七日杀gta5谷仓在哪里

七日杀a13更新的内容有哪些(2)_精彩库游戏网
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《七日杀》A13已经正式和大家见面了,想必的大部分玩家都已第一时间进行了体验,本次新增及更改的内容很多,很多玩家对此还不太了解,这里带来玩家&上官云岚&总结分享的内容介绍,一起来熟悉一下吧。
新增内容:
Added: Car batteries can now be repairedwith repair kits
现在可以用修理包修理汽车电池(喜大普奔)
Added: Potassium nitrate formations to theworld
地表刷新硝酸钾(或者增加硝酸钾矿脉)
Added: Specular to female shaggy hair
女性角色的蓬松头发的高光效果(WTF!?)
Added: Kitchen sink harvesting
水槽可以回收
Added: Light to the new spot light.
新的灯光效果-聚光灯(用大垃圾桶改装的,外型极其逗比)
Added: Clay harvesting, you now get claylumPS directly from harvesting clay. Changed all recipes using clay to use claylumps.
取消粘土方块,敲碎粘土地形直接掉成品粘土团,所有跟粘土方块有关的合成列表修改为粘土团(意义何在?简化操作?)
Added: Destroyed stone harvesting
破坏的石块可以回收
Added: Cinderblock harvesting
煤渣砖可以回收
Added: Oven harvesting. They yield scrapmetal and additionally scrap cables and short metal pipes if disassembled witha wrench.
烤炉可以回收。使用扳手可以分解,可以得到废铁、废电线和短铁管
Added: New player death animations,specific to being shot in the head, chest, each arm and leg
新的玩家死亡动画,对应被枪击中头、胸、四肢时死亡的时候(卧了个大槽!)
Added: Torch idle sound
火把废弃(闲置)的音效(能不能加点有用的!?)
Added: Oil mining and refining. You canfind oil deposits in the desert and mine them to get oil shale. Oil shale isrefined into gasoline in the beaker
石油开采和提炼。你可以在沙漠中找到石油矿,开采石油页岩,可在烧杯中提炼成汽油。
Added: Random cars to roads, and replacedold wasteland voxel cars with new mineable prefab cars
陆上的随机汽车,并且替换以前的废旧汽车模型为新的可回收汽车模型(就那种空汽车壳子换了个新模型,只能用扳手拆解。)
Added: Ingredient based crafting time toall cooked items. Recipes are now calculated by how long each ingredient takesto cook rather than a generic time
所有食物的制作时间根据材料决定。食谱现在计算出每个材料花费的时间,而不是一个总时间。(比如培根蛋,烤猪肉需要10秒,烤蛋需要5秒,1个猪肉2个蛋就是20秒,猜测)
Added: Car harvesting. Players need to usea wrench to get parts from it. Parts include small engine and batteries (30%chance), radiators and oil (505 chance), and springs, scrap metal, and cloth(100% chance)
汽车可以回收。玩家们需要使用扳手来回收配件。配件包括小型发动机和电池(30%),散热器和油(50%),还有弹簧、废铁、布(100%)
Added: UNET networking
校园网网络(呵呵)
Added: Sand recipe from crushed sand
使用细沙可以合成沙土(能不能来点有用的!)
Added: Corn meal and honey to canned foodloot group (Joel)
玉米粉和蜂蜜加入到罐头食品掉落列表(可以在橱柜里搜到蜂蜜和玉米粉了)
Added: Honey to tree stump loot
蜂蜜可以在空树干中搜索到(喜大普奔!)
Added: harvest to planted trees and stumps
树和树桩可以回收
Added: wood log recipe and wood log harvest(Joel)
原木配方和原木回收
Added: Sub biomes grass patches with carsin them to the wasteland biomes.
荒地上会刷新汽车和草地
Added: Spider zombies are back in regularspawn groups
蜘蛛僵尸回到了常规刷新组
Added: scrap hatch, made from 10 scrapmetal, upgrades take 5 scrap metal
废铁顶盖,由10个废铁制作,升级需要5个废铁
Added: Vault hatch which is made from steelingots, springs and is upgradeable
拱顶顶盖,由钢锭制作,用弹簧升级
Added: Campfire harvest
营火可以回收
Added: Insulation to skullcaps and unifiedthem using extends feature
保温的帽子
Added: Insulation to bandanas and unifiedwith extends
保温的头巾
Added: Shade and enclosure effects on corebody temp added
阴影会额外降低你的体温
Added: weathersurvival console command:weathersurvival on/off
天气生存模式选项:开启/关闭(我看谁还裸奔!冻死你丫的!)
Added: Machete weapon
新武器:弯刀
Added: Chainsaw blade item to rareautomotive parts group
电锯锯条加入罕见汽车部件群组(电锯也是靠合成了)
Added: sledgehammers and schematics toworking stiff tools
大铁锤和制作书属于狂暴工具(意义不明,大锤也是工具的一种?)
Added: First aid schematic to rare medical
大血包制作图属于罕见医疗群组
Added: Particle effect for first personbreath in cold environments
在寒冷环境中,第一人称视角下呼吸会有哈气(就是告诉你这里会降体温)
Added: LODs for new zombie nurse model.
新的护士僵尸模型细节(寂静岭那样的?)
Added: All brick blocks (not ramps, stairsetc) are now repairable with cobblestones, and can upgrade to reinforcedconcrete with concrete mix and a repair tool. They are downgraded to solid woodframes
所有砖制方块(不包括斜坡、楼梯等)可以用鹅卵石修复,并且可以升级到钢筋混凝土,需要搅拌混凝土和修理工具。他们在原状态被破坏后会变成木框架(增加木板产出)
Added: All concrete (square) blocks can beupgraded to reinforced concrete and repaired with concrete mix
所有混凝土方块(不包括斜坡、楼梯等),可以升级到钢筋混凝土,并用搅拌混凝土修理
Added: Blue to the ambient of the snowbiome and green to pine forest sky spectrums
蓝色属于雪地环境,绿色属于松树林的天空环境(小地图颜色?)
Added: All new blocks and items to theenglish localization file
所有新的方块和物品,都有英语版本的本地化文件
Added: unique footstep sounds for walkingon trash
走在垃圾上有一个特有的脚步声(意义?)
Added: Inside and outside corners made fromconcrete and steel
内外拐角由混凝土和钢制作(应该说的是钢筋混凝土内外角!建筑党福利!)
Added: Mocap puke anims to fat zombie cop
军肥的呕吐物采用动作捕捉技术(有TM什么卵用!?从肚子喷改成从嘴吐了??意义??)
