英雄连debug.dll勇气传说繁体汉化补丁缺xthread.dll怎么办

缺少XThread.dll游戏运行不了各位大侠帮帮忙_coh2吧_百度贴吧
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缺少XThread.dll游戏运行不了各位大侠帮帮忙
我运行游戏时弹出个窗口 上面写着The procedure * could not be located in the DLL XThread.dll 缺少XThread.dll 怎么解决?
太激动,先简洁的说:恭...
围观明星用手指比心。
说出让你终身难忘的室友...
五年后才让人看懂她的真情
要想生活好,技巧不能少。
带你看张艺兴和陈都灵的...
话说,霸占国内各个媒体...
小生小花代言一个接一个...
没想到生化危机粉丝堪比...
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一起来学做美食~
缸游戏、四角游戏、招鬼...
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哪位大侠有英雄连:勇气传说:XThread.dll文件,发我邮箱,启动时说找不到文件,急!!!!
缺少啥就去下载,然后百度一下放在那个文件夹就行了,那么容易
一般是c盘的win32
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保存至快速回贴勇气差XTHread.dll,跪求_英雄连吧_百度贴吧
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&签到排名:今日本吧第个签到,本吧因你更精彩,明天继续来努力!
本吧签到人数:0可签7级以上的吧50个
本月漏签0次!成为超级会员,赠送8张补签卡连续签到:天&&累计签到:天超级会员单次开通12个月以上,赠送连续签到卡3张
关注:70,188贴子:
勇气差XTHread.dll,跪求
勇气差XTHread.dll,跪求发给我,邮箱
虽然只是青铜四 - -
野人流!攻18!能量22!...
我草泥马的,还私聊告诉...
不用越狱,无需账号,海量应用免费装!这个APP蛮拼的!
不用了,我安装后发现没执行文件,发一个给我(2.502版)
看到“跪求”很是反感......
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保存至快速回贴查看: 4295|回复: 1
勇气传说缺少XThread.dll
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英雄连勇气传说安装完提示少XThread.dll 新手求解决
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怎么这个游戏老是玩到一半就错误报告“Error Report”??
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我的配置:CPU&&AMD弈龙II&&四核 955& &显卡:蓝宝HD4870 1G显存黄金版& &内存金士顿DDR3&&1066&&2G X2
玩 英雄连:勇气传说&&老是玩到一半就跳个 错误提示出来&Error Report&& & 是虚拟内存不够还是怎么说啊?这情况如何解决啊?难道我这个配置还不够玩这个游戏吗???
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RELICCOH started at
OS NT 5.1 (sp2.0) x86, 3326MB Physical Memory, 2508 Physical Available, 1923 Virtual Available
RUN-OPTIONS
WORKING-DIR Erogram FilesTHQCompany of Heroes
03:03:24.91& &4 Logical Processors detected
03:03:24.91& &Multithreading Enabled
03:03:24.91& &THREAD: Hyper-Threading Technology Processors are not detected.
03:03:24.91& &XTHREAD: Detected 4 core(s) with 4 hardware thread(s)
03:03:24.91& &XTHREAD: Main thread now used as XThread 0
03:03:24.91& &XTHREAD: Spawned thread on processor 1
03:03:24.91& &XTHREAD: Spawned thread on processor 2
03:03:24.91& &XTHREAD: Spawned thread on processor 3
03:03:24.91& &MATHBOX -- Version=6, Cpu=AMD Athlon 64:f=16,m=4, Mode=SSE
03:03:24.91& &GAME -- Company Of Heroes, 2.600.0, Build live.2.600.0, Type live, Language ChineseTrad
03:03:24.91& &MOD -- Mounting RelicDLC1, 1.0
03:03:24.92& &FILESYSTEM -- filepath failure, path does not exist 'C:UsersGodDocumentsMy GamesCompany of HeroesDLC1Movies'
03:03:24.92& &MOD -- Mounting RelicDLC2, 1.0
03:03:24.92& &FILESYSTEM -- filepath failure, path does not exist 'C:UsersGodDocumentsMy GamesCompany of HeroesDLC2Movies'
03:03:24.92& &MOD -- Mounting RelicDLC3, 1.0
03:03:24.92& &FILESYSTEM -- filepath failure, path does not exist 'C:UsersGodDocumentsMy GamesCompany of HeroesDLC3Movies'
03:03:24.92& &MOD -- Mounting RelicOps, 1.0
03:03:24.92& &MOD -- Mounting RelicCoH, 1.0
03:03:24.97& &FILESYSTEM -- filepath failure, path does not exist 'C:UsersGodDocumentsMy GamesCompany of HeroesEngineMovies'
03:03:24.97& &FILESYSTEM -- filepath failure, path does not exist 'C:UsersGodDocumentsMy GamesCompany of HeroesWW2Movies'
03:03:25.01& &GAME -- Resetting fp control word.
03:03:27.38& &WW2Mod -- PropertyBagManager Loaded in 2.374000s
03:03:27.45& &NetworkManager::Create - creating network manager
03:03:27.45& &Read 408 bytes from network datastore login_cache.bin
03:03:27.45& &Read 52 bytes from network datastore global_cache.bin
03:03:27.45& &Read 28 bytes from network datastore ping_cache.bin
03:03:27.45& &QuazalInitializer - static initializing Quazal library
03:03:27.45& &PingCache - populating cache with 0 pings
03:03:27.49& &Transport - Header Size = 4 bytes + 4 byte nonce + 2 byte consolidation header
03:03:27.50& &WinTransport - CreateSocket exclusive broadcast socket was available.
03:03:27.50& &WinTransport - CreateSocket listening for broadcasts on default port
03:03:27.50& &WinTransport - Host Name: God01-PC, aliases: , type=AF_INET, len=4
03:03:27.50& &WinTransport - Host IP Address #0: 116.54.39.133
03:03:27.50& &WinTransport - Host IP Address #1: 169.254.122.221
03:03:27.50& &WinTransport - WARNING, MultipleNetwork adapters may cause problems
03:03:27.50& &WinTransport - Interface #0: ip:116.54.39.133, broadcast:116.54.39.133, flags=IFF_UP IFF_POINTTOPOINT
03:03:27.50& &WinTransport - Interface #1: ip:169.254.122.221, broadcast:169.254.122.221, flags=IFF_UP IFF_BROADCAST IFF_MULTICAST
03:03:27.50& &WinTransport - Interface #2: ip:127.0.0.1, broadcast:127.0.0.1, flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST
03:03:27.50& &Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
03:03:27.50& &WinTransport - Quazal address string = udp:/address=116.54.39.133;port=6112
03:03:27.50& &SessionManager - Peer Header Size = 16 bytes
03:03:27.50& &SessionManager - Game Data overhead = 7 bytes
03:03:27.50& &SessionManager - Proxy overhead = 7 bytes
03:03:27.50& &MessageInternal::CreateChannel: Created channel
03:03:27.50& &Session::Initialize - info, initializing session object, using threads.
03:03:27.50& &SessionManager::RegisterSession - Registering new session 129c2e38
03:03:27.50& &Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
03:03:27.50& &AutomatchInternal: Instantiating
03:03:27.50& &PartyInternal: Instantiating
03:03:27.50& &MessageInternal::CreateChannel: Created channel
03:03:27.50& &MessageInternal::CreateChannel: Created channel 51434b4d
03:03:27.50& &Net::ThreadFunction - Entering network thread function...
03:03:27.51& &Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED].
