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Languages:
Full Audio
Simplified Chinese
for children older than 12 years
Title: Panzar
Genre: , ,
Developer:
Publisher:
Release Date: 12 Apr, 2013
Play Panzar
Free to Play
Downloadable Content For This Game
Recent updates
Panzarians,
We have had requests how to fix Panzar on Steam, in case they have loading issues, so we would like to address this concern and tell all Steam players that Steam has provided its players with a build in fixing tool.
In case you have problems loading Panzar please go to your library - do right click on Panzar and choose “Properties” - in tab &Local Files& you will find a button called &Verify Integrity of Game Cache& - click on it follow the wizard until it is finished.
99% of the cases the problem will be fix, if the problem persist please contact the support on
Panzarains,
Attention! Next Monday, June 27 will be released long-awaited update №41!
Therefore PANZAR server will be temporarily unavailable - update installation will begin at 08:00 Moscow time and may take several hours. We apologize for any inconvenience.
To make it less of a waiting there will be a live broadcast on RU website with Dmitry Morozov &AriOrH& he will respond to questions relating to fresh changes in the project.
In the meantime - you, my friends, are going to see the former PANZAR and be prepare for the great changes! Stay tuned!
The parameters for mana and energy have been combined into a single parameter - called energy.
When using spells or abilities you will consume energy.
Purple Energie runes will now increase the max energy you can have.
Yellow Will Rune will increase the maximum Will value and will also generate Will.
Reworked all ability that influenced mana - now all ability is working on energy.
Blue elixir now restores energy.
Yellow elixirs added five point Will.
The logic of mana &Energy& abilities has been changed. When you run out of energy you do NOT automatically switched to the weapons.
U can use block, while using Ranged Weapon
Now you can turn off voice notifications in battle
Added a cool down for emotions
Weapons and banners of dead characters disappear after 15 seconds previously it was 30 sec.
Players that are on your ignore list can't trigger an invitation to clans, friends or groups.
Now, the notification about the invitation of a character to a group is displayed in the system channel
After the capture of a control point on the Siege mode maps the defense will respond faster than the attacking team.
We added health bars for structures (in yellow) and characters (in red)
Added the opportunity to drop off all upgrades that you have put on items.
The &party& system has been changed: now the difference in the characters level cannot be more than five levels
From now on all configuration files will be encrypted and repackaged, this will make it impossible to use the user's own .cfg files
Costumes have been added to the game: &Witch Hunter&, &Free mechanic&, &Salt brotherhood.&
The lock &Play& button has been added for players leaving the fight before it ends. The more often you desert your comrades in battle, the longer he/she has to wait for the opportunity to participate in the next.
Added a new resource - the &Essence of Chaos& - from which you can create chests.
Added the ability to change any resource into the resource &Essence of Chaos.&
Also added to the game are custom trophies, custom weapons, new costumes, banners and stickers.
Leveling character to level 5 is now carried out on the training locations with bots as allies and enemy.
Added effects of injuries: while reducing the amount of HP to the point when the character starts to limp, the screen darkens, the image becomes whitish. If desired, these effects can be disabled in the menu.
Added switchable tips, explaining the reasons cannot be executed or that ability.
Change the angle of the camera when using the Gunners ability &Barrel Rap.&
The term &memory& used by the player's ability or action (attack, movement, ability, etc.) is reduced to two seconds.
Changed parameters of many abilities.
Strips of energy and the effects do now have a purple color.
The ability cool down strips have been moved below the key text.
Added option to block all incoming invitations to the clans, friendship, and group.
Animation when craft can now be skipped with the Enter \ Esc key
Any pop-up window can now be closed with a click outside the active window.
Added option to adjust the sensitivity of the mouse.
Put in option enable / disable texture streaming.
Changes on locations:
Added new PvP-map &Iron Trail&.
On the &Cannibal Stronghold& map the location of the boxes used to build a portable respawn has been changed.
Recovery time for a portable respawn on &Cannibal Stronghold& after its destruction is reduced from 120 to 60 seconds
On the &Elven Pier& map the disturbed bees stop attacking characters that have only 1HP also when the inquisitor is going into &Invisibility&, the bees buff is going off him.
