beamng drive 0.7能在xbox上玩吗

beamng drive能在xbox上玩吗_百度知道
beamng drive能在xbox上玩吗
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你按F1,哪里有教程,好像有xbox版本。
目前只有PC版
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Languages:
Full Audio
Title: BeamNG.drive
Genre: , ,
Developer:
Publisher:
Release Date: 29 May, 2015
What the developers have to say:
Why Early Access?
&We want your support and feedback! We are a small team with big ambitions, and we want to share our work with you so we can continue development with your support and feedback in mind.&
Approximately how long will this game be in Early Access?
&It is difficult to give an exact number, but probably at least 12 months before we could call the game &beta& (feature-complete). Even then, development will probably go on for years, as the potential of our engine is extremely vast.&
How is the full version planned to differ from the Early Access version?
&We hope to make the full version into a fully-fledged open-world vehicle simulator, with a career mode involving various vehicular disciplines and event types, and other gameplay modes.&
What is the current state of the Early Access version?
&It is currently a sandbox vehicle simulator with a wide variety of vehicles and terrains, with lots of modding potential and some very basic gameplay.&
Will the game be priced differently during and after Early Access?
&The price may go up as development reaches certain milestones.&
How are you planning on involving the Community in your development process?
&We always take suggestions and feedback from the community and try to satisfy our customers as best as we can.&
Buy BeamNG.drive
Recent updates
The hotfix for the hotfix :)
Fixed issue with Gridmap and Jungle Rock Island not rendering correctly
Fixed sunburst colour in Rally Stage 2&3 scenarios
Upgraded configuration files to new format
Cargo Door now using dpov instead of upov on Xbox Controllers.
Fixed Moonhawk gas tank being body coloured
Fixed some unstable tires
Containing lots of bugfixes for the last update :)
General Bugfixes / Misc
Greatly improved static collision performance in certain areas
Added warning to Controls & Hardware menu when G25, G27 or DFGT steering wheels drivers are not properly installed
Fixed incorrect time measurement reports during WMI devices detection
Fixed thermals behavior with greatly overheated coolant while the rest was still fairly cold
Coolant temperature now is being displayed as increasing even without a radiator
Tweaked ramp positions on &Big Air Vanster& scenario to make it playable again
Exposed thermal damage values to other parts of vehicle lua (including vehicle lua extensions)
Tweaked oil heating logic to heat up faster under high revs
Lowered threshold for heavy particulate emission
Fixed radiator fan potentially not turning off again
Fixed &Press TAB& message also appearing when replacing the current vehicle
Removed ability to modify game speed in scenarios (was affecting the scores in some of them)
Added lots of tooltips in the Controls menu, to help users set up their devices more easily
Sunburst: fixed strut bar flexbody, improved trunk stability
200BX: fixed wrong lettering on base model, accurized tachometer
Covet: fixed exhaust/rear bumper hitting each other and bending, fixed tachometer
'88 Pessima: fixed steering limit, drift steering should work properly now, fixed carbon fiber hood being just called &hood&, improved trunk stability, fixed tachometer
'98 Pessima: fixed gas pedal clipping into floor, fixed speedometer limit
Grand Marshal: fixed gas pedal clipping into floor
T-Series: fixed hood not detaching properly, fixed Long Haul not having a sleeper cab
Roamer: deformation tweaks, strengthened radiator
Pigeon: fixed 600 thermals not working
ETK 800: stronger door latches
Burnside: fixed steering wheel position
D-Series: strengthened radiator
H-Series: frame strength/stiffness/weight tweaks, stiffened rear of van body/rear door opening, strengthened radiator
Fixed heavy duty steel wheels being unstable, moved the heavy duty hub spacers out of vehicles' brake parts and into the wheel itself
Set position to 0 on flexbodies of some vehicles' parts so they work properly with nodeOffset (pos must be set to 0 in order to be changed by nodeOffset)
Lowered fan temperature from 105 to 100
GPS device now having a black screen until we make it work properly
Fixed some missing material errors on port
Fixes for JRI: bridge performance, bridge lip above ground, fixed tunnel missing tris
Fixes for ECA: Improved FPS, trash of death, missing collision, AI issues in town, fixed missing waypoint in town
Report bugs and leave feedback for this game on the discussion boards
“The Most Impressive Physics Engine You've Never Seen”
“BeamNG's Amazingly Realistic Car Crashes”
“Amazing Car Crashes + Hilarious Greenlight Trailer = Magic”
About This Game
BeamNG.drive is a realistic, immersive driving game offering near-limitless possibilities. Our soft-body physics engine simulates every component of a vehicle in real time, resulting in realistic, dynamic behavior.
The driving feel is authentic and visceral, and crashes are r yet the physics are accessible enough to drive with a keyboard or gamepad while still being authentic with a full racing wheel with uncompromising realism.
Environments and vehicles in BeamNG.drive are hand-crafted with passionate attention to detail. With years of meticulous design, research, and experience, we authentically recreate the feeling and excitement of real world driving.
We are a small team from around the world with no obligations to publishers or outside interests. Our users and modding community are our first priority. Help us make BeamNG.drive the ultimate driving experience and discover what an open and uncompromising soft-body vehicle simulator can be.