03:03:27.51& &MessageInternal::CreateChannel: Created channel 534d5347
03:03:27.51& &MessageInternal::CreateChannel: Created channel 474d4343
03:03:27.51& &MessageInternal::CreateChannel: Created channel 474f424a
03:03:27.51& &MessageInternal::CreateChannel: Created channel 4d4f444d
03:03:27.51& &MessageInternal::CreateChannel: Created channel 53594e43
03:03:27.51& &MessageInternal:estroyChannel: Destroyed channel 534d5347
03:03:27.51& &MessageInternal:estroyChannel: Destroyed channel 474d4343
03:03:27.51& &MessageInternal:estroyChannel: Destroyed channel 474f424a
03:03:27.51& &MessageInternal:estroyChannel: Destroyed channel 4d4f444d
03:03:27.51& &MessageInternal:estroyChannel: Destroyed channel 53594e43
03:03:27.51& &GAME -- Available memory: 3326MB Physical RAM, 3558MB Pagefile, 2047 Virtual Address Space
03:03:27.52& &Transport - Largest received is now 19
03:03:27.52& &Transport::OpenInternal request to WINaddr:116.54.39.133:6112;
03:03:27.90& &DLLDriverLinker -- Adding driver 'spDx10.dll'.
03:03:27.91& &DLLDriverLinker -- Adding driver 'spDx9.dll'.
03:03:27.91& &DLLDriverLinker -- 2 DLL drivers found.
03:03:27.93& &SPDx10 -- Adapter [ATI Radeon HD 4800 Series]: 1018MB dedicated video memory, 0MB dedicated system memory and 1407MB shared system memory.
03:03:29.34& &DLLDriverLinker -- 2 DLL drivers found.
03:03:29.36& &SPOOGE - Driver[DirectX10 Rendering Device] version[4,36]
03:03:29.36& &GAME -- Resolution set to
(fullscreen).
03:03:29.39& &SPDx10 -- Adapter Description = ATI Radeon HD 4800 Series
03:03:29.39& &SPDx10 -- Driver Vendor = 0x&&Device = 0x&&SubSys = 0x0851174b&&Rev = 0x
03:03:29.39& &SPDx10 -- Driver Version&&Product = 0x0008&&Version = 0x000f&&SubVersion = 0x00&&Build = 2.06
03:03:29.39& &SPDx10 -- Driver LUID = 0xx0000ba07
03:03:29.39& &SPDx10 -- 1018MB dedicated video memory, 0MB dedicated system memory and 1407MB shared system memory available.
03:03:29.39& &ShaderDatabase: using shader profile [ps40]
03:03:30.07& &SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 1024.
03:03:30.21& &SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 1024.
03:03:30.22& &FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
03:03:30.74& &GameObjLoader 03567de8 - resetting counters
03:03:30.74& &GameObjLoader 03567de8 - Created loader
03:03:30.74& &GameObjLoader 03567f48 - resetting counters
03:03:30.74& &GameObjLoader 03567f48 - Created loader
03:03:30.92& &GAME -- Beginning FE
03:03:30.92& &Sent message game CompanyOfHeroes started
allowtraffic
03:03:30.92& &RemoteDLManager - Connection Restored.
03:03:30.92& &UIFrontEnd - Loading Front End
03:03:30.92& &THREAD: Hyper-Threading Technology Processors are not detected.
03:03:30.99& &SOUND -- Initializing ...
03:03:31.01& &INNIMapDCA Key not found: sp_speechducker::time
03:03:31.10& &SOUND -- Initialization completed!
03:03:31.10& &UIFrontEnd - Initializing Forms
03:03:31.83& &CampaignFilter::BindFilterSpecificWidgets()
03:03:31.90& &Activating screen: MovieScreen
03:03:31.90& &Got dlman msg [dlmanager version 1.0 peertraffic 1 uploadlimit
seedratio 3]
03:03:33.95& &Activating screen: AppLoadingForm
03:03:33.95& &SetupProductLoadingArt - choosing bgArt = 0 (gold=0)
03:03:34.10& &GAME -- Loaded campaign '诺曼底登陆' (DATA:SCENARIOSSPCOH.CAMP) with 15 missions, [coh]
03:03:34.10& &GAME -- Loaded campaign '解放卡昂' (DATA:SCENARIOSSPCXP1.CAMP) with 9 missions, [cxp1]
03:03:34.10& &GAME -- Loaded campaign '市场花园' (DATA:SCENARIOSSPCXP2.CAMP) with 8 missions, [cxp2]
03:03:34.10& &GAME -- Loaded campaign '法莱斯包围战' (DATA:SCENARIOSSPDLC3.CAMP) with 3 missions, [dlc3]
03:03:34.10& &GAME -- Loaded campaign '公路' (DATA:SCENARIOSSPDLC2.CAMP) with 3 missions, [dlc2]
03:03:34.10& &GAME -- Loaded campaign '虎式精英' (DATA:SCENARIOSSPDLC1.CAMP) with 3 missions, [dlc1]
03:03:34.23& &GAME -- Using player profile GOD01-PC
03:03:39.35& &Dx10Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase.
03:03:40.78& &Dx10Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase.
03:03:42.93& &QuazalLoginService - *** Connecting to server: reliclive.quazal.net:30260
03:03:42.93& &RendezvousManager: CreateSession - starting profile=Guest login
03:03:57.98& &GetBackEndServices()-&Login: call returned with (5:2) TransportErrorCode::ConnectionFailure.
03:03:57.98& &RendezvousManager - unable to connect to the server as guest
03:03:57.99& &OnConnect: connect failure
03:03:57.99& &RendezvousManager::Shutdown - deleting instance
03:03:57.99& &RendezvousManager - terminating all server calls in progress
03:03:57.99& &CallManager - terminating all server calls in progress (1 in progress)
03:03:57.99& &RendezvousManager - destroying chat handler
03:03:57.99& &~RendezvousManager - m_state = 7, no need for server disconnect
03:03:58.01& &OnConnect: this wasnt a reconnect, no need for autologin
03:03:58.03& &SetupProductLoadingArt - choosing bgArt = 0 (gold=0)
03:03:58.04& &CRC & Version Info : 2f166:a91550c0 reliccoh:600:ww2mod.dll 0
03:03:58.04& &Activating screen: FEMovie
03:03:58.04& &Activating screen: OnlineWidget
03:03:58.04& &Activating screen: RelicOnlineLogin
03:03:58.05& &SetupProductLoadingArt - choosing bgArt = 0 (gold=0)
03:03:58.05& &You have a valid version of the game.
03:03:58.05& &AccountStore -- Found matching account %%%DefaultAccountName%%%, ignoring for now
03:03:58.05& &installed_products = ( DLC1 DLC2 DLC3 CXP1 COH )
03:03:58.05& &OnLogin: no previous login, auto selecting profile not required
03:03:58.05& &Activating screen: MessageBoxPopup
03:03:58.05& &Activating screen: MessageBoxPopup
03:03:58.05& &ScreenManager - Flushing recursively, due to activated screens during the previous flush, flush number: 1
03:03:59.91& &Beginning media verification...
03:03:59.91& &Validator type : validatorsrsrs.dll
03:03:59.92& &Activating screen: MessageBoxPopup
03:04:06.68& &Activating screen: FE_mm_01
03:04:06.68& &GAME -- Setting campaign state to 'coh'
03:04:06.68& &GAME -- Closing state 'coh'
03:04:06.68& &GAME -- Setting campaign state to 'cxp2'
03:04:06.68& &GAME -- Closing state 'cxp2'
03:04:06.68& &GAME -- Setting campaign state to 'cxp1'
03:04:06.68& &GAME -- Closing state 'cxp1'
03:04:06.68& &GAME -- Setting campaign state to 'dlc1'
03:04:06.68& &GAME -- Closing state 'dlc1'
03:04:06.69& &GAME -- Setting campaign state to 'dlc2'
03:04:06.69& &GAME -- Closing state 'dlc2'
03:04:06.69& &GAME -- Setting campaign state to 'dlc3'
03:04:06.69& &GAME -- Closing state 'dlc3'
03:04:08.23& &Activating screen: OptionsMenu
03:04:08.23& &THREAD: Hyper-Threading Technology Processors are not detected.
03:04:08.28& &THREAD: Hyper-Threading Technology Processors are not detected.
