vtol 飞控有什么好的控制mod么

[1.7.10-1.6.2]直升机MOD - 我的世界MOD - Minecraft资源站
这个mod包含3d直升机(阿帕奇)固定翼(F-22)和炮塔(密集阵)。建议战争服务器或pvp服务器用这个mod。
按下R键,而骑在飞机上供应屏幕打开。
供应燃料,铁锭,火药,有必要红石。
固定翼操作方式:
按键/鼠标 & & & & & & & & & & & & &描述
武器系统(VTOL模式共用)
点击鼠标右键 & & & & & & & & &使用武器
鼠标滚轮点击 & & & & & & & & &武器切换
C & & & & & & & & & & & & & & & & &切换到夜视(ON/ OFF)
G & & & & & & & & & & & & & & & & &武器切换
X & & & & & & & & & & & & & & & & &武器模式切换
V & & & & & & & & & & & & & & & & &利用耀斑(禁用一样的。导弹和直升机)。
F & & & & & & & & & & & & & & & & &切换到垂直起降模式(垂直起降飞机可能只)
E & & & & & & & & & & & & & & & & &打开库存(飞机库存仅)
R & & & & & & & & & & & & & & & & &供应我打开屏幕
Y & & & & & & & & & & & & & & & & &从飞机 向下乘客比导频
S & & & & & & & & & & & & & & & &我降低油门
无人机操作,炮手模式
Z & & & & & & & & & & & & & & & 放大
直升机操作方式:
按键/鼠标 & & & & & & & & & & &描述
试点模式/炮手模式共同的行为
点击鼠标右键 & & & & & & &使用武器
鼠标滚轮点击 & & & & & & &武器切换
C & & & & & & & & & & & & & & &切换到夜视(ON / OFF)
G & & & & & & & & & & & & & & &武器切换
X & & & & & & & & & & & & & & &武器模式切换
V & & & & & & & & & & & & & & &利用耀斑 禁用导弹来追踪 (使其跟踪导弹预警声音,请在火炬禁用。)
F & & & & & & & & & & & & & & &要删除,如果你是挂实体链
R & & & & & & & & & & & & & & &供应我打开屏幕
Y & & & & & & & & & & & & & & &从直升机 向下乘客比导频 (其主要适用于怪物,它并不适用于其他玩家。)
LSHIFT & & & & & & & & & &从直升机下车(的配置设置乘员也变得可以向下同时)。
E & & & & & & & & & & & & & &要打开库存(直升机库存仅)
小鼠之前和之后 & 向前和向后
鼠标的左,右 & & & & & &枢转,以左,右
W & & & & & & & & & & & & & 我抬起油门
S & & & & & & & & & & & & & 我降低油门
A & & & & & & & & & & & & & 移动一点平行于左侧
D & & & & & & & & & & & & &小平行向右移动
SPACE & & & & & & & & &要切换到悬停模式(ON/ OFF)
H & & & & & & & & & & & & &要切换到炮手模式(ON/ OFF)
F & & & & & & & & & & & & &折迭?部署时,油门0
Z & & & & & & & & & & & & 开合的舱门
炮手模式/悬停模式
W,S,A,D & & & & &在前面的小举动,后,左,右
Z & & & & & & & & & & & &放大
W,S & & & & & & & &略来回移动
A,D & & & & & & & &枢转,以左,右
多人的唯一的操作
F & & & & & & & & & & & &改变座
Z & & & &放大
W,S & & & &略来回移动
A,D & & & &枢转,以左,右
多人的唯一的操作
F & & & &改变座椅(仅乘员座椅2以后的号,飞行员无法使用,不当也移动到驾驶员座位)
对应FORGE版本
MC1.7.10 Minecraft Forge Universal-1.7.10-10.13.0.118
MC1.7.2 & Minecraft Forge Universal-1.7.2-10.12.2.112
MC1.6.4 & Minecraft Forge Universal-1.6.4-9.11.1.965
MC1.6.2 & Minecraft Forge Universal-1.6.2-9.10.0.871
array arrayforge152-172-mcheli---minecraft-helicopter-amp-plane-mod
[Forge][1.5.2-1.7.10] MCHeli 1.0.2! - Minecraft Helicopter and Plane mod! NOW WITH CARS! :O
MV-22 Osprey VTOL Warship
Harrier II Jump-Jet
A Helicopter
46CM Cannon
A nice little turret
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Welcome to MCHeli!
