求能在浩方上用的红警浩方共和国之辉版本外挂

红警2共和国之辉怎么联机_乐游网
红警2共和国之辉怎么联机
日期: 14:40:20
作者:乐游
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最近我们的王思聪又上了一个节目,而且对自己您的位置:
→ 红色警戒2可联网修改器 (支持v1.006版本)
补丁大小:20KB
补丁语言:简体
补丁类型:修改作弊器
添加时间:
下载统计:总:1505 本月:88 本周:12
2可联网修改器一个,这是一个功能相当强大的修改器,它在联网进行2游戏的时候都可以开启修改器的作弊功能,不过该修改器仅支持v1.006的游戏版本。使用说明先安装.net2.0进入游戏后 &弹出来点击‘2001’的字样想造什么就点。&.net2.0下载:
相关补丁下载:
游戏工具 - 22.4M
补丁说明适合版本:1.006基本功能:F8=地图全开(联网可用) F9=强制建造(联网可用)高级功能:一、26种建筑:凡是你在红警中见过的建筑(联网可用) & &&二、16种防御建筑:凡是你在红警中见过的建筑(联网可用)三、45种步兵兵种:不出高科只要有兵营就可出海豹部队、尤里、伊文、超时空突击队等高级步兵种(联网可用)四、55种装甲兵种:不出高科就可以随意出光棱坦克和天启坦克等高级装甲(联网可用)五、总统,可坐在美系防空车内发出强力激光,破坏性极大,威力远大于光棱坦克,速度远超于光棱坦克(联网可用)六、200颗核弹(联网可用)七、禁止对手换国家(联网可用)八、金钱可调开局金钱可调至120万(联网可用)九、无论使用哪一国家,都可以随意建造非你所使用国家的建筑、人员和装甲等(联网可用) &&注:以上所有联网功能可以过各种平台(浩方、互动、宽带中国和qq等)。截图展示
红色警戒2可联网修改器 (支持v1.006版本)
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红警共和国之辉的中国单位代码
建造场:
[CACNST]
Image=NACNST
UIName=Name:CACNST
Name=china Construction Yard
ConstructionYard=yes
Strength=1000
Armor=concrete
TechLevel=-1
Adjacent=2
Factory=BuildingType
UndeploysInto=CMCV
Sight=8
Owner=Confederation
Cost=3000
Points=80
Power=0
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=78
AIBuildThis=yes
TogglePower=no
ProtectWithWall=yes
EligibileForAllyBuilding=yes
中国电厂:
[CAPOWR]
UIName=Name:CAPOWR
Image=NAPOWR
Name=Tesla Reactor
BuildCat=Power
Prerequisite=CACNST
Strength=750
Armor=wood
TechLevel=1
Sight=4
Adjacent=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=600
Points=40
Power=150
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,tstlexp
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 200, 300
TogglePower=no
Spyable= A spy can do something to this, works like captureable
DieSound=PowerPlantDie
中国兵营:
[CAHAND]
UIName=Name:CAHAND
Image=NAHAND
Name=CHINA Barracks
BuildCat=Tech
Prerequisite=POWER,CACNST
Strength=1000
Armor=steel
TechLevel=2
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=30
Power=-10
Factory=InfantryType
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG
MaxDebris=8
MinDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
ExitCoord=0,0,0
NODBarracks=yes
DamageSmokeOffset=480,96,125
AIBuildThis=yes
Spyable=yes
中国矿场:
[CAREFN]
UIName=Name:CAREFN
Image=GAREFN
Name=china Ore Refinery
BuildCat=Resource
DockUnload=yes
Refinery=yes
NumberOfDocks=1
Bib=yes
NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.
