Generationsmarch of war汉化这游戏会有汉化么

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The first visit to China's northern neighbor by a premier in six years coincides with the recent formation of a new government in Mongolia, lending the Chinese leader a fresh opportunity to refine the relationship for years to come, diplomats and analysts said.
金牙大赌场成就
手艺上看,金价当前连结除夜的箱体震动,上有压力下有撑持,在闪现了了标的方针之前,建议投资者高抛低吸操作。内容:习惯文化展演、“水关月”诗吟雅会、“艺文水关”首届水关摄影作品征集与揭示勾当、“水关谜”楹联征对、灯谜创作有奖勾当、“徒步搜关品美食”水关美食物尝与营销勾当、“穿越明清水关梦”。此时,公司的工作人员正在勘查车辆“伤情”,工作现场一前一后,停着设备抢修车辆和拖车。非论是走进烈士陵园鞠躬、敬礼,仍是经由过程网上留言、电子献花等编制祭奠英雄,都是在表达对先烈的钦佩、对历史的敬意。
当然你可以说他又是不幸的,可是就是这样跌荡升沉的人生才组成了传奇,每个巨匠背后都有一段传奇履历才称的上巨匠。此外,延续奥运年的热度和“跨界”品牌,北京台将横跨2016年第四时度和2017年第一季度,于周末晚间黄金时段推出真人秀节目《跨界冰雪王》。
仙居县旅委副主任陈志勇昨天告诉钱江晚报记者,他们
"There is a void in legislation concerning these sites, and a tailored rule is urgently needed to avoid further sabotage," Ma said.
金牙大赌场成就In 2014, the amount of hot dry rock, the most abundant source of geothermal energy, on the Chinese mainland was estimated to be the equivalent of 860 trillion tonnes of standard coal, or 260,000 times China's annual energy consumption that year.
村发生山体滑坡灾害,一些民房被冲毁。目前,已初步确
北京中医病院介绍,截至今朝已开设59个专病门诊,如膝关节骨性关节炎、腰椎间盘凸起症、银屑病、湿疹、贫血、紫癜病、乳腺癌、小儿几回再三呼吸道传染、痛经、糖尿病足、失踪踪眠症等。今年以来,有26家新三板公司27次采办房产,其中21次发生在5月份往后。但在未来数月,市场仍有变数,搜罗全球逐步退出货泉宽松,国内对资产价钱进一步膨胀的担忧,当前货泉的宽松气象将获得批改,勾当性边际上的变换将再度冲击市场。昨天,“崔健动弹三十2016演唱会”亮相工人勾就地。
震动余泽平易近写下这个小说的是他20年前在日志本里的两三页文字,记实了一个姐妹的匈牙利村庄婚礼。
景D有一个好伴侣张贡,看中了景D的女儿,想结成亲家。
人平易近币插手SDR后,各类国际金融生意中将闪现更多的人平易近币脚色。除看舞台表演,去片子院看场片子也是除夜部门消费者的消遣编制。在项目培育汲引过程中,还会供给2.5万个就业岗位,对法国、英国的核电财富链、就业和人才培育发生较着的拉动浸染。“我期待未来,不知道它会是甚么样,”他说,“(可是)我意想到,最首要的一件事或许是该把更多时刻留给我的孩子和孙辈。
金牙大赌场成就最新发布的数据显示,美国8月NFIB中小企业乐不美不美观水平指数下滑至94.4,低于预期。to add this item to your wishlist, follow it, or mark it as not interested
Languages:
Full Audio
Includes 50 Steam Achievements
Title: Agarest: Generations of War
Genre: , ,
Developer:
Publisher:
Release Date: 4 Feb, 2014
Buy Agarest: Generations of War
The base game includes the following bonus content, all for free!
The Basic Pack
The Offense/Defense Pack
The Additional-Points Pack
The first four Add-On Dungeons
The Recovery Skill Pack
The Flower Pack
The General-Purpose
Buy Agarest: Collector's Edition
Includes all of the free content from the standard edition, plus the Collector's Edition artbook, wallpapers, and soundtrack.
