1.6mh3u模拟器版本dlc斯拉夫dlc哪个派系加强了?哪个削弱了

当前位置:&&&海岛大亨5:全DLC整合版
海岛大亨5:全DLC整合版别开生面的模拟经营游戏
单机游戏排行榜排名:6680(总榜)热度值:0
总评:8.8分
共22人评分
注意事项:
《海岛大亨5:全DLC整合版》不支持windowsXP系统
游戏简介& &
《:全DLC整合版》是由Kalypso Media Digital公司发行的一款经营游戏,本作已经整合了海岛5已经发售的所有的DLCs,包括“冲浪季节”、“大奶酪”以及“水上”等在内的6部资料片,游戏拥有全新的游戏方式以及艺术风格,跨越多个时代,自由度相当高的游戏,作为一个海岛的统治者,玩家必须时刻保持着清新的大脑,满足岛上居民的不同的需求,另外还有外部势力的挑衅,最终将海岛成属于自己的岛国。模拟特色& &
-整合海岛大亨5已经发售的六部DLCs。& &
-跨越多个时代,从最初的殖民时代到发达的未来时代。& &
-家族系统出现,将自己亲近的人带入领导阶层。& &
-科技研究系统,利用先进的科技为整个岛屿带来。& &
-组建贸易舰队,和其他国家以及岛屿建立起贸易航线。& &
-全新的建筑地图,为整个岛屿带来不一样的新风貌。模式介绍& &
本作包括三个游戏模式,分别为沙盒模式、剧情模式以及多人联机模式。沙盒模式:超高的自由度,玩家作为一个岛屿的统治者,发展自己的岛屿成为一个强大的岛国。剧情模式:此模式下,游戏系统将自动为玩家提供一个初始的固定设定,需要玩家完成一个目标。多人联机模式:最多支持3人联机游戏,可以相互扶持,也可以相互拆台,提升游戏的可玩度。常见游戏问题1、《海岛大亨5》的存档位置在哪里?答:存档位置在C:\Users\(用户名)AppData\Roaming\Tropico 5\users\user12、《5》出现闪退停止工作问题?答:部分玩家会出现此问题,右键打开游戏启动器,选择管理员的程序运行游戏,即可解决问题。3、运行游戏后出现缺少steam.api.dll文件?答:此文件是一个破解文件,缺少是因为报错被杀毒软件杀掉,去杀毒软件的文件恢复区恢复并且添加信任即可。各时代的发展总结& &
本作拥有多个时代,从最初的殖民时代、时期、冷战时期到发达的现代。殖民时代政治:由于殖民时代是被宗主国统治,因此和宗主国保持良好的关系非常重要,可以获得很多补助,不要妄想,否则会死的很难看,另外由于宗主国有两个派系,为了以后的独立,将自己转换成独立派支持宗主国内的党派。经济:大幅度削减预算,所有的建筑都用最低的预算来,作为资本主义的原始积累,这些都是必须的,必须的农作物是烟草以及糖,当然涉及旅游区域最好按游客的种类划分,贴近有钱游客。二战时期政治:在殖民时代独立后会进入二战时期,二战时期拥有很多的派系,并且有很多的政体选择,不过二战时期的选举很容易失败,要伺候好一群民主兄弟,获得高支持率,另外还有多个法律需要选择,宗教也会需要制定规则。经济:二战最重要的一个发展就是教育问题,要建造学校,另外将酒和雪茄产业继续深化可以获得不错的经济来源,发现铁矿以及煤矿则可以发展钢厂,三个产业的支持足以活到下一个时代。冷战时期政治:冷战时期又多了几个派系,不过相对于二战时期的选举,这一时期最重要的是反叛军,每隔一段时间就会有冲突出现,并且叛军攻击成功,下一次攻击加强,建议做掉叛军的首领,防止动乱出现。这个时候可以控制媒体舆论了。经济:大力发展旅游业,加强教育,为后面的现代化做准备,另外有叛军的出现,要维持军队进行镇压,因此军费会显得尤为重要,这一时期的资源变多,可以适当利用。现代时期政治:终于到了现代,派系又增加,此时的叛军数量大幅度减少,与之相对应的则是工人的罢工问题,如果玩家后期不缺钱的话可以用钱来解决所有的问题,另外千万不要谈判,谈判的任务都是坑爹。经济:现代化最重要的就是人才素质,因此前期的教育显得很重要了,如果教育不很容易造成大量失业的问题,这一时期赚钱很容易,尤其是办公楼的建设可以转很多钱。攻略心得& &
作为一个模拟度相当高的游戏,本作从最初的破落小岛发展成一个繁荣富强的国家,需要玩家花费大量的时间进行研究,因此攻略显得尤为重要,下面小编就将几个重要的心得列出,需要的玩家可以查看。& &
1、通关使用玩法心得总结:& &
2、玩家赚钱心得总结:& &
3、产业布局心得分享:& &
4、沙盒模式攻略:& &
5、最赚钱产业排名分析:& &
6、一周目通关心得:
操作系统 运行环境 CPU内存 显卡 硬盘
最低配置 Windows Vista\Windows 7\Windows 8DirectX 9.0c Intel Core 2 Duo 2.4 GHz或Althon X2 2.7 GHz 4 GB RAMNVIDIA GeForce 400/AMD Radeon HD4000/Intel HD 4000 4 GB RAM available space
推荐配置 Windows Vista\Windows 7\Windows 8DirectX 9.0c 4核Intel或AMD的CPU8 GB RAM NVIDIA Geforce 500/AMD Radeon HD50004 GB RAM available space
加速时间跳向…年鉴路点击
建造类单机游戏合集
正所谓“挖掘技术哪家强,中国山东找蓝翔”,而建造类游戏哪家强?众多玩家脑海中第一个浮现的估计就是《我的世界》了,当然也有其他的建造类的作品,比如《建筑模拟》系列、《特大城市》等等,这些建造类的游戏让玩家感受到了从一无所有到坐拥万贯家产的乐趣,感受自己手下的城市日新月异,是一件非常有意思的事情。...