Also we've denied access to a lot of places where a character could &get stuck&
Reduced damage caused by stationary cannons on the &Alchemists' Citadel& map
Changes to skills:
The aiming mechanism changed, the aiming no display operational range of the skill.
For the range skills, the parabola line has been removed (with the exception of the core).
Changed the required number of embedded talents to explore the different initial levels of abilities.
Reduced speed getting class Points when Sisters of Fire and Paladin use skills.
Berserker:
Added passive ability called &Green Fury& increases the attack speed with 10%.
The ability to &Battle Rage& is replaced by the ability to &Battle Fervor& now restores some health and cost energy.
The ability to &Sneaky Punch& will take 50 energy and for a short period it will prohibits the use of &Sprint& skill.
The cost of &Vortex of War& skills changed and is now 50 points will.
When using the Skill &Berserker Rage& two icons will be displayed. The first will shows how much energy is left to know when it will allow you to gain stacks again. The second shows the number of stacks
Now, the &Berserker Rage& skills can be activated during the characters' movement
Tank:
The number of levels required to unlock skill &Damage Reflection& has been reduced from 3 to 2.
The number of levels needed to unlock, &Chain& ability is reduced from 3 to 2.
The skill Magic Shield - now consumes energy from incoming damage.
The number of levels needed to unlock, &Magic Shield& skill level 2 has been increased to 3.
The equipment of the Tank has been rebalanced, now the maximum Mastery of Tanks is equal with those of other classes and is about 7751
Cool down of the &Chain& ability has been increased from 5 to 10 seconds
Paladin:
Deleted passive ability &Healing& now Paladin can heal directly to the right mouse button.
The number of levels needed to unlock the ability &Ring of immortality& has been increased from 2 to 3.
The ability &seven-league boots& now removes all slowing down effects: Gravity, Sucker Punch, and Chain.
The ability &Resurrection& will now raises allies even if they were broken after freezing and 1 second of resurrection gives immunity of enemy spells control.
The cost to use the ability &Ring of Immortality& has been reduced from 60 to 50 will points.
The cost to use the &Purification& ability has changed and is now 20 points will. Also, when cast, the skill gives immunity to enemy control spells for 0.25 seconds
The ability &Seven-league boots& now give experience to the P this is when a buffed character kills an enemy.
Skill &Holy Armor& can no longer neutralize the effect of &Plague& imposed by an enemy Inquisitor
Inquisitor:
The mechanism of the skill &Plague& has been changed - the spell is can't be used before you reaching 1 xp.
The rate of energy recovery for the Inquisitor is increased when in stealth.
Now positive &buffs& do not revile when the inquisitor is in stealth.
Fetter Skill can be Blocked
Cool down of the &Plague& ability has been increased up to 30 seconds
Now, the &Plague& skills can be activated during the characters' movement
Sapper:
At Totem place by one of the sapper - the totem now makes it possible to detect enemy Inquisitors, when they are in stealth.
Added a new ability - mobile teleport.
Added a new ability - Protective dome. (Action of the dome 25 seconds.)
Action time of the &Steam Hammer& is now equal to 35 seconds. The construction speed of a Steam Hammer has been increased, its HP number, too, the cool down is now 30 sec
The killing reward ability for Sapper has been added
Cool down of the &Flash bang& ability has been increased from 20 to 30 seconds
The mechanics to get class points by using Teleport has been changed - now the Sappers should have no reason to put Teleport Entrants and Exits near to each other, to receive more class points
Now while you are constructing a structure on a battlefield you can see the reaching range of that structure
Gunner:
Added a new ability - mobile teleport
Changed the guns overheating.
Changed gun cooling ability.
Construction time of the Golem is 10 seconds. The effect of the Golem is increased by 2.
Duration chain grenades reduced from 10 to 7 seconds.
We've improved the aiming mechanism when shooting from a cannon after the &Barrel Swap&
Radius of the &Chain Grenade& has been reduced and now stands at 8 meters instead of 9
Sister of Fire:
Changed ability &Second Wind& (Magic silence) when used on herself and restores energy.
