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今儿早美服升级0.5.1.0了,各种插件又开始不工作了,不过现在日边党该倒霉了。
New Maps:Land of Fire: The distinctive feature of this map is a series of long and narrow rock ridges that small ships can use as cover. This map will be available for battles between ships tiers VII through XNorthern Lights: This is a counterpart of the &North& map with different visualsTrap: This map will be available for battles between ships tiers VIII through X
Map Changes:Strait
Changed ship spawn points so that the distribution of ship groups is now more balanced
Removed the crisscross team spawn patternChanged the location of a large island at one of the flanksCorrected the shape of one of the large islandsChanged the location of Key Areas during Domination mode
Two Brothers
The landscape on the map underwent an extensive rework with numerous changes made to the location and shape of islands
Moved all landscape objects to the corner where the continental land is located. Changed location of the continental land itselfAdded Domination mode with two key areas
Islands of Ice
The iceberg field in the lower right corner underwent an extensive reworkDecreased the number of icebergs by about a thirdNow there are three key areas on the map during Domination modeThe lower left corner is now more separated and has a mountain as a visual landmarkThe lower right corner is now more separated and covered by an ice fieldThe icebergs located on the map are more uniform
Solomon Islands
This map is now available for battles between ships of tiers II through VI
Interaction Between Ships and Map BordersShips hitting the map border area for too long now have their engine power forcefully decreased. The engine power will be restored after the ship leaves the map border area
New Battle Mode: ZoneZone is a huge base in the center of a map that becomes available for capture two minutes after the battle has started. It takes 60 seconds to capture the Zone, regardless of the number of capturing ships. The capturing will slow down when there are enemy ships within the Zone. However damage received by ships does not slow down the capturingThis mode will be available on the Ocean, Big Race, Trap, and Islands of Ice maps
Changes in Domination Mode:You will now be rewarded with XP and Credits for capturing, defending, and blocking the capture of bases. Rewards will be given for capturing the base (namely, for base capture points -- for example, if two players captured a base together at the same time, then each player gets half the reward); defending the base (namely, for base capture points that a player takes away from a capturing enemy ship by damaging it), and blocking the base capture (staying within the base with the enemy, preventing the enemy from capturing the base)Changed the amount of penalty points for losing allied ships and reward points for destroying enemy ships during Domination mode
Destroyer: 45 30 reward pointsCruiser: 50 35 reward pointsBattleship: 60 40 reward pointsAircraft Carrier: 65 45 reward points
Changed the notification at the end of a battle when the 20-minute time limit has expired
Changes in Service RecordTwo additional levels have been added to the Service Record
Tech tree functionality for ships and modules is now available at level three (between Random Battles and Daily Missions). Reward for unlocking this level is 300,000 CreditsEvents, missions and actions are now unlocked at level 10 (between Camouflage and Ranked battles). Reward for unlocking is one day of Premium Account
Reward for unlocking level four (Daily Quests) has been increased from 300,000 to 500,000 Credits. XP needed for unlocking this level has been decreased from 1,500 to 1,000XP needed to unlock level 11 (Ranked battles) has been decreased from 50,000 to 30,000Note: The total cost of unlocking the last level of your Service Record (Ranked battles) hasn't changedThe rewards for unlocking new account levels will be compensated to players who have achieved the respective account level before these changes take effect, according to the following scheme:
if you have 1000+ account points,&&credited with 300,000 Creditsif you have 2000 + account points, credited with 200,000 Creditsif you have 67,500+ account points, credited with one Premium Account day This means that if your Service Record level is high enough to unlock Missions, Challenges and Events, you'll get 500,000 Credits and one day Premium Account
Missions, Challenges and EventsEvents, Challenges and missions become available when you reach level 10 in your Service Record. Players can click on the respective panel in the upper left corner in the Port to go to Events, Challenges and missionsSpecials may be timed to coincide with a specific event, and come with a description and duration of their ownmissions can be completed once for each game account, while challenges may be completed an unlimited number of times. All missions and challenges have a set durationWhen a mission can be completed over a number of battles, then such a mission will have a completion progress barConditions for completing missions and Challenges have been introduced. For example, &Complete the mission while playing on a specific ship/in a Division/in a specific battle type&Players are given rewards for completing missions and the list of rewards has been extended. Players may now be rewarded with ships, consumables, upgrades, signal flags, camouflage, Credits, Doubloons, Free XP, Service Record XP, Premium time, places for Commanders in the Reserve, rewards and bonuses in a gift box, and/or multipliers applied to any resources earned in a battle