Added: Scrap stairs and reinforced scrapstairs
废铁楼梯和钢筋混凝土楼梯(建筑党留下了幸福的眼泪)
Added: Burnt wood can be upgraded
烧焦的木头可以升级(就是那种被火烧焦的木屋,可以直接升级成新的木块)
Added: Hooked up new block hold/fireanimations
连接新方块拿在手上和丢弃动画(大概吧。。。)
Added: Player made wooden outside cornerscan be upgraded all the way to steel
玩家制作的木外角可以一直升级到包钢(赞!)
Added: Mobs can&t spawn on flag to allmaster blocks which means zombies can only spawn on terrain blocks
在所有主要方块上增加怪物禁止刷新标志,这意味着僵尸只能刷新在地形方块上(再也不用担心屋子里和房顶上刷僵尸了)
Added: Wooden pillar recipe
木支柱合成配方
Added: Scrap iron pillars, concrete pillarsand steel pillars
废铁支柱,混凝土支柱和钢支柱
Added: All pillars can be upgraded to steel
所有支柱可以升级到钢级别
Added: Rebar pillars that can be upgradedto concrete
钢筋混凝土支柱
Added: Lumberjack loot, they drop warmclothing and rare tools
雪地僵尸增加掉落保暖衣物和稀有工具
Added: A new decapitation blood effect.
一个新的斩首喷血效果
Added: Repair cost to player made doors
增加修理玩家制作门的材料数量
Added: 3rd person sack animation (Hold andFire) to&&Player Controllers
服主第三人称麻袋动画(不确定sack指的什么)
Added: Poles drop wood debris
柱子掉落废木头
Added: New hd zombies to englishlocalization
全新高清僵尸英文本地化
Added: Wedge 60 blocks that can be upgradedto steel
60号楔子方块可以升级到钢级
Added: New control board machines and ductsto factories and sawmill POIs
新的场景,机械设备控制台、管道制造厂、伐木场
Added: Faster snappy iron sight transitionsto all weapons
加快所有武器的瞄准模式和普通模式切换速度
Added: All wood wedge 60&s can be upgradedto steel
所有60号木楔子可以升级到钢级
Added: A new larger wilderness pond to rg
一个新的更大的野外池塘(rg?随机地图?)
Added: A new mouse sensitivity algorithmthat changes it based on normal and iron sighting
一种新的鼠标灵敏度算法
Added: New nail gun use animation
新的钉枪使用动画
Added: anvil, calipers, and tool and dieset as new tools for the forge replacing molds
铁砧、卡钳,这俩是新工具,用来更换熔炉里的模具(不能用鼠标点了?)
Added: Stone recipe made from 10 smallrocks
石块可分解成10个小石头(以前是8个)
Added: debugweather & will dump all weatherdata to console/log file. Please run this command when you encounter bugs withplayer temperature issue, and include your log file in bug reports.
调试天气&将所有的天气数据转储到控制台/日志文件中。当遇到玩家温度bug,运行这个命令,包括错误报告文件。
Added: new decayed brick corrugated metalgable block
新的腐烂砖头纹理包裹的方块
Added: Red tea to the game, made fromChrysanthemum plants which cools you down.
红茶,用菊花制作,使你冷静下来。(什么时候出大麦茶。。。)
Added: Butcher to machete
Added: New bucket hold animation,
新的水桶拿在手里的动画
Added: Shit to the new toilet loot and youcan throw it.
新的厕所可以搜到屎,你可以扔了它。(这TM意义何在!?制作组开始恶意卖萌了吗!?
Added: Recipe for new large bed. Large bedsgive better resting bonuses.
新的大床合成配方。大床提供更好的休息效果。(大床&)
Added: New a new ammo swapping radial menujust press and hold &R& with the desired weapon equipped and you will see yourammo choices for that weapon.
新的弹药更换菜单,只需要按住R和所需更换的武器,你会看到你的弹药装填了该武器
Added: Male and female hide armor andrecipes
男性和女性的皮革装甲和合成配方
Added: zombie bears
僵尸熊(。・`&&・)
Added: New player level up sound
新的玩家升级音效
Added: Burnt Forests now randomly appearoutside of the desert and snow
烧毁森林现在随机出现在沙漠和雪地之外
Added: Lakes, these still need work
湖泊,这些仍然需要制作。(就是说还没有呗,你TM在逗我!?
Added: Chainsaw schematic item and added itto loot
电锯制作书,并且可以掉落
Added: ak47 schematic item and loot
AK47制作书,并且可以掉落
Added: toilet open and close sounds
厕所打开和关闭的声音(然后一坨翔出现了。。。
Added: water source 8 as a block you cancollect with buckets and jars
水源8号是一个方块,你可以用水桶和罐子收集
Added: New zombie screamer female zombie.She replaces the spider zombie who use to call the dynamic horde
新僵尸&尖叫的女僵尸。她取代了蜘蛛僵尸,谁都可以用来呼叫尸潮
Added: You can now scrap plant fiberclothing
你现在可以放弃植物纤维服装
Added: Military weapon schematics tomilitary loot
军事武器制作书属于军事掉落群组
Added: Rocket launcher schematic to rarebooks loot
火箭筒制作书属于稀有书籍掉落群组(吾艹?可以做火箭筒了?)
Added: Gun jam sound to sniper rifle whenit&s fully degraded
当狙击枪没耐久时候会发出枪卡壳的声音
Added: A relax animation for when theplayer is idle
当玩家处于闲置状态时,会有一个放松的动画效果(伸懒腰?)
Added: Duct tape as an ingredient to morerecipes
更多的物品需要胶带来合成
Changed: Potassium nitrate to coal material so it mines easier
硝酸钾改为煤矿材质,更容易开采
Changed: Coal and potassium nitrate now drop coal lumps and nitrate powder directly when mined
煤矿和硝酸钾矿采集时直接掉落煤块和硝酸钾粉末
Changed: Less chance for fog in all biomes
所有刷怪的地方减少雾的产生几率(我大天朝帝都人民表示,多大雾都可以准确爆头。)
Changed: Create real physics and collision for thrown rock and thrown pipe bomb
管状炸弹的抛物线采用真实物理碰撞系统r(s_t)q
Changed: Improved attack anims for all mocap characters
所有角色采用动作捕捉技术(就是特么更难爆僵尸头了!)
Changed: Barbed fences now slow down players and zombies
带刺围栏可以减慢玩家和僵尸的速度(就是铁丝网)
Changed: Players run slower up hill and faster downhill. Players run backwards slower
玩家上坡会减慢速度,下坡会增加速度,倒退也会减慢速度(更接近真实)
Changed: Tweaked walk and run speeds
调整走路和跑步速度
Changed: Bears chase players longer before they give up, have more health, give more xp, and run faster.