With the skill &Flaming Curse& Add &Secondary Curse& to the explosion has been added. That is when you curse an enemy and that enemy explodes, that the allies of the enemy will get a secondary generation of curse imposed on them, in turn also inflicts damage and great pain.
&Flaming Hail& ability changed. Now 50% of the damage cannot be blocked.
With the ability &Fireball& it returns of 5 energy on a successful hit.
Ball of Fire deals 10% less damage
The &Magic Silence& has been replaced by the &Second Wind& ability. It costs 5CP, with a cool down time of 15 seconds.
The efficiency of the Sister of Fire blocking attacks has been increased from 50% to 60%
The number of Energie units that is added by the &Meditation& ability, increased from 15 to 20
Ice Witch:
The ability &Siren Scream& changed. The first 0.5 seconds the screaming stops caste effects in the area.
The ability to &Frozen Sphere& now does 10% less damage.
Using the &Winter Cold& is consumes 20 Energy, the spell effect lasts 6 seconds
The skill &magical silence& has been replaced with a new ability to &Second Wind&, which consumes Points Will and recovers 50 + 50% of the maximum amount of energy from the caster
Skills &Astral& can no longer neutralize the effect of &Plague& imposed by an enemy Inquisitor
The &Magic Silence& has been replaced by the &Second Wind& ability. It costs 3CP and a cool down of 25 seconds.
Changes to improve things:
Added &Auto Enhance&.
Changed the mechanism of Horseshoe Good luck - now the Horseshoe is a consumable object and each time spent in selecting improvement if placed in the appropriate slot.
Chests:
The game introduces a new type of object - &Chest&, from which you can obtain different items and custom items. Chests are of three types: normal, rare and costume (also three species) .Right Click to open with keys.
Hats have been removed from the store and added to the chests.
In the store a new section has been added for the chests, keys and key rings.
In the inventory of characters, a new section for the chests and keys.
The player obtained all sorts of chests and keys after the fight.
Bug Fixing:
Now the not cancelable skills really cannot be undone.
When using the &Crushing Blow& skill a character is turning correctly.
Game Client loaded much faster.
Fixed bug that caused you to spawn in pre-battle at the 0 coordinates (Endless falling in the pre-round).
Change font of text in the character information.
Fixed many bugs that led to the Game client crash
Blockbuster now acts on frozen enemies.
Fixed issue with incorrect display of number of crystals between in the game value and the value on the website.
Fixed an issue when dwarves choosing &buckshot&.
Fixed bug where the ability does not work when you want it to work.
Fixed bug that caused spontaneous switching from &Buckshot& to the standard firing mode
Fixed bug which caused the game client to not unfold automatically when a player connects to an already going battle
Fixed bug with disappearing constructions and buildings
Fixed bug with muting other players
Fixed bug that allowed the acquisition of class points during the pre-round
Fixed a bug due to which a character was not given class points when he inflicted damage on to a Berserker under the influence of the &Mighty Sweep&
Fixed bug that made it possible for a player to join a battle that had already ended.
Fixed a bug with the &camera& in the observer mode.
Fixed bug due to this bug some of the characters lose the &Moonlight& haircut.
Fixed bug that allowed characters to break through the game geometry with the Sapper's &Barrier&.
Fixed bug when &Hireling& timer was over that it didn't leave the slots.
About This Game
PANZAR is a fantasy multiplayer third-person shooter. You get to choose from eight unique character classes, team-based PvP battles, exciting PvE adventures and regular tournaments with real prizes. Advanced RPG elements, the non-target combat system and the most modern graphics by CryEngine 3 will make your combat experience unforgettable!
Dynamic Team-Based PvP and PvE
PANZAR is built on high intensity team-based battles. Players fight in 8 vs 8 PvP fights and extensive breathtaking PvE raids where no one can secure victory alone. The secret to success in battle is how well you coordinate with your other teammates. It’s ideal entertainment for groups and clans. PANZAR’s developed clan system gives you the chance to participate in spectacular mass tournaments for glory and prizes.
One Spectacular Fantasy World
Incredibly Detailed Fantasy World
PANZAR comes to life through the raw power of CryENGINE(R)3, the ultimate game development platform deliveri
ng incredibly detailed graphics and fluid gameplay. Players face off in rich and detailed environments such as mountain waterfalls, jungle villages, ancient castles and temple ruins. PANZAR is flexible, serving a wide range of graphics capability modes, so computers of many generations can get into battle.