03:04:28.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:04:28.28& &SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 1024.
03:04:28.29& &GameApp::ShutFrontEnd
03:04:28.29& &GAME -- Ending FE
03:04:28.29& &UIFrontEnd - Unloading Front End
03:04:28.30& &SOUND -- Shutting down ...
03:04:28.35& &SOUND -- Shutdown completed!
03:04:28.36& &~FEAppListener - Flushing queued online notifications
03:04:28.37& &SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 1024.
03:04:28.67& &DLLDriverLinker -- 2 DLL drivers found.
03:04:28.67& &ActionDatabase : [2343] global actions, [0] dummy actions.
03:04:28.67& &NetworkManager:estroy - destroying network manager
03:04:28.67& &MessageInternal:estroyChannel: Destroyed channel 51434b4d
03:04:28.67& &MessageInternal:estroyChannel: Destroyed channel
03:04:28.67& &PartyInternal: Fade to black
03:04:28.67& &AutomatchInternal: Fade to black
03:04:28.67& &PeerRemoveAll - flushing local session peer data
03:04:28.67& &Session::Reset with reason 999 and MatchInternal:eerRemoveAll
03:04:28.67& &MessageInternal:estroyChannel: Destroyed channel
03:04:28.67& &Session - Requested Disconnect for connectionID 1
03:04:28.67& &SessionManager::UnregisterSession - Unregistering session 129c2e38
03:04:28.67& &SessionManager::~SessionManager - uninitializing
03:04:28.67& &Net::ThreadFunction - Returning from the network thread function...
03:04:28.67& &Transport::~Transport - shutting down transport
03:04:28.67& &Transport::~Connection - closing WINaddr:255.255.255.255:6112;,WINaddr:255.255.255.255:6112;
03:04:28.67& &Transport::~Connection - closing WINaddr:116.54.39.133:6112;,WINaddr:116.54.39.133:6112;
03:04:28.68& &Wrote 408 bytes to network datastore login_cache.bin
03:04:28.68& &Wrote 52 bytes to network datastore global_cache.bin
03:04:28.68& &Wrote 28 bytes to network datastore ping_cache.bin
03:04:28.68& &Datastore -- uninitialize complete
03:04:28.68& &QuazalInitializer - static uninit of Quazal library
03:04:28.68& &QuazalInitializer - unhooking memory 0 currently allocated, 559 allocations, total of 62728 bytes
03:04:28.68& &MOD -- Shutting down
03:04:28.72& &MOD -- Mounting RelicDLC1, 1.0
03:04:28.72& &FILESYSTEM -- filepath failure, path does not exist 'C:UsersGodDocumentsMy GamesCompany of HeroesDLC1Movies'
03:04:28.72& &MOD -- Mounting RelicDLC2, 1.0
03:04:28.73& &FILESYSTEM -- filepath failure, path does not exist 'C:UsersGodDocumentsMy GamesCompany of HeroesDLC2Movies'
03:04:28.73& &MOD -- Mounting RelicDLC3, 1.0
03:04:28.73& &FILESYSTEM -- filepath failure, path does not exist 'C:UsersGodDocumentsMy GamesCompany of HeroesDLC3Movies'
03:04:28.73& &MOD -- Mounting RelicOps, 1.0
03:04:28.73& &MOD -- Mounting RelicCoH, 1.0
03:04:28.79& &FILESYSTEM -- filepath failure, path does not exist 'C:UsersGodDocumentsMy GamesCompany of HeroesEngineMovies'
03:04:28.80& &FILESYSTEM -- filepath failure, path does not exist 'C:UsersGodDocumentsMy GamesCompany of HeroesWW2Movies'
03:04:32.30& &WW2Mod -- PropertyBagManager Loaded in 3.419000s
03:04:32.37& &NetworkManager::Create - creating network manager
03:04:32.37& &Read 408 bytes from network datastore login_cache.bin
03:04:32.37& &Read 52 bytes from network datastore global_cache.bin
03:04:32.37& &Read 28 bytes from network datastore ping_cache.bin
03:04:32.37& &QuazalInitializer - static initializing Quazal library
03:04:32.37& &PingCache - populating cache with 0 pings
03:04:32.37& &Sent message game CompanyOfHeroes started
allowtraffic
03:04:32.37& &RemoteDLManager - Connection Restored.
03:04:32.37& &Transport - Header Size = 4 bytes + 4 byte nonce + 2 byte consolidation header
03:04:32.37& &WinTransport - CreateSocket exclusive broadcast socket was available.
03:04:32.37& &WinTransport - CreateSocket listening for broadcasts on default port
03:04:32.37& &WinTransport - Host Name: God01-PC, aliases: , type=AF_INET, len=4
03:04:32.37& &WinTransport - Host IP Address #0: 116.54.39.133
03:04:32.37& &WinTransport - Host IP Address #1: 169.254.122.221
03:04:32.37& &WinTransport - WARNING, MultipleNetwork adapters may cause problems
03:04:32.37& &WinTransport - Interface #0: ip:116.54.39.133, broadcast:116.54.39.133, flags=IFF_UP IFF_POINTTOPOINT
03:04:32.37& &WinTransport - Interface #1: ip:169.254.122.221, broadcast:169.254.122.221, flags=IFF_UP IFF_BROADCAST IFF_MULTICAST
03:04:32.37& &WinTransport - Interface #2: ip:127.0.0.1, broadcast:127.0.0.1, flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST
03:04:32.37& &Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
03:04:32.37& &WinTransport - Quazal address string = udp:/address=116.54.39.133;port=6112
03:04:32.37& &SessionManager - Peer Header Size = 16 bytes
03:04:32.37& &SessionManager - Game Data overhead = 7 bytes
03:04:32.37& &SessionManager - Proxy overhead = 7 bytes
03:04:32.37& &MessageInternal::CreateChannel: Created channel
03:04:32.37& &Session::Initialize - info, initializing session object, using threads.
03:04:32.37& &SessionManager::RegisterSession - Registering new session 129c5f80
03:04:32.37& &Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
03:04:32.37& &AutomatchInternal: Instantiating
03:04:32.37& &PartyInternal: Instantiating
03:04:32.37& &MessageInternal::CreateChannel: Created channel
03:04:32.37& &MessageInternal::CreateChannel: Created channel 51434b4d
03:04:32.37& &Net::ThreadFunction - Entering network thread function...
03:04:32.38& &MessageInternal::CreateChannel: Created channel 534d5347
03:04:32.38& &MessageInternal::CreateChannel: Created channel 474d4343
03:04:32.38& &MessageInternal::CreateChannel: Created channel 474f424a
03:04:32.38& &MessageInternal::CreateChannel: Created channel 4d4f444d
03:04:32.38& &MessageInternal::CreateChannel: Created channel 53594e43
03:04:32.38& &MessageInternal:estroyChannel: Destroyed channel 534d5347
03:04:32.38& &MessageInternal::DestroyChannel: Destroyed channel 474d4343
03:04:32.38& &MessageInternal::DestroyChannel: Destroyed channel 474f424a
03:04:32.38& &MessageInternal::DestroyChannel: Destroyed channel 4d4f444d
03:04:32.38& &MessageInternal::DestroyChannel: Destroyed channel 53594e43
03:04:32.38& &GAME -- Available memory: 3326MB Physical RAM, 3558MB Pagefile, 2047 Virtual Address Space
03:04:32.39& &Transport - Largest received is now 19
03:04:32.39& &Transport::OpenInternal request to WINaddr:116.54.39.133:6112;
03:04:32.95& &DLLDriverLinker -- Adding driver 'spDx10.dll'.
03:04:32.95& &DLLDriverLinker -- Adding driver 'spDx9.dll'.
03:04:32.95& &DLLDriverLinker -- 2 DLL drivers found.
03:04:32.97& &SPDx10 -- Adapter [ATI Radeon HD 4800 Series]: 1018MB dedicated video memory, 0MB dedicated system memory and 1407MB shared system memory.
