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Thieving Guide
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Introduction
Thieves. Some consider them no good fiends, preying on innocent citizens. Some consider them heroes, their nimble fingers admirable in their speed. Others understand the brotherhood that is Thievery. Thievery is the members-only skill of becoming wealthy at the expense of others. Master this skill and you and can pickpocket any NPC, pick any lock, disarm any trap and steal from any stall. Thieving can reward you with heaps of money, stacks of runes and enticing valuables.
Pickpocketing
Pickpocketing is the most basic method of thieving. To pick an NPC's pocket, right-click on it, and select the 'Pickpocket' option.
If you are successful, you gain some loot and thieving experience. If unsuccessful however, you will be stunned by the NPC for about 4 seconds and have damage done to you (the amount depends on the NPC). When stunned, you will see and hear birds circling your head and be unable to walk or pickpocket. Instead, use this time to heal your life points (by eating food or some other method) or drop unwanted bounty.
The higher your thieving level, the less likely you are to be caught by your victims. Additionally, level 54
can make and wear . These gloves decrease the chances of being caught while pickpocketing, but can wear out after extended use. Luckily, they can also be repaired. See the
section for more details.
Below is a table with properties for each thievable NPC.
Pickpocketing Trainer
1 hanky point
Throughout Runescape
Farms and wheat fields
Any seeds obtained cannot be sold to Seed Stalls for a short period of time, or the shopkeeper will call for a guard. This will span across any world you log into until the time is up. Times will vary.
9 gp, potato seeds, clue scrolls (easy)
After completing : Acorn, Asgarnian seed, Barley seed, Cabbage seed, Cadavaberry seed, Guam seed, Hammerstone seed, Marigold seed, Marrentill seed, Nasturtium seed, Onion seed, Redberry seed, Tarromin seed, Willow seed
H.A.M. Member (female) *
If caught too much, you may be thrown outdoors or jailed. Pick the jail door lock (no lockpick required) to get out.
coins, tinderbox, logs, uncut gems, clue scrolls (easy), raw anchovies, cowhide, raw chicken, H.A.M. clothing, iron pickaxe, herbs, odd items (rusty swords, damaged armour, buttons, etc.
After completing : Coal (noted), Iron ore (noted), Slayer staff, Steel studs
H.A.M. Member (male) *
If caught too much, you may be thrown outdoors or jailed. Pick the jail door lock (no lockpick required) to get out.
coins, tinderbox, logs, uncut gems, clue scrolls (easy), raw anchovies, raw chicken, H.A.M. clothing, iron pickaxe, rusty sword, damaged armour, buttons, cowhide, etc.
After completing : Coal (noted), Iron ore (noted), Slayer staff, Steel studs
H.A.M. Headquarters
bronze, iron, steel, or silver key (unlock gem and jewellery chests in the ); clue scrolls (easy), coins, cowhide, herb, leather body, logs, needle, thread, tinderbox, raw anchovies, raw chicken, H.A.M. bronze iron or steel arrows, axe, dagger, buttons, damaged armour, rusty sword, etc.
18 gp, Court summons
Varrock Castle
18 gp, Court summons
Wilderness, level 54 (Rogues Castle and slightly south-west of Mage Arena)
25 gp, 40 gp, 45 gp, air runes (8), lockpick, iron dagger (p), wine, gold bar
After completing : Adamant dagger (p)
Cave Goblin
If you are caught, there is a chance that a Cave Goblin Guard may attack you.
24-50 gp, Unlit Bullseye Lantern, Cave Goblin Wire, Frogspawn Gumbo, Frogburger, Fingers, Bat Shish, Swamp Tar, Iron ore (1,2 or 4), Green Gloop Soup, Unlit Torch, Coated Frog's Legs, Crispy Frog's Legs, Tinderbox
Master Farmer
Draynor Market, North of Ardougne, South of Varrock
Any seeds obtained cannot be sold to Seed Stalls for a short period of time, or the shopkeeper will call for a guard. This will span across any world you log into until the time is up. Times will vary.