Minecraft Helicopter Mod, also known as MCHeli, is a mod for Forge which adds in very realistic planes and helicopters.
The original developer, EMB4,
to re-post the mod here and on Minecraft Forums. He is Japanese and doesn't speak English, and not enough people in the western world know about the mod so I wanted to share it with you all! So, here it is, Minecraft Helicopter Mod!
So to clarify, this is -NOT- my mod, I'm just helping out a non-English developer by sharing it, and helping you guys by showing this awesome mod. I appreciate everyone in the comments saying how awesome it is, but make sure you direct your comments towards EMB4 and not me :)
See down the post for the installation guide before reporting errors! I guide you through the installation which is different from normal Forge mods!
So, what is it?
I thought the title would be enough! Ah well, MCHeli is a great Forge mod which adds planes and helicopters to Minecraft. It uses a clever asset system (a little like Flan's), and it's incredibly easy to add new vehicles to the game with a little .obj knowledge, but we'll cover that later.
Maybe watch this video if you don't like reading!
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Great! What's included?
Like I said, there's a great asset system, but a few planes and helicopters are included by default. I'll list below, but I'll sum up the actual features & facts of the mod!
Helicopters
Helicopters are helicopters. You've all seen them, they go up and down and all around.
The helicopters in MCHeli can take a few minutes to master the controls of. Throttle will simply accelerate you in whatever direction the roters are facing, so if you keep the controls level, you'll just go straight up. Push your mouse up, the controls will tilt the nose down, and you'll move forward. Once you get the hang of it, controlling them is very natural and you'll easily get all around the world!
Some helicopters can land on the water, and will float! Helicopters can also take assorted amount of passengers, including extra gunners to help fight off any targets.
Planes need a bit of space to take off. The throttle will slowly speed you up, and once fast enough tilt your nose up to take off. The nose, just like in a Helicopter, is controlled with the mouse.
Some planes, like the helicopters, can land on the water and will float. Most also have multiple seats - the Osprey for example can seat up to 14!
VTOL are a special type of plane which work a bit differently. By pressing F, you can switch between standard and VTOL mode. This is currently only available in the Harrier and the MV-22 Osprey. While in VTOL mode, the controls act quite similar to a helicopter, whereas in standard mode it will fly like a normal plane.
For all those CoD fans who are screaming &VTOL WARSHIP INBOUND!&, yes, the Osprey is that same ship.
Possibly one of the most amazing things about this mod is the UAV. Place down a UAV station, and pick one of the UAV-enabled vehicles - the MQ-9 Reaper is a good choice.
When you right-click the UAV station, your character will sit down and a GUI will appear. The GUI has a single inventory slot, and a set of coordinates. Set the coordinates to where you want the vehicle to spawn - I recommend somewhere on the ground, as they start with their throttle zeroed. Once you're ready, place the UAV's item in the slot, and you'll switch to controlling the UAV.
There are both plane and helicopter UAVs. Most are quite standard size, but a few are quite small- like a RC toy. Some can even take passengers!
The UAV does have a limited range. You should remember, you are not actually in the UAV- you're sitting at the station. If someone sees you at that station, they can kill you where you sit. Even things like sound are still relative to the player, not the drone - it's incredibly realistic.
