英雄连2西线军团 error report

& 关于英雄连勇气传说。ERROR REPORT 紧急求助。。。。。 ...
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UID3450819主题阅读权限20帖子精华0积分6金钱82 荣誉0 人气0 在线时间10 小时评议0
Lv.2游侠会员, 积分 6, 距离下一级还需 194 积分
帖子精华0积分6金钱82 荣誉0 人气0 评议0
我的勇气传说整个文件夹8.93G,应该不是试玩版吧。。。
可是玩到第一大关倒数第3关时候,进任务读条到80%左右就卡住了,退出再进,点继续游戏没反应,选择关卡能进,然后到读到80%左右直接跳出来,出来个ERROR REPORT对话框。。。
我想后面不玩了,直接跳第2大关,结果第2大关第1关过了,第2关开始又出现这问题。。。郁闷死了。。求高手解答!!!!!!
UID3450819主题阅读权限20帖子精华0积分6金钱82 荣誉0 人气0 在线时间10 小时评议0
Lv.2游侠会员, 积分 6, 距离下一级还需 194 积分
帖子精华0积分6金钱82 荣誉0 人气0 评议0
配置的话我是AMD GT1G显存&&2G内存 500G硬盘
UID3450819主题阅读权限20帖子精华0积分6金钱82 荣誉0 人气0 在线时间10 小时评议0
Lv.2游侠会员, 积分 6, 距离下一级还需 194 积分
帖子精华0积分6金钱82 荣誉0 人气0 评议0
没有出现类似情况的吗????求高手帮忙解答啊
人生如赌博 赢输无时定游侠元老版主天魔星 曼陀羅花治世之能臣 亂世之奸雄CRYSIS☆晴晴のBarrett M82A1★★★★★★★★★
UID2022146主题阅读权限150帖子精华7积分9694金钱35039 荣誉296 人气61 在线时间1519 小时评议0
帖子精华7积分9694金钱35039 荣誉296 人气61 评议0
更新游戏升级补丁吧!
具体参考一下这帖:
最好把对话框截图附上
[ 本帖最后由 ozbvip 于
15:02 编辑 ]
◇◆銀色の子彈◆◇游侠元老版主『欧美战略游戏区』搖曳的金星Φ救世の勇者幽雅的帝國遊擊士奧利維爾★★★★★★★★★◆
UID979009主题阅读权限150帖子精华2积分5818金钱35432 荣誉256 人气15 在线时间1341 小时评议0
帖子精华2积分5818金钱35432 荣誉256 人气15 评议0
首先是英文原版,记住先打升级补丁升级到2.501,然后再打汉化补丁
★★★★★
youki贡献勋章
youki贡献勋章
元老版主勋章
任职满36个月
任职满12个月
发帖数达到10000
荣誉达到150
女性版主勋章
任职满24个月,女性版主限定!
特色头衔勋章
版区活动头衔达到三个
资深版主勋章
任职满24个月
大头像勋章
永久勋章,统一售价:8888金币。购买地址:待定
游侠元勋版主
任职满72个月
白金会员勋章
用户积分达到6000
战略游戏工作组专长成就勋章
战略游戏工作组专长成就勋章
Powered by& 关于英雄连勇气传说玩到一半跳“Error Report”错误提示 ...
查看: 20024|回复: 22
UID2652074主题阅读权限20帖子精华0积分48金钱220 荣誉0 人气0 在线时间8 小时评议0
Lv.2游侠会员, 积分 48, 距离下一级还需 152 积分
帖子精华0积分48金钱220 荣誉0 人气0 评议0
我配置:CPU:AMD弈龙II&&四核 955& &
& && && && &显卡:蓝宝石HD4870 1G显存 DDR5 黄金版
& && &&&内存:金士顿 2G X 2&&DDR3 1066
& && && && &系统:VISTA 32位
昨天下了此游戏装好之后总体积8.93G,装游戏流程,先装镜像,之后分别安装了升级补丁,从2500一直升到2600,由于游戏一直都是遭遇战玩到一半就自动关闭游戏跳 “Error Report”错误提示框,所以已经重新安装过很多次游戏还这样!
在DX9游戏模式下,游戏正常,没出现过跳出情况,但是DX10模式下非常平凡的跳出已经无法游戏了!
RELICCOH started at
OS NT 5.1 (sp2.0) x86, 3326MB Physical Memory, 2508 Physical Available, 1923 Virtual Available
RUN-OPTIONS
WORKING-DIR E:\Program Files\THQ\Company of Heroes
03:03:24.91& &4 Logical Processors detected
03:03:24.91& &Multithreading Enabled
03:03:24.91& &THREAD: Hyper-Threading Technology Processors are not detected.
03:03:24.91& &XTHREAD: Detected 4 core(s) with 4 hardware thread(s)
03:03:24.91& &XTHREAD: Main thread now used as XThread 0
03:03:24.91& &XTHREAD: Spawned thread on processor 1
03:03:24.91& &XTHREAD: Spawned thread on processor 2
03:03:24.91& &XTHREAD: Spawned thread on processor 3
03:03:24.91& &MATHBOX -- Version=6, Cpu=AMD Athlon 64:f=16,m=4, Mode=SSE
03:03:24.91& &GAME -- Company Of Heroes, 2.600.0, Build live.2.600.0, Type live, Language ChineseTrad
03:03:24.91& &MOD -- Mounting RelicDLC1, 1.0
03:03:24.92& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\God\Documents\My Games\Company of Heroes\DLC1\Movies\'
03:03:24.92& &MOD -- Mounting RelicDLC2, 1.0
03:03:24.92& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\God\Documents\My Games\Company of Heroes\DLC2\Movies\'
03:03:24.92& &MOD -- Mounting RelicDLC3, 1.0
03:03:24.92& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\God\Documents\My Games\Company of Heroes\DLC3\Movies\'
03:03:24.92& &MOD -- Mounting RelicOps, 1.0
03:03:24.92& &MOD -- Mounting RelicCoH, 1.0
03:03:24.97& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\God\Documents\My Games\Company of Heroes\Engine\Movies\'
03:03:24.97& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\God\Documents\My Games\Company of Heroes\WW2\Movies\'
03:03:25.01& &GAME -- Resetting fp control word.
03:03:27.38& &WW2Mod -- PropertyBagManager Loaded in 2.374000s
03:03:27.45& &NetworkManager::Create - creating network manager
03:03:27.45& &Read 408 bytes from network datastore login_cache.bin
03:03:27.45& &Read 52 bytes from network datastore global_cache.bin
03:03:27.45& &Read 28 bytes from network datastore ping_cache.bin
03:03:27.45& &QuazalInitializer - static initializing Quazal library
03:03:27.45& &PingCache - populating cache with 0 pings
03:03:27.49& &Transport - Header Size = 4 bytes + 4 byte nonce + 2 byte consolidation header
03:03:27.50& &WinTransport - CreateSocket exclusive broadcast socket was available.
03:03:27.50& &WinTransport - CreateSocket listening for broadcasts on default port
03:03:27.50& &WinTransport - Host Name: God01-PC, aliases: , type=AF_INET, len=4
03:03:27.50& &WinTransport - Host IP Address #0: 116.54.39.133
03:03:27.50& &WinTransport - Host IP Address #1: 169.254.122.221
03:03:27.50& &WinTransport - WARNING, MultipleNetwork adapters may cause problems
03:03:27.50& &WinTransport - Interface #0: ip:116.54.39.133, broadcast:116.54.39.133, flags=IFF_UP IFF_POINTTOPOINT
03:03:27.50& &WinTransport - Interface #1: ip:169.254.122.221, broadcast:169.254.122.221, flags=IFF_UP IFF_BROADCAST IFF_MULTICAST
03:03:27.50& &WinTransport - Interface #2: ip:127.0.0.1, broadcast:127.0.0.1, flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST
03:03:27.50& &Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
03:03:27.50& &WinTransport - Quazal address string = udp:/address=116.54.39.133;port=6112
03:03:27.50& &SessionManager - Peer Header Size = 16 bytes
03:03:27.50& &SessionManager - Game Data overhead = 7 bytes
03:03:27.50& &SessionManager - Proxy overhead = 7 bytes
03:03:27.50& &MessageInternal::CreateChannel: Created channel
03:03:27.50& &Session::Initialize - info, initializing session object, using threads.