熊追逐玩家时间增加,血量增加,移动速度增加,击杀给的经验增加(。・`&&・)
Changed: Removed gunpowder charge from the game
从游戏中删除罐装火药
Changed: All recipes that used gunpowder charges to use gunpowder instead
所有使用罐装火药的配方改为使用火药
Changed: All blocks that dropped potassium to drop potassium nitrate powder
所有方块掉落硝酸钾改为掉落硝酸钾粉末
Changed: Trees now only drop wood planks
树只掉落木板
Changed: All recipes made from tree trunks now use wood
所有使用原木桩合成的物品改为使用木板
Changed: Nerfed Fire Ax damage to stone and metal
降低消防斧对石头和金属的攻击
Changed: Players run and walk slower up hills and faster down hills, but only if the hills is & 25 degrees
只有坡度大于25度的山坡才会影响玩家的速度(上慢,下快)
Changed: Removed barnwood material from the game, barns now use standard wood (Joel)
从游戏中删除谷仓木,谷仓现在使用标准木材
Changed: Improved rock form 01 to look less fla
改变岩石01,使它看起来不那么fla(fla是啥?估计是不那么难看吧,然并卵)
Changed: Lowered block damage on stone and fire axe
降低石斧和消防斧的方块伤害
Changed: unified all shaggy hair and beards to use one texture
所有蓬松的头发和胡须使用同一个纹理(有毛用?)
Changed: Beer dehydrates players
啤酒减少口渴度(跟咖啡一样了)
Changed: Increased damage on tnt to match new block damage health
增加TNT对方块伤害,以适应新的方块耐久度(以后抄家得上炸药了)
Changed: If you are drunk you are immune to stun
如果你喝醉了你将免疫昏迷(酒精从此超神。。。)
Changed: Orange couches can now be harvested for cloth and planks. Leather couches can be harvested for leather and planks. They can no longer be picked up. They are harder to destroy.
布料沙发可以回收布料和木板。皮革沙发可以回收皮革和木板。他们将无法拾取。他们将更难被破坏
Changed: Rebalanced repair on tools to fit new block health scheme
修改工具修理量,已适应新的方块耐久(估计是增加了修理量)
Changed: Renamed wood planks to &wood& and changed the icon
更改木板名称为:&木头&,同时更换新的图标
Changed: All recipes that used sticks now use wood
所有使用木棍的合成物品改为使用木头
Changed: Condensed all meats to &Raw Meat&. Condensed pork, venison, rabbit and bear stews to just &Meat Stew&. Condensed all boiled grilled and charred rabbit, pork and venison to boiled, grilled and charred meat
将兔、鹿、猪、熊肉改为统一的&生肉&。所有种类肉汤改为统一的&肉汤&。所有种类烤肉改为统一的&烤肉&。所有种类煮肉改为统一的&煮肉&。(就是说所有动物都掉一种肉)
Changed: Removed all legacy stew recipes and items
删除多余的食物配方
Changed: Reduced how common goldenrod is. It is now most common in the plains and rarely grows in the forests.
更改金菊刷新地。现在金菊在平原大量刷新,在森林很少刷新。
Changed: Boiled water has a 10% chance of giving you dysentery
喝罐装开水有10%几率拉肚子(所以说,罐子是脏的,还是喝瓶装水吧)
Changed: Unified some wood frame recipes
统一一些木框架的合成方式
Changed: Cannot pick up cinder blocks
不能拾取空心砖(只能敲)
Changed: 3rd person camera distance so death animations can be seen
第三人称视角距离,可以看到死亡动画了。(一定要知道自己是怎么死的!)
Changed: Reduced specular on backpack so the buckles are shiny, but not like chrome
减少背包搭扣上的镜面反射光泽,使他看少去不再像镀了一层铬(有毛用啊!!!我们要背包扩容!!)
Changed: Now that blocks have density gore no longer downgrades to lower density versions when chopped up, but is a little harder to break
血块不在有各种形态,打一层就碎,但是增加耐久度(再也不用因为敲小血块而敲到建筑了!)
Changed: Stone now drops a few iron fragments when you harvest it
敲大石块时,可以获得碎铁(以前不就是吗?)
Changed: Stone axe and fire axe are now &butcher& tools
石斧和消防斧现在属于&血腥&工具(就是砍上会喷血)
Changed: Increased minimum feather drops from nests
提高鸟巢掉落羽毛的最小值(但是将少了箭矢合成数!强烈要求改回来!)
Changed: Storage crates all take 20 wood to make and no longer need unique items like crossbow bolts, stone etc to craft
取消合成武器箱、弹药箱等箱子的特殊物品,比如箭矢、石块,统一由20块木头合成(这个改的还行吧)
Changed: Increased size of wasteland hubs and small cities
增加废城和小镇的数量(很好)
Changed: Ranger Stations and Cabins now spawn only 5 guys instead of 10 in random gen
护林站和小木屋从随机刷新10个僵尸改为5个(方便初期生存)
Changed: Increased chance for it to rain
增加了下雨的几率
Changed: Set spring to stack 500, set stack limit on headlight to 50
弹簧堆叠数500,前灯堆叠数50
Changed: block hold animation to same as idle
方块保持相同手持动画
Changed: Unified all stalactites, stalagmites, coal and potassium nitrite blocks to drop the same amount of resources
统一所有的钟乳石、石笋、煤和硝酸钾方块,掉落相同的资源数量(方便计算背包空间吗?)
Changed: Blunderbuss is the highest dealing shotgun now, pump shotgun second and long barrel shotgun third. Each has a narrower spread pattern
火铳现在是销量最好的霰弹枪,短喷第二,长喷第三。他们都有一个狭窄的扩散模式(什么意思?是说现在喷子的攻击面都缩小了吗?)
Changed: All block damage of all weapons. Materials are all now a hardness of one
修改所有武器对方块伤害。所有方块材质都是同一种硬度。
Changed: Removed cornmeal listed individually from legacy loot system
从遗留战利品系统中删除玉米粉的单独列表
Changed: Added a chance for clothing loot on zombies
增加一个掉落僵尸服装的几率(就该是增加一种途经,可以获得僵尸的衣服,然后呢?混入僵尸内部?)
Changed: Tree stumps can now drop any medicine group item instead of just painkillers
空树桩不再只掉落止痛药,它会掉落所有医疗物品(赞!)
Changed: honey now cures infection stage 1, since honey is a natural antibiotic
蜂蜜现在可以治疗感染阶段1,蜂蜜是天然的抗生素。
Changed: Antibiotics no longer give wellness.
抗生素不在增加健康
Changed: Increased vitamins wellness gain from 0.5 to 1
维生素增加的健康从0.5上升到1(好!)