Packages that include this game
Buy Agarest: The Complete Saga
Includes 4 items:
Agarest: Generations of War, Agarest:Generations of War Premium Edition Upgrade, Agarest: Generations of War 2, Agarest: Generations of War Zero
Buy Agarest Zero
Downloadable Content For This Game
Recent updates
The big day has arrived and Mugen Souls Z a PS3 JRPG from Idea Factory creators of the best selling Agarest series, Hyperdimension Neptunia and Fairy Fencer F. Mugen Souls has been released. Mugen Souls is priced at just $19.99, with a stunning 20% launch discount which will last for a week after launch.
If you want to know the differences between Mugen Souls Z and the first game I can recommend checking out
Join the super-powerful undisputed goddess, Chou-Chou, as she continues her quest to conquer the twelve Zodiac worlds and make everyone and everything her peon.
Created by Compile Heart, the developers of Fairy Fencer F and the Agarest and HyperDimension Neptunia series , Mugen Souls Z features free-roaming world maps and a brilliantly flexible turn-based battle system. With the ability to do billions of hit points worth of damage, a level cap of 9999 and some brilliant anime-style artwork, Mugen Souls Z is a game that will satisfy even the most hardcore JRPG player.
“Agarest Generations of War is the best JRPG on the market today! It offers a ton of adventure, intense story lines, and fighting that total up to be more than 100 hours of gameplay. And the best thing about it is that you control all parts of the characters development and even each generation of powers! What more can you ask for in a game? Nothing! Agarest has everything.”
9.5/10 –
“Strategy RPG fans will find themselves spoiled with Agarest.”
8/10 –
“...A classic exponent of the SPRG genre”
7.5/10 –
About This Game
At the dawn of time, a terrible war raged between the forces of good and evil, ending in the destruction of the world of Agarest. After their victory, the Gods of Light unified the decaying bodies of the Gods of Darkness and created a new world.
Now, the forces of darkness are awakening once again…
o Choose the path of Darkness or Light through a truly epic story, spanning multiple generations
o Battle hundreds of different creatures using an array of character abilities, in a compelling and innovative turn-based combat system
o Build your ultimate army of warriors and master Extra Skills, Special Arts and Over Kills to defeat colossal enemies!
o Unite with your chosen heroine and use the “Soul Breed” system to shape the fate of the next generation of heroes
Agarest: Generations of War includes many unique features that cannot be found in any other Strategy Role Playing Game. Here's a summary of some of the best:
Extended Area
Extended Area is the &Linked Area& set for both your party and your enemies. Each character in the game has a uniquely shaped extended area. When a character's turn comes around, all other characters in the Extended Area of the character in play (and characters in the extended areas of those characters!) can combine in an extended attack. This allows you to chain your party's attacks together, allowing access to more Arts and huge Combos!
Blacksmith's Guild
You can upgrade various Items and Equipment at the Blacksmith's Guild in two different ways:
By Enhancement: You can enhance equipment to a maximum of Level 5. Once an Item is enhanced to Level 5, you can convert the Item, changing it into something else. This process is irreversible and the original item is lost. Experimentation reveals some great new items!
Through Alchemy: Alchemy allows you to combine several items to create a single, more powerful piece of equipment. While you lose the items used in the alchemy, you gain a powerful new piece of equipment and permanent access to your new item in the Shop! Alchemy can create powerful new weapons and armour but occasionally a Smithing Accident will occur and the smith will create a different item than what you expected!
The &Soul Breed& system
Agarest takes place across 5 generations of heroes, starting with your first character, Leonhardt. During each generation you will build relationships with 3 different female party members, and at the end of each generation's story arc you must choose to marry one of the girls.
Your choice of marriage partner is restricted to girls who've grown fond of you over a particular generation. Your options are determined by your choices during conversations at certain points of the story.
The girl you choose as your wife - and the strength of their relationship with you - will determine the abilities of the main character in the next generation of the story. You'll have to experience multiple play throughs to see all of the character possibilities open to you! What heroes might you create?
Basic Pack - A basic package. It contains 1 each of Resurrect, Capture, and Resist Direction, 2 each of Heal and Refresh, and 5 Vessels of Life.
