dead statedead cell 武器大全升级后在哪里

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We're in our last few hours! This is the last chance to get the game at $15. This is also your last chance to get the Splendid Box or the Special Edition T-Shirt.We've reached five of our stretch goals so far! Check out our for more information:$330k - Animals Added, Dog Allies Added$360k - Mini-Expansion For Backers After Release (Adds military-grade weapons and zones of control)“In short, with its freedom to explore and lack of a
classical arc, this seems to draw heavily from the Fallout well. Marrying that
to an unexplored (in this particular genre) theme, and we’ve got something
that’s terribly exciting for anyone who cares about RPGs.” – Kieron Gillen,
Rock Paper Shotgun
“Even if it didn’t have zombies, I’ve waited at least a
decade to play a modern game with X-COM’s mechanics commingled with a few of
the original Fallout’s RPG sensibilities. Bring on Dead State.” – Evan Lahti,
Dead State is a compelling,
high-tension RPG set at the beginning of the zombie apocalypse. As society is
beginning to fall apart, the player must organize allies, fortify a shelter,
scout for food and supplies, and make uncertain alliances, attempting to hold
together a group as humanity teeters on the brink of extinction. And although
the zombies lurk as an ever present threat, the biggest obstacle to the player
may just be other humans with the same goal: survival at any cost.
Interact with dozens of characters in
over 10,000 lines of branching dialogue that affect gameplay, story outcomes,
and multiple endings. Explore multiple surrounding towns and areas to find
supplies and recruit allies. Fight the living and the dead in strategic
turn-based combat. Upgrade your shelter to provide new ways of keeping morale
high, creating new weapons and armor, and keeping the dead out. Your leadership
will mean life or undeath for the survivors of the zombie apocalypse.
We are so sick of most zombie games. Yes,
we get it, killing zombies is fun. But that’s not what the zombie genre is
about. It’s about survival, first and foremost – the struggle of the survivors
faced with adapting to a world that has succumbed to an unfathomable event.
This is your story – you’re the leader and it’s up to you to force the lucky,
the traumatized, and the selfish to work together for weeks and months after
society has collapsed. Zombies are the least of your problems – you need to
keep morale high, mouths fed, and your shelter safe. You will lose people. You
will make enemies. You will have to make tough decisions. And you might not
-A PC RPG with stats, skills, and
perks that make a huge difference on your character’s abilities.
-Dozens of characters with branching,
reactive dialogue, and randomized events that unfold over months of in-game
time – player decisions and the death of loved ones can change relationships
drastically.
-Turn-based combat where line-of-sight
and noise affect whether you are spotted or not, making for extremely tense
encounters.
-Base-building mechanics featuring
multiple upgrades, NPC jobs, and item manufacturing.
-Scavenging mechanics that require
players to find supplies, weapons, armor, and other items to keep their allies
fed and alive.
-A morale system that factors in
player success/failure, allies’ faith in the player, and the overall strength
of the shelter.
-Crisis Event dialogues that factor in
political maneuvering and making difficult choices that affect your whole
-Reactive AI that responds
realistically to combat situations, player commands, and the state of panic
from the presence of zombies.