All types of seeds (except tree, fruit tree, spirit weed, wergali and evil turnip)
Many towns
Fremennik Citizen **
Pollnivneach
Bandit Camp, West Kharidian Desert
30 gp, antipoison potion (1 dose), lockpick
50 gp, Court summons
Pollnivneach
Yanille Watchtower
60 gp, Bread
Pollnivneach
80 gp, Chaos rune(2), Court summons
Gnome stronghold
200-400 gp, Gold nugget, Earth rune(1), Swamp toad, King worm, Fire orb, Court summons
100-300 gp, Death rune(2), Blood rune(1), Jug of Wine, Diamond, Gold nugget, Fire orb, Court summons
250-350 gp, Fire orb, Gold ore, Nature rune(3), Jug of wine, Death rune(2), Diamond, Unicorn horn, Dark wizard robe, Triskelion fragment 1, 2 or 3
Dwarf Trader ***
100-400 gp, Reed seed, Snape grass seed, Butterfly flower seed, Fly trap seed, Barberry seed, Sunchoke seed, Prickly pear seed, Grapevine seed, Potato cactus seed, Wishing well bush seed, Bronze bar(noted), Copper ore (noted), Iron bar(noted), Mithril bar(noted), Runite ore(noted), Court summons, clue scroll(hard), Triskelion fragment 1, 2 or 3
* Jagex has announced that wearing a full set of H.A.M. robes improves your ability to blend in at H.A.M. headquarters and succeed more with your thieving attempts.
** You must complete the
quest to thieve from the citizens of Rellekka, the
quest to thieve from Pollnivneach Bandits and Menaphite Thugs, and must have begun the
quest to access the elf city Lletya in Tirannwn to thieve from elves.
*** You may pay your company director, in a method identical to their tasks in , to stop the guards from attacking you when you pickpocket the traders of other companies for 10 minutes. This is very useful as the guards can deal a large amount of damage.
Multiple Pickpockets
plays a large role in pickpocketing. With certain Agility and Thieving levels, there is a possibility of doubling, tripling, and even quadrupling the loot you receive! The result is the same as pickpocketing the NPC 2, 3, or 4 times, but in the time in takes to pickpocket them once. No experience is granted for additional pickpockets. These levels are shown in the table below. Note that th you do not have any chance of performing multiple pickpockets until you reach the listed requirements.
H.A.M. Member (female)
H.A.M. Member (male)
Cave Goblin
Master Farmer
Fremennik Citizen
Bandit (lvl 41)
Desert Bandit
Bandit (lvl 56)
Yanille Watchman
Menaphite Thug
Dwarf Trader
Stealing from stalls
Market stalls are another source of loot. The Ardougne marketplace contains the largest number of RuneScapes thievable stalls, but there are several others scattered across the land, such as those that can found in Draynor Village or on Ape Atoll.
To thieve from a stall right-click on it, and select the 'Steal from' option.
Stealing from stalls does have its complications. The stall owner as well as guards, paladins, and warriors are out to apprehend us honest thieves. If a stall owner notices a thieving attempt, you will be blocked from taking the goods for a short du hired guards that catch you will stop the attempt as well as attack you. Positioning is the key to
if a stall owner or guard has their vision obstructed, they will not bother you. Use the stall and other pieces of scenery (crates, boxes, other stalls etc.) as cover and break line of sight.
After a stall has been robbed, it takes some time for its the rate varies based on a number of factors, such as the type of stall and the number of people on the server. The values given in the table below are merely a guideline.
Miscellania
Greengrocer, Skraeling
Onion, Tomato, Cabbage, Garlic, Potato
Cake stall
Baker, Warriors, Guards
Cake, Bread, Meat Pie, Slice of chocolate cake.
General Stall
Monkey Archers
Tinderbox, Hammer, Pot
Crafting Stall
Monkey Archers, Black Guards
Chisel, Necklace mould, Ring mould
Food Stall
Tea Seller
Rock cake stall
Ogre trader and Ogre guards
Silk stall
Keldagrim**
Silk Merchant, Warriors, Guards, Knights
Wine Stall
Draynor Village
Fortunato, Market Guards
Grapes, Jug, Bottle of wine, Jug of water, Jug of wine
Seed stall
Draynor Village
Market Guards, Olivia
Fur Merchant, Guard, Market guard
Grey Wolf fur
Fish stall
Miscellania
Fish monger, Market guard, Skraeling
Raw tuna, Raw salmon, Raw lobster (rare)
Crossbow stall
Hirko, Black guard
Bronze crossbow limbs, Wooden crossbow stock, Bronze bolts(3)
Silver stall
Silver Merchant, Warriors, Guards, Paladins
Silver ore
Magic Stall
Monkey Archers
Air rune(1), Earth rune(1), Fire rune(1), Water rune(1)
Spice stall
Spice Merchant, Knights, Paladins
Scimitar Stall
Monkey Archers
Iron scimitar
Gem Merchant, Knights, Paladins, Heroes.