Offense-Defense Pack- Contains 1 Adaka, 1 Shield Sword, 1 Bird Eye, 1 Magic Frame, 1 Critical Hit, and 2 Seeds of Happiness.
Additional-Points Pack 1 - Contains 10,000G, 100PP, 250TP, and 500EP.
Recovery-Skill Pack - Contains 2 Light Heals, 2 Harvest Heals, and 2 Cure Alls, as well as 1 Prayer, 1 Gospel, and 1 Counter.
Flower Pack - Contains 1 Lucky Charm, 1 HP Up, 1 Resist Ailments, 1 Restore HP 15%, and 1 Restore AP++, as well as 2 Moonlight Flowers, and 3 Tree Spirit Souls.
General-Purpose Pack - Contains 1 Magic Blade, 1 Partisan, 1 Battle Frame, 1 Bracelet of Feicui, and 1 Item Drop Rate Up, as well as 2 Shiny Fangs, and 2 Advanced Heals.
Add-on Dungeon 1 - An add-on dungeon for generation 1. An uncharted adventure awaits you on the Holy Island of Erin!
Add-on Dungeon 2 - An add-on dungeon for generation 2. A new frontier waits to be explored along the Trum Coast!
Add-on Dungeon 3 - An add-on dungeon for generation 3. It's time to reunite with old friends at Magna Val!
Add-on Dungeon 4 - An add-on dungeon for generation 4. Embark on an exciting journey to the mysterious Tresor Island!
Add-on Dungeon 5 - An add-on dungeon for generation 5. Embark on one last adventure into the Deep Forest Naruvia!
Amateur-Breeder Pack - Contains 2 Mithril Beast Claws, 2 Large Mithril Claws+, 2 Big Beast Fangs+, and 2 Stardust Fangs+. This is the week to adore your dog.
The Role-model Pack - Contains 1 Langguth Sword, 1 S.O.C., and 1 Extra Frame. &Langguth Sword. A holy sword that shines with the sacred light of god.& Wow, it couldn't be more perfect!
Ceremony Pack - Contains 1 Alfa Beld Spear, 1 Gate of Hell, and 1 Chaos Frame. These seem like something you use to open a portal to the netherworld, don't they? Be careful...
Elegant-Holiday Pack - Contains 1 Washer, 1 Man's Fist, and 1 Halper Scythe. Wash your dog with the Washer, equip yourself with the Man's Fist, and throw the Halper Scythe. Go fetch! This will add a little spice to your weekend--uh, no. Scythes aren't meant for throwing. That would be really dangerous. Seriously.
System Requirements
Minimum:
OS: Windows XP
Processor: 2.13GHz Intel Core2 Duo or equivalent
Memory: 1 GB RAM
Graphics: DirectX 9.0c compatible graphics card with 64Mb RAM and support for v3 shaders
DirectX: Version 9.0c
Storage: 5 GB available space
Sound Card: DirectX 9.0c compatible sound card
Recommended:
OS: Windows XP or later
Processor: 3GHz Intel i3 or equivalent
Memory: 4 GB RAM
Graphics: DirectX 9.0c compatible graphics card with 128Mb RAM and support for v3 shaders
DirectX: Version 9.0c
Storage: 5 GB available space
Sound Card: DirectX 9.0c compatible sound card
Agarest: Generations of War (C)2013 COMPILE HEART / RED. Published under license by Ghostlight LTD.
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It's clunky, old, and frankly not worth your time when there's so much better content avaliable.