03:03:27.50& &SessionManager::RegisterSession - Registering new session 129c2e38
03:03:27.50& &Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
03:03:27.50& &AutomatchInternal: Instantiating
03:03:27.50& &PartyInternal: Instantiating
03:03:27.50& &MessageInternal::CreateChannel: Created channel
03:03:27.50& &MessageInternal::CreateChannel: Created channel 51434b4d
03:03:27.50& &Net::ThreadFunction - Entering network thread function...
03:03:27.51& &Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED].
03:03:27.51& &MessageInternal::CreateChannel: Created channel 534d5347
03:03:27.51& &MessageInternal::CreateChannel: Created channel 474d4343
03:03:27.51& &MessageInternal::CreateChannel: Created channel 474f424a
03:03:27.51& &MessageInternal::CreateChannel: Created channel 4d4f444d
03:03:27.51& &MessageInternal::CreateChannel: Created channel 53594e43
03:03:27.51& &MessageInternal::DestroyChannel: Destroyed channel 534d5347
03:03:27.51& &MessageInternal::DestroyChannel: Destroyed channel 474d4343
03:03:27.51& &MessageInternal::DestroyChannel: Destroyed channel 474f424a
03:03:27.51& &MessageInternal::DestroyChannel: Destroyed channel 4d4f444d
03:03:27.51& &MessageInternal::DestroyChannel: Destroyed channel 53594e43
03:03:27.51& &GAME -- Available memory: 3326MB Physical RAM, 3558MB Pagefile, 2047 Virtual Address Space
03:03:27.52& &Transport - Largest received is now 19
03:03:27.52& &Transport::OpenInternal request to WINaddr:116.54.39.133:6112;
03:03:27.90& &DLLDriverLinker -- Adding driver 'spDx10.dll'.
03:03:27.91& &DLLDriverLinker -- Adding driver 'spDx9.dll'.
03:03:27.91& &DLLDriverLinker -- 2 DLL drivers found.
03:03:27.93& &SPDx10 -- Adapter [ATI Radeon HD 4800 Series]: 1018MB dedicated video memory, 0MB dedicated system memory and 1407MB shared system memory.
03:03:29.34& &DLLDriverLinker -- 2 DLL drivers found.
03:03:29.36& &SPOOGE - Driver[DirectX10 Rendering Device] version[4,36]
03:03:29.36& &GAME -- Resolution set to
(fullscreen).
03:03:29.39& &SPDx10 -- Adapter Description = ATI Radeon HD 4800 Series
03:03:29.39& &SPDx10 -- Driver Vendor = 0x&&Device = 0x&&SubSys = 0x0851174b&&Rev = 0x
03:03:29.39& &SPDx10 -- Driver Version&&Product = 0x0008&&Version = 0x000f&&SubVersion = 0x00&&Build = 2.06
03:03:29.39& &SPDx10 -- Driver LUID = 0xx0000ba07
03:03:29.39& &SPDx10 -- 1018MB dedicated video memory, 0MB dedicated system memory and 1407MB shared system memory available.
03:03:29.39& &ShaderDatabase: using shader profile [ps40]
03:03:30.07& &SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 1024.
03:03:30.21& &SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 1024.
03:03:30.22& &FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
03:03:30.74& &GameObjLoader 03567de8 - resetting counters
03:03:30.74& &GameObjLoader 03567de8 - Created loader
03:03:30.74& &GameObjLoader 03567f48 - resetting counters
03:03:30.74& &GameObjLoader 03567f48 - Created loader
03:03:30.92& &GAME -- Beginning FE
03:03:30.92& &Sent message game CompanyOfHeroes started
allowtraffic
03:03:30.92& &RemoteDLManager - Connection Restored.
03:03:30.92& &UIFrontEnd - Loading Front End
03:03:30.92& &THREAD: Hyper-Threading Technology Processors are not detected.
03:03:30.99& &SOUND -- Initializing ...
03:03:31.01& &INNIMapDCA Key not found: sp_speechducker::time
03:03:31.10& &SOUND -- Initialization completed!
03:03:31.10& &UIFrontEnd - Initializing Forms
03:03:31.83& &CampaignFilter::BindFilterSpecificWidgets()
03:03:31.90& &Activating screen: MovieScreen
03:03:31.90& &Got dlman msg [dlmanager version 1.0 peertraffic 1 uploadlimit
seedratio 3]
03:03:33.95& &Activating screen: AppLoadingForm
03:03:33.95& &SetupProductLoadingArt - choosing bgArt = 0 (gold=0)
03:03:34.10& &GAME -- Loaded campaign '诺曼底登陆' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh]
03:03:34.10& &GAME -- Loaded campaign '解放卡昂' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1]
03:03:34.10& &GAME -- Loaded campaign '市场花园' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2]
03:03:34.10& &GAME -- Loaded campaign '法莱斯包围战' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3]
03:03:34.10& &GAME -- Loaded campaign '公路' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2]
03:03:34.10& &GAME -- Loaded campaign '虎式精英' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1]
03:03:34.23& &GAME -- Using player profile GOD01-PC
03:03:39.35& &Dx10Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase.
03:03:40.78& &Dx10Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase.
03:03:42.93& &QuazalLoginService - *** Connecting to server: reliclive.quazal.net:30260
03:03:42.93& &RendezvousManager: CreateSession - starting profile=Guest login
03:03:57.98& &GetBackEndServices()-&Login: call returned with (5:2) TransportErrorCode::ConnectionFailure.
03:03:57.98& &RendezvousManager - unable to connect to the server as guest
03:03:57.99& &OnConnect: connect failure
03:03:57.99& &RendezvousManager::Shutdown - deleting instance
03:03:57.99& &RendezvousManager - terminating all server calls in progress
03:03:57.99& &CallManager - terminating all server calls in progress (1 in progress)
03:03:57.99& &RendezvousManager - destroying chat handler
03:03:57.99& &~RendezvousManager - m_state = 7, no need for server disconnect
03:03:58.01& &OnConnect: this wasnt a reconnect, no need for autologin
03:03:58.03& &SetupProductLoadingArt - choosing bgArt = 0 (gold=0)
03:03:58.04& &CRC & Version Info : 2f166:a91550c0 reliccoh:600:ww2mod.dll 0
03:03:58.04& &Activating screen: FEMovie
03:03:58.04& &Activating screen: OnlineWidget
03:03:58.04& &Activating screen: RelicOnlineLogin
03:03:58.05& &SetupProductLoadingArt - choosing bgArt = 0 (gold=0)
03:03:58.05& &You have a valid version of the game.
03:03:58.05& &AccountStore -- Found matching account %%%DefaultAccountName%%%, ignoring for now
03:03:58.05& &installed_products = ( DLC1 DLC2 DLC3 CXP1 COH )
03:03:58.05& &OnLogin: no previous login, auto selecting profile not required
03:03:58.05& &Activating screen: MessageBoxPopup
03:03:58.05& &Activating screen: MessageBoxPopup
03:03:58.05& &ScreenManager - Flushing recursively, due to activated screens during the previous flush, flush number: 1
03:03:59.91& &Beginning media verification...
03:03:59.91& &Validator type : validators\rs\rs.dll
03:03:59.92& &Activating screen: MessageBoxPopup
03:04:06.68& &Activating screen: FE_mm_01
03:04:06.68& &GAME -- Setting campaign state to 'coh'
03:04:06.68& &GAME -- Closing state 'coh'
03:04:06.68& &GAME -- Setting campaign state to 'cxp2'
03:04:06.68& &GAME -- Closing state 'cxp2'
03:04:06.68& &GAME -- Setting campaign state to 'cxp1'
03:04:06.68& &GAME -- Closing state 'cxp1'
03:04:06.68& &GAME -- Setting campaign state to 'dlc1'
03:04:06.68& &GAME -- Closing state 'dlc1'
03:04:06.69& &GAME -- Setting campaign state to 'dlc2'
03:04:06.69& &GAME -- Closing state 'dlc2'
03:04:06.69& &GAME -- Setting campaign state to 'dlc3'
03:04:06.69& &GAME -- Closing state 'dlc3'
03:04:08.23& &Activating screen: OptionsMenu
03:04:08.23& &THREAD: Hyper-Threading Technology Processors are not detected.
03:04:08.28& &THREAD: Hyper-Threading Technology Processors are not detected.