Uncut gem(sapphire to diamond)
**Note: the "Silk" stall in Keldagrim cannot actually be stolen from. A "steal-from" option will be displayed, but selecting it will only yield a message that there is nothing interesting and nothing will happen.
All repossessed goods can be sold to a general store or on the Grand Exchange or used yourself. Thieves must also wait ten minutes after pilfering a stall before attempting to speak to the stall owner, who will otherwise call the guards. You can bypass this waiting p see the
for more information. Fur thieves may want to resell grey wolf fur to Baraek in V to obtain his top price wear a .
Picking locks and Disarming traps
Some of RuneScape's more selfish citizens try to lock their belongings away, unwilling to share. Being able to pick these locks (and disarm traps on chests) is a great way of getting some loot. Picking locks and disarming traps on doors can lead to interesting regions of RuneScape that would have been otherwise blocked. To picklock a door or disarm a chest trap, simply right-click and choose the relevant option. For some doors, a lockpick is necessary. These are thievable from Rogues or can be purchased from other players (or from Martin Thwait in the
if you are level 50). Lockpicks also respawn deep in the Y level 57 agility is required.
When you disarm traps on chests, the treasure will be automatically looted. Since chests take a while to replenish themselves, pass the time by pickpocketing NPCs or thieving stalls. Below is a table showing different chests and their details. Open up the
to locate the exact positions of the listed chests.
East entrance of Ardougne just before the market place, the building to the north of the road.
The second floor of the house just north of Ardougne church, the east chest.
Magic Axe house in level 54 wilderness.
Nature Rune and 3 gp
East entrance of Ardougne just before the market place, the north chest in the building to the south of the road.
The second floor of the house just north of Ardougne church, the west chest.
Upstairs in Skulgrimmen's Helmet Shop in Rellekka. The
quest is required to access this chest.
East entrance of Ardougne just before the market place, the south chest in the building to the South of the road.
West chest in the basement of Mourner's Headquarters in West Ardougne. You can only reach this chest if you are doing or have done . A complete Mourner's outfit (gas mask, cloak, gloves, boots, Mourner's top, and Mourner's trousers) must be worn to enter the building. If you change clothes while in the building, a level 108 mourner will attack. A lockpick is required and the chest must be searched for traps. Traps may hit for 140 damage.
5 Steel arrow tips
House in the town of Hemenster next to the fishing guild. Gives bonus 20 gp. Picklock needed for this one.
Centre chest in the basement of Mourner's Headquarters in West Ardougne. You can only reach this chest if you are doing or have done the
quest. You must wear a complete Mourner's outfit (gas mask, cloak, gloves, boots, Mourner's top, and Mourner's trousers) to enter the building. If you change clothes while in the building, you will be attacked by a level 108 mourner. A picklock is required, and the chest must be searched for traps. Traps may hit for 140 damage.
Swensen the Navigator's house in Rellekka. You will need a picklock to open this chest. You can only reach this chest if you are doing or have done the
Oil lantern, bullseye lantern, cave goblin mining helmet, cave goblin wire, summoning charms, rope, frog armour, bone bolts, bone crossbow, bone dagger, H.A.M. clothes, spade, bucket, hammer, newcomer map, big bones, coins, clue scrolls (easy)
Located upstairs in Zanik's House in , as well as other houses (usually those with green beds). A lockpick is required to open these chests.
Runes (air, earth, fire, water, body, mind, cosmic, chaos, nature, death or law), staff orb, talisman (water, air, earth or fire), Dorgeshuun light orb, summoning charms, empty light orb, cave goblin wire, Oldak's Marvellous Moving-over-distance Sphere
Located in Oldak's House in . A Lockpick is required to open this chest.
2 Blood runes and 500 gp
There is a tower just north west of Ardougne. Picklock the door to enter, go down the ladder and the chests are found at the end of the passage guarded by ogres. Once looted, a magical trap will trigger (that cannot be disabled) and teleport you to a nearby building in Ardougne.
Adamant ore, raw shark, uncut sapphire and 1000 gp.