It counts from game west
Prerequisite=POWER,CACNST
Strength=1000
Adjacent=2
Armor=wood
TechLevel=1
FreeUnit=CHAR
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=2000
Soylent=300
Points=80
Power=-50
Storage=200
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HalfDamageSmokeLocation1=0,0,0
MaxDebris=8
PipScale=Tiberium
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=410, 100, 165
AIBuildThis=yes
TogglePower=no
RefnSmokeOffsetOne=-80, -232, 372
RefnSmokeOffsetTwo=-80, 232, 372
Spyable=yes
中国雷达:
[CARADR]
UIName=Name:CARADR
Name=Radar Tower
Image=GAAIRC
BuildCat=Tech
Prerequisite=CAREFN,CACNST
Strength=600
Armor=steel
Adjacent=2
TechLevel=3
Sight=5
UnitReload=yes
;UnitRepair=gs this is part of reloading + being an aircraft (Repair code is oogly, only Reload got rewritten for four ports.)
Helipad=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
RequiredHouses=Confederation
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=70
Power=-50
Factory=AircraftType
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=75, 270, 140
AIBuildThis=yes
NumberOfDocks=4
HasStupidGuardMode=false
Radar=yes
Spyable=yes
SuperWeapon=ParaDropSpecial
中国战车工厂:
[CAWEAP]
UIName=Name:CAWEAP
Image=NAWEAP
Name=CHINA War Factory
BuildCat=Tech
WeaponsFactory=yes
Prerequisite=PROC,CAHAND,CACNST
Factory=UnitType
DeployTime=.044
Strength=1000
Adjacent=2
Armor=wood
TechLevel=2
Sight=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=80
Power=-25
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
NaturalSmokeLocation=-12,0,370
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=395,750,410
AIBuildThis=yes
ExitCoord=384,96,0
Spyable=yes
中国船坞:
[CAYARD]
UIName=Name:CAYARD
Image=GAYARD
Name=china Shipyard
BuildCat=Tech
Prerequisite=PROC,POWER,CACNST
WeaponsFactory=yes
Factory=UnitType
Strength=1500
Armor=concrete
Naval=GS
WaterBound=should help AI, new with water zone
TechLevel=2
Adjacent=12
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=55
Power=-20
Powered=true
BaseNormal=no
Crewed=no
Explodes=yes
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG
MaxDebris=12
MinDebris=6
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
DamageSmokeOffset=700,700,500
AIBuildThis=yes
UnitRepair=yes
NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.
It counts from game west
TargetCoordOffset=256,256,0
中国修理厂:
[CADEPT]
UIName=Name:CADEPT
Image=NADEPT
Name=CHINA Service Depot
BuildCat=Tech
Prerequisite=CAWEAP,CACNST
Strength=1200
Armor=wood
TechLevel=6
Adjacent=2
Sight=5
UnitRepair=yes
;UnitReload=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=800
Points=80
Power=-20
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=270, 580, 260
AIBuildThis=gs DB is signed as removing the other one
NumberOfDocks=1
HasStupidGuardMode=false
NumberImpassableRows=1 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.
It counts from game west
中国作战实验室:
[CATECH]
UIName=Name:CATECH
Image=GATECH
Name=CHINA Battle Lab
BuildCat=Tech
Prerequisite=CAWEAP,RADAR,CACNST
Strength=500
Armor=wood
TechLevel=7
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=85
Power=-100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS7SM,DBRIS8LGDBRS10LG
MaxDebris=10
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=200, 325, 200
AIBuildThis=yes
TogglePower=no
Spyable=yes
ProtectWithWall=yes
中国间谍卫星:
[CASPYSAT]
UIName=Name:GASPYSAT
Name=SpySat Uplink
Image=GASPST
BuildCat=Combat
Prerequisite=CATECH,CACNST
Strength=1000