Tactical Gameplay Modes
PANZAR has a wide range of locations, equipment and skills creating an almost never-ending variety of tactical options and battle strategies. There are eight different character classes, each with their own unique skill set, game dynamics and overall role within the team. With several different gameplay modes – Domination, Siege, Rugby and King of the Hill - it’s a game you’ll want to play again and again.
Unique Heroes
Players can create their own formidable characters and develop and equip them as they like. You can buy, sell, craft and upgrade weapons, armor and magical potions at any time between battles. Not to mention the nearly limitless freedom of self-expression arising from all the hairstyles, battle cries and armor paint choices. Unleash your imagination!
Advanced Social System
Players can communicate with other players right in-game using voice, team and general battle chat options.
Finding new friends, grouping or reconnecting with old ones is simple! There are even gold bonuses on offer for each new friend recruited. Join teams, claim victory and crystals in tournaments, even create your own clan and choose the comrades you will fight shoulder to shoulder with. In PANZAR, there is only one goal…Victory!
System Requirements
Minimum:
OS: Windows(R) XP
Processor: Intel(R) Core 2 Duo 2.4 GHz or AMD Athlon(TM) 64 X2
GHz
Memory: 2 GB RAM
Graphics: NVIDIA(R) GeForce(R) 8800 GT or ATI Radeon HD 4870
DirectX: Version 9.0c
Storage: 8 GB available space
Recommended:
OS: Windows(R) Vista/7/8/10
Processor: Intel(R) Core Quad Q GHz or AMD Phenom II x4 920 2.8 GHz
Memory: 4 GB RAM
Graphics: NVIDIA(R) GeForce GTX 470 or AMD Radeon HD 6790
DirectX: Version 11
Network: Broadband Internet connection
Storage: 8 GB available space
(C) 2014 Troxit Services Ltd. All rights reserved.
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(78 reviews)
(4,018 reviews)
i used to like it but a lot had changed i ould stay away for a while if i were you what i ould say is that i am out from this game for now
Has more russian than Duolingo. ??????????. Picked that up in game. ;)
Gonna thumb up for the improvement...new map and stuffbut its unplayable with low population of players....since around 2015...i think..and rlly sucks that i can't temporarily exit game by pressing alt or esc..for most of the time.and must exit game to do so.
Downloaded&Installed&Played the tutorials&Got borrend by the tutorials&Exited&Uninstalled10/10 would get borred of the tutorials again
fun game if you are into sliding down razor blades and landing in a puddle of urine...pure russian hackers everywhere.. 1 hit kill on you constantly... i'd rather stick my dink in a toaster than play this again... uninstalled..
nice strategic game very nice 10/10
What i've leanred from playing this gameThe enemys have banners on their backsThe enemys have banners on their backsThe enemys have banners on their backsThe enemys have banners on their backsThe enemys have banners on their backsThe enemys have banners on their backsThe enemys have banners on their backsThe enemys have banners on their backsThe enemys have banners on their backsThe enemys have banners on their backsThe enemys have banners on their backsThe enemys have banners on their backsThe enemys have banners on their backsThe enemys have banners on their backsThe enemys have banners on their backsThe enemys have banners on their backs
Region locked, Two million year long tutorial made for kids, Tutorial is incredibly repetetive, I learned that enemies had banners on their backs from the tutorial and nothing else
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So, after couple years it became hard-try-ghost-town of tutorials. Like an hour of them, that's not what I hoped for unfortunately. After that, there were no servers at all. Dont bother and have a good day!
fun game if you are into sliding down razor blades and landing in a puddle of urine...pure russian hackers everywhere.. 1 hit kill on you constantly... i'd rather stick my dink in a toaster than play this again... uninstalled..
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6 people found this review funny
I Loved this game....
Up untill a week ago.
(No play time on steam, played through their client because steam was not working right.
You can download their client directly from The last patch made the game 100% pay to win.If you dont plan on shoveling out loads of cash to buy gear for each level range Im sorry to say, this game is not for you.Sure it needed some balance changes but overall the gameplay was very engaging and a lot of fun.
