trove mod的forge equipment任务怎么做

手机游戏&&尽在九游
A mysterious treasure box that turn
A mysterious treasure box that turns into money when you put a stone! I just bought the mine to get stones! Preparing for making money is finished! Let's dig the ground in earnest. Various jewels are bonus ~*Dig the ground, collect money, and be rich. If you put a stone into the treasure box, it turns into money. The deeper the stone, the more money it becomes. *Fill the mines with a variety of miners. Hire a miner with a variety of resources, or hire a miner through drawing miners. *Mine the various minerals. You can collect various minerals by digging the ground. The deeper you go, the more likely you are to get rare minerals. *Let's enjoy tycoon who operates forge. You can create items which assists the mining in the forge with various minerals. *I write it as 'skill' and read it as 'mini game'. Enjoy a two-button mini-game through the drop skills *If the game is lagging or crashing, it is recommended that you turn off the Action function to put it in a low-level mode. (Menu - Option - Action) Free game ! Fun game ! Super Minor : Grow Miner Released on November 8! - Summary- * Dig, earn money. * Hire variety workers. * Mine variety minerals. * Manages the forge. * Make variety equipment. * Play the 2 button game.
开发者:Danchoco
超级矿工:成长
点击下载按钮,或通过扫描二维码直接下载!
超级矿工:成长 1.1.0.6 安装包安卓安装包
请用手机扫描二维码订阅~
订阅后可及时接受活动,礼包,开测和开放下载的提醒!>> README.md
README.md ( 文件浏览 )
[![Logo](https://secure.gravatar.com/avatar/77ecf0fb9dc6e822e66562?s=150)]()
NLua is a fork of project LuaInterface (from Fábio Mascarenhas/Craig Presti).
[![Cmd](https://raw.github.com/NLua/NLua/master/NLuaCommand.gif)]()
Example: using NLua from command line.
NLua allow use Lua from C#, using Windows, Linux, Mac, iOS , Android, Windows Phone 7 and Windows Phone 8.
Linux: [![Build Status](https://travis-ci.org/NLua/NLua.png?branch=master)](https://travis-ci.org/NLua/NLua)
OSX: [![Build Status](http://codefoco.com:8080/job/NLua/badge/icon)](http://codefoco.com:8080/job/NLua/)
**Download** [![dwn_osx][2]][1]
[1]: http://codefoco.com:8080/job/NLua/lastSuccessfulBuild/artifact/NLua.OSX.zip
[2]: http://nvlabs.github.com/cub/download-icon.png (Download for OSX)
[![Build Status](http://codefoco.com:8080/job/NLua_iOS/badge/icon)](http://codefoco.com:8080/job/NLua_iOS/)
**Download** [![dwn_ios][4]][3]
[3]: http://codefoco.com:8080/job/NLua_iOS/lastSuccessfulBuild/artifact/NLua.iOS.zip
[4]: http://nvlabs.github.com/cub/download-icon.png (Download for iOS)
Android: **Download** [![dwn_android][6]][5]
[5]: https://www.dropbox.com/s/mjet2sh67e7y6xo/NLua.Android.zip
[6]: http://nvlabs.github.com/cub/download-icon.png (Download for Android)
Win32: **Download** [![dwn_w32][8]][7]
[7]: https://www.dropbox.com/s/jkr1pnwvqw6w0r8/NLua.Win32.zip
[8]: http://nvlabs.github.com/cub/download-icon.png (Download for Win32)
Win64: **Download** [![dwn_w64][10]][9]
[9]: https://www.dropbox.com/s/xraxkgi2kuwbu4a/NLua.Win64.zip
[10]: http://nvlabs.github.com/cub/download-icon.png (Download for Win64)
Windows Phone 7: **Download** [![dwn_wp7][12]][11]
[11]: https://www.dropbox.com/s/c08wphdmk5o7tdx/NLua.WP7.zip
[12]: http://nvlabs.github.com/cub/download-icon.png (Download for Windows Phone 7)
Windows Phone 8: **Download** [![dwn_wp8][14]][13]
[13]: https://www.dropbox.com/s/47qqimfnux104a7/NLua.WP8.zip?