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2 people found this review funny
Agarest is one of my all-time favorite strategy RPG, and favorite of those available on PC.Gameplay is a lot of fun, especially if you enjoy having a lot of characters to choose from to form your party, each differing from others by the weapon they use, their skill slots and their unique passive abilities and special attacks. Character customization is fairy extensive, allowing you not just select characters’ weapons and armor and allocate their level-up points, but also select exact skills the characters will have available, and choosing skills that will allow your characters to form powerful combination attacks is important for winning.There is also extensive item and skill-crafting system, and every next-tier item and skill you want to use has to be crafted rather than bought in the next town’s shop. Though once the initial crafting is performed, all skills and some items can be bought from the stores if you want more copies of them.Story and character-wise, Agarest is definitely among the best games I’ve played. Each character in a very large cast has very distinct personality, and most of them defy standard RPG tropes. And with the story spanning multiple generations, it is interesting to see how long-living characters interact with the descendants of the person they once knew.The story also leaves the player plenty of choice: there are multiple story branches in each generation, as well as more numerous event where your choice affect your relationship with three potential love interests, determining which of them you can marry in the end of generation (the story is about protagonist’s goals being carried on by his descendants, after all ~.^ ).In short, I fully recommend Agarest to all RPG fans, particularly the fans of strategy RPGs!
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<div class="pre_release_review tooltip" data-tooltip-content="This reviewer last played/used Agarest: Generations of War on 24 November, 2013, which was before it was released.This review may not accurately reflect the state of the released version.">Pre-Release Review
JRPG's are not for everyone, and unlike Final Fantasy or Tales, Agarest: Generations of War is not something I would expect a non-JRPG fan to enjoy. Luckily, I am one.Generations of War, even though the concept of dating sim/turn based RPG sounds horrible, it is actually pretty good. The game offers so much choice to the player. Who you can marry, how you want a particular battle to go, and which lovely lady you can choose to woo over. You can easily get well over 100 hours in this game, and barely scratch the surfce. However, this game has it's drawbacks. Most of the time, events and &quests& are spilt up by numerous and tedious battle stages, that work out like a board game. There are far to many of these, even just in the short part of the first generation. However, this is good for leveling up your characters, and if you complete these battles quick enough, you get a nice little bonus at the end. Sadly, for me this just makes it an experience I force myself to enjoy.All in all, Generations of War tries to be different from all the other JRPG's on the market, and it is. It just tries to make it's self too different, when all it needed was some generic JRPG nonsense.+ Interesting combination of dating sim/RPG. It's not horrible, honest.+ You get your money's worth. Hunderds of hours of content.+ Awesome anime gallery.- Story is very generic- Alot of repetiton- Player interation is very linear. We can mould the story, not the world.7/10
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One of my favorite tile-based strategy games (I've played FF tactics, fire emblem, and a few others). Very long campaign (at least 100 hours of gameplay) with good replay value (if you have the willpower to do it again in new game+). The story is interesting and should keep you entertained. The hard difficulty setting is challenging and requires a good amount of strategy (and exp grinding at some points). Good amount of customization and options for all your characters. Cool skill animations with a good mix of 2d/3d art. The romance in the game is pretty tame and doesnt detract from the story all that much. The only downsides I can think of is that it is a little rough around the edges and may be too repetitive for some people, but, overall, I think it's a solid game for a solid price.
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Hi everyone, here is the review for Agarest: GOWTo start with, this game is essentially a mix between a tactical role-playing game, visual novel and dating sim, all in anime style presentation.Features of this game:1. Deep tactical chess board type battles2. Party movement based on a world map3. Story told in visual novel form4. Wooing of girls occurs in choices and cutscenesThings that I liked about this game:1. Battles require strategy and planning2. The art is attractive3. Ability to customize party member's gear and stats4. Character personalities are interesting5. Solid storyline spanning lots of hours6. Multiple endings7. Dating sim is a nice distraction8. DLC makes things alot easier if you are playing just for the storyline9. Polished with very few bugs10. Total Japanese voice actingThings that I thought could be better:1. Learning curve is steep. Instruction manual is good to read but not included in the game2. High possibility for grinding on first play through. This can be avoided after learning how to play the game, but more guidance on this would have been helpful.3. Dating aspect more a distraction in this game, could have been more fleshed out4. Unexpected spike in end game difficulty5. As an older game, the resolution isnt as crisp6. Music slightly repetitive only because of the countless hours spent in gameOverall, if you are a fan of anime art, visual novel story-telling and tactical role-playing battles with a bit of dating sim, I recommend this game to you
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I enjoy the story, I enjoy the characters, I enjoy the character interactions. I sort of enjoy the combat.
