mugen error message运行不了了求解决方案啊!!!

QuartusⅡ运行不了,求高手帮忙啊!急急急急急急急_百度知道
QuartusⅡ运行不了,求高手帮忙啊!急急急急急急急
。。打都打不开啊?library F;quartus&#47?quartus/Quartus鈪:&#47。;一运行就出现这个错误啊;library F。求高手帮忙。泪奔.11&#47.0 Build 215 05&#47&nbsp.4;library F.4: Sub-system。;bin/tcl8。: &#47:&#47.4 F: Can&#39.Quartus鈪;2008 SJ Full Version&nbsp: 1171E&nbsp.4 F;29/ F;Quartus鈪: err_report_internal_error + 0x15 (CCL_ERR)End-traceQuartus II Version 8; :&#47。?tcl8;&tcl8:0x2145&library&nbsp: &nbsp.Stack Trace.4 F?lib/Quartus鈪;QuartusⅡ/This probably means that Tcl wasn&#39.11/quartus/ccl/ATCL&tcl8;lib&#47:/&Quartus鈪。:&#47.4 F:&#47:/lib/tcl8?quartus/atcl/tcl8:/&nbsp.tcl in the fatcl_: &quot, Line?quartus&#47: ATCL;Internal Error, FQuartus鈪
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没遇到过这种情况,要不重新卸载安装一下
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出门在外也不愁求高手解决。mugen往别人的整合包里添人物出错误_百度知道
求高手解决。mugen往别人的整合包里添人物出错误
PhantomM&#1768。但是却出现了上述文字, 1Error parsing [State 40: Died parsing StageVar(info, &#204。有高手能够解释一下怎么回事吗;øÆwater&quot.defError loading p1LеÄ我想要往一个整合包内添个人物;ˮ]Error in [Statedef 40]Error in data/common1;PhantomMizuchi&#47.cnsError loading chars&#47.author) = &quot。看起来貌似是因为场景的原因Error message: StageVarError parsing trigger1: Trigger not valid for mugenversion of character
不要说我不会添加。我玩MUGEN三年了。唯独这一次,出了错误
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你确定知道添加人物的方法?
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出门在外也不愁昨天晚上玩mugen出现此错误,求能人来解决!_mugen吧_百度贴吧
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昨天晚上玩mugen出现此错误,求能人来解决!
error message :state mechine stuck in loop (stopped after 2500 loops): 10000 for nakoruru Check your states for infinite ChangeState loops这是我用Shiniori 与Nakoruru交手时出技能葵花出现的错误,问题出在nakoruru身上下面是nakoruru相关代码[Statedef 10000]type
= Smovetype = Iphysics = S[State 11110, snd]type = PlaySndtrigger1 = root, animtime = 0value = 10000,0channel = 4[State 1]type = ParentVarsettrigger1 = time = 0v = 22value = 0[State 10000, 5]type = ChangeStatetrigger1 = parent,stateno = 1501value = 16000[State 10000, 5]type = ChangeStatetrigger1 = parent,stateno = 2001value = 16000[State 10000, 4]type = changestatetrigger1 = time & 150trigger1 = parent, stateno = 0value = 11100[State 10000, 5]type = PosSettrigger1 = pos y & -165y = -165[State 10000, 3]type = VelSettrigger1 = pos y & -165y = -4[State 10000, 5]type = velsettrigger1 = rootdist Y &= -165x = 0[State 10000, 1]type = PlaySndtrigger1 = random & 400trigger1 = root, animelem = 1trigger1 = root, stateno = [200, 645]value = 8, 71volume = -50[State 10000, 4]type = changeanimtrigger1 = anim != 10000trigger1 = time = 0value = 10000[State 10000, 1]type = sprprioritytrigger1 = Time &= 0value = 999;-------------------------------[State 10000, 4]type = changestatetrigger1 = root, stateno = 1900value = 19000[State 10000, 4]type = changestatetrigger1 = root, stateno = 1902trigger1 = root, animelem = 7value = 19002[State 10000, 4]type = changestatetrigger1 = root, stateno = 1300trigger1 = root, animelem = 7value = 12000[State 10000, 4]type = changestatetrigger1 = root, stateno = 2009trigger1 = root, animelem = 5value = 19009[State 10000, 4]type = changestatetrigger1 = root, stateno = 1800trigger1 = root, animelem = 8value = 18000[State 10000, 4]type = changestatetrigger1 = root, stateno = 1810trigger1 = root, animelem = 8value = 18010[State 10000, 4]type = changestatetrigger1 = root, stateno = 1310trigger1 = root, animelem = 7value = 12010[State 10000, 4]type = changestatetrigger1 = root, stateno = 1320trigger1 = root, animelem = 7value = 12020;-------------------------------[State 10000, 2]type = ChangeStatetrigger1 = p2dist X & -1trigger2 = root, anim = [5,6]value = 10003[State 10000, 4]type = changestatetrigger1 = root, stateno = 100 && p2dist X & 100value = 10100[State 10000, 4]type = changestatetrigger1 = root, stateno = 1001trigger2 = root, stateno = 1011trigger3 = root, stateno = 1021trigger4 = root, stateno = 1101trigger5 = root, stateno = 1111trigger6 = root, stateno = 1121trigger7 = root, stateno = 1600value = 11000[State 10000, 4]type = changestatetrigger1 = p2dist X & 0trigger1 = root, time &= 20trigger1 = root, stateno = 170value = 10170[State 10000, 4]type = changestatetrigger1 = root, animelem = 13trigger1 = root, stateno = 182value = 10182[State 10000, 4]type = changestatetrigger1 = p2dist X & 0trigger1 = root, time &= 8trigger1 = root, stateno = 106value = 10105[State 10000, 4]type = changestatetrigger1 = RootDist X & 38value = 10001[State 10000, 5]type = changestatetrigger1 = RootDist X & 35value = 10002
上图片 求大神来看看什...
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求大神帮忙!!!
该安装的都安装了。。。
还是看ai打?手操你们觉...
就是这个,求解决方式...
2500 loop / 2500循环:如果电脑不幸进入了死循环,整个电脑就会掉尽无限的轮回而卡住。Mugen里面为了避免死循环,Mugen程序限定一帧里面只可以改变状态(Changestate)2500次,若超过则会出现2500 loop报错。死循环例子:state A 直接 changestate 到 state Astate A 转到 state B 再转回 state A....解决方法:根据返回信息检查代码,找出循环部分并合理排除。摘自:口水氏的去改changestate/selfstate吧
好高深,留爪
如果该状态内没有转入到该状态的的命令的话,2500一般都是其地方的转入出了问题,你应该去其他地方找找转入10000的相关条件
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我来求大神解答了。
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是谁用了超即死。。。
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