[14]: http://nvlabs.github.com/cub/download-icon.png (Download for Windows Phone 8 (ARM+x86))
Windows: We don't have a CI Server for Windows.
You can build NLua , you will need (msysgit, CMake, NUnit) http://screencast.com/t/rYuDtCdFG7
string script = @&
local s = Scriptable (&&My String Parameter&&)
s:DoSomething ()
print (s.Param1)
local ret = s:SumOfLengths (&&Name&&, 10);
print (tostring(ret))
Scriptable.Print(&&Hello NLua&&)
s.Param3 = 0.5;
local p2 = tostring(s.Param3)
print (p2)
using (Lua lua = new Lua ()) {
lua.LoadCLRPackage ();
lua.DoString (@& import ('NLuaSample') &);
lua [&gValue&] = &This is a global value&; // You can set a global value.
var returns = lua.DoString (script);
Console.WriteLine (returns);
Copyright (c) 2013 Vinicius Jarina ()
NLua 1.3.0
----------
* Update Lua to 5.2.3 (rc1)
* Update to Xamarin components store. (http://components.xamarin.com/view/NLua)
NLua 1.2.0
----------
* NuGet Package (https://www.nuget.org/packages/NLua/)
* Port to Android 15+ (armeabi, v7a, x86)
* Updated Lua 5.2.2 (patch 7)
* Lot of Bug fixes.
NLua 1.1.0
----------
* Port to WP7 (Thanks to Mangatome)
* NLua now using Lua 5.2.2
* Bug fixes.
NLua 1.0.0
----------
* Forked from LuaInterface 2.0.4
* Added iOS support using KeraLua (C# P/Invoke Lua)
&###Help NLua###
& If you are using NLua consider to help with some easy todo items.
&### TODO: ###
& * Windows CI server.
& * Port to other platforms (using a csproj/sln for each platform like RestSharp/MonoGame/Cocos2d-XNA)
* Unity Pro (using p/invoke)
* Port NLua to use LuaJIT
& * Create a NuGet package
& * Fix warnings/Gendarme/FxCop issues.
&* Contributing
--------------
& * NLua is using the Mono Code-Style http://www.mono-project.com/Coding_Guidelines .
& * Please, do not change the line-end or re-indent the code.
& * Run the tests before push.
& * Avoid to push unneeded style changes (unless is really needed) renaming, move code.
Old History
-----------
LuaInterface
--------------
Copyright (c)
Fabio Mascarenhas de Queiroz
Maintainer: Craig Presti,
lua51.dll and lua51.exe are Copyright (c) 2005 Tecgraf, PUC-Rio
Getting started with NLua:
-------------------------
* Look at src/TestNLua/TestLua to see example usage from C#
(optionally run this from inside of the NLua solution in
the debugger).
Also provides a good example of how to override .net
methods from Lua and use NLua from within your .NET application.
* Look at samples/testluaform.lua to see examples of how to use
.NET from inside Lua
* More instructions for installing and using in the doc/guide.pdf file.
What's new in LuaInterface 2.0.3
------------------------------
* Fix: Private methods accessible via LuaInterface
* Fix: Method overload lookup failures
* Fix: Lua DoFile memory leaks when file not found (submitted by Paul Moore)
* Fix: Lua Dispose not freeing memory (submitted by Paul Moore)
* Fix: Better support for accessing indexers
* Fix: Parsing error for MBCS characters (qingrui.li)
* Fix: Dispose errors originating from LuaTable, LuaFunction, LuaUserData
* Fix: LuaInterface no longer disposes the state when passed one via the overloaded constructor
* Added: LoadString and LoadFile (submitted by Paul Moore)
* Added: Overloaded DoString
* Added: Lua debugging support (rostermeier)
What's new in LuaInterface 2.0.1
------------------------------
* Apparently the 2.0 built binaries had an issue for some users, this is just a rebuild with the lua sources pulled into the LuaInterface.zip
What's new in LuaInterface 2.0
------------------------------
* The base lua5.1.2 library is now built as entirely manged code.