I like alot about this game. I intend to complete it but after 40+ hours I am still only half way through Generation 2 (out of 5) and I am finding the repetative nature of the combat quite tiresome. Initially I had soem seriously overpowered weapons in my inventory (some dlc or preorder bonus) which I disabled so it wouldn't spoilt he game by making it too easy. More have appeared in my inventory and eventually I have decided using them just to stroll through the combat and get on with the story.I really want to see how this progresses
and it is a damn shame the combat is so repetative, there is so much more they could have done with it. There are so many character and monsters to use but you end up just using the same 6 all the time (others fall behind). It would be far more enjoyable if the party had to split at points to spice things up and force you into using different characters.The inventoy/crafting/enhancing is quite complicated (complicated rather than complex), it is difficult to make stuff. You need to enhance this item to make this item part then you need this book to be able to craft this item to make that item and so on, none of this is shown before you actually buy/enhance things so you have to constantly save/load
quite tiresome.This game is looking like it will be 100+ hours to complete, I really hope it's less as that's alot of time to get out of it the things I am enjoying.The question isn't &Is this a good game?& as it is and it has alot of things I enjoy, the question is &Is this worht the time?& and I'm not sure I can say a 100% yes to the last question. I don't fully not reccomend this game but nor can I reccomend it toally either.
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6 people found this review funny
Agarest is a shining example of JTRPG - Japanese Torture RPG----(TL;DR? Now that I have done my playthrough, you can skip to the end of this review and find my summary, updates are left here to show how I got to those bullet points)----Total playtime (so far): 50 hours.- Time spent researching how to craft a skill/weapon on wikia: 15 hours.- Time spent dealing with endless and often pointless battles: 15 hours.- Time spent trying to keep characters on roughly the same level: 5 hours.- Time spent navigating between shop/blacksmith/adventurer guild just to build an item: 5 hours.- Time spent loading old save because blacksmith can randomly fail alchemy (this is a feature): 2 hours.This left me with less than 10 hours of actual enjoyable gameplay, even less was spent on character development and plotline. Given the complexity of Agarest's various gameplay system, it's a real shame to find none of them produce the joy they intended.So in the end, this is more like a piece of torture porn than anything else: Do it only if you are into this kind of stuff.(unfortunately for me, 10+ years of JRPG experience has taught me the patience required to enjoy such sadistic gameplay, so expect update when I actually finish this damn game...)Update on 75 hours mark.Finally done with 2nd generation (3 more to go), let me add some more comments:1. Auto-battle is crucial yet miserable: there are many instances where you wish AI can take over the manual labor. But leaving it to its own devices, will consistently turn cakewalk battles into deadly struggles (no XP rewards for casualties).2. Seriously, you need a true end guide: as with most role-playing, it might be tempting to play this game &your way&. But Agarest couldn't care less about your preference, you will, because of the tight requirement for CG/event trigger, miss out on 50~80% of actual content.3. Less than 10% players ever manage to get the achievement for completing 2nd generation (just completing it will grant you that achievement). I think this goes to show many reviewers have not given this game a long hard look before recommending...4. Story-wise, Agarest is an ok game, there are moments that will redeem your manual labor (once again, use guide, or it may just be manual labor). Though I personally prefer more character development instead of &more new characters&...My verdict still holds though: this is a game for the persistent fools, such as myself.Update on 110 hours mark.With Gen 3 over, time for some personal thought:1. Auto-battle is useless at this point. AI controlled team will pile on the same monster, over-overkilling it for no good reason, leaving the rest of enemies free to attack.2. Avoid battles as much as possible, there is no fun in setting up the same combo routine every time.3. Stop grinding for levels, under normal difficulty just a minimal walkthrough will give you enough experience, given you stick with the same 4/5 non-heroine members.4. On the other hand, spend some quality time on crafting and researching, they bring in far more stats than leveling up. And save before handing your hard-earned materials to blacksmith's random algorithm.5. Number of players managed to finish Gen 3? 