However, the crafting system needed a lot of work.
By level 15 it was taking me 50+ (5-20 minute games)
to get the components to craft the easiest pieces of my level tier gear.
The harder ones or &epic& items were clearly our of my range, needing almost 10x the ingrediants of their lesser version.
I didnt mind though.
I would just craft them as I played....However now.
If you want to craft an item you must collect almost 150% more materials and now have a 50% to successfully craft the item(which you can increase to 80% chance by sacraficing vital skill points better used elsewhere). Thats a 50% chance to destroy all the materials you spent days gathering (if you play a lot)Of course you could pay....
paying has 100% chance of success. I really hope they change this fatal error.
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4 people found this review funny
The good : The gameplay is solid, the classes are all varied and each has their own weakness and strength.
Unlike many multiplayer games, this game is very reliant on team-work.
If your team isn't working together efficiently, you aren't going to win.
Plain and simple.
This is a game that I feel can truely be called a &MOBA& (Multiplayer Online Battle Arena), as opposed to games like League of Legends or Dota 2.
The variety of maps and gameplay modes put it into the higher tier of online gaming.
Something like 24 maps and 6 gameplay modes will give you hours of enjoyment.
While it might look hectic in videos and screenshots, after a few matches youll adjust and be able to spot enemies from allies easily.
The game runs smooth, and looks great in action at max settings.
There are some customization options with being able to paint all your gear different colors as well as some facials features like different hair styles, but that's where the downfall of the game begins.The bad :The way this game makes it's money feels very cheap.
Allow me to explain.
At the end of each match you are given X amount of materials like linen or gold nuggets or bark.
The amount you are given is based on your overall points in the match, which materials you are given is completely random.
As you level up, you are able to craft various sets of gear that add substantial stats to your character like + hp or +mastery (mastery being the attribute that increases the power your special abilities).
At first it seems great.
Level 4 opens up and it takes roughly a half hour to craft each of the handful of pieces available.
But that's where things start to suffer.
By the time you reach the max level (currently 20 on EU/NA servers) you are looking at spending, quite literally, WEEKS crafting the item sets.
The amount of materials it takes to create the top level gear is ridiculous.
So not only will you spend weeks grinding the materials, but you'll also wait additional days/weeks to actually craft the gear.
The ugly : In itself, this wouldn't be so bad.
Tweak a few numbers here and there and it would be no biggy.
But this is where the cash shop comes in.
You can flat out buy the same armor sets people will spend weeks grinding/crafting out in a matter of seconds.
While this game may not seem like it's pay to win at the early levels, once you hit the max level I assure you it comes down to two tiers of players.
Those that drop 40$ or so to get the best gear, and those that will spend weeks getting decimated while crafting it themselves.Many fans of the game will claim that &skill owns gear& in this game, and they are partially correct.
Skill plays a major role in this game.
If you cannot block properly or do not learn the telegraphs of specific moves, you are going to get creamed.
However, at a certain point skill becomes a moot point when you're attacking someone at the same level and same class yet he has 2x your health and does 2x your damage simply because he decided to outright buy the gear rather than grind and craft it.This is a very poorly thought out system and screams cash grab.
Combine this horrid use of a cash shop with the fact that the game (nearly a year after it's Russian release) is still riddled with game debilitating and breaking bugs and it quickly becomes a chore.
I have had sessions where within 2 hours of playing I crashed to the desktop nearly a dozen times.
Add to the fact that just recently it seems either their servers got hacked and it's simply a no go.Final thoughts :This game has amazing potential.
The actual gameplay is very fun, but everything else about it is bad.
Would I continue to play it if they hammered out all the major bugs and reworked the cash shop?
Absolutely.
But I cannot realistically see that happening anytime in the future.It's worth a try if you want to see what a real MOBA should play like, but not much more than that.
Gameplay I give it a 8/10.
Everything else I give it a 2/10.