03:04:28.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:04:28.28& &SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 1024.
03:04:28.29& &GameApp::ShutFrontEnd
03:04:28.29& &GAME -- Ending FE
03:04:28.29& &UIFrontEnd - Unloading Front End
03:04:28.30& &SOUND -- Shutting down ...
03:04:28.35& &SOUND -- Shutdown completed!
03:04:28.36& &~FEAppListener - Flushing queued online notifications
03:04:28.37& &SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 1024.
03:04:28.67& &DLLDriverLinker -- 2 DLL drivers found.
03:04:28.67& &ActionDatabase : [2343] global actions, [0] dummy actions.
03:04:28.67& &NetworkManager::Destroy - destroying network manager
03:04:28.67& &MessageInternal::DestroyChannel: Destroyed channel 51434b4d
03:04:28.67& &MessageInternal::DestroyChannel: Destroyed channel
03:04:28.67& &PartyInternal: Fade to black
03:04:28.67& &AutomatchInternal: Fade to black
03:04:28.67& &PeerRemoveAll - flushing local session peer data
03:04:28.67& &Session::Reset with reason 999 and MatchInternal::PeerRemoveAll
03:04:28.67& &MessageInternal::DestroyChannel: Destroyed channel
03:04:28.67& &Session - Requested Disconnect for connectionID 1
03:04:28.67& &SessionManager::UnregisterSession - Unregistering session 129c2e38
03:04:28.67& &SessionManager::~SessionManager - uninitializing
03:04:28.67& &Net::ThreadFunction - Returning from the network thread function...
03:04:28.67& &Transport::~Transport - shutting down transport
03:04:28.67& &Transport::~Connection - closing WINaddr:255.255.255.255:6112;,WINaddr:255.255.255.255:6112;
03:04:28.67& &Transport::~Connection - closing WINaddr:116.54.39.133:6112;,WINaddr:116.54.39.133:6112;
03:04:28.68& &Wrote 408 bytes to network datastore login_cache.bin
03:04:28.68& &Wrote 52 bytes to network datastore global_cache.bin
03:04:28.68& &Wrote 28 bytes to network datastore ping_cache.bin
03:04:28.68& &Datastore -- uninitialize complete
03:04:28.68& &QuazalInitializer - static uninit of Quazal library
03:04:28.68& &QuazalInitializer - unhooking memory 0 currently allocated, 559 allocations, total of 62728 bytes
03:04:28.68& &MOD -- Shutting down
03:04:28.72& &MOD -- Mounting RelicDLC1, 1.0
03:04:28.72& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\God\Documents\My Games\Company of Heroes\DLC1\Movies\'
03:04:28.72& &MOD -- Mounting RelicDLC2, 1.0
03:04:28.73& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\God\Documents\My Games\Company of Heroes\DLC2\Movies\'
03:04:28.73& &MOD -- Mounting RelicDLC3, 1.0
03:04:28.73& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\God\Documents\My Games\Company of Heroes\DLC3\Movies\'
03:04:28.73& &MOD -- Mounting RelicOps, 1.0
03:04:28.73& &MOD -- Mounting RelicCoH, 1.0
03:04:28.79& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\God\Documents\My Games\Company of Heroes\Engine\Movies\'
03:04:28.80& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\God\Documents\My Games\Company of Heroes\WW2\Movies\'
03:04:32.30& &WW2Mod -- PropertyBagManager Loaded in 3.419000s
03:04:32.37& &NetworkManager::Create - creating network manager
03:04:32.37& &Read 408 bytes from network datastore login_cache.bin
03:04:32.37& &Read 52 bytes from network datastore global_cache.bin
03:04:32.37& &Read 28 bytes from network datastore ping_cache.bin
03:04:32.37& &QuazalInitializer - static initializing Quazal library
03:04:32.37& &PingCache - populating cache with 0 pings
03:04:32.37& &Sent message game CompanyOfHeroes started
allowtraffic
03:04:32.37& &RemoteDLManager - Connection Restored.
03:04:32.37& &Transport - Header Size = 4 bytes + 4 byte nonce + 2 byte consolidation header
03:04:32.37& &WinTransport - CreateSocket exclusive broadcast socket was available.
03:04:32.37& &WinTransport - CreateSocket listening for broadcasts on default port
03:04:32.37& &WinTransport - Host Name: God01-PC, aliases: , type=AF_INET, len=4
03:04:32.37& &WinTransport - Host IP Address #0: 116.54.39.133
03:04:32.37& &WinTransport - Host IP Address #1: 169.254.122.221
03:04:32.37& &WinTransport - WARNING, MultipleNetwork adapters may cause problems
03:04:32.37& &WinTransport - Interface #0: ip:116.54.39.133, broadcast:116.54.39.133, flags=IFF_UP IFF_POINTTOPOINT
03:04:32.37& &WinTransport - Interface #1: ip:169.254.122.221, broadcast:169.254.122.221, flags=IFF_UP IFF_BROADCAST IFF_MULTICAST
03:04:32.37& &WinTransport - Interface #2: ip:127.0.0.1, broadcast:127.0.0.1, flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST
03:04:32.37& &Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
03:04:32.37& &WinTransport - Quazal address string = udp:/address=116.54.39.133;port=6112
03:04:32.37& &SessionManager - Peer Header Size = 16 bytes
03:04:32.37& &SessionManager - Game Data overhead = 7 bytes
03:04:32.37& &SessionManager - Proxy overhead = 7 bytes
03:04:32.37& &MessageInternal::CreateChannel: Created channel
03:04:32.37& &Session::Initialize - info, initializing session object, using threads.
03:04:32.37& &SessionManager::RegisterSession - Registering new session 129c5f80
03:04:32.37& &Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
03:04:32.37& &AutomatchInternal: Instantiating
03:04:32.37& &PartyInternal: Instantiating
03:04:32.37& &MessageInternal::CreateChannel: Created channel
03:04:32.37& &MessageInternal::CreateChannel: Created channel 51434b4d
03:04:32.37& &Net::ThreadFunction - Entering network thread function...
03:04:32.38& &MessageInternal::CreateChannel: Created channel 534d5347
03:04:32.38& &MessageInternal::CreateChannel: Created channel 474d4343
03:04:32.38& &MessageInternal::CreateChannel: Created channel 474f424a
03:04:32.38& &MessageInternal::CreateChannel: Created channel 4d4f444d
03:04:32.38& &MessageInternal::CreateChannel: Created channel 53594e43
03:04:32.38& &MessageInternal::DestroyChannel: Destroyed channel 534d5347
03:04:32.38& &MessageInternal::DestroyChannel: Destroyed channel 474d4343
03:04:32.38& &MessageInternal::DestroyChannel: Destroyed channel 474f424a
03:04:32.38& &MessageInternal::DestroyChannel: Destroyed channel 4d4f444d
03:04:32.38& &MessageInternal::DestroyChannel: Destroyed channel 53594e43
03:04:32.38& &GAME -- Available memory: 3326MB Physical RAM, 3558MB Pagefile, 2047 Virtual Address Space
03:04:32.39& &Transport - Largest received is now 19
03:04:32.39& &Transport::OpenInternal request to WINaddr:116.54.39.133:6112;
03:04:32.95& &DLLDriverLinker -- Adding driver 'spDx10.dll'.
03:04:32.95& &DLLDriverLinker -- Adding driver 'spDx9.dll'.
03:04:32.95& &DLLDriverLinker -- 2 DLL drivers found.
03:04:32.97& &SPDx10 -- Adapter [ATI Radeon HD 4800 Series]: 1018MB dedicated video memory, 0MB dedicated system memory and 1407MB shared system memory.
03:04:34.23& &DLLDriverLinker -- 2 DLL drivers found.
03:04:34.26& &SPOOGE - Driver[DirectX9 rendering device] version[4,36]
03:04:34.26& &GAME -- Resolution set to
(fullscreen).