Daily MissionsYou can now replace one of the three daily missions once every 24 hours
You can replace a new mission, as well as a mission which can be completed during a number of battles. However, when the latter is replaced, all progress will be lost
When you complete the mission during a battle, but exit to Port and replace the mission before the end of the current battle, the reward will not be given and the progress will not be accounted forIn contrast to Daily Missions, you cannot replace challenges, missions and eventsA new Daily Mission is marked with an indicator. The indicator remains visible until you click the mission
Ranked BattlesThe number of points a team needs to score for a victory has been raised to 1,000. The initial score is now set at 300 pointsAll maps in Ranked battles now have two key areasThe Ocean, Strait and Land of Fire maps are now available in Ranked battlesDifferent limitations on the tiers of ships may now be set for LeaguesLeague flags and commemorative flags have been introducedThe League flag indicates that the player belongs to a League during a season of Ranked battles. League flags are discarded at the end of a seasonCommemorative flags are given at the end of a season, if the player meets the respective requirements
MatchmakerAircraft carrier balance in Random and Ranked battles is now
no more exceptions in response to long wait timesStricter rules have been set for matchmaking battleships in Ranked battles. There will now be less battles with more than two battleships per team
Introductory MissionAn introductory mission is now available for newcomers. The introductory mission will help new players learn the game basics when they log in to the game for the first time
Ships GeneralAircraft torpedoes' chance of causing flooding has been reduced by approximately halfAircraft speed has been slightly increased for air squadrons using assault mode, and damage caused by aircraft in this mode has been increased as wellThe damage that a higher-tier ship receives from flooding is no longer significantly less than the damage a lower tier shipTwo charges of the Defensive AA Fire consumable are now available for cruisers of all nations, except USA whose cruisers have three charges of this consumableTwo charges of Hydroacoustic Search are available for all shipsTwo charges of Defensive Fire are available for all cruisers, except the USA, whose cruisers have three charges of this consumable, with Atlanta being the only exception that keeps the unlimited amount of charges for this consumableImproved the logic determining the ricochet trajectory when encountering armorFixes for spotting within 200 meters from the main batteries (Kolberg, Clemson, Pensacola, Des Moines, Isokaze) and airplanes (Baltimore)Revised the acceleration and deceleration characteristics for all ships (changes within half a knot)
USA:The armor plating of Baltimore and Des Moines has been thickened by 2mmUSA bombers' bomb dispersion under fire has been reducedChanges for USA Destroyers:
Nicholas Mk15 mod. 0 torpedoes have been removed from the Tech TreeFarragut: Mk15 mod. 0 torpedoes have been replaced with Mark 11 Mk15 mod. 3 torpedoes have been replaced with Mark 12 torpedoesMahan: Mk15 mod. 3 torpedoes have been replaced with Mark 12 Mark 12 torpedoes have been replaced with Mk15 mod. 0 torpedoesMahan: Hull B has been moved to become hull C (with enhanced AA defense), the now vacant position of hull B has been filled by a totally new hull. If the ship had an Elite status, the new Hull B becomes researched. Otherwise, Hull C is shown as not researchedBenson: Mark 12 torpedoes have been replaced with Mk15 mod. 0 Mk14 mod. 3 torpedoes have been replaced with Mk15 mod. 3 torpedoesBenson: Main battery's rate of fire has been increased from 4.5 seconds to 3.34 secondsFletcher: Mk14 mod. 3 torpedoes have been replaced with Mk15 mod. 3 torpedoesFletcher: The main battery's rate of fire has been increased from 4.5 seconds to 3.34 secondsSims: The main battery's rate of fire has been increased from 4.5 seconds to 3.34 seconds
For Omaha, the number of aircraft on board has been reduced to two planesFor other USA cruisers, the number of aircraft on board has been increased to four planes203mm AP shells fired by the main batteries of USA cruisers (except for the stock main battery of Pensacola) will enjoy better ricochet anglesUS torpedo planes' launch zone for manual mode has been increased on the attack circle. This distance increases with the carrier's tier and plane speed. Due to this change, torpedo spreads are now wider. It will be harder to attack the enemy by dropping torpedoes right under the broadside of their ship. This change will most noticeably affect higher tier ships