In King Lathas' tower in Ardougne, go upstairs. Picklock the door and go upstairs again to find this chest. After looting, you will be teleported to the ruins outside Witchhaven (east of Ardougne near the hellhound dungeon).
Uncut sapphire, uncut emerald, uncut ruby, uncut diamond, uncut opal, uncut jade, uncut red topaz, bullseye lantern, cave goblin mining helmet, frog armour, iron bar, Dorgeshuun light orb, summoning charms, empty light orb, 500-2500 coins
Chests beside pink beds (usually upstairs) in houses in . A lockpick is needed to open these chests.
Below is a table showing the details of several doors you can picklock to access restricted areas.
East entrance of Ardougne just before the market place, the building to the north of the road.
East entrance of Ardougne just before the market place, the building to the south of the road.
The building just north of Ardougne church.
The room with the anvils just south of Yanille bank.
In , the door leading to the mining area.
In level 54 , there is a house full of pirates.
In level 54 , there is a house full of Magic Axes.
The tower with chaos druids just North-west of Ardougne.
On the first floor of King Lathas' castle in Ardougne where many Paladins reside.
The door between the
and the Yanille building, which is a shortcut.
Mayhem in the Desert (the Blackjack method)
You've picked some pockets, stolen from stalls, disarmed some traps and picked some locks and are now looking for something different. How about a more aggressive approach? With the , a new way of thieving was introduced. Upon completion, you'll have access to the thieving method known as blackjacking.
In the desert town of Pollnivneach, you can use the blackjack to knock out the NPCs and then quickly lighten their pockets. To do this, wield the blackjack, right-click on the NPC you want to hit and select "knock out". Once you've knocked the poor soul unconscious, pick his pockets to your heart's content until they wake up.
This table shows what the blackjacks look like, and provides other useful information on these club-type weapons:
Rubber blackjack
The Thieves' Guild, from Dodgy Derek.
Oak blackjack
+2 strength
Pollnivneach, from Ali the Operator during the .
Willow blackjack
+8 strength
Pollnivneach, from the Market trader located outside the Kebab shop. You must complete the
before you'll be allowed to buy a willow blackjack.
Additional blackjacks, with different attack and defence stats, are available for purchase after you play complete the
The Pollnivneach villagers and other NPCs do not particularly enjoy being hit over the head and robbed and they're always on the watch. As such, you cannot knock someone out within sight of other NPCs. If there are other NPCs around, you'll need to "lure" your victim away from the other NPCs prying eyes. To use the lure, right-click on your target, and select the "Lure" option. This will cause your intended victim to follow you. Head to a deserted location out of the sight of other NPCs, like into a building, then knock them out. Be sure to pickpocket him quickly before he regains consciousness. If you still have your hands in his pockets when he wakes up, you'll be attacked!
The coshing volunteers in the
are a good way to learn to blackjack. They must be lured, knocked out, and then looted. Luring or knocking them out gives no experience, but each loot is worth 162 XP and 4 hanky points, redeemable for XP (these are explained in the Thieves' Guild guide). If you fail, they will stun you without hurting you.
Two levels of Bandits are found in Pollnivneach, level 41 and level 56 (refer to the NPC table in the
section for more thieving information on these bandits). Knocking them out gives 10 XP in addition to any pickpocketing you do. If any of the other Pollnivneach citizens catch you trying to knock the bandits out, you will be hit for 40 LP, stunned for a few seconds and then attacked.
Menaphite thugs require level 65 thieving to either pickpocket or knock out. A successful knock out will award you 20 XP in addition to the XP you will receive for your successful pickpocket attempt. Failure in pickpocketing or knocking out a Menaphite thug has the same result as if you fail when attempting to knock out or pickpocket a Pollnivneach Bandit.
Monkey Knife Fighters
During the
quest, you encounter a unique monkey NPC called the Monkey Knife Fighter. During the quest, you must loot monkey knives from them, but afterward you may return to thieve them for some of the best thieving experience rates in the game.
Requirements: Level 70 Thieving, Gorilla Monkey Greegree
Method: This process is very similar to blackjacking, except you use your gorilla fists to knock out the monkeys instead of a weapon. Enter the open room populated by the monkey fighters, and right-click "Punch" one of them. You will be able to pickpocket the monkey up to two times before having to punch them again.
Precautions: If you fail to knock out the monkey three times, guards will appear and try to send you to the jail. If you are quick you can avoid being captured.