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湘公网安备20当前位置:&&&&&&&&&&&&罗马2全面战争女兵DLC里的女兵名称是什么 哪个派系有女兵罗马2全面战争女兵DLC里的女兵名称是什么 哪个派系有女兵
问:《》游戏里,话说女兵DLC里的女兵名称都是什么?答:罗马:女角斗士  维苏汇:女弓箭手 施咒女兵 持矛女兵  卢西塔尼: 卢西塔尼女剑士  斯巴达:女投石兵  可能还有其他的还没发现那么,哪个派系有女兵呢?  1.女兵dlc里面,就是西徐亚的亚马逊弓骑和贵族女骑最好用,直接150射程。苏威汇的女弓手也十分给力,  2.150射程,完爆长弓猎手,女矛兵各项数值比武丹矛兵稍低,不过也尚可一用。  3.其他女兵因为史实原因都是渣,斯巴达的女投石兵优势太小,毕竟不能靠投石收人头啊。
相关问答 16:34 17:26 17:23 11:58 11:51 17:09
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使用說明:1.解壓縮
2.复制檔案到遊戲目錄覆蓋
3.開始遊戲升級檔安裝步驟:1.安裝《群星》原版原版遊戲
2.安裝本升級檔包含以下DLC:Stellaris:Anniversary Portraits
Stellaris:Utopia
Stellaris:Leviathans Story Pack
Stellaris:Plantoids Species Pack
Stellaris:Original Game Soundtrack
Stellaris:Infinite Frontiers (eBook)
Stellaris:Nova Edition Upgrade Pack
Stellaris:Galaxy Edition Upgrade Pack週年肖像DLC介紹:為了慶祝&群星&的週年紀念,Paradox正在給所有的群星玩家提供&空虛的生物&(肖像包)和一個新的&週年紀念物種肖像包&,感謝你在過去的一年裡的支持。
虛空的生物包括五幅外星人的畫像:
九頭蛇/圈套
邪惡的豪豬
陰暗的類人猿
真菌感染哺乳動物
週年物種肖像包包括三個新的外星人肖像:
孔雀禽流感
幼蟲更新說明:機翻:更新v1.6.0:
################################################## ############
###################### VERSION 1.6.0 ####################### #
################################################## ###############################
#擴展功能
###################
*(UTOPIA)添加吞噬群眾公民遊戲為Hive Minds
*(UTOPIA)現在可以在星系中找到並修复破壞的巨型結構###################
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*可以使用大型工程技術修复毀壞的Ringworlds
*將帝國外交室改造成一套16個不同的房間,主題圍繞AI人物,可以在設計帝國時自由選擇
*用增長速度和重新平衡相關值取代生長時間修飾效應
*增加了排放部門資源庫存的能力,以100%的影響為您提供75%的庫存資源。在防禦性戰爭中,成本降低到25點
*如果您已經研究了新的生態適應技術,現在可以改造有人居住的行星
*您現在可以分別對部門的能源信貸和礦產稅進行納稅
* Ironman autosaving現在是季度而不是每月###################
###################
*人類現在是適應性,遊牧性和浪費性,而不是快速學習者和遊牧者
*物種修改項目的成本現在基於修改開始和結束時的特徵之間的差異,而不是特徵成本的總和
* Prethoryn Scourge危機現在會更頻繁地出現,而Unbidden更不頻繁
* Prethoryn Scourge入侵艦隊的基地兵力翻了一番以上
*顯著的艦隊的基礎力量加倍,他們的初始艦隊已經翻了四倍多
危機艦隊的力量現在已經擴大到了銀河系的大小
墮落/覺醒的帝國艦隊的力量現在與某個星系的尺寸相當
*某些常見的異常現象不會再次產生
*不可能在技術上啟發狂熱的Xenophobe原語
*選擇古老神事件鏈的宗教覺醒,現在只是將你的帝國倫理轉向精神主義者,而不是完全取代他們
*增加翹曲下降時間
*魅力與厭惡現在只影響其他帝國的意見(分別為+ 25/-25),而不是影響幸福
*在種姓制度中擺脫奴隸制的流行音樂現在將成為首屈一指的奴隸的一些揮之不去的不快樂
*美味泰坦現在提供+ 50%的食物(低於+ 100%)
*蜂巢頭腦現在可以選擇吃泰坦美奐的生活
*世界造紙廠的升級現在也解鎖了大氣操縱技術
* Master Builders ascension perk現在增加了+ 100%的巨型結構建造速度,但不再降低成本
*地形相關技術現在不那麼罕見,如果您擁有世界造紙成長率,更有可能出現
*行星調查團現在每月進行1/10的研究(最少3次),而不是1/3
*在比賽開始時,降低玩家邊界內產生的飛地和空間怪物的可能性
*調整Xeno Outreach議程權重
*所有的消費品現在都是在帝國一級支付的,以便讓玩家更清楚生活水準所造成的成本
*&Megastructure需求被拒絕&修飾符設置為7200天
*化學快樂的退出效應現在不那麼嚴重,不能持續很久
摧毀殖民地之後,現實的革命使行星變得貧瘠
*感應器技術現在可以增加行星感應器範圍而不是測量速度
*自動測量協議現在提供+ 50%的船舶測量速度(從+ 15%)
*減少距離,Xenophobe墮落的帝國憤怒的邊境前哨
*企業管治公民不再要求你是平等的
Leviathans將不再偶爾在帝國啟動系統旁產卵
*靈性墮落的帝國不再因殖民地世界而感到不安,因為這造成了各種事件鏈的問題,並不一致,因為它們不會對他們造成破壞
*升級運輸船隻是現在即可,沒有成本
*在FTL磁鐵中捕獲的船舶不再在車站頂部彎曲,而是靠近車站
*大幅度提高了軍事站和前沿哨所的傷害輸出,盾擊點和船體點
*增加了相互建立軍事電臺的距離
*將科技Nexus的輸出提升至+ 30/+ 60/+ 90
*生境太陽能處理器不能再建在具有至少半完工的戴森球體系的系統中
*現在可以將Fanatic Xenophobe Spiritualists做為風扇式淨化器
公軍的力量現在也增加了-20%的軍隊保養
*派系問題已經重新混合,有多個新的和重新調整的要求
*提高道德吸引力達100%的效果*墮落的帝國現在除了其他帝國之外還有其他的產卵
*消除了艦隊學院航天局模塊的影響成本
Zanaam的監護人現在有點難以擊敗
*現在有30天的侮辱冷卻時間,以防止他們在多人遊戲中的垃圾郵件
* Homeworld的適應性現在是+ 30%的獎金,而不是總是100%
*殖民地集中化現在是二級技術
*戰爭期間不再可能交易系統
*銀河管理局和一些技術取決於它現在是三級技術
*前FTL文明在遊戲的前25年不能再實現FTL
*共享責任法令不再適用於合成帝國
*從礦業研究中心移走武器
*採取統治現在讓+20接受外交征服行動
*正確完成了Enigmatic Fortress事件鏈,現在產生了一個隨機的神秘技術,而不是所有這些技術
* Hive Minds現在獲得+ 25%的流行成長速度
* Hive Minds現在獲得+ 10%的可居住性
*現在採用的古早組合,古早採用成本增加了10%
Terraforming技術現在更加普遍
*流行音樂現在只能自願離開擁擠的行星
* Fanatic Purifiers公民現在增加了Xenophobe的吸引力
*機械公民現在增加了唯物主義者的吸引力
*內向公民對公民幸福的完美消除#建築物
*團結建築及相關技術的象徵已從遊戲中移除
*藝術家紀念碑不再影響幸福或團結作為修飾詞,而是將其團結輸出從3增加到10
*人民群眾對幸福的特質影響從+ 10%降至+ 5%
*和平節日對快樂的法令效應取代了+ 30%的食物
*天堂穹頂建築對幸福的影響從+ 10%降至+ 5%
*龍紀念碑建築對幸福的影響取代了15個統一的產出
*龍神社建築效果快樂取代了15個統一的產出
*恆星獎杯建築對幸福的影響取代了15個統一的產出
*文化中心的棲息地建築對幸福的影響從+ 10%降至+ 5%
*文化中心生態建設團結產出從3增加到4
*循環學院對幸福的影響從+ 10%降至+ 5%
循環學院建築社會產出從4個增加到8個
*歐米茄對齊建築物理學輸出從8增加到10
*診所現在生產社會研究而不是食物
*生境現在在礦產生產方面有點好一點,在能源和科學生產方面要差一些(儘管後者比前者好得多)###################
###################
* AI現在更好地瞭解如何開發只有奴隸和非有意的機器人的行星
*改進的AI邏輯,用於計算何時可以贏得地面入侵
在宣戰之前,大赦國際現在投入更多的資源來建立一支罷工軍隊
*修正AI計算鄰接獎金錯誤
*自動探索不再探索戰爭領土
*在計算AI應該登陸軍隊時,為軍隊的軍事力量定義
*當目標艦隊在系統之間移動時,固定的錯誤導致邊界內的艦隊訂單被取消
* AI不再在船上安裝相同類型的兩個必需組件
*調整AI船隊規模的計算,以避免艦隊在國家船隊規模高於定義值之後分裂
*平民一旦進行作戰,運輸緊急情況FTL,健康狀況低於100%
*修正了AI試圖移動已經到達某個位置的領導者的錯誤
*修正了AI取消艦隊命令以攻擊邊界內的敵人的錯誤
*修正了在決定是否建造航天港時,部門AI正在對所有者國家的礦產品而不是自己進行檢查的錯誤#部門
*當您關閉殖民地設置時,部門現在將正確停止殖民化
*部門將不再修改行星,這將會使比墮落帝國更加憤怒的行星勝於自己的帝國
*部門AI不應再使用不能使用它們的建築物建造外星人寵物和Betharian Stone
*修正了部門AI將在家畜生產的瓷磚上建造建築物的問題
*部門AI現在優先考慮建築機器人流行音樂在行星上與無工作的建築物
*部門AI現在優先建立機器人流行音樂的行星上具有無法复制的生物氣息
*部門不再陷入困境,試圖在敵對系統中殖民地球###################
###################
*明確的限制在一個大型工具提示
現在,大綱公司根據船級別對民用船舶進行排序
*帝國創建螢幕現在關閉時,按下伺服器丟失的對話框
*添加了缺少的解釋,為什麼某些特殊項目無法在車隊訂單工具提示中進行研究
*現在刪除熱鍵的確認對話框正確地顯示&刪除&而不是&否&*食物工具提示現在顯示了食物盈餘對流行成長的影響
*修正了&我們買不起這個&工具提示在工匠組織的互動
*在變形窗中固定對齊
*與球員相同聯盟成員的主題現在在星系圖中顯示為聯盟
*邊防站現在在維護工具提示中顯示維護成本
*增加了為什麼你不能在行星和恆星週圍建立軌道站的解釋
*現在應該更明確的是玩家的帝國在聯系視圖中
*現在可以看到誰在外交方面與帝國相媲美
*基元現在有不同的標志層,取決於他們的年齡
*異常界面現在顯示系統的名稱以及行星的名稱
*行星視圖現在顯示了駐軍數量和最大數量
*系統視角中的行星現在在系統視圖中顯示他們的名字,以區別於無趣的行星
*派系型工具提示現在顯示了派系對應的精神
*你沒有參與的戰爭的和平通知現在將顯示出什麼戰爭要求被執行
*擴展規劃師殖民化視圖現在只能列出能夠殖民目標行星的流行音樂的行星
*為具有多個子目標的特殊項目添加了&跟踪全部&按鈕
* Terra Incognita現在一直應用於所有的地圖模式
*添加了一個mapmode切換來顯示和隱藏hyperlanes
*私人殖民地船隻的工具提示顯示礦物質而不是能量
*增加了一個不起作用的公民的警報
*增加了一個警報,以獲得未使用的公民積分
*固定4位數的車隊容量,導致頂桿斷線
*艦隊解散確認對話框現在對車站使用正確的文本
*白和平報價現在已經明確標示為這樣
*通過CTRL-SHIFT點擊,在交易交易期間添加了一次發送1000個資源的選項
*添加了通過CTRL單擊向扇區發送1000個資源的選項
*當流行音樂由於任何原因被迫離開行星時,現在將會顯示&位移&圖標
*外交觀點的保護國工具提示現在告訴你他們的霸主的相對技術水準
*修正了一個動畫錯誤艦隊視圖,導致它從螢幕上滑出來
*增加了其他帝國在外交視野中持續多久的資訊
*添加了一種地圖模式,顯示哪些帝國被認為是鄰居
*系統視圖中不能造成損壞的船隻和站點不再顯示軍事力量
*對齊請求hotjoin文本
*當適當的物種權利被設定時,現在可以播放奴隸制/清除聲###################
#用戶修改
###################
*增加了has_valid_civic觸發器
*添加了country_robot_build_speed_mult修飾符
*添加on_army_recruited操作
* change_species效果現在適用於殖民地船隻
* is_same_species觸發器現在在殖民地船上工作
*&物種&範圍切換不適用於殖民地船隻
*添加遊戲規則should_kill_growing_pop
*特殊項目領導技能要求是所要求的最低水準(技能=3而不是技能> 2)
*將init_effect添加到spawn_megastructure效果
* set_graphical_culture在大型建築上工作
* megastructure的on_build_start:添加megastructure實例從fromfrom
*刪除未使用的效果load_parameters和remove_sector
* on_modification_complete在更改所有受影響的彈出物種後,在更新帝國的創始人物種(如適用)後執行。修复該事件的FROM(種類)範圍不起作用
*放置資本時,AI優先考慮哪些資源現在是可變的###################
###################
*清理框架網格,所以他們根本不被推到gfx卡