As an open world vehicle simulator, BeamNG.drive will cover a large array of vehicular disciplines - everything from a delivery mission in a box truck to a high speed rally race or a destruction derby. The vehicle customization and detail will allow you to make your car or truck all your own - fix it up, upgrade it, or strip away body panels to reduce weight. There are a lot of different types of gameplay we want to implement beyond just racing and crashing, such as police chases, stunt challenges, and other specialized minigames. Eventually we would like to have some kind of single player open world career mode, with persistent vehicle ownership and procedurally generated used vehicles to buy and events to run them in.
In some ways, BeamNG.drive is about doing anything you want with a car or truck - the stuff other games don't let you do. You can go off-roading in a family sedan or hurl a delivery truck around a racing circuit, all with beautiful soft-body simulation physics. You can mod those same vehicles to be racing beasts, derby monsters, or off-road behemoths - or just thrash them stock. At the end of the day, BeamNG.drive gives you the gameplay you want, and doesn't force you to do anything that you don't think is fun or interesting.
As we optimize our game and computer technology improves, the amount of vehicles which can be simultaneously simulated at a smooth framerate will increase. Right now you can run 4 to 6 cars at one time on a high end quad-core processor. Each vehicle has around 400 nodes and 4000 beams, all being simulated 2000 times per second. We hope to expand the number of simultaneous vehicles possible to at least 8 with a mid-range processor.
We will also look towards having multiplayer in the future, but it may be some time before we can create the multiplayer experience everyone is expecting. We are well aware of the demand for multiplayer and we want it just as much as you, but for the short term we are focusing on the single player career mode, various driving events, fixing bugs, and creating more content. It is feasible that we could implement local and/or same PC multiplayer in the interim.
Also, the possibilities extend beyond land vehicles. Users in our community have already made planes and helicopters that fly purely with the existing vehicle aerodynamic physics, with no cheating whatsoever. BeamNG can simulate aircraft in a very authentic way due to its soft-body physics. All the flex that happens to a real plane's airframe arises naturally in BeamNG, and the consequences of excessive stress are also modeled. Fly too fast and your wings will start to bend and rip off. The potential for the BeamNG physics engine is huge.
All future updates to BeamNG.drive included for free (alpha, beta), also including the final game
Soft-body physics sandbox
7 detailed, customizable, destructible vehicles, with more to come
7 terrains to explore and drive across, with more to come
Frequent updates adding terrains, vehicles, features, gameplay, and bug fixes
Full modding and content creation capabilities - make maps and vehicles, and script gameplay
Use the built-in terrain editor and any 3D modeling, image editing, and text editing software
Online authentication is only the game itself does not need an internet connection to run.
Exclusive access to a section of our forum where you can talk directly to the devs and report bugs, suggest features, etc.
The exclusive forum section also contains 3rd-party content, including vehicles and terrains.
In addition, you get a little BeamNG.drive logo under your avatar on the BeamNG forums
Users that already entered the alpha testing via our website can get a free Steam key.
Our main focus is on how things move rather than how things look on the screen. We aim to bring our expertise in real time soft-body physics and soft-body physics model design to the forefront of game physics simulation, making available the technology and know-how to as a wide an audience as possible. To achieve this, we are designing the engine and corresponding assets, so as to be independent of the underlying game engine and operating system.
Right now the physics engine is running on a multicore CPU configuration, but we are also in the process of supporting GPUs via OpenCL.
To have realistic, accurate, destructible, and malleable physics everywhere. To make anything possible.
More Feedback can be found there:
You can get in touch with us in several ways:
Use our forums:
Via email:
Follow us on Twitter:
Subscribe to our YouTube channel:
Visit our Facebook page:
System Requirements
Minimum:
OS: Windows 7
Processor: Desktop Intel i3
Memory: 4 GB RAM
Graphics: GTX 550 TI
DirectX: Version 11
Storage: 4 GB available space
Recommended:
OS: Windows 8 64 Bit
Processor: High-end Intel i5/i7 or High-end AMD 6 Core or better
Memory: 8 GB RAM
Graphics: GTX 780
DirectX: Version 11
Storage: 4 GB available space
Additional Notes: Gamepad recommended
BeamNG GmbH
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170.2 hrs on record
Early Access Review
Absolutely the best simulation/physics game I have ever played! Amazingly made, lots of supported mods including cars and maps which is making it never boring! Best regards and thanks for BeamNG.drive authors for making this gorgeous game. Good luck!
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23.5 hrs on record
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I love this game when i was five i always loved to smash things and i always looked for a video game that had that, and now my five year old dream came true. : )
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36.3 hrs on record
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5.8 hrs on record
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Very exciting game with very proactive devs. I'm nothing but extremely happy with this game, easily worth the full price in alpha stage. Can't wait to see where it goes!
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2.2 hrs on record
Early Access Review
I love this game, but the only thing it has is singleplayer, and in singleplayer, there are few modes, Freeroam is my favorite because it's sandbox and you can spawn other cars and press [TAB] to switch and control other cars. The thing I don't like about it is why can't I have a race with the AI, or I wish that it has Multiplayer so I can have a derby with other people and crash people during races. This game is missing alot of content and it gets bored quickly but atleast now, the game is a Driving Simulator.
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