Experience: 20 XP for successfully knocking out the monkey, 150 XP per pickpocket.
Possible Loot: 1-50 gp, Mithril, Adamant, Rune and Dragon Scimitars, 1-10 Black Knives, 1 Black Knife(p), 1 Black Knife(p+), 1 Black Knife(p++) and Lobsters.
Other Thieving Methods
If you're feeling adventurous or are just in the mood for something different, you can try these other ways of training your thieving skills:
Triangle Sandwiches
Having completed the quest , you gain the ability to pickpocket the four builders outside the tower. If you fail you can be hit for 10 damage.
Desert Phoenix
Phoenix feathers
The desert phoenix flies around in the desert north of the Dominion Tower on the west side of the River Elid. Phoenix feathers are untradeable Herblore seconds required to make super antifire potions. A failure results in damage and being stunned. The damage dealt is approximately 3% of your current lifepoints.
Dairy cows are tethered in cow pastures. If you fail you can be hit for 10 damage and the cow moos indignantly. Cowbells can only be played while wearing a penguin suit from the
Candle Table
Located in the Entrana Church, which can reached by boat from Port Sarim or by balloon travel. This can be an alternative to stealing from stalls as there are no guards to stop you. If you fail "A higher power smites you", hitting for 10 damage.
Ogre Coffins
Zogre bones, Fayrg bones, Raurg bones, Ourg bones, rusty sword, tinderbox, pickaxe, axe (hatchet), dagger, uncut opal, uncut jade, clue scrolls (easy), nails, miscellaneous junk
West of Gu'Tanoth. You can only thieve these coffins if you are doing or have done the
quest. If you fail while thieving a coffin, it may drain 1 to 3 thieving levels, and you run the risk of getting diseased. Relicym's Balm will cure disease should you become infected. Refer to our
for more information on making Relicym's Balm. An enchanted ruby bracelet (Bracelet of inoculation) will protect you from disease when opening a coffin. Refer to our
for more information.
H.A.M. Storeroom Chests
Jewellery (from plain gold up to diamond), coins, and gems (sapphire to diamond)
The , located between Draynor Village and Lumbridge, lowest level after completing the
quest. You must thieve from the storeroom , and they may give you a metal key, herb, gem, coins, clue scrolls (easy), rusty sword, damaged armour, etc. The metal keys are used to open the four chests in the same room. The Bronze key chest is in the south-west room, the silver in the north-west room, the iron in the north-east, and the steel in the south-east.
The south-west room can be entered through the others must be picked. If the guards see you they will attack, so wait until a patrolling guard passes before trying to pick a lock. The two eastern doors are
if the guard is standing still, you'll have to kill him and then run to picklock the door.
Flash Powder Factory Safes
Coins, Uncut gems (sapphire to diamond)
Located in the , which can be reached by entering the trapdoor behind the bar in the Burthorpe Inn. Having a
in your inventory, which can be bought from , is proven to increase your chances of opening safes. (Don't bother to "use" it on the safe - tests show this is less effective.) If you fail you will be hit for up to 60 damage.
Customs Office Cabinets
Scimitars (up to Rune), Iron/Gold/Mith bars, Coins, Cooked sharks, Striped pirate shirts, eyepatches, pirate boots, Uncut gems (sapphire to diamond), clue scrolls (medium).
Customs Lockers can be thieved after completing the
quest. These can be a decent profit, but take some time to regenerate. Speak to the Customs Sergeant in Rimmington with no items in ventory or equipped to return to the jail. Retrieve the crude pick from the bed, pick the lock, kill the guard and take his clothes and weapon. Go up two flights of stairs and enter the room with cabinets to loot from them.