*多線程船舶組件定位###################
###################
* Ringworld行星現在擁有獨特的天空背景
*修正了當飛彈錯過目標時失踪的效果
*添加了一個缺少的修飾符和一個缺少的技術圖標
*增加了兩個新的行星修改器
*為烏托邦添加了新的事件圖像
*調整som船尺寸圖標
*添加了幾個新的修飾符圖標###################
# Bug修复
###################
*在行星調查之後,即將觸發連鎖店主的前身家居活動,在某些情況下,應該無法完成前體鏈
*修复了Enigmatic Fortress事件鏈,有時無法重新啟動,故障一次
*魅力和厭惡物種特徵的意見修飾現在顯示在帝國編輯中
*你不再被部門控制的車隊阻擋
*征服的流行音樂現在可以創建和設置他們的物種權利,如果它們之前不存在,則會正確設置
*修正了帝國中非主要物種的靈能覺醒會導致帝國主要物種發生變化的錯誤
*如果國家類型需要殖民地,只有在一個國家失去它的最後一個星球,才能移除艦隊和軍隊,儘管行星丟失
*修正了在hotjoin之後沒有正確地重新計算太空港修改程式的不同步
*修正了不同步的情況,車隊可能會在熱隊加盟後出現不同的車隊情況
*固定不同步的地方,帝國可能會遇到不同的戰爭盟友
*固定不同步,其中緩存的船舶設計值在hotjoin後未重新計算
*固定交易明星圖表有時不會與未披露的原始通信
* Xenophobe派別(隔離主義和至尊主義者)現在已經被壓制和推動在一起了
* Synthetic Evolution現在也將任何擁有的機器人,機器人或合成器轉換為新物種
*當地球的行星類改變時,地坪現在就被打斷了
*修正了一個錯誤,有時候,災難不會在侵擾世界時正確清除流氓
*修正了在天堂戰爭結束時,被喚醒的帝國大廈被毀滅的錯誤
*固定式風扇淨化器帝國偶爾不會顯示正確的聯系對話
*戒指世界的原始人將不再像自己的星球形狀
*玩家們不再可以使用&技術中斷領域&技術
*嘗試在擴展計畫器中構建不可達行星的殖民船時,現在顯示工具提示警告
*固定的灌胃本地人不能正常工作為非親和性和和平主義者
狂熱的專制倫理現在正好禁止寡頭權威型
*當一個timed pop修飾符到期時,Planet tile現在重新計算它的修飾符
*物種視圖不會自動創建新的合成物種的權利(開放的AI政策)
*固定的修飾符,如+1個月影響不正確應用
*修正了一個錯誤,你可以有一個無效的公民,並在某些情況下仍然可以從中受益(如農業田園詩)
*固定食物缺乏部門有時被忽視,導致糧食收入大幅波動
*調整「遊牧交易方桉」事件鏈的交易價值
*遊牧人和工匠團將不再要求在Hive Mind行星上安置流行音樂
*所選標志模式現在在帝國創建者中正確突出顯示
*船隻遇到敵方時,不會再向其他排隊系統&跳過&
*被清除的Xenos不再增加Xenophile倫理吸引力在他們的星球上
*在戰爭開始時固定CTD
*修正了一個錯誤,給不了他們的實體提供道德(如&非&)
*即使沒有外交古早,現在可以組建不結盟國家聯盟
當選舉結束時,現在重新支持民主領導人
*蜂巢思想在成為靈性主義者覺醒帝國的統治時,不再改變政府和倫理
*修正了合成進化升華不會改變殖民地物種的錯誤
*修正錯誤,肉體是弱的上升,不會改變殖民地的種類
*修正不斷爆發的人口控制啟動時不會被殺死
*團結從吹掃流氓獲得,因為Fanatic Purifier不再是6
*修复了世界大戰炸彈的立場,正確地影響了地球
資本在戰爭中失敗時,現在已經適應了
*&Tile Blocker Cleared&聲音現在只有在清除的阻止程式是構建隊列中的最後一個項目時才播放
*修正了物種權變更日期總是更新的錯誤
*修正了如果您所攻擊的星球遭到反叛份子的反抗,您的國家可能被毀壞
*改變了'心靈變化'事件鏈,以更好地適應新的倫理體系
*現在有可能構建機器人和機器人軍隊的防禦和攻擊版本
*修复崩潰錯誤,如果你在多人遊戲大廳選擇帝國時被踢了
*修正了Horizon信號技術未出現
*修正了無法打開戰鬥統計通知的錯誤
*盟軍現已正確刪除
*修正了選擇血統和能力增強者的技術權重將更有可能為授權人而不是懲罰他們
*奴役的機器人不再使威權和Xenophobe的道德吸引力
而不是自由宣佈自己的戰爭的附庸制造的威脅現在被提供給他們的霸主
*修正了機器人物種在熱加工後無法選擇播放的錯誤
*修正了一個錯誤,在派系上的時間修改器永遠不會更新
*修正罕見的CTD開始一個新的遊戲
*如果另一個帝國在新遊戲中發生在您的感應器範圍內,則聯系人已經正確建立
*修正了遊戲開始時統治者技能水準未正確設定的情況
*固定部門工具提示,顯示&計畫不構造&的太空港口結構
*探測原語不再保護小行星
*退出桌面現在將觸發一個鐵人保存
*固定化學Bliss生活標準意外地要求烏托邦擴張
*嗜睡者不再因為清除Hive Mind無人機而感到不安
*船舶設計師不再對FTL驅動器發出警告
*修正了一個沒有Utopia DLC的夯玩家無法選擇使用烏托邦功能的國家的錯誤
*鐵人遊戲現在顯示一個ga子
* Ironman現在在退出主功能表時保存
*固定的預處理帝國政府類型不符合其實際政府類型
*修正小錯字,渲染遊戲&字面上無法播放&
*修正了一個錯誤,導致神經吻合的彈出物永遠不會被奴役
*固定的Philsopher King公民不適用於你的起始統治者
*修正了在你的統治者死後,在選舉中改革你的政府權力的錯誤,可能導致你的帝國永久地被困在一個統治者身上
*固定的殖民地事件不當地在被佔領的行星上射擊
*修正了更改您的政府類型的聯系人視圖中無法正確更新的錯誤
*無效的研究選項現在立即從列表中刪除
*修正了一個界面問題,如果其中一個項目已經完成,那麼&研究項目&按鈕對於具有多個特殊項目的行星將不起作用
分裂艦隊現在正確地試圖平衡兩個新艦隊之間的船組成
*修正了&太空盜版的誕生&事件,在某些情況下可能會產生兩個電臺
*當你有一個技能太低的科學家時,固定的研究項目順序按鈕在右鍵功能表中沒有顯示出來
*不能合並或拆分FTL中間的艦隊,以防止各種攻擊
當沒有選舉進行時,不可能支持領導人進行選舉
*修正了遊戲設置中改變星系大小的錯誤有時也會改變它的形狀
*船舶設計師的背景紋理現在總是一樣的
*固定的&回國&艦隊訂單考慮霸主的空間端口,即使他們是敵對的
*固定的殖民者GUI元素顯示在&外星人威脅&艦隊界面
*在選擇施工船時,不可能通過右鍵單擊來檢視哪些未經預測的行星有存款和原始資料
*如果目標在感應器範圍外移動,則具有攻擊命令的船隻將中止這些攻擊命令
*刪除開放邊界的貨物,因為在戰爭結束時強制開放的邊界使其多餘
*異常界面現在顯示系統的名稱以及行星的名稱
*已經不可能拆分或合並已訂購訂單的船隊進行升級,以防止各種攻擊
*固定&敵軍登陸&通知在登陸在自己的(被佔領的)星球上玩
*把一些Sol系統的行星一點點分開
*可能固定的問題導致AI的外交投訴垃圾郵件:AI不檢查提議的行動,Diplo提出命令使IsValid檢查而不是IsProposable
*需要投票和無效的外交行動現在已被禁用,並在工具提示中說明了原因
*修复與三個行星共享相同軌道的奇怪的策展人系統
*創建新帝國時,不可能輸入任意長的名字
*修复了各種介面中的一些文本溢出
*當獨立戰爭的一部分時,升級或返回&家&時,固定艦隊進入敵對空間港口
*修正了一個錯誤,戰爭功能表顯示,即使不會,AI也會接受和平報價
*在建築物品時扣除作為玩家的部門排除費用已不再可能
*另一個帝國佔領的行星不再顯示動態警報
*派系銷毀時現在刪除流行派系推廣/抑制修飾符
*修正了可招募軍隊列表顯示無效條目的問題
* Limbo事件鏈中的Awoken不再被其他物種清除
*合成反叛領導人現在得到&AI&的名字
*不能再改革政府無效的公民
*物種基因修飾按鈕和特徵點計數器現在被隱藏,如果選定的物種是機器人的,不可修改的
*玩家不再因為homeworld在其他國家的邊界而完成物種修改專項工作
*為TRADITION_COST_MULT_NUM_GROUPS添加了工具提示
*所有可居住性計算現在都被夾在[0,100]
*帝國與狂熱淨化器公民不能再選擇和平的第一聯系政策
*潛在的戰爭成本描述現在顯示成本最低的國家
*修正了&第一殖民地&事件有時候不會出現
*修复機器人缺少物種類相關描述符
*如果攻擊者和捍衛者不再在戰爭中,地面戰鬥現在已被取消
*當條件發生變化(例如獲得足夠的礦物質能夠建造殖民地船)時,擴建計畫者現在可以正確更新殖民地按鈕
*修正了艦隊機動事件的一些問題
*取消機器人建設時,資源將被退還
*您現在可以在與另一個帝國共享邊界的系統中建立站點
在通信建立之前征服一顆星球現在應用了最近征服的懲罰
*固定能夠點擊技術視圖的背景
*修正了Extradimensionals Defed事件無法正常觸發的問題
*在檢查船舶時,打擊工具正確顯示為武器部件
*沒有政策的國家類型將能夠進行全面轟炸
*在技術視圖中,在研究類別之間翻轉時,滾動條已正確复位
*修正即使你缺乏必要的提升,你也可以升級大型建築
*改變政策,以便持續不斷的觀察站任務不再有效,現在將從該站移除該任務
*修正重新設定物種的權利可以避免冷卻時間
*修正了新興的流行音樂在某些情況下沒有得到道德操守
*有侵害的行星不再被毀壞
*物種修改:即使沒有遺傳選擇,也可以選擇自由特徵
*修正了導致Zanaam系統不產生的錯誤
*修正了船舶設計師的錯誤,導致Psionic Shields不能被普通的盾牌所挑選出來
*固定部隊士氣修改器不能正常工作
*逃避的立場現在總是逃離並避免有可能潛在地攻擊他們的敵人的系統(包括不同類型的車站)
*如果homeworld的星球類別改變,一個物種將不會再增加他們的家園的可居住性
*具有積極殖民化訂單的殖民地船舶不再顯示為空閒,在擴展計畫中可用
*只有聯邦總統現在可以重新命名聯邦
*正在施工的機器人不再需要維護費用
*在陸軍或盟軍的星球上登陸的軍隊不再給出一個確認對話框,表示將會使敵方變得敵對
*在任何情況下,無武裝的船隻和駐地將不再互相參與戰鬥
*修正了不合格的死亡船隻更新的不同步
*只要沒有其他人也能擁有自己的星球,再次有可能提高你的邊界內的預先審訊者
*固定的魅力/厭惡倫理吸引力的工具提示顯示誤導性的資訊
*固定無法與盟友和科目交易星圖
*修建採礦站的固定工具提示在建造能源採礦站時,不正確地顯示維護成本
*蓋亞行星在正常情況下將不再獲得&敵對野生動物&行星改良劑
*固定的戰爭概述總是將玩家和盟友顯示為&攻擊者&即使在防守戰爭中
*點擊大綱中的一個派別現在打開所選派系的派系視圖
*點擊&Sector Missing Resourecs&警告,現在打開&行星和扇區&視圖
*在聯系人視圖中,通過意見進行排序時,Enclaves現在已正確放置
* Enclaves的相對強度現在隱藏在聯系人視圖中
*不再可以清理和清洗同一個星球
*固定的隨機物種有時會產生與Uplifted特徵
*當選擇Hive Mind倫理時,Hive Mind權威現在也將被自動選擇
統治者現在獲得了執政的經驗和水準。繼承人在帝國當局下以更低的速度獲得經驗
*寡頭政權和民主國家不再是技能4級的統治者
*修正了一些涉及多種物種的政策
*精神墮落的帝國將不再要求已經完成了等待活動的事件鏈的帝國放棄了自己的世界
*修正了與Fallen Empire或Enclave進行通信的任何錯誤,可立即為您提供所有戰略資源的研究選項
*修正了最便宜的Artisan Patron選項,總是適用於每個人
*固定溢出錯誤導致道德吸引力顯示錯誤的值
*不可能通過戰鬥螢幕找出&老板&生物的命中點
*修复了在Irassian homeworld事件中丟失的行星或月亮參考
*修正了當大量訂單已經排隊時,運動箭頭很奇怪的問題
*物種視圖現在只顯示在帝國物種模式下的邊界內的預先識別者
*文化震驚Pops不能再加入派系
*大型建築物不能再被圍繞行星/星星與異常建造
*修正了一些風扇淨化器獲得Slaving Despots AI個性代替
*修正了當他們沒有權力支持他們時,AI被殖民化在&仇外墮落帝國&旁邊
*禁止奴隸制/清除物種權利組(如果不適用)
* Derelict Cruiser現在有適當的組件,不再是一個空的罷工工具部分
*預審員進度條現在再次變灰
*來自物種無法招募的武器(由於物種權利變化等)現在將被解散
*修正了由環球世界殖民被災禍變成行星的問題
*修正了與環境世界和棲息地相結合的超自然現象
*修正了一個錯誤,跟隨你自己的和盟軍艦隊會導致由於該艦隊進入FTL導致中止的命令
*修正了一個在環形雲上不會移動的錯誤
*修正了一個錯誤,其中的Enigmatic解碼器沒有正確應用其獎金
* Cyborg海軍上將特徵和合成海軍上將已經交換了統計數據,正確地使合成上乘比Cyborg更強大
*修复機器人公民沒有應用機器人維護效果,並且在工具提示中顯示不正確的效果原文:Update v1.6.0:
##############################################################
####################### VERSION 1.6.0 ########################
#################################################################################
# Expansion Features
###################
* (UTOPIA) Added Devouring Swarm civic to the game for Hive Minds
* (UTOPIA) It is now possible to find and repair ruined Megastructures in the galaxy###################
# Features
###################
* Possible to repair ruined Ringworlds with the Mega-Engineering technology