03:04:34.23& &DLLDriverLinker -- 2 DLL drivers found.
03:04:34.26& &SPOOGE - Driver[DirectX9 rendering device] version[4,36]
03:04:34.26& &GAME -- Resolution set to
(fullscreen).
03:04:34.27& &SPDx9 -- Driver Name = atiumdag.dll&&Desc = ATI Radeon HD 4800 Series
03:04:34.27& &SPDx9 -- Driver Vendor = 0x1002&&Device = 0x9440&&SubSys = 0x0851174B&&Rev = 0x0000
03:04:34.27& &SPDx9 -- Driver Version&&Product = 0x0008&&Version = 0x000E&&SubVersion = 0x00&&Build = 6.71
03:04:34.27& &SPDx9 -- Driver GUID = {D7B71EE2-D700-11CF-A1C2C535}
03:04:35.41& &SPDx9 -- 2407MB available Texture Memory
03:04:35.41& &ShaderDatabase: using shader profile [ps30]
03:04:35.61& &FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
03:04:35.96& &GameObjLoader 0e2d56f8 - resetting counters
03:04:35.96& &GameObjLoader 0e2d56f8 - Created loader
03:04:35.96& &GameObjLoader 0e2d5858 - resetting counters
03:04:35.96& &GameObjLoader 0e2d5858 - Created loader
03:04:36.05& &GAME -- Beginning FE
03:04:36.05& &Sent message game CompanyOfHeroes allowtraffic
03:04:36.05& &UIFrontEnd - Loading Front End
03:04:36.05& &THREAD: Hyper-Threading Technology Processors are not detected.
03:04:36.09& &SOUND -- Initializing ...
03:04:36.26& &SOUND -- Initialization completed!
03:04:36.26& &UIFrontEnd - Initializing Forms
03:04:37.03& &CampaignFilter::BindFilterSpecificWidgets()
03:04:37.05& &installed_products = ( )
03:04:37.07& &Activating screen: AppResolutionPrompt
03:04:37.07& &SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
03:04:37.07& &Activating screen: prompt_generic
03:04:37.07& &Activating screen: prompt_generic
03:04:37.07& &ScreenManager - Flushing recursively, due to activated screens during the previous flush, flush number: 1
03:04:37.07& &Got dlman msg [dlmanager version 1.0 peertraffic 1 uploadlimit
seedratio 3]
03:04:37.07& &Got dlman msg [ack game CompanyOfHeroes allowtraffic]
03:04:37.07& &Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED].
03:04:38.02& &Activating screen: AppLoadingForm
03:04:38.02& &SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
03:04:38.19& &GAME -- Loaded campaign '诺曼底登陆' (DATA:SCENARIOSSPCOH.CAMP) with 15 missions, [coh]
03:04:38.19& &GAME -- Loaded campaign '解放卡昂' (DATA:SCENARIOSSPCXP1.CAMP) with 9 missions, [cxp1]
03:04:38.19& &GAME -- Loaded campaign '市场花园' (DATA:SCENARIOSSPCXP2.CAMP) with 8 missions, [cxp2]
03:04:38.19& &GAME -- Loaded campaign '法莱斯包围战' (DATA:SCENARIOSSPDLC3.CAMP) with 3 missions, [dlc3]
03:04:38.19& &GAME -- Loaded campaign '公路' (DATA:SCENARIOSSPDLC2.CAMP) with 3 missions, [dlc2]
03:04:38.19& &GAME -- Loaded campaign '虎式精英' (DATA:SCENARIOSSPDLC1.CAMP) with 3 missions, [dlc1]
03:04:38.33& &GAME -- Using player profile GOD01-PC
03:04:41.75& &Dx9Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase.
03:04:42.66& &Dx9Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase.
03:04:43.38& &QuazalLoginService - *** Connecting to server: reliclive.quazal.net:30260
03:04:43.38& &RendezvousManager: CreateSession - starting profile=Guest login
03:04:58.42& &GetBackEndServices()-&Login: call returned with (5:2) TransportErrorCode::ConnectionFailure.
03:04:58.42& &RendezvousManager - unable to connect to the server as guest
03:04:58.44& &OnConnect: connect failure
03:04:58.44& &RendezvousManager::Shutdown - deleting instance
03:04:58.44& &RendezvousManager - terminating all server calls in progress
03:04:58.44& &CallManager - terminating all server calls in progress (1 in progress)
03:04:58.44& &RendezvousManager - destroying chat handler
03:04:58.44& &~RendezvousManager - m_state = 7, no need for server disconnect
03:04:58.46& &OnConnect: this wasnt a reconnect, no need for autologin
03:04:58.47& &SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
03:04:58.48& &CRC & Version Info : 2f166:a91550c0 reliccoh:600:ww2mod.dll 0
03:04:58.48& &Activating screen: FEMovie
03:04:58.48& &Activating screen: OnlineWidget
03:04:58.48& &Activating screen: RelicOnlineLogin
03:04:58.51& &SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
03:04:58.51& &You have a valid version of the game.
03:04:58.52& &AccountStore -- Found matching account %%%DefaultAccountName%%%, ignoring for now
03:04:58.52& &installed_products = ( DLC1 DLC2 DLC3 CXP1 COH )
03:04:58.52& &OnLogin: no previous login, auto selecting profile not required
03:04:58.52& &Activating screen: MessageBoxPopup
03:04:58.52& &Activating screen: MessageBoxPopup
03:04:58.52& &ScreenManager - Flushing recursively, due to activated screens during the previous flush, flush number: 1
03:04:59.76& &Beginning media verification...
03:04:59.76& &Validator type : validatorsrsrs.dll
03:04:59.77& &Activating screen: MessageBoxPopup
03:05:05.16& &Activating screen: FE_mm_01
03:05:05.16& &GAME -- Setting campaign state to 'coh'
03:05:05.16& &GAME -- Closing state 'coh'
03:05:05.16& &GAME -- Setting campaign state to 'cxp2'
03:05:05.16& &GAME -- Closing state 'cxp2'
03:05:05.16& &GAME -- Setting campaign state to 'cxp1'
03:05:05.16& &GAME -- Closing state 'cxp1'
03:05:05.17& &GAME -- Setting campaign state to 'dlc1'
03:05:05.17& &GAME -- Closing state 'dlc1'
03:05:05.17& &GAME -- Setting campaign state to 'dlc2'
03:05:05.17& &GAME -- Closing state 'dlc2'
03:05:05.17& &GAME -- Setting campaign state to 'dlc3'
03:05:05.17& &GAME -- Closing state 'dlc3'
03:05:07.94& &Activating screen: MessageBoxPopup
03:05:07.94& &Created Matchinfo
03:05:07.94& &Session::Reset with reason 999 and AdvertisementInternal::ResetSession()
03:05:07.94& &starting LAN hosting
03:05:07.98& &OnJoinAdvertisementSuccess - joined online match, server leave notification required
03:05:07.98& &starting local hosting
03:05:07.98& &Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
03:05:07.98& &Allocated route ID=0 for PeerID 1 at WINaddr:116.54.39.133:6112;
03:05:07.98& &Transport::OpenInternal request to WINaddr:116.54.39.133:6112;
03:05:07.98& &Session::Host sid = B8BEA7C90E673B63, hostURL = , local addresses = WINaddr:116.54.39.133:6112;
03:05:07.98& &ValidateCustomData: called with 184 bytes of custom data
03:05:07.98& &Host accepted Peer 1 into the match at address list=WINaddr:116.54.39.133:6112;, routes=WINaddr:116.54.39.133:6112;
03:05:07.98& &AdvertisementInternal:rocess - EVENT_NEWPEER
03:05:07.98& &Session::GetState - info, session's state changed to [2:STATE_CONNECTING].
03:05:07.99& &Session::GetState - info, session's state changed to [3:STATE_CONNECTED].