Chains & Containers
Another beautiful aspect of the mod is the chain system. You can chain ANY non-living entity (eg, minecarts) to a helicopter. When flying that helicopter, the chained item will hang below, and can be dropped at a key press at any time. Included is a container, which is a small 54-slot chest which can be carried by a helicopter, great for server roleplay deliveries and air drops!
The chain can also be used to tie ANY two non-living entities together. You could just tie two minecarts if you wanted to, or maybe airlift a Flan's vehicle. Bear in mind, vehicles such as Flan's titans take damage during flight and very quickly lose their legs... Oh, and don't give them obsidian boots. Just don't.
The Parachute
The parachute is a single use item, and I'm sure you can guess what it does. Right-click with it in-hand, and you'll deploy a parachute to guide you slowly and safely to the ground. Great as a quick escape if someone has locked on with a Stinger!
Yes, I said stinger. The stinger missile is the only ground-controlled weapon which the player directly holds, and is also the only weapon to actually consume ammunition. It can lock on to any vehicle in-flight, and does a fair amount of damage on impact.
However, weapons don't end there... Most military aircraft are equipped with an assortment of machine guns, missiles, bombs, and even torpedoes. The only downside to these is that none of them consume ammunition.
There is a configuration option to disable explosive damage. I highly recommend that for any server running this mod.
But still the weapons go on! So the stinger bores you, and flying & shooting isn't your style... Why not try out one of the many turrets! There's plenty, from a small mounted machine gun right up to a 46cm cannon!
Finally, we have the Ground Laser Target D a ridiculously awesome device. Simply aim it where you like, right-click and a 3-plane airstrike will whiss past, decemating your target! This is also available from the Apache.
Helicopters:
AH-64D Apache Longbow
Boeing AH-6 Killer Egg
EC-665 Tiger UHT
SH-60 Seahawk
KA-27 Helix
MH-6 Little Bird
Bell 206L Long Ranger
Bell 47-G (Floaters)
MI-24V Hinde
Boeing CH-47 Chinook
MH-20L DAP
MH-60G PaveHawk
AV-8B Harrier II
British Aerospace Harrier II
Embraer EMB 314 Super Tucano
A-10 Thunderbolt II
Cessna 172
Zero Type21
Macchi M33
Fieseler Fi167 Torpedo Bomber
AC-130H Spectre
F-14D Super Tomcat
Su-33 Flanker-D
Mig-29 Fulcrum
Macchi M.C.72
Kawanishi H8K
Panavia Tornado IDS
Panavia Tornado GR-4
Zero Type21 (WWII Edition)
Zero Type52
Rex N1K1-J
Rex N1K2-JA
D4Y2-S Judy
FW190-A8R2
MQ-9 Reaper
Boeing AH-6 UAV
MQ-8B Fire Scout
Goblin RC Helicopter
Goblin RC Helicopter W/ Explosive
CH-47 Chinook RC Helicopter
MK-15 Phlanex
Oto Melara 76mm Gun
MK.15 Mod.31 SeaRAM
46cm Cannon
15.5cm Cannon
MK-32 Surface Vessel Torpedo Tubes
12.7cm AA Cannon (Shielded)
12.7cm AA Cannon
25mm Machine Gun
Type 93 Torpedo Launcher
M2HB 12.7mm Twin-Type
GAU-19/b Machine GUn
Takeyari RAM
Jetgoat (Insanely fun)
Utibi Boat (Does not sail, just decorative)
Periscope (Turns the player
great for spying.)
HESCO Sand Barrier (Just a blocade)
Hedgehog (Decorative)
Paraglider (Cheap but slow &plane&)
Helihat (One of those hats with rotablades you get as a kid. It does work!)
Ground Laser Target Designator
Installation
Installing MCHeli is very easy, but it IS a bit different from most other mods, for two reasons:
1. The site you are going to download it from is in Japanese. Follow these instructions and you'll be fine I promise, but I recommend doing this through Chrome so you can get rough translations quickly and easily.