Radar=yes
SpySat=yes
Armor=wood
TechLevel=9
Adjacent=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1500
Points=0
Power=-100
Powered=true
Capturable=true
Crewed=yes
;Upgrades=2 ;GEF
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG
MaxDebris=8
MinDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=800, 550, 400
AIBuildThis=taken out to remove usless things from AI list - DB
SpecialThreatValue=1
;IsPlug=GEF
中国核电厂:
[CANRCT]
UIName=Name:NANRCT
Name=Nuclear Reactor
Image=NANRCT
BuildCat=Power
Strength=1500
Armor=concrete
TechLevel=9
Prerequisite=CATECH,CACNST
Adjacent=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=1250
Points=30
Power=2000
Crewed=yes
Capturable=true
DamageSmokeOffset=410, 100, 165
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Powered=no
IsImmuneToRadiation=yes
Explodes=yes
DeathWeapon=NukeP NUKE
DeathWeaponDamageModifier=0.5
Spyable=yes
BuildLimit=1
中国天气控制室:
[CAWEAT]
UIName=Name:GAWEAT
Name=Weather Controller
Image=GAWETH ;GEF we need to get this name straightened out
BuildCat=Combat
;Image=NTIRON
Prerequisite=CATECH,CACNST
TechLevel=10
Strength=1000
Powered=true
Adjacent=2
Armor=concrete
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=5000
Points=30
Power=-200
Crewed=yes
Capturable=false
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
SuperWeapon=LightningStormSpecial
Nominal=yes
ThreatPosed=1 ; This value MUST be 0 for all building addons
AIBuildThis=yes
Spyable=yes
ChargedAnimTime=1
;Number of minutes left at which weapon should switch to charged state
ProtectWithWall=yes
BuildLimit=1
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=14
MinDebris=7
中国火箭碉堡:
[MSAM]
UIName=Name:MSAM
Name=SAM
Image=NASAM
BuildCat=Combat
Prerequisite=RADAR,CACNST
Strength=600
Armor=steel
TechLevel=5
Adjacent=2
Sight=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=1200
Points=30
Power=-30
Crewed=no
Capturable=false
Overpowerable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Primary=RedEye3
AirRangeBonus=5
Turret=yes
TurretAnim=SAM
TurretAnimIsVoxel=true
TurretAnimZAdjust=-20
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=96, 64, 112
IsBaseDefense=yes
BaseNormal=no
Powered=yes
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
中国围墙:
[CAWALL]
UIName=Name:NAWALL
Image=GAWALL
Name=CHINA Wall
BuildCat=Combat
Strength=8000
Prerequisite=CAHAND
Armor=concrete
TechLevel=1
Adjacent=8
Wall=yes
Sight=1
Selectable=no
Insignificant=yes
Nominal=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=150 ; part of TSHACK, feel free to change, I'm just taking out of code gs
Points=5
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0 ; This value MUST be 0 for all building addons
BaseNormal=psst....IsBase isn't a Rules flag
GuardRange=5
解放军:
[PLA]
UIName=Name:PLA
Name=PLA
Image=PLA
Category=Soldier
Primary=M60
Secondary=Para
Occupier= I can Occupy UC buildings
Prerequisite=CAHAND
CrushSound=InfantrySquish
Strength=200
Armor=flak
TechLevel=1
Pip=white
Sight=5
Speed=5
Owner=Confederation
AllowedToStartInMultiplayer=yes
Cost=100
Soylent=
Points=5
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=SealDie
Locomotor={4A9-11d1-B709-00A024DDAFD1}
Teleporter=yes
PhysicalSize=1
MovementZone=Infantry
;SpeedType=Amphibious
ThreatPosed=25 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
; DeployTime=.022 PCG; Unused for now.
Was maybe going to make its way in if we did
; a more explicit state machine for deploying b/c of autodeploy.