Changed: Sledgehammers have a chance to sprain legs
使用大锤有几率扭伤脚(所以才是&狂暴&工具组吗。。。)
Changed: All cars in the world and in prefabs are the new cheaper versions that look just as good
地图里所有的汽车都是新的廉价版本,看起来还不错(什么意思?汽车模型换了的意思吗?)
Changed: Removed wasteland car from project
删除荒地车模型(就是空壳子)
Changed: Introduce a radius for tree seed placement to prevent tree griefing or abuse
增加了树种摆放的间隔(后半句话是【以防止树木被恶意破坏和虐待】。。。)
Changed: Door frames are made of weak wood and weak metal respectively
门框由脆弱的木头和脆弱的金属制作(啥玩意?)
Changed: Small spike traps to be wood weak
小型尖刺陷阱是脆弱的木头(净整些没用的!)
Changed: Reinforced wood metal was too shiny
修改强化木金属,因为太亮了(木框架包铁?)
Changed: Removed all water gain from food
去掉所有食物中的水合(吃东西只加饱食,喝东西只加水合)
Changed: Grain alcohol lowers wellness
酒精现在减少健康(完全咖啡化)
Changed: Increased chance for automotive loot in working stiffs crates
在板条箱中有几率掉落汽车配件
Changed: Tweaked auger damage for new block hit points
调整了电钻的伤害
Changed: Spider zombies are no longer scout zombies, but a new female zombie is
蜘蛛僵尸不再召唤僵尸,换了个新的女性僵尸来干他的活(据说是白色衣服的)
Changed: wood upgrades to all cost 5 wood
所有木材升级都花费5木头
Changed: Added random ore back to all biomes
所有地形添加随机矿石
Changed: Updated rocket launcher textures
更新了火箭筒的纹理(变样了)
Changed: Bacon and egg recipe uses meat and eggs
修改培根煎蛋合成所需物品
Changed: Harvesting crops via e or destroying them yields the same
按E收取农作物和打碎获得数量相同(拿个电锯,收割机既视感)
Changed: &Wood weak material is harder to destroy
脆弱的木材料更耐被摧毁(增加耐久度)
Changed: Wooden desk to use wood weak material instead of cloth furniture group
木质办公桌使用脆弱的木质材料,而不是布料
Changed: Unified crop and plant harvesting. Plucking it or destroying it yields the same amount. However using a tool gives you xp
统一农作物和植物的收成。采摘它或破坏它守城数量相同。破坏它会增加你的技能经验。(就是说推荐破坏掉)
Changed: Crafting cotton seeds from cotton only gives you 2 seeds instead of 4
棉花分解成种子的数量从4下调到2
Changed: Adjusted material hardness for a wood weak and metals.
调整脆弱的木头和金属材料的硬度
Changed: Moved all opaque textures to a single atlas for better performance
将所有不透明纹理移到一个单一的图集上,以达到更好的性能(然并卵)
Changed: Updated medicine cabinet texture
更新医药箱纹理
Changed: Reduced chance of finding loot in cars
降低在汽车上找到物品的几率
Changed: Increased cooking times of some items
增加一些物品的烹饪时间
Changed: Reduced block damage on knives
减少刀具的方块伤害
Changed: Reduced nail gun nail velocity
减少钉枪射钉速度
Changed: Removed santa hat
删除圣诞帽
Changed: Updated green wallpaper textures to HD
更新高清绿色壁纸(对于这些卵用没有的更新我已经无力吐槽了)
Changed: Renamed hunting rifle bolt to hunting rifle receiver
猎枪螺栓改名猎枪弹仓
Changed: Renamed hunting rifle bolt mold to hunting rifle receiver mold
猎枪螺栓模具改名猎枪弹仓模具
Changed: Removed tungsten from the game
Changed: All clothing now uses a sack for hand model instead of piece of leather (Joel)
所有衣服拿在手中的模型从皮革改为袋子
Changed: beds and desks have been replaced with the new multi-block models allows zombies to path around them better
床和书桌更换了新的模型,可以让僵尸愉快的跑过去攻击你
Changed: Renamed handlebars to be spelled correctly, and icons, etc
修复把手的拼写错误,并更换图标
Changed: Reduced zombie counts in biomes except wasteland
减少各地区僵尸数量,除了废城
Changed: Male denim jacket to look like denim instead of leather
男性牛仔外套看起来更像是牛仔布,而不是皮革
Changed: Chainsaw is now made from parts that have quality range and can be crafted
电锯现在有带有品质的零件组装而成,并且可以学书制作
Changed: Rebar frame recipe to 10 short metal pipes
钢筋框架由10个短铁管制作
Changed: Updated load screens with current recipes
更新读取画面和合成配方
Changed: Removed sticks from the game all things are crafted from wood
删除木棍,所有木棍制作的东西改为木头(前面不是写了吗?)
Changed: Removed hive blocks from game
Changed: Moved many block id&s for extending properties with the new inherit code
移动了许多方块的ID编号,用来扩展新的方块
Changed: Many loot container sizes so the minimum is 4 wide and 2 high
修改许多的搜索物品栏大小,现在最小的是4*2
Changed: Updated the blood effects for body impacts
更新了被击中时候屏幕上的喷血效果
Changed: Slowed auger fire rate, reduced rays and increased damage
降低电钻的攻击速度,减少光效,增加伤害
Changed: Made most recipes use 5 or 10 items, not 3, 7 or 9.
大多数配方使用5-10个物品,而不是3、7、9(方便计算数量)
Changed: Unified all railings with master blocks
统一所有主要方块中的护栏
Changed: Pine forest spectrums, its darker at night and more natural looking
修改松树林光效,使晚上和黄昏更自然
Changed: Stack size of wood to 1000
修改木头堆叠1000
Changed: Deleted old low res zombie assets including base males and base females, nurses, Hawaiian shirt fat zombies. RIP you served us well.
删除以前的低分辨率僵尸资源,包括男女玩家,护士,穿夏威夷衫的胖子。
Changed: Hard metal door recipe to use 10 forged iron
金属门由10个锻铁合成
Changed: Overhaul the repair, upgrade, damage loot and pickup gui
全面改变维修系统、升级系统、破坏掉落系统和图形界面
Changed: smaller text size of E text
偏小型的文字调整为E号大小
Changed: Removed day & time moved it into the new map stats window
删除旧的日期时间显示方式,改为在地图界面中显示(按M,右上角)
Changed: Removed item name that is held in hand it&s now visible only in inventory and in the new item inspection window
删除手持物品名字显示窗口,现在只有在物品说明窗口和鼠标指向可以看到名字
Changed: Removed old fat zombie from the game
删除以前的胖僵尸(新的真尼玛难看)
Changed: Gas can hand model and world model is now the gunny sack
汽油罐拿在手里和扔在地上都是口袋的模型
Changed: Deleted old gas can assets
删除了旧的汽油罐模型
Changed: Books now give item recipe instead of mold recipe
技能书现在给予物品配方,而不是模具配方
Changed: Increased clay yield per block as clay has become a core forging ingredient
增加粘土产量,粘土已经成为一个核心的锻造材料(说白了就是取代了模具的功能)
Changed: wood frames are now weaker
木框架现在很脆弱
Changed: Renamed leather hat schematic leather hood schematic
皮帽子制作书改名皮兜帽制作书
Changed: Removed leather strips from the game
Changed: Leather is now used for leather repair
修理皮具使用皮革
Changed: Increased hide drop from animals to support leather at a more granular level
增加动物掉落皮革数量用来适应新的皮革系统
Changed: Increased leather count needed to craft leather armor
增加皮革数量需要提升制皮技能
Changed: Reduced health on deer and pigs.