03:05:07.99& &hosting - Session is connected
03:05:07.99& &Net::Session::SetVisible - session is set to VISIBLE.
03:05:08.01& &local host PeerID 1 CONN ack=&&0 (&&0ms~0) unack=&&0, retry=&&0, highwaterOOS=0 @WINaddr:116.54.39.133:6112; (ping=0ms) 100.00%, pending=0, dead=0
03:05:08.01& &MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=1/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0
03:05:08.01& &hosting completed successfully
03:05:08.01& &HostAsync - completed with HostResult = 0
03:05:08.01& &UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01
03:05:08.01& &Activating screen: OnlineGameSetup
03:05:08.01& &MessageInternal::CreateChannel: Created channel 534d5347
03:05:08.01& &GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
03:05:08.01& &MatchInternal::SetMatchType - new type 14 - updating server
03:05:08.02& &Transport - Largest received is now 434
03:05:08.02& &SetVisible called while !IsConnected
03:05:08.02& &GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples =
03:05:08.03& &Activating screen: RelicOnlineChat
03:05:08.03& &Activating screen: RelicOnlineNewsScreen
03:05:08.03& &Activating screen: RelicOnlineStatsScreen
03:05:08.03& &Activating screen: Achievements
03:05:08.03& &GAME -- Setting campaign state to 'dlc1'
03:05:08.03& &GAME -- Closing state 'dlc1'
03:05:08.03& &GAME -- Setting campaign state to 'coh'
03:05:08.03& &GAME -- Closing state 'coh'
03:05:08.03& &GAME -- Setting campaign state to 'cxp2'
03:05:08.03& &GAME -- Closing state 'cxp2'
03:05:08.03& &GAME -- Setting campaign state to 'cxp1'
03:05:08.03& &GAME -- Closing state 'cxp1'
03:05:08.04& &Transport - Largest received is now 555
03:05:08.04& &GAME -- Setting campaign state to 'dlc1'
03:05:08.04& &GAME -- Closing state 'dlc1'
03:05:08.04& &GAME -- Setting campaign state to 'dlc2'
03:05:08.04& &GAME -- Closing state 'dlc2'
03:05:08.04& &GAME -- Setting campaign state to 'dlc3'
03:05:08.04& &GAME -- Closing state 'dlc3'
03:05:08.04& &GAME -- Setting campaign state to 'dlc1'
03:05:08.04& &GAME -- Closing state 'dlc1'
03:05:08.05& &Activating screen: GameHistory
03:05:08.05& &GAME -- Setting campaign state to 'coh'
03:05:08.05& &GAME -- Closing state 'coh'
03:05:08.05& &GAME -- Setting campaign state to 'cxp2'
03:05:08.05& &GAME -- Closing state 'cxp2'
03:05:08.06& &Transport - Largest received is now 834
03:05:08.06& &GAME -- Setting campaign state to 'cxp1'
03:05:08.06& &GAME -- Closing state 'cxp1'
03:05:08.06& &GAME -- Setting campaign state to 'dlc1'
03:05:08.06& &GAME -- Closing state 'dlc1'
03:05:08.06& &GAME -- Setting campaign state to 'dlc2'
03:05:08.06& &GAME -- Closing state 'dlc2'
03:05:08.06& &GAME -- Setting campaign state to 'dlc3'
03:05:08.06& &GAME -- Closing state 'dlc3'
03:05:08.06& &Activating screen: OnlineGameSetup
03:05:08.06& &Activating screen: RelicOnlineTabs
03:05:08.06& &AutomatchInternal::OnHostComplete - Completed Host with success=1
03:05:08.06& &AutomatchInternal::OnHostComplete - automatcher is no longer active - ignoring
03:05:08.06& &QuickMatchInternal::OnHostComplete - Quickmatch not in host state.
03:05:08.07& &GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
03:05:08.07& &Net::Session::SetVisible - session is set to INVISIBLE.
03:05:08.07& &GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples =
03:05:08.13& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:08.13& &GAME -- Setting campaign state to 'coh'
03:05:08.13& &GAME -- Closing state 'coh'
03:05:08.13& &GAME -- Setting campaign state to 'cxp2'
03:05:08.13& &GAME -- Closing state 'cxp2'
03:05:08.14& &GAME -- Setting campaign state to 'cxp1'
03:05:08.14& &GAME -- Closing state 'cxp1'
03:05:08.14& &GAME -- Setting campaign state to 'dlc1'
03:05:08.14& &GAME -- Closing state 'dlc1'
03:05:08.14& &GAME -- Setting campaign state to 'dlc2'
03:05:08.14& &GAME -- Closing state 'dlc2'
03:05:08.14& &GAME -- Setting campaign state to 'dlc3'
03:05:08.14& &GAME -- Closing state 'dlc3'
03:05:08.18& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:12.89& &GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
03:05:12.89& &Net::Session::SetVisible - session is set to INVISIBLE.
03:05:12.89& &GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples =
03:05:12.90& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:12.92& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:14.28& &Activating screen: DynamicPopupMenu
03:05:14.43& &GameSetupForm - UpdateMatchType: Setting match type to 0: BASIC_MATCH
03:05:14.43& &MatchInternal::SetMatchType - new type 0 - updating server
03:05:14.43& &GameSetupForm - UpdateMatchType: Setting match type to 0: BASIC_MATCH
03:05:14.43& &Net::Session::SetVisible - session is set to VISIBLE.
03:05:14.43& &Net::Session::SetVisible - session is set to VISIBLE.
03:05:14.43& &GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples =
03:05:14.44& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:14.45& &GameSetupForm - UpdateMatchType: Setting match type to 0: BASIC_MATCH
03:05:14.45& &Net::Session::SetVisible - session is set to VISIBLE.
03:05:14.45& &GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples =
03:05:14.46& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:14.48& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:15.16& &Activating screen: DynamicPopupMenu
03:05:15.24& &OnlinePlayerListEntry::OnEnterSlot - Slot 4 selected...
03:05:15.24& &GameSetupForm - UpdateMatchType: Setting match type to 0: BASIC_MATCH
03:05:15.24& &Net::Session::SetVisible - session is set to VISIBLE.
03:05:15.24& &GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples =
03:05:15.26& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:15.28& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:16.12& &Activating screen: DynamicPopupMenu
03:05:17.00& &GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
03:05:17.00& &MatchInternal::SetMatchType - new type 14 - updating server
03:05:17.00& &GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
03:05:17.00& &Net::Session::SetVisible - session is set to INVISIBLE.
03:05:17.00& &Net::Session::SetVisible - session is set to INVISIBLE.
03:05:17.00& &GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples =
03:05:17.01& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:17.02& &GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
03:05:17.02& &Net::Session::SetVisible - session is set to INVISIBLE.
03:05:17.02& &GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples =
03:05:17.03& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:17.04& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:18.80& &GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
03:05:18.80& &Net::Session::SetVisible - session is set to INVISIBLE.
03:05:18.80& &GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples =
03:05:18.82& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:18.84& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:22.46& &GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
03:05:22.46& &Net::Session::SetVisible - session is set to INVISIBLE.
03:05:22.46& &GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples =
03:05:22.49& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:22.51& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:23.59& &GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
03:05:23.59& &Net::Session::SetVisible - session is set to INVISIBLE.