3.5% of total players.6. Oh yes, there are unlockable CGs to fill my sored & empty heart, but the requirements are often strict and weird: this heroine has too high an affection for you, so you DON'T get to see her CG, what?Unless you have 1000+ free hours at hand to experiment with its magical dialog tree and light/dark meter, your best bet is the True end guide: even though the guide will force you into picking choices you don't like (so that True end and CGs are unlockable...)Alright, onwards to Gen 4.-----Review summary (on 158 hours mark).I have finally got to the true ending (on normal mode), it's time to reflect on my journey with Agarest.What I Like:- The subtitle &Generations of War& is aptly named, this game does deliver a sense of longevity as player battles through continents.- Vast number of well-designed characters.Unfortunately, these seemingly strong points result in larger flaws, both in terms of core mechanics and plot narrative:- It should have been 30 hours, by spanning battles throughout 5 generations, only 1.7% of all players manage to got to an ending, less than half of them got to the true ending.- Battles quickly became the main source of frustration, and in my opinion, not the good sort. Agarest follows the transitional &just one more boss& JPRG motto and by end of it, I was completely burnt out from grinding.- When you have 5 Lead Actors and 15 Lead Actresses, lost of focus is unavoidable. Just as I got attached to a hero, another came along to replace him, in the end none of them really sticked with me.- Agarest doesn't like players finding out their totally-awesome super-secret heroine events, unless you follow the perfect path to true ending, be prepared to miss out on a lot of them (I got only 49% after true end). Sadly number of unlockables != replay value.- There are also minor issues preventing me from enjoying this game, such as combo system dependency on team formation, deep hierarchies on crafting system, subpar translation and that damn Blacksmith.In the end, these drawbacks are bad enough to stop me from playing the next game in Agarest series (even though I have already bought it), at least not for now...It's sad to see Agarest failed to deliver what it aimed to, and sadder for me still, to admit that metacritic scores (45/100) are probably well-deserved.All I can say at this point is: there are many games you can play for 150 hours instead of Agarest: Generations of War, and in hindsight, many of them might have been a better choice.
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39 people found this review funny
Okay bro, so let's say y'all wanna get fresh with an anime. Like, I ain't judging here, it's cool. If a dude wants to shag a cartoon then God bless his weird ???? and ????ed-up worldview. But then you gotta ask yourself &damn bro, how am I gonna make this foxy cartoon broad wanna handle my balls&? That is not an easy question, man, but this game provides you an answer. You gotta click the right buttons and say the answers to things. Then the anime gals will ????in' dig your weird comma-sized ????. They gonna be straight up riding it like the guy in that movie where the guy rides a bomb or whatever. Point is, this is without a doubt one of the most intriguing cartoon romance simulacrums out there. It's got all kinds of animes. The angry one, the boring one, the furry one, the other one. There is no limit to the depravity you can inflict upon yourself as you struggle to romance a cartoon. I guess you can also thrash some ???? with a sword or whatever, maybe make an elf cast a spell. Elves ????in' love spells. Can't get enough of them. And when you bang your favorite manga, you get to have a freakish nightmare-baby, like in Eraserhead, except instead of flippin' out and wrecking the lights, the baby just gets some stats and ????, and then he has to marry an anime. Nobody ever said pimpin' was easy.SCORE:Graphics: 10/10. You will not BELIEVE the amount of anime underwear you're gonna be seeing here. You like pantyshots? We got'em, it's like a pantyshot discount warehouse. Sick.Sound: 4/10. I dunno why, but everyone speaks in this really ????ed up accent. It barely even matches what the dialogue text at the bottom says. Are the voice actors ????ing British or something? Not cool, &mate&.Gameplay: 7/10. Your swords can level up, you can level up, your Anime Bangin' Factor can level up. Lots of levelling up, lots of swords, lots of hentais. Pretty nasty. The Jappies are still pervos.FINAL SCORE: 8/10YOU MIGHT LIKE THIS GAME IF...You jerk off to anime pornos.