03:04:34.27& &SPDx9 -- Driver Name = atiumdag.dll&&Desc = ATI Radeon HD 4800 Series
03:04:34.27& &SPDx9 -- Driver Vendor = 0x1002&&Device = 0x9440&&SubSys = 0x0851174B&&Rev = 0x0000
03:04:34.27& &SPDx9 -- Driver Version&&Product = 0x0008&&Version = 0x000E&&SubVersion = 0x00&&Build = 6.71
03:04:34.27& &SPDx9 -- Driver GUID = {D7B71EE2-D700-11CF-A1C2C535}
03:04:35.41& &SPDx9 -- 2407MB available Texture Memory
03:04:35.41& &ShaderDatabase: using shader profile [ps30]
03:04:35.61& &FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
03:04:35.96& &GameObjLoader 0e2d56f8 - resetting counters
03:04:35.96& &GameObjLoader 0e2d56f8 - Created loader
03:04:35.96& &GameObjLoader 0e2d5858 - resetting counters
03:04:35.96& &GameObjLoader 0e2d5858 - Created loader
03:04:36.05& &GAME -- Beginning FE
03:04:36.05& &Sent message game CompanyOfHeroes allowtraffic
03:04:36.05& &UIFrontEnd - Loading Front End
03:04:36.05& &THREAD: Hyper-Threading Technology Processors are not detected.
03:04:36.09& &SOUND -- Initializing ...
03:04:36.26& &SOUND -- Initialization completed!
03:04:36.26& &UIFrontEnd - Initializing Forms
03:04:37.03& &CampaignFilter::BindFilterSpecificWidgets()
03:04:37.05& &installed_products = ( )
03:04:37.07& &Activating screen: AppResolutionPrompt
03:04:37.07& &SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
03:04:37.07& &Activating screen: prompt_generic
03:04:37.07& &Activating screen: prompt_generic
03:04:37.07& &ScreenManager - Flushing recursively, due to activated screens during the previous flush, flush number: 1
03:04:37.07& &Got dlman msg [dlmanager version 1.0 peertraffic 1 uploadlimit
seedratio 3]
03:04:37.07& &Got dlman msg [ack game CompanyOfHeroes allowtraffic]
03:04:37.07& &Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED].
03:04:38.02& &Activating screen: AppLoadingForm
03:04:38.02& &SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
03:04:38.19& &GAME -- Loaded campaign '诺曼底登陆' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh]
03:04:38.19& &GAME -- Loaded campaign '解放卡昂' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1]
03:04:38.19& &GAME -- Loaded campaign '市场花园' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2]
03:04:38.19& &GAME -- Loaded campaign '法莱斯包围战' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3]
03:04:38.19& &GAME -- Loaded campaign '公路' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2]
03:04:38.19& &GAME -- Loaded campaign '虎式精英' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1]
03:04:38.33& &GAME -- Using player profile GOD01-PC
03:04:41.75& &Dx9Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase.
03:04:42.66& &Dx9Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase.
03:04:43.38& &QuazalLoginService - *** Connecting to server: reliclive.quazal.net:30260
03:04:43.38& &RendezvousManager: CreateSession - starting profile=Guest login
03:04:58.42& &GetBackEndServices()-&Login: call returned with (5:2) TransportErrorCode::ConnectionFailure.
03:04:58.42& &RendezvousManager - unable to connect to the server as guest
03:04:58.44& &OnConnect: connect failure
03:04:58.44& &RendezvousManager::Shutdown - deleting instance
03:04:58.44& &RendezvousManager - terminating all server calls in progress
03:04:58.44& &CallManager - terminating all server calls in progress (1 in progress)
03:04:58.44& &RendezvousManager - destroying chat handler
03:04:58.44& &~RendezvousManager - m_state = 7, no need for server disconnect
03:04:58.46& &OnConnect: this wasnt a reconnect, no need for autologin
03:04:58.47& &SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
03:04:58.48& &CRC & Version Info : 2f166:a91550c0 reliccoh:600:ww2mod.dll 0
03:04:58.48& &Activating screen: FEMovie
03:04:58.48& &Activating screen: OnlineWidget
03:04:58.48& &Activating screen: RelicOnlineLogin
03:04:58.51& &SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
03:04:58.51& &You have a valid version of the game.
03:04:58.52& &AccountStore -- Found matching account %%%DefaultAccountName%%%, ignoring for now
03:04:58.52& &installed_products = ( DLC1 DLC2 DLC3 CXP1 COH )
03:04:58.52& &OnLogin: no previous login, auto selecting profile not required
03:04:58.52& &Activating screen: MessageBoxPopup
03:04:58.52& &Activating screen: MessageBoxPopup
03:04:58.52& &ScreenManager - Flushing recursively, due to activated screens during the previous flush, flush number: 1
03:04:59.76& &Beginning media verification...
03:04:59.76& &Validator type : validators\rs\rs.dll
03:04:59.77& &Activating screen: MessageBoxPopup
03:05:05.16& &Activating screen: FE_mm_01
03:05:05.16& &GAME -- Setting campaign state to 'coh'
03:05:05.16& &GAME -- Closing state 'coh'
03:05:05.16& &GAME -- Setting campaign state to 'cxp2'
03:05:05.16& &GAME -- Closing state 'cxp2'
03:05:05.16& &GAME -- Setting campaign state to 'cxp1'
03:05:05.16& &GAME -- Closing state 'cxp1'
03:05:05.17& &GAME -- Setting campaign state to 'dlc1'
03:05:05.17& &GAME -- Closing state 'dlc1'
03:05:05.17& &GAME -- Setting campaign state to 'dlc2'
03:05:05.17& &GAME -- Closing state 'dlc2'
03:05:05.17& &GAME -- Setting campaign state to 'dlc3'
03:05:05.17& &GAME -- Closing state 'dlc3'
03:05:07.94& &Activating screen: MessageBoxPopup
03:05:07.94& &Created Matchinfo
03:05:07.94& &Session::Reset with reason 999 and AdvertisementInternal::ResetSession()
03:05:07.94& &starting LAN hosting
03:05:07.98& &OnJoinAdvertisementSuccess - joined online match, server leave notification required
03:05:07.98& &starting local hosting
03:05:07.98& &Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
03:05:07.98& &Allocated route ID=0 for PeerID 1 at WINaddr:116.54.39.133:6112;
03:05:07.98& &Transport::OpenInternal request to WINaddr:116.54.39.133:6112;
03:05:07.98& &Session::Host sid = B8BEA7C90E673B63, hostURL = , local addresses = WINaddr:116.54.39.133:6112;
03:05:07.98& &ValidateCustomData: called with 184 bytes of custom data
03:05:07.98& &Host accepted Peer 1 into the match at address list=WINaddr:116.54.39.133:6112;, routes=WINaddr:116.54.39.133:6112;
03:05:07.98& &AdvertisementInternal::Process - EVENT_NEWPEER
03:05:07.98& &Session::GetState - info, session's state changed to [2:STATE_CONNECTING].
03:05:07.99& &Session::GetState - info, session's state changed to [3:STATE_CONNECTED].
03:05:07.99& &hosting - Session is connected
03:05:07.99& &Net::Session::SetVisible - session is set to VISIBLE.