03:05:23.59& &GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples =
03:05:23.62& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:23.63& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:25.36& &GameSetupForm - No win/loss reporting and only a single player, disconnecting
03:05:25.36& &GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
03:05:25.36& &SetVisible called while !IsConnected
03:05:25.36& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:25.36& &GameSetupForm - Starting game
03:05:25.36& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:25.36& &PopulateGameInfo - random seed:[], guid:[{073be6f6-c0da-4ed6-a689-8f}], sync level:[2]
03:05:25.36& &Error loading [DATA:levelingCurve.lua]
03:05:25.36& &Error loading [DATA:levelingCurve.lua]
03:05:25.36& &MOD - Setting player (0) race to: allies
03:05:25.36& &MOD - Setting player (0) race to: 1
03:05:25.36& &MOD - Setting player (1) race to: axis
03:05:25.36& &MOD - Setting player (1) race to: 2
03:05:25.36& &Activating screen: MessageBoxPopup
03:05:25.36& &Session is marking the local peer PeerID 1 for death
03:05:25.36& &Session::GetEvent DestroyPeer success Peer 1 removed
03:05:25.36& &Session::DestroyPeer - deallocating peer 1
03:05:25.36& &Session - Requested Disconnect for connectionID 2
03:05:25.36& &Deallocated route ID=3 for PeerID 1 at WINaddr:116.54.39.133:6112;
03:05:25.36& &Session - Requested Disconnect for connectionID 3
03:05:25.36& &Closed route 3&&3 for PeerID 1 at WINaddr:116.54.39.133:6112;
03:05:25.36& &AdvertisementInternal:rocess - EVENT_DESTROYPEER
03:05:25.36& &Destroyed Matchinfo
03:05:25.37& &Transport - Largest sent is now 8
03:05:25.37& &APP -- Game Start
03:05:25.37& &Sent message game CompanyOfHeroes allowtraffic
03:05:25.37& &GAME -- Setting campaign state to 'coh'
03:05:25.37& &GAME -- Closing state 'coh'
03:05:25.38& &GAME -- Setting campaign state to 'cxp2'
03:05:25.38& &GAME -- Closing state 'cxp2'
03:05:25.38& &GAME -- Setting campaign state to 'cxp1'
03:05:25.38& &GAME -- Closing state 'cxp1'
03:05:25.38& &GAME -- Setting campaign state to 'dlc1'
03:05:25.38& &GAME -- Closing state 'dlc1'
03:05:25.38& &GAME -- Setting campaign state to 'dlc2'
03:05:25.38& &GAME -- Closing state 'dlc2'
03:05:25.38& &GAME -- Setting campaign state to 'dlc3'
03:05:25.38& &GAME -- Closing state 'dlc3'
03:05:25.39& &MessageInternal::DestroyChannel: Destroyed channel 534d5347
03:05:25.40& &GAME -- Ending FE
03:05:25.40& &UIFrontEnd - Unloading Front End
03:05:25.41& &SOUND -- Shutting down ...
03:05:25.46& &SOUND -- Shutdown completed!
03:05:25.47
03:05:25.47& &GAME -- *** Beginning mission 2p_verrieres_ridge (1 Humans, 1 Computers) ***
03:05:25.47
03:05:25.57& &GAME -- Recording game
03:05:25.60& &Activating screen: GameLoadScreen
03:05:25.60& &ReportGameStartStats - no connection to server unable to report
03:05:25.60& &Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED].
03:05:25.60& &PeerRemoveAll - flushing local session peer data
03:05:25.60& &Session::Reset with reason 999 and MatchInternal:eerRemoveAll
03:05:25.60& &Got dlman msg [ack game CompanyOfHeroes allowtraffic]
03:05:25.93& &THREAD: Hyper-Threading Technology Processors are not detected.
03:05:25.97& &SOUND -- Initializing ...
03:05:26.14& &SOUND -- Initialization completed!
03:05:26.15& &PHYSICS: detected processor(s) capable of handling 4 threads.
03:05:26.20& &MOD -- Locating MOD for scenario 'DATA:scenariosmpclassic2p_verrieres_ridge2p_verrieres_ridge'
03:05:26.20& &MOD -- Using Mod 'RelicCoH'
03:05:26.20& &Unable to load/parse precache file [DATA:scenariosmpclassic2p_verrieres_ridge2p_verrieres_ridge_precache.lua]
03:05:26.30& &Re-winding a compressed stream for file 'data:soundwavmusic_nonstreamcoh_m01_cue_02_lower_load.smf'.&&Expensive operation
03:05:26.30& &Re-winding a compressed stream for file 'data:soundwavmusic_nonstreamcoh_m01_cue_02_lower_load.smf'.&&Expensive operation
03:05:26.95& &GameObjLoader - upgrading load_count from 0 to 729
03:05:27.34& &PHYSICS -- Created node factory 'HVOK'
03:05:27.34& &PHYSICS -- Created node factory 'DMMY'
03:05:27.40& &GameObjLoader - upgrading load_count from 729 to 1260
03:05:33.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0
03:05:33.68& &GameObjLoader - upgrading load_count from 1006 to 3481
03:05:35.87& &GameObjLoader 0e2d56f8 - resetting counters
03:05:35.87& &GameObjLoader 0e2d56f8 - LOAD_DONE
03:05:35.87& &GAME - SessionSetup
03:05:35.96& &CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.
03:05:35.96& &TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048
03:05:35.96& &TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024
03:05:37.66& &GAME - CreateGEWorld in 1789 ms
03:05:37.66& &TGAIO -- TGA file 'data:simulation/deformdata/Lock_deform.tga' is RLE compressed. For optimal speed, please re-save uncompressed.
03:05:37.81& &GAME - SessionSetup finished in 1935 ms
03:05:37.81& &GAME - WaterReflectionManagerSetup
03:05:37.81& &GAME - WaterReflectionManagerSetup finished in 0 ms
03:05:37.88& &MessageInternal::CreateChannel: Created channel 474d4343
03:05:37.94& &ModWorld:oadWinCondition: - [DATA:Scar/WinConditions/ZANNIHILATE.SCAR] succeeded.
03:05:38.14& &MOD -- Player&&(unused player) (frame 0) (KillPlayer)
03:05:38.14& &MOD -- Player&&(unused player) (frame 0) (KillPlayer)
03:05:38.14& &MOD -- Player&&(unused player) (frame 0) (KillPlayer)
03:05:38.14& &MOD -- Player&&(unused player) (frame 0) (KillPlayer)
03:05:38.14& &MOD -- Player&&(unused player) (frame 0) (KillPlayer)
03:05:38.14& &MOD -- Player&&(unused player) (frame 0) (KillPlayer)
03:05:38.29& &MessageInternal::CreateChannel: Created channel 4d4f444d
03:05:38.65& &BindingsSystem -- Cannot create binding.&&Unknown type 'repair_radius_circle'
03:05:38.66& &BindingsSystem -- Cannot create binding.&&Unknown type 'repair_radius_circle'
03:05:38.66& &BindingsSystem -- Cannot create binding.&&Unknown type 'repair_radius_circle'
03:05:38.66& &BindingsSystem -- Cannot create binding.&&Unknown type 'repair_radius_circle'
03:05:38.66& &BindingsSystem -- Cannot create binding.&&Unknown type 'repair_radius_circle'
03:05:38.87& &SPEECHMANAGER -- Loaded in 0.192707 seconds
03:05:39.61& &GameObjLoader - upgrading load_count from 0 to 609
03:05:39.91& &GameObjLoader 0e2d5858 - resetting counters
03:05:39.91& &GameObjLoader 0e2d5858 - LOAD_DONE
03:05:40.92& &PreloadResources took 628ms.
03:05:41.06& &GAME -- Loading completed (15 seconds)
03:05:41.06& &SIM -- Setting SyncErrorChecking level to None
03:05:42.01& &Activating screen: GameScreen
03:05:42.01& &Activating screen: Decorators_widescreen
03:05:42.01& &Activating screen: Taskbar_widescreen
03:05:42.01& &Activating screen: SubtitleScreen
03:05:42.01& &Activating screen: TextOverlayScreen
03:05:42.22& &PerformanceRecorder::StartRecording for game size 2
03:05:42.22& &GAME -- Starting mission...
