钢铁雄心3存档修改里工厂建多了能源不够用,能改少一点吗?修改存档什么的。

钢铁雄心3里的旅级单位,比如一艘航母,可以改名字吗?系统随机给的名字太蛋疼了_百度知道
钢铁雄心3里的旅级单位,比如一艘航母,可以改名字吗?系统随机给的名字太蛋疼了
比如某某号航母,改成另一个某某号,而不是指它的部队番号。
提问者采纳
要改虽然不是不行: 进入根目录&#92,第一种直接在师选定后。还有一个方法,胜利号什么的,每个舰只和师级单位一样有名称,造出来会分配到这些名字,卓越号。改一些你喜欢的稍微有些搞不清楚你要问的是什么了,也很少看到这个,单击旅的兵牌。缺陷是取消建造或者所有番号都用完了以后番号会混乱或者又开始数字了,直接往下拉,然后弹开的菜单顶部可以自行输入,没有修改必要吧,或者搜索 ministers,找起来很麻烦,是这个的话你追问我吧。 虽然应该不是这个,舰队却给人师级单位的感觉,但是可以照顾到各种细节,海军对应这个的是舰种名称;common&#92。如果你想改的是像皇家方舟号,看你应该是想改海军的,但如果你指的是 容克-JU388+(这个是空军的) 这种型号的话,找到要修改的国家,点开后你会找到各种预设番号,部长前面的就是海军的预设番号。有两种方法。如果是指旅的名字的话那个仍然是番号范畴只是海军的看起来比较特别;countries。这个方法稍微麻烦点,没什么实际效果
提问者评价
感谢感谢!
其他类似问题
为您推荐:
等待您来回答
下载知道APP
随时随地咨询
出门在外也不愁您的位置:
→ 钢铁雄心3如何修改存档科技
【飞翔导读】用UE打开游戏存档,然后搜索human=yes ,找到human=yes 往下几行,从notech开始时改正科技的,改正等一个数字就能改正科技品级了,越大品级越高,反正我还没改过负数的,发个我改的给大家看吧钢铁雄心3。。。。
  用UE打开游戏存档,然后搜索human=yes ,找到human=yes 往下几行,从notech开始时改正科技的,改正等一个数字就能改正科技品级了,越大品级越高,反正我还没改过负数的,发个我改的给大家看吧3。。。。
  technology={
  notech={999 0.000}
  combat_medicine={999 0.000}
  first_aid={999 0.000}
  agriculture={999 0.000}
  industral_production={999 0.000}
  industral_efficiency={999 0.000}
  oil_to_coal_conversion={999 0.000}
  supply_production={999 0.000}
  heavy_aa_guns={999 0.000}
  electronic_mechanical_egineering={999 0.000}
  radio_technology={999 0.000}
  radio_detection_equipment={999 0.000}
  radio={999 0.000}
  radar={999 0.000}
  census_tabulation_machine={999 0.000}
  mechnical_computing_machine={999 0.000}
  electronic_computing_machine={999 0.000}
  decryption_machine={999 0.000}
  encryption_machine={999 0.000}
  construction_engineering={999 0.000}
  advanced_construction_engineering={999 0.000}
  rocket_tests={999 0.000}
  rocket_engine={999 0.000}
  theorical_jet_engine={999 0.000}
  atomic_research={999 0.000}
  nuclear_research={999 0.000}
  isotope_seperation={999 0.000}
  civil_nuclear_research={999 0.000}
  oil_refinning={999 0.000}
  steel_production={999 0.000}
  raremetal_refinning_techniques={999 0.000}
  coal_processing_technologies={999 0.000}
  education={999 0.000}
  supply_transportation={999 0.000}
  supply_organisation={999 0.000}
  civil_defence={999 0.000}
  cavalry_smallarms={999 0.000}
  cavalry_support={999 0.000}
  cavalry_guns={999 0.000}
  cavalry_at={999 0.000}
  militia_smallarms={999 94.944}
  militia_support={999 95.688}
  militia_guns={999 95.267}
  militia_at={999 97.888}
  infantry_activation={999 0.000}
  smallarms_technology={999 63.528}
  infantry_support={999 0.000}
  infantry_guns={999 0.000}
  infantry_at={999 0.200}
  mountain_infantry={999 0.000}
  marine_infantry={999 0.000}
  paratrooper_infantry={999 0.000}
  night_goggles={999 0.000}
  engineer_brigade_activation={999 0.000}
  engineer_bridging_equipment={999 0.000}
  engineer_assault_equipment={999 0.000}
  imporved_police_brigade={999 0.000}
