荒岛求生耐久度修改86位版修改耐久度

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荒岛求生发动机四部件怎么修改 修改代码一览
荒岛求生这款动作冒险类游戏是以荒岛为主的,今天小编要给玩家们带来的是这款游戏中的精髓――发动机四部件代码修改方法,喜欢这款游戏的小伙伴们还在等什么呢?和小编一起看看吧!
这款动作冒险类游戏是以荒岛为主的,今天小编要给玩家们带来的是这款游戏中的精髓――发动机四部件代码修改方法,喜欢这款游戏的小伙伴们还在等什么呢?和小编一起看看吧! 荒岛求生发动机四部件代码怎么修改:这里说明下,"[6]Slot"代表物品在包里的格数,也就是物品在第六格;,"[6]Slot"里面的数字改成0的话就是包里第一格,以此累推发动机组合;1木棍,1胶带,1#,2#,3#,4#引擎部件(不需要锤子可以直接合成,前提你要有木筏)4个部件组合起来就是引擎了。1#引擎"[3]Slot":{"[6]ENGINE_PROPELLER(Clone)":{"name":"ENGINE_PROPELLER(Clone)","reference":"b4a-49d8-b18c-","prefab":"-86-dd26","displayName":"Propeller","healthPoints":"~f0","GameObject":{"active":false,"layer":"Ignore Raycast","tag":"Craftable"},"Transform":{"localPosition":{"x":"~f0.","y":"~f0.","z":"~f0.1027671"},"localRotation":{"x":"~f0.8305596","y":"~f-0.4840547","z":"~f-0.2100493","w":"~f-0.1781601"},"localScale":{"x":"~f1.000015","y":"~f0.9999831","z":"~f1.000001"}},"Rigidbody":{"isKinematic":true,"useGravity":true,"useConeFriction":true,"position":{"x":"~f1.216041","y":"~f0.7368066","z":"~f-5.633064"},"rotation":{"x":"~f0.4090965","y":"~f0.2428874","z":"~f0.7333221","w":"~f-0.4856794"},"velocity":{"x":"~f0","y":"~f0","z":"~f0"},"angularVelocity":{"x":"~f0","y":"~f0","z":"~f0"},"sleepVelocity":"~f0.15","sleepAngularVelocity":"~f0.14","maxAngularVelocity":"~f7","mass":"~f2","centerOfMass":{"x":"~f-0.","y":"~f0.","z":"~f-0."},"drag":"~f0","angularDrag":"~f0.05","inertiaTensor":{"x":"~f0.","y":"~f0.","z":"~f0."},"inertiaTensorRotation":{"x":"~f0","y":"~f0","z":"~f0","w":"~f1"},"freezeRotation":true,"constraints":"FreezeAll","interpolation":"None","detectCollisions":true,"collisionDetectionMode":"Continuous","solverIterationCount":"~i6"},"Colliders":{"[0]BoxCollider":{"enabled":false,"isTrigger":true,"center":{"x":"~f-0.","y":"~f0.0131197","z":"~f-0."},"size":{"x":"~f0.2824067","y":"~f0.3792717","z":"~f0.2798691"}}},"batched":true,"durabilityPoints":"~f0","isInteractive":false,"canUse":false,"canUseOnObjects":false,"canDamage":false,"canStab":false,"isStabbed":false,"isPlacing":false,"TriggerCollider":{"GameObject":{"active":true,"layer":"Ignore Raycast","tag":"Untagged"},"BoxCollider":{"enabled":false,"isTrigger":true,"center":{"x":"~f-0.","y":"~f0.","z":"~f0."},"size":{"x":"~f0.756838","y":"~f0.6040748","z":"~f1.156526"}}}}},&2#引擎"[4]Slot":{"[7]ENGINE_FUEL_TANK(Clone)":{"name":"ENGINE_FUEL_TANK(Clone)","reference":"f4c-4da2-b8b4-2f","prefab":"7d5256de-0be5-4d55-e8afd798","displayName":"Fuel Tank","healthPoints":"~f0","GameObject":{"active":false,"layer":"Ignore Raycast","tag":"Craftable"},"Transform":{"localPosition":{"x":"~f0","y":"~f0","z":"~f0"},"localRotation":{"x":"~f1","y":"~f-4.","z":"~f-4.","w":"~f1."