Flash Powder Factory
Alternative methods of raising thieving are available in the , located under the trapdoor behind the bar in the Burthorpe pub. It is sometimes considered the unofficial "Thieving Guild", since it offers a bank, a fire, a "duty-free" shop (better selling prices), and two great ways to train. Note that level 50 Thieving and level 50 Agility are required to use . Buy a
and train on the safes to obtain coins and gems as well as 70 XP per safecrack. As a greater challenge, you may wish to attempt the Flash Powder Factory maze. To enter the maze, you need 75 Agility, 75 Thieving, and 50 Herblore, and the willingness to put your puzzle solving skills to the test. It offers XP rewards, and those who find themselves successful within the maze may obtain some Factory clothing or a toolkit. For more information, check our
Pyramid Plunder
One of the most popular methods for training thieving is by playing the
minigame. You can find this deep in the desert south of Al-Kharid in the city of Sophanem (must have completed
quest). The object is to make your way through eight different levels of the pyramid in 5 minutes while collecting as much loot as possible. Come prepared for a fight as you will be attacked by poisonous scarabs, snakes, and mummies. Exceptionally lucky thieves may loot the valuable , a handy tool for teleporting into the minigame, while the most determined of plunderers may chance upon the fabled , an invaluable tool that unveils the more valuable hidden urns in the Pyramid. For more information, check our
Sorceress's Garden
An entertaining way to practice thieving is stealing Sq'irks from the Sorceress in Al Kharid. This minigame is located north-east of Shantay pass, where the Sorceress's apprentice will gladly teleport you to the gardens. You will have the choice between four seasons of gardens, a winter requires the lowest level, then spring, autumn, and finally summer. In each garden, your goal is to avoid the guardians and obtain a sq'irk, after which you will be teleported back to the centre.
When a sufficient number of sq'irks are obtained, a pestle and mortar can be used to make sq'irk juice. This sq'irk juice can either be turned in to Osman for thieving experience, or you can drink them to replenish your run energy and temporarily boost your thieving level. For more information, please refer to our
Thieving Aids
provides users with two familiars to boost your Thieving level.
Does not fight
Forages jewellery
Thieving Fingers: Boosts Thieving level +2
Fights (level 93) Controlled
Carries 7 pure/rune essence
Abyssal Stealth: Boosts Thieving level +4 and Agility level +4
There are several other ways to boost your Thieving level. These include sq'irk juice, aquired while playing the Sorceress's Garden minigame, the Bandit's brew drink and Spicy stew.
Drinking it will boost Thieving +1 and Attack +1, and lower Strength -8 and Defence -7. Can be purchased from the Bandit Camp located in the desert, on the G. E., or by trading with other players.
Drink it to boost Thieving +1 and to restore 20% Run energy. Obtain this item by squeezing 4 Spring sq'irk fruits from the
Drink it to boost Thieving +2 and to restore 30% Run energy. Obtain this item by squeezing 3 Autumn sq'irk fruits from the
Drink it to boost Thieving +3 and to restore 40% Run energy. Obtain this item by squeezing 2 Summer sq'irk fruits from the
-6 to +6 (Random)
Made by using
on a . For more information on making Stews, please visit the . This item is not tradeable.
There are also several items that, despite not boosting your Thieving level, may prove useful while Thieving.
Trade Fancy Dress Shop Owner in Varrock two s and 600 gp.
Reduces the chance of being caught when pickpocketing. Requires 54
to wear. These gloves degrade over time, and are eventually destroyed. When equipped, inspect/operate the item to check how degraded they are. Users with at least 64
can repair the gloves by using a Dark kebbit fur on them while having knife, needle and thread in their inventory.
Obtained by completing the Easy tasks of the .
Reduces chance of being caught while thieving stalls in Ardougne.
Obtained by completing the Medium tasks of the .
Reduces chance of being caught while thieving stalls and pickpocketing in Ardougne.
Obtained by completing the Hard tasks of the .
Reduces the chance of being caught pickpocketing and stealing from anywhere in Runescape. Magical traps on chests will teleport you to Ardougne's north bank instead of a random location.
Obtained by completing the Elite tasks of the .
Reduces the chance of being caught pickpocketing and stealing from anywhere in Runescape. Magical traps on chests will teleport you to Ardougne's north bank instead of a random location.
Obtained by completing the all the
Acts the same as an Ardougne cape.
Reduces the chance of being caught pickpocketing and stealing from anywhere in Runescape. Magical traps on chests will teleport you to Ardougne's north bank instead of a random location.
Obtained during the A Guild of Our Own s can be made after the quest using the
When in your inventory, you can interact (Talk or Shop) with NPCs whose stall you have just stolen from, bypassing the normal waiting period. To make a Vial of stench (a), use an Irit potion (unf) with a Chopped onion and bring it to Chief Thief Robin in the Thieves' Guild to have it enchanted.
Obtained from looting the urns and sarcophagi in .
While worn, these garments provide a boost to your Thieving XP. Wearing a full set will grant you a 5% XP boost. Note that this boost does not apply to Pyramid Plunder.