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Crushable=yes
DeploySound=GIDeploy
UndeploySound=GIUndeploy
ElitePrimary=M60E
EliteSecondary=ParaE
IFVMode=2
核潜艇:
[SUB2]
UIName=Name:SUB
Name=Typhoon Attack Sub
Image=SUB
Prerequisite=CAYARD
Primary=SubTorpedo
NavalTargeting=5
LandTargeting=1
FireAngle=64
Category=AFV
Strength=1000
Naval=yes
Armor=heavy
TechLevel=2
Underwater=yes
Sight=8
Sensors=yes
SensorsSight=8
Speed=8
CrateGoodie=no
Owner=Confederation
AllowedToStartInMultiplayer=no
Cost=1500
Turret=no
Points=30
ROT=2
Crusher=gs yes
Crewed=no
Weight=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovWaterSelect
VoiceMove=SubMove
VoiceAttack=GenSovWaterAttackCommand
VoiceFeedback=SubFear
DieSound=GenSmallWaterDie
Locomotor={2BEA74E1-7CCA-11d3-BE14-C};{4A9-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=20 ; This value MUST be 0 for all building addons
Accelerates=true
Cloakable=yes
CloakingSpeed=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
ElitePrimary=SubTorpedoE
Size=20
中国航母:
[CARRIER2]
UIName=Name:CARRIER
Name=Aircraft Carrier
Image=CARRIER
Prerequisite=CAYARD,TECH
Primary=HornetLauncher
CanPassiveAquire= Won't try to pick up own targets
Spawns=HORNET
SpawnsNumber=10
SpawnRegenRate=500
SpawnReloadRate=100
FireAngle=32
ToProtect=yes
Category=Support
Strength=5000
Naval=GS
Armor=heavy
TechLevel=7
Sight=10
Speed=10
CrateGoodie=no
Owner=Confederation
;ForbiddenHouses=Confederation
AllowedToStartInMultiplayer=no
Cost=5000
Turret=no
Points=55
ROT=1
Crusher= yes
Weight=5
Crewed=no
;OmniFire=GEF moved to weapon
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllWaterSelect
VoiceMove=GenAllWaterMove
VoiceAttack=GenAllWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=ACCMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-C};{4A9-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
GuardRange=10
;BuildLimit=1
Size=150
无畏级战舰:
[MBOAT]
UIName=Name:DRED
Name=Dreadnought
Image=DRED
Prerequisite=CAYARD,CATECH
Primary=DredLauncher
CanPassiveAquire= Won't try to pick up own targets
Spawns=DMISL
SpawnsNumber=2
SpawnRegenRate=80
SpawnReloadRate=0 ; missile spawn don't come back
NoSpawnAlt= alternate voxel for out of spawns: xxxxWO (DREDWO)
FireAngle=32
ToProtect=yes
Category=Support
Strength=2500
Naval=yes
Armor=heavy
TechLevel=6
Sight=8
Speed=10
CrateGoodie=no
Owner=Confederation
AllowedToStartInMultiplayer=no
Cost=3000
Turret=no
Points=55
Weight=4
ROT=1
Crusher=gs yes
Crewed=no
;OmniFire=GEF moved to weapon
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovWaterSelect
VoiceMove=GenSovWaterMove
VoiceAttack=GenSovWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=DreadnoughtMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-C};{4A9-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
GuardRange=12
;BuildLimit=1
Size=50
驱逐舰:
[DEST2]
UIName=Name:DEST
Name=Destroyer
Image=DEST
Prerequisite=CAYARD
Primary=155mm
Secondary=ASWLauncher
NavalTargeting=1
Spawns=ASW
SpawnsNumber=1
SpawnRegenRate=500
SpawnReloadRate=150
NoSpawnAlt= alternate voxel for out of spawns: xxxxWO (DESTWO)
FireAngle=32
ToProtect=yes
Category=Support
Strength=800
Naval=GS
Armor=heavy
TechLevel=4
Sight=8
Speed=8
Owner=Confederation
AllowedToStartInMultiplayer=no
Cost=1200
Turret= can't have a turrett and a NoSpawnAlt (both go in AuxVoxel)
Points=30
ROT=5
Crusher=gs yes
Weight=3
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllWaterSelect
VoiceMove=GenAllWaterMove
VoiceAttack=GenAllWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=DestroyerMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-C}
SpeedType=Float
MovementZone=Water
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
Sensors=yes
SensorsSight=8
OpportunityFire= since no turret, will only apply to helicopter (since ASWLauncher has OmniFire)
ElitePrimary=155mmE
Size=30
IsSelectableCombatant=yes
中国基地车:
[CMCV]
UIName=Name:CMCV
Name=China Construction Vehicle
Image=SMCV
Prerequisite=CAWEAP,CADEPT
Strength=1000
Category=Support
Armor=heavy
DeploysInto=CACNST
TechLevel=10
Sight=6
Speed=5
Owner=Confederation
CrateGoodie=yes
Cost=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MCVMoveStart
MaxDebris=6
Locomotor={4A9-11d1-B709-00A024DDAFD1}
Weight=3.5
SpeedType=Amphibious
MovementZone=AmphibiousCrusher
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
多功能步兵车:
[BGGY]
UIName=Name:FV
Name=IFV
Image=FV
Prerequisite=CAWEAP
Primary=HoverMissile
Strength=300
Category=Transport
Armor=light
DeployTime=.022
TechLevel=3
Sight=8
PipScale=Passengers
Speed=10
CrateGoodie=no
Owner=Confederation
AllowedToStartInMultiplayer=no
Cost=600
Points=20
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=GEF should be no for ifv???