* Reworked the empire diplomacy rooms into a set of 16 different rooms themed around AI personalities that can be freely chosen between when designing an empire
* Replaced Growth Time modifier effect with Growth Speed and rebalanced related values
* Added the ability to drain sector resource stockpiles, giving you 75% of their stockpiled resources at the cost of 100 influence.The cost is reduced to 25 influence during defensive wars
* It is now possible to terraform inhabited planets if you have researched the new Ecological Adaptation tech
* You can now set taxes for Energy Credits and Minerals on sectors separately
* Ironman autosaving is now quarterly instead of monthly###################
###################
* Humans are now Adaptive, Nomadic and Wasteful instead of Quick Learners and Nomadic
* The cost of species modification projects is now based on the difference between the traits at the start and end of modification, rather than on the sum of the trait cost
* The Prethoryn Scourge crisis will now show up more often and the Unbidden less often
* More than doubled the base strength of the Prethoryn Scourge invasion fleets
* Doubled the base strength of the Extradimensional fleets, and their initial fleet has been more than quadrupled
* The power of crisis fleets now scales to the size of the galaxy
* The power of Fallen/Awakened empire fleets now scales somewhat to the size of the galaxy
* Certain common anomalies will no longer spawn repeatedly
* It is no longer possible to technologically enlighten Fanatic Xenophobe primitives
* Choosing the religious awakening end of the Old Gods event chain now just shifts your empire's ethics towards spiritualist rather than completely replacing them
* Increased warp wind-down time
* Charismatic and Repugnant now only impact opinion of other empires (+25/-25 respectively) rather than affecting happiness
* Pops that are freed from slavery in a Caste System will now have some lingering unhappiness about being made slaves in the first place
* Delicious Titans now gives +50% food (down from +100%)
* Hive Minds can now choose to eat titanic life
* World Shaper ascension perk now also unlocks the Atmospheric Manipulation technology
* Master Builders ascension perk now increases megastructure build speed by +100%, but no longer provides a cost reduction
* Terraforming-related technologies are now less rare, and even more likely to appear if you have the World Shaper ascension perk
* Planetary Survey Corps now gives 1/10th of monthly research (min of 3) instead of 1/3rd
* Reduced likelihood of enclaves and space monsters spawning within player borders at game start
* Tuned Xeno Outreach agenda weights
* All consumer goods are now paid for on the empire level, to make it more clear to the player what costs are incurred by living standards
* 'Megastructure Demands Rejected' modifier set to 7200 days
* Withdrawal effects of Chemical Bliss are now less severe and do not last as long
* Extradimensionals now turn planets barren after destroying colonies
* Sensor techs now increase planet sensor range instead of survey speed
* Automated Survey Protocols now provides +50% ship survey speed (up from +15%)
* Reduced distance at which Xenophobe Fallen Empires are angered by Frontier Outposts
* Corporate Dominion civic no longer requires you to be Egalitarian
* Leviathans will no longer occasionally spawn right next to empire starting systems
* Spiritualist Fallen Empires are no longer upset by colonizing tomb worlds, as this caused issues with various event chains and was inconsistent when they would not be upset over terraforming them
* Upgrading transport ships is now instant and has no cost
* Ships caught in FTL magnets no longer warp in right on top of a station, but rather near it
* Boosted the damage output, shield hit points and hull points of military stations and frontier outposts substantially
* Increased the distance at which military stations have to be built from each other
* Boosted the output of Science Nexus to +30/+60/+90
* Habitat Solar Processors can no longer be built in a system with a at least half-completed Dyson Sphere
* It is now possible for Fanatic Xenophobe Spiritualists to be Fanatic Purifiers
* Strength of Legions Civic now also adds-20% army upkeep
* Faction Issues have been remixed, with multiple new and re-tuned demands
* Increased the effect of promoting an ethic to +100% attraction
* Fallen Empires now spawn slightly further apart from other empires
* Removed influence cost from Fleet Academy spaceport module
* Guardians of Zanaam are now a bit more difficult to defeat
* There is now a 30-day cooldown on insults, to prevent spamming of them in multiplayer
* Homeworld habitability is now a +30% bonus instead of always being 100%
* Colonial Centralization is now a tier 2 tech
* No longer possible to trade away systems while at war
* Galactic Administration and a number of technologies depending on it are now tier 3 techs
* Pre-FTL civilizations can no longer achieve FTL in the first 25 years of the game
* Share the Burden edict is no longer possible for synthetic empires
* Removed weapons from Mining and Research stations
* Adopting domination now gives +20 to acceptance on diplomatic subjugation actions
* Properly completing the Enigmatic Fortress event chain now yields a random Enigmatic technology rather than all of them
* Hive Minds now get a +25% Pop Growth Speed
* Hive Minds now get +10% habitability
* Each tradition group adopted now adds +10% to tradition adoption cost
* Terraforming technology is now more common
* Pops will now only voluntarily migrate away from planets that are heavily crowded
* Fanatic Purifiers civic now increases Xenophobe attraction
* Mechanist civic now increases materialist attraction
* Inward Perfection civic effect on citizen happiness removed# Buildings
* Symbol of Unity building and related technology have been removed from the game
* Artist Monument no longer affects happiness or unity as a modifier, but instead has its unity ouput increased from 3 to 10