2. The mod is NOT a .jar or a .zip. It's a raw folder, and MUST stay that way, or the assets won't load correctly.
In order to install, first, right-click the Download Mod link on the right, and click &Open in new tab&. You'll want to be able to read these instructions while you're donig it.
Scroll down the page slightly, and you'll see a huge green bit of text, in English, with downloads for various versions. Click the version you want to use. It'll go to DropBox, so just download it from there.
Now, you should have a .zip file, which will be named something like MC1.x.x_mcheli_0.x.x - with the X's being the Minecraft version, and then the mod version.
Extract the contents of this .zip into your /mods directory of Forge - if you don't have Forge, find a tutorial on YouTube for that. You should now have a folder simply called &mcheli& in your /mods directory.
At this point, test your game. You should now be able to load it up, and play, and some of the vehicles will be installed and working correctly. You're good to go here, but if you want the additional assets packs, read on!
If you get stuck with installing, check out this handy installation video by ChronosPallas:
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Installing the additional asset packs
Right, this is where things may get a bit more complicated, and it's not for the feint of heart. If you just want to fly around in creative, I'd recommend getting my modpack and using that, as this is already fully installed there. Details at the end of the thread.
Go back onto the download thread from above. This time, you want to follow the blue text near the top of the page, which is labelled &拡張パック(Contents pack)&. Important - As the page loads, Chrome may ask you to translate. IGNORE it, or click NO for now!
Once the page has loaded, scroll down and you'll see a yellow-bordered &Downloads& section. Expand all the spoilers there. Chrome users, you're safe to trans clicking translate simply stops those boxes from expanding which is why I said not to.
The spoilers are categories of addon. The first is humour/comical, followed by WWII vehicles, Commercial vehicles, Fictional vehicles, Ground weapons, and finally decorations.
Each of the addons has it's own Dropbox download, and that is why it is complicaed. You'll have to download everyhting you want, and I HIGHLY recommend making a new folder and putting all of those .zip files inside it.
Once you have all the ones you want, you need to go through and extract every single .zip file. Next, go inside each of them, and you'll see a folder called &assets&.
You need to combine all of these &assets& folder into a single folder. Cut or copy them all together, so you have just one assets folder, with all the content from all of them inside.
Now, go back to your /mods folder where you installed MCHeli earlier. Go inside the MCHeli folder, and you'll notice that there too, is an assets folder. Combine the one you just made into there, so all the content from your new assets folder goes inside that one. There should not be a if there is, you've done something wrong.
Once that is transferred, you're done! You now have MCHeli installed, with any addons you like! You can either alter the configurations, or just jump in and play.
The Asset System
Alright, this is only for the really advanced users here.
So, you've played with it a bit, and it's great fun, but you want a new vehicle? Or, maybe you're using it on a server and you want to tweak things to your liking? Read on.
To make a new vehicle, you need a number of things:
- A triangulated .obj file (Look up using .obj models in Minecraft Forge if this confuses you)*
- A .txt file
- A PNG texture for your .obj file (Or multiple variants)
- an icon for your item
Head into your /mods/mcheli/assets/mcheli folder. In there, you'll see a load of folders, a readme.txt and a PDF file. The PDF file does have the main definitions in English, but the descriptions are Japanese, so it's a reference sheet at best. The readme is entirely Japanese and not much use, but it basically explains what I'm explaining here.
The first thing you
&What am I making?&
Your options are Helicopter, Plane, Weapon, or Vehicle. Vehicle is something which cannot be moved, such as the Utibi, or a turret.
Once you decide that, head into the relevant folder and make a new .txt file. Name it something vaguely related to your vehicle's name, but don't use any spaces.
Inside that .txt file, you need some information! The best way to decide what to add is simply looking in another vehicles file of the same type. The required things are DisplayName, ItemID, a texture, and at least one seat. Everything else has a default, but I recommend setting them anyway.
For Speed and Throttle, 1.0 is considered fast, so use that as your base point.