03:05:43.21& &MOD -- Player
03:05:45.42& &Warning: binding repeat_3(Ability: abilitiesreenable_capture_ability_engineers) -- ui index '0' range is [1, 12]
03:05:47.96& &Warning: non auto-match upgrade not found in AE, tuning
03:06:23.19& &Activating screen: Command_Tree
03:06:23.92& &Activating screen: Command_Branch
03:06:29.05& &Activating screen: NewObjective_widescreen
03:06:34.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:07:29.93& &Warning: binding selection bindings_child6() -- Binding selection bindings_child6: failed bind to widget 'build_max_background'
03:07:35.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:08:36.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:09:28.90& &Activating screen: Command_Branch
03:09:37.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:09:59.55& &Activating screen: Command_Branch
03:10:38.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:10:57.95& &Warning: binding repeat_2(Ability: abilitiesreenable_capture_ability) -- ui index '0' range is [1, 12]
03:11:23.58& &Unable to bind updater for fx [uireveal].&&It could be looping in a fire-n-forget action.
03:11:29.93& &Activating screen: Command_Branch
03:11:39.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:11:56.83& &Unable to bind updater for fx [uireveal].&&It could be looping in a fire-n-forget action.
03:11:58.94& &Unable to bind updater for fx [uireveal].&&It could be looping in a fire-n-forget action.
03:12:40.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:13:15.32& &Unable to bind updater for fx [uireveal].&&It could be looping in a fire-n-forget action.
03:13:18.50& &Activating screen: Command_Branch
03:13:25.82& &Unable to bind updater for fx [uireveal].&&It could be looping in a fire-n-forget action.
03:13:41.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0
03:13:57.07& &Unable to bind updater for fx [uireveal].&&It could be looping in a fire-n-forget action.
03:14:42.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:15:43.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:16:44.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:17:45.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:17:48.68& &Activating screen: pause_menu
03:17:48.69& &GAME -- SimulationController:ause 0
03:17:49.59& &Activating screen: pause_options
03:17:54.57& &GAME -- SimulationController:ause 1
03:18:46.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:19:00.81& &Unable to bind updater for fx [uireveal].&&It could be looping in a fire-n-forget action.
03:19:47.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:19:50.92& &Unable to bind updater for fx [uireveal].&&It could be looping in a fire-n-forget action.
03:20:00.17& &Unable to bind updater for fx [uireveal].&&It could be looping in a fire-n-forget action.
03:20:48.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:21:25.17& &Unable to bind updater for fx [uireveal].&&It could be looping in a fire-n-forget action.
03:21:25.17& &Muting spew of bind updater.&&Fix art and re-test.
03:21:49.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:21:52.03& &Activating screen: Command_Branch
03:22:26.17& &Activating screen: Command_Branch
03:22:50.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:23:51.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:24:52.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:24:52.16& &Activating screen: Command_Branch
03:24:54.62& &Activating screen: pause_menu
03:24:54.63& &GAME -- SimulationController:ause 0
03:24:58.35& &GAME -- SimulationController:ause 1
03:25:53.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:26:54.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0
03:27:55.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:28:50.22& &Activating screen: Command_Branch
03:28:53.64& &Activating screen: Command_Branch
03:28:56.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:29:57.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:30:58.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0
03:31:59.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:33:00.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:34:01.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:34:07.26& &Activating screen: Command_Branch
03:35:02.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:36:03.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:37:04.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:38:05.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:39:06.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:40:07.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:41:08.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:41:54.08& &Activating screen: Command_Branch
03:42:09.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:42:22.73& &Activating screen: Command_Branch
03:43:10.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:44:11.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:45:12.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0
03:45:53.74& &Activating screen: Command_Branch
03:46:13.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:47:14.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0
03:48:15.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:49:16.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:50:17.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:51:18.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0
03:51:50.31& &Activating screen: Command_Branch
03:52:19.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:53:20.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:54:05.29& &Activating screen: Command_Branch
03:54:21.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:55:22.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0
03:56:23.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:57:24.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:57:37.41& &MOD -- Player
03:57:37.41& &MOD -- Game Over at frame 24839
03:57:37.41& &GameApp::ReportStats
03:57:37.41& &ReportStats - untracked game, no need to report match :
03:57:37.41& &ReportSimStats - nothing to report, no connection to the server
03:57:37.41& &ReportStats - ReportSimStats failed
03:57:37.41& &GameObj::DoGameOverPopup
03:57:37.41& &Activating screen: GameOverDialog
03:57:37.41& &ArbitrationMessageNeeded adding player 8902560] as victorious ally
03:57:37.41& &ArbitrationMessageNeeded 1 allies vs 0 enemies result 0
03:57:37.41& &GameOverDialog - normal game ending (no sync errors)
03:57:39.67& &Activating screen: postgame_stats_skirm
03:57:52.22& &Activating screen: AppRestartingForm
03:57:52.22& &SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
03:57:52.22& &Widget attempting to remove a non-existance listener. Widget:bkg_COH
03:57:52.22& &Widget attempting to remove a non-existance listener. Widget:bkg_CXP1
03:57:52.22& &Widget attempting to remove a non-existance listener. Widget:bkg_CXP2
03:57:52.22& &Widget attempting to remove a non-existance listener. Widget:bkg_COHCXP1
03:57:52.22& &Widget attempting to remove a non-existance listener. Widget:bkg_ToV
03:57:52.27& &APP -- Game Stop
03:57:52.27& &GameApp::TransitionGameStop
03:57:52.27& &GameApp::TransitionQuitCommon
03:57:52.27& &PerformanceRecorder: Updating profile history
03:57:52.27& &GetMaxFrameTimeFromProfile: players=2 expected FPS=52.186954, bars=5, max avg=0.019, sd=0.000, 1 samples =&&0.02
03:57:52.27& &PerformanceRecorder::EndRecording - game size=2, max average=0.019162, worst frame=0.019162
03:57:52.27& & Recording: No [2 players]
03:57:52.27& & Total render, sim time: 8.39, 9.13 sec
03:57:52.27& & Total render, sim frames: 547, 0
03:57:52.27& & Max/Avg: 0.02, 0.02 sec (fps=52.19, 59.58) (156 samples)
03:57:52.27& & Bars: 5
03:57:52.27& &Profile Max Performance[2 players] =&&0.02 0.00 0.00 0.00 0.00
03:57:52.27& &Profile Avg Performance[2 players] =&&0.02 0.00 0.00 0.00 0.00
03:57:52.27& &GameObj::ShutdownGameObj
03:57:52.27& &GAME -- Ending mission (Game over)
03:57:52.36& &GameObjLoader 0e2d5858 - Unload
03:57:52.36& &GameObjLoader 0e2d5858 - resetting counters
03:57:52.38& &MessageInternal::DestroyChannel: Destroyed channel 4d4f444d
03:57:52.45& &GameObjLoader 0e2d56f8 - Unload
03:57:52.45& &GameObjLoader 0e2d56f8 - resetting counters
03:57:52.51& &SOUND -- Shutting down ...
03:57:52.59& &SOUND -- Shutdown completed!
03:57:52.59& &MessageInternal::DestroyChannel: Destroyed channel 474d4343
03:57:52.59& &GAME -- Beginning FE
03:57:52.59& &Sent message game CompanyOfHeroes allowtraffic
03:57:52.59& &UIFrontEnd - Loading Front End
03:57:52.59& &THREAD: Hyper-Threading Technology Processors are not detected.
03:57:52.64& &SOUND -- Initializing ...
03:57:52.67& &SOUND -- Initialization completed!
03:57:52.67& &UIFrontEnd - Initializing Forms
03:57:53.46& &CampaignFilter::BindFilterSpecificWidgets()
03:57:53.48& &Turning off auto-selection of profiles, we already have a profile selected.