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1 person found this review funny
Ambitious & boasting a wealth of features // Recommended for JRPG enthusiasts+ Battle system at first appears rather narrow in scope, but in fact there is
combat showcases many noteworthy features, such as overkill rewards, bonus points that scale depending on enemy levels, link attacks, etc.+ Soundtrack is par for the course for a JRPG; nothing revolutionary, but it fits well with the game and the genrea+ Japanese voiceover sounds like a big-budget anime+ Cookie-cutter anime nothing spectacular, but this game was clearly intended for fans of anime, and the plot is as 'anime' as it gets (if that is your cup of tea, you will love both the plot and the characters)+ There are areas that lend themselves to exploration, and employ additional challenges to make the rewards all the sweeter+ Battle and skill effects look excellent and really add to the immersion of combat+ Combat movement is done at the beginning of the turn, and the player canno directional mechanics work with movement to bring another layer of challenge to the strategy of in-game encounters+ Places a large focus on the romance aspect of the story, in that there are a lot of potential romance partners, and the game gives free roam to the pl again, not my cut of tea, but avid fans of anime and dating sims will find this an endearing aspect of the adventure+ In-game titles of achievement can be
this works to slightly increase replay value+ Alchemy, crafting, and skills are all well-rounded in design and intuitive in practice+ Includes a mini-focus on monster catching and breeding, the products of which can be further customized and employed in battle+ Combat design successfully works to reward planning and forward thinking, particularly in relation to character placement and AP management+ Included is a morality meter, which reflects your characters standard 'Dark/Light' this meter reflects the consequences of choices made throughout the campaign, and can have noticeable consequences on the story as it progresses+ Offers a plethora of unlockables, such as art and character biographies+ Applaudable length and quantity of well- I clocked in at ~44 hours for a single (very rushed) playthrough- Gameplay is very grindy, and will become increasingly so as the story progresses and the difficulty sharply rises- DLC items are automatically added at the start of a playthrough, and thoroughly break the early-game due to their incredible stat boosts- Crippling lack of variety for combat environmentsIf you enjoyed this review, please follow my . Feel free to join my group,
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I'm enjoying my playthrough of Agarest: Generations of War.Now, you might wonder why I'm not recommending it but enjoying it at the same time.
I think the short answer is simply that I don't think many other people would enjoy it.
It's a fine line to walk, Agarest has its highs, but it also has a *very* deep low.Let's get that negative out of the way first:Combat.The combat is visceral and flashy.
The &Combo& system is well designed and extremely satisfying.
It's *really* close to being an absolutely awesome combat-oriented game...but it's not, and this is due to one critical flaw:Every map is the same.Yes, every battle map is exactly the same.
It's a flat 20x40 (or whatever) area.
There's no elevation, there's no obstacles, and besides backdrop changes (used sparingly, I might add) every battle is exactly the same.
I've got some experience in tactical tile based games coming into this and I was expecting something along the lines of Final Fantasy Tactics, Disgaea, Vandal Hearts, or even Vanguard Bandits.
The first battle started and I saw how the combat played out and I was extremely impressed!
Excellent animations and attacks that felt *extremely* powerful and were visually satisfying.
I was pumped to see a &real& map to try out after what I assumed was the training map of a flat grid.
But the next battle was the same, and the one after that, ad infinitum.And this makes combat very boring. Luckily, there's an &auto-battle& system in place.
You simply let the game fight for you!
So I don't even need to grind out the terribly repetitive combat.
And that's where I've found enjoyment in this title.
I spend time setting up my team, leveling them, equipping them, setting up everything and then when I enter combat I pick up my book and read while the game fights for me.
I glance up every once in awhile and watch the pretty explosions go off.The storyline is decent, and it has a real &epic& feel with the different generations you play in.
Reminded me of something like Saga Frontier 2.
The character interactions in between battles I also found to be enjoyable.
Also, controller support is perfect.It's just that the combat is so awefully repetitive.
If you're like me and can enjoy a game even if the combat is really grindy and repetitive then Agarest might be for you to &play& while you vacuum your living room floor.
Otherwise look for a different tile-based combat title, it's definitely not like what you were hoping for in that department.
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A very ordinary experience and one that had fairly slow beginning to boot.
Although the battles do get some what repetitive, the story always leaves me wanting to come back for more.
<div class="pre_release_review tooltip" data-tooltip-content="This reviewer last played/used Agarest: Generations of War on 6 December, 2013, which was before it was released.This review may not accurately reflect the state of the released version.">Pre-Release Review
For fans of JRPG this one is a keeper.