  mortorised_infantry={999 0.000}
  desert_warfare_equipment={999 0.000}
  jungle_warfare_equipment={999 0.000}
  mountain_warfare_equipment={999 0.000}
  artic_warfare_equipment={999 0.000}
  amphibious_warfare_equipment={999 0.000}
  airborne_warfare_equipment={999 0.000}
  single_engine_aircraft_design={999 0.000}
  twin_engine_aircraft_design={0 999.000}
  basic_aeroengine={999 0.000}
  basic_small_fueltank={999 0.000}
  basic_single_engine_airframe={999 0.000}
  basic_aircraft_machinegun={999 0.000}
  basic_medium_fueltank={999 0.000}
  basic_twin_engine_airframe={999 0.000}
  basic_bomb={999 0.000}
  multi_role_fighter_development={999 0.000}
  cas_development={999 0.000}
  nav_development={999 0.000}
  basic_four_engine_airframe={999 0.000}
  basic_strategic_bomber={999 0.000}
  aeroengine={999 0.000}
  small_fueltank={999 0.000}
  single_engine_airframe={999 0.000}
  single_engine_aircraft_armament={999 0.000}
  medium_fueltank={999 0.000}
  twin_engine_airframe={999 0.000}
  air_launched_torpedo={999 0.000}
  small_bomb={999 0.000}
  twin_engine_aircraft_armament={999 0.000}
  medium_bomb={999 0.000}
  large_fueltank={999 0.000}
  four_engine_airframe={999 0.000}
  strategic_bomber_armament={999 0.000}
  cargo_hold={999 0.000}
  large_bomb={999 0.000}
  advanced_aircraft_design={999 0.000}
  small_airsearch_radar={999 0.000}
  medium_airsearch_radar={999 0.000}
  large_airsearch_radar={999 0.000}
  small_navagation_radar={999 0.000}
  medium_navagation_radar={999 0.000}
  large_navagation_radar={999 0.000}
  rocket_interceptor_tech={999 0.000}
  drop_tanks={999 0.000}
  jet_engine={999 0.000}
  fighter_pilot_training={999 0.000}
  fighter_groundcrew_training={999 0.000}
  interception_tactics={999 0.000}
  fighter_ground_control={999 0.000}
  bomber_targerting_focus={999 0.000}
  fighter_targerting_focus={999 0.000}
  cas_pilot_training={999 0.000}
  cas_groundcrew_training={999 0.000}
  ground_attack_tactics={999 0.000}
  forward_air_control={999 0.000}
  battlefield_interdiction={999 0.000}
  tac_pilot_training={999 0.000}
  tac_groundcrew_training={999 0.000}
  interdiction_tactics={999 0.000}
  logistical_strike_tactics={999 0.000}
  installation_strike_tactics={999 0.000}
  airbase_strike_tactics={999 0.000}
  tactical_air_command={999 0.000}
  nav_pilot_training={999 0.000}
  nav_groundcrew_training={999 0.000}
  portstrike_tactics={999 0.000}
  navalstrike_tactics={999 0.000}
  naval_air_targeting={999 0.000}
  naval_tactics={999 0.000}
  heavy_bomber_pilot_training={999 0.000}
  heavy_bomber_groundcrew_training={999 0.000}
  strategic_bombardment_tactics={999 0.000}
  airborne_assault_tactics={999 0.000}
  strategic_air_command={999 0.000}
  lighttank_brigade={999 0.000}
  lighttank_gun={999 0.000}