Passengers=8
Gunner=yes
AirRangeBonus=4 ;GEF this should always be less than or equal to the range of the primary weapon. Otherwise targeting issues could arise
;GEF If you change TurretCount, find this line in objtype.h and change it to reflect the new number of turrets
;#define OBJTYPE_DIM_TurretMax 15
;TurretCount=15
HasTurretTooltips=yes
TurretCount=4
WeaponCount=13
轻坦克:
[LTNK]
UIName=Name:LTNK
Name=Light Tank
Image=HTNK
Prerequisite=CAWEAP
Primary=120mm
Strength=400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=6
CrateGoodie=no
Crusher=yes
Owner=Confederation
Cost=800
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
Maxdebris=3
;origional - Locomotor={55D141B8-DB94-11d1-AC98-BB5}
Locomotor={4A9-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=120mmE
V3:
[V32]
UIName=Name:V3
Name=V3
Image=V3
Category=AFV
Prerequisite=CAWEAP,CARADR,CATECH
Primary=V3Launcher
CanPassiveAquire= Won't try to pick up own targets
Spawns=V3ROCKET
SpawnsNumber=3
SpawnRegenRate=400
SpawnReloadRate=0 ; missile spawn don't come back
NoSpawnAlt= alternate voxel for out of spawns: xxxxWO (V3WO)
Strength=500
Armor=light
TechLevel=8
Turret=no
CrateGoodie=yes
Sight=8
Speed=6
Owner=Confederation
Cost=2500
Points=40
ROT=5
AllowedToStartInMultiplayer=no
Crusher=yes
Crewed= Big giant missile on its head precludes survivor (per designer)
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=V3MoveStart
Maxdebris=3
Locomotor={4A9-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
GuardRange=9
TooBigToFitUnderBridge=true
;MobileFire
; Armored Transport
夜鹰:
[SEEK]
UIName=Name:SHAD
Name=BlackHawk Transport
Image=SHAD
Prerequisite=CAWEAP,RADAR
Primary=BlackHawkCannon
Strength=500
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=7
Sight=8
RadarInvisible=yes
Landable=yes
PipScale=Passengers
Passengers=10
Speed=18
PitchSpeed=3.1
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top)
JumpjetClimb=15
JumpjetCrash=40 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=Confederation
Cost=1500
Points=15
ROT=5
Crewed=yes
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=3
VoiceSelect=BlackOpsSelect
VoiceMove=BlackOpsMove
VoiceAttack=BlackOpsAttackCommand
VoiceCrashing=BlackOpsVoiceDie
DieSound=
CrashingSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash
Locomotor={F-11d1-AC9F-BB5} ;jumpjet
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=BlackOpsTakeOff ;Taking off
AuxSound2=BlackOpsLanding ;Landing
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=3
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
CanPassiveAquire= Won't try to pick up own targets
SpeedType=Hover
MoveSound=BlackOpsMoveLoop
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
ElitePrimary=BlackHawkCannonE
PreventAttackMove=yes
TooBigToFitUnderBridge=true
Trainable=yes
黑鹰:
[J10]
UIName=Name:BEAGLE
Name=Black Eagle
Image=BEAG
Prerequisite=RADAR,CATECH
Primary=Maverick2
CanPassiveAquire= Won't try to pick up own targets
CanRetaliate= Won't fire back when hit
Strength=500
Category=AirPower
Armor=light
TechLevel=3
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Dock=GAAIRC,AMRADR
PipScale=Ammo
Speed=20
PitchSpeed=1.1
PitchAngle=0
OmniFire=yes
Owner=Confederation
Cost=3000
Points=20
ROT=3
Ammo=3
Crewed=yes
ConsideredAircraft=yes