},"localScale":{"x":"~f0.9999994","y":"~f0.9999995","z":"~f0.9999999"}},"Rigidbody":{"isKinematic":true,"useGravity":true,"useConeFriction":true,"position":{"x":"~f1.290485","y":"~f0.7686592","z":"~f-5.554535"},"rotation":{"x":"~f0.1547032","y":"~f0.1670923","z":"~f0.9733664","w":"~f-0.0265514"},"velocity":{"x":"~f0","y":"~f0","z":"~f0"},"angularVelocity":{"x":"~f0","y":"~f0","z":"~f0"},"sleepVelocity":"~f0.15","sleepAngularVelocity":"~f0.14","maxAngularVelocity":"~f7","mass":"~f2","centerOfMass":{"x":"~f0.","y":"~f-0.","z":"~f0."},"drag":"~f0","angularDrag":"~f0.05","inertiaTensor":{"x":"~f0.","y":"~f0.","z":"~f0."},"inertiaTensorRotation":{"x":"~f0","y":"~f0","z":"~f0","w":"~f1"},"freezeRotation":true,"constraints":"FreezeAll","interpolation":"None","detectCollisions":true,"collisionDetectionMode":"Continuous","solverIterationCount":"~i6"},"Colliders":{"[0]BoxCollider":{"enabled":false,"isTrigger":true,"center":{"x":"~f0.","y":"~f-0.","z":"~f0.0101667"},"size":{"x":"~f0.3066707","y":"~f0.4521583","z":"~f0.5008839"}}},"batched":true,"durabilityPoints":"~f0","isInteractive":false,"canUse":false,"canUseOnObjects":false,"canDamage":false,"canStab":false,"isStabbed":false,"isPlacing":false,"TriggerCollider":{"GameObject":{"active":true,"layer":"Ignore Raycast","tag":"Untagged"},"BoxCollider":{"enabled":false,"isTrigger":true,"center":{"x":"~f0.","y":"~f-0.","z":"~f0."},"size":{"x":"~f0.8528692","y":"~f0.8911848","z":"~f1.297799"}}}}},
类别: 动作冒险 &&&大小:280.8 MB
&&&语言: 中文
&3#引擎"[5]Slot":{"[8]ENGINE(Clone)":{"name":"ENGINE(Clone)","reference":"1cce38-aeb4-1eebd0169abf","prefab":"d3df-41d7-b412-08d8b21336af","displayName":"Engine","healthPoints":"~f0","GameObject":{"active":false,"layer":"Ignore Raycast","tag":"Craftable"},"Transform":{"localPosition":{"x":"~f0","y":"~f0","z":"~f0"},"localRotation":{"x":"~f1","y":"~f-4.","z":"~f-4.","w":"~f1."},"localScale":{"x":"~f0.9999998","y":"~f0.9999996","z":"~f1"}},"Rigidbody":{"isKinematic":true,"useGravity":true,"useConeFriction":true,"position":{"x":"~f1.290485","y":"~f0.7686592","z":"~f-5.554535"},"rotation":{"x":"~f0.1547032","y":"~f0.1670923","z":"~f0.9733664","w":"~f-0.0265514"},"velocity":{"x":"~f0","y":"~f0","z":"~f0"},"angularVelocity":{"x":"~f0","y":"~f0","z":"~f0"},"sleepVelocity":"~f0.15","sleepAngularVelocity":"~f0.14","maxAngularVelocity":"~f7","mass":"~f2","centerOfMass":{"x":"~f7.","y":"~f-0.","z":"~f-4."