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9 people found this review funny
To be honest, this game looks and plays very well. It has some the most visualy impressive graphics i've probably ever seen in a free to play game. But while it looks pretty and all, the game's main issue is that it's a straight up money grubbing pay to win game. At first, the match ups are fair and, for the most part, well balanced. Everyone has an equel chance to kill and be killed. Sadly this can only be said about the early matches. After you get settled into the game and you think that things are going to be progressing at a fairly paced rate, like a good game should, you start getting matched up with people that are WAY stonger you simply because they invested some real money into their character. They get an enormous advantage over anyone who didn't pay for the in-game currency and ultimatly win. And when they win they win HARD! You'd initially think to yourself &Eh, maybe it won't happen too often& or &its not that bad& to try to make yourself feel better about your horible defeat. Then match after match, loss after loss you realize that it's a constant and reaccurring cycle that completely frustrates and irritates you to the point of hair loss. The only way to even have a remote chance to beat those players are if you happen to have one of those pay to win players on your team or you succumb to the pressure and cough up the dough. Either way you get screwed!Though this next problem might not seem very big, it actually is the very root of the pay to win problem. That honor goes undoubtedly to the dreaded item creation system. This game's creation system is one of the most sneaky and insulting kick to the groin! To create an item you must not only get a bunch of materials that are hard to come by,
you must also have a ton of money to then buy the item. In addition to having to buy the items at a ridiculously high price, you also gain a ridiculously low amount of money from battles which makes paying for items a really daunting task. And if you think that they could'nt possibly make it any worse you are sorely mistaken. It then gives you a wait period for your item to be made. And this could last for several hours to even days to recive the item you have worked tirelessly to get. The game's creators purposly designed it like this to push players to buy their in-game currency. Sure it rewards the ones that purchase the in-game currency, but they completly neglect and almost punish the players that didn't want to purchase anything and simply wanted to play a good free game. It can be argued that in a buisiness stand point a free to play game has to make some profit somehow. Which is very much true. But they fail to realize that it should be left as an option for the player to choose from without the fear of facing an unfair advantage. Many thriving free to play companies do this, and they have some of the most happy and loyal fanbases along with more than enough money to keep afloat (a good example of that is Team Fortress 2). This creation system takes away what makes the game fun for EVERYONE and just serves as something that stops it from reaching it's full potential.But of corse, credit has to be given to where credit is due. Despite it being a money grubbing machine, the combat is really well done and diverse (this is the potential i was talking about earlier). Each class has their own unique abilities and play styles. They all play smoothly when in combat and each of them have an important role to fill in the team. Wether you're the support or the tank, each one is equally just as vital to achieve victory. The character designs are very unique and interesting enough to keep you entertained for a while. The amount of attention put into the graphics is fenominal! The max graphics settings looks fantastic with the amount of detail put into the characters and battlegrounds. When it comes to gameplay and graphics this game passes with flying colors.Panzar is one of those games that i personally would not recommend, but if you think that you can get passed all of it's outragous problems or you plan to spend money on this game then go right ahead. play and enjoy this game as much as you possibly can. =)
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19 people found this review funny
Pay To Win.
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This game is one of the most fun games I have played. The game has balanced combat, good graphics, fun combat, and 17 maps.Sadly...The game is pay 2 win, and the developers try suck at pricing items. They ruined their own game with their terrible cash shop. They should have made the game buy to play, instead of some pay 2 win trash.
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1 person found this review funny
This game is a massive money sink, it's 100% a pay to win game. You can buy levels, better items, more gold, basically anything and everything to increase the strength of your character can be purchased to give you clear advantages over players who have not spent any money on the game.Avoid at all costs.
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36 people found this review funny
Totally dominated by russians
(Packed with cheaters) and pay to win. do i need to say anymore!
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Prior to the latest update I used to love this game.
It has great graphics and is extremely engaging.
It used to have a good battle and loot system, and was reasonably fair in terms of the offered monetary VIP options.
However, the 08/11/14 latest update took all the fun out of this game.
Instead of the battle - get resources - craft items system it turned into an inbalanced roulette and an impossible grinder of a game, thus eliminating any incentive to play it.
The players are now very obviously squeezed for cash.
In my opinion this radical change will not only disappoint and drive away the dedicated players that have already put hours (and money) into this game, but will also scare off new potential players.Unless Panzar reverts back to its pre-update stage, it will not continue for long.
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42 people found this review funny
100% pay to win.
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