减少猪和鹿的生命值
Changed: Removed all molds from the game
删除所有模具
Changed: Toilets no longer fill water jars, but are loot containers.
厕所不再可以接水,改为可搜刮(一坨翔在等待着你)
Changed: Most player made loot containers are 10 x 9
大多数玩家制作的箱子大小都是10*9(恩,省地了)
Changed: Increased clay lump stack limit to 500
粘土团堆叠数500
Changed: Wood weak has more block stability
脆弱的木头提高承重量(所以,wood weak到底是什么东西?)
Changed: Cobblestone frames take 10 wood and 5 plant fibers
鹅卵石框架需要10个木头和5个草制作
Changed: Loot timer size to be closer to the upgrade/downgrade circle size
搜刮物品读条界面更接近升级/破坏图标的大小(有毛用?)
Changed: Updated plant fiber clothing meshes
更新植物纤维服装纹理
Changed: Players do not collide with backpacks any more
玩家不会在撞到背包了
Changed: Weight of leather to 1 so that the lightest of leather items could be scrapped. Removed weights from all leather pieces and let the game auto calc how many you get based on recipe, added gated recipe for duster so it could be scrapped
皮革重量为1,所以他是最轻的,皮革物品可能被破坏。(后面都是然并卵的,绕口的很。)
Changed: Increased cost to craft a stone axe.
增加石斧制作材料数量
Changed: Removed last of the moldy molds
删除了什么的模具(然并卵)
Changed: With the addition of the new skills system we&re giving the player the ability to gain skills which reduce craft timers and loot timers. Thus we remove the craft timer and loot timer menu and server options from the game
我们增加了新的技能系统,我们赋予了玩家各种技能,用来减少搜刮时间和制作时间,所以我们把对应的服务器选项删除了
Changed: Most item weights to be scrapable with the new system
大多数物品的重量可在新系统中清除
Changed: Zombie bears attack you from the normal zombie range
僵尸熊的攻击范围和普通僵尸相同
Changed: Old level up sound is now new skill gained sound
旧的升级声音,现在是技能升级的声音
Changed: Dirt is a little harder to destroy
泥土有点不好敲
Changed: Reduced chance for infection and stun on normal zombies
减少普通僵尸击晕和感染几率
Changed: Reduced chance for infection on fat zombies
减少胖子僵尸感染几率
Changed: 32 bit builds are now forced to quarter resolution textures to save memory
32位版本不得不使用1/4的物品质量来节省内存
Changed: Removed hazmat zombies
删除一个僵尸
Changed: Deleted old sniper rifle parts meshes including sniperRifle_barrel_2 model
删除旧的狙击枪配件模型,包括狙击枪枪管2模型
Changed: Updated various world textures including concrete, asphalt, floor tiles, old cabinets and more.
更新了游戏中的各种纹理,包括混凝土,沥青,地砖,旧柜子等等
Changed: Updated exploding zombie cop effect with a completely new one.
军肥有了一个新的自爆效果
Changed: Removed filling jars from toilets
厕所不能灌水(前面说过)
Changed: Old beds and mattresses can no longer be picked up
一张旧床和床垫不能被拾取
Changed: Gunpowder recipe now takes 1 coal and 1 nitrate to make 1gp instead of 10 and 10 to make 10. This way you don&t have to wait a long time and you can clean up your inventory of small remnants.
火药配方现在改为1个硝酸钾粉末和1个煤球合成1个火药,而不是以前的10.10.10.这样你可以不用等很久,可以随时清理你的库存
Changed: Recipe of bedroll to take 10 cloth
睡袋合成需要10个布料
Changed: Ammo wording to rounds on ammo and ammo schematics
修改弹药和弹药书的说明文字
Changed: All ingots have been removed instead we now have forged iron and forged steel.
所有的锭都被删除,改为了锻铁和锻钢
Changed: With the addition of the new recipe based forging system we have moved some recipes to the forge like buckshot, iron bars and brick based blocks stay tuned for more.
由于使用了新的锻造配方系统,我们已经移动了一些配方,想大号铅弹,铁棒等等
Changed: Updated loading screen with the proper recipes and tips
更新加载画面和新的合成提示
Changed: Brightened held flashlight, and flashlight on 9mm pistol to match other weapons.
增加手电筒和手枪电筒的亮度
Changed: Gas cans are now in tiny units, so about 200 units is equal to one old gas can.
减少了汽油罐的储油量,200个新的汽油罐大概和以前的一个差不多(坑爹啊这是!)
Changed: Removed all mattress half blocks from all prefabs and the game
删除所有的半块床垫
Changed: Updated physics settings on flying diamond blocks to be less jerky and bouncy
更新方块飞行使用物理运算
Changed: Old sinks to metal so they harvests faster
旧水槽属于金属材料
Changed: metal strips are removed from the game, now tools are repaired with forged iron
删除金属条,现在修理工具使用锻铁
Changed: Set multi-block on store sign prefabs
商店招牌有多个方块组成
Changed: Removed old snow zombies
删除旧的雪地僵尸
Changed: Zombies can now be cleared out of the wasteland and city for 24 hours in small zones.
在废城和城镇的小区域里,僵尸可以被清理干净24小时(也就是说局部地区1天内将不会刷新僵尸)
修复内容待更新...更改内容
Changed: Potassium nitrate to coal material so it mines easier
硝酸钾改为煤矿材质,更容易开采
Changed: Coal and potassium nitrate now drop coal lumps and nitrate powder directly when mined
煤矿和硝酸钾矿采集时直接掉落煤块和硝酸钾粉末
Changed: Less chance for fog in all biomes
所有刷怪的地方减少雾的产生几率(我大天朝帝都人民表示,多大雾都可以准确爆头。)
Changed: Create real physics and collision for thrown rock and thrown pipe bomb
管状炸弹的抛物线采用真实物理碰撞系统r(s_t)q
Changed: Improved attack anims for all mocap characters
所有角色采用动作捕捉技术(就是特么更难爆僵尸头了!)