Japan:For Japanese bombers, the bomb attack area has been reduced for situations when the player releases bombs in manual modeAtago: rudder shift time has been shortened by 20%, and the Repair Party consumable has been added, which should correspond well with recent earnings increase on Atago herself and US ship AtlantaNumber of aircrafts on the Myogi battleship and Zao cruiser reduced to twoNumber of aircrafts on the Kuma cruiser reduced to oneAichi D1A2: approach radius reducedSpeed of Japanese aircraft torpedoes has been decreased from 41 to 35 knots, and their fire range has been almost doubled
Russia:Izyaslav: the ship has been given a designed speed of 35 knots (instead of 31.9)Derzkiy: the ship has been given a designed speed of 34 knots (instead of 32.8)Orlan: increased durability of main battery to the level of HashidateKiev: replaced four AA batteries 12,7mm DShKM-2b for 25mm 2М-3: new guns work on a distance thrice as long, and are twice as powerful. This made for an AA integral characteristics increase of 6 points
Germany:Dresden, Kolberg and Karsruhe AP shells have been recalculated, armor penetration has been increasedHermelin central hull plate armor has been increased to 23 increased durability of main battery to the level of HashidateKarlsruhe: engine protection against HE shells improved threefold
Aircraft:Now all aircraft in the game will have their tier parameter displayedThe &Dogfighting Expert& skill has been revised. Fighters of a tier lower than that of the enemy aircraft will receive a temporary increase in their attack power. The greater the difference between the tiers of the aircraft, the greater the increase. +10% to combat performance of fighters for each tier of differenceThe logic for fighters' behavior has been improved. Now, when fighters attack other fighters, the squadron being attacked will automatically counterattack and will not abandon the dogfight until it runs out of ammunitionImplemented the ability to change the direction of the squadron attack by holding and dragging the attack cone or ellipseImplemented smooth movement of the torpedo bombers squadron's cone in automatic attack modeImproved the rendering of the bombers' attack
AI Changes
Improved behavior for AI-controlled ships. They now move in formations. Destroyers stay closer to islands, battleships keep away from islands, and aircraft carriers move about in safer areas instead of going straight to the center of a mapImproved behavior for AI-controlled ships in the event of accidental collision with the sea landscape
Misc. ChangesImproved spawn layout for players of the same Division. Now the ships controlled by players in the same Division will be spawned as close to each other as possible when the battle startsReworked system for notifications when either team is about to win or takes the lead. Now the notifications will trigger in the following cases:
The enemy team has twice as many ships as the allied teamThe allied team has twice as many points as the enemy teamThe enemy team only needs to destroy two allied ships to winThe allied team only needs to destroy two enemy ships to win
Implemented notification about the battle ending soon (when there are five minutes left before the end of the battle)
SoundTotally reworked the sounds of engines for all ships in the game. Now the sound of a ship's engine will depend not only on the current ship speed, but also on the position of the bridge telegraph leverAdded new firing soundsOverhauled sounds for the low sound quality setting. Now special sound banks will be loaded when this setting is selected. In these sound banks, post-processing effects for movement and firing are disabled and significant restrictions are imposed on the playback of sounds. This sound quality setting is recommended for low performance computersImproved certain interface soundsAdded two new music tracksReduced sound sytem's RAM usageUpdated version of the sound engine, optimized playback of .ogg sounds
PortReworked the &carousel& of ships at the bottom of the Port screen:
Now the displayed ships can be filtered by name, nation, tier, type, Elite status, Premium status, applicability of specials with bonus multipliers for the first battle, or a combination of any filter criteria mentioned aboveAdded an alternate mode for displaying ships with smaller ship icons in the slots
Changed modernization arrangement in some slots of a ship's modernizations
EconomyRedistribution of rewards for the battle was done in such a way that the capture, blocking and defense of the bases are taken into account, in Domination mode too. Now an active game with capturing, blocking and defending bases will yield more Credits and Experience on average. At the same time, earning of the Credits and Experience for the team in general remained within the same values as in the previous version.