03:05:08.01& &local host PeerID 1 CONN ack=&&0 (&&0ms~0) unack=&&0, retry=&&0, highwaterOOS=0 @WINaddr:116.54.39.133:6112; (ping=0ms) 100.00%, pending=0, dead=0
03:05:08.01& &MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=1/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0
03:05:08.01& &hosting completed successfully
03:05:08.01& &HostAsync - completed with HostResult = 0
03:05:08.01& &UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01
03:05:08.01& &Activating screen: OnlineGameSetup
03:05:08.01& &MessageInternal::CreateChannel: Created channel 534d5347
03:05:08.01& &GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
03:05:08.01& &MatchInternal::SetMatchType - new type 14 - updating server
03:05:08.02& &Transport - Largest received is now 434
03:05:08.02& &SetVisible called while !IsConnected
03:05:08.02& &GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples =
03:05:08.03& &Activating screen: RelicOnlineChat
03:05:08.03& &Activating screen: RelicOnlineNewsScreen
03:05:08.03& &Activating screen: RelicOnlineStatsScreen
03:05:08.03& &Activating screen: Achievements
03:05:08.03& &GAME -- Setting campaign state to 'dlc1'
03:05:08.03& &GAME -- Closing state 'dlc1'
03:05:08.03& &GAME -- Setting campaign state to 'coh'
03:05:08.03& &GAME -- Closing state 'coh'
03:05:08.03& &GAME -- Setting campaign state to 'cxp2'
03:05:08.03& &GAME -- Closing state 'cxp2'
03:05:08.03& &GAME -- Setting campaign state to 'cxp1'
03:05:08.03& &GAME -- Closing state 'cxp1'
03:05:08.04& &Transport - Largest received is now 555
03:05:08.04& &GAME -- Setting campaign state to 'dlc1'
03:05:08.04& &GAME -- Closing state 'dlc1'
03:05:08.04& &GAME -- Setting campaign state to 'dlc2'
03:05:08.04& &GAME -- Closing state 'dlc2'
03:05:08.04& &GAME -- Setting campaign state to 'dlc3'
03:05:08.04& &GAME -- Closing state 'dlc3'
03:05:08.04& &GAME -- Setting campaign state to 'dlc1'
03:05:08.04& &GAME -- Closing state 'dlc1'
03:05:08.05& &Activating screen: GameHistory
03:05:08.05& &GAME -- Setting campaign state to 'coh'
03:05:08.05& &GAME -- Closing state 'coh'
03:05:08.05& &GAME -- Setting campaign state to 'cxp2'
03:05:08.05& &GAME -- Closing state 'cxp2'
03:05:08.06& &Transport - Largest received is now 834
03:05:08.06& &GAME -- Setting campaign state to 'cxp1'
03:05:08.06& &GAME -- Closing state 'cxp1'
03:05:08.06& &GAME -- Setting campaign state to 'dlc1'
03:05:08.06& &GAME -- Closing state 'dlc1'
03:05:08.06& &GAME -- Setting campaign state to 'dlc2'
03:05:08.06& &GAME -- Closing state 'dlc2'
03:05:08.06& &GAME -- Setting campaign state to 'dlc3'
03:05:08.06& &GAME -- Closing state 'dlc3'
03:05:08.06& &Activating screen: OnlineGameSetup
03:05:08.06& &Activating screen: RelicOnlineTabs
03:05:08.06& &AutomatchInternal::OnHostComplete - Completed Host with success=1
03:05:08.06& &AutomatchInternal::OnHostComplete - automatcher is no longer active - ignoring
03:05:08.06& &QuickMatchInternal::OnHostComplete - Quickmatch not in host state.
03:05:08.07& &GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
03:05:08.07& &Net::Session::SetVisible - session is set to INVISIBLE.
03:05:08.07& &GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples =
03:05:08.13& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:08.13& &GAME -- Setting campaign state to 'coh'
03:05:08.13& &GAME -- Closing state 'coh'
03:05:08.13& &GAME -- Setting campaign state to 'cxp2'
03:05:08.13& &GAME -- Closing state 'cxp2'
03:05:08.14& &GAME -- Setting campaign state to 'cxp1'
03:05:08.14& &GAME -- Closing state 'cxp1'
03:05:08.14& &GAME -- Setting campaign state to 'dlc1'
03:05:08.14& &GAME -- Closing state 'dlc1'
03:05:08.14& &GAME -- Setting campaign state to 'dlc2'
03:05:08.14& &GAME -- Closing state 'dlc2'
03:05:08.14& &GAME -- Setting campaign state to 'dlc3'
03:05:08.14& &GAME -- Closing state 'dlc3'
03:05:08.18& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:12.89& &GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
03:05:12.89& &Net::Session::SetVisible - session is set to INVISIBLE.
03:05:12.89& &GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples =
03:05:12.90& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:12.92& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:14.28& &Activating screen: DynamicPopupMenu
03:05:14.43& &GameSetupForm - UpdateMatchType: Setting match type to 0: BASIC_MATCH
03:05:14.43& &MatchInternal::SetMatchType - new type 0 - updating server
03:05:14.43& &GameSetupForm - UpdateMatchType: Setting match type to 0: BASIC_MATCH
03:05:14.43& &Net::Session::SetVisible - session is set to VISIBLE.
03:05:14.43& &Net::Session::SetVisible - session is set to VISIBLE.
03:05:14.43& &GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples =
03:05:14.44& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:14.45& &GameSetupForm - UpdateMatchType: Setting match type to 0: BASIC_MATCH
03:05:14.45& &Net::Session::SetVisible - session is set to VISIBLE.
03:05:14.45& &GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples =
03:05:14.46& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:14.48& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:15.16& &Activating screen: DynamicPopupMenu
03:05:15.24& &OnlinePlayerListEntry::OnEnterSlot - Slot 4 selected...
03:05:15.24& &GameSetupForm - UpdateMatchType: Setting match type to 0: BASIC_MATCH
03:05:15.24& &Net::Session::SetVisible - session is set to VISIBLE.
03:05:15.24& &GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples =
03:05:15.26& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:15.28& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:16.12& &Activating screen: DynamicPopupMenu
03:05:17.00& &GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
03:05:17.00& &MatchInternal::SetMatchType - new type 14 - updating server
03:05:17.00& &GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
03:05:17.00& &Net::Session::SetVisible - session is set to INVISIBLE.
03:05:17.00& &Net::Session::SetVisible - session is set to INVISIBLE.
03:05:17.00& &GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples =
03:05:17.01& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:17.02& &GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
03:05:17.02& &Net::Session::SetVisible - session is set to INVISIBLE.
03:05:17.02& &GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples =
03:05:17.03& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:17.04& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:18.80& &GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
03:05:18.80& &Net::Session::SetVisible - session is set to INVISIBLE.
03:05:18.80& &GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples =
03:05:18.82& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:18.84& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:22.46& &GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
03:05:22.46& &Net::Session::SetVisible - session is set to INVISIBLE.
03:05:22.46& &GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples =
03:05:22.49& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:22.51& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:23.59& &GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
03:05:23.59& &Net::Session::SetVisible - session is set to INVISIBLE.
03:05:23.59& &GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples =
03:05:23.62& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:23.63& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:25.36& &GameSetupForm - No win/loss reporting and only a single player, disconnecting
03:05:25.36& &GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
03:05:25.36& &SetVisible called while !IsConnected
03:05:25.36& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:25.36& &GameSetupForm - Starting game
03:05:25.36& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
03:05:25.36& &PopulateGameInfo - random seed:[], guid:[{073be6f6-c0da-4ed6-a689-8f}], sync level:[2]
03:05:25.36& &Error loading [DATA:levelingCurve.lua]
03:05:25.36& &Error loading [DATA:levelingCurve.lua]
03:05:25.36& &MOD - Setting player (0) race to: allies
03:05:25.36& &MOD - Setting player (0) race to: 1
03:05:25.36& &MOD - Setting player (1) race to: axis
03:05:25.36& &MOD - Setting player (1) race to: 2
03:05:25.36& &Activating screen: MessageBoxPopup
03:05:25.36& &Session is marking the local peer PeerID 1 for death
03:05:25.36& &Session::GetEvent DestroyPeer success Peer 1 removed
03:05:25.36& &Session::DestroyPeer - deallocating peer 1
03:05:25.36& &Session - Requested Disconnect for connectionID 2
03:05:25.36& &Deallocated route ID=3 for PeerID 1 at WINaddr:116.54.39.133:6112;
03:05:25.36& &Session - Requested Disconnect for connectionID 3
03:05:25.36& &Closed route 3&&3 for PeerID 1 at WINaddr:116.54.39.133:6112;
03:05:25.36& &AdvertisementInternal::Process - EVENT_DESTROYPEER
03:05:25.36& &Destroyed Matchinfo
03:05:25.37& &Transport - Largest sent is now 8
03:05:25.37& &APP -- Game Start
03:05:25.37& &Sent message game CompanyOfHeroes allowtraffic
03:05:25.37& &GAME -- Setting campaign state to 'coh'
03:05:25.37& &GAME -- Closing state 'coh'
03:05:25.38& &GAME -- Setting campaign state to 'cxp2'
03:05:25.38& &GAME -- Closing state 'cxp2'
03:05:25.38& &GAME -- Setting campaign state to 'cxp1'
03:05:25.38& &GAME -- Closing state 'cxp1'
03:05:25.38& &GAME -- Setting campaign state to 'dlc1'
03:05:25.38& &GAME -- Closing state 'dlc1'
03:05:25.38& &GAME -- Setting campaign state to 'dlc2'
03:05:25.38& &GAME -- Closing state 'dlc2'
03:05:25.38& &GAME -- Setting campaign state to 'dlc3'
03:05:25.38& &GAME -- Closing state 'dlc3'
03:05:25.39& &MessageInternal::DestroyChannel: Destroyed channel 534d5347
03:05:25.40& &GAME -- Ending FE
03:05:25.40& &UIFrontEnd - Unloading Front End
03:05:25.41& &SOUND -- Shutting down ...