Changed: Barbed fences now slow down players and zombies
带刺围栏可以减慢玩家和僵尸的速度(就是铁丝网)
Changed: Players run slower up hill and faster downhill. Players run backwards slower
玩家上坡会减慢速度,下坡会增加速度,倒退也会减慢速度(更接近真实)
Changed: Tweaked walk and run speeds
调整走路和跑步速度
Changed: Bears chase players longer before they give up, have more health, give more xp, and run faster.
熊追逐玩家时间增加,血量增加,移动速度增加,击杀给的经验增加(。・`&&・)
Changed: Removed gunpowder charge from the game
从游戏中删除罐装火药
Changed: All recipes that used gunpowder charges to use gunpowder instead
所有使用罐装火药的配方改为使用火药
Changed: All blocks that dropped potassium to drop potassium nitrate powder
所有方块掉落硝酸钾改为掉落硝酸钾粉末
Changed: Trees now only drop wood planks
树只掉落木板
Changed: All recipes made from tree trunks now use wood
所有使用原木桩合成的物品改为使用木板
Changed: Nerfed Fire Ax damage to stone and metal
降低消防斧对石头和金属的攻击
Changed: Players run and walk slower up hills and faster down hills, but only if the hills is & 25 degrees
只有坡度大于25度的山坡才会影响玩家的速度(上慢,下快)
Changed: Removed barnwood material from the game, barns now use standard wood (Joel)
从游戏中删除谷仓木,谷仓现在使用标准木材
Changed: Improved rock form 01 to look less fla
改变岩石01,使它看起来不那么fla(fla是啥?估计是不那么难看吧,然并卵)
Changed: Lowered block damage on stone and fire axe
降低石斧和消防斧的方块伤害
Changed: unified all shaggy hair and beards to use one texture
所有蓬松的头发和胡须使用同一个纹理(有毛用?)
Changed: Beer dehydrates players
啤酒减少口渴度(跟咖啡一样了)
Changed: Increased damage on tnt to match new block damage health
增加TNT对方块伤害,以适应新的方块耐久度(以后抄家得上炸药了)
Changed: If you are drunk you are immune to stun
如果你喝醉了你将免疫昏迷(酒精从此超神。。。)
Changed: Orange couches can now be harvested for cloth and planks. Leather couches can be harvested for leather and planks. They can no longer be picked up. They are harder to destroy.
布料沙发可以回收布料和木板。皮革沙发可以回收皮革和木板。他们将无法拾取。他们将更难被破坏
Changed: Rebalanced repair on tools to fit new block health scheme
修改工具修理量,已适应新的方块耐久(估计是增加了修理量)
Changed: Renamed wood planks to &wood& and changed the icon
更改木板名称为:&木头&,同时更换新的图标
Changed: All recipes that used sticks now use wood
所有使用木棍的合成物品改为使用木头
Changed: Condensed all meats to &Raw Meat&. Condensed pork, venison, rabbit and bear stews to just &Meat Stew&. Condensed all boiled grilled and charred rabbit, pork and venison to boiled, grilled and charred meat
将兔、鹿、猪、熊肉改为统一的&生肉&。所有种类肉汤改为统一的&肉汤&。所有种类烤肉改为统一的&烤肉&。所有种类煮肉改为统一的&煮肉&。(就是说所有动物都掉一种肉)
Changed: Removed all legacy stew recipes and items
删除多余的食物配方
Changed: Reduced how common goldenrod is. It is now most common in the plains and rarely grows in the forests.
更改金菊刷新地。现在金菊在平原大量刷新,在森林很少刷新。
Changed: Boiled water has a 10% chance of giving you dysentery
喝罐装开水有10%几率拉肚子(所以说,罐子是脏的,还是喝瓶装水吧)
Changed: Unified some wood frame recipes
统一一些木框架的合成方式
Changed: Cannot pick up cinder blocks
不能拾取空心砖(只能敲)
Changed: 3rd person camera distance so death animations can be seen
第三人称视角距离,可以看到死亡动画了。(一定要知道自己是怎么死的!)
Changed: Reduced specular on backpack so the buckles are shiny, but not like chrome
减少背包搭扣上的镜面反射光泽,使他看少去不再像镀了一层铬(有毛用啊!!!我们要背包扩容!!)
Changed: Now that blocks have density gore no longer downgrades to lower density versions when chopped up, but is a little harder to break
血块不在有各种形态,打一层就碎,但是增加耐久度(再也不用因为敲小血块而敲到建筑了!)
Changed: Stone now drops a few iron fragments when you harvest it
敲大石块时,可以获得碎铁(以前不就是吗?)
Changed: Stone axe and fire axe are now &butcher& tools
石斧和消防斧现在属于&血腥&工具(就是砍上会喷血)
Changed: Increased minimum feather drops from nests
提高鸟巢掉落羽毛的最小值(但是将少了箭矢合成数!强烈要求改回来!)
Changed: Storage crates all take 20 wood to make and no longer need unique items like crossbow bolts, stone etc to craft
取消合成武器箱、弹药箱等箱子的特殊物品,比如箭矢、石块,统一由20块木头合成(这个改的还行吧)
Changed: Increased size of wasteland hubs and small cities
增加废城和小镇的数量(很好)
Changed: Ranger Stations and Cabins now spawn only 5 guys instead of 10 in random gen
护林站和小木屋从随机刷新10个僵尸改为5个(方便初期生存)
Changed: Increased chance for it to rain
增加了下雨的几率
Changed: Set spring to stack 500, set stack limit on headlight to 50
弹簧堆叠数500,前灯堆叠数50
Changed: block hold animation to same as idle
方块保持相同手持动画
Changed: Unified all stalactites, stalagmites, coal and potassium nitrite blocks to drop the same amount of resources
统一所有的钟乳石、石笋、煤和硝酸钾方块,掉落相同的资源数量(方便计算背包空间吗?)
Changed: Blunderbuss is the highest dealing shotgun now, pump shotgun second and long barrel shotgun third. Each has a narrower spread pattern
火铳现在是销量最好的霰弹枪,短喷第二,长喷第三。他们都有一个狭窄的扩散模式(什么意思?是说现在喷子的攻击面都缩小了吗?)
Changed: All block damage of all weapons. Materials are all now a hardness of one
修改所有武器对方块伤害。所有方块材质都是同一种硬度。
Changed: Removed cornmeal listed individually from legacy loot system
从遗留战利品系统中删除玉米粉的单独列表
Changed: Added a chance for clothing loot on zombies
增加一个掉落僵尸服装的几率(就该是增加一种途经,可以获得僵尸的衣服,然后呢?混入僵尸内部?)