DoubleBear Productions is an indie RPG
developer founded by Brian Mitsoda (formerly of Black Isle, Troika, and
Obsidian - writer/designer for Vampire
the Masquerade: Bloodlines) and Annie VanderMeer Mitsoda (Obsidian,
Neverwinter Nights 2: Storm of Zehir). We’ve worked on multiple titles in our
tenure in the industry - most of it in RPG companies. Our goal with Dead State
is to bring back the gameplay, dialogue choices, and turn-based combat of
classic RPGs but with an unusual setting and some much needed system
innovation. We’ve assembled a team that has come from the indie (part of our team comes from Iron Tower Studio, creators of Age of Decadence - a turn-based RPG), modding, and
professional scenes – we want to make RPGs for fans of old-school RPGs and
gamers who want something both fresh and more mature than the mainstream market
Most of the staff of DoubleBear has
been working on Dead State in their spare time (which is why you may have heard
of it), and while we’ve managed to finish a bit of work, there’s still a ways
to go. RPGs are big games with lots of content, writing, and systems – you
don’t see a lot of companies making them because they can take years, even with
large teams and major funding. We need your funding to help us keep our staff
on full-time and hire additional staff to speed up production of the game. We’re
not just trying to build one great RPG with the tools and assets we create – we
want to keep delivering new and exciting indie RPGs to you. But first we need
to get Dead State finished, and that’s going to take the support of fans like
Where does the money go? It pays
salaries, goes to licenses for software and equipment, and gives us flexibility
to bring on additional people at certain stages of the project (like sound, for
instance). We’re asking for enough to get the project done, but we’ve also got
stretch goals that will allow us to add more content to the game. Once we get
funded, we will be showing off our progress here and on our forums and website
regularly. We’ve been very open with our fans about the project, and we’ll
continue to be throughout the production process.
The Special Edition T-shirt (Back reads "I Funded the Zombie Apocalypse")
Questions about this project?
Funding period
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《死侍》(Deadpool)原名韦德·威尔逊(Wade T. Wilson), 是一名普通人,曾为政府特工。因为得了癌症而自愿参加“Weapon X”计划,希望得到金刚狼的自我愈合能力医治癌症。“Weapon X”计划成功把金刚狼自我愈合能力的DNA殖入韦德身体上,不过实验令其遭到了毁容。失去容貌的韦德难以控制其情绪导致精神不稳定。
下面说说我玩这个游戏武器升级和使用心得吧
主角自带的,做为一般性的攻击武器,到了后期只能做为辅助,不过毕竟是全程携带,不需要进行太多的升级,但也不能太冷淡了,小编是升级了伤害、击杀奖励,流血我是不推荐去升级的,至于动量升级需要很高的键盘操作,对于手柄党可以尝试一下,键盘党的话还是不要勉强了。
升级了三个点:伤害、流血和击杀奖励,其实如果完全不升级的话也对进程影响不大,这武器其实就是一个鸡肋般的存在,当然玩家偏爱这武器的话,最好多多花一些点放在流血上,其他功能不升级也罢。
有人说它是打BOSS专用,问题是不少敌人的速度都很快,而且近战的话经常会使用一些击退性的招数,再加上周围小兵的骚扰,让你的攻击很难得心应手,这武器,适当升级一下伤害输出即可,其他的升级都可以无视,比如流血,击杀奖励,这两个完全不用升级,纯粹是浪费你的金钱,得不偿失。其实我大部分地方几乎都不用大锤,攻击速度太慢了,性价比不高。
这是主角自带的远程武器,这武器升级方案是均衡分配,每个功能都升级1到两点即可,也不要太多的点,留给其他的武器。前期作为主要攻击武器,到了后期用处不大,偶尔做为主武器弹药不够的时候临时救急用。
小编是几乎升级满了的,这武器的重要性相对大一些,对于某些成群结队的敌人效果很明显的,中期在某些场景中可以用用,不过弹药太少,因此也无法做为主要攻击输出。
攻击用途略广一些,近战远程都适用,方案可以和手枪一样,比较均衡的升级方式,每个点都加一下,除了最后那个连击,还是因为连招对键盘党不好用的关系。
后期的不二神器,也是后期最重要的枪械,由于本身子弹数偏少,升级子弹数是必须的,再配合玩家升级里面的全子弹数升级,相信当你打到快通关的时候,这把枪应该已经有30多子弹容量,配合冲锋枪,相信打怪已经不成问题,绝对推荐所有点都加!
这里也不推荐花费很多的点,都是辅助性的升级,最多加第一个生命值上限,还有武器弹药的升级即可,动量的升级由于不好掌握,小编是放弃了
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