03:05:25.46& &SOUND -- Shutdown completed!
03:05:25.47
03:05:25.47& &GAME -- *** Beginning mission 2p_verrieres_ridge (1 Humans, 1 Computers) ***
03:05:25.47
03:05:25.57& &GAME -- Recording game
03:05:25.60& &Activating screen: GameLoadScreen
03:05:25.60& &ReportGameStartStats - no connection to server unable to report
03:05:25.60& &Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED].
03:05:25.60& &PeerRemoveAll - flushing local session peer data
03:05:25.60& &Session::Reset with reason 999 and MatchInternal::PeerRemoveAll
03:05:25.60& &Got dlman msg [ack game CompanyOfHeroes allowtraffic]
03:05:25.93& &THREAD: Hyper-Threading Technology Processors are not detected.
03:05:25.97& &SOUND -- Initializing ...
03:05:26.14& &SOUND -- Initialization completed!
03:05:26.15& &PHYSICS: detected processor(s) capable of handling 4 threads.
03:05:26.20& &MOD -- Locating MOD for scenario 'DATA:scenarios\mp\classic\2p_verrieres_ridge\2p_verrieres_ridge'
03:05:26.20& &MOD -- Using Mod 'RelicCoH'
03:05:26.20& &Unable to load/parse precache file [DATA:scenarios\mp\classic\2p_verrieres_ridge\2p_verrieres_ridge_precache.lua]
03:05:26.30& &Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\coh_m01_cue_02_lower_load.smf'.&&Expensive operation
03:05:26.30& &Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\coh_m01_cue_02_lower_load.smf'.&&Expensive operation
03:05:26.95& &GameObjLoader - upgrading load_count from 0 to 729
03:05:27.34& &PHYSICS -- Created node factory 'HVOK'
03:05:27.34& &PHYSICS -- Created node factory 'DMMY'
03:05:27.40& &GameObjLoader - upgrading load_count from 729 to 1260
03:05:33.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0
03:05:33.68& &GameObjLoader - upgrading load_count from 1006 to 3481
03:05:35.87& &GameObjLoader 0e2d56f8 - resetting counters
03:05:35.87& &GameObjLoader 0e2d56f8 - LOAD_DONE
03:05:35.87& &GAME - SessionSetup
03:05:35.96& &CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.
03:05:35.96& &TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048
03:05:35.96& &TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024
03:05:37.66& &GAME - CreateGEWorld in 1789 ms
03:05:37.66& &TGAIO -- TGA file 'data:simulation/deformdata/Lock_deform.tga' is RLE compressed. For optimal speed, please re-save uncompressed.
03:05:37.81& &GAME - SessionSetup finished in 1935 ms
03:05:37.81& &GAME - WaterReflectionManagerSetup
03:05:37.81& &GAME - WaterReflectionManagerSetup finished in 0 ms
03:05:37.88& &MessageInternal::CreateChannel: Created channel 474d4343
03:05:37.94& &ModWorld::LoadWinCondition: - [DATA:Scar/WinConditions/ZANNIHILATE.SCAR] succeeded.
03:05:38.14& &MOD -- Player&&(unused player) (frame 0) (KillPlayer)
03:05:38.14& &MOD -- Player&&(unused player) (frame 0) (KillPlayer)
03:05:38.14& &MOD -- Player&&(unused player) (frame 0) (KillPlayer)
03:05:38.14& &MOD -- Player&&(unused player) (frame 0) (KillPlayer)
03:05:38.14& &MOD -- Player&&(unused player) (frame 0) (KillPlayer)
03:05:38.14& &MOD -- Player&&(unused player) (frame 0) (KillPlayer)
03:05:38.29& &MessageInternal::CreateChannel: Created channel 4d4f444d
03:05:38.65& &BindingsSystem -- Cannot create binding.&&Unknown type 'repair_radius_circle'
03:05:38.66& &BindingsSystem -- Cannot create binding.&&Unknown type 'repair_radius_circle'
03:05:38.66& &BindingsSystem -- Cannot create binding.&&Unknown type 'repair_radius_circle'
03:05:38.66& &BindingsSystem -- Cannot create binding.&&Unknown type 'repair_radius_circle'
03:05:38.66& &BindingsSystem -- Cannot create binding.&&Unknown type 'repair_radius_circle'
03:05:38.87& &SPEECHMANAGER -- Loaded in 0.192707 seconds
03:05:39.61& &GameObjLoader - upgrading load_count from 0 to 609
03:05:39.91& &GameObjLoader 0e2d5858 - resetting counters
03:05:39.91& &GameObjLoader 0e2d5858 - LOAD_DONE
03:05:40.92& &PreloadResources took 628ms.
03:05:41.06& &GAME -- Loading completed (15 seconds)
03:05:41.06& &SIM -- Setting SyncErrorChecking level to None
03:05:42.01& &Activating screen: GameScreen
03:05:42.01& &Activating screen: Decorators_widescreen
03:05:42.01& &Activating screen: Taskbar_widescreen
03:05:42.01& &Activating screen: SubtitleScreen
03:05:42.01& &Activating screen: TextOverlayScreen
03:05:42.22& &PerformanceRecorder::StartRecording for game size 2
03:05:42.22& &GAME -- Starting mission...
03:05:43.21& &MOD -- Player
03:05:45.42& &Warning: binding repeat_3(Ability: abilities\reenable_capture_ability_engineers) -- ui index '0' range is [1, 12]
03:05:47.96& &Warning: non auto-match upgrade not found in AE, tuning
03:06:23.19& &Activating screen: Command_Tree
03:06:23.92& &Activating screen: Command_Branch
03:06:29.05& &Activating screen: NewObjective_widescreen
03:06:34.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:07:29.93& &Warning: binding selection bindings_child6() -- Binding selection bindings_child6: failed bind to widget 'build_max_background'
03:07:35.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:08:36.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:09:28.90& &Activating screen: Command_Branch
03:09:37.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:09:59.55& &Activating screen: Command_Branch
03:10:38.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:10:57.95& &Warning: binding repeat_2(Ability: abilities\reenable_capture_ability) -- ui index '0' range is [1, 12]
03:11:23.58& &Unable to bind updater for fx [ui\reveal].&&It could be looping in a fire-n-forget action.
03:11:29.93& &Activating screen: Command_Branch
03:11:39.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:11:56.83& &Unable to bind updater for fx [ui\reveal].&&It could be looping in a fire-n-forget action.
03:11:58.94& &Unable to bind updater for fx [ui\reveal].&&It could be looping in a fire-n-forget action.
03:12:40.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:13:15.32& &Unable to bind updater for fx [ui\reveal].&&It could be looping in a fire-n-forget action.
03:13:18.50& &Activating screen: Command_Branch
03:13:25.82& &Unable to bind updater for fx [ui\reveal].&&It could be looping in a fire-n-forget action.
03:13:41.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0
03:13:57.07& &Unable to bind updater for fx [ui\reveal].&&It could be looping in a fire-n-forget action.
03:14:42.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:15:43.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:16:44.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:17:45.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:17:48.68& &Activating screen: pause_menu
03:17:48.69& &GAME -- SimulationController::Pause 0
03:17:49.59& &Activating screen: pause_options
03:17:54.57& &GAME -- SimulationController::Pause 1
03:18:46.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:19:00.81& &Unable to bind updater for fx [ui\reveal].&&It could be looping in a fire-n-forget action.
03:19:47.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:19:50.92& &Unable to bind updater for fx [ui\reveal].&&It could be looping in a fire-n-forget action.
03:20:00.17& &Unable to bind updater for fx [ui\reveal].&&It could be looping in a fire-n-forget action.
03:20:48.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:21:25.17& &Unable to bind updater for fx [ui\reveal].&&It could be looping in a fire-n-forget action.
03:21:25.17& &Muting spew of bind updater.&&Fix art and re-test.