03:57:53.48& &MOD -- Mounting RelicDLC1, 1.0
03:57:53.48& &FILESYSTEM -- filepath failure, path does not exist 'C:UsersGodDocumentsMy GamesCompany of HeroesDLC1Movies'
03:57:53.48& &MOD -- Mounting RelicDLC2, 1.0
03:57:53.48& &FILESYSTEM -- filepath failure, path does not exist 'C:UsersGodDocumentsMy GamesCompany of HeroesDLC2Movies'
03:57:53.48& &MOD -- Mounting RelicDLC3, 1.0
03:57:53.48& &FILESYSTEM -- filepath failure, path does not exist 'C:UsersGodDocumentsMy GamesCompany of HeroesDLC3Movies'
03:57:53.48& &MOD -- Mounting RelicOps, 1.0
03:57:53.48& &MOD -- Mounting RelicCoH, 1.0
03:57:53.67& &FILESYSTEM -- filepath failure, path does not exist 'C:UsersGodDocumentsMy GamesCompany of HeroesEngineMovies'
03:57:53.67& &FILESYSTEM -- filepath failure, path does not exist 'C:UsersGodDocumentsMy GamesCompany of HeroesWW2Movies'
03:57:53.68& &Activating screen: AppRestartingForm
03:57:53.68& &SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
03:57:53.68& &Got dlman msg [ack game CompanyOfHeroes allowtraffic]
03:57:54.52& &SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
03:57:54.53& &CRC & Version Info : 2f166:a91550c0 reliccoh:600:ww2mod.dll 0
03:57:54.53& &Activating screen: FEMovie
03:57:54.53& &Activating screen: OnlineWidget
03:57:54.53& &Activating screen: FE_mm_01
03:57:54.57& &SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
03:57:54.58& &GAME -- Setting campaign state to 'coh'
03:57:54.58& &GAME -- Closing state 'coh'
03:57:54.58& &GAME -- Setting campaign state to 'cxp2'
03:57:54.58& &GAME -- Closing state 'cxp2'
03:57:54.58& &GAME -- Setting campaign state to 'cxp1'
03:57:54.58& &GAME -- Closing state 'cxp1'
03:57:54.58& &GAME -- Setting campaign state to 'dlc1'
03:57:54.58& &GAME -- Closing state 'dlc1'
03:57:54.59& &GAME -- Setting campaign state to 'dlc2'
03:57:54.59& &GAME -- Closing state 'dlc2'
03:57:54.59& &GAME -- Setting campaign state to 'dlc3'
03:57:54.59& &GAME -- Closing state 'dlc3'
03:57:55.98& &Activating screen: OptionsMenu
03:57:55.98& &THREAD: Hyper-Threading Technology Processors are not detected.
03:57:55.99& &THREAD: Hyper-Threading Technology Processors are not detected.
03:58:05.46& &Activating screen: FE_mm_01
03:58:05.46& &GAME -- Setting campaign state to 'coh'
03:58:05.46& &GAME -- Closing state 'coh'
03:58:05.47& &GAME -- Setting campaign state to 'cxp2'
03:58:05.47& &GAME -- Closing state 'cxp2'
03:58:05.47& &GAME -- Setting campaign state to 'cxp1'
03:58:05.47& &GAME -- Closing state 'cxp1'
03:58:05.47& &GAME -- Setting campaign state to 'dlc1'
03:58:05.47& &GAME -- Closing state 'dlc1'
03:58:05.47& &GAME -- Setting campaign state to 'dlc2'
03:58:05.47& &GAME -- Closing state 'dlc2'
03:58:05.48& &GAME -- Setting campaign state to 'dlc3'
03:58:05.48& &GAME -- Closing state 'dlc3'
03:58:06.76& &Activating screen: QuitPromptDialog
03:58:07.81& &GameApp:uit( exitValue = 0 )
03:58:07.83& &GameApp::ShutFrontEnd
03:58:07.84& &GAME -- Ending FE
03:58:07.84& &UIFrontEnd - Unloading Front End
03:58:07.86& &SOUND -- Shutting down ...
03:58:07.91& &SOUND -- Shutdown completed!
03:58:07.93& &~FEAppListener - Flushing queued online notifications
03:58:08.36& &DLLDriverLinker -- 2 DLL drivers found.
03:58:08.36& &ActionDatabase : [2342] global actions, [125] dummy actions.
03:58:08.36& &NetworkManager::Destroy - destroying network manager
03:58:08.36& &MessageInternal::DestroyChannel: Destroyed channel 51434b4d
03:58:08.36& &MessageInternal::DestroyChannel: Destroyed channel
03:58:08.36& &PartyInternal: Fade to black
03:58:08.36& &AutomatchInternal: Fade to black
03:58:08.36& &PeerRemoveAll - flushing local session peer data
03:58:08.36& &Session::Reset with reason 999 and MatchInternal:eerRemoveAll
03:58:08.36& &MessageInternal::DestroyChannel: Destroyed channel
03:58:08.36& &Session - Requested Disconnect for connectionID 1
03:58:08.36& &SessionManager::UnregisterSession - Unregistering session 129c5f80
03:58:08.36& &SessionManager::~SessionManager - uninitializing
03:58:08.37& &Net::ThreadFunction - Returning from the network thread function...
03:58:08.38& &Transport::~Transport - shutting down transport
03:58:08.38& &Transport::~Connection - closing WINaddr:255.255.255.255:6112;,WINaddr:255.255.255.255:6112;
03:58:08.38& &Transport::~Connection - closing WINaddr:116.54.39.133:6112;,WINaddr:116.54.39.133:6112;
03:58:08.38& &Wrote 408 bytes to network datastore login_cache.bin
03:58:08.38& &Wrote 52 bytes to network datastore global_cache.bin
03:58:08.38& &Wrote 28 bytes to network datastore ping_cache.bin
03:58:08.38& &Datastore -- uninitialize complete
03:58:08.38& &QuazalInitializer - static uninit of Quazal library
03:58:08.38& &QuazalInitializer - unhooking memory 0 currently allocated, 1119 allocations, total of 125588 bytes
03:58:08.38& &MOD -- Shutting down
Application closed without errors
主题帖子积分
超级玩家, 积分 871, 距离下一级还需 129 积分
超级玩家, 积分 871, 距离下一级还需 129 积分
谁来帮帮我啊?这个“Error Report”到底是什么啊?怎么玩到一半就这样啊?
主题帖子积分
超级玩家, 积分 871, 距离下一级还需 129 积分
超级玩家, 积分 871, 距离下一级还需 129 积分
就DX10这样,DX9还没出现过这种问题,但是我DX10效果全开玩孤岛危机一点问题没有啊!
主题帖子积分
新手玩家, 积分 14, 距离下一级还需 16 积分
新手玩家, 积分 14, 距离下一级还需 16 积分
我也这情况,有高手吗帮忙解决下啊,谢了
主题帖子积分
游戏狂人, 积分 1533, 距离下一级还需 467 积分
游戏狂人, 积分 1533, 距离下一级还需 467 积分
03:03:24.92&&FILESYSTEM -- filepath failure, path does not exist 'C:UsersGodDocumentsMy GamesCompany of HeroesDLC1Movies'
03:03:24.92&&MOD -- Mounting RelicDLC2, 1.0
03:03:24.92&&FILESYSTEM -- filepath failure, path does not exist 'C:UsersGodDocumentsMy GamesCompany of HeroesDLC2Movies'
03:03:24.92&&MOD -- Mounting RelicDLC3, 1.0
03:03:24.92&&FILESYSTEM -- filepath failure, path does not exist 'C:UsersGodDocumentsMy GamesCompany of HeroesDLC3Movies'
这里是路径找不到
1.可能游戏不完整,D10部分的游戏内容部分丢失。
2.驱动冲突。你换下驱动看看。
3.你的系统有问题可能,很多盗版Vista Ghost系都做过精简,很多东西本剔除了。
我想到的也只有这么多了。。。
主题帖子积分
新手玩家, 积分 14, 距离下一级还需 16 积分
新手玩家, 积分 14, 距离下一级还需 16 积分
vista32下玩画面选项中都别选超高就不会弹出了
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