话说THF怎么修改欧陆风云4自定义点数开局的点数

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《钢铁雄心3》开局自定义的变量修改方法
13:12:44 来源:3dm 作者:suwei0206 编辑:gsgames568 
理论上是可以写在static_modifiers.txt里面,给AI或玩家初始化设置用
换句话说, 这些修改只对你自己有效, 或者对你修改的难度AI有效
具体修改方案同&&
已研究出来建筑速度啦, 是INDUSTRIAL_EFFICIENCY
在里面加入INDUSTRIAL_EFFICIENCY = 10就可以增加10倍的建筑速度
以下为引用的内容:
GLOBAL_RESOURCES &资源加成&
NEUTRALITYOFFICER_RECRUITMENT &军官招募&
SUPPLY_THROUGHPUT &供应产量&
NAVAL_BASE_EFFICIENCY &海军基地生产速度&
PARTISAN_EFFICENCY &党派效果加成&
NEUTRALITY_CHANGE &中立机率&
RESERVES_PENALTY_SIZE &后备役加成&
LOCAL_PARTISAN_SUPPORT &党派支持&
INDUSTRIAL_EFFICIENCY &建筑速度&
RESEARCH_EFFICIENCY &科研速度&
PARTISAN_EFFICIENCY &游击队效率&
NAVAL_ORGANISATION &海军组织度加成&
AIR_ORGANISATION &空军组织度加成&
LAND_ORGANISATION &陆军组织度加成&
RULING_PARTY_SUPPORT &政党支持加成&
NATIONAL_UNITY_EFFECT &团结效率加成&
ORG_REGAIN &组织提升速度&
COMBAT_WIDTH &战场宽度&
DEFEND_REINFORCE_CHANCE &防守增强机率&
ATTACK_REINFORCE_CHANCE &攻击增强机率&
COMBAT_EFFICIENCY &战斗效率加成&
COMBAT_MOVEMENT_SPEED &战斗移动速度&
OFFMAP_POLITICAL_INTEL
OFFMAP_INDUSTRY_INTEL
OFFMAP_NAVAL_INTEL
OFFMAP_LAND_INTEL
PEACE_OFFMAP_INTEL
THREAT_IMPACT &国际威胁度影响&
COUNTER_ESPIONAGE &刺探效果加成&
COUNTER_INTELLIGENCE &谋划行动加成&
UNIT_REPAIR &兵力恢复&
UNIT_START_EXPERIENCE &兵力初始经验&
UNIT_RECRUITMENT_TIME &生产兵力时间&
PEACETIME_MANPOWER_ROTATION
SUPPLY_CONSUMPTION &补给消费&
SUPPLY_TRANSFER_COST &补给损失&
RADAR_LEVEL &雷达等级加成&
ALIGN_TOWARDS
AIR_CAPACITY &空运容量&
NAVAL_CAPACITY &海运容量&
NATIONAL_UNITY &全国和谐&
DISSENT &异议&
ESPIONAGE_BONUS &间谍效果&
PEACE_CONSUMER_GOODS_DEMAND &和平消费需求&
WAR_CONSUMER_GOODS_DEMAND &战时消费需求&
TERRITORIAL_PRIDE
INCORPORATE_COST
SUSEPTIBILITY
DRIFT_SPEED &漂流速度&
GLOBAL_REVOLT_FISK &叛军出现机率&
GLOBAL_MANPOWER_MODIFIER &人力加成&
GLOBAL_LEADERSHIP_MODIFIER &领导力加成&
LOCAL_LEADERSHIP_MODIFIER
GLOBAL_LEADERSHIP
LOCAL_LEADERSHIP
GLOBAL_MONEY &金钱加成&
LOCAL_MONEY &供给金钱&
GLOBAL_FUEL &燃料加成&
LOCAL_FUEL &供给燃料&
GLOBAL_SUPPLIES &补给加成&
LOCAL_SUPPLIES &供给补给&
GLOBAL_RARE_MATERIALS &稀有金属加成&
LOCAL_RARE_MATERIALS &供给产量&
GLOBAL_METAL &金矿加成&
LOCAL_METAL &供给金矿&
GLOBAL_ENERGY &能量加成&
LOCAL_ENERGY &供给能量&
GLOBAL_CRUDE_OIL &原油加成&
LOCAL_CRUDE_OIL &供给原油&
GLOBAL_IC &工业加成&
LOCAL_IC &供给工业&
IC &工业值&
GLOBAL_INFRASTRUCTURE &设施加成&
LOCAL_INFRASTRUCTURE
INFRASTRUCTURE
COASTAL_FORT_LEVEL &沿海等级 ???&
ENERGY_TO_OIL_CONVERSION &能量到油的转化率&
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匿名用户不能发表回复!|话说THF怎么修改自定义开局的点数啊【钢铁雄心3吧】_百度贴吧
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话说THF怎么修改自定义开局的点数啊
感觉自定义开局有自由的科研点数和工业点数很好,就是太少了点,有没有办法修改啊
我会改 其实很简单
F:\Hearts of Iron 3\tfh\cgm\RoadToWar 修改这个文件夹里的 templates.txt文件template_default ={ diplomacy = {
# Total points to dispose.
total_points = 1000000
# Cost of leaving a faction.
faction_leave_cost = 1000000
# Cost of changing alignment by 100% towards one faction.
alignment_cost = 1000000
# Cost of changing neutrality by 100% towards any direction.
neutrality_cost = 1000000 }
technology = {
# Points calculated in "research per day".
# F.ex. if a tech takes 100 days to research, 100 of total_points
# will allow only for 1 tech.
# If we have f.ex. 190 of total_points, and research 2 techs
# which cost 100 days each, the first tech will be researched
# immediately, and the 2nd will be added with progress of 90%.
# Extra points are points added at beginning.
extra_points = 1000000
# Define the tech LOWEST levels, so it's not possible to decrease it lower then that. If a nation's tech is below the minimum
# (Hint: use ingame console command "printtech nozero" or "pt nozero" to generate similar list)
tech_minimums = {
#single_engine_aircraft_design = 1 #example only
deployment = {
# Points calculated in "IC cost per day".
# If a construction costs 5IC per day, and it takes 100 days
# to construct, total_points of 500 allows for 1 construction.
# The rules are simlar to technology.
extra_points = 1000000
# Extra manpower
manpower = 10
# Extra officers.
officers = 10 }} #template_GER = #Any TAG can be definded here with a template which will override the default values.#{# diplomacy =# {
#total_points = 1000000
#faction_leave_cost = 0
#alignment_cost = 1000000
#neutrality_cost = 1000000# }# technology =# {
#extra_points = 1000000# }# deployment =# {
#extra_points = 1000000
#manpower = 10
#officers = 10# }#} 自己捉摸着看吧
开始游戏之后这个界面没有出现啊,有时候会出现,但是很少,怎么弄?
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话说保有最高点数额度怎么修改的
我记得是在defines.lua里改的,可是我打开mod的defines.lua发现里面连结束年份都没有改。。。POWER_MAX也是原版的999难道mod有什么隐藏文件么?
就是你说的那个代码,把999换成其它数字就行了啊
每一个mod都要重新设定一遍的
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