The coordinates for your parts and seats are based around the base point of the .obj model. This point is also where the bounding box will lie. Best bet here is using trial and error.
For AddWeapon, it must be a valid entry from the Weapons folder
AddRecipe can be a bit confusing to those who haven't made mods before, but if you've made your own mods it should feel very simple.
Basically, your format is:
AddRecipe = &ABC&, DEF&, &GHI&, A, iron_block ...and so on.
The ABC DEF GHI is your crafting grid, top row, middle row, and bottom row. After that, you define what the letters mean.
You can use ANY letter there, those are just examples. For example you could have &AAA&, &GHG&, &XYZ&. In that case, the top row would all be the same item.
For item definitions, you can simply use the item's name. In 1.6.4, you should use the ID, and if it has metadata, an extra comma seperates it, for example I,21256,26 (A Gregtech steel ingot). All ID's must be valid for your installation, so only use ID's you know are in your game. Mod ID' the recipes are loaded after all the items are.
And that's about all there is I can t you'll have to figure out the rest for yourself!
*One of the official model editors for the mod itself just dropped in and told us what software he's using. It'll get lost in the comments soon so reposting here to help anyone interested!
I use this software.
It seems to support a form(.mqo) of this software by the next update.
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Thanks for reading to the end, I know it's been a long thread.
Remember, this is not my mod, but I've got direct and 100% permission to re-upload it here. Therefore, it's in-line with the PMC guidelines and I have triple-checked that.
The original author speaks Japanese, he doesn't know any English at all. If you have any issues, suggestions, or even a crash, post it on this thread like you would any other mod. 9 times out of 10 I can solve the issue for you anyway, but just in case I can't I'll make sure to relay it on to him.
If you enjoyed this, please do check out my other mods (which are all actually mine!). FlenixRoads works great to build runways and airports! Tomorrow, I'll be uploading a mod designed for MCHeli, which blocks players breaking vehicles once they have been placed.
See the mod in action!
If you want to play it in action, I have the mod with all addons installed in my Modpack, Silvania: Ultimatum. We also have an official server online! You can get the modpack through ATLauncher, it's public. Note that I have alte I have fixed name capitalization, fixed untextured items and also massively increased recipe difficulty - however I can't redistribute these fixes myself.
If there is demand, I'll set up a purely PvP server where you can battle it out in these without having to craft them. Comment below if you'd want that, no hassle to set it up :)
License-wise - yes you can use this in a modpack, but you MUST MUST MUST link back to the original japanese thread, not this one. If you want to link both, that's absolutely fine.
3rd party sites, PLEASE link back to this thread. I don't want EMB4 to find you pirating the mod, and thinking it's me trying to make a quick buck. You guys disgust me but you exist, so please just link here with your downloads.
Want to help?
A YouTube video guiding the installation process would be cool, as well as a review of the mod to show off it's true potential.
I personally am looking for some people good with blender, who have experience in designing obj files for use in Minecraft, to help with some vehicle ideas I have. PM me if you can help :)
Unofficial Addons!
Anyone who makes an addon and tells me about it, I shall link it here. If you like their work or have any feedback, leave a comment below and/or send them a message - I've linked their profiles.
Hey, If anyones interested, I made a USA Blue Angels Navy F/A 18 for 1.6.4 of higher if anyone is interested. Link is:
Just go into mods, mcheli, assets, mcheli, textures, planes, and REPLACE it, if you keep both, it wont work.
PrototypeTheta has made a nice VF-1 Valkryie, . Screenshot in the spoiler below!
U5461 has a cars pack officially posted on PMC, you can find it here:
Rainwind has started making a Cold War pack, get it here:
Addon Pictures!
VF-1 Valkryie
Note: Showing last 25 of 26 logs.
Forgot to say, the mirror has been updated with 1.0.2 now as well, just in case the original download goes down again.