The right amount of anime character designs with the old school tile combat.
Each generation in the game is a new set of characters and a continuing story.
Well worth your time.
<div class="pre_release_review tooltip" data-tooltip-content="This reviewer last played/used Agarest: Generations of War on 1 November, 2013, which was before it was released.This review may not accurately reflect the state of the released version.">Pre-Release Review
This game had so much potential but sadly they ruin it with DLC's and much more. Well, i sadly cannot recommend this game.
A very good game indeed. The battle system is nice (although by the middle of the game you will be skipping a lot of stuff) and the story is also nice.The characters development is a bit lacking, since there are more than 35 characters to play with.The story is Good and i think you should try it. Just be careful on some of the bosses, as grinding is almost mandatory later on.
Fun for a while, but quickly becomes repetetive. Guilty of padding the game with literally hundreds of meaningless and overly-time consuming battles between story events.
I strongly recommend this game if you are a tactics fan. You move your characters like any tactics game but when you move, so does the enemy, meaning you gotta move to see how your enemy reacts. Long ranged units try to avoid you while hitting you from far away and melee units try to bash on you up close.The trick is you can set your characters on spaces that are set by a passive skill every character has that links them all together when they are in spots that are set by each character. Every character can be linked with another character and more than one but what this link does is let you cast more than one skill on another characters turn, the trade off being that those characters might have to move to get in range both helping you put your melee units into the fight but also removing the link most of the time. Those spots are also linked to the way the character is facing and you'll have to keep an eye out for that as well.You can also do what you normally would with these games, set units, change items etc etc. Normal stuff you'd find in any tactics games.The next interesting part to the game is the fact that you are going down the generation line of the main character, meaning the character stats change and so does their weapons and armor. Meaning you need to find out who gives what and plan well cause you might end up with a tank character but have two other characters who are well built as tanks as well.When i first played this i didn't think much of it from the first few mintues but as the game goes on it gets better and better and after a while it became my favorite tactics game. It might not be for everyone who likes these style of games but this one will really get you thinking about your unit placement more than any other game.
Never thought I'd play a tactical RPG I didn't like, but there's a first time for everything.
Agarest looks grandiose from the description and screenshots, but it utterly fails to deliver.The story's fairly cliche, but that by itself wouldn't kill it.
What does kill it is that it doesn't even do justice to the cliches it uses.
The protagonist of the first generation is a soldier who decides that his own country is in the wrong and turns traitor.
It's been done before, but it's been done with a decent setup, showing the protagonist playing the part of the loyal soldier with his comrades, questioning his loyalty as he witnesses assorted warcrimes, and eventually turning traitor as things come to a head in a scene of extreme pathos.
Here, we fast-forward through all that, with Leonhardt, who somehow has a reputation as a war hero, turning around and unhesitatingly attacking his buddies at the drop of a hat right at the start of the game.
That sets a low bar for a game that continues to deliver shallow plot with shallow characters.But is the gameplay worth it?
Well, no, the dev managed to botch that as well.
For starters, the DLC that comes with the base game lets you start with equipment that's seemingly endgame-quality, which cheapens the game.
I've been playing on hard, and overkilling everything I encounter in one hit.
I suppose I could toss the OP materiel and continue, but A) it really shouldn't be there in the first place, and B) the battle system's clearly not great anyway.
Unusually for a tactical RPG, the battle field is always small, completely flat, and free of obstacles - though, after a while, the game does introduce fields with squares that arbitrarily increase or decrease stats for units standing on them.
In a typical battle, on the first turn, you and the enemy charge each other, and then it's just an all-out melee in which positioning sort of matters, but in ways that either don't require much thought or can't be controlled reliably because you and the enemy move simultaneously.
One wonders why it's a tactical RPG at all.
Standard JRPGs have battle systems that are about as deep as this one is while feeling less cumbersome.10 hours in, I'm still on the first of five generations, and that's where I'll stop.
Between the story and the gameplay, I'm bored to tears, and don't want to slog through another 100+ hours of this.
Fun to play and can recommend this for anyone that likes these types of RPGs.
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