  lighttank_engine={999 0.000}
  lighttank_armour={999 0.000}
  lighttank_reliability={999 0.000}
  tank_brigade={999 0.000}
  tank_gun={999 0.000}
  tank_engine={999 0.000}
  tank_armour={999 0.000}
  tank_reliability={999 0.000}
  heavy_tank_brigade={999 0.000}
  heavy_tank_gun={999 0.000}
  heavy_tank_engine={999 0.000}
  heavy_tank_armour={999 0.000}
  heavy_tank_reliability={999 0.000}
  armored_car_armour={999 0.000}
  armored_car_gun={999 0.000}
  SP_brigade={999 0.000}
  mechanised_infantry={999 0.000}
  super_heavy_tank_brigade={999 0.000}
  super_heavy_tank_gun={999 0.000}
  super_heavy_tank_engine={999 0.000}
  super_heavy_tank_armour={999 0.000}
  super_heavy_tank_reliability={999 0.000}
  art_barrell_ammo={999 0.000}
  art_carriage_sights={999 0.000}
  at_barrell_sights={999 0.000}
  at_ammo_muzzel={999 0.000}
  aa_barrell_ammo={999 0.000}
  aa_carriage_sights={999 0.000}
  rocket_art={999 0.000}
  rocket_art_ammo={999 0.000}
  rocket_carriage_sights={999 0.000}
  mobile_warfare={999 0.000}
  elastic_defence={999 0.000}
  spearhead_doctrine={999 0.000}
  schwerpunkt={999 0.000}
  blitzkrieg={999 0.000}
  operational_level_command_structure={999 0.000}
  tactical_command_structure={999 0.000}
  delay_doctrine={999 0.000}
  integrated_support_doctrine={999 0.000}
  superior_firepower={999 0.000}
  mechanized_offensive={999 0.000}
  combined_arms_warfare={999 0.000}
  infantry_warfare={999 0.000}
  special_forces={999 0.000}
  central_planning={999 0.000}
  mass_assault={999 0.000}
  grand_battle_plan={999 0.000}
  assault_concentration={999 0.000}
  operational_level_organisation={999 0.000}
  large_front={999 0.000}
  guerilla_warfare={999 0.000}
  peoples_army={999 0.000}
  large_formations={999 0.000}
  human_wave={999 0.000}
  fleet_auxiliary_carrier_doctrine={999 0.000}
  light_cruiser_escort_role={999 0.000}
  carrier_group_doctrine={999 0.000}
  light_cruiser_crew_training={999 0.000}
  carrier_crew_training={999 0.000}
  carrier_task_force={999 0.000}
  naval_underway_repleshment={999 0.000}
  radar_training={999 0.000}
  sea_lane_defence={999 0.000}
  destroyer_escort_role={999 0.000}
  battlefleet_concentration_doctrine={999 0.000}
  destroyer_crew_training={999 0.000}
  battleship_crew_training={999 0.000}
  commerce_defence={999 0.000}
  fire_control_system_training={999 0.000}
  commander_decision_making={999 0.000}
  fleet_auxiliary_submarine_doctrine={999 0.000}
  trade_interdiction_submarine_doctrine={999 0.000}
  cruiser_warfare={999 0.000}
  submarine_crew_training={999 0.000}
  cruiser_crew_training={999 0.000}
  unrestricted_submarine_warfare_doctrine={999 0.000}
  spotting={999 0.000}
  basing={999 0.000}
  destroyer_technology={999 0.000}
  destroyer_armament={999 0.000}
  destroyer_antiaircraft={999 0.000}