* Champion of the People trait effect on happiness reduced from +10% to +5%
* Peace Festivals edict effect on happiness replaced with +30% food
* Paradise Dome building effect on happiness reduced from +10% to +5%
* Dragon Monument building effect on happiness replaced with 15 unity output
* Dragon Shrine building effect on happiness replaced with 15 unity output
* Stellarite Trophy building effect on happiness replaced with 15 unity output
* Cultural Center habitat building effect on happiness reduced from +10% to +5%
* Cultural Center habitat building unity output increased from 3 to 4
* Loop Institute building effect on happiness reduced from +10% to +5%
* Loop Institute building society output increased from 4 to 8
* Omega Alignment building physics output increased from 8 to 10
* Clinics now produce society research instead of food
* Habitats are now a little better at mineral production, and a little worse at energy and science production (though still much better at the latter than the former)###################
###################
* AI now better understands how to develop planets with only slaves and non-sentient robots
* Improved AI logic for calculating when it can win a ground invasion
* AI now devotes more resources to building up a force of assault armies before declaring war
* Fixed AI calculating adjacency bonuses wrong
* Auto explore no longer explores war territory
* Created define for army military power mult when calculating if AI should land armies
* Fixed bug causing fleet order within borders to be canceled when target fleet was moving between systems
* AI no longer installs two required components of the same type on a ship
* Tweaked calculation of AI fleet size to avoid fleets being split up right after the country fleet size is above the define value
* Civilians and transports emergency-FTL as soon as they are in combat and their health is below 100%
* Fixed bug where AI was trying to move a leader that was already on its way to a location
* Fixed bug where AI cancelled fleet order to attack hostiles within borders
* Fixed a bug where the sector AI was checking against the owner country's minerals instead of its own when deciding whether to build a spaceport# Sectors
* Sectors will now properly stop colonizing when you turn off the colonize setting
* Sectors will no longer settle planets that would anger a Fallen Empire that is superior to their own empire
* Sector AI should no longer build over Alien Pets and Betharian Stone with buildings that can't make use of them
* Fixed an issue where sector AI would construct buildings on tiles worked by Livestock
* Sector AI now prioritizes building robot Pops on planets with unworked buildings
* Sector AI now prioritizes building robot Pops on planets that have biological pops that cannot reproduce
* Sector no longer gets stuck trying to colonize planet in hostile system###################
# Interface
###################
* Clarified restrictions in a megastructure tooltip
* Outliner now sorts civilian ships according to ship class
* Empire creation screen is now closed when pressing back on the server lost dialog
* Added missing explanations why certain special projects could not be researched in the fleet order tooltips
* The confirmation dialog for removing hotkeys now correctly says "Remove" instead of "No"
* Food tooltip now shows the effects of food surplus on Pop growth
* Fixed an improper "We cannot afford this" tooltip in Artisan Troupe interaction
* Fixed alignment in terraforming window
* Subjects of members of the same Federation as the player now display as allied in the galaxy map
* Frontier stations now display influence maintenance cost in their upkeep tooltip
* Added an explanation for why you can't build orbital stations around planets and stars with anomalies
* Should now be more clear which is the player's empire in contact view
* Can now see who is rivaling an empire in diplomacy view
* Primitives now have different flag tiers depending on which age they are in
* Anomaly interface now displays the name of the system along with the name of the planet
* Planet view now shows number and max number of garrisoned armies
* Planets that are terraforming candidates now show their name plate in system view to differentiate them from uninteresting planets
* Faction type tooltips now show the faction's corresponding ethos
* Peace notifications for wars you're not involved in will now show what war demands were enforced
* Expansion Planner colonization view will now only list planets with Pops that are able to colonize the target planet
* Added a 'track all' button for special projects with multiple sub-goals
* Terra Incognita is now consistently applied in all mapmodes
* Added a mapmode toggle to show and hide hyperlanes
* Tooltip for private colony ship was showing minerals instead of energy
* Added an alert for having inactive civics
* Added an alert for having unspent Civic points
* Fixed 4-digit fleet capacity causing line break in top bar
* Fleet disband confirmation dialog now uses correct text for stations
* White Peace offers are now clearly labeled as such
* Added the option to send 1000 resources at a time during a trade deal by CTRL-SHIFT clicking
* Added the option to send 1000 resources to a sector by CTRL-clicking
* The Displacement icon will now always show up when a Pop is being forced away from a planet for any reason
* The tooltip for Protectorates in diplomatic view now tells you what their relative tech level to their Overlord is
* Fixed an animation bug Fleet view causing it to slide in and out from the screen
* Added information about how long truces between other empires will last in diplomacy view
* Added a map mode that displays which empires are considered neighbors
* Ships and stations that cannot do damage will no longer have displayed military power in system view
* Aligned requesting hotjoin text
