红色密室1种子、2资源

求红色密室1部和2部 _百度知道
求红色密室1部和2部
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出门在外也不愁谁知道《红色密室》1和2的观看地址,或者种子,谢谢了!_百度知道
谁知道《红色密室》1和2的观看地址,或者种子,谢谢了!
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我来讲讲我的经历吧。我是上高中学会SY的,高一那年。我初中学习很好,学校前五名。高中考到省重点高中,沈阳二中,沈阳的朋友应该知道这个学校。其实我也是无意识的知道SY的,那天趴在床上写作业,趴着压着压着就有了反映,就不知不觉的用手了。那种感觉太舒服了,就是做春梦遗精的那个感觉,太爽了,之后我就每天都SY几次,闲下来就SY,下课去厕所,有时候上课请假去厕所。后来发现自己的记忆力差了。但是我也不知道是因为什么,白天困,身子没力气,腰也疼。到上高二我已经是班级倒数了。在高二我又找了个女朋友,在一起半年就跟她发生关系了。更是不能自拔啊,开始她很烦我这样,我就威胁她啊,问她到底爱不爱我之类的,后来她也习惯了,大概每天两次吧,早上一次晚上一次,在学校里找没人的地方。成绩越来...
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出门在外也不愁Posted on January 20th, 2008 by
What's your IQ? Test your smarts with a free IQ intelligence test.
you're smart? Prove it with this intelligence quotient test,
only IQ&120
can pass this test.
测试你的智商: 据说全世界只有不到4000人可以走出这个房间
房间里面一共有13件物品,找齐后就可以离开房间。
找到0-6件智商低下,绝对白痴。
找到9-10件算是正常。
找到11-12智商很高,属于智利超群。
找到13件并且走出这个房间的全世界不到4000人。
一天晚上,你因为喝了太多的酒而醉倒在床上,早晨醒来的时候,发现自己来到了一个陌生的房间,房门紧锁,房间摆放着看似不经意的家具,究竟发生了什么?你又是如何来到这个完全陌生的环境的一个房间里了。
Have a look your intelligence quotient, it is said in all over the world only 4000 people may go out this room.
Inside the room altogether has 13 goods, after evens up may leave the room.
Found 0-6 intelligence quotient to be low, absolute idiot.
Found 9-10 is normal.
Found 11-12 intelligence quotient to be very high, belongs to Chile to be outstanding.
And found 13 to go out this room world not to 4000 people.
You know you're smart — but just how smart? Tickle's free online Classic IQ Test is a scientifically accurate IQ test created by PhDs. Previously offered only to corporations, schools, and certified professionals - this personality-based IQ test is now available to you! In the full report, your IQ score will be presented along with your intelligence ranking on four unique levels. Take it now to see how you rate!
As long as a measure is reasonably stable, reliable, and makes sense, I think we are justified in
using it to see what we can find. IQ, despite its imprecision
and vagueness is all of these. Doesn't it make sense that if you can figure out little
problems on a test that
you might be a little smarter than someone who can't? It doesn't prove that you are smarter,
of course. Nothing can ever prove that in the
same way a thermometer proves something is hot. Why not use the measures that
are available and track people's progress through life? We've done this with IQ and found that it is a
better predictor of income than gender, parents' education, race, parents'
income level, and essentially anything else you might want to think of. Whether IQ exists or not, it
certainly is useful from a researcher's
perspective1.
1 In case it isn't
already blindingly obvious, useful is not the same as precise. Julie's post
mentions that she doubts her kids would do well on a standardized IQ test. From having read her
blog for a while, I think her kids are sharp. I think home-schooled children
in general will be poorly measured by IQ tests. However, despite
this limitation IQ has been effective in predicting what happens within populations.
The term originated in 2001 from the MOTAS game[1], though there are many older examples of the point-and-click variation, such as Noctropolis. The genre was further popularized in 2004 by the Japanese "Crimson Room" game by Toshimitsu Takagi, which has spread throughout the internet and can be seen on many gaming websites. Another popular example is the Submachine Series which continues to add new installments. Strictly speaking, MOTAS is not strictly an "escape-the-room" game as it includes many levels, some of which include more than one location.
The concept of collecting and manipulating objects is a core element of interactive fiction. Colossal Cave Adventure features a grate that requires a key to unlock and a rusty door that must be oiled, and Zork features a trap door under a rug and a puzzle involving slipping paper under a door to retrieve a key (a puzzle which reappears in MOTAS). While these classic text games were not limited to one location, John Wilson's Behind Closed Doors is an early example of a commercial game in the genre, and Laura Knauth's Trapped in a One Room Dilly shows the genre was well-established in the text-adventure hobbyist community in 1998. While a single-location game may not be set inside a room, and while the player's goal may not necessarily be escape, in 2002 the interactive fiction community first hosted a One Room Game Competition (attracting six entries, all in Italian), and in 2006 Riff Conner wrote Another Goddamn Escape the Locked Room Game, indicating that the genre is well known in the contemporary interactive fiction hobbyist community. Often, a game that features many different locations will begin with a prologue of sorts, in which the player must escape a cell or simply leave the player's apartment in order to start the main plot
Escape the room games. Play free escape games online. Puzzle games, point and click games and more escape games!
Room Escape Games to play online game for free!Free Online Room Escape Games. Play free Room Escape Games for
girls and guys!
神秘房间&&深红色房间&&密室逃脱1&&Posted on January 20th, 2008 by
深红色房间(密室逃脱1)
金银钥匙:一个在床的枕头下,一个在窗台上
戒指:一个在碗里,一个需要把窗帘多动几次才会掉出来
电源:用金银钥匙打开抽屉
奇怪的盒子:用金银钥匙打开抽屉
纸条:在没锁上的抽屉里
电池:在床的尾端床垫下角缝隙间发现电池.
金属条:在床头的角落里,多点击几次就好了
磁带:在桌子下面
木棒棒:在床垫与床头缝隙里,仔细找找在枕头和竖着的黄板的中间往下
易拉罐环:音箱旁边
保险箱密码:用易拉罐环把纸条刮开就是密码了:3638吧,好象是哦,忘记了:密码当然是那张纸上的数字。英文版的纸上写的不是数字,是那游戏的网址,纸上的网址是这家公司的网页,打开之后,上面应该有句话说到密码!密码当然是那张纸上的数字!
CD盒:在一个没锁上的抽屉里
保险箱钥匙:用电源开启音箱打开光驱就可以拿到了
起子:保险箱中,拿柄部,否则丢失。
然后把电池,戒指,金属条,木棒,磁带放在奇怪的盒子里,打开盒子播放FLASH,要等到快结束时,会出现:+,等片子放完,连续点击+三次就看到保险箱了,~当你拿齐东西之后~你把东西放在音乐盒子里~然后便会看到小人跳舞~先别急~等他跳完手指着那个闪的地方你把鼠标移动过去~指在那里~切记别点~等小人走了~变回房间的时候~你鼠标对着墙点一下~没出来的话在点一下~别急),开播,等到小人跳完后指的十字符号(仔细看跳舞,符号似十字架),鼠标定在那,等放映完点鼠标,就出现密码箱,用鼠标选择数字3638配合保险箱钥匙开保险箱门,用钥匙起子到门那,选中方向撬门.走人~~`
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