03:21:49.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:21:52.03& &Activating screen: Command_Branch
03:22:26.17& &Activating screen: Command_Branch
03:22:50.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:23:51.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:24:52.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:24:52.16& &Activating screen: Command_Branch
03:24:54.62& &Activating screen: pause_menu
03:24:54.63& &GAME -- SimulationController::Pause 0
03:24:58.35& &GAME -- SimulationController::Pause 1
03:25:53.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:26:54.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0
03:27:55.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:28:50.22& &Activating screen: Command_Branch
03:28:53.64& &Activating screen: Command_Branch
03:28:56.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:29:57.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:30:58.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0
03:31:59.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:33:00.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:34:01.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:34:07.26& &Activating screen: Command_Branch
03:35:02.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:36:03.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:37:04.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:38:05.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:39:06.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:40:07.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:41:08.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:41:54.08& &Activating screen: Command_Branch
03:42:09.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:42:22.73& &Activating screen: Command_Branch
03:43:10.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:44:11.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:45:12.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0
03:45:53.74& &Activating screen: Command_Branch
03:46:13.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:47:14.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0
03:48:15.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:49:16.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:50:17.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:51:18.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0
03:51:50.31& &Activating screen: Command_Branch
03:52:19.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:53:20.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:54:05.29& &Activating screen: Command_Branch
03:54:21.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:55:22.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0
03:56:23.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:57:24.01& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.9/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
03:57:37.41& &MOD -- Player
03:57:37.41& &MOD -- Game Over at frame 24839
03:57:37.41& &GameApp::ReportStats
03:57:37.41& &ReportStats - untracked game, no need to report match :
03:57:37.41& &ReportSimStats - nothing to report, no connection to the server
03:57:37.41& &ReportStats - ReportSimStats failed
03:57:37.41& &GameObj::DoGameOverPopup
03:57:37.41& &Activating screen: GameOverDialog
03:57:37.41& &ArbitrationMessageNeeded adding player 8902560] as victorious ally
03:57:37.41& &ArbitrationMessageNeeded 1 allies vs 0 enemies result 0
03:57:37.41& &GameOverDialog - normal game ending (no sync errors)
03:57:39.67& &Activating screen: postgame_stats_skirm
03:57:52.22& &Activating screen: AppRestartingForm
03:57:52.22& &SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
03:57:52.22& &Widget attempting to remove a non-existance listener. Widget:bkg_COH
03:57:52.22& &Widget attempting to remove a non-existance listener. Widget:bkg_CXP1
03:57:52.22& &Widget attempting to remove a non-existance listener. Widget:bkg_CXP2
03:57:52.22& &Widget attempting to remove a non-existance listener. Widget:bkg_COHCXP1
03:57:52.22& &Widget attempting to remove a non-existance listener. Widget:bkg_ToV
03:57:52.27& &APP -- Game Stop
03:57:52.27& &GameApp::TransitionGameStop
03:57:52.27& &GameApp::TransitionQuitCommon
03:57:52.27& &PerformanceRecorder: Updating profile history
03:57:52.27& &GetMaxFrameTimeFromProfile: players=2 expected FPS=52.186954, bars=5, max avg=0.019, sd=0.000, 1 samples =&&0.02
03:57:52.27& &PerformanceRecorder::EndRecording - game size=2, max average=0.019162, worst frame=0.019162
03:57:52.27& & Recording: No [2 players]
03:57:52.27& & Total render, sim time: 8.39, 9.13 sec
03:57:52.27& & Total render, sim frames: 547, 0
03:57:52.27& & Max/Avg: 0.02, 0.02 sec (fps=52.19, 59.58) (156 samples)
03:57:52.27& & Bars: 5
03:57:52.27& &Profile Max Performance[2 players] =&&0.02 0.00 0.00 0.00 0.00
03:57:52.27& &Profile Avg Performance[2 players] =&&0.02 0.00 0.00 0.00 0.00
03:57:52.27& &GameObj::ShutdownGameObj
03:57:52.27& &GAME -- Ending mission (Game over)
03:57:52.36& &GameObjLoader 0e2d5858 - Unload
03:57:52.36& &GameObjLoader 0e2d5858 - resetting counters
03:57:52.38& &MessageInternal::DestroyChannel: Destroyed channel 4d4f444d
03:57:52.45& &GameObjLoader 0e2d56f8 - Unload
03:57:52.45& &GameObjLoader 0e2d56f8 - resetting counters
03:57:52.51& &SOUND -- Shutting down ...
03:57:52.59& &SOUND -- Shutdown completed!
03:57:52.59& &MessageInternal::DestroyChannel: Destroyed channel 474d4343
03:57:52.59& &GAME -- Beginning FE
03:57:52.59& &Sent message game CompanyOfHeroes allowtraffic
03:57:52.59& &UIFrontEnd - Loading Front End
03:57:52.59& &THREAD: Hyper-Threading Technology Processors are not detected.
03:57:52.64& &SOUND -- Initializing ...
03:57:52.67& &SOUND -- Initialization completed!
03:57:52.67& &UIFrontEnd - Initializing Forms
03:57:53.46& &CampaignFilter::BindFilterSpecificWidgets()
03:57:53.48& &Turning off auto-selection of profiles, we already have a profile selected.
03:57:53.48& &MOD -- Mounting RelicDLC1, 1.0
03:57:53.48& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\God\Documents\My Games\Company of Heroes\DLC1\Movies\'
03:57:53.48& &MOD -- Mounting RelicDLC2, 1.0
03:57:53.48& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\God\Documents\My Games\Company of Heroes\DLC2\Movies\'
03:57:53.48& &MOD -- Mounting RelicDLC3, 1.0
03:57:53.48& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\God\Documents\My Games\Company of Heroes\DLC3\Movies\'
03:57:53.48& &MOD -- Mounting RelicOps, 1.0
03:57:53.48& &MOD -- Mounting RelicCoH, 1.0
03:57:53.67& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\God\Documents\My Games\Company of Heroes\Engine\Movies\'
03:57:53.67& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\God\Documents\My Games\Company of Heroes\WW2\Movies\'
03:57:53.68& &Activating screen: AppRestartingForm
03:57:53.68& &SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
03:57:53.68& &Got dlman msg [ack game CompanyOfHeroes allowtraffic]
03:57:54.52& &SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
03:57:54.53& &CRC & Version Info : 2f166:a91550c0 reliccoh:600:ww2mod.dll 0
03:57:54.53& &Activating screen: FEMovie
03:57:54.53& &Activating screen: OnlineWidget
03:57:54.53& &Activating screen: FE_mm_01
03:57:54.57& &SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
03:57:54.58& &GAME -- Setting campaign state to 'coh'
03:57:54.58& &GAME -- Closing state 'coh'
03:57:54.58& &GAME -- Setting campaign state to 'cxp2'
03:57:54.58& &GAME -- Closing state 'cxp2'
03:57:54.58& &GAME -- Setting campaign state to 'cxp1'
03:57:54.58& &GAME -- Closing state 'cxp1'
03:57:54.58& &GAME -- Setting campaign state to 'dlc1'
03:57:54.58& &GAME -- Closing state 'dlc1'
03:57:54.59& &GAME -- Setting campaign state to 'dlc2'
03:57:54.59& &GAME -- Closing state 'dlc2'
03:57:54.59& &GAME -- Setting campaign state to 'dlc3'
03:57:54.59& &GAME -- Closing state 'dlc3'
03:57:55.98& &Activating screen: OptionsMenu
03:57:55.98& &THREAD: Hyper-Threading Technology Processors are not detected.
03:57:55.99& &THREAD: Hyper-Threading Technology Processors are not detected.
03:58:05.46& &Activating screen: FE_mm_01
03:58:05.46& &GAME -- Setting campaign state to 'coh'
03:58:05.46& &GAME -- Closing state 'coh'
03:58:05.47& &GAME -- Setting campaign state to 'cxp2'
03:58:05.47& &GAME -- Closing state 'cxp2'
03:58:05.47& &GAME -- Setting campaign state to 'cxp1'
03:58:05.47& &GAME -- Closing state 'cxp1'
03:58:05.47& &GAME -- Setting campaign state to 'dlc1'
03:58:05.47& &GAME -- Closing state 'dlc1'
03:58:05.47& &GAME -- Setting campaign state to 'dlc2'
03:58:05.47& &GAME -- Closing state 'dlc2'
03:58:05.48& &GAME -- Setting campaign state to 'dlc3'
03:58:05.48& &GAME -- Closing state 'dlc3'
03:58:06.76& &Activating screen: QuitPromptDialog
03:58:07.81& &GameApp::Quit( exitValue = 0 )
03:58:07.83& &GameApp::ShutFrontEnd
03:58:07.84& &GAME -- Ending FE
03:58:07.84& &UIFrontEnd - Unloading Front End
03:58:07.86& &SOUND -- Shutting down ...