* The slavery/purge sounds now play when appropriate species rights are set###################
# User modding
###################
* Added has_valid_civic trigger
* Added country_robot_build_speed_mult modifier
* Added on_army_recruited on action
* The change_species effect now works on colony ships
* The is_same_species triggers now work on colony ships
* The "species" scope switch not works on colony ships
* Added game rule should_kill_growing_pop
* special project leader skill requirement is the minimum level required (skill=3 instead of skill> 2)
* add init_effect to spawn_megastructure effect
* set_graphical_culture works on megastructures
* megastructure's on_build_start:add megastructure instance as fromfrom
* Removed unused effects load_parameters and remove_sector
* on_modification_complete is executed after changing the species of all affected pops and after updating the empire's founder species (if applicable).Fix FROM (species) scope of that event not working
* Which resources the AI prioritizes when placing capitals is now moddable###################
# Performance
###################
* Cleaned up frame meshes so they do not get pushed to the gfx card at all
* Multithreaded ship component targeting###################
# Graphics
###################
* Ringworld planets now have unique sky backgrounds
* Fixed missing effect when missiles missed their target
* Added a missing modifier and a missing tech icon
* Added two new planet modifiers
* Added new event images for utopia
* Adjusted som ship sizes icons
* Added several new modifier icons###################
# Bugfixes
###################
* Precursor homeworld events are now triggered for the chain-owner immediately upon planet survey, should fix not being able to complete precursor chains in some cases
* Fixed the Enigmatic Fortress event chain sometimes not restarting properly after failing it once
* The opinion modifiers of Charismatic and Repugnant species traits are now displayed in the empire editor
* You are no longer blocked from disbanding fleets controlled by sectors
* Conquered pops now get their species rights created and setup correctly if they where not existing before
* Fixed a bug where psionic awakening of non-primary species in an empire would cause the empire's primary species to change
* Only remove fleets and armies of a country when losing it's last planet if country type needs colonies, Swarm remains even though planets are lost
* Fixed out-of-sync where spaceport modifiers were not properly recalculated after hotjoin
* Fixed out-of-sync where fleets could end up with different fleet stances after hotjoin
* Fixed out-of-sync where empires could end up with different war allies
* Fixed out-of-sync where cached ship design values were not recalculated after hotjoin
* Fixed trading Star Charts sometimes not giving Communications with uncovered Primitives
* Xenophobe factions (Isolationist and Supremacist) are now Suppressed and Promoted together
* Synthetic Evolution will now also convert any owned robots, droids or synths to your new species
* Terraforming is now interrupted when a planet has its planet class changed
* Fixed a bug where sometimes the Scourge would not properly purge pops while infesting worlds
* Fixed a bug where the buildings of Awakened Empires would be destroyed at the end of the War in Heaven
* Fixed Fanatic Purifier empires occasionally not displaying the correct contact dialogue
* Primitives on Ring Worlds will no longer nuke themselves planet-shaped
* The technology Enigmatic Disruption Field is no longer available to players
* A tooltip warning is now shown when trying to build colony ships for unreachable planets in the expansion planner
* Fixed indoctrinate natives not working properly for xenophiles and pacifists
* Fanatic Authoritarian ethic now properly disables oligarchic authority type
* Planet tile now recalculates its modifiers when a timed pop modifier expires
* Species view does not automagically create new species rights for synthetics upon opening anymore (overriding AI policy)
* Fixed modifiers such as +1 monthly influence not being applied correctly
* Fixed a bug where you could have an invalid civic and still get benefits from it in some cases (such as Agrarian Idyll)
* Fixed food deficit from sectors sometimes being ignored, causing big fluctuations in food income
* Tweaked the trade values for the "Nomad Trade Proposal" event chain
* Nomads and Artisan Troupe will no longer ask to settle pops on Hive Mind planets
* The selected flag pattern is now properly highlighted in the empire creator
* Ships no longer "skips ahead" to other queued systems when they encounter hostiles
* Xenos that are being purged no longer increase Xenophile ethics attraction on their planet
* Fixed CTD when a war is started
* Fixed a bug that was giving ethics to entities that shouldn't have them (such as the Unbidden)
* Now possible to form the League of Non-Aligned Powers even if you do not have diplomacy traditions
* Support for democratic leaders is now reset when an election ends
* Hive Minds no longer change government and ethics when becoming the dominion of a Spiritualist Awakened Empire
* Fixed bug where the Synthetic Evolution ascension perk would not change the species of colony ships
* Fixed bug where The Flesh Is Weak ascension perk would not change the species of colony ships
* Fix growing pops not being killed when population control is enabled
* Unity gained from purging pops as Fanatic Purifier is no longer capped at 6
* Fixed Armageddon bombing stance to properly affect planet
* Capital is now properly moved when it is lost in a war
* 'Tile Blocker Cleared' sound now only plays if the cleared blocker is the last item in the build queue
* Fixed bug where the species rights change date was always updated
* Fixed bug where your country could be destroyed if a planet you attacked got rebel revolts
* Reworked the 'a Change of Heart' event chain to better fit the new ethics system
