功享受游戏。
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