AirportBound= If I ever need to land and there are no airports I crash because I can only land on them
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=3
IsSelectableCombatant=yes
VoiceSelect=BlackEagleSelect
VoiceMove=BlackEagleMove
VoiceAttack=BlackEagleAttackCommand
VoiceCrashing=BlackEagleVoiceDie
DieSound=
MoveSound=BlackEagleMoveLoop
CrashingSound=BlackEagleDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A9-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
;AuxSound1=BlackEagleTakeOff ;Taking off
;AuxSound2=BlackEagleLanding ;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=Maverick2E
PreventAttackMove=yes
光棱塔:
[CTESLA]
UIName=Name:ATESLA
Name=Prism Cannon
Image=GAPRIS
BuildCat=Combat
Prerequisite=POWER,RADAR,CACNST
Strength=600
Armor=steel
TechLevel=6
Adjacent=2
Sight=8
Owner=Confederation
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1500
Points=30
Power=-75
Crewed=no
Capturable=false
Overpowerable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Primary=PrismShot
Secondary=PrismSupport
Turret=no
TurretAnimZAdjust=-100
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=96, 64, 112
IsBaseDefense=yes
BaseNormal=no
Powered=yes
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
碉堡:
[CAPILL]
UIName=Name:GAPILL
Name=GAPILL
Image=GAPILL
BuildCat=Combat
Strength=600
Armor=steel
Prerequisite=BARRACKS,CACNST
TechLevel=1
Adjacent=4
ROT=10
Sight=10
DetectDisguise=no
Owner=Confederation
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=600
BaseNormal=no
Points=30
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
Primary=FireballLauncher
;Turret=yes
;TurretAnim=LASER
;TurretAnimIsVoxel=true
;TurretAnimX=-8
;TurretAnimY=16
;TurretAnimZAdjust=-40
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
SensorArray=yes
SensorsSight=7
国民训练中心:
[CAARMR]
Nominal=yes
UIName=Name:CAARMR
Name=Civilian Armory
Image=CARUFGL
TechLevel=10
BuildCat=Tech
Prerequisite=CATECH,CACNST
Owner=Confederation
AIBasePlanningSide=1
Sight=5
Strength=600
Insignificant=yes
Nominal=yes
Capturable=yes
BuildLimit=1
AIBuildThis=yes
Cost=1000
Points=30
Power=-10
Armor=concrete
Armory=yes
PipScale=Ammo
Ammo=6
Reload=10
EmptyReload=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=2
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=yes
中国天启:
[HOWI]
UIName=Name:APOC
Name=APOC
Image=MTNK
Prerequisite=CAWEAP,CATECH
Category=AFV
TargetLaser=yes
Primary=120mmx
Secondary=MammothTusk
Strength=2000
Explodes=yes
CrateGoodie=yes
Armor=heavy
Turret=yes
TechLevel=7
Sight=6
Speed=6
Owner=Russians,Confederation,Africans,Arabs
Cost=3000
Points=60
ROT=5
Crusher=yes
SelfHealing=yes
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
Maxdebris=3
Locomotor={4A9-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=120mmxE
中国超时空兵:
[HOVI]
UIName=Name:CLEG
Name=CLEG
Image=CLEG
Category=Soldier
Primary=NeutronRifle
Prerequisite=CAHAND,RADAR,CATECH
PrerequisiteOverride=CAWASH16 ; SJM: Smithsonian Institute
CrushSound=InfantrySquish
Crushable=no
Strength=250
Armor=none
TechLevel=10
Pip=red
Sight=8
Speed=5 ;okay, we don't really need this, but give it a dummy value just to make sure nothing complains
MoveToShroud=no
Teleporter=
Owner=Russians,Confederation,Africans,Arabs
Cost=1500
Soylent=
Points=15
IsSelectableCombatant=yes
VoiceSelect=ChronoLegionSelect
VoiceMove=ChronoLegionMove