Changed: Tree stumps can now drop any medicine group item instead of just painkillers
空树桩不再只掉落止痛药,它会掉落所有医疗物品(赞!)
Changed: honey now cures infection stage 1, since honey is a natural antibiotic
蜂蜜现在可以治疗感染阶段1,蜂蜜是天然的抗生素。
Changed: Antibiotics no longer give wellness.
抗生素不在增加健康
Changed: Increased vitamins wellness gain from 0.5 to 1
维生素增加的健康从0.5上升到1(好!)
Changed: Sledgehammers have a chance to sprain legs
使用大锤有几率扭伤脚(所以才是&狂暴&工具组吗。。。)
Changed: All cars in the world and in prefabs are the new cheaper versions that look just as good
地图里所有的汽车都是新的廉价版本,看起来还不错(什么意思?汽车模型换了的意思吗?)
Changed: Removed wasteland car from project
删除荒地车模型(就是空壳子)
Changed: Introduce a radius for tree seed placement to prevent tree griefing or abuse
增加了树种摆放的间隔(后半句话是【以防止树木被恶意破坏和虐待】。。。)
Changed: Door frames are made of weak wood and weak metal respectively
门框由脆弱的木头和脆弱的金属制作(啥玩意?)
Changed: Small spike traps to be wood weak
小型尖刺陷阱是脆弱的木头(净整些没用的!)
Changed: Reinforced wood metal was too shiny
修改强化木金属,因为太亮了(木框架包铁?)
Changed: Removed all water gain from food
去掉所有食物中的水合(吃东西只加饱食,喝东西只加水合)
Changed: Grain alcohol lowers wellness
酒精现在减少健康(完全咖啡化)
Changed: Increased chance for automotive loot in working stiffs crates
在板条箱中有几率掉落汽车配件
Changed: Tweaked auger damage for new block hit points
调整了电钻的伤害
Changed: Spider zombies are no longer scout zombies, but a new female zombie is
蜘蛛僵尸不再召唤僵尸,换了个新的女性僵尸来干他的活(据说是白色衣服的)
Changed: wood upgrades to all cost 5 wood
所有木材升级都花费5木头
Changed: Added random ore back to all biomes
所有地形添加随机矿石
Changed: Updated rocket launcher textures
更新了火箭筒的纹理(变样了)
Changed: Bacon and egg recipe uses meat and eggs
修改培根煎蛋合成所需物品
Changed: Harvesting crops via e or destroying them yields the same
按E收取农作物和打碎获得数量相同(拿个电锯,收割机既视感)
Changed: &Wood weak material is harder to destroy
脆弱的木材料更耐被摧毁(增加耐久度)
Changed: Wooden desk to use wood weak material instead of cloth furniture group
木质办公桌使用脆弱的木质材料,而不是布料
Changed: Unified crop and plant harvesting. Plucking it or destroying it yields the same amount. However using a tool gives you xp
统一农作物和植物的收成。采摘它或破坏它守城数量相同。破坏它会增加你的技能经验。(就是说推荐破坏掉)
Changed: Crafting cotton seeds from cotton only gives you 2 seeds instead of 4
棉花分解成种子的数量从4下调到2
Changed: Adjusted material hardness for a wood weak and metals.
调整脆弱的木头和金属材料的硬度
Changed: Moved all opaque textures to a single atlas for better performance
将所有不透明纹理移到一个单一的图集上,以达到更好的性能(然并卵)
Changed: Updated medicine cabinet texture
更新医药箱纹理
Changed: Reduced chance of finding loot in cars
降低在汽车上找到物品的几率
Changed: Increased cooking times of some items
增加一些物品的烹饪时间
Changed: Reduced block damage on knives
减少刀具的方块伤害
Changed: Reduced nail gun nail velocity
减少钉枪射钉速度
Changed: Removed santa hat
删除圣诞帽
Changed: Updated green wallpaper textures to HD
更新高清绿色壁纸(对于这些卵用没有的更新我已经无力吐槽了)
Changed: Renamed hunting rifle bolt to hunting rifle receiver
猎枪螺栓改名猎枪弹仓
Changed: Renamed hunting rifle bolt mold to hunting rifle receiver mold
猎枪螺栓模具改名猎枪弹仓模具
Changed: Removed tungsten from the game
Changed: All clothing now uses a sack for hand model instead of piece of leather (Joel)
所有衣服拿在手中的模型从皮革改为袋子
Changed: beds and desks have been replaced with the new multi-block models allows zombies to path around them better
床和书桌更换了新的模型,可以让僵尸愉快的跑过去攻击你
Changed: Renamed handlebars to be spelled correctly, and icons, etc
修复把手的拼写错误,并更换图标
Changed: Reduced zombie counts in biomes except wasteland
减少各地区僵尸数量,除了废城
Changed: Male denim jacket to look like denim instead of leather
男性牛仔外套看起来更像是牛仔布,而不是皮革
Changed: Chainsaw is now made from parts that have quality range and can be crafted
电锯现在有带有品质的零件组装而成,并且可以学书制作
Changed: Rebar frame recipe to 10 short metal pipes
钢筋框架由10个短铁管制作
Changed: Updated load screens with current recipes
更新读取画面和合成配方
Changed: Removed sticks from the game all things are crafted from wood
删除木棍,所有木棍制作的东西改为木头(前面不是写了吗?)
Changed: Removed hive blocks from game
Changed: Moved many block id&s for extending properties with the new inherit code
移动了许多方块的ID编号,用来扩展新的方块
Changed: Many loot container sizes so the minimum is 4 wide and 2 high
修改许多的搜索物品栏大小,现在最小的是4*2
Changed: Updated the blood effects for body impacts
更新了被击中时候屏幕上的喷血效果
Changed: Slowed auger fire rate, reduced rays and increased damage
降低电钻的攻击速度,减少光效,增加伤害
Changed: Made most recipes use 5 or 10 items, not 3, 7 or 9.
大多数配方使用5-10个物品,而不是3、7、9(方便计算数量)
Changed: Unified all railings with master blocks
统一所有主要方块中的护栏
Changed: Pine forest spectrums, its darker at night and more natural looking
修改松树林光效,使晚上和黄昏更自然
Changed: Stack size of wood to 1000
修改木头堆叠1000
Changed: Deleted old low res zombie assets including base males and base females, nurses, Hawaiian shirt fat zombies. RIP you served us well.