},"drag":"~f0","angularDrag":"~f0.05","inertiaTensor":{"x":"~f0.1005848","y":"~f0.","z":"~f0.1005848"},"inertiaTensorRotation":{"x":"~f0","y":"~f0","z":"~f0","w":"~f1"},"freezeRotation":true,"constraints":"FreezeAll","interpolation":"None","detectCollisions":true,"collisionDetectionMode":"Continuous","solverIterationCount":"~i6"},"Colliders":{"[0]BoxCollider":{"enabled":false,"isTrigger":true,"center":{"x":"~f0","y":"~f-0.","z":"~f0"},"size":{"x":"~f0.4896911","y":"~f0.603085","z":"~f0.489691"}}},"batched":true,"durabilityPoints":"~f0","isInteractive":false,"canUse":false,"canUseOnObjects":false,"canDamage":false,"canStab":false,"isStabbed":false,"isPlacing":false,"TriggerCollider":{"GameObject":{"active":true,"layer":"Ignore Raycast","tag":"Untagged"},"BoxCollider":{"enabled":false,"isTrigger":true,"center":{"x":"~f0.","y":"~f-0.","z":"~f0.0157795"},"size":{"x":"~f1.020273","y":"~f1.028075","z":"~f1.019763"}}}}},&4#引擎"[6]Slot":{"[9]ENGINE_PUMP(Clone)":{"name":"ENGINE_PUMP(Clone)","reference":"d889e1fb-0ce6-4f07-8df3-3f80a8bcaa85","prefab":"75d9c0ba-c732-4e59-ac64-5bcf19e0c2df","displayName":"Carburettor","healthPoints":"~f0","GameObject":{"active":false,"layer":"Ignore Raycast","tag":"Craftable"},"Transform":{"localPosition":{"x":"~f0","y":"~f0","z":"~f0"},"localRotation":{"x":"~f1","y":"~f-4.","z":"~f-4.","w":"~f1."},"localScale":{"x":"~f0.9999992","y":"~f0.9999997","z":"~f0.9999996"}},"Rigidbody":{"isKinematic":true,"useGravity":true,"useConeFriction":true,"position":{"x":"~f1.290485","y":"~f0.7686592","z":"~f-5.554535"},"rotation":{"x":"~f0.1547032","y":"~f0.1670923","z":"~f0.9733664","w":"~f-0.0265514"},"velocity":{"x":"~f0","y":"~f0","z":"~f0"},"angularVelocity":{"x":"~f0","y":"~f0","z":"~f0"},"sleepVelocity":"~f0.15","sleepAngularVelocity":"~f0.14","maxAngularVelocity":"~f7","mass":"~f2","centerOfMass":{"x":"~f-0.","y":"~f0.","z":"~f0."},"drag":"~f0","angularDrag":"~f0.05","inertiaTensor":{"x":"~f0.","y":"~f0.0122554","z":"~f0."},"inertiaTensorRotation":{"x":"~f0","y":"~f0","z":"~f0","w":"~f1"},"freezeRotation":true,"constraints":"FreezeAll","interpolation":"None","detectCollisions":true,"collisionDetectionMode":"Discrete","solverIterationCount":"~i6"},"Colliders":{"[0]BoxCollider":{"enabled":false,"isTrigger":true,"center":{"x":"~f-0.","y":"~f0.","z":"~f0."},"size":{"x":"~f0.2136962","y":"~f0.244072","z":"~f0.1669322"}}},"batched":true,"durabilityPoints":"~f0","isInteractive":false,"canUse":false,"canUseOnObjects":false,"canDamage":false,"canStab":false,"isStabbed":false,"isPlacing":false,"TriggerCollider":{"GameObject":{"active":true,"layer":"Ignore Raycast","tag":"Untagged"},"BoxCollider":{"enabled":false,"isTrigger":true,"center":{"x":"~f-0.","y":"~f0.","z":"~f-0."},"size":{"x":"~f0.7418325","y":"~f0.7392048","z":"~f0.830227"}}}}},以上便是荒岛求生四部件修改代码,想让游戏变得不一样的小伙伴们还在等什么呢?赶快去修改吧!&