* It is now possible to build both defense and assault versions of robotic and android armies
* Fixed crash bug if you were kicked while selecting empire in the multiplayer lobby
* Fixed a Horizon Signal-related technology not appearing
* Fixed bug where the combat stats notification could not be opened
* War allies are now properly removed
* Fixed the tech weights for Selected Lineages and Capacity Boosters to be more likely for Authoritarians instead of penalizing them on it
* Enslaved robots no longer cause Authoritarian and Xenophobe ethics attraction
* Threat generated by vassals that are not free to declare their own wars is now given to their overlord instead
* Fixed bug where robotic species could not be picked to play after hotjoin
* Fixed a bug where timed modifiers on factions would never update
* Fixed rare CTD when starting a new game
* Contact is now properly established if another empire happens to spawn within your sensor range in a new game
* Fixed a case where ruler skill level wasn't correctly set on start of game
* Fixed sector tooltip displaying "Planning to construct none" for spaceport constructions
* Probing primitives no longer protects them from asteroids
* Quit to desktop will now trigger an ironman save
* Fixed Chemical Bliss living standard accidentally requiring the Utopia expansion
* Xenophiles are no longer upset by the purging of Hive Mind drones
* Stations no longer have warnings for FTL drive in ship designer
* Fixed a bug where a hotjoining player without the Utopia DLC could not pick countries that used Utopia features
* Ironman games now show a gauntlet
* Ironman now saves when exiting to main menu
* Fixed pre-scripted empire government types not matching their actual government types
* Fixed minor typo rendering the game "literally unplayable"
* Fixed a bug that was causing nerve stapled pops to never be enslaved
* Fixed Philsopher King civic not applying to your starting ruler
* Fixed a bug where reforming your government authority in the middle of an election after the death of your ruler could cause your empire to be stuck without a ruler permanently
* Fixed colony events inappropriately firing on occupied planets
* Fixed a bug where changing your government type would not properly update in contacts view
* Invalid research options are now instantly removed from list
* Fixed an interface issue where the 'Research Project' button would not work on planets with multiple special projects if one of those projects had been completed
* Split Fleet now properly tries to balance ship composition between the two new fleets
* Fixed "Birth of Space Piracy" event potentially spawning two stations in certain circumstances
* Fixed research project order button not showing up at all in right-click context menu when you had a scientist with too low skill
* Can no longer merge or split fleets that are in the middle of FTL wind-down, to prevent various exploits
* No longer possible to support leaders for an election when there is no election going on
* Fixed a bug where changing the size of the galaxy in game setup would sometimes also change its shape
* Background texture in ship designer is now always the same
* Fixed "return home" fleet orders considering overlord's space ports even if they are hostile
* Fixed colonizer GUI elements showing up in 'alien menace' fleet interface
* No longer possible to see which unsurveyed planets have deposits and primitives by right-clicking them while having a construction ship selected
* Ships with attack orders will now abort those attack orders if the target moves outside sensor range
* Removed open borders wargoal, since enforced open borders on war end made it redundant
* Anomaly interface now displays the name of the system along with the name of the planet
* It is no longer possible to split or merge fleets that have been given orders to upgrade, to prevent various exploits
* Fixed 'enemy troops landing' notification playing when landing on your own (occupied) planet
* Spaced out the planets of the Sol system a little bit
* Possibly fixed issue causing diplomatic invation spams from AI:AI not checking proposed actions and Diplo propose command making IsValid check instead of IsProposable
* Diplo actions which require votes and are invalid are now disabled and the reason stated in tooltip
* Fixed strange Curator system with three planets sharing the same orbit
* It is no longer possible to enter arbitrarily long names when creating new empires
* Fixed some text overflows in various interfaces
* Fixed fleets going to hostile space ports when upgrading or returning "home" when part of an independence war
* Fixed a bug where the war menu showed that the AI would accept a peace offer even if it wouldn't
* It is no longer possible to get sector excluded costs deducted as a player when building items
* Unrest alert is no longer shown for planets that are occupied by another empire
* Pop faction promotion/suppression modifiers are now removed when the faction is destroyed
* Fixed an issue causing the list of recruitable armies to show invalid entries
* The Awoken in the Limbo event chain are no longer purged by another species
* Synthetic rebel leaders now get "AI" names
* Can no longer reform governments to have invalid civics
* The species gene modify button and trait points counter are now hidden if the selected species is robotic and not modifiable
* Player no longer blocked from completing special project on species modification due to homeworld being in other's borders
* Added tooltip for TRADITION_COST_MULT_NUM_GROUPS
* All habitability calculations are now clamped at [0, 100]
* Empires with fanatic purifier civic can't select peaceful first contact policy anymore
* Potential warscore cost description now shows the country with the lowest cost
* Fixed "first colony" event sometimes not showing up
* Fixed missing species class-related descriptors for Robots
* Ground combat is now canceled if the attackers and defenders are no longer at war