删除以前的低分辨率僵尸资源,包括男女玩家,护士,穿夏威夷衫的胖子。
Changed: Hard metal door recipe to use 10 forged iron
金属门由10个锻铁合成
Changed: Overhaul the repair, upgrade, damage loot and pickup gui
全面改变维修系统、升级系统、破坏掉落系统和图形界面
Changed: smaller text size of E text
偏小型的文字调整为E号大小
Changed: Removed day & time moved it into the new map stats window
删除旧的日期时间显示方式,改为在地图界面中显示(按M,右上角)
Changed: Removed item name that is held in hand it&s now visible only in inventory and in the new item inspection window
删除手持物品名字显示窗口,现在只有在物品说明窗口和鼠标指向可以看到名字
Changed: Removed old fat zombie from the game
删除以前的胖僵尸(新的真尼玛难看)
Changed: Gas can hand model and world model is now the gunny sack
汽油罐拿在手里和扔在地上都是口袋的模型
Changed: Deleted old gas can assets
删除了旧的汽油罐模型
Changed: Books now give item recipe instead of mold recipe
技能书现在给予物品配方,而不是模具配方
Changed: Increased clay yield per block as clay has become a core forging ingredient
增加粘土产量,粘土已经成为一个核心的锻造材料(说白了就是取代了模具的功能)
Changed: wood frames are now weaker
木框架现在很脆弱
Changed: Renamed leather hat schematic leather hood schematic
皮帽子制作书改名皮兜帽制作书
Changed: Removed leather strips from the game
Changed: Leather is now used for leather repair
修理皮具使用皮革
Changed: Increased hide drop from animals to support leather at a more granular level
增加动物掉落皮革数量用来适应新的皮革系统
Changed: Increased leather count needed to craft leather armor
增加皮革数量需要提升制皮技能
Changed: Reduced health on deer and pigs.
减少猪和鹿的生命值
Changed: Removed all molds from the game
删除所有模具
Changed: Toilets no longer fill water jars, but are loot containers.
厕所不再可以接水,改为可搜刮(一坨翔在等待着你)
Changed: Most player made loot containers are 10 x 9
大多数玩家制作的箱子大小都是10*9(恩,省地了)
Changed: Increased clay lump stack limit to 500
粘土团堆叠数500
Changed: Wood weak has more block stability
脆弱的木头提高承重量(所以,wood weak到底是什么东西?)
Changed: Cobblestone frames take 10 wood and 5 plant fibers
鹅卵石框架需要10个木头和5个草制作
Changed: Loot timer size to be closer to the upgrade/downgrade circle size
搜刮物品读条界面更接近升级/破坏图标的大小(有毛用?)
Changed: Updated plant fiber clothing meshes
更新植物纤维服装纹理
Changed: Players do not collide with backpacks any more
玩家不会在撞到背包了
Changed: Weight of leather to 1 so that the lightest of leather items could be scrapped. Removed weights from all leather pieces and let the game auto calc how many you get based on recipe, added gated recipe for duster so it could be scrapped
皮革重量为1,所以他是最轻的,皮革物品可能被破坏。(后面都是然并卵的,绕口的很。)
Changed: Increased cost to craft a stone axe.
增加石斧制作材料数量
Changed: Removed last of the moldy molds
删除了什么的模具(然并卵)
Changed: With the addition of the new skills system we&re giving the player the ability to gain skills which reduce craft timers and loot timers. Thus we remove the craft timer and loot timer menu and server options from the game
我们增加了新的技能系统,我们赋予了玩家各种技能,用来减少搜刮时间和制作时间,所以我们把对应的服务器选项删除了
Changed: Most item weights to be scrapable with the new system
大多数物品的重量可在新系统中清除
Changed: Zombie bears attack you from the normal zombie range
僵尸熊的攻击范围和普通僵尸相同
Changed: Old level up sound is now new skill gained sound
旧的升级声音,现在是技能升级的声音
Changed: Dirt is a little harder to destroy
泥土有点不好敲
Changed: Reduced chance for infection and stun on normal zombies
减少普通僵尸击晕和感染几率
Changed: Reduced chance for infection on fat zombies
减少胖子僵尸感染几率
Changed: 32 bit builds are now forced to quarter resolution textures to save memory
32位版本不得不使用1/4的物品质量来节省内存
Changed: Removed hazmat zombies
删除一个僵尸
Changed: Deleted old sniper rifle parts meshes including sniperRifle_barrel_2 model
删除旧的狙击枪配件模型,包括狙击枪枪管2模型
Changed: Updated various world textures including concrete, asphalt, floor tiles, old cabinets and more.
更新了游戏中的各种纹理,包括混凝土,沥青,地砖,旧柜子等等
Changed: Updated exploding zombie cop effect with a completely new one.
军肥有了一个新的自爆效果
Changed: Removed filling jars from toilets
厕所不能灌水(前面说过)
Changed: Old beds and mattresses can no longer be picked up
一张旧床和床垫不能被拾取
Changed: Gunpowder recipe now takes 1 coal and 1 nitrate to make 1gp instead of 10 and 10 to make 10. This way you don&t have to wait a long time and you can clean up your inventory of small remnants.
火药配方现在改为1个硝酸钾粉末和1个煤球合成1个火药,而不是以前的10.10.10.这样你可以不用等很久,可以随时清理你的库存
Changed: Recipe of bedroll to take 10 cloth
睡袋合成需要10个布料
Changed: Ammo wording to rounds on ammo and ammo schematics
修改弹药和弹药书的说明文字
Changed: All ingots have been removed instead we now have forged iron and forged steel.
所有的锭都被删除,改为了锻铁和锻钢
Changed: With the addition of the new recipe based forging system we have moved some recipes to the forge like buckshot, iron bars and brick based blocks stay tuned for more.
由于使用了新的锻造配方系统,我们已经移动了一些配方,想大号铅弹,铁棒等等
Changed: Updated loading screen with the proper recipes and tips
更新加载画面和新的合成提示
Changed: Brightened held flashlight, and flashlight on 9mm pistol to match other weapons.
增加手电筒和手枪电筒的亮度
Changed: Gas cans are now in tiny units, so about 200 units is equal to one old gas can.
减少了汽油罐的储油量,200个新的汽油罐大概和以前的一个差不多(坑爹啊这是!)
Changed: Removed all mattress half blocks from all prefabs and the game
删除所有的半块床垫
Changed: Updated physics settings on flying diamond blocks to be less jerky and bouncy
更新方块飞行使用物理运算
Changed: Old sinks to metal so they harvests faster
旧水槽属于金属材料
Changed: metal strips are removed from the game, now tools are repaired with forged iron
删除金属条,现在修理工具使用锻铁
Changed: Set multi-block on store sign prefabs
商店招牌有多个方块组成
Changed: Removed old snow zombies
删除旧的雪地僵尸
Changed: Zombies can now be cleared out of the wasteland and city for 24 hours in small zones.
在废城和城镇的小区域里,僵尸可以被清理干净24小时(也就是说局部地区1天内将不会刷新僵尸)
修复内容待更新...
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