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1 7.4类型: 射击游戏语言: 中文大小: 2.7 GB
2 5.5类型: 动作冒险语言: 中文大小: 7.6 MB
3 7.2类型: 模拟经营语言: 中文大小: 34.3 MB
4 7.8类型: 角色扮演语言: 中文大小: 240.3 MB
5 7.2类型: 射击游戏语言: 中文大小: 414.2 MB
6 7.0类型: 模拟经营语言: 英文大小: 12.1 MB
7 8.3类型: 动作冒险语言: 中文大小: 101.6 MB
8 6.7类型: 休闲益智语言: 中文大小: 233.0 MB
9 8.5类型: 角色扮演语言: 中文大小: 76.2 MB
10 4.8类型: 动作冒险语言: 中文大小: 1.6 GB
1 7.5类型: 赛车游戏语言: 中文大小: 439.6 MB
2 7.2类型: 模拟经营语言: 中文大小: 34.3 MB
3 7.4类型: 射击游戏语言: 中文大小: 2.7 GB
4 6.7类型: 休闲益智语言: 中文大小: 233.0 MB
5 7.6类型: 角色扮演语言: 中文大小: 2.0 MB
6 7.8类型: 角色扮演语言: 中文大小: 297.8 MB
7 7.2类型: 射击游戏语言: 中文大小: 414.2 MB
8 6.1类型: 策略游戏语言: 中文大小: 18.0 MB
9 8.5类型: 角色扮演语言: 中文大小: 76.2 MB
10 6.5类型: 模拟经营语言: 中文大小: 213.8 MB
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2 7.2类型: 模拟经营语言: 中文大小: 34.3 MB
3 7.2类型: 休闲益智语言: 中文大小: 83.5 MB
4 6.7类型: 休闲益智语言: 中文大小: 233.0 MB
5 7.5类型: 赛车游戏语言: 中文大小: 439.6 MB
6 8.0类型: 即时战略语言: 中文大小: 1.1 GB
7 6.7类型: 动作冒险语言: 中文大小: 1.2 GB
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10 5.5类型: 动作冒险语言: 中文大小: 7.6 MB
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  荒岛求生(Stranded Deep)这款游戏最近有点火,小编我正好也在研究这款游戏的生存之道,最近小编发现了一个可以修改人物位置的方法,只要稍微修改一些数据就可以让你想去哪就去哪。那么小编我现在就来跟大家一起分享一下荒岛求生位置修改方法。
夕阳实在太美了
  修改数据的文件路径是Stranded Deep\Stranded_Deep_x64_Data\Data\Save.json,用记事本打开Save.json,里面是游戏存档的相关数据,貌似只有存档才可以用,初始游戏是不可以用的。
  如上图,第一行的playerPosition就是玩家的位置,后面的{&x&:&~f2.785445&,&y&:&~f1.626832&,&z&:&~f1.241033&}就是玩家现在所处的位置坐标,修改x、y和z轴就可以修改位置,不过目前并没有明确的坐标指明哪个位置有丰富的资源,所以只能凭玩家自己碰运气,小编我就是运气比较差,改了几次全都是在海里,建议大家修改之前备份一下,以免找不到原来的位置。
  当然你也可以用这种方法回到原来的地方,只要你记得你原来位置的坐标,然后出去寻找资源,存个档,之后就可以修改回原来的坐标一秒回家。
  相关推荐:《荒岛求生》修改石头数量教程指南攻略
  有玩家已经成功测试出修改石头数量的教程,有兴趣的玩家可以试着修改一下。修改前,请保存存档,以防丢失。
  新建档,上岛后找个地方把背包的东西都丢出来,然后拣块石头在背包中,存档!
  不用退出游戏,找到存档:Stranded Deep\Stranded_Deep_x64_Data\Data\Save.jso,用记事本打开就可以了!
  1.查找[0]ROCK(Clone)
  2.将[0]ROCK(Clone)开始至文档末端全选
  3.替换成以下内容:
[0]ROCK(Clone)&:{&name&:&ROCK(Clone)&,&reference&:&6aff-4cc6-90b4-f0a&,&prefab&:&-667f-444c-dde3ea&,&name&:&Rock&,&healthPoints&:&~f50&,&GameObject&:{&active&:true,&layer&:&Ignore Raycast&,&tag&:&Craftable&},&Transform&:{&localPosition&:{&x&:&~f0&,&y&:&~f0&,&z&:&~f0&},&localRotation&:{&x&:&~f0&,&y&:&~f0&,&z&:&~f0&,&w&:&~f1&},&localScale&:{&x&:&~f1.000038&,&y&:&~f0.999985&,&z&:&~f1.000002&}},&Rigidbody&:{&isKinematic&:true,&useGravity&:true,&useConeFriction&:true,&position&:{&x&:&~f-27.54132&,&y&:&~f1.103581&,&z&:&~f20.27115&},&rotation&:{&x&:&~f0.4214986&,&y&:&~f-0.&,&z&:&~f-0.1533893&,&w&:&~f0.8932644&},&velocity&:{&x&:&~f0&,&y&:&~f0&,&z&:&~f0&},&angularVelocity&:{&x&:&~f0&,&y&:&~f0&,&z&:&~f0&},&sleepVelocity&:&~f0.15&,&sleepAngularVelocity&:&~f0.14&,&maxAngularVelocity&:&~f7&,&mass&:&~f4&,&centerOfMass&:{&x&:&~f-0.&,&y&:&~f0.