1.0.2- Fixed a conflict with another mod
1.0.1- Fix crash if you log out in a car
It's a big one guys - 1.0.0!(?) signifies I'm unsure on the translation.New vehicles:- NH Industries NH90-TTH- Skyline GT-R BNR32- Centauro reconnaissance vehicle- M1A2 Abrams- Merkava Mk.4- T-90 main battle tanks- KV-2 Gigant additional- P-51 Mustang- T-84 Opuroto MNew Commands (Require op/cheat mode)I've not tested these commands yet, translations may be wrong. Please let me know if a command doesn't work and I'll check the code./mcheli reconfig - Reload the mcheli.cfg file/big - Display characters in mcheli title screen. (?)/mcheli fill - fill the designated area in the block. (WorldEdit kind of thing, odd to include but oh well)/mcheli status load Tell you how many entities are loaded (Possibly just relates to vehicles)/mcheli showboundingbox - Show the entity bounding box, similar to the GUI control that already existed but easier to access. (Servers can force this off)/mcheli killentity - kill all the entities of the specified class name (player excluded)/mcheli removeentity - Remove the entity of the specified class name (player excluded - bypasses deaths I believe, so won't drop stuff maybe?)/mcheli attackentity - damage to the entity of the specified class name (player excluded)/mcheli modlist - View the mod list of specified player (to avoid cheaters)New Features- Added Brakes (space bar) - only in certain vehicles (I assume cars)- Added Javelins (Like a stinger but goes up then down, if it works like the real one.)- Breaking mobile weapons will not cause them to loose their ammo- Added cars & tanks!- Cars can take damage if partly in a block (Hopefully all vehicles can - meaning you need enough room to move.)- Hitting mobs etc in a vehicle damages them (basically you can run people over in your new car.)- Vehicles shake when they are shot at (?)- Using Ctrl+R and Ctrl+F you can switch seats including the pilot seat (previously was only passenger seats)- Machine guns now have muzzle flash and smoke- New animation/effects for explosions- When vehicles turn back to items they now keep their fuel- Vehicle sounds can be heard from further away (Up to 500m apparently!)- Realistic sound physics (From what I understand, it means things change how they sound as they pass you, like how a siren goes to a lower pitch when it's passed you)- In creative mode, use shift to change how things hit the airframe (?) - Better collision detection with other mods (including vanilla arrows)- Switching to Free Look mode no longer makes a clickServer-only new features- Vehicles can be set to execute commands when destroyed (eg rollback the area for damage, or spawn a new one? A lot of useful things for servers here)- Allow placement only on sponges (PlaceableOnSpongeOnly) - I assume to create special &launch areas&?New asset features- RepairOtherVehicles option, allows it to repair nearby vehicles (Like the fuel tank fuels them)- SubmergedDamageHeight to allow vehicles to go underwater (SUBMARINES!!!)- TurretCameraRotationSpeed to change the speed in which turrets can rotate- Ability to change shooting, seat, and camera locations for turrets- DamageFactor to scale weapon damage- Make weapon groups which can be reloaded and use single ammo between them (?)- Button to reload weapons and HUD (?)Bug Fixes- Fuel didn't take the right amount of coal when refilled via right-click.- Explosions were slowed by grass and spiderwebs - they now blitz straight through them.
Sorry for the delay in forwarding the changelog, been quite busy with my new mod recently :)Update has been out since 22nd September, translated changelog:New Aircraft:E767 (Not seen, but assume it's a Boeing 767 passenger jet.)Project 1204 Shmel Patrol BoatGeneral Updates:Updates to model of FL282, 46cm cannon, MD90WWII HUD bug fixedTweaks to model rendering in the drafting tableParticles now change colour depending on the material they're above (so now a helicopter over sand will blow sand etc)Stinger now has a longer range (Did it need it? Always been effective for me.)Right-clicking with an empty fuel can will now auto-refill fuel using coal in your inventory.Some non-heli related server admin features are added (Suggesting EMB4 is playing with servers more now? Cool!)- New player list (?)- Specific ops player list (Described as &authoritative&, so assumed ops)- Ops can request screenshots from the player to see their screen (anti-xray system) with /mcheli sendss &username&- Ops can also request a modlist in a similar way with /mcheli modlist &username&Lost in translationSomething about tracks for tanks? Couldn't figure it out. Sounds awesome.