03:58:07.91& &SOUND -- Shutdown completed!
03:58:07.93& &~FEAppListener - Flushing queued online notifications
03:58:08.36& &DLLDriverLinker -- 2 DLL drivers found.
03:58:08.36& &ActionDatabase : [2342] global actions, [125] dummy actions.
03:58:08.36& &NetworkManager::Destroy - destroying network manager
03:58:08.36& &MessageInternal::DestroyChannel: Destroyed channel 51434b4d
03:58:08.36& &MessageInternal::DestroyChannel: Destroyed channel
03:58:08.36& &PartyInternal: Fade to black
03:58:08.36& &AutomatchInternal: Fade to black
03:58:08.36& &PeerRemoveAll - flushing local session peer data
03:58:08.36& &Session::Reset with reason 999 and MatchInternal::PeerRemoveAll
03:58:08.36& &MessageInternal::DestroyChannel: Destroyed channel
03:58:08.36& &Session - Requested Disconnect for connectionID 1
03:58:08.36& &SessionManager::UnregisterSession - Unregistering session 129c5f80
03:58:08.36& &SessionManager::~SessionManager - uninitializing
03:58:08.37& &Net::ThreadFunction - Returning from the network thread function...
03:58:08.38& &Transport::~Transport - shutting down transport
03:58:08.38& &Transport::~Connection - closing WINaddr:255.255.255.255:6112;,WINaddr:255.255.255.255:6112;
03:58:08.38& &Transport::~Connection - closing WINaddr:116.54.39.133:6112;,WINaddr:116.54.39.133:6112;
03:58:08.38& &Wrote 408 bytes to network datastore login_cache.bin
03:58:08.38& &Wrote 52 bytes to network datastore global_cache.bin
03:58:08.38& &Wrote 28 bytes to network datastore ping_cache.bin
03:58:08.38& &Datastore -- uninitialize complete
03:58:08.38& &QuazalInitializer - static uninit of Quazal library
03:58:08.38& &QuazalInitializer - unhooking memory 0 currently allocated, 1119 allocations, total of 125588 bytes
03:58:08.38& &MOD -- Shutting down
Application closed without errors
UID2652074主题阅读权限20帖子精华0积分48金钱220 荣誉0 人气0 在线时间8 小时评议0
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谁能帮帮我?是不是3A平台不能玩这游戏???我玩孤岛危机效果全开DX10玩好半天都没任何问题!
UID2652074主题阅读权限20帖子精华0积分48金钱220 荣誉0 人气0 在线时间8 小时评议0
Lv.2游侠会员, 积分 48, 距离下一级还需 152 积分
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谁来帮帮我啊?没有人知道为什么啊????太郁闷了。。。我的天啊!
UID1733177主题阅读权限40帖子精华0积分591金钱1320 荣誉8 人气0 在线时间26 小时评议0
Lv.4游侠高级会员, 积分 591, 距离下一级还需 409 积分
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03:58:08.38& &QuazalInitializer - static uninit of Quazal library
03:58:08.38& &QuazalInitializer - unhooking memory 0 currently allocated, 1119 allocations, total of 125588 bytes
03:58:08.38& &MOD -- Shutting down
Application closed without errors
(程序正常退出无错误)
你这不是出错时的log。根据这个log你游戏根本没错误
这个log文件每次执行游戏时都会刷新,所以你碰到出错要及时把内容拷下来。
我估计你游戏玩到一半.....出错......之后再进游戏继续玩....玩完退出最后才把log发上来。这时出错的log早被游戏覆盖了.......
下次要发log记得及时发出来
[ 本帖最后由 ipooo 于
12:52 编辑 ]
Xeon E3-.4G
宇瞻 DDR3&&16384MB
NVIDIA GTX960
UID2652074主题阅读权限20帖子精华0积分48金钱220 荣誉0 人气0 在线时间8 小时评议0
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根据要求把出错的发出来了!麻烦谁帮我看下,问题到底在哪!!
RELICCOH started at
OS NT 5.1 (sp2.0) x86, 3326MB Physical Memory, 2394 Physical Available, 1923 Virtual Available
RUN-OPTIONS -relaunchmce
WORKING-DIR E:\Program Files\THQ\Company of Heroes
16:13:36.10& &4 Logical Processors detected
16:13:36.10& &Multithreading Enabled
16:13:36.10& &THREAD: Hyper-Threading Technology Processors are not detected.
16:13:36.10& &XTHREAD: Detected 4 core(s) with 4 hardware thread(s)
16:13:36.10& &XTHREAD: Main thread now used as XThread 0
16:13:36.10& &XTHREAD: Spawned thread on processor 1
16:13:36.10& &XTHREAD: Spawned thread on processor 2
16:13:36.10& &XTHREAD: Spawned thread on processor 3
16:13:36.10& &MATHBOX -- Version=6, Cpu=AMD Athlon 64:f=16,m=4, Mode=SSE
16:13:36.10& &GAME -- Company Of Heroes, 2.600.0, Build live.2.600.0, Type live, Language ChineseTrad
16:13:36.11& &MOD -- Mounting RelicDLC1, 1.0
16:13:36.11& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\God\Documents\My Games\Company of Heroes\DLC1\Movies\'
16:13:36.11& &MOD -- Mounting RelicDLC2, 1.0
16:13:36.11& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\God\Documents\My Games\Company of Heroes\DLC2\Movies\'
16:13:36.11& &MOD -- Mounting RelicDLC3, 1.0
16:13:36.11& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\God\Documents\My Games\Company of Heroes\DLC3\Movies\'
16:13:36.11& &MOD -- Mounting RelicOps, 1.0
16:13:36.11& &MOD -- Mounting RelicCoH, 1.0
16:13:36.16& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\God\Documents\My Games\Company of Heroes\Engine\Movies\'
16:13:36.16& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\God\Documents\My Games\Company of Heroes\WW2\Movies\'
16:13:36.21& &GAME -- Resetting fp control word.
16:13:38.39& &WW2Mod -- PropertyBagManager Loaded in 2.177000s
16:13:38.52& &NetworkManager::Create - creating network manager
16:13:38.52& &Read 408 bytes from network datastore login_cache.bin
16:13:38.52& &Read 52 bytes from network datastore global_cache.bin
16:13:38.52& &Read 28 bytes from network datastore ping_cache.bin
16:13:38.52& &QuazalInitializer - static initializing Quazal library
16:13:38.52& &PingCache - populating cache with 0 pings
16:13:38.65& &Transport - Header Size = 4 bytes + 4 byte nonce + 2 byte consolidation header
16:13:38.66& &WinTransport - CreateSocket exclusive broadcast socket was available.
16:13:38.66& &WinTransport - CreateSocket listening for broadcasts on default port
16:13:38.66& &WinTransport - Host Name: God01-PC, aliases: , type=AF_INET, len=4
16:13:38.66& &WinTransport - Host IP Address #0: 61.159.204.86
16:13:38.66& &WinTransport - Host IP Address #1: 169.254.122.221
16:13:38.66& &WinTransport - WARNING, MultipleNetwork adapters may cause problems
16:13:38.66& &WinTransport - Interface #0: ip:61.159.204.86, broadcast:61.159.204.86, flags=IFF_UP IFF_POINTTOPOINT
16:13:38.66& &WinTransport - Interface #1: ip:169.254.122.221, broadcast:169.254.122.221, flags=IFF_UP IFF_BROADCAST IFF_MULTICAST
16:13:38.66& &WinTransport - Interface #2: ip:127.0.0.1, broadcast:127.0.0.1, flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST
16:13:38.66& &Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
16:13:38.66& &WinTransport - Quazal address string = udp:/address=61.159.204.86;port=6112
16:13:38.66& &SessionManager - Peer Header Size = 16 bytes
16:13:38.66& &SessionManager - Game Data overhead = 7 bytes
16:13:38.66& &SessionManager - Proxy overhead = 7 bytes
16:13:38.66& &MessageInternal::CreateChannel: Created channel
16:13:38.66& &Session::Initialize - info, initializing session object, using thre}

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