LuaInterface is now pure CIL
* Various adapters to connect the older x86 version of lua are no longer needed
* Performance fixes contributed by Toby Lawrence, Oliver Nemoz and Craig Presti
What's new in LuaInterface 1.5.3
----------
* Internal lua panics (due to API violations) now throw LuaExceptions into .net
* If .net code throws an exception into Lua and lua does not handle it, the
original exception is forwarded back out to .net land.
* Fix bug in the Lua 5.1.1 gmatch C code - it was improperly assuming gmatch
only works with tables.
What's new in LuaInterface 1.5.2
----------
* Overriding C# methods from Lua is fixed (broken with .net 2.0!)
* Registering static C# functions for Lua is fixed (broken with Lua-5.1.1)
* Rebuilt to fix linking problems with the binaries included in 1.5.1
* RegisterFunction has been leaking things onto the stack
What's new in LuaInterface 1.5.1
----------
Fix a serious bug w.r.t. garbage collection - made especially apparent
with the new lua5.1 switch: If you were *very* unlucky with timing
sometimes Lua would loose track of pointers to CLR functions.
When I added support for static methods, I allowed the user to use either a
colon or a dot to separate the method from the class name.
This was not
correct - it broke disambiguation between overloaded static methods.
Therefore, LuaInterface is now more strict: If you want to call a static
method, you must use dot to separate the method name from the class name.
course you can still use a colon if an _instance_ is being used.
Static method calls are now much faster (due to better caching).
What's new in LuaInterface 1.5
----------
LuaInterface is now updated to be based on Lua5.1.1.
You can either use
your own build/binaries for Lua5.1.1 or use the version distributed here.
(Lots of thanks to Steffen Itterheim for this work!)
LuaInterface.Lua no longer has OpenLibs etc... The base mechanism for
library loading for Lua has changed, and we haven't yet broken appart
the library loading for LuaInterface.
Instead, all standard Lua libraries
are automatically loaded at start up.
Fixed a bug where calls of some static methods would reference an
invalid pointer.
Fixed a bug when strings with embedded null characters are passed in or
out of Lua (Thanks to Daniel N?ri for the report & fix!)
The native components in LuaInterface (i.e. Lua51 and the loader) are
both built as release builds - to prevent problems loading standard
windows libraries.
Note: You do not need to download/build lua-5.1.1.zip unless you want to
modify Lua internals (a built version of lua51.dll is included in the
regular LuaInterface distribution)
What's New in LuaInterface 1.4
----------
Note: Fabio area of interest has moved off in other directions (hopefully only temporarily).
I've talked with Fabio and he's said he's okay with me doing a new release with various fixes
I've made over the last few months.
Changes since 1.3:
Visual Studio 2005/.Net 2.0 is supported.
Compat-5.1 is modified to expect backslash as the path seperator.
LuaInterface will now work correctly with Generic C# classes.
CLR inner types are now supported.
Fixed a problem where sometimes Lua proxy objects would be associated with the wrong CLR object.
If a CLR class has an array accessor, the elements can be accessed using the regular Lua indexing
interface.
Add CLRPackage.lua to the samples directory.
This class makes it much easier to automatically
load referenced assemblies.
In the next release this loading will be automatic.
To see an quick demonstration of LuaInterface, cd into nlua/samples and then
type: ..\..\Built\debug\LuaRunner.exe testluaform.lua
Various other minor fixes that I've forgotten.
I'll keep better track next time.
Note: LuaInterface is still based on Lua 5.0.2.
If someone really wants us to upgrade to Lua 5.1
please send me a note.
In the mean time, I'm also distributing a version of
Lua 5.0.2 with an appropriate VS 2005 project file.
You do not need to
download this file unless you want to modify Lua internals (a built version
of lua50.dll is included in the regular LuaInterface dis
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