  destroyer_engine={999 0.000}
  destroyer_armour={999 0.000}
  lightcruiser_technology={999 0.000}
  lightcruiser_armament={999 0.000}
  lightcruiser_antiaircraft={999 0.000}
  lightcruiser_engine={999 0.000}
  lightcruiser_armour={999 0.000}
  smallwarship_radar={999 0.000}
  smallwarship_asw={999 0.000}
  heavycruiser_technology={999 0.000}
  heavycruiser_armament={999 0.000}
  heavycruiser_antiaircraft={999 0.000}
  heavycruiser_engine={999 0.000}
  heavycruiser_armour={999 0.000}
  battlecruiser_technology={999 0.000}
  battleship_technology={999 0.000}
  capitalship_armament={999 0.000}
  battlecruiser_antiaircraft={999 0.000}
  battlecruiser_engine={999 0.000}
  battlecruiser_armour={999 0.000}
  battleship_antiaircraft={999 0.000}
  battleship_engine={999 0.000}
  battleship_armour={999 0.000}
  super_heavy_battleship_technology={999 0.000}
  cag_development={999 0.000}
  escort_carrier_technology={999 0.000}
  carrier_technology={999 0.000}
  carrier_antiaircraft={999 0.000}
  carrier_engine={999 0.000}
  carrier_armour={999 0.000}
  carrier_hanger={999 0.000}
  largewarship_radar={999 0.000}
  submarine_technology={999 0.000}
  submarine_antiaircraft={999 0.000}
  submarine_engine={999 0.000}
  submarine_hull={999 0.000}
  submarine_torpedoes={999 0.000}
  submarine_sonar={999 0.000}
  submarine_airwarningequipment={999 0.000}
  strategic_rocket_development={999 0.000}
  flyingbomb_development={999 0.000}
  flyingrocket_development={999 0.000}
  strategicrocket_engine={999 0.000}
  strategicrocket_warhead={999 0.000}
  strategicrocket_structure={999 0.000}
  da_bomb={999 0.000}
  radar_guided_missile={999 0.000}
  radar_guided_bomb={999 0.000}
  electric_powered_torpedo={999 0.000}
  helecopters={999 0.000}
  medical_evacuation={999 0.000}
  pilot_rescue={999 0.000}
  sam={999 0.000}
  aam={999 0.000}
  naval_engineering_research={999 0.000}
  submarine_engineering_research={999 0.000}
  aeronautic_engineering_research={999 0.000}
  rocket_science_research={999 0.000}
  chemical_engineering_research={999 0.000}
  nuclear_physics_research={999 0.000}
  jetengine_research={999 0.000}
  mechanicalengineering_research={999 0.000}
  automotive_research={999 0.000}
  electornicegineering_research={999 0.000}
  artillery_research={999 0.000}
  mobile_research={999 0.000}
  militia_research={999 0.000}
  infantry_research={999 0.000}
责任编辑:admin
阅读本文后您有什么感想? 已有 0 人给出评价!
相关新闻阅读
[] [] [] [] [] [] [] [] [] []钢铁雄心3 ic工厂建造完 只要在一个省建设就行了? 感觉没有什么变化阿_百度知道
钢铁雄心3 ic工厂建造完 只要在一个省建设就行了? 感觉没有什么变化阿
我有更好的答案
戏里超前了,然后放置下去组装,建工厂是先在建造车间建造各种零件。组装也需要时间的,就是你的建造时间
工厂摆下地之后要修,修好了才产生IC,而且是基础IC,可以享受各种效果加成
需要修复号才加ic的
其他类似问题
为您推荐:
钢铁雄心3的相关知识
等待您来回答
下载知道APP
随时随地咨询
出门在外也不愁}

我要回帖

更多关于 钢铁雄心2能源 的文章

更多推荐

版权声明:文章内容来源于网络,版权归原作者所有,如有侵权请点击这里与我们联系,我们将及时删除。

点击添加站长微信