In connection with these innovations, the general factors of earning Experience and Credits were rebalanced for the majority of ships, except for the Premium ones
System ChangesOptimized network traffic between game client and game serverAdded a system that expects acknowledgment from the game server for any user action, which resulted in a significant decrease in the risk of losing game items due to poor network connection qualityImproved performance of the effects subsystem on multicore CPUs (with more than two cores)Improved performance of the subsystem for rendering markers in battleOptimized several subsystems for the Binocular ViewAdded a new &Very Low& sea rendering quality setting to the graphics settings. Using this quality setting provides a significant performance boost for computers with entry-level graphics, owing to simplified simulation and rendering of seawater in the game. Moreover, reflections and shadows on the water surface are also disabled when this quality setting is selected. For other sea rendering quality settings, minor improvements to the visuals as well as utilization of graphics resources were addedImplemented an optimization that reduces the risk of the game client freezingAdded logic to the game client which detects that the application is frozen and then terminates the application correctly
大神们啥时候能升级MOD啊,拜谢
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自己的沙发绝不给别人
黎恩舒华兹
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不卸载插件连游戏都进不去。。。不开心。。
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有什么好倒霉的,减速又不是少血,有很大的影响吗?特别是对于加速快的船,我看没多大的用。
新人欢迎积分1 阅读权限60积分2827精华0UID帖子金钱12997 威望2
Lv.6, 积分 2827, 距离下一级还需 2173 积分
UID帖子威望2 多玩草645 草
绝代双骄之羽涵 发表于
有什么好倒霉的,减速又不是少血,有很大的影响吗?特别是对于加速快的船,我看没多大的用。 ...
一般喜欢日边的都是BB,你见过DD没事儿日边的吗亲哈哈哈
:现在说是直接减掉75%的引擎动力,那对BB来说基本就可以算是停船了,毕竟转向还得花老长一段时间了嘛对不&
&减速,还不如直接让它熄火,那样我看谁还溜哦。&
新人欢迎积分1 阅读权限60积分2827精华0UID帖子金钱12997 威望2
Lv.6, 积分 2827, 距离下一级还需 2173 积分
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剑帝╃莱维 发表于
不卸载插件连游戏都进不去。。。不开心。。
经过偶得测试,目前汉化,科技树,游戏开场动画,舰船分层展示,各种军旗历史还原,都不行了
新人欢迎积分1 阅读权限60积分2827精华0UID帖子金钱12997 威望2
Lv.6, 积分 2827, 距离下一级还需 2173 积分
UID帖子威望2 多玩草645 草
忘了说了,现在爱宕可以回血了
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保存至快速回贴0.5.1.1更新:炮弹穿水无法击穿装甲区?
文 章摘 要
战舰世界亚服0.5.1.1版本更新维护文档:本次更新维护规模不大,主要就是对游戏里一些BUG的修复!下面就让我们一起来看看这次更新到底有哪些改进吧!
战舰世界0.5.1更新汇总&版本更新细节 亚服5.1版本公开测试即将开启 参数变化及对比&R系CV大削 5.1.1更新 5.0更新列表&  各位舰长们,  《战舰世界》团队提醒各位舰长,游戏伺服器将进行维护工程,以升级 0.5.1.1 版。  维护开始:13/11/2015 @ 05:00 UTC+8  维护截止:13/11/2015 @ 06:30 UTC+8  更多资讯,请详读以下更新讯息。更新讯息  变更与修正   ●修正炮弹穿过水后无法击穿目标装甲带的问题。   ●拉大拥有船身升级之船舰(例如 Farragut、 Mahan、 Benson) 的船身升级栏位大小。   ●船舰名称以英文大写显示。   ●重新导入游戏开始时拨放语音提示、因应游戏开始时视窗为缩小等状况 。   ●调低音乐音量、 调高其他音效。   ●修正制海权模式佔领音效。   ●修正调整视窗后, 视窗出线黑色空格的问题。   ●修正 「监督者」技能於港口不正确显示的问题。   ●修正 「舰炮射控系统修改型 1」升级品於港口不正确显示的问题。   ●修正 「Equal Speed Charlie London」信号旗加成奖励不确实颁发给舰长、 帐号等级的问题。   ●我们将会收集 0.5.1 版和 0.5.1.1 版之间、 「Equal Speed Charlie London」 信号旗的使用资料。 我们有计画、补偿於期间内使用了 「Equal Speed Charlie London」 信号旗的玩家。 我们感谢玩家们的体谅。  全速前进!
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加点再也不需要切来切去啦~
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