Bumping to say 0.10.7 is out. I'll edit this log tomorrow with the translated changelog. Main things are 4 new vehicles and a portable UAV station. enjoy :)
I had a chance to play with 0.10.6 so just posting a few more bits of information on it.The container loading can only be done in a few vehicles, one example would be the Chinook (CH-47) which can hold four. You need to place your containers on the floor near the vehicle, then press J to load them in. The vehicle will collect them and place them inside, which you should visually see. Then, by pressing U, you can unload them one at a time. If you do this while in flight, they will parachute down - meaning you can do some pretty cool supply drops. Great for helping out new )The boats are actually BOATS. They will only move in water, and once grounded will not move at all. Much better than the previously existing &boats&, which worked, but could also drive on flat land.Mob Ejecting from the MV-22 is pretty cool. While in flight, you press one key (I believe it was Y), and the mobs will parachute out one by one, quite like the supply drops mentioned above.Rapelling is very similar, press Y and they will slide down a rope one by one. Just note that if you jump out to take a cool screenshot, the rope disappears and they all fall to their death...The config file refresh is via a button in the mods GUI, found when in any vehicle. It doesn't affect a few certain things, but the game menu will tell you what those things are.Finally, it seems some of the addons currently break the game, stopping you from flying any vehicle. I'm looking into exactly which one does this, but for now it's best to just play the main mod.
0.10.6 released, boats & rapelling!New vehicles:- C-5- Su-47 - F-15E - Bell 207 - Mk.5 &Special Mission boat&- Rubber Dinghy- Stinger 390X (Wasn't there a Stinger already? Or was it the Javelin?)New Features:- Containers can be loaded and dropped from aircraft- Mobs can be parachute ejected from the MV-22 Osprey- You can rapell (drop down via a rope) from the SH-3, MH-60G, CH-47, MH-6 and SH-60- Vehicle endurance is a little weaker, and they will no longer auto-repair. Instead, you must use the new Wrench item to repair.- Models and config files can now be refreshed in-game, making adjustments much easier. I can't currently find the command to do this, I'll report back when I do.
0.10.5 released!As most of you know it was actually released a couple of weeks ago. However, I still have real life issues which prevent me getting online a lot, and combined with that my computer blew up over the Christmas holidays (well, the processor did at least... :( )Anyway, here's the update bump for it :) Main thing that has changed is content creators can make custom HUDs now for planes, which gives the plane a different feeling more tailored to it's style. You don't want a green LED hi-tech HUD for a WW2)There also seems to be some bug fixes, a &drafting table&, manual control over landing gear, and something about bone meal when landing. Experiment with that one...
An 0.10.4 pre-release is available, see the post on the last page of the forum thread if you wanna try it out!Pass any bugs back to me, and I'll get them over to EMB4 for you to save translational issues.
I have reported the issue about GUI/seat switching, so please be patient.For now, the issue shouldn't occur whi so make sure the pilot is carrying things for fuel and ammo!