Training and Tips
Men and women are the main targets at early levels. Anywhere is fine since you'll only be there for a few minutes. They are common to Lumbridge and Edgeville. You may also try the .
Cake stalls are a good option at this level. Travel to Ardougne and get to work on one of the two bakery stalls (east or west one). Try to stand in an area where guards are least likely to notice.
Silk stalls are a good option level 40. If you prefer to pickpocket, then try either rogues or warriors. If you want clue scrolls (easy), pickpocket at .
Master farmers are a great way to level and also make a profit. Except for Martin the Master Gardener, they are a one-click pickpocket. Seeds stack, but if your pack is full you can't get a seed you're not already carrying. Since you can't accidentally attack masterfarmers and no one can kill them, the sole drawback is that the loot is entirely seeds and a high chance of being caught at lower levels. However, persistent thieves may find themselves some valuable herb seeds, such as snapdragon or ranarr.
Guards are a simple but slightly annoying way to get to 55. Just either use Varrock castle (with a few hundred lobs) or Ardougne if you want to steal cakes for food. You could try Fremenniks at level 45, but the "talk to Fremennik" option makes them a bit hard to thieve fast. Many can be trapped in a house for easy thieving. Fish stolen from the market stall can be cooked in the nearby longhall to restore your LP. Fremenniks can be faster XP than guards.
is one of the best ways to train thieving. At level 51 you can access up to level 4 in the pyramid, this is a good level to start in the pyramid as you will start to fail less. As your thieving level increases, the best technique is to search for snakes, then loot the urns in the last two rooms you can access. Opening the sarcophagus will slow you down during your run and is not recommended when training.
Knights are the best NPC to pickpocket for experience. Some may say to start at 60, but they are great right from 55. You can use Ardougne castle to thieve the lone knight there. Another great place is the building just above the two Bakery stalls in Ardougne.
Another good method is pickpocketing in the , the volunteers can be pick-pocketed at any level and at higher levels an experienced thief rarely gets caught. This is also an excellent place for skillers, since you only get hit for 1 LP if you get caught. A mixture of Pickpocketing/coshing here can add a nice variation to training, however it yields no profit.
Tips for more efficient thieving:
If you fail at pickpocketing an NPC a lot, try training on something with a lower requirement first.
When buying the Bandit Brew, don't wear any god items (holy symbols, Guthix, Saradomin or Zamorak armour) when visiting the Bandit C bandits will attack players wearing anything affiliated to a god.
Try to find a good world and area where you won't get distracted or have people killing your thieving target.
Learning to alternate quickly between right and left clicking can increase thieving rates. You may be tempted to wait for the animation to finish, but it is possible to click a little bit in advance. You can attempt pickpocket again immediately after the message of a successful pickpocket appears in your chat box.
Trapping an NPC in a room is a good way to avoid people killing the NPC and to stop it runn use your body to block their movement and try closing doors.
If you find you accidentally attack your NPC too often, wield a bow without arrows.
To avoid using food, some players use a thieve-and-die strategy that takes advantage of their Lumbridge or Falador respawn point. Either bank or keep your loot before you are killed by a guard, then run back quickly before your grave disappears.
When stealing from stalls, clicking twice on a stall will allow you to steal the object even if spotted by a guard.
Skill mastery and Beyond
Cape of Achievement
Once you have mastered the skill and reached level 99 you may want to buy yourself a Thieving Cape from
in the Rogues' Den below Burthorpe pub. Refer to the
guide for more details.
After obtaining 99 Thieving it becomes possible to obtain a
randomly, which can be combined with other shards from the other support skills (Agility, Dungeoneering, Slayer) to create a
and . The cape has the same stats as a trimmed skill cape and the hood is purely cosmetic.
True Thieving Mastery
Achieving 99 is the ultimate goal for many players, however the skill does not stop there. For players wanting to show off their dedication to a skill it is possible to obtain "True Mastery" by obtaining "120 Thieving" which is 104,273,167 XP. The
can then be purchased from
for 120,000 gp.
It is worth noting that beyond level 99 there is no additional content for Thieving as the level increases are invisible so training the skill gets no faster. To work out your theoretical Thieving level check out our .
Original Guide by: Nathaninch and Eeeeediot
Special Thanks to: Ard_Choille, Georgelemmons
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Last updated by: Baffler
Last updated on: 12-Aug-2013
with a date as close to Aug 10, 2007 as possible.}

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