* Expansion planner now properly updates the colonize button when conditions change (such as getting enough minerals to be able to build a colony ship)
* Fixed some issues with the Fleet Maneuvers event
* When cancelling construction of robots, resources are refunded
* You can now build stations in systems where you share borders with another empire
* Conquering a planet before communications are established now applies the recently conquered penalty
* Fixed being able to click through background of technology view
* Fixed issue where Extradimensionals Defeated event failed to trigger properly
* Strike craft now correctly shows up as weapon components when inspecting ships
* Country types without policies will be able to do full bombardment
* Scrollbar now properly resets when flipping between researched categories in technology view
* Fix that you could upgrade a megastructure even if you lacked the necessary ascension perk
* Changing policies so that an ongoing observation station mission is no longer valid will now remove that mission from the station
* Fix Resetting species rights to default could circumvent cooldowns
* Fixed newly created Pops not getting ethics under some circumstances
* Infested planets no longer destroyed
* Species Modifications:Free traits can be selected even if no trait picks are left
* Fixed a bug that was causing the Zanaam system not to spawn
* Fixed a bug in ship designer that was causing Psionic Shields not to be picked over regular shields
* Fixed army morale modifiers not working properly
* Ships in evasive stance will now always flee from and avoid systems that have any hostiles that could potentially attack them (including different types of stations)
* A species will no longer get an increase in habitability on their homeworld if the homeworld's planet class changed
* Colony ships that have active colonization orders are no longer displayed as idle and available in expansion planner
* Only the Federation President can now rename a Federation
* Robots that are under construction no longer cost maintenance
* Landing armies on a vassal or ally's planet no longer gives a confirmation dialog stating it will turn them hostile
* Unarmed ships and stations will no longer engage each other in combat under any circumstances
* Fixed out-of-sync where killed ships had their movement updated
* It is once again possible to uplift pre-sentients inside your borders even if you do not own their planet as long as nobody else does either
* Fixed tooltip for Charismatic/Repugnant ethics attraction showing misleading information
* Fixed not being able to trade star charts with allies and subjects
* Fixed tooltip for build mining station order incorrectly showing a maintenance cost when building an energy mining station
* Gaia planets will no longer get the 'Hostile Wildlife' planet modifier under normal circumstances
* Fixed war overview always showing player and allies as 'Attackers' even in defensive wars
* Clicking a faction in the outliner now opens the Faction View with that faction selected
* Clicking the 'Sector Missing Resourecs' alert now opens Planets & Sectors view
* Enclaves are now properly placed when sorting by opinion in contacts view
* Relative Power of Enclaves is now hidden in contacts view
* No longer possible to cede and cleanse the same planet
* Fixed randomized species sometimes being generated with the Uplifted trait
* When choosing Hive Mind ethic, Hive Mind authority will now also be autoselected
* Rulers now gain experience and level up from ruling.Heirs gain experience at a reduced rate under Imperial authority
* Oligarchies and Democracies no longer start with skill level 4 rulers
* Fixed certain policies dealing with multiple species not showing up immediately for empires with Syncretic Evolution
* Spiritualist Fallen Empires will no longer demand that empires that have completed the Worm-in-Waiting event chain abandon their home worlds
* Fixed a bug where getting communications with a Fallen Empire or Enclave would immediately give you access to research options for all strategic resources
* Fixed the cheapest Artisan Patron option always being available to everyone
* Fixed overflow bug causing ethic attraction to show wrong values
* It is no longer possible to find out the hit points of 'boss' creatures through the battle screen
* Fixed missing planet or moon reference in the Irassian homeworld event
* Fixed an issue with movement arrows acting strange when lots of orders had been queued
* Species view now only shows pre-sentients within your borders when in Empire species mode
* Culture shocked Pops can no longer join factions
* Megastructures can no longer be built around planets/stars with Anomalies
* Fixed some Fanatic Purifiers getting Slaving Despots AI personality instead
* Fixed AI colonizing next to Xenophobic Fallen Empires when they did not have the power to stand up to them
* Disable slavery/purge species rights groups if they are not applicable
* Derelict Cruiser now has proper components, no longer an empty strike craft section
* Pre-sentients progress bar is now grey again
* Armies from species that are not valid for recruitment (due to changing species rights, etc) will now be disbanded
* Fixed issue where Ring Worlds colonized by the Scourge turned into planets
* Fixed issues related to Extradimensionals bombarding Ring Worlds and Habitats
* Fixed a bug where following your own & allied fleets would result in an aborted order due to that fleet entering FTL
* Fixed a bug where clouds on ringworld would not move
* Fixed a bug where Enigmatic Decoder was not applying its bonuses correctly
* Cyborg admiral trait and Synthetic admiral trait have now swapped stats, correctly making Synthetic admirals stronger than Cyborg ones
* Fixes Mechanist civic not having its robot maintenance effect applied and an incorrect effect being displayed in the tooltipby thegfw最新最實用的遊戲攻略盡在
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