VoiceAttack=ChronoLegionAttackCommand
VoiceFeedback=ChronoLegionFear
VoiceSpecialAttack=ChronoLegionMove
DieSound=ChronoLegionDie
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A9-11d1-B709-00A024DDAFD1}
;Locomotor={4A9-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDGEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20 ; This value MUST be 0 for all building addons
ImmuneToRadiation= SJM: approved by Dustin on 09-11-00
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;CanPassiveAquire=no
;CanRetaliate= Won't fire back when hit
ElitePrimary=NeutronRifleE
PreventAttackMove=yes
IFVMode=10
中国海豹:
[GHOST2]
UIName=Name:GHOST
Name=SEAL
Image=SEAL
Category=Soldier
Prerequisite=CAPILE,CATECH
PrerequisiteOverride=CAWA2A,CAWA2B,CAWA2C,CAWA2D ; SJM: any Pentagon building sufficient to build SEAL
Primary=MP5
Secondary=Sapper
NavalTargeting=4
LeadershipRating=8
AlternateArcticArt= ie SEALA for arctic maps
C4=yes
Assaulter= I clear out UC buildings
CrushSound=InfantrySquish
Crushable=yes
TiberiumProof=yes
Strength=500
Armor=flak
TechLevel=10
Pip=red
Sight=8
Speed=6
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=
Points=50
IsSelectableCombatant=yes
VoiceSelect=SealSelect
VoiceMove=SealMove
VoiceAttack=SealAttackCommand
VoiceFeedback=
VoiceSpecialAttack=SealSpecialAttack
DieSound=SealDie
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A9-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousD I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)
ThreatPosed=25 ; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Size=1
DetectDisguise=no
ElitePrimary=MP5E
IFVMode=4
ImmuneToPsionics=yes
中国运兵船:
[CAPC]
UIName=Name:SAPC
Name=Armored Transport
Prerequisite=CAYARD
Image=TRS
Strength=300
MoveToShroud=yes
Category=Transport
DeployTime=.022
Armor=heavy
Turret=no
IsTilter=yes
TechLevel=2
Sight=6
PipScale=Passengers
Speed=6
Naval=yes
Weight=1
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=900
Points=25
ROT=5
Crusher=yes
Passengers=12
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovWaterSelect
VoiceMove=GenSovWaterMove
VoiceAttack=GenSovWaterAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LandingCraftMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Maxdebris=3
SpeedType=Hover
Locomotor={4A9-11d1-B709-00A024DDAFD1}
MovementZone=A gs AMphibiousDestroyer I can't have a destroyer zone without a weapon!
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=7
ZFudgeTunnel=13
SizeLimit=6
Size=15
TooBigToFitUnderBridge=true
Trainable=no
StupidHunt=this guy can't handle a hunt command, so he should just run towards the player
中国矿车:
[CHAR]
UIName=Name:CHAR
Name=CHINA Miner
Image=CMIN
Prerequisite=CAWEAP,PROC
Nominal=yes
ToProtect=yes
Category=Support
Strength=3000
Armor=medium
Dock=NAREFN,GAREFN,CAREFN
Harvester=yes
TechLevel=1
Sight=10
Speed=15
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
PipScale=Tiberium
红警2 共和国之辉 ini 修改菜鸟教程本文适合完全没有基础、或者有一点点基础的...中国的 V3 火箭代码是 V32。 [V32] UIName=Name:V3 Name=V3 Image=V3 ...红警2相关代码_计算机软件及应用_IT/计算机_专业资料。红警2相关代码 ...单位注册列表 [VehicleTypes] 机动车单位注册列表 [AircraftTypes] 飞行器单位...这个代码指定单位不会受到心灵控制和心灵 气波 DetectDisguise=yes 填 yes 或 ...红警共和国之辉的中国单... 暂无评价 12页 免费 喜欢此文档的还喜欢 红警相关...红色警戒3起义时刻单位代码_计算机软件及应用_IT/计算机_专业资料。DDFC28DE ...红警共和国之辉的中国单... 12页 免费
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