&,&z&:&~f0.&},&drag&:&~f0&,&angularDrag&:&~f0.05&,&inertiaTensor&:{&x&:&~f0.&,&y&:&~f0.&,&z&:&~f0.0243467&},&inertiaTensorRotation&:{&x&:&~f0&,&y&:&~f0&,&z&:&~f0&,&w&:&~f1&},&freezeRotation&:true,&constraints&:&FreezeAll&,&interpolation&:&None&,&detectCollisions&:true,&collisionDetectionMode&:&Continuous&,&solverIterationCount&:&~i6&},&Colliders&:{&[0]BoxCollider&:{&enabled&:false,&isTrigger&:true,&center&:{&x&:&~f-0.&,&y&:&~f0.&,&z&:&~f0.&},&size&:{&x&:&~f0.192198&,&y&:&~f0.19&,&z&:&~f0.2554314&}}},&batched&:true,&durabilityPoints&:&~f0&,&isInteractive&:false,&canUse&:false,&canUseOnObjects&:false,&canDamage&:false,&isPlacing&:false,&TriggerCollider&:{&GameObject&:{&active&:true,&layer&:&Ignore Raycast&,&tag&:&Untagged&},&BoxCollider&:{&enabled&:false,&isTrigger&:true,&center&:{&x&:&~f-0.&,&y&:&~f-0.&,&z&:&~f0.&},&size&:{&x&:&~f0.1964939&,&y&:&~f0.2791663&,&z&:&~f0.1890723&}}},&ConstructionTrigger&:{&enabled&:false}},&[1]ROCK(Clone)&:{&name&:&ROCK(Clone)&,&reference&:&e34fb78-936b-46bd439fc8cf&,&prefab&:&-667f-444c-dde3ea&,&name&:&Rock&,&healthPoints&:&~f50&,&GameObject&:{&active&:false,&layer&:&Ignore Raycast&,&tag&:&Craftable&},&Transform&:{&localPosition&:{&x&:&~f0&,&y&:&~f0&,&z&:&~f0&},&localRotation&:{&x&:&~f1&,&y&:&~f-4.&,&z&:&~f-4.&,&w&:&~f1.&},&localScale&:{&x&:&~f0.9999998&,&y&:&~f0.9999999&,&z&:&~f0.9999998&}},&Rigidbody&:{&isKinematic&:true,&useGravity&:true,&useConeFriction&:true,&position&:{&x&:&~f-27.68163&,&y&:&~f0.2333717&,&z&:&~f18.67471&},&rotation&:{&x&:&~f0.8951867&,&y&:&~f-0.&,&z&:&~f-0.&,&w&:&~f-0.4435801&},&velocity&:{&x&:&~f-2.&,&y&:&~f-2.&,&z&:&~f-0.&},&angularVelocity&:{&x&:&~f-0.&,&y&:&~f4.&,&z&:&~f0.&},&sleepVelocity&:&~f0.15&,&sleepAngularVelocity&:&~f0.14&,&maxAngularVelocity&:&~f7&,&mass&:&~f4&,&centerOfMass&:{&x&:&~f-0.&,&y&:&~f0.&,&z&:&~f0.&},&drag&:&~f0&,&angularDrag&:&~f0.05&,&inertiaTensor&:{&x&:&~f0.&,&y&:&~f0.&,&z&:&~f0.&},&inertiaTensorRotation&:{&x&:&~f0&,&y&:&~f0&,&z&:&~f0&,&w&:&~f1&},&freezeRotation&:true,&constraints&:&FreezeAll&,&interpolation&:&None&,&detectCollisions&:true,&collisionDetectionMode&:&Continuous&,&solverIterationCount&:&~i6&},&Colliders&:{&[0]BoxCollider&:{&enabled&:false,&isTrigger&:true,&center&:{&x&:&~f-0.&,&y&:&~f0.&,&z&:&~f0.&},&size&:{&x&:&~f0.192198&,&y&:&~f0.19&,&z&:&~f0.2554314&}}},&batched&:true,&durabilityPoints&:&~f0&,&isInteractive&:false,&canUse&:false,&canUseOnObjects&:false,&canDamage&:false,&isPlacing&:false,&TriggerCollider&:{&GameObject&:{&active&:true,&layer&:&Ignore 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  4.保存,回游戏读档
  5.打开背包会发现石头变10个,扔到地上9个,存档,重复以上步骤!!!
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