0.10.1 and 0.10.2 released!- Fixed mouse inversion not working correctly while plane is upside down- Fixed a 1.6.x server start crash- Fixed crash when shift-clicking fuel and parachute stuff- A few other minor bugfixes
0.10 Released!Please excuse translations, having to do this relatively quickly.- 1.7.2 is no longer supported. Please update to 1.7.10, most 1.7.2 mods will work on it, Forge 1121+ recommended.- New vehicles: UH1CRobinson R44 (Standard and float)AH-1Z ViperT-4 &Moderate Exercise Machine& (like a treadmill? o.o)S-75 Surface-to-air missile launcherMIM-23 Hawk StA missileVADS- Ejection seats added- Vehicle types (Heli/Plane/Turret) divided into individual creative categories- Planes can now do barrel rolls. I believe helicopters can also bank left/right.- There is now an in-game configuration system for keys and certain options which can be live-changed.- When your plane is destroyed, you will fall from the sky on fire instead of instantly exploding. You explode on impact with the floor. I am pretty sure there is NOT any sort of crash damage added, this is only if your plane reaches 0 health while in flight.- Some planes can now emit smoke (red arrow syle)
I'm looking for people good with the graphical end of web design! I will be making a content pack management system for MCHeli in the coming months and need some help. Send me a message if you are interested please.On an unrelated note, EMB4 has confirmed the 0.10 release to be in 1-2 weeks. Stay tuned!
BOATS!Big thanks to user
who found this on YouTube. The download page is of course Japanese and quite messy, I'm talking to the developer about creating an English mirror for you all. For now, this will have to do.Video: /watch?v=DcvDownloads: /minecraft_gunji_Lonsdaleite/
Just wanted to feedback what I've been reading for the past few weeks - Progress is slow but steady with the rolling update (See Update 10 below)- There has been a mention of EMB4 developing CARS in the future. I don't imagine this will be soon as it'll take a lot to write, but it's a huge stride forward for the mod!I've also noticed more addons cropping up around the web. If you make one, send me your download URL and I'll mirror it in this post for everyone to get! EMB4 has confirmed you CAN use an AdFly link, but I will only post the link if you are above Level 20 on PMC (as per the PMC rules).Finally, I plan to make an online repo for sharing addons. If anyone is good with CSS, send me a message as I'm not great with design! The site will work a little like a micro PMC, but focusing just on MCHeli addons.
Just wanted to show everyone interested the progress on 0.10. It's a feature I'd requested a little while ago, and he's done a damn good job of it.A picture speaks a thousand words but a gif speaks 2000, so here's two.
0.9.3 Available for 1.7.10VF-1 Valkyrie added to unofficial addon list (Thanks to PrototypeTheta!)
0.9.3 released!- Additional M18 smoke grenade- Added X-47B, F-35B, B-29, MD90, SH-3, Ka50N/Ka52- Fixed a bug with hovering throttle changes - Config for hitmarker colour option- Bug fix with water splash on a tornado hit (configurable)- You can now &resume& operation of the UAV last used in the UAV station - Config option to let machine guns break glass on impact
Just had some feedback from one of the model editors of the mod, telling us which editor he's using!Very handy for those of you who want to make unofficial addons.Go download it! http://metaseq.net/en/index.html
Added a new addon submitted by a user.
0.9.2 has now been backported to 1.6.4. Enjoy!
We have just created a rather fun minigame for this mod.It requires MCPC/Cauldron (with Essentials). It works best in 1.7 but can work in 1.6 too.What you need to do is go to the End, as an op or someone with spawnmob permissions. Spawn in about 10-15 ender dragons per player.Next, create a safe area those dragons can't get in to. Spawn in a fighter jet per player (harrier or tornado are best for this).Bring your players here, give them materials for loads of Sidewinder (or other locking missile) ammo, and let them get into a jet each. Enable leaderboards to track kills, and let your guys loose! Whoever kills the most dragons is the winner. In 1.6 you won't be able to die as the dragons can't hit the planes tiny hitbox, but in 1.7 that shouldn't be a problem. The dragons will relentlessly chase the planes, it's a hell of a lot of fun.Haven't thought of a name for it yet so let me know if you do. I'll open a little minigame server for this in the near future.
0.9.2 ReleasedBug fixes:- Locking missiles not quite working properly- Not being able to replen ammo/fuel in floating planes for some reason
0.9.1 ReleasedB unable to lock on